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Team Liquid Map Contest #15 - Page 8

Forum Index > SC2 General
157 CommentsPost a Reply
Prev 1 6 7 8 All
antimony51122
Profile Joined May 2021
2 Posts
June 29 2021 12:35 GMT
#141
Just wondering when will the list of 16 finalists be released. The judging phase should have ended on June 27th as previously announced. Can't wait to see the tally.
jpg06051992
Profile Joined July 2015
United States580 Posts
June 29 2021 13:42 GMT
#142
I feel bad for the judges on this one, there is alot of submissions and man they are looking absolutely killer. Can't wait to see some of these in the map pool!
"SO MANY BANELINGS!"
Callynn
Profile Joined December 2010
Netherlands917 Posts
June 29 2021 16:48 GMT
#143
I already have a preferred list prepared for when the top 16 come out :D
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
MayOnFire
Profile Joined March 2021
England47 Posts
June 29 2021 18:41 GMT
#144
While we're still waiting for the results, here are my predictions:
(based on the maps I like, not strictly going by TLMC restrictions,
and also not judging my own maps, although I think Curious Mind might have a chance)

+ Show Spoiler +

Rush:
Deliverance by Timmay
Tikal by ZigguratOfUr
Iliad by Marras

Macro:
Armistice by themusic246 (sec fav)
Hardwire by Agaton (my favourite one)
Electron by Agaton // Data-C by KillerSmile (50/50)

Standard:
Sleepwalker by Marras
Toxic Growth by Pklixian
Transcendence by St0nedas

Freestyle:

New Sun Temple by KillerSmile
Crashing Walls, Freestyle by Zweck (is that a resubmission ?)
Karelides by Legan

Additional Multi-spawn maps in no correlation to the main category:
HEXMASTER III by Superouman
Axes Facility by Pklixian
Jacaranda by Agaton



Ladder Map Pool : Curious Minds, Amphion, Cosmic Sapphire, Royal Blood, Dragon Scales, Hard Lead, Whispers of Gold + four times TLMC finalist, and other sc2 related content // https://liquipedia.net/starcraft2/MayOnFire
Callynn
Profile Joined December 2010
Netherlands917 Posts
Last Edited: 2021-06-30 05:15:30
June 30 2021 05:14 GMT
#145
Funny Milo, I tested one of your maps and its in my top 25

I decided not to categorize them, just sort them on what I liked the most.

+ Show Spoiler +
Call of the Abyss <- best looking as well
Autumn Fields
Chromaticity
Cybros Archives
Algor Mortis
Skyfall
Karelides
Gresvan
Starchild
HEXMASTER III
Last Fantasy
Rubaiyat
Fate's Valley
Nemesis
The Scavenger

And for the 16th spot... I have a lot of contestants I couldn't pick from (and fortunately I don't have to!) :D
Titan Cosmic
Underworld (Sha)
Aqueducts
Grand Canal
Clavius Station
Rift
Fort Chairman
Asthenia
Oblivion
Ground Frost
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
NeuralNet88
Profile Joined June 2021
22 Posts
June 30 2021 06:23 GMT
#146
+ Show Spoiler +
Oblivion was actually the new map used by the GSL in the round of 16 this week. Not sure what that means for the map contest or if it will show up as a ladder map, since the GSL has put its name in the map name.




ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2021-06-30 06:35:47
June 30 2021 06:33 GMT
#147
The fact that GSL also picked up the map shouldn't mean anything for the map contest as far as I'm aware (Oblivion might garner some extra votes from being in GSL if it's a finalist). It was only revealed that GSL had picked it up after the judging was done. It's not like it was already being used by GSL prior to being submitted (which might or might not have made the map ineligible depending on if they still have rules about that).

And the fact that they call it GSL_Oblivion also shouldn't mean anything. Plenty of maps have had different versions (or even almost identical versions) used in ladder, different tournament circuits and so on.
NeuralNet88
Profile Joined June 2021
22 Posts
June 30 2021 08:49 GMT
#148
Oh nice! Thanks for the info.

