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Balance Patch 5.0.11 PTR Patch Notes - Page 2

Forum Index > SC2 General
594 CommentsPost a Reply
Prev 1 2 3 4 5 28 29 30 Next All
BonitiilloO
Profile Joined June 2013
Dominican Republic625 Posts
December 08 2022 03:50 GMT
#21
Good chances still would have love the queen to get a cost increase or build time increase.
How may help u?
tigera6
Profile Joined March 2021
3410 Posts
December 08 2022 03:52 GMT
#22
I think the mid-game push from Protoss ground in PvZ will wreck Zerg more, with quicker Forge upgrade and potentially more Sentry. Zerg will have to play even more safe against that imo. The nerf on Disruptor might encourage Toss to go more for Immortal/Colossi for more consistent damage against Zerg as well, would be cool if we see a slight reduction in build time for Colossus.

The Ghost nerf might be end up doing nothing, like if the Terran is good with Ghost (aka Maru), they will still snipe the shit out of the Zerg unit and the EMP nerf arent doing much when they can just shoot more EMP by making more Ghost.

Raven got nerf in late game, you can only throw down 2 Turret instead of 4 at full energy, or 1 Turret + 1 Matrix instead of 2 Matrix + 1 Turret. The reduction in cost and build time help to balance it in early game (making 4 instead of 3 Ravens in TvT), but the early Raven run-by and dropping Turret will be no longer economic imo.

On December 08 2022 11:40 HelpMeGetBetter wrote:
When do these changes go live?

My best guess is after HSC is done, along with the map pool change.
SHODAN
Profile Joined November 2011
United Kingdom1126 Posts
December 08 2022 04:34 GMT
#23
good stuff. I'm glad to see an ambitious set of balance changes this time around (all very sensible changes tho)
Husyelt
Profile Blog Joined May 2020
United States836 Posts
December 08 2022 04:44 GMT
#24
Impressive changes. I like almost every one.

The only one missing is adding some god damn fucking new maps to the team leagues.
You're getting cynical and that won't do I'd throw the rose tint back on the exploded view
Athenau
Profile Joined March 2015
569 Posts
December 08 2022 05:03 GMT
#25

The Ghost nerf might be end up doing nothing, like if the Terran is good with Ghost (aka Maru), they will still snipe the shit out of the Zerg unit and the EMP nerf arent doing much when they can just shoot more EMP by making more Ghost

There's no response on the Terran side to the Zerg pulling back their units. It's all on the Zerg to make the counter-play.
JJH777
Profile Joined January 2011
United States4408 Posts
Last Edited: 2022-12-08 05:46:38
December 08 2022 05:46 GMT
#26
I think the nerf to ghost snipe will kill TvZ turtle style and really any option for T to play lategame in an even state. The situation where Zerg is pulling away but the snipes have already started is a huge portion of Terrans efficiency which is required to win those games. I don't see how Serral/Dark ever drop lategame ZvT with this gimped snipe.
Turbovolver
Profile Blog Joined January 2009
Australia2394 Posts
Last Edited: 2022-12-08 05:59:14
December 08 2022 05:58 GMT
#27
On December 08 2022 14:46 JJH777 wrote:
I think the nerf to ghost snipe will kill TvZ turtle style and really any option for T to play lategame in an even state. The situation where Zerg is pulling away but the snipes have already started is a huge portion of Terrans efficiency which is required to win those games. I don't see how Serral/Dark ever drop lategame ZvT with this gimped snipe.

Ghosts are silly and Terran lategame shouldn't hinge completely on snipe to the point that a change like this makes the matchup impossible. If it ruins the matchup, then lategame should be re-balanced a different way, not via snipe.

Also, people saying these doom-and-gloom things also need to address the corresponding nerf to Vipers.
The original Bogus fan.
JJH777
Profile Joined January 2011
United States4408 Posts
December 08 2022 06:09 GMT
#28
On December 08 2022 14:58 Turbovolver wrote:
Show nested quote +
On December 08 2022 14:46 JJH777 wrote:
I think the nerf to ghost snipe will kill TvZ turtle style and really any option for T to play lategame in an even state. The situation where Zerg is pulling away but the snipes have already started is a huge portion of Terrans efficiency which is required to win those games. I don't see how Serral/Dark ever drop lategame ZvT with this gimped snipe.

