(HM is jokingly saying in his stream "Ah, Harstem is now in charge", but notice a lot of those changes actually were in a Harstem balance change ideas : . Harstem = balance council confirmed
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[PkF] Wire
France24238 Posts
(HM is jokingly saying in his stream "Ah, Harstem is now in charge", but notice a lot of those changes actually were in a Harstem balance change ideas : . Harstem = balance council confirmed ) | ||
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Zidane
United States1689 Posts
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tigera6
3487 Posts
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[PkF] Wire
France24238 Posts
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PurE)Rabbit-SF
United States686 Posts
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Hider
Denmark9434 Posts
Since I am a big abduct hater. Any nerf to that is welcome. The vikings buff. I don't fully get it. But I hate tier 3 air so any indirect nerf to that I am fine with. | ||
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funkyemy
Germany14 Posts
Seems like with this new patch I will at least have fun in the 66% of games I am not getting my old race! | ||
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RogueTheGOAT
166 Posts
While a lot of people would cheer that, Protoss air has to be a threat to Zerg players going lurkers or lurkers become unbeatable after a point. | ||
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Vindicare605
United States16121 Posts
On September 19 2025 04:11 [PkF] Wire wrote: Is this something that's going to be tested and maybe adjusted before release ? The Blizzard article just gives the raw changes and nothing else. It's a PTR change so technically these changes are not final yet. Realistically based on how these patches usually go, these changes are gonna hit the live realms with virtually no alterations and we'll be playing under them for several months before any more adjustments are made. | ||
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Ciaus237
South Africa288 Posts
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nimbim
Germany985 Posts
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RogueTheGOAT
166 Posts
On September 19 2025 04:18 nimbim wrote: I don't mind any of the other changes, but storm I just don't understand. After 8 seconds the fight is mostly over. What's the use case for storm now? Denying a mineral line. | ||
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fLyiNgDroNe
Belgium4100 Posts
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True_Spike
Poland3433 Posts
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FightingFrog
Sweden30 Posts
Suppose you have a roach with +3 armor (which means 4 armor total). and a +3 attack marine (9 damage). Then the damage is calculated as 50% of 9 = 4.5, and afterwards the armor is subtracted: 4.5-4=0.5 damage. Without microbial shroud it would have been 9-4=5 damage. So in this situation it is actually 90% less damage taken. In general it will always subtract 50% or more. This design (choice?) currently has an advantage in that it made it an explicit hard counter to carriers in particular. When it now starts affecting all ranged units it will start feeling very unpredictable as it removes completely different damage percentages from different units and also depends a lot on armor upgrades. Do we have the work force at SC Blizzard to change how this works? edit: also they should rename psionic storm to psionic breeze | ||
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goody153
44280 Posts
Seriously that's the one thing that keeps protoss together and they are gonna nerf that shit ? lmao | ||
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Glorfindelio
223 Posts
The other changes seem....interesting? Guess we're embracing our chaos arc! | ||
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Yoshi Kirishima
United States10366 Posts
I kinda like the direction of things, but the balance will definitely need to be tested. Currently I'm sure it's whack as hell. Shroud being more like Plaque but less extreme is cool! But need to test if putting several shroud will make a mech comp too weak. Probably fine as long as you're not super tank heavy. Tanks not being abducted anymore is a cool change, blinding cloud and now shroud are already potent vs tanks. Getting ghosts now as Terran is harder (3 supply), so not needing to worry about Abduct as much is nice. Storm change is WAY too crazy. If you don't want units to blow up so quick, maybe change the damage from 10 per tick to 8 or something. But this will fuck up the balance because certain things need to be able to be killed fast by psistorm. Or else they can run through them and still live. This will completely change things. Viking reduction as a mech player is amazing, but sounds broken. It'll now be the same cost as Stalker and wreck them on the ground. They were already stronger before due to the +mechanical damage. Maybe this is an attempt to buff mech though without buffing the cyclone? Bio won't invest enough in Viking upgrades for them to scale well enough vs Chargelot/Stalker/Immortal, and Vikings on the ground don't compliment Bio well. I'm hoping this ends up being a genius change but it doesn't sound balanced. I'm not sure if buffing Banshee Speed to research quicker was necessary. But I guess it might make TvP mech slightly more rounded due to having less of a window Protoss can all-in you. Don't really like the Baneling HP being reverted back again. Especially now they have Shroud. The observer change is weird too. Guess they want pro players to rely less on F2? Whereas being able to go into surveillance as a noob is still nice being able to F2 your army. One thing I really appreciate though is that while they fixed the Cyclone lockon cd (it was shorter than it was supposed to be), they kept the bugged increased dps according to these notes. I hope they keep the increased dps (but do it properly instead of leaving it as a bug) as it's shown to allow mech TvP to work without breaking the Cyclone in other MUs/scenarios. | ||
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BlackEyed
15 Posts
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geokilla
Canada8246 Posts
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