Am curious as well for anyone who submitted maps....which map of yours do you think is most likely to be in the top 16 and/or be a potential ladder map? Also what four maps would you like to see the most in the next season or so on the ladder?

Great submissions overall, really looking forward to seeing which ones have been chosen. I especially like all of yours Ziggurat, and hope at least one of them ends up on the ladder.


MayOnFire
Profile Joined March 2021
England47 Posts
June 30 2021 11:36 GMT
#149
On June 30 2021 17:49 NeuralNet88 wrote:
Oh nice! Thanks for the info.

Am curious as well for anyone who submitted maps....which map of yours do you think is most likely to be in the top 16 and/or be a potential ladder map? Also what four maps would you like to see the most in the next season or so on the ladder?

Great submissions overall, really looking forward to seeing which ones have been chosen. I especially like all of yours Ziggurat, and hope at least one of them ends up on the ladder.




From all of the maps, my favourite one is Hardwire, and I think Agaton's maps are getting better with each iteration. I don't know what's gonna happen to Oblivion, but I wouldn't be surprised if it gets the 1st place, although I'm not a big fan of the corridor paths and forward expansion that may lead to slow pushing the enemy to death or just straight up basetrades as rotating army to defend is hard, especially in lower leagues.

I'm happy with my submissions, but they still could be a tad better. Considering the fact, that the weren't many submissions in the rush category, I might be able to slip in with Curious Minds, but otherwise I don't see my other maps making it to top 16 as there are way better macro/standard maps out there (look at Marras and Pkxlian, Themusic! ).
Ladder Map Pool : Curious Minds, Amphion, Cosmic Sapphire, Royal Blood, Dragon Scales, Hard Lead, Whispers of Gold + four times TLMC finalist, and other sc2 related content // https://liquipedia.net/starcraft2/MayOnFire
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2021-06-30 15:25:19
June 30 2021 15:23 GMT
#150
On June 30 2021 17:49 NeuralNet88 wrote:
Oh nice! Thanks for the info.

Am curious as well for anyone who submitted maps....which map of yours do you think is most likely to be in the top 16 and/or be a potential ladder map? Also what four maps would you like to see the most in the next season or so on the ladder?

Great submissions overall, really looking forward to seeing which ones have been chosen. I especially like all of yours Ziggurat, and hope at least one of them ends up on the ladder.



I feel like Mayfly is my most standard, and would feel the most comfortable right off the bat, but I think Titan Cosmic would have the bigger number of interesting little bits to learn and play with, and I'd probably want to see that on ladder the most of my submissions. I've wanted 4p maps to make a bit of a comeback for a while. I think if the game can't be balanced around having them anymore then you lose a lot of what can be exciting in this game.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2021-06-30 16:37:55
June 30 2021 16:26 GMT
#151
On June 30 2021 17:49 NeuralNet88 wrote:
Oh nice! Thanks for the info.

Am curious as well for anyone who submitted maps....which map of yours do you think is most likely to be in the top 16 and/or be a potential ladder map? Also what four maps would you like to see the most in the next season or so on the ladder?

Great submissions overall, really looking forward to seeing which ones have been chosen. I especially like all of yours Ziggurat, and hope at least one of them ends up on the ladder.




I honestly couldn't say which map of mine I think is most likely to succeed. It depends so much on choices that the judges make (stuff like what they're looking for in the freestyle category--do they want standard maps with multi-levels or actual freestyle maps).

I'd say that Grand Canal is least likely to succeed since it's a not very standard map in the standard category, but I don't really know how much of a chance the rest of my maps have.
KillerSmile
Profile Joined November 2018
Germany86 Posts
June 30 2021 16:31 GMT
#152
On July 01 2021 00:23 NewSunshine wrote:
Show nested quote +
On June 30 2021 17:49 NeuralNet88 wrote:
Oh nice! Thanks for the info.

