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On JuNe 07 2021 12:42 Edin wrote:Newbie Here. Trying to make a relatively standard map, namely Buried Sanctuary. Hope it will be good enough ![](/mirror/smilies/puh2.gif) (Still in progress) + Show Spoiler +
Adjust a Lots of details and Here’s the final version :D Buried Sanctuary Macro Playable 138x148 M2M distance: 45s MR2MR: 38s N2N: 33s
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Why are the dimensions odd numbers? Given that terrain and cliffs only have even resolution, that usually means that the map isn't quite symmetrical somewhere.
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On June 16 2021 12:05 ZigguratOfUr wrote: Why are the dimensions odd numbers? Given that terrain and cliffs only have even resolution, that usually means that the map isn't quite symmetrical somewhere.
Yeah you are right. Should have been more careful with these numbers. It should be 138x148. Thanks
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Hello, I'm kinda new at mapmaking, hope there will be more TLMC's in the future, because I got only 3 maps for this one. I have one more layout, but no time to do deco, so maybe another time.
The Scavenger - standard + Show Spoiler +
Ground Frost - macro + Show Spoiler +
Sanguinite - macro + Show Spoiler +
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These maps look good--quite standard but well made.
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Submitted. Overviews are below.
+ Show Spoiler [Overwhelming Odds, Standard, 120x154] + + Show Spoiler [Misophist, Rush, 144x128] + + Show Spoiler [Neo Rise And Fall, Macro, 166x166] + + Show Spoiler [Bulwark, Macro, 152x152] + + Show Spoiler [Neo Skyfall, Standard, 144x144] +
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On June 19 2021 05:33 volumin wrote:Hello, I'm kinda new at mapmaking, hope there will be more TLMC's in the future, because I got only 3 maps for this one. I have one more layout, but no time to do deco, so maybe another time. The Scavenger - standard + Show Spoiler +Ground Frost - macro + Show Spoiler +Sanguinite - macro + Show Spoiler +
I say submit the 4th layout anyway as long as all the stuff necessary for gameplay is there. Rudimentary decoration and textures will do and if it reaches finalist you have extra reason to finish it up.
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On June 19 2021 05:33 volumin wrote:Hello, I'm kinda new at mapmaking, hope there will be more TLMC's in the future, because I got only 3 maps for this one. I have one more layout, but no time to do deco, so maybe another time. The Scavenger - standard + Show Spoiler +Ground Frost - macro + Show Spoiler +Sanguinite - macro + Show Spoiler +
Super solid maps, I really dig the look that ground frost has going on.
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My entries:
Dynasty (Freestyle) + Show Spoiler +![[image loading]](https://i.imgur.com/B6B2ZLT.jpg) Playable size: 144x110 Ramp to ramp: 33s
Mystic's Mirage (Freestyle) + Show Spoiler +![[image loading]](https://i.imgur.com/UH94F2h.jpg) Playable size: 158x118 Ramp to ramp: 34s
Jacaranda (Standard)+ Show Spoiler +![[image loading]](https://i.imgur.com/NFq27P4.jpg) Playable size: 148x148 Ramp to ramp: 33s close spawn, 39s cross spawn
Electron (Macro) + Show Spoiler +![[image loading]](https://i.imgur.com/08yg3Bh.jpg) Playable size: 144x142 Ramp to ramp: 37s
Hardwire (Macro) + Show Spoiler +![[image loading]](https://i.imgur.com/5bKfVtH.jpg) Playable size: 130x150 Ramp to ramp: 36s
Good luck everyone!
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On June 19 2021 05:33 volumin wrote:Hello, I'm kinda new at mapmaking, hope there will be more TLMC's in the future, because I got only 3 maps for this one. I have one more layout, but no time to do deco, so maybe another time. The Scavenger - standard + Show Spoiler +Ground Frost - macro + Show Spoiler +Sanguinite - macro + Show Spoiler +
Bro I really like the way Ground Frost looks, that's a map where mech would probably be really effective, as would Lurkers.
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Because four spawn points was not enough, I went with eight.
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Possible spawns: far corners, close corners, opposite middles.
