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Team Liquid Map Contest #15 - Page 6

Forum Index > SC2 General
157 CommentsPost a Reply
Prev 1 4 5 6 7 8 Next All
Edin
Profile Joined June 2021
China13 Posts
Last Edited: 2021-06-16 09:46:32
June 16 2021 01:41 GMT
#101
On JuNe 07 2021 12:42 Edin wrote:
Newbie Here. Trying to make a relatively standard map, namely Buried Sanctuary. Hope it will be good enough (Still in progress)+ Show Spoiler +
[image loading]



Adjust a Lots of details and Here’s the final version :D
Buried Sanctuary
Macro
Playable 138x148
M2M distance: 45s
MR2MR: 38s
N2N: 33s

+ Show Spoiler +
[image loading]


ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
June 16 2021 03:05 GMT
#102
Why are the dimensions odd numbers? Given that terrain and cliffs only have even resolution, that usually means that the map isn't quite symmetrical somewhere.
Edin
Profile Joined June 2021
China13 Posts
Last Edited: 2021-06-16 04:03:04
June 16 2021 03:55 GMT
#103
On June 16 2021 12:05 ZigguratOfUr wrote:
Why are the dimensions odd numbers? Given that terrain and cliffs only have even resolution, that usually means that the map isn't quite symmetrical somewhere.


Yeah you are right. Should have been more careful with these numbers. It should be 138x148. Thanks
volumin
Profile Joined May 2021
Poland7 Posts
June 18 2021 20:33 GMT
#104
Hello, I'm kinda new at mapmaking, hope there will be more TLMC's in the future, because I got only 3 maps for this one. I have one more layout, but no time to do deco, so maybe another time.

The Scavenger - standard
+ Show Spoiler +
[image loading]


Ground Frost - macro
+ Show Spoiler +
[image loading]


Sanguinite - macro
+ Show Spoiler +
[image loading]
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
June 18 2021 20:46 GMT
#105
These maps look good--quite standard but well made.
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2021-06-21 15:09:06
June 18 2021 21:17 GMT
#106
Submitted. Overviews are below.

+ Show Spoiler [Overwhelming Odds, Standard, 120x154] +
[image loading]

+ Show Spoiler [Misophist, Rush, 144x128] +
[image loading]

+ Show Spoiler [Neo Rise And Fall, Macro, 166x166] +
[image loading]

+ Show Spoiler [Bulwark, Macro, 152x152] +
[image loading]

+ Show Spoiler [Neo Skyfall, Standard, 144x144] +
[image loading]
Author of Coda and Eastwatch.
KillerSmile
Profile Joined November 2018
Germany86 Posts
Last Edited: 2021-06-18 22:01:09
June 18 2021 22:00 GMT
#107
On June 19 2021 05:33 volumin wrote:
Hello, I'm kinda new at mapmaking, hope there will be more TLMC's in the future, because I got only 3 maps for this one. I have one more layout, but no time to do deco, so maybe another time.

The Scavenger - standard
+ Show Spoiler +
[image loading]


Ground Frost - macro
+ Show Spoiler +
[image loading]


Sanguinite - macro
+ Show Spoiler +
[image loading]


I say submit the 4th layout anyway as long as all the stuff necessary for gameplay is there. Rudimentary decoration and textures will do and if it reaches finalist you have extra reason to finish it up.
Mapmaker, author of Data-C, Solaris, Ley Lines, Torches and Reclamation LE
CharactR
Profile Joined January 2020
Canada105 Posts
June 19 2021 06:47 GMT
#108
On June 19 2021 05:33 volumin wrote:
Hello, I'm kinda new at mapmaking, hope there will be more TLMC's in the future, because I got only 3 maps for this one. I have one more layout, but no time to do deco, so maybe another time.

