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Team Liquid Map Contest #15 - Page 4

Forum Index > SC2 General
157 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 Next All
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 31 2021 00:47 GMT
#61
Does opening the map pool up to 3-4-+ player maps mean we could see 2 linear thirds becoming a thing again? Seems to be a staple of BW with Fighting Spirit, La Mancha, etc. but not sure if there's a need in LotV specifically to have a third be in front of your main

Either way more start positions + more weird shit allowed in the requirements = 10/10 map contest
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
jpg06051992
Profile Joined July 2015
United States580 Posts
May 31 2021 00:59 GMT
#62
On May 31 2021 09:47 [UoN]Sentinel wrote:
Does opening the map pool up to 3-4-+ player maps mean we could see 2 linear thirds becoming a thing again? Seems to be a staple of BW with Fighting Spirit, La Mancha, etc. but not sure if there's a need in LotV specifically to have a third be in front of your main

Either way more start positions + more weird shit allowed in the requirements = 10/10 map contest


Agree, I don't mind the increase in start positions at all. I think it was limited to 2 at an era in SC2 that is way bygone so it's pretty much outlived it's usefulness.
"SO MANY BANELINGS!"
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2021-05-31 05:11:16
May 31 2021 05:10 GMT
#63
On May 31 2021 09:59 jpg06051992 wrote:
Show nested quote +
On May 31 2021 09:47 [UoN]Sentinel wrote:
Does opening the map pool up to 3-4-+ player maps mean we could see 2 linear thirds becoming a thing again? Seems to be a staple of BW with Fighting Spirit, La Mancha, etc. but not sure if there's a need in LotV specifically to have a third be in front of your main

Either way more start positions + more weird shit allowed in the requirements = 10/10 map contest


Agree, I don't mind the increase in start positions at all. I think it was limited to 2 at an era in SC2 that is way bygone so it's pretty much outlived it's usefulness.


I don't think the reasons behind 2p maps becoming the standard have changed (12 worker start worsening scouting RNG, rotational asymmetries and so on); what's changed is who's making the decisions. Most pros absolutely despise multi-spawn maps (though some of them like two-in-one maps like Foxtrot) which is why they mostly kept them out the game. However tournament organizers like GSL and now ESL are more fond of them it seems which is why they're coming back.

Personally I'm not generally a big multi-spawn map fan, but I do think that having ESL have more sway on the map pool means overall more exciting map pools. The biggest reason why BW map pools are so crazy is that the tournament organizers do whatever they want, and they have an incentive to make things exciting (whereas players have an incentive to keep things stable).
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 31 2021 06:08 GMT
#64
On May 31 2021 14:10 ZigguratOfUr wrote:
Show nested quote +
On May 31 2021 09:59 jpg06051992 wrote:
On May 31 2021 09:47 [UoN]Sentinel wrote:
Does opening the map pool up to 3-4-+ player maps mean we could see 2 linear thirds becoming a thing again? Seems to be a staple of BW with Fighting Spirit, La Mancha, etc. but not sure if there's a need in LotV specifically to have a third be in front of your main

Either way more start positions + more weird shit allowed in the requirements = 10/10 map contest


Agree, I don't mind the increase in start positions at all. I think it was limited to 2 at an era in SC2 that is way bygone so it's pretty much outlived it's usefulness.


I don't think the reasons behind 2p maps becoming the standard have changed (12 worker start worsening scouting RNG, rotational asymmetries and so on); what's changed is who's making the decisions. Most pros absolutely despise multi-spawn maps (though some of them like two-in-one maps like Foxtrot) which is why they mostly kept them out the game. However tournament organizers like GSL and now ESL are more fond of them it seems which is why they're coming back.

Personally I'm not generally a big multi-spawn map fan, but I do think that having ESL have more sway on the map pool means overall more exciting map pools. The biggest reason why BW map pools are so crazy is that the tournament organizers do whatever they want, and they have an incentive to make things exciting (whereas players have an incentive to keep things stable).

I wait with bated breath for the SC2 version of Inner Coven
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
May 31 2021 06:39 GMT
#65
On May 31 2021 00:49 ZigguratOfUr wrote:
Show nested quote +
On May 30 2021 21:17 BaneRiders wrote:
This looks so great, congrats to all submitters so far!

