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Battle Aces/David Kim RTS Megathread - Page 54

Forum Index > General Games
1061 CommentsPost a Reply
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Hider
Profile Blog Joined May 2010
Denmark9431 Posts
Last Edited: 2026-02-22 11:43:24
13 hours ago
#1061
On February 12 2026 18:28 Harris1st wrote:
First and foremost you need a campaign, a good story presented with some decent visuals. Almost nobody but the hardest of core RTS players are in it for 1v1 directly from the start.
Hell I played RTS games for almost 30 years. Right now I'm trying to get into Zerospace but I can't because I know nothing of the world, the lore, the characters, the units. And I don't want to read endless descriptions. I want them presented to me. Preferably in an interesting way.


MOBA's prove you don't need campaigns. The core gameplay should not require anything more than a simple tutorial and then everything else should be intuitive. The needing a campaign may be correct given how most RTS games are created, but it's a symptom of the genre not innovating.

It is expensive to make a good campaign and I think studios that try to go that directoin will struggle to create something cost-effectively. Zerospace is trying to that, Stormgate, Immortals Gates of Pyre. IMO they will all fail. You can critize the reason being that the campaign wasn't good but it diverts the focus and ressources. AAA companies can do that, not sure about startups.

For startups nail one thing. Make that exciting get rid of all the excessive stuff that adds unneeded complexity but aren't required for the target group.

Battle Aces did actually do some of that - unfrotunately it was still a stressful experience and did everything else the wrong way.
Yurie
Profile Blog Joined August 2010
12037 Posts
Last Edited: 2026-02-22 19:54:16
5 hours ago
#1062
On February 22 2026 20:39 Hider wrote:
Show nested quote +
On February 12 2026 18:28 Harris1st wrote:
First and foremost you need a campaign, a good story presented with some decent visuals. Almost nobody but the hardest of core RTS players are in it for 1v1 directly from the start.
Hell I played RTS games for almost 30 years. Right now I'm trying to get into Zerospace but I can't because I know nothing of the world, the lore, the characters, the units. And I don't want to read endless descriptions. I want them presented to me. Preferably in an interesting way.


MOBA's prove you don't need campaigns. The core gameplay should not require anything more than a simple tutorial and then everything else should be intuitive. The needing a campaign may be correct given how most RTS games are created, but it's a symptom of the genre not innovating.

It is expensive to make a good campaign and I think studios that try to go that directoin will struggle to create something cost-effectively. Zerospace is trying to that, Stormgate, Immortals Gates of Pyre. IMO they will all fail. You can critize the reason being that the campaign wasn't good but it diverts the focus and ressources. AAA companies can do that, not sure about startups.

For startups nail one thing. Make that exciting get rid of all the excessive stuff that adds unneeded complexity but aren't required for the target group.

Battle Aces did actually do some of that - unfrotunately it was still a stressful experience and did everything else the wrong way.


I agree with you. If you are short on budget and want to make a PvP focused RTS then a campaign is a bad usage of resources. Especially if you are into the Live Service idea of games.

If you are short on money and want to make an RTS and make your money back then PvP is a bad usage of resources. At least I don't see any PvP focused RTS make their money back. I like what Homeworld 3 tried with their live service, it didn't work out but the idea was solid. Even the recent addon to Starship Troopers: Terran Command is also a decent try at it. Both going some variant of procedurally generated PvE.

Regardless you need to pull people in and hit that threshold as fast as possible so you can test. Here the problem might be game engines. There aren't that many ready made engines to just plug your game idea into, unless you use SC2/Dota 2 map editors or similar.
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