Team Liquid Map Contest #15 - Page 2
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The_Templar
your Country52797 Posts
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sTYleZerG-eX
Mexico473 Posts
On May 22 2021 05:22 CharactR wrote: These will likely be my submissions unless I change my mind. gl to everyone! Rush Hellfire + Show Spoiler + ![]() Electric Avenue + Show Spoiler + ![]() Standard Armada + Show Spoiler + ![]() Macro Enchanted Isle + Show Spoiler + ![]() Freestyle Backwoods Compound + Show Spoiler + ![]() I did have a very weird 3 player map that would fit the description of freestyle, but I felt like it would be too spicy for the judges tastes and it probably wouldn't score very well. So I went with the safer option. Maps look very nice! Same Character that’s doing BW map making? | ||
mounteast0
59 Posts
On May 22 2021 05:22 CharactR wrote: These will likely be my submissions unless I change my mind. gl to everyone! Rush Hellfire + Show Spoiler + ![]() Electric Avenue + Show Spoiler + ![]() Standard Armada + Show Spoiler + ![]() Macro Enchanted Isle + Show Spoiler + ![]() Freestyle Backwoods Compound + Show Spoiler + ![]() I did have a very weird 3 player map that would fit the description of freestyle, but I felt like it would be too spicy for the judges tastes and it probably wouldn't score very well. So I went with the safer option. cool, they look nice. Speaking as a layman (not judge), just want to ask if electric avenue is a rush map? It seems the path from triangular third to either opposite linear or triangular third would be close / direct, but natural to natural is not that close, may be if metrics (such as time from natural to natural) is provided, it might be easier to look at? The freestyle map looks very interesting. Me no expert, so not checking specifics facepalm. keep up the good work | ||
jpg06051992
United States580 Posts
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algue
France1436 Posts
Add some speed zones in the middle if your former 4p map was too big to have a 2p map's rush distance ![]() | ||
algue
France1436 Posts
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CharactR
Canada101 Posts
Maps look very nice! Same Character that’s doing BW map making? The very same. cool, they look nice. Speaking as a layman (not judge), just want to ask if electric avenue is a rush map? It seems the path from triangular third to either opposite linear or triangular third would be close / direct, but natural to natural is not that close, may be if metrics (such as time from natural to natural) is provided, it might be easier to look at? The freestyle map looks very interesting. Me no expert, so not checking specifics facepalm. keep up the good work Electric Avenue is definitely a rush map, as it's very small in terms of the area. I tried to make the paths less direct and as it turns out the worker pathing is a little wonky because sometimes they'll go the long way, but the rush distance and size still falls within the rush category either way. and the wonky 3player map I was talking about is this wip one which I'm still deciding whether or not to finish and submit because it totally checks some boxes for the freestyle category but it might just be trashed as a submission. Triad/Corruption (name pending) + Show Spoiler + ![]() | ||
MineraIs
United States844 Posts
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rextor92
7 Posts
goals: - different BOs depending on matchup, and - playing entirely different based on one of your very first choices - expand direction (safe vs aggressive) | ||
algue
France1436 Posts
On May 22 2021 19:00 rextor92 wrote: Are unusual resource amounts at bases allowed? Would be weird if it wasn't since gold bases, rich geysers and mineral walls are a thing already. Players and viewers are well accustomed to unorthodox pools of ressources that have an impact on your build order if accessed early | ||
Legan
Finland317 Posts
On May 22 2021 19:00 rextor92 wrote: Are unusual resource amounts at bases allowed? You can vary the amount of mineral batches and geysers bases have. For example 1 rich geyser and 6 mineral batches is quite common idea. However, you can't change how much resources a mineral batch or geyser has. You are only allowed to change mineral values of units called "Mineral field (450)", that are meant for mineral walls. | ||
Kantuva
Uruguay204 Posts
On May 22 2021 19:00 rextor92 wrote: Are unusual resource amounts at bases allowed? Imagine a main with two ramps, one leading to a 'pocket' expansion of sorts that is very easy to defend but only has 1 vespene geyser (and has an opening to a third though reduced mineral patches or destructible rocks), and one standard expansion that is fairly close on rush distance => riskier to take but allows for more aggressive play? goals: - different BOs depending on matchup, and - playing entirely different based on one of your very first choices - expand direction (safe vs aggressive) Yes, submitters are allowed to use different amount of Mineral Nodes or Vespene Geysers per base, but they are not allowed to change the specific amount of resources each individual node has (with the exception of Reduced Mineral Nodes, which are intended to be used exclusively as Walls) That said, given the highly competitive nature of StarCraft, and how much of a pin needle the game's balance rests upon, the judging panel might not see with kind eyes to have maps which strongly alter the "accepted amount" of resources per base when it comes to the Main, Natural or Third bases, there are exceptions to this of course such as Neon Violet Square which had a half base as a optional "backdoor" Third. But at the end of the day, this is left to the mapper's judgement/execution ![]() | ||
MayOnFire
England47 Posts
Rush Curious Minds - 132x124 + Show Spoiler + ![]() Standard Call of the Abyss - 140x132 + Show Spoiler + ![]() Future Funk - 140x140 + Show Spoiler + ![]() Macro Throne of Fire - 140x140 + Show Spoiler + ![]() Freestyle Biogenesis - 140x140 + Show Spoiler + ![]() | ||
buzz_bender
445 Posts
I just wanted to say that I love this 3-player map. It's unique and different. I'm not sure how it plays or how well balanced it is, but it sure is unique. | ||
PmUdNjdN5yVTNqK
1 Post
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mounteast0
59 Posts
On May 23 2021 09:52 MiloOnFire wrote: Here's my list of submissions. I might change them in a couple of days to make them more diverse, but I personally really like those picks. Rush Curious Minds - 132x124 + Show Spoiler + ![]() Standard Call of the Abyss - 140x132 + Show Spoiler + ![]() Future Funk - 140x140 + Show Spoiler + ![]() Macro Throne of Fire - 140x140 + Show Spoiler + ![]() Freestyle Biogenesis - 140x140 + Show Spoiler + ![]() MOAR submission, good. For future punk, I feel like that is more freestyle map than standard map. I would put it as a rush map if the natural to natural path is not so convoluted. If a player try to take expansions linearly, the gold expansion would be the (natural) forth, even though the gold base is very wide. Either 3rd location look is a bit wide / difficult for turtling, (which may be intentional?), so it probably favour early(ier) attack, that probably point toward rush. The expansion at the far side have purple gas, which probably favour teching on paper, but how would one take the purple gas base while defending the natural /3rd (against the opponent who is taking the gold, assuming one is expanding the gold and the other is expanding away from the gold) is something I have not got a clue on. I feel this map is going to be an unorthodox rather than standard because the player would likely to try sneak the expansion at gold / purple gas rather than doing standard. Biogenesis seems to be interesting as well, feel like the map is saying "go west if you go ground, go east if you go air" kind of feel, would be interesting to see how it play out. | ||
depressed1
51 Posts
+ Show Spoiler + ![]() | ||
Legan
Finland317 Posts
Some feedback:
This thread isn't probably the best place for getting further feedback. You should try the discord linked by Kantuva or Work In Progress Melee Maps thread in Custom Maps forum. | ||
depressed1
51 Posts
+ Show Spoiler + ![]() | ||
NewSunshine
United States5938 Posts
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