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[D] Day and night being optional to melee maps?

Forum Index > SC2 General
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GuGo
Profile Joined December 2006
Canada35 Posts
Last Edited: 2008-04-30 02:29:00
August 04 2007 08:41 GMT
#1
This is just an idea (so no need for any flaming guys!)
...but could it be a good idea to have an optional "day/night cycle" à la Warcraft 3?

Just like how the neutral observation building is optional to the melee map creator, this too should be optional.
This means that some maps would have a day/night cycle and some others won't depending on how the map creator wants it.

Hell, the map creator should choose the length of the day and of the night (this would make more sense since this is the UNIVERSE of Starcraft )


At the same time, this concept should be kept simple (i.e: no specific day/night upgrades and all units' sight just get slashed by a certain percentage, maybe 50%?).
This could possibly favor certain race so it should definitely be an optional choice for the map creator; so he could maybe create a terrain that might favor X race but would also implement a day/night cycle to rebalance the whole map.


The map creator would thus have more "options" when he creates his maps (just like how sc map creators are experimenting with disruption webs here and there).


Anyway. just an idea.
Good ?
Bad ? (if so, flame away! :D)
mahnini
Profile Blog Joined October 2005
United States6862 Posts
August 04 2007 08:47 GMT
#2
I guess this would be a nice feature to have for UMS, but I really see no use for it in melee other than aesthetically.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
parkin
Profile Blog Joined July 2007
1082 Posts
Last Edited: 2007-08-04 08:50:03
August 04 2007 08:47 GMT
#3
Could be an option for the mapmaker in ums maps etc.

But I think Id prefer to not have any day/night cycles in normal multiplayer games.

mostly harmless
GuGo
Profile Joined December 2006
Canada35 Posts
August 04 2007 08:53 GMT
#4
On August 04 2007 17:47 mahnini wrote:
I guess this would be a nice feature to have for UMS, but I really see no use for it in melee other than aesthetically.


I'm guessing the players would have to play differently?
A tank with let's say 50% less sight would be in a great disadvantage and so the players would try to play differently to maximise its efficiency?

Or perhaps possibilities of more surprise "ambushes"?


I'm not too sure on this idea either though.
red.venom
Profile Joined October 2002
United States4651 Posts
August 04 2007 08:53 GMT
#5
Day/Night is fine with me so long as its merely cosmetic!
Broom
Sudyn
Profile Joined May 2007
United States744 Posts
August 04 2007 08:55 GMT
#6
I hope the Day/Night isn't just cosmetic. The system is great in WC3 because it's NOT merely cosmetic. I like the whole vision loss thing and the Moon Wells regenning only at night and what not.
Gaetele banned?
GuGo
Profile Joined December 2006
Canada35 Posts
Last Edited: 2007-08-04 09:01:15
August 04 2007 08:59 GMT
#7
On August 04 2007 17:53 red.venom wrote:
Day/Night is fine with me so long as its merely cosmetic!


well (my) idea of the day/night cycle is to have a difference in units' sights (i.e: slash 50% of their sight?) so that it would add more variation to each maps.

This would inevitably favor X race so the map creator could use it to rebalance the map.
So if he realizes the terrain he made favors the Terran, maybe he could add day/night cycle so that zerg could more easily flank the Terrans.


That's (my) idea of day/night cycle (the map creator should also say how long they are.. so maybe 70% of the time, it's day and only 30% of the time is night in 1 cycle)
It should be less important than Warcraft 3 but it should still hold some importance.
(Maybe other people have other ideas)
quasi -QS-
Profile Joined December 2006
United States109 Posts
August 04 2007 09:05 GMT
#8
I think it just over complicates the game. Then you'll have people only waiting till night or whatever to attack. I dunno.
atmablade
Profile Blog Joined July 2007
United States334 Posts
August 04 2007 09:07 GMT
#9
UMS. /endthread
GuGo
Profile Joined December 2006
Canada35 Posts
Last Edited: 2007-08-04 09:16:41
August 04 2007 09:11 GMT
#10
On August 04 2007 18:07 atmablade wrote:
UMS. /endthread


That's what I thought first.
But if we look at the pro maps being created now, it does seem map creators use "UMS" elements to enhance melee maps... such as adding walls to block off certain passages, putting disruption web on the terrain (like in the infamous DMZ map) and putting mineral lines to block the passage.


Problem with day and night cycle:
-It probably shouldn't be permanent or else people (such as I) would cry Warcraft 3... but I certainly do believe it could add something to the game (especially the reduction of vision) -> so it should be optional by the melee map creators
-If it is actually optional; then it shouldn't overcomplicate the game with unnecessary night upgrades or whatnot... so it should be limited to "All units' sights are reduced by 50% or so".