Ghosts are silly and Terran lategame shouldn't hinge completely on snipe to the point that a change like this makes the matchup impossible. If it ruins the matchup, then lategame should be re-balanced a different way, not via snipe.

Also, people saying these doom-and-gloom things also need to address the corresponding nerf to Vipers.


The ghost was probably overtuned but there are no compensating buffs to address it. Imagine T lategame right now without the Ghosts extreme efficiency and every top T would be getting rolled over. I don't think the viper abduct nerf is that big in TvZ lategame. It will be for Mech style but not the currently popular lategame style.

That abduct change will be much bigger for PvZ lategame and I'm curious to see how that plays out though even there I think that interceptor nerf is almost as big as the abduct nerf so will probably balance out.
Athenau
Profile Joined March 2015
569 Posts
December 08 2022 06:26 GMT
#29
On December 08 2022 14:58 Turbovolver wrote:
Show nested quote +
On December 08 2022 14:46 JJH777 wrote:
I think the nerf to ghost snipe will kill TvZ turtle style and really any option for T to play lategame in an even state. The situation where Zerg is pulling away but the snipes have already started is a huge portion of Terrans efficiency which is required to win those games. I don't see how Serral/Dark ever drop lategame ZvT with this gimped snipe.

Ghosts are silly and Terran lategame shouldn't hinge completely on snipe to the point that a change like this makes the matchup impossible. If it ruins the matchup, then lategame should be re-balanced a different way, not via snipe.

Also, people saying these doom-and-gloom things also need to address the corresponding nerf to Vipers.

That Viper nerf is way less consequential than the snipe and EMP nerfs. Zergs also got a significant buff to hydras, when hydra-bane is arguably the most common mid-game composition.

And who are you even kidding about "lategame should be re-balanced a different way"--what will actually happen is that Zerg will be busted for another six months to a year, the top zergs will hoover up all the prize money, and laugh all the way to bank like they have for the last three years.
True_Spike
Profile Joined July 2004
Poland3424 Posts
Last Edited: 2022-12-08 06:51:38
December 08 2022 06:50 GMT
#30
I like almost every single change, well done. Maybe slightly worried it might lead to another era of Zerg dominance (buffs way stronger imo than debuffs).

Creep spam should be better addressed and I am a tad worried about the ghost change (seems like late game TvZ is going to become even more Z-favoured). And no, I'm not a terran player
DrunkenJedi
Profile Joined November 2010
Germany175 Posts
December 08 2022 07:21 GMT
#31
Will HSC be played on the new patch?
"Don't worry, I use Special Tactics this time, no problem."
Turbovolver
Profile Blog Joined January 2009
Australia2394 Posts
Last Edited: 2022-12-08 07:30:41
December 08 2022 07:27 GMT
#32
On December 08 2022 15:26 Athenau wrote:
That Viper nerf is way less consequential than the snipe and EMP nerfs. Zergs also got a significant buff to hydras, when hydra-bane is arguably the most common mid-game composition.

I would consider almost anyone on here more qualified than me to judge the Viper nerf versus the Ghost nerfs. I only watch GSL, lol, although that also means I'm not here to have a TvZ "patch trauma" competition with you. Bringing up hydras as strong in the midgame is irrelevant to anything I said.

On December 08 2022 15:26 Athenau wrote:
And who are you even kidding about "lategame should be re-balanced a different way"--what will actually happen is that Zerg will be busted for another six months to a year, the top zergs will hoover up all the prize money, and laugh all the way to bank like they have for the last three years.

I'm saying that's what should happen. You're probably right that if these changes turn out badly the game might be left waiting too long for more fixes. I'll take them having a shot at fixing things over every top-level, extended TvZ being "can the bullshit that is snipe overpower the bullshit that is Zerg taking the whole map". The patch has taken some positive steps in that direction and we'll see how they turn out.

