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SC2 5.0.15 PTR Patch Notes + Sept 22nd update - Page 16

Forum Index > SC2 General
315 CommentsPost a Reply
Prev 1 14 15 16 All
scoo2r
Profile Joined December 2015
Canada91 Posts
September 30 2025 22:09 GMT
#301
Wow Ghost supply reduced from 3 to 2
Another day, another depot.
CicadaSC
Profile Joined January 2018
United States1797 Posts
September 30 2025 22:12 GMT
#302
Don't let these notes distract you from the fact the Broodlord is an unusable unit right now.
Remember that we all come from a place of passion!!
[PkF] Wire
Profile Joined March 2013
France24218 Posts
September 30 2025 22:31 GMT
#303
the final version looks reasonable, but then again, the previous one didn't look too bad either until it became Protoss pandemonium. Still, can't wait to play it (not live on EU yet).
dysenterymd
Profile Joined January 2019
1246 Posts
September 30 2025 23:22 GMT
#304
On October 01 2025 07:09 scoo2r wrote:
Wow Ghost supply reduced from 3 to 2

I think returning ghosts to 2 supply but having them be light is a good idea. Ghosts always struck me as a little too bulky for such a powerful spellcaster, and this way they'll die to banes easier. Will still be a net buff to Terran late game but fighting high ghost counts will feel fairer.

Still don't like the storm changes
Serral | Inno | sOs | soO | Has | Classic
Antithesis
Profile Joined August 2010
Germany1211 Posts
Last Edited: 2025-10-01 04:04:56
October 01 2025 04:00 GMT
#305
On October 01 2025 07:09 scoo2r wrote:
Wow Ghost supply reduced from 3 to 2

Ah, the classic of throwing in untested and uncalled for buffs to terran in the last second.
Mutation complete.
tigera6
Profile Joined March 2021
3421 Posts
October 01 2025 04:20 GMT
#306
To be fair, with how much Ghost has been nerfed lately, the supply increase was an overkill imo.
Agh
Profile Blog Joined July 2010
United States994 Posts
October 01 2025 05:29 GMT
#307
Oh man, what a time to be alive.
"What's next? Ghost back to 2 supply?"

HAHAHA


Being the absolute furthest from April 1st, coincidence?
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
Decendos
Profile Joined August 2011
Germany1340 Posts
Last Edited: 2025-10-01 06:10:34
October 01 2025 06:09 GMT
#308
wow ghost to 2 but being light is a big bye bye BLs but a good buff to ling bane ultra infestor - i like it.

storm now almost doing same dps (23 DPS instead of 26 DPS) but with double the time....like how did they get from nerfing storm to doing a huge buff to it? almost same dmg but you only need half the templar now AND toss will just get same amount of templar and just can do WAY more storm damage? in fact just let storm stay as is maybe tweak small things like cast range like they do etc. but why hypernerf it into hyperbuff it? dont get it...
Charoisaur
Profile Joined August 2014
Germany15987 Posts
October 01 2025 07:58 GMT
#309
Like the Ghost change, but honestly not sure if it's a buff or a nerf. Your army can be larger now, but Ghosts will get deleted by Banes and Collossi
Many of the coolest moments in sc2 happen due to worker harassment
Harris1st
Profile Blog Joined May 2010
Germany6966 Posts
October 01 2025 08:32 GMT
#310
It always bothered me how many banelings a ghost could tank. We'll see how this changes TvZ lategame
Go Serral! GG EZ for Ence. Flashbang dance FTW
jodljodl
Profile Joined October 2016
175 Posts
Last Edited: 2025-10-01 09:14:27
October 01 2025 09:12 GMT
#311
nice. I really am looking forward to see how these changes will pan out. Love the ghost change. I always felt the ghost had too much of an ultimate-unit-feel to it. I believe the light attribute will change that.
Kim Doh Woo
CicadaSC
Profile Joined January 2018
United States1797 Posts
October 01 2025 10:49 GMT
#312
On October 01 2025 07:12 CicadaSC wrote:
Don't let these notes distract you from the fact the Broodlord is an unusable unit right now.

I change my mind. Broodlords apparently got a secret buff through a bug fix.
Remember that we all come from a place of passion!!
Sent.
Profile Joined June 2012
Poland9228 Posts
Last Edited: 2025-10-01 15:39:09
October 01 2025 15:38 GMT
#313
Accidental double post delet this pls
You're now breathing manually
Sent.
Profile Joined June 2012
Poland9228 Posts
October 01 2025 15:38 GMT
#314
On October 01 2025 04:58 jinjin5000 wrote:
Crank's PTR feedback

https://www.reddit.com/r/starcraft/comments/1nunckc/cranks_balance_patch_ptr_feedback/

Overall I was shocked by how different reactions in foreign community was vs Korean community on SC2 ptr, so I translated these.


Thanks for sharing this!
You're now breathing manually
Vision_
Profile Joined September 2018
867 Posts
Last Edited: 2025-10-01 16:10:31
October 01 2025 16:04 GMT
#315
Ghost supply reduced from 3 to 2.
Ghost now has light attribute.

A good starting point, because of banelings connection (i advocate for this solution since some years)
Except no more abduct sieged tank, the patch looks nice (which would asked a specific solution). Community could be able to program for example something to suggest an alternative to this shallow/unconsistent change
Vision_
Profile Joined September 2018
867 Posts
October 01 2025 16:07 GMT
#316
On October 01 2025 08:22 dysenterymd wrote:
Show nested quote +
On October 01 2025 07:09 scoo2r wrote:
Wow Ghost supply reduced from 3 to 2


Still don't like the storm changes


It s hard to understand why mana cost doesn t change
Prev 1 14 15 16 All
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