The Scavenger - standard
+ Show Spoiler +
[image loading]


Ground Frost - macro
+ Show Spoiler +
[image loading]


Sanguinite - macro
+ Show Spoiler +
[image loading]


Super solid maps, I really dig the look that ground frost has going on.
Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
Agaton
Profile Joined July 2019
Sweden45 Posts
June 19 2021 22:04 GMT
#109
My entries:

Dynasty (Freestyle) + Show Spoiler +
[image loading]
Playable size: 144x110
Ramp to ramp: 33s


Mystic's Mirage (Freestyle) + Show Spoiler +
[image loading]
Playable size: 158x118
Ramp to ramp: 34s


Jacaranda (Standard)+ Show Spoiler +
[image loading]
Playable size: 148x148
Ramp to ramp: 33s close spawn, 39s cross spawn


Electron (Macro) + Show Spoiler +
[image loading]
Playable size: 144x142
Ramp to ramp: 37s


Hardwire (Macro) + Show Spoiler +
[image loading]
Playable size: 130x150
Ramp to ramp: 36s



Good luck everyone!
Maker of maps
jpg06051992
Profile Joined July 2015
United States580 Posts
June 20 2021 00:49 GMT
#110
On June 19 2021 05:33 volumin wrote:
Hello, I'm kinda new at mapmaking, hope there will be more TLMC's in the future, because I got only 3 maps for this one. I have one more layout, but no time to do deco, so maybe another time.

The Scavenger - standard
+ Show Spoiler +
[image loading]


Ground Frost - macro
+ Show Spoiler +
[image loading]


Sanguinite - macro
+ Show Spoiler +
[image loading]


Bro I really like the way Ground Frost looks, that's a map where mech would probably be really effective, as would Lurkers.
"SO MANY BANELINGS!"
Zuratu
Profile Joined April 2018
United States25 Posts
June 20 2021 04:19 GMT
#111
Spacelab 2021
+ Show Spoiler +
Overview (90)
[image loading]
Overview (Angled)
[image loading]

Art Pictures
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
Spacelab 2021 - Zuratu
Probably from Earth. Possibly Human.
mama_boat
Profile Joined July 2019
China15 Posts
Last Edited: 2021-06-21 02:08:41
June 20 2021 10:52 GMT
#112
Hello, here are my submissions.
[Macro]Fragility
+ Show Spoiler +

90°
[image loading]
60°
[image loading]
146*138 20 148
RD 40s


[Macro]Fort Chairman
+ Show Spoiler +

90°
[image loading]
60°
[image loading]
134*144 19 296
RD 39s


[Standard]Mizzled in Mizzle
+ Show Spoiler +

90°
[image loading]
60°
[image loading]
132*122 16 104
RD 33s


[Freestyle]Rift
+ Show Spoiler +

90°
[image loading]
60°
[image loading]
140*130 18 200
RD 33s


[Freestyle][4]Absurdism
+ Show Spoiler +

90°
[image loading]
60°
[image loading]
146*142 20 732
No RD
The mineral wall behind the main is 20*2
Others are 5
Apom
Profile Blog Joined August 2011
France655 Posts
June 20 2021 17:54 GMT
#113
Because four spawn points was not enough, I went with eight.

+ Show Spoiler +
[image loading]


Possible spawns: far corners, close corners, opposite middles.
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2021-06-20 22:00:11
June 20 2021 21:55 GMT
#114
My complete submission update:

[No Changes]
Interceptor - Macro
+ Show Spoiler +
[image loading]


[Updated Maps]
Festering Weir - Rush
+ Show Spoiler [Previous Version] +
[image loading]

+ Show Spoiler [New Version] +
[image loading]

+ Show Spoiler [Changelog] +
-Rework of the bottom of the map, removing superfluous expansions, simultaneously giving the remaining pathway room to breathe and allowing the playable map bounds to be reduced. Various small changes were made to terrain and sight-blocker locations to accompany this change.
-Playable bounds reduced from [142x144] to [142x126]
-Unplayable skirt expanded to preclude any spectator issues.
-General texture and doodad updates.

Phantom Facilities - Standard
+ Show Spoiler [Previous Version] +
[image loading]

+ Show Spoiler [New Version] +
[image loading]

+ Show Spoiler [Changelog] +
-Leading edge of main base extended such that the creep generated by a starting hatchery is no longer cut off by the short distance.
-Debris leading into low-ground center expansion was moved and now blocks the opposite ramp.
-Platform added between lowground 3rd and main base allowing for reaper scouting of main.
-Xel'Naga Tower removed, with a hole in its place and sight blockers around the center.
-Large line of sight blockers on the flanks split in half, with a high-ground pod added to break up the large space.
-pathways immediately surrounding the center have received a rework, replacing the previously split-up pathways with a gold expansion now leading to the cooling tower.
-Reconfigured corner expansion, reducing the size of the ramp, and getting rid of the semi-island expansion that was previously connected to it. Now a small low-ground path is hidden behind sight blockers which is connected to its side.
-Unplayable skirt expanded to preclude any spectator issues.
-General texture and doodad updates.


