Team Liquid Map Contest #15 - Page 8
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antimony51122
2 Posts
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jpg06051992
United States580 Posts
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Callynn
Netherlands917 Posts
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MayOnFire
England47 Posts
(based on the maps I like, not strictly going by TLMC restrictions, and also not judging my own maps, although I think Curious Mind might have a chance) + Show Spoiler + Rush: Deliverance by Timmay Tikal by ZigguratOfUr Iliad by Marras Macro: Armistice by themusic246 (sec fav) Hardwire by Agaton (my favourite one) Electron by Agaton // Data-C by KillerSmile (50/50) Standard: Sleepwalker by Marras Toxic Growth by Pklixian Transcendence by St0nedas Freestyle: New Sun Temple by KillerSmile Crashing Walls, Freestyle by Zweck (is that a resubmission ?) Karelides by Legan Additional Multi-spawn maps in no correlation to the main category: HEXMASTER III by Superouman Axes Facility by Pklixian Jacaranda by Agaton | ||
Callynn
Netherlands917 Posts
![]() I decided not to categorize them, just sort them on what I liked the most. + Show Spoiler + Call of the Abyss <- best looking as well Autumn Fields Chromaticity Cybros Archives Algor Mortis Skyfall Karelides Gresvan Starchild HEXMASTER III Last Fantasy Rubaiyat Fate's Valley Nemesis The Scavenger And for the 16th spot... I have a lot of contestants I couldn't pick from (and fortunately I don't have to!) :D Titan Cosmic Underworld (Sha) Aqueducts Grand Canal Clavius Station Rift Fort Chairman Asthenia Oblivion Ground Frost | ||
NeuralNet88
22 Posts
Oblivion was actually the new map used by the GSL in the round of 16 this week. Not sure what that means for the map contest or if it will show up as a ladder map, since the GSL has put its name in the map name. | ||
ZigguratOfUr
Iraq16955 Posts
And the fact that they call it GSL_Oblivion also shouldn't mean anything. Plenty of maps have had different versions (or even almost identical versions) used in ladder, different tournament circuits and so on. | ||
NeuralNet88
22 Posts
Am curious as well for anyone who submitted maps....which map of yours do you think is most likely to be in the top 16 and/or be a potential ladder map? Also what four maps would you like to see the most in the next season or so on the ladder? Great submissions overall, really looking forward to seeing which ones have been chosen. I especially like all of yours Ziggurat, and hope at least one of them ends up on the ladder. | ||
MayOnFire
England47 Posts
On June 30 2021 17:49 NeuralNet88 wrote: Oh nice! Thanks for the info. Am curious as well for anyone who submitted maps....which map of yours do you think is most likely to be in the top 16 and/or be a potential ladder map? Also what four maps would you like to see the most in the next season or so on the ladder? Great submissions overall, really looking forward to seeing which ones have been chosen. I especially like all of yours Ziggurat, and hope at least one of them ends up on the ladder. From all of the maps, my favourite one is Hardwire, and I think Agaton's maps are getting better with each iteration. I don't know what's gonna happen to Oblivion, but I wouldn't be surprised if it gets the 1st place, although I'm not a big fan of the corridor paths and forward expansion that may lead to slow pushing the enemy to death or just straight up basetrades as rotating army to defend is hard, especially in lower leagues. I'm happy with my submissions, but they still could be a tad better. Considering the fact, that the weren't many submissions in the rush category, I might be able to slip in with Curious Minds, but otherwise I don't see my other maps making it to top 16 as there are way better macro/standard maps out there (look at Marras and Pkxlian, Themusic! ). | ||
NewSunshine
United States5938 Posts
On June 30 2021 17:49 NeuralNet88 wrote: Oh nice! Thanks for the info. Am curious as well for anyone who submitted maps....which map of yours do you think is most likely to be in the top 16 and/or be a potential ladder map? Also what four maps would you like to see the most in the next season or so on the ladder? Great submissions overall, really looking forward to seeing which ones have been chosen. I especially like all of yours Ziggurat, and hope at least one of them ends up on the ladder. I feel like Mayfly is my most standard, and would feel the most comfortable right off the bat, but I think Titan Cosmic would have the bigger number of interesting little bits to learn and play with, and I'd probably want to see that on ladder the most of my submissions. I've wanted 4p maps to make a bit of a comeback for a while. I think if the game can't be balanced around having them anymore then you lose a lot of what can be exciting in this game. | ||
