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SC2 5.0.15 PTR Patch Notes + Sept 22nd update - Page 2

Forum Index > SC2 General
315 CommentsPost a Reply
Prev 1 2 3 4 5 14 15 16 Next All
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2025-09-18 19:07:14
September 18 2025 19:01 GMT
#21
Alright, I was a HUGE advocate of Protoss nerfs, but I'm pretty sure that is going way overboard (especially the storm one). I like the general trend and the underlying ideas, but man will a P ever win something again ?

(HM is jokingly saying in his stream "Ah, Harstem is now in charge", but notice a lot of those changes actually were in a Harstem balance change ideas :
. Harstem = balance council confirmed )
Zidane
Profile Blog Joined July 2008
United States1692 Posts
September 18 2025 19:06 GMT
#22
lol storm damaged reduced in half. It was already kinda meh vs marauders under medivacs and roaches.
tigera6
Profile Joined March 2021
3515 Posts
September 18 2025 19:06 GMT
#23
The nerf on storm would only be justifiable if it add in slow-down effect like Fungal or stun for 2 secs.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
September 18 2025 19:11 GMT
#24
Is this something that's going to be tested and maybe adjusted before release ? The Blizzard article just gives the raw changes and nothing else.
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States727 Posts
September 18 2025 19:11 GMT
#25
is it true that Terran siege tank is now heroic unit caused by intern inability to add some stuff? Or is that a joke.
别问,问就是查无此人。
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
Last Edited: 2025-09-18 19:28:53
September 18 2025 19:13 GMT
#26
Beside the storm change and many of the ideas are interesting. The microbial shroud change can be tweaked. I am very curious to see how it plays out. Combined with tank change, could completely change how the game plays out.

Since I am a big abduct hater. Any nerf to that is welcome.
The vikings buff. I don't fully get it. But I hate tier 3 air so any indirect nerf to that I am fine with.
funkyemy
Profile Joined May 2025
Germany17 Posts
September 18 2025 19:13 GMT
#27
I was thinking about mainly playing random instead of protoss in the future since I don't really have time to get good with any single race anymore

Seems like with this new patch I will at least have fun in the 66% of games I am not getting my old race!
"I could have gone pro, if not for [x]!"
RogueTheGOAT
Profile Joined July 2025
166 Posts
September 18 2025 19:15 GMT
#28
The Golden Armada against Zerg has to be dead if these storm changes go live, right? Storm and Archons are the only things that can hold off Corruptors and Storm is significantly better at that due to range. Now it would just tickle the Corruptors.

While a lot of people would cheer that, Protoss air has to be a threat to Zerg players going lurkers or lurkers become unbeatable after a point.
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
September 18 2025 19:15 GMT
#29
On September 19 2025 04:11 [PkF] Wire wrote:
Is this something that's going to be tested and maybe adjusted before release ? The Blizzard article just gives the raw changes and nothing else.


It's a PTR change so technically these changes are not final yet. Realistically based on how these patches usually go, these changes are gonna hit the live realms with virtually no alterations and we'll be playing under them for several months before any more adjustments are made.
aka: KTVindicare the Geeky Bartender
Ciaus237
Profile Joined July 2015
South Africa288 Posts
September 18 2025 19:17 GMT
#30
Weird changes. Don't have any sense of a vision for the game here (feel like I've typed this before...)
The time that we kill keeps us alive
nimbim
Profile Blog Joined June 2009
Germany986 Posts
Last Edited: 2025-09-18 19:19:24
September 18 2025 19:18 GMT
#31
I don't mind any of the other changes, but storm I just don't understand. After 8 seconds the fight is mostly over. What's the use case for storm now?
RogueTheGOAT
Profile Joined July 2025
166 Posts
September 18 2025 19:21 GMT
#32
On September 19 2025 04:18 nimbim wrote:
I don't mind any of the other changes, but storm I just don't understand. After 8 seconds the fight is mostly over. What's the use case for storm now?