So that in way, it would add more options to map melee creators just the way walls/disruption webs are starting to be added to OSL/MSL/Proleague maps.
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
August 04 2007 09:13 GMT
#11
No. Keep that shit to War3.
But Garimto was always more than just a Protoss...
shemakesme
Profile Joined May 2007
United Kingdom87 Posts
August 04 2007 09:13 GMT
#12
cosmetic and on UMS i think would be a good idea
pzea
Profile Joined July 2007
United States25 Posts
August 04 2007 09:18 GMT
#13
it should definatly be an option, and maybe some maps u choose it to cycle, then others u choose fixed day and another fixed night. but yeah would be a nice cosmetic feature
my life for Aiur
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
August 04 2007 09:23 GMT
#14
Battles in SC are fucking epic. Its not about little skirmishers with 10 ppl and shit, its about gigantic armies fighting thousands of miles in space, not today I buy go shopping at tavern, tomorrow I go harass your female orc peon named Nancy when I wake up. There is no shit like day and light cycles on space platforms and asteroids. There might be 10 stars nearby or none at all. Battle in SC is 24/7 under any conditions. If I can cast black holes, I'm not relying on your puny sun to change my line of sight.
But Garimto was always more than just a Protoss...
TheShizno
Profile Joined May 2007
United States112 Posts
August 04 2007 09:26 GMT
#15
I would want it to be an option, just because an installation with darkened vision from "nighttime" looks much more installationish with bad lighting. Pretty much it would only be used in UMS, since it would screw up melee. xD At least for a while.
FlyingHamsta
Profile Joined August 2007
United States77 Posts
August 04 2007 09:28 GMT
#16
Cosmetic night/day would be nice and add atmosphere to maps, I'm sure they'll add it for singleplayer purposes.

I don't think it should mess with melee at all, as its a factor that changes too much (sight range is extremely important.)
GuGo
Profile Joined December 2006
Canada35 Posts
August 04 2007 09:32 GMT
#17
On August 04 2007 18:23 Aphelion wrote:
Battles in SC are fucking epic. Its not about little skirmishers with 10 ppl and shit, its about gigantic armies fighting thousands of miles in space, not today I buy go shopping at tavern, tomorrow I go harass your female orc peon named Nancy when I wake up. There is no shit like day and light cycles on space platforms and asteroids. There might be 10 stars nearby or none at all. Battle in SC is 24/7 under any conditions. If I can cast black holes, I'm not relying on your puny sun to change my line of sight.


Well just because a mothership could cast black holes, doesn't mean a marine isin't affected by the dark. And eitherway, like I said it should be optional (fixed day, fixed night, perhaps a combination of both)...
Day cycle doesn't necessarily rely "on the sun" either. Could rely on artificial lightings or I don't know what.
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
August 04 2007 09:35 GMT
#18
On August 04 2007 18:32 GuGo wrote:
Show nested quote +
On August 04 2007 18:23 Aphelion wrote:
Battles in SC are fucking epic. Its not about little skirmishers with 10 ppl and shit, its about gigantic armies fighting thousands of miles in space, not today I buy go shopping at tavern, tomorrow I go harass your female orc peon named Nancy when I wake up. There is no shit like day and light cycles on space platforms and asteroids. There might be 10 stars nearby or none at all. Battle in SC is 24/7 under any conditions. If I can cast black holes, I'm not relying on your puny sun to change my line of sight.


Well just because a mothership could cast black holes, doesn't mean a marine isin't affected by the dark. And eitherway, like I said it should be optional (fixed day, fixed night, perhaps a combination of both)...
Day cycle doesn't necessarily rely "on the sun" either. Could rely on artificial lightings or I don't know what.


So if I'm the Terran starting with a CC and desperately trying to mine more minerals so I can build a bunker to defend against the horde, I'm going to be providing lighting for the whole damn platform?

Also War3 battles are localized, thats why day-night cycle makes sense. SC is grand and epic, we're above that.
But Garimto was always more than just a Protoss...
OhThatDang
Profile Joined August 2004
United States4685 Posts
Last Edited: 2007-08-04 09:41:35
August 04 2007 09:41 GMT
#19
isnt starcraft in space though
wait a minute nevermind i thought there was night and day there =p whoops
troi oi thang map nai!!!
holy_war
Profile Blog Joined July 2007
United States3590 Posts
August 04 2007 09:47 GMT
#20
It would be stupid to have this cycle in starcraft because it no race really benefits from it, unlike wc3 where the night elf can regenerate hp/moon well and hide in the nighttime.
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