Am curious as well for anyone who submitted maps....which map of yours do you think is most likely to be in the top 16 and/or be a potential ladder map? Also what four maps would you like to see the most in the next season or so on the ladder?

Great submissions overall, really looking forward to seeing which ones have been chosen. I especially like all of yours Ziggurat, and hope at least one of them ends up on the ladder.



I feel like Mayfly is my most standard, and would feel the most comfortable right off the bat, but I think Titan Cosmic would have the bigger number of interesting little bits to learn and play with, and I'd probably want to see that on ladder the most of my submissions. I've wanted 4p maps to make a bit of a comeback for a while. I think if the game can't be balanced around having them anymore then you lose a lot of what can be exciting in this game.



Something that Scarlett pointed out commenting on Nautilus, the latest GSL 4p map here on TL.net is that getting a 5 base setup is relatively hard. That's something that I feel holds back Mayfly the most, just because of how LotV economy works.

You need 3 mining bases for full production and actionpacked fighting, so when your main and nat mine out as fast as they do now, you need another 2 bases to replace them, which makes the easy 5 base setup actually critical if you don't want the matches to slowly peter out.

On 4p maps you typically have your 16 blue bases, 4 in each quadrant, so if you want to get a 5th you have to be able reach into a neighboring quadrant. Sounds easy enough, but it turns out that the distances work out so that rush times in close spawns become too short really fast. Also you want to grab a 5th from a neighbor quadrant in both clockwise and counterclockwise direction with the same dregree of difficulty to not have too strong of asymmetry in close spawns. In other words it's a problem that is incredibly hard to solve.

There are ways around it though. Disabling certain close spawns and making them the predominant expansion direction works. Making the map massive and giving each quadrant 5 bases works. Superouman did both with his 2 submissions, so I wouldn't be surprised to see those maps do well. I have to believe though that we can come up with a more creative solution that is more freestyle.
Mapmaker, author of Data-C, Solaris, Ley Lines, Torches and Reclamation LE
Legan
Profile Joined June 2017
Finland402 Posts
June 30 2021 17:44 GMT
#153
Predictions:

+ Show Spoiler +

Rush:
In Absentia by -NegativeZero-
Iliad by Marras
Underworld by Sha

Freestyle:
Backwoods Compound by CharactR
Rubaiyat by ZigguratOfUr
Crashing Walls by Zweck

Multi-spawn:
Biosphere IV by -NegativeZero-
Tidehunter by KillerSmile
HEXMASTER III by Superouman
Canis Majoris by Timmay

Standard:
Containment by KillerSmile
Starchild by Marras
Algor Mortis by samsim

Macro:
Enchanted Isle by CharactR
Armistice by themusic246
Nemesis by themusic246



I agree on freestyle being bit boring this time and probably having more standard maps with 4-5 levels winning the category.

Multi-spawn feels really hard to say. As said before many of the maps have fine 4 base setup but beyond that it gets really awkward.

Rush seems to have mostly resubmissions and clearly least interest, that makes hard to say what are the best.

For Macro my picks are quite conservative. Maps that look like old maps like Catalyst. Standard follows nearly same idea.

Regarding my own maps I feel that my standard maps may be too macro focused and thus not going to do well in standard. My rush distances R2R are 35-38s that is currently on upper end while people want smaller maps. In macro Purple Mire's setup probably is bit too defensive as the balance of the third base can easily brake it. Either too defensive or ramp is too big. Gresvan seem to have solid chances for macro. For freestyle a lot depends how standard judges want to go. Thus Karelides may have a chance, but it may be too narrow in way that makes the rush distances short while movement to counter-clockwise bases is too awkward.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
Shadefang.Pklixian
Profile Joined May 2021
8 Posts
July 01 2021 12:41 GMT
#154
My Predictions!

+ Show Spoiler +

Standard:
Aqueducts - Superouman
Underword - themusic
Pristine Ice - dashy

note: I liked actually so many of the standard maps on the unoffical post, but these are the 3 I liked the most.
Standard this time around was relatively around where I expected.


