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Team Liquid Map Contest #15 - Page 3

Forum Index > SC2 General
157 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 Next All
depressed1
Profile Blog Joined May 2021
53 Posts
Last Edited: 2021-05-25 03:22:32
May 24 2021 10:33 GMT
#41
Macro. Pain Remains 4p. 132x132
+ Show Spoiler +
[image loading]

Rush. Clavius Station. 112x128
+ Show Spoiler +
[image loading]
depressed_marauder (yt: DepressingStarcraft) done and gone.
Various_Implement_53
Profile Joined May 2021
1 Post
May 24 2021 22:45 GMT
#42
--- Nuked ---
DrunkenJedi
Profile Joined November 2010
Germany175 Posts
May 25 2021 15:38 GMT
#43
DO your magic, holy Mapmakers!
"Don't worry, I use Special Tactics this time, no problem."
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 25 2021 20:07 GMT
#44
Will probably still be tweaking these maps, but these are the maps that I'm submitting.

+ Show Spoiler [Xibalba (Freestyle)] +

[image loading]


+ Show Spoiler [Rubaiyat (Freestyle)] +

[image loading]


+ Show Spoiler [Tikal (Rush)] +

[image loading]


+ Show Spoiler [White Sands (Standard)] +

Vertical and cross spawns only.
[image loading]


+ Show Spoiler [Grand Canal (Macro)] +

[image loading]

dbRic1203
Profile Joined July 2019
Germany2655 Posts
May 26 2021 08:23 GMT
#45
I m just here to say thank you so much for your work Mapmakers!
Allready looking forward to all these maps
MaxPax
Legan
Profile Joined June 2017
Finland597 Posts
Last Edited: 2021-06-06 11:10:42
May 26 2021 15:59 GMT
#46
My submissions for now. I may replace Karelides if it isn't unorthodox enough for the category. All maps should be uploaded to EUs, NAs and KRs servers.

+ Show Spoiler [Gresvan (Macro)] +

[image loading]

Description:
Big macro focused map with middle that allows early direct movement cross the map but forces players to top
or bottom part when attacking bases on the edge of the map.

Category: Macro
Size: 164x118 = 19 352
R2R: 38s
N2N: 35s
M2M: 44s




+ Show Spoiler [Purple Mire (Macro)] +

[image loading]


Description:
Natural being in the corner allows main to have long defensive cliff that over looks natural's choke
and linear third is locate where natural usually is. After the third layout follows rake layout. After 4-5th
bases further expansions are much further away.

Category: Macro
Size: 140x140 = 19 600
R2R: 38s
N2N: 38s
M2M: 45s




+ Show Spoiler [Seaside Resort (Standard)] +

[image loading]

Description:
Bigger standard map with bit longer rush path, but more direct attack paths
between thirds when player chose different expansion patterns. Map also has two more forward bases 7th and
8th that make controlling central high ground more important.

Category: Standard
Size: 142x142 = 20 164
R2R: 38s
N2N: 32s
M2M: 44s




+ Show Spoiler [Ion Fazekath (Rush)] +

[image loading]

Description:
Smaller aggressive map, where the rush path has small ramp that creates good defensive point
as games goes on. To avoid the ramp armies can go along the horizontal edge or destroy rocks to double size
of another ramp closer the small ramp.

Category: Rush
Size: 136x118 = 16 048
R2R: 35s
N2N: 32s
M2M: 43s




+ Show Spoiler [Karelides (Freestyle)] +

[image loading]

Description:
The map is divided horizontally by high ground. From the high ground towards sides there is two lower grounds that make map have / like cut through.The layout generally creates situation where players have to go over the middle high ground to access other side of the map.


Category: Freestyle
Size: 118x148 = 17 464
R2R: 33s
N2N: 31s
M2M: 40s


Also made this small (124x124) 4 player map using guidelines of rush category but it is most likely too small and imbalanced. So I dropped it out of submissions.
+ Show Spoiler [I.M.B.A Station (Rush)] +

[image loading]
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
depressed1
Profile Blog Joined May 2021
53 Posts
May 27 2021 17:21 GMT
#47
5th submission. Freestyle. Oasis 4p. 152x152
+ Show Spoiler +
[image loading]
depressed_marauder (yt: DepressingStarcraft) done and gone.
IIEclipseII
Profile Joined February 2016
Germany157 Posts
Last Edited: 2021-05-27 22:48:55
May 27 2021 22:47 GMT
#48
could someone in charge specifiy which "custom" data is not allowed? Because I already saw maps with imported ground textures.

for example would be a similar mechanic to the Xel'Naga Watcher Tower be allowed but with different properties?
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 27 2021 23:43 GMT
#49
On May 28 2021 07:47 IIEclipseII wrote:
could someone in charge specifiy which "custom" data is not allowed? Because I already saw maps with imported ground textures.

for example would be a similar mechanic to the Xel'Naga Watcher Tower be allowed but with different properties?