Denying a mineral line.
fLyiNgDroNe
Profile Joined September 2005
Belgium4119 Posts
September 18 2025 19:34 GMT
#33
this is bollocks
Drone is a way of living
True_Spike
Profile Joined July 2004
Poland3434 Posts
Last Edited: 2025-09-18 19:51:20
September 18 2025 19:50 GMT
#34
These seem very random. The storm change means banelings are going to roll through it with ease. 50% damage reduction under microbial shroud is A CHOICE, too.
FightingFrog
Profile Blog Joined September 2013
Sweden30 Posts
Last Edited: 2025-09-18 20:08:17
September 18 2025 19:56 GMT
#35
A fact that is super important to note: the "50% damage reduction" on microbial shroud is highly misleading. It does not mean that it will take 50% less damage, what it means is 50% less damage dealt before armor is subtracted. Let me give an example for clarity:

Suppose you have a roach with +3 armor (which means 4 armor total). and a +3 attack marine (9 damage). Then the damage is calculated as 50% of 9 = 4.5, and afterwards the armor is subtracted: 4.5-4=0.5 damage. Without microbial shroud it would have been 9-4=5 damage. So in this situation it is actually 90% less damage taken. In general it will always subtract 50% or more.

This design (choice?) currently has an advantage in that it made it an explicit hard counter to carriers in particular. When it now starts affecting all ranged units it will start feeling very unpredictable as it removes completely different damage percentages from different units and also depends a lot on armor upgrades.

Do we have the work force at SC Blizzard to change how this works?

edit: also they should rename psionic storm to psionic breeze
goody153
Profile Blog Joined April 2013
44300 Posts
Last Edited: 2025-09-18 20:00:51
September 18 2025 19:59 GMT
#36
Did they really think the storm change is good lmao

Seriously that's the one thing that keeps protoss together and they are gonna nerf that shit ? lmao
this is a quote
Glorfindelio
Profile Joined October 2022
231 Posts
September 18 2025 20:08 GMT
#37
Uhhhhhh the storm change is WILD. That's definitely a big ol choice right there. Definitely wanted it to be adjusted, but the pendulum on this swings like a game in beta.

The other changes seem....interesting? Guess we're embracing our chaos arc!
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
September 18 2025 20:09 GMT
#38
Ok this is CRAZY

I kinda like the direction of things, but the balance will definitely need to be tested. Currently I'm sure it's whack as hell.

Shroud being more like Plaque but less extreme is cool! But need to test if putting several shroud will make a mech comp too weak. Probably fine as long as you're not super tank heavy.
Tanks not being abducted anymore is a cool change, blinding cloud and now shroud are already potent vs tanks. Getting ghosts now as Terran is harder (3 supply), so not needing to worry about Abduct as much is nice.

Storm change is WAY too crazy. If you don't want units to blow up so quick, maybe change the damage from 10 per tick to 8 or something. But this will fuck up the balance because certain things need to be able to be killed fast by psistorm. Or else they can run through them and still live. This will completely change things.

Viking reduction as a mech player is amazing, but sounds broken. It'll now be the same cost as Stalker and wreck them on the ground. They were already stronger before due to the +mechanical damage. Maybe this is an attempt to buff mech though without buffing the cyclone? Bio won't invest enough in Viking upgrades for them to scale well enough vs Chargelot/Stalker/Immortal, and Vikings on the ground don't compliment Bio well. I'm hoping this ends up being a genius change but it doesn't sound balanced.

I'm not sure if buffing Banshee Speed to research quicker was necessary. But I guess it might make TvP mech slightly more rounded due to having less of a window Protoss can all-in you.

Don't really like the Baneling HP being reverted back again. Especially now they have Shroud.

The observer change is weird too. Guess they want pro players to rely less on F2? Whereas being able to go into surveillance as a noob is still nice being able to F2 your army.

One thing I really appreciate though is that while they fixed the Cyclone lockon cd (it was shorter than it was supposed to be), they kept the bugged increased dps according to these notes. I hope they keep the increased dps (but do it properly instead of leaving it as a bug) as it's shown to allow mech TvP to work without breaking the Cyclone in other MUs/scenarios.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
BlackEyed
Profile Joined October 2024
38 Posts
September 18 2025 20:11 GMT
#39
THIS IS SOME KIND OF SHAME.
geokilla
Profile Joined May 2011
Canada8255 Posts
September 18 2025 20:27 GMT
#40
Saw HeroMarine streaming a PTR so came in to check the patch notes. Balance Council continues to be a joke. I'm glad I quit the game and have pretty much stopped watching SC2. I can't believe the Council decided to make Storms useless and nerf the Vipers like this. I'm a Terran fan because I like watching Terran micro but this is way too much.
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