• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:41
CET 07:41
KST 15:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Vitality ends partnership with ONSYDE12Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2
StarCraft 2
General
Vitality ends partnership with ONSYDE How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 battle.net problems Are you ready for ASL 21? Hype VIDEO BGH Auto Balance -> http://bghmmr.eu/ Flash's ASL S21 & Future Plans Announcement
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
No Man's Sky (PS4 and PC) Path of Exile PC Games Sales Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2417 users

Team Liquid Map Contest #15 - Page 6

Forum Index > SC2 General
157 CommentsPost a Reply
Prev 1 4 5 6 7 8 Next All
Edin
Profile Joined June 2021
China13 Posts
Last Edited: 2021-06-16 09:46:32
June 16 2021 01:41 GMT
#101
On JuNe 07 2021 12:42 Edin wrote:
Newbie Here. Trying to make a relatively standard map, namely Buried Sanctuary. Hope it will be good enough (Still in progress)+ Show Spoiler +
[image loading]



Adjust a Lots of details and Here’s the final version :D
Buried Sanctuary
Macro
Playable 138x148
M2M distance: 45s
MR2MR: 38s
N2N: 33s

+ Show Spoiler +
[image loading]


ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
June 16 2021 03:05 GMT
#102
Why are the dimensions odd numbers? Given that terrain and cliffs only have even resolution, that usually means that the map isn't quite symmetrical somewhere.
Edin
Profile Joined June 2021
China13 Posts
Last Edited: 2021-06-16 04:03:04
June 16 2021 03:55 GMT
#103
On June 16 2021 12:05 ZigguratOfUr wrote:
Why are the dimensions odd numbers? Given that terrain and cliffs only have even resolution, that usually means that the map isn't quite symmetrical somewhere.


Yeah you are right. Should have been more careful with these numbers. It should be 138x148. Thanks
volumin
Profile Joined May 2021
Poland7 Posts
June 18 2021 20:33 GMT
#104
Hello, I'm kinda new at mapmaking, hope there will be more TLMC's in the future, because I got only 3 maps for this one. I have one more layout, but no time to do deco, so maybe another time.

The Scavenger - standard
+ Show Spoiler +
[image loading]


Ground Frost - macro
+ Show Spoiler +
[image loading]


Sanguinite - macro
+ Show Spoiler +
[image loading]
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
June 18 2021 20:46 GMT
#105
These maps look good--quite standard but well made.
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2021-06-21 15:09:06
June 18 2021 21:17 GMT
#106
Submitted. Overviews are below.

+ Show Spoiler [Overwhelming Odds, Standard, 120x154] +
[image loading]

+ Show Spoiler [Misophist, Rush, 144x128] +
[image loading]

+ Show Spoiler [Neo Rise And Fall, Macro, 166x166] +
[image loading]

+ Show Spoiler [Bulwark, Macro, 152x152] +
[image loading]

+ Show Spoiler [Neo Skyfall, Standard, 144x144] +
[image loading]
Author of Coda and Eastwatch.
KillerSmile
Profile Joined November 2018
Germany89 Posts
Last Edited: 2021-06-18 22:01:09
June 18 2021 22:00 GMT
#107
On June 19 2021 05:33 volumin wrote:
Hello, I'm kinda new at mapmaking, hope there will be more TLMC's in the future, because I got only 3 maps for this one. I have one more layout, but no time to do deco, so maybe another time.

The Scavenger - standard
+ Show Spoiler +
[image loading]


Ground Frost - macro
+ Show Spoiler +
[image loading]


Sanguinite - macro
+ Show Spoiler +
[image loading]


I say submit the 4th layout anyway as long as all the stuff necessary for gameplay is there. Rudimentary decoration and textures will do and if it reaches finalist you have extra reason to finish it up.
Mapmaker, author of Mothership LE, 10000 Feet LE, Data-C, Solaris, Ley Lines, Torches and Reclamation LE
CharactR
Profile Joined January 2020
Canada108 Posts
June 19 2021 06:47 GMT
#108
On June 19 2021 05:33 volumin wrote:
Hello, I'm kinda new at mapmaking, hope there will be more TLMC's in the future, because I got only 3 maps for this one. I have one more layout, but no time to do deco, so maybe another time.

The Scavenger - standard
+ Show Spoiler +
[image loading]


Ground Frost - macro
+ Show Spoiler +
[image loading]


Sanguinite - macro
+ Show Spoiler +
[image loading]


Super solid maps, I really dig the look that ground frost has going on.
Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
Agaton
Profile Joined July 2019
Sweden46 Posts
June 19 2021 22:04 GMT
#109
My entries:

Dynasty (Freestyle) + Show Spoiler +
[image loading]
Playable size: 144x110
Ramp to ramp: 33s


Mystic's Mirage (Freestyle) + Show Spoiler +
[image loading]
Playable size: 158x118
Ramp to ramp: 34s


Jacaranda (Standard)+ Show Spoiler +
[image loading]
Playable size: 148x148
Ramp to ramp: 33s close spawn, 39s cross spawn


Electron (Macro) + Show Spoiler +
[image loading]
Playable size: 144x142
Ramp to ramp: 37s


Hardwire (Macro) + Show Spoiler +
[image loading]
Playable size: 130x150
Ramp to ramp: 36s



Good luck everyone!
Maker of maps
jpg06051992
Profile Joined July 2015
United States580 Posts
June 20 2021 00:49 GMT
#110
On June 19 2021 05:33 volumin wrote:
Hello, I'm kinda new at mapmaking, hope there will be more TLMC's in the future, because I got only 3 maps for this one. I have one more layout, but no time to do deco, so maybe another time.