According to the post custom textures aren't allowed and a new type of Xel'naga tower is definitely not allowed.
MineraIs
Profile Joined September 2020
United States846 Posts
May 28 2021 05:11 GMT
#50
How do we a get an official TLMC for SC:BW going?
Message me if you'd like to work something out!
-broodwarmaps.net
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
ejozl
Profile Joined October 2010
Denmark3553 Posts
May 28 2021 11:36 GMT
#51
good job, I jaw dropped going through these. White Sands !!!
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Beelzebub1
Profile Joined May 2015
1005 Posts
May 28 2021 13:57 GMT
#52
On May 28 2021 20:36 ejozl wrote:
good job, I jaw dropped going through these. White Sands !!!


Thought the very same thing, that is an excellent looking map.
Callynn
Profile Joined December 2010
Netherlands917 Posts
Last Edited: 2021-06-06 09:40:20
May 28 2021 15:16 GMT
#53
Lantharis' Sorrow (Freestyle).
+ Show Spoiler +
[image loading]


Clathrin Terminus (Freestyle).
+ Show Spoiler +
[image loading]
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
MayOnFire
Profile Joined March 2021
England47 Posts
May 28 2021 18:08 GMT
#54
On May 23 2021 09:52 MiloOnFire wrote:
Here's my list of submissions. I might change them in a couple of days to make them more diverse, but I personally really like those picks.

Rush

Curious Minds - 132x124
+ Show Spoiler +
[image loading]


Standard
Call of the Abyss - 140x132
+ Show Spoiler +
[image loading]


Future Funk - 140x140
+ Show Spoiler +
[image loading]


Macro

Throne of Fire - 140x140
+ Show Spoiler +
[image loading]


Freestyle

Biogenesis - 140x140
+ Show Spoiler +
[image loading]




After a few updates, and replacing the Future Funk with
Dark Side of Shakuras
124x148 - Macro
+ Show Spoiler +
[image loading]

Full post of maps after updates and QnA:
https://imgur.com/a/44gL68D

All my maps are uploaded.
I wish all map makers good luck.
Ladder Map Pool : Curious Minds, Amphion, Cosmic Sapphire, Royal Blood, Dragon Scales, Hard Lead, Whispers of Gold + four times TLMC finalist, and other sc2 related content // https://liquipedia.net/starcraft2/MayOnFire
samsim
Profile Joined December 2019
United States26 Posts
May 29 2021 17:29 GMT
#55
My first three submissions:

Macro
+ Show Spoiler [Asthenia] +
128x144, Rush distance: 36[image loading]


Standard
+ Show Spoiler [Fate's Valley] +
136x128, Rush distance: 34[image loading]

+ Show Spoiler [Algor Mortis] +
140x132, Rush distance: 33[image loading]
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 30 2021 02:26 GMT
#56
I like Asthenia, like a lot.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Weavel
Profile Joined January 2010
Finland9224 Posts
May 30 2021 07:58 GMT
#57
Holy shit finally more than 2 spawn maps. Thank you!
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
May 30 2021 12:17 GMT
#58
This looks so great, congrats to all submitters so far!

Kind of related, does anyone know if we'll get new maps for 2v2, 3v3 and 4v4 anytime soon?
Earth, Water, Air and Protoss!
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 30 2021 15:49 GMT
#59
On May 30 2021 21:17 BaneRiders wrote:
This looks so great, congrats to all submitters so far!

Kind of related, does anyone know if we'll get new maps for 2v2, 3v3 and 4v4 anytime soon?


There's an entire contest worth of 2v2/3v3/4v4 maps that Blizzard hasn't used at all yet (https://tl.net/forum/starcraft-2/561302-tlnet-team-map-contest-3-voting) and Blizzard actually uploaded LE versions for some of them, but no idea if or when Blizz'll rotate them in.
Shadefang.Pklixian
Profile Joined May 2021
8 Posts
Last Edited: 2021-06-20 08:10:37
May 30 2021 23:15 GMT
#60
Alright so after a massive setback with losing my data and what not, I finally regained motivation to finish working on my maps and submit them.
so here they are!

Standard

Cold Hope - 128x144 (2p)
+ Show Spoiler +
[image loading]


Toxic Growth - 132x154 (2p)
+ Show Spoiler +
[image loading]


Macro

Timeless Wild - 124x152 (2p)
+ Show Spoiler +
[image loading]


Axes Facility - 144x144 (4p)
+ Show Spoiler +
[image loading]


Rush

Promanus Grounds - 132x144 (2p)
+ Show Spoiler +
[image loading]



+ Show Spoiler +
note:
Due to how I design maps, I design in the idea of standard. Rush distance tends to be a meme among my maps.
In the case for some of them, the rush distance is that of a rush map. But the map has a dense base-density and solid defensibility. I.E Timeless Wild. In the case of Promanus Grounds I'm trying todo a dreamcatcher styled rush map, where its relatively standard with a quick rush distance. hence debris towers you can destroy to make it temporarily more peaceful. Hope this clears up the scratching of heads with how strange the map placing are in terms of size.
because boy did it confuse and mildly annoy me, but these are the best maps I have to offer.
Creator of Cyber Forest LE & Realities Simulation LE
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