• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:37
CEST 15:37
KST 22:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
SC4ALL: II Talent Announcement! GSTL Returns in 2026! https://www.facebook.com/Eco.Fuel.Reviews/ Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
u4gm Diablo 4: QoL Secrets for Faster Gameplay u4gm POE2 Frostbolt Build: A Powerful Boss Killer U4GM CFB 27 Guide: Why UTSA’s Offense Is So Danger Mutation # 538 Media Blackout
Brood War
General
StarCraft 64 is coming to Philly at SC4ALL II ASL22 General Discussion BW General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
SC4ALL II: Brood War - $2500 - Dec 5-6 [Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 2v2v2v2 Tournament
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation General RTS Discussion Thread Diablo 2 thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3967 users

Team Liquid Map Contest #15 - Page 2

Forum Index > SC2 General
157 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 Next All
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
May 21 2021 23:53 GMT
#21
Speaking as someone who isn't a judge, I'm definitely looking forward to seeing how the freestyle category pans out this time around.
ModeratorI am still alive, somehow
TL+ Member
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
May 22 2021 01:37 GMT
#22
On May 22 2021 05:22 CharactR wrote:
These will likely be my submissions unless I change my mind.
gl to everyone!

Rush
Hellfire
+ Show Spoiler +
[image loading]

Electric Avenue
+ Show Spoiler +
[image loading]


Standard
Armada
+ Show Spoiler +
[image loading]


Macro
Enchanted Isle
+ Show Spoiler +
[image loading]


Freestyle
Backwoods Compound
+ Show Spoiler +
[image loading]


I did have a very weird 3 player map that would fit the description of freestyle, but I felt like it would be too spicy for the judges tastes and it probably wouldn't score very well. So I went with the safer option.



Maps look very nice! Same Character that’s doing BW map making?
10%
mounteast0
Profile Joined January 2020
59 Posts
Last Edited: 2021-05-22 02:48:54
May 22 2021 02:48 GMT
#23
On May 22 2021 05:22 CharactR wrote:
These will likely be my submissions unless I change my mind.
gl to everyone!

Rush
Hellfire
+ Show Spoiler +
[image loading]

Electric Avenue
+ Show Spoiler +
[image loading]


Standard
Armada
+ Show Spoiler +
[image loading]


Macro
Enchanted Isle
+ Show Spoiler +
[image loading]


Freestyle
Backwoods Compound
+ Show Spoiler +
[image loading]


I did have a very weird 3 player map that would fit the description of freestyle, but I felt like it would be too spicy for the judges tastes and it probably wouldn't score very well. So I went with the safer option.



cool, they look nice.

Speaking as a layman (not judge), just want to ask if electric avenue is a rush map? It seems the path from triangular third to either opposite linear or triangular third would be close / direct, but natural to natural is not that close, may be if metrics (such as time from natural to natural) is provided, it might be easier to look at?

The freestyle map looks very interesting.

Me no expert, so not checking specifics facepalm.

keep up the good work
jpg06051992
Profile Joined July 2015
United States580 Posts
May 22 2021 03:12 GMT
#24
Excellent, can't wait to see the new maps in pro play :D
"SO MANY BANELINGS!"
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2021-05-22 08:18:39
May 22 2021 08:14 GMT
#25
Recycle your old 4p maps by opening them in the map editor, enable the 2p rotational symmetry tool, turn 2 of the 4 spawns into gold mineral, rich vespene geysers islands and remove the spawn positions there. Boom, done, your old 4p map is now a cool and creative rotationnal symmetry 2p map with the feel of a 4p map

Add some speed zones in the middle if your former 4p map was too big to have a 2p map's rush distance
rly ?
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2021-05-22 08:15:31
May 22 2021 08:15 GMT
#26
nuked
rly ?
CharactR
Profile Joined January 2020
Canada111 Posts
Last Edited: 2021-05-22 09:30:56
May 22 2021 09:17 GMT
#27
Maps look very nice! Same Character that’s doing BW map making?

The very same.

cool, they look nice.

Speaking as a layman (not judge), just want to ask if electric avenue is a rush map? It seems the path from triangular third to either opposite linear or triangular third would be close / direct, but natural to natural is not that close, may be if metrics (such as time from natural to natural) is provided, it might be easier to look at?

The freestyle map looks very interesting.

Me no expert, so not checking specifics facepalm.

keep up the good work


Electric Avenue is definitely a rush map, as it's very small in terms of the area. I tried to make the paths less direct and
as it turns out the worker pathing is a little wonky because sometimes they'll go the long way, but the rush distance and size still falls within the rush category either way.

and the wonky 3player map I was talking about is this wip one
which I'm still deciding whether or not to finish and submit because it totally checks some boxes for the freestyle category but it might just be trashed as a submission.