The Scavenger - standard
+ Show Spoiler +
[image loading]


Ground Frost - macro
+ Show Spoiler +
[image loading]


Sanguinite - macro
+ Show Spoiler +
[image loading]


Bro I really like the way Ground Frost looks, that's a map where mech would probably be really effective, as would Lurkers.
"SO MANY BANELINGS!"
Zuratu
Profile Joined April 2018
United States25 Posts
June 20 2021 04:19 GMT
#111
Spacelab 2021
+ Show Spoiler +
Overview (90)
[image loading]
Overview (Angled)
[image loading]

Art Pictures
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
Spacelab 2021 - Zuratu
Probably from Earth. Possibly Human.
mama_boat
Profile Joined July 2019
China15 Posts
Last Edited: 2021-06-21 02:08:41
June 20 2021 10:52 GMT
#112
Hello, here are my submissions.
[Macro]Fragility
+ Show Spoiler +

90°
[image loading]
60°
[image loading]
146*138 20 148
RD 40s


[Macro]Fort Chairman
+ Show Spoiler +

90°
[image loading]
60°
[image loading]
134*144 19 296
RD 39s


[Standard]Mizzled in Mizzle
+ Show Spoiler +

90°
[image loading]
60°
[image loading]
132*122 16 104
RD 33s


[Freestyle]Rift
+ Show Spoiler +

90°
[image loading]
60°
[image loading]
140*130 18 200
RD 33s


[Freestyle][4]Absurdism
+ Show Spoiler +

90°
[image loading]
60°
[image loading]
146*142 20 732
No RD
The mineral wall behind the main is 20*2
Others are 5
Apom
Profile Blog Joined August 2011
France656 Posts
June 20 2021 17:54 GMT
#113
Because four spawn points was not enough, I went with eight.

+ Show Spoiler +
[image loading]


Possible spawns: far corners, close corners, opposite middles.
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2021-06-20 22:00:11
June 20 2021 21:55 GMT
#114
My complete submission update:

[No Changes]
Interceptor - Macro
+ Show Spoiler +
[image loading]


[Updated Maps]
Festering Weir - Rush
+ Show Spoiler [Previous Version] +
[image loading]

+ Show Spoiler [New Version] +
[image loading]

+ Show Spoiler [Changelog] +
-Rework of the bottom of the map, removing superfluous expansions, simultaneously giving the remaining pathway room to breathe and allowing the playable map bounds to be reduced. Various small changes were made to terrain and sight-blocker locations to accompany this change.
-Playable bounds reduced from [142x144] to [142x126]
-Unplayable skirt expanded to preclude any spectator issues.
-General texture and doodad updates.

Phantom Facilities - Standard
+ Show Spoiler [Previous Version] +
[image loading]

+ Show Spoiler [New Version] +
[image loading]

+ Show Spoiler [Changelog] +
-Leading edge of main base extended such that the creep generated by a starting hatchery is no longer cut off by the short distance.
-Debris leading into low-ground center expansion was moved and now blocks the opposite ramp.
-Platform added between lowground 3rd and main base allowing for reaper scouting of main.
-Xel'Naga Tower removed, with a hole in its place and sight blockers around the center.
-Large line of sight blockers on the flanks split in half, with a high-ground pod added to break up the large space.
-pathways immediately surrounding the center have received a rework, replacing the previously split-up pathways with a gold expansion now leading to the cooling tower.
-Reconfigured corner expansion, reducing the size of the ramp, and getting rid of the semi-island expansion that was previously connected to it. Now a small low-ground path is hidden behind sight blockers which is connected to its side.
-Unplayable skirt expanded to preclude any spectator issues.
-General texture and doodad updates.


[Added Maps]
Mayfly - Standard
+ Show Spoiler +
[image loading]

Titan Cosmic - Macro
+ Show Spoiler +
[image loading]


[Removed Maps]
Neutrino Square - Freestyle
+ Show Spoiler +
[image loading]

Collapsed Glacier - Macro
+ Show Spoiler +
[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Edin
Profile Joined June 2021
China13 Posts
Last Edited: 2021-06-22 04:07:41
June 21 2021 03:25 GMT
#115
Updated one more map:
Korhal Plantation
+ Show Spoiler +

[image loading]
Category: Macro
Dimensions: 156x144
R2R: 38s


Already getting nervous lol. Good luck and have fun guys!
anarchay
Profile Joined July 2019
19 Posts
June 21 2021 06:36 GMT
#116
My submissions, all maps are uploaded under the name <anarchay> followed by the map name (on US and EU)!