Macro:
Electron - Agaton
Hardware - Agaton
Data-C - Killersmile
Gates of the Gods - St0nedas

note: All of these are relatively standard like standard maps, but honestly I liked these much more. There was quite a number of macro maps I want to put here, some I had very distinct opinions about because I prefer the traditional standardized method, but that is probably why 90% of my maps turn out boring :l

Rush:
In Absentia - NegativeZero
Hellfire - Charactr
Stigma - Freeze_be (also multispawn)
Ravensburg - Skypirinha

note: I normally hate the rush category, but the majority of maps made in the unoffical post for rush maps are super good actually. It's nice to see that we are finally figuring out design for ghetto standard maps! Just wish I didn't have to slam my head through steel for the next bit.

Freestyle & extra Multispawns:
HEXMASTER III - Superouman (multispawn but is in here under freestyle)
Crashing Walls -Zweck
Mainframe - themusic (multispawn)
Jacaranda - Agaton (multispawn)
Tidehunter - Killersmile (multispawn)

Note: for the multispawns this is less than the judges pick, by 1 map. Hexmaster would be the last judges pick if it somehow doesnt win freestyle in the case of my predictions. Freestyle is just... depressing to see. mutli-level design was already intrigrated into standardized design styles because it doesn't change layouts enough to deserve its own category, I've given shit in the past for the contest going "new feature make map with" as a challenge. Because it wasn't a challenge, just a inconvenience if you wanted to experiment with it outside of a offshoot category. for multilvls the time between this tlmc and when they were released was so long that there was no good reason for it to be limited to that one category for this tlmc only beyond making the judges times easier. judging something that doesnt impact map design enough at all. Now for multispawns, for them getting basically reserved for judges pick put an insanely sour taste in my mouth, its shitty. because multispawn maps now get multiple chances to succeed if theyre good enough.

I can understand wanting non 2p maps into the finalist to make games more interesting, but honestly eh. If multilvls wasnt limited to freestyle you'd end up with wacky 2p maps that are probably playable, but they will and are drowned out by a tide of 2p standard/macro maps that made use of a 4th/5th lvl. and for such the category missed its mark hard. judges pick being this way as I said leaves a sour taste in my mouth, I kinda understand why its like that. but honestly it feels like a bandaid fix to counter the fact that freestyle will be flooded with standard maps, because multilvls was locked under freestyle only for this tlmc. not the best course of action at all, but eh. it happened.


These are my predictions with notes based on my general thoughts, I liked the majority of the maps.
some could've used some more work, some are so outlandous that I hate em (but thats me having the stick up my butt called "preferring hyper-standardized layouts and struggles to accept anything other than such.")
Creator of Cyber Forest LE & Realities Simulation LE
Legan
Profile Joined June 2017
Finland402 Posts
Last Edited: 2021-07-02 15:43:54
July 02 2021 15:39 GMT
#155
Any idea when the results will be announced? Already been five days since the end of judging phase. Has there been some delay that people should know about?
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
Apom
Profile Blog Joined August 2011
France655 Posts
July 02 2021 18:52 GMT
#156
On July 01 2021 21:41 Shadefang.Pklixian wrote:
My Predictions!

+ Show Spoiler +

Standard:
Aqueducts - Superouman
Underword - themusic
Pristine Ice - dashy

note: I liked actually so many of the standard maps on the unoffical post, but these are the 3 I liked the most.
Standard this time around was relatively around where I expected.


Macro:
Electron - Agaton
Hardware - Agaton
Data-C - Killersmile
Gates of the Gods - St0nedas

note: All of these are relatively standard like standard maps, but honestly I liked these much more. There was quite a number of macro maps I want to put here, some I had very distinct opinions about because I prefer the traditional standardized method, but that is probably why 90% of my maps turn out boring :l

Rush:
In Absentia - NegativeZero
Hellfire - Charactr
Stigma - Freeze_be (also multispawn)
Ravensburg - Skypirinha

note: I normally hate the rush category, but the majority of maps made in the unoffical post for rush maps are super good actually. It's nice to see that we are finally figuring out design for ghetto standard maps! Just wish I didn't have to slam my head through steel for the next bit.