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My complete submission update:
[No Changes] Interceptor - Macro + Show Spoiler +
[Updated Maps] Festering Weir - Rush + Show Spoiler [Previous Version] + + Show Spoiler [New Version] + + Show Spoiler [Changelog] +-Rework of the bottom of the map, removing superfluous expansions, simultaneously giving the remaining pathway room to breathe and allowing the playable map bounds to be reduced. Various small changes were made to terrain and sight-blocker locations to accompany this change. -Playable bounds reduced from [142x144] to [142x126] -Unplayable skirt expanded to preclude any spectator issues. -General texture and doodad updates. Phantom Facilities - Standard + Show Spoiler [Previous Version] + + Show Spoiler [New Version] + + Show Spoiler [Changelog] +-Leading edge of main base extended such that the creep generated by a starting hatchery is no longer cut off by the short distance. -Debris leading into low-ground center expansion was moved and now blocks the opposite ramp. -Platform added between lowground 3rd and main base allowing for reaper scouting of main. -Xel'Naga Tower removed, with a hole in its place and sight blockers around the center. -Large line of sight blockers on the flanks split in half, with a high-ground pod added to break up the large space. -pathways immediately surrounding the center have received a rework, replacing the previously split-up pathways with a gold expansion now leading to the cooling tower. -Reconfigured corner expansion, reducing the size of the ramp, and getting rid of the semi-island expansion that was previously connected to it. Now a small low-ground path is hidden behind sight blockers which is connected to its side. -Unplayable skirt expanded to preclude any spectator issues. -General texture and doodad updates.
[Added Maps] Mayfly - Standard + Show Spoiler + Titan Cosmic - Macro + Show Spoiler +
[Removed Maps] Neutrino Square - Freestyle + Show Spoiler + Collapsed Glacier - Macro + Show Spoiler +
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Updated one more map: Korhal Plantation + Show Spoiler +![[image loading]](https://i.imgur.com/AL7VFj7.jpg) Category: Macro Dimensions: 156x144 R2R: 38s
Already getting nervous lol. Good luck and have fun guys!
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My submissions, all maps are uploaded under the name <anarchay> followed by the map name (on US and EU)!
Bear's Den: 200x100, Macro
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Chaos Frontier: 136x136, Standard I made a pretty sick nightmarish/celestial decoration at the edges of the map with creeping darkness, doesn't show up in my map image but it looks great.
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Fondness: 134x134, Standard
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Good luck to all.
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Nice to see so many submissions. There are some beautiful maps. Also nice to see a few newcomers to contribute content to a "daed gaem" ![](/mirror/smilies/headshakesmile-fast.gif) Many thanks to everyone involved.
As much as it is fun to see so many 4p Maps, its a bit sad that it takes away the spotlight from potentially awesome 5 Level Maps
...and Superouman: Silver Wall is not as good as Golden Wall. So please don't bother doing a Bronze Wall. Platinum Wall however is a map I'm really looking forward to see next TLMC.
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My entries:
Containment (Standard) + Show Spoiler +![[image loading]](https://i.imgur.com/j0hHRnH.jpeg) Playable size: 158x136
Data-C (Macro) + Show Spoiler +![[image loading]](https://i.imgur.com/jXJpfVc.jpeg) Playable size: 148x124
Fountainhead (Macro) + Show Spoiler +![[image loading]](https://i.imgur.com/KIopWdH.jpeg) Playable size: 136x148
New Sun Temple (Freestyle) + Show Spoiler +![[image loading]](https://i.imgur.com/lNyDXvV.jpeg) Playable size: 136x116 wall with 20 minerals per node
Tidehunter (Freestyle) + Show Spoiler +![[image loading]](https://i.imgur.com/Dc47fvp.jpeg) Playable size: 148x148 wall with 20 minerals per node
Lots of really strong maps shown in this thread already, not just by the usual suspects, but newcomers as well!
Not a lot of groundbreaking 4 or 5-level entries. Restricting the use of extra levels to a category where it is not exactly conducive to making a layout that is more "out of the box" and freestyle should probably be reconsidered for the next time around(if there is a next time). Including extra terrain levels on multispawn maps is not exactly easy either.
Either way I'm very happy to be participating this time around and really grateful to TL and Shopify for spearheading the future of the competitive scene.
GLHF!
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I'm a first time mapmaker so I only finished two maps but here they are! I'm excited already for the next contest where hopefully I'll be able to max out my submissions. They are both published to the NA server under their names. Let me know what you think!
Foxglove Gardens (Rush, 4 Spawn) + Show Spoiler +
Cybros Archives (Standard) + Show Spoiler +
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