ZigguratOfUr
Iraq16955 Posts
On June 30 2021 17:49 NeuralNet88 wrote: Oh nice! Thanks for the info. Am curious as well for anyone who submitted maps....which map of yours do you think is most likely to be in the top 16 and/or be a potential ladder map? Also what four maps would you like to see the most in the next season or so on the ladder? Great submissions overall, really looking forward to seeing which ones have been chosen. I especially like all of yours Ziggurat, and hope at least one of them ends up on the ladder. I honestly couldn't say which map of mine I think is most likely to succeed. It depends so much on choices that the judges make (stuff like what they're looking for in the freestyle category--do they want standard maps with multi-levels or actual freestyle maps). I'd say that Grand Canal is least likely to succeed since it's a not very standard map in the standard category, but I don't really know how much of a chance the rest of my maps have. | ||
KillerSmile
Germany83 Posts
On July 01 2021 00:23 NewSunshine wrote: I feel like Mayfly is my most standard, and would feel the most comfortable right off the bat, but I think Titan Cosmic would have the bigger number of interesting little bits to learn and play with, and I'd probably want to see that on ladder the most of my submissions. I've wanted 4p maps to make a bit of a comeback for a while. I think if the game can't be balanced around having them anymore then you lose a lot of what can be exciting in this game. Something that Scarlett pointed out commenting on Nautilus, the latest GSL 4p map here on TL.net is that getting a 5 base setup is relatively hard. That's something that I feel holds back Mayfly the most, just because of how LotV economy works. You need 3 mining bases for full production and actionpacked fighting, so when your main and nat mine out as fast as they do now, you need another 2 bases to replace them, which makes the easy 5 base setup actually critical if you don't want the matches to slowly peter out. On 4p maps you typically have your 16 blue bases, 4 in each quadrant, so if you want to get a 5th you have to be able reach into a neighboring quadrant. Sounds easy enough, but it turns out that the distances work out so that rush times in close spawns become too short really fast. Also you want to grab a 5th from a neighbor quadrant in both clockwise and counterclockwise direction with the same dregree of difficulty to not have too strong of asymmetry in close spawns. In other words it's a problem that is incredibly hard to solve. There are ways around it though. Disabling certain close spawns and making them the predominant expansion direction works. Making the map massive and giving each quadrant 5 bases works. Superouman did both with his 2 submissions, so I wouldn't be surprised to see those maps do well. I have to believe though that we can come up with a more creative solution that is more freestyle. | ||
Legan
Finland317 Posts
+ Show Spoiler + Rush: In Absentia by -NegativeZero- Iliad by Marras Underworld by Sha Freestyle: Backwoods Compound by CharactR Rubaiyat by ZigguratOfUr Crashing Walls by Zweck Multi-spawn: Biosphere IV by -NegativeZero- Tidehunter by KillerSmile HEXMASTER III by Superouman Canis Majoris by Timmay Standard: Containment by KillerSmile Starchild by Marras Algor Mortis by samsim Macro: Enchanted Isle by CharactR Armistice by themusic246 Nemesis by themusic246 I agree on freestyle being bit boring this time and probably having more standard maps with 4-5 levels winning the category. Multi-spawn feels really hard to say. As said before many of the maps have fine 4 base setup but beyond that it gets really awkward. Rush seems to have mostly resubmissions and clearly least interest, that makes hard to say what are the best. For Macro my picks are quite conservative. Maps that look like old maps like Catalyst. Standard follows nearly same idea. Regarding my own maps I feel that my standard maps may be too macro focused and thus not going to do well in standard. My rush distances R2R are 35-38s that is currently on upper end while people want smaller maps. In macro Purple Mire's setup probably is bit too defensive as the balance of the third base can easily brake it. Either too defensive or ramp is too big. Gresvan seem to have solid chances for macro. For freestyle a lot depends how standard judges want to go. Thus Karelides may have a chance, but it may be too narrow in way that makes the rush distances short while movement to counter-clockwise bases is too awkward. | ||
