David Kim, former lead multiplayer designer on StarCraft II, is working on a real-time strategy game at new studio Uncapped Games.
Kim gave some interesting quotes in the article that suggests the direction Uncapped's RTS may go in.
"RTS has been in this place where a lot of the very basic and core fundamental things in the game have not yet been modernized, so it's very difficult to play an RTS," he says. "You need hundreds of actions per minute to play a competitive RTS game.
"So what we want to do is modernize a lot of it, and make it so any gamer can play this game. And to play at a competitive level, you don't need to practice the mechanics of it for a decade; you have to be good at the strategy, or countering what you're seeing on the enemy's side. We wanted to make a real strategy game rather than one where who can click the fastest is the best player."
While those quotes are bound to make hardcore StarCraft fans bristle, he offered a more nuanced comment in another interview with Wowhead.
At the esport level, players being able to show off their incredible micro / high APM skills that normal players can look up to and learn from, is awesome. We want to keep this while creating a game that is the easiest to get into for any PC gamer. One example of a high level goal here is to allow players to play the way they want in terms of APM intensive armies vs. low APM armies. We will have more specifics on this as well as other specific ideas to achieve our goal once we prove out more of our game vision.
Jason Hughes, Uncapped's lead producer and another Blizzard veteran, repeated a sentiment we've heard a lot lately, particularly from Frost Giant:
"That doesn't mean dumbed down or simplified," Hughes notes. "That just means lowering the barrier to entry for more people to expose them to what's great about RTS games."