[Added Maps]
Mayfly - Standard
+ Show Spoiler +
[image loading]

Titan Cosmic - Macro
+ Show Spoiler +
[image loading]


[Removed Maps]
Neutrino Square - Freestyle
+ Show Spoiler +
[image loading]

Collapsed Glacier - Macro
+ Show Spoiler +
[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Edin
Profile Joined June 2021
China13 Posts
Last Edited: 2021-06-22 04:07:41
June 21 2021 03:25 GMT
#115
Updated one more map:
Korhal Plantation
+ Show Spoiler +

[image loading]
Category: Macro
Dimensions: 156x144
R2R: 38s


Already getting nervous lol. Good luck and have fun guys!
anarchay
Profile Joined July 2019
18 Posts
June 21 2021 06:36 GMT
#116
My submissions, all maps are uploaded under the name <anarchay> followed by the map name (on US and EU)!


Bear's Den: 200x100, Macro


+ Show Spoiler +
[image loading]


Chaos Frontier: 136x136, Standard
I made a pretty sick nightmarish/celestial decoration at the edges of the map with creeping darkness, doesn't show up in my map image but it looks great.

+ Show Spoiler +
[image loading]


Fondness: 134x134, Standard


+ Show Spoiler +
[image loading]


Good luck to all.
StarWars1
Profile Joined July 2020
Germany17 Posts
June 21 2021 18:57 GMT
#117
Nice to see so many submissions. There are some beautiful maps.
Also nice to see a few newcomers to contribute content to a "daed gaem"
Many thanks to everyone involved.

As much as it is fun to see so many 4p Maps, its a bit sad that it takes away the spotlight from potentially awesome 5 Level Maps

...and Superouman: Silver Wall is not as good as Golden Wall.
So please don't bother doing a Bronze Wall.
Platinum Wall however is a map I'm really looking forward to see next TLMC.
Freeze_be
Profile Joined February 2017
Korea (South)14 Posts
Last Edited: 2021-06-21 20:17:24
June 21 2021 20:16 GMT
#118
My submission map

Bartigo Sanctuary - Standard
+ Show Spoiler +
[image loading]


Royal Garden - Macro
+ Show Spoiler +
[image loading]


Skyscraper - Freestyle
+ Show Spoiler +
[image loading]


Stigma - Rush
+ Show Spoiler +
[image loading]


GL everyone!
KillerSmile
Profile Joined November 2018
Germany86 Posts
Last Edited: 2021-06-22 04:26:02
June 21 2021 20:49 GMT
#119
My entries:

Containment (Standard) + Show Spoiler +
[image loading]
Playable size: 158x136


Data-C (Macro) + Show Spoiler +
[image loading]
Playable size: 148x124


Fountainhead (Macro) + Show Spoiler +
[image loading]
Playable size: 136x148


New Sun Temple (Freestyle) + Show Spoiler +
[image loading]
Playable size: 136x116 wall with 20 minerals per node


Tidehunter (Freestyle) + Show Spoiler +
[image loading]
Playable size: 148x148 wall with 20 minerals per node


Lots of really strong maps shown in this thread already, not just by the usual suspects, but newcomers as well!

Not a lot of groundbreaking 4 or 5-level entries. Restricting the use of extra levels to a category where it is not exactly conducive to making a layout that is more "out of the box" and freestyle should probably be reconsidered for the next time around(if there is a next time). Including extra terrain levels on multispawn maps is not exactly easy either.


Either way I'm very happy to be participating this time around and really grateful to TL and Shopify for spearheading the future of the competitive scene.

GLHF!
Mapmaker, author of Data-C, Solaris, Ley Lines, Torches and Reclamation LE
meRhNa
Profile Joined June 2021
2 Posts
Last Edited: 2021-06-22 00:30:52
June 22 2021 00:28 GMT
#120
I'm a first time mapmaker so I only finished two maps but here they are! I'm excited already for the next contest where hopefully I'll be able to max out my submissions. They are both published to the NA server under their names. Let me know what you think!

Foxglove Gardens (Rush, 4 Spawn) + Show Spoiler +
[image loading]


Cybros Archives (Standard) + Show Spoiler +
[image loading]
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