Shadefang.Pklixian
8 Posts
+ Show Spoiler + Standard: Aqueducts - Superouman Underword - themusic Pristine Ice - dashy note: I liked actually so many of the standard maps on the unoffical post, but these are the 3 I liked the most. Standard this time around was relatively around where I expected. Macro: Electron - Agaton Hardware - Agaton Data-C - Killersmile Gates of the Gods - St0nedas note: All of these are relatively standard like standard maps, but honestly I liked these much more. There was quite a number of macro maps I want to put here, some I had very distinct opinions about because I prefer the traditional standardized method, but that is probably why 90% of my maps turn out boring :l Rush: In Absentia - NegativeZero Hellfire - Charactr Stigma - Freeze_be (also multispawn) Ravensburg - Skypirinha note: I normally hate the rush category, but the majority of maps made in the unoffical post for rush maps are super good actually. It's nice to see that we are finally figuring out design for ghetto standard maps! Just wish I didn't have to slam my head through steel for the next bit. Freestyle & extra Multispawns: HEXMASTER III - Superouman (multispawn but is in here under freestyle) Crashing Walls -Zweck Mainframe - themusic (multispawn) Jacaranda - Agaton (multispawn) Tidehunter - Killersmile (multispawn) Note: for the multispawns this is less than the judges pick, by 1 map. Hexmaster would be the last judges pick if it somehow doesnt win freestyle in the case of my predictions. Freestyle is just... depressing to see. mutli-level design was already intrigrated into standardized design styles because it doesn't change layouts enough to deserve its own category, I've given shit in the past for the contest going "new feature make map with" as a challenge. Because it wasn't a challenge, just a inconvenience if you wanted to experiment with it outside of a offshoot category. for multilvls the time between this tlmc and when they were released was so long that there was no good reason for it to be limited to that one category for this tlmc only beyond making the judges times easier. judging something that doesnt impact map design enough at all. Now for multispawns, for them getting basically reserved for judges pick put an insanely sour taste in my mouth, its shitty. because multispawn maps now get multiple chances to succeed if theyre good enough. I can understand wanting non 2p maps into the finalist to make games more interesting, but honestly eh. If multilvls wasnt limited to freestyle you'd end up with wacky 2p maps that are probably playable, but they will and are drowned out by a tide of 2p standard/macro maps that made use of a 4th/5th lvl. and for such the category missed its mark hard. judges pick being this way as I said leaves a sour taste in my mouth, I kinda understand why its like that. but honestly it feels like a bandaid fix to counter the fact that freestyle will be flooded with standard maps, because multilvls was locked under freestyle only for this tlmc. not the best course of action at all, but eh. it happened. These are my predictions with notes based on my general thoughts, I liked the majority of the maps. some could've used some more work, some are so outlandous that I hate em (but thats me having the stick up my butt called "preferring hyper-standardized layouts and struggles to accept anything other than such.") | ||
Legan
Finland317 Posts
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Apom
France654 Posts