Freestyle & extra Multispawns:
HEXMASTER III - Superouman (multispawn but is in here under freestyle)
Crashing Walls -Zweck
Mainframe - themusic (multispawn)
Jacaranda - Agaton (multispawn)
Tidehunter - Killersmile (multispawn)

Note: for the multispawns this is less than the judges pick, by 1 map. Hexmaster would be the last judges pick if it somehow doesnt win freestyle in the case of my predictions. Freestyle is just... depressing to see. mutli-level design was already intrigrated into standardized design styles because it doesn't change layouts enough to deserve its own category, I've given shit in the past for the contest going "new feature make map with" as a challenge. Because it wasn't a challenge, just a inconvenience if you wanted to experiment with it outside of a offshoot category. for multilvls the time between this tlmc and when they were released was so long that there was no good reason for it to be limited to that one category for this tlmc only beyond making the judges times easier. judging something that doesnt impact map design enough at all. Now for multispawns, for them getting basically reserved for judges pick put an insanely sour taste in my mouth, its shitty. because multispawn maps now get multiple chances to succeed if theyre good enough.

I can understand wanting non 2p maps into the finalist to make games more interesting, but honestly eh. If multilvls wasnt limited to freestyle you'd end up with wacky 2p maps that are probably playable, but they will and are drowned out by a tide of 2p standard/macro maps that made use of a 4th/5th lvl. and for such the category missed its mark hard. judges pick being this way as I said leaves a sour taste in my mouth, I kinda understand why its like that. but honestly it feels like a bandaid fix to counter the fact that freestyle will be flooded with standard maps, because multilvls was locked under freestyle only for this tlmc. not the best course of action at all, but eh. it happened.


These are my predictions with notes based on my general thoughts, I liked the majority of the maps.
some could've used some more work, some are so outlandous that I hate em (but thats me having the stick up my butt called "preferring hyper-standardized layouts and struggles to accept anything other than such.")
Wow those thoughts are bitter. You don't like multispawn, don't like rush, don't like multi-level, and also don't like that multi-level is only allowed so late. We would still be stuck with maps from day 1 of LotV if everyone was that conservative.

I agree on the stick up the butt part though...
Aeceus
Profile Joined September 2011
United Kingdom1278 Posts
July 02 2021 19:24 GMT
#157
On July 03 2021 00:39 Legan wrote:
Any idea when the results will be announced? Already been five days since the end of judging phase. Has there been some delay that people should know about?


We'll probably find out on the 5th, thats when the next phase starts.
KillerSmile
Profile Joined November 2018
Germany86 Posts
July 02 2021 20:41 GMT
#158
To make the now incredibly long wait a bit shorter I too have decided to compile the maps I personally like the most.

+ Show Spoiler +
3 Standard
Spacelab 2021 - Zach
The Scavenger - volumin
Sleepwalker - Marras

3 Macro
Silver Wall - Superouman
Hardwire - Agaton
Purple Mire - Legan

3 Rush
Lindlar - NegativeZero
Underworld - Sha
Promanus Grounds - Pklixian

3 Freestyle
Crystal Whispers - Patches
Underworld - themusic246 (this is more freestyle than most other freestyle submissions, so I put it here)
Backwoods Compound - CharactR

4 Multispawn
HEXMASTER III - Superouman
Red Clay - semmo
Last Fantasy - Timmay
White Sands - ZigguratOfUr

Maps that I also liked a lot:
Iliad - Marras
Curious Minds - MiloOnFire
Transcendence - St0nedas
Azure Circle - Zweck
Ground Frost - volumin
Atlantean Rift - Marras
Jacaranda - Agaton
Axes Facility - Pklixian


As far as my own maps go maybe my macro maps have a chance? No idea.
Mapmaker, author of Data-C, Solaris, Ley Lines, Torches and Reclamation LE
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