Bear's Den: 200x100, Macro


+ Show Spoiler +
[image loading]


Chaos Frontier: 136x136, Standard
I made a pretty sick nightmarish/celestial decoration at the edges of the map with creeping darkness, doesn't show up in my map image but it looks great.

+ Show Spoiler +
[image loading]


Fondness: 134x134, Standard


+ Show Spoiler +
[image loading]


Good luck to all.
StarWars1
Profile Joined July 2020
Germany17 Posts
June 21 2021 18:57 GMT
#117
Nice to see so many submissions. There are some beautiful maps.
Also nice to see a few newcomers to contribute content to a "daed gaem"
Many thanks to everyone involved.

As much as it is fun to see so many 4p Maps, its a bit sad that it takes away the spotlight from potentially awesome 5 Level Maps

...and Superouman: Silver Wall is not as good as Golden Wall.
So please don't bother doing a Bronze Wall.
Platinum Wall however is a map I'm really looking forward to see next TLMC.
Freeze_be
Profile Joined February 2017
Korea (South)14 Posts
Last Edited: 2021-06-21 20:17:24
June 21 2021 20:16 GMT
#118
My submission map

Bartigo Sanctuary - Standard
+ Show Spoiler +
[image loading]


Royal Garden - Macro
+ Show Spoiler +
[image loading]


Skyscraper - Freestyle
+ Show Spoiler +
[image loading]


Stigma - Rush
+ Show Spoiler +
[image loading]


GL everyone!
KillerSmile
Profile Joined November 2018
Germany89 Posts
Last Edited: 2021-06-22 04:26:02
June 21 2021 20:49 GMT
#119
My entries:

Containment (Standard) + Show Spoiler +
[image loading]
Playable size: 158x136


Data-C (Macro) + Show Spoiler +
[image loading]
Playable size: 148x124


Fountainhead (Macro) + Show Spoiler +
[image loading]
Playable size: 136x148


New Sun Temple (Freestyle) + Show Spoiler +
[image loading]
Playable size: 136x116 wall with 20 minerals per node


Tidehunter (Freestyle) + Show Spoiler +
[image loading]
Playable size: 148x148 wall with 20 minerals per node


Lots of really strong maps shown in this thread already, not just by the usual suspects, but newcomers as well!

Not a lot of groundbreaking 4 or 5-level entries. Restricting the use of extra levels to a category where it is not exactly conducive to making a layout that is more "out of the box" and freestyle should probably be reconsidered for the next time around(if there is a next time). Including extra terrain levels on multispawn maps is not exactly easy either.


Either way I'm very happy to be participating this time around and really grateful to TL and Shopify for spearheading the future of the competitive scene.

GLHF!
Mapmaker, author of Mothership LE, 10000 Feet LE, Data-C, Solaris, Ley Lines, Torches and Reclamation LE
meRhNa
Profile Joined June 2021
2 Posts
Last Edited: 2021-06-22 00:30:52
June 22 2021 00:28 GMT
#120
I'm a first time mapmaker so I only finished two maps but here they are! I'm excited already for the next contest where hopefully I'll be able to max out my submissions. They are both published to the NA server under their names. Let me know what you think!

Foxglove Gardens (Rush, 4 Spawn) + Show Spoiler +
[image loading]


Cybros Archives (Standard) + Show Spoiler +
[image loading]
Prev 1 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
LiuLi Cup Grand Finals Playoff
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech145
StarCraft: Brood War
Sea 40694
Bisu 8117
Larva 190
Dewaltoss 131
Sharp 129
ToSsGirL 109
Shine 93
scan(afreeca) 41
Dota 2
NeuroSwarm143
ROOTCatZ14
LuMiX1
League of Legends
JimRising 650
Super Smash Bros
hungrybox753
Heroes of the Storm
Khaldor155
Other Games
summit1g11468
C9.Mang0294
RuFF_SC2113
Mew2King34
Organizations
StarCraft: Brood War
Afreeca ASL 3163
UltimateBattle 251
Other Games
BasetradeTV111
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH215
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Sparkling Tuna Cup
3h 19m
RSL Revival
3h 19m
Classic vs TriGGeR
Cure vs Cham
WardiTV Winter Champion…
5h 19m
Solar vs Clem
Cure vs Bunny
herO vs MaxPax
OSC
5h 49m
BSL
13h 19m
Replay Cast
17h 19m
Replay Cast
1d 2h
Monday Night Weeklies
1d 10h
OSC
1d 17h
Replay Cast
3 days
[ Show More ]
The PondCast
4 days
Replay Cast
4 days
Replay Cast
5 days
CranKy Ducklings
6 days
Replay Cast
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #1
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
ASL Season 21: Qualifier #2
RSL Revival: Season 4
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.