On July 01 2021 21:41 Shadefang.Pklixian wrote: Wow those thoughts are bitter. You don't like multispawn, don't like rush, don't like multi-level, and also don't like that multi-level is only allowed so late. We would still be stuck with maps from day 1 of LotV if everyone was that conservative.My Predictions! + Show Spoiler + Standard: Aqueducts - Superouman Underword - themusic Pristine Ice - dashy note: I liked actually so many of the standard maps on the unoffical post, but these are the 3 I liked the most. Standard this time around was relatively around where I expected. Macro: Electron - Agaton Hardware - Agaton Data-C - Killersmile Gates of the Gods - St0nedas note: All of these are relatively standard like standard maps, but honestly I liked these much more. There was quite a number of macro maps I want to put here, some I had very distinct opinions about because I prefer the traditional standardized method, but that is probably why 90% of my maps turn out boring :l Rush: In Absentia - NegativeZero Hellfire - Charactr Stigma - Freeze_be (also multispawn) Ravensburg - Skypirinha note: I normally hate the rush category, but the majority of maps made in the unoffical post for rush maps are super good actually. It's nice to see that we are finally figuring out design for ghetto standard maps! Just wish I didn't have to slam my head through steel for the next bit. Freestyle & extra Multispawns: HEXMASTER III - Superouman (multispawn but is in here under freestyle) Crashing Walls -Zweck Mainframe - themusic (multispawn) Jacaranda - Agaton (multispawn) Tidehunter - Killersmile (multispawn) Note: for the multispawns this is less than the judges pick, by 1 map. Hexmaster would be the last judges pick if it somehow doesnt win freestyle in the case of my predictions. Freestyle is just... depressing to see. mutli-level design was already intrigrated into standardized design styles because it doesn't change layouts enough to deserve its own category, I've given shit in the past for the contest going "new feature make map with" as a challenge. Because it wasn't a challenge, just a inconvenience if you wanted to experiment with it outside of a offshoot category. for multilvls the time between this tlmc and when they were released was so long that there was no good reason for it to be limited to that one category for this tlmc only beyond making the judges times easier. judging something that doesnt impact map design enough at all. Now for multispawns, for them getting basically reserved for judges pick put an insanely sour taste in my mouth, its shitty. because multispawn maps now get multiple chances to succeed if theyre good enough. I can understand wanting non 2p maps into the finalist to make games more interesting, but honestly eh. If multilvls wasnt limited to freestyle you'd end up with wacky 2p maps that are probably playable, but they will and are drowned out by a tide of 2p standard/macro maps that made use of a 4th/5th lvl. and for such the category missed its mark hard. judges pick being this way as I said leaves a sour taste in my mouth, I kinda understand why its like that. but honestly it feels like a bandaid fix to counter the fact that freestyle will be flooded with standard maps, because multilvls was locked under freestyle only for this tlmc. not the best course of action at all, but eh. it happened. These are my predictions with notes based on my general thoughts, I liked the majority of the maps. some could've used some more work, some are so outlandous that I hate em (but thats me having the stick up my butt called "preferring hyper-standardized layouts and struggles to accept anything other than such.") I agree on the stick up the butt part though... | ||
Aeceus
United Kingdom1278 Posts
On July 03 2021 00:39 Legan wrote: Any idea when the results will be announced? Already been five days since the end of judging phase. Has there been some delay that people should know about? We'll probably find out on the 5th, thats when the next phase starts. | ||
KillerSmile
Germany83 Posts
+ Show Spoiler + 3 Standard Spacelab 2021 - Zach The Scavenger - volumin Sleepwalker - Marras 3 Macro Silver Wall - Superouman Hardwire - Agaton Purple Mire - Legan 3 Rush Lindlar - NegativeZero Underworld - Sha Promanus Grounds - Pklixian 3 Freestyle Crystal Whispers - Patches Underworld - themusic246 (this is more freestyle than most other freestyle submissions, so I put it here) Backwoods Compound - CharactR 4 Multispawn HEXMASTER III - Superouman Red Clay - semmo Last Fantasy - Timmay White Sands - ZigguratOfUr Maps that I also liked a lot: Iliad - Marras Curious Minds - MiloOnFire Transcendence - St0nedas Azure Circle - Zweck Ground Frost - volumin Atlantean Rift - Marras Jacaranda - Agaton Axes Facility - Pklixian As far as my own maps go maybe my macro maps have a chance? No idea. | ||
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