Triad/Corruption (name pending)
+ Show Spoiler +
[image loading]
Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
MineraIs
Profile Joined September 2020
United States846 Posts
May 22 2021 09:31 GMT
#28
someday broodwar will get this attention
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
rextor92
Profile Joined September 2020
7 Posts
Last Edited: 2021-05-22 10:23:51
May 22 2021 10:00 GMT
#29
Are unusual resource amounts at bases allowed? Imagine a main with two ramps, one leading to a 'pocket' expansion of sorts that is very easy to defend but only has 1 vespene geyser (and has an opening to a third though reduced mineral patches or destructible rocks), and one standard expansion that is fairly close on rush distance => riskier to take but allows for more aggressive play?

goals:
- different BOs depending on matchup, and
- playing entirely different based on one of your very first choices - expand direction (safe vs aggressive)
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2021-05-22 10:56:03
May 22 2021 10:55 GMT
#30
On May 22 2021 19:00 rextor92 wrote:
Are unusual resource amounts at bases allowed?

Would be weird if it wasn't since gold bases, rich geysers and mineral walls are a thing already. Players and viewers are well accustomed to unorthodox pools of ressources that have an impact on your build order if accessed early
rly ?
Legan
Profile Joined June 2017
Finland581 Posts
May 22 2021 11:26 GMT
#31
On May 22 2021 19:00 rextor92 wrote:
Are unusual resource amounts at bases allowed?


You can vary the amount of mineral batches and geysers bases have. For example 1 rich geyser and 6 mineral batches is quite common idea. However, you can't change how much resources a mineral batch or geyser has. You are only allowed to change mineral values of units called "Mineral field (450)", that are meant for mineral walls.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
Kantuva
Profile Joined April 2010
Uruguay211 Posts
May 22 2021 23:48 GMT
#32
On May 22 2021 19:00 rextor92 wrote:
Are unusual resource amounts at bases allowed? Imagine a main with two ramps, one leading to a 'pocket' expansion of sorts that is very easy to defend but only has 1 vespene geyser (and has an opening to a third though reduced mineral patches or destructible rocks), and one standard expansion that is fairly close on rush distance => riskier to take but allows for more aggressive play?

goals:
- different BOs depending on matchup, and
- playing entirely different based on one of your very first choices - expand direction (safe vs aggressive)


Yes, submitters are allowed to use different amount of Mineral Nodes or Vespene Geysers per base, but they are not allowed to change the specific amount of resources each individual node has (with the exception of Reduced Mineral Nodes, which are intended to be used exclusively as Walls)

That said, given the highly competitive nature of StarCraft, and how much of a pin needle the game's balance rests upon, the judging panel might not see with kind eyes to have maps which strongly alter the "accepted amount" of resources per base when it comes to the Main, Natural or Third bases, there are exceptions to this of course such as Neon Violet Square which had a half base as a optional "backdoor" Third.

But at the end of the day, this is left to the mapper's judgement/execution
@Kantuva | Mapmaker | TLMC Volunteer Admin | Join us on: https://mapcave.net/discord
MayOnFire
Profile Joined March 2021
England47 Posts
Last Edited: 2021-05-23 00:55:09
May 23 2021 00:52 GMT
#33
Here's my list of submissions. I might change them in a couple of days to make them more diverse, but I personally really like those picks.

Rush

Curious Minds - 132x124
+ Show Spoiler +
[image loading]


Standard
Call of the Abyss - 140x132
+ Show Spoiler +
[image loading]


Future Funk - 140x140
+ Show Spoiler +
[image loading]


Macro

Throne of Fire - 140x140
+ Show Spoiler +
[image loading]


Freestyle

Biogenesis - 140x140
+ Show Spoiler +
[image loading]


Ladder Map Pool : Curious Minds, Amphion, Cosmic Sapphire, Royal Blood, Dragon Scales, Hard Lead, Whispers of Gold + four times TLMC finalist, and other sc2 related content // https://liquipedia.net/starcraft2/MayOnFire
buzz_bender
Profile Joined August 2019
446 Posts
May 23 2021 03:38 GMT
#34
On May 22 2021 18:17 CharactR wrote:

Triad/Corruption (name pending)
+ Show Spoiler +
[image loading]


I just wanted to say that I love this 3-player map. It's unique and different. I'm not sure how it plays or how well balanced it is, but it sure is unique.
PmUdNjdN5yVTNqK
Profile Blog Joined May 2021
1 Post
May 23 2021 03:47 GMT
#35
--- Nuked ---
mounteast0
Profile Joined January 2020
59 Posts
May 23 2021 05:41 GMT
#36
On May 23 2021 09:52 MiloOnFire wrote:
Here's my list of submissions. I might change them in a couple of days to make them more diverse, but I personally really like those picks.

Rush

Curious Minds - 132x124
+ Show Spoiler +
[image loading]


Standard
Call of the Abyss - 140x132
+ Show Spoiler +
[image loading]


Future Funk - 140x140
+ Show Spoiler +
[image loading]


Macro

Throne of Fire - 140x140
+ Show Spoiler +
[image loading]


Freestyle

Biogenesis - 140x140
+ Show Spoiler +
[image loading]




MOAR submission, good.

For future punk, I feel like that is more freestyle map than standard map. I would put it as a rush map if the natural to natural path is not so convoluted. If a player try to take expansions linearly, the gold expansion would be the (natural) forth, even though the gold base is very wide.