On December 08 2022 15:09 JJH777 wrote:The ghost was probably overtuned but there are no compensating buffs to address it. Imagine T lategame right now without the Ghosts extreme efficiency and every top T would be getting rolled over. I don't think the viper abduct nerf is that big in TvZ lategame. It will be for Mech style but not the currently popular lategame style.

Right, as per above I would take your word about the Viper nerf not compensating for the Ghost nerf. Isn't the idea behind the creep tumour vision range nerf that it makes them slower to spread at the top level? That seems to also be pushing the game towards a more active TvZ where it is more possible for the T to take some proper map control. This is the post-patch fantasy in my head, at least.

On December 08 2022 15:09 JJH777 wrote:That abduct change will be much bigger for PvZ lategame and I'm curious to see how that plays out though even there I think that interceptor nerf is almost as big as the abduct nerf so will probably balance out.

Could definitely believe it. Less of those two units deciding lategames is a win in my book, though
The original Bogus fan.
atrox_
Profile Joined November 2010
United Kingdom1710 Posts
December 08 2022 07:41 GMT
#33
buffing zerg late game and removing the only terran counter play to hive? interesting
angry_maia
Profile Joined August 2020
315 Posts
December 08 2022 08:12 GMT
#34
so is zoun gonna retire?
ejozl
Profile Joined October 2010
Denmark3408 Posts
Last Edited: 2022-12-08 08:33:12
December 08 2022 08:32 GMT
#35
Seems weird to me that they would make Stasis Ward priority 20, while Widow Mines are still priority 19. For people who don't know, if you get dropped by Widow Mines. Your stalkers, cannons, void rays will prefer to attack the Medivac over the Widow Mine. And if Stasis should have the same priority as any other combat unit, then I think Widow Mines should have that as well.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
KarlSiegt
Profile Joined December 2011
Italy35 Posts
Last Edited: 2022-12-08 09:04:26
December 08 2022 08:38 GMT
#36
Was there really a need to make the observer bigger, the ultralisk smaller and the carriers even nerfed?
I'm also looking for the buff to the size of 55% of the brain of those who have been patching since this game came out by distorting both the units and now also the size of the units, but I just can't find it.
Italia
Charoisaur
Profile Joined August 2014
Germany15973 Posts
Last Edited: 2022-12-08 09:33:37
December 08 2022 08:42 GMT
#37
Really like the patch
Many of the coolest moments in sc2 happen due to worker harassment
Charoisaur
Profile Joined August 2014
Germany15973 Posts
Last Edited: 2022-12-08 09:33:48
December 08 2022 08:46 GMT
#38
Good Patch
Many of the coolest moments in sc2 happen due to worker harassment
hjpalpha
Profile Joined August 2017
Germany339 Posts
December 08 2022 08:53 GMT
#39
On December 08 2022 12:41 Waxangel wrote:
Not the first time HomeStory Cup was turned into balance-test story cup

https://tl.net/forum/starcraft-2/553021-homestory-cup-xx-preview-the-new-season


i doubt we will do that, not a fan of it at all
  • EPT Points on the line
  • killing all terran late game options basically means we could just reduce the player field by 7 players ...
  • to my knowledge currently there is no mod available for ptr + gameheart
  • it would be too small of a prep time for pros


in general i really dislike these changes, they look like they were written by 2 zergs and a toss and fuck over terran pretty hard
LiquipediaSCV ready | SC2-Liquipedia Admin, reviewer and editor | Wax called me a Liquipedia wizard in one of his articles for 2019 WCS Standings
tigera6
Profile Joined March 2021
3410 Posts
Last Edited: 2022-12-08 09:10:23
December 08 2022 09:06 GMT
#40
This is what you get for Maru winning G5L, Clem winning E5L and Bunny beating Serral, now we only need to see the return of Pride and Glittering Ash, that would make me laugh so hard.

On December 08 2022 17:53 hjpalpha wrote:
in general i really dislike these changes, they look like they were written by 2 zergs and a toss and fuck over terran pretty hard

Considering the guys who are part of the committee are Zerg and Protoss, this should not be that shocking. The last patch was about taking the Skytoss - Queen Walk in PvZ, and now they are dealing with PvT and ZvT.
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