Either 3rd location look is a bit wide / difficult for turtling, (which may be intentional?), so it probably favour early(ier) attack, that probably point toward rush. The expansion at the far side have purple gas, which probably favour teching on paper, but how would one take the purple gas base while defending the natural /3rd (against the opponent who is taking the gold, assuming one is expanding the gold and the other is expanding away from the gold) is something I have not got a clue on. I feel this map is going to be an unorthodox rather than standard because the player would likely to try sneak the expansion at gold / purple gas rather than doing standard.

Biogenesis seems to be interesting as well, feel like the map is saying "go west if you go ground, go east if you go air" kind of feel, would be interesting to see how it play out.
depressed1
Profile Blog Joined May 2021
53 Posts
Last Edited: 2021-05-31 02:35:01
May 23 2021 07:31 GMT
#37
Freestyle. Minor Forest. 144x144
+ Show Spoiler +
[image loading]
depressed_marauder (yt: DepressingStarcraft) done and gone.
Legan
Profile Joined June 2017
Finland581 Posts
Last Edited: 2021-05-23 13:15:10
May 23 2021 13:14 GMT
#38
On May 23 2021 16:31 depressed1 wrote:
Freestyle. Minor Forest. 144x144
+ Show Spoiler +
[image loading]


Some feedback:
  • Use different texturing on each level. Where you are at map should be instantly recognizable to players. Also helps greatly when people just have an overview of the map.
  • It is good to have small pockets in mineral lines so that workers can stack against run bys. This is mostly important to main, natural, and thirds.
  • Also some of your mineral lines prevent defender engaging against drops that are behind mineral lines as there is four or more batches in row. This is especially at the middle most base. There can also be small 1 tile gaps that I'm just not spotting.
  • Map also splits badly at middle as there is really only one path through it. The side path only helps to attack against 6-8th bases, maybe 5th a bit, but the path is very long and you are forced to retreat the same way.
  • There is also quite clear issue of some places being really open and some really choked. This is quite common issue with beginners as you figure out size of things over time.
  • Some bases and geysers seem to block the army movement some what on the bases next to the edge of map.
  • You may be using the bounds wrongly as overview shows some black spots next to the border. You should use the playable bounds and not the full bounds. Area beyond the playable bounds is for decorations only so that camera doesn't show just darkness outside of the map.
  • Size of the map is big by today's standards.

This thread isn't probably the best place for getting further feedback. You should try the discord linked by Kantuva or Work In Progress Melee Maps thread in Custom Maps forum.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
depressed1
Profile Blog Joined May 2021
53 Posts
May 23 2021 13:35 GMT
#39
Standart. Bummerland. 120x144.
+ Show Spoiler +
[image loading]
depressed_marauder (yt: DepressingStarcraft) done and gone.
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 24 2021 05:00 GMT
#40
I have some maps saved up that should make for a decent entry. Glad to see we have another one of these.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #259
Liquipedia
PiG Sty Festival
12:00
PiGfest 8.0 Group A
Serral vs Lambo
SHIN vs Rogue
PiGStarcraft848
ComeBackTV 388
Rex115
BRAT_OK 71
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft848
IndyStarCraft 157
Rex 115
BRAT_OK 71
StarCraft: Brood War
Britney 40239
Shuttle 3797
Leta 1469
Bisu 1438
EffOrt 543
Soulkey 492
firebathero 311
Stork 295
Rush 276
actioN 272
[ Show more ]
Light 260
Pusan 244
Snow 174
Last 167
Larva 149
ZerO 144
Hyuk 119
hero 63
Sea.KH 59
Hm[arnc] 38
ToSsGirL 35
Sharp 25
Sacsri 20
sSak 20
Sexy 19
HiyA 17
scan(afreeca) 15
yabsab 15
sorry 14
Icarus 8
Terrorterran 8
Dota 2
The International70689
Gorgc15492
singsing4445
XBOCT662
Dendi476
Fuzer 421
BananaSlamJamma205
KheZu56
Counter-Strike
fl0m4833
olofmeister1076
hiko481
zeus467
Heroes of the Storm
XaKoH 86
Khaldor58
Other Games
B2W.Neo725
Lowko377
crisheroes266
Hui .194
Liquid`VortiX169
Livibee77
KnowMe74
QueenE54
ToD36
ArmadaUGS18
ZerO(Twitch)7
Organizations
StarCraft 2
IntoTheiNu 1439
WardiTV201
StarCraft: Brood War
lovetv 16
[ Show 12 non-featured ]
StarCraft 2
• 3DClanTV 44
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota251
League of Legends
• Jankos2055
• TFBlade741
Upcoming Events
OSC
6h 23m
Replay Cast
10h 23m
Escore
20h 23m
PiG Sty Festival
22h 23m
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
CranKy Ducklings
1d 20h
PiG Sty Festival
1d 22h
herO vs Krystianer
Solar vs Cure
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
Maru vs Shameless
Reynor vs TriGGeR
OSC
3 days
Afreeca Starleague
3 days
Rush vs Hm
Bisu vs Shuttle
[ Show More ]
WardiTV Weekly
3 days
The Patches Monday
4 days
Afreeca Starleague
4 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-08-12
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.