Kind of related, does anyone know if we'll get new maps for 2v2, 3v3 and 4v4 anytime soon?


There's an entire contest worth of 2v2/3v3/4v4 maps that Blizzard hasn't used at all yet (https://tl.net/forum/starcraft-2/561302-tlnet-team-map-contest-3-voting) and Blizzard actually uploaded LE versions for some of them, but no idea if or when Blizz'll rotate them in.


Oh cool, I wasn't aware. And yeah, let's hope someone wakes up and start making use of the maps.
Earth, Water, Air and Protoss!
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
May 31 2021 21:01 GMT
#66
I hope one day we see the lava raising maps. I know they aren't allowed in this contest, but I hope one day we see a contest where you can include those types of maps, or with other weather effects.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Legan
Profile Joined June 2017
Finland426 Posts
May 31 2021 21:12 GMT
#67
On June 01 2021 06:01 [Phantom] wrote:
I hope one day we see the lava raising maps. I know they aren't allowed in this contest, but I hope one day we see a contest where you can include those types of maps, or with other weather effects.


You should check out Mappers Delight. It has alll kind of weird maps.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2021-05-31 22:28:55
May 31 2021 22:26 GMT
#68
On May 31 2021 09:47 [UoN]Sentinel wrote:
Does opening the map pool up to 3-4-+ player maps mean we could see 2 linear thirds becoming a thing again? Seems to be a staple of BW with Fighting Spirit, La Mancha, etc. but not sure if there's a need in LotV specifically to have a third be in front of your main

Either way more start positions + more weird shit allowed in the requirements = 10/10 map contest

The only reason sc2 maps tend to have one of the thirds in front of the main instead of along the edge of the map is so that it's close enough to the nat for players to comfortably take. Occasionally there are maps where that third is close to the edge, but in order to make it close enough, the whole natural area has to be rotated so that the other third is now the forward positioned one, like on (Wiki)Nightshade, or the alternate 3rd is removed entirely, like on (Wiki)Ephemeron.
vibeo gane,
vyzion
Profile Joined August 2016
308 Posts
May 31 2021 23:59 GMT
#69
Omg the submissions so far are incredible!!
ZugzwangSC
Profile Joined October 2019
87 Posts
June 01 2021 11:48 GMT
#70
Really looking forward to seeing what comes out of the new category. Thank you Team Liquid and thank you Shopify!
www.youtube.com/c/zugzwangstarcraft
Marras
Profile Joined June 2018
Finland63 Posts
June 01 2021 16:31 GMT
#71
Hello, here's mine:

Standard

Starchild + Show Spoiler +
[image loading]
132x132

Main to main 40s
ramp to ramp 32s
nat to nat 31s


Sleepwalker + Show Spoiler +
[image loading]
140x116

Main to main 42s
ramp to ramp 35s
nat to nat 31s



Macro

Atlantean Rift + Show Spoiler +
[image loading]
154x136

Main to main 47s
ramp to ramp 40s
nat to nat 35s


Winter Madness + Show Spoiler +
[image loading]
136x136

Main to main 45s
ramp to ramp 36s
nat to nat 32s



Rush

Iliad + Show Spoiler +
[image loading]
124x120

Main to main 37s
ramp to ramp 32s
nat to nat 30s



All are published on EU, NA and KR servers
1v1 ladder maps: Romanticide, Lightshade, Deathaura, Ever Dream, Nightshade, Disco Bloodbath & Winter's Gate
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
June 01 2021 17:24 GMT
#72
On June 02 2021 01:31 Marras wrote:
Hello, here's mine:

Standard

Starchild + Show Spoiler +
[image loading]
132x132

Main to main 40s
ramp to ramp 32s
nat to nat 31s


Sleepwalker + Show Spoiler +
[image loading]
140x116

Main to main 42s
ramp to ramp 35s
nat to nat 31s



Macro

Atlantean Rift + Show Spoiler +
[image loading]
154x136

Main to main 47s
ramp to ramp 40s
nat to nat 35s


Winter Madness + Show Spoiler +
[image loading]
136x136

Main to main 45s
ramp to ramp 36s
nat to nat 32s



Rush

Iliad + Show Spoiler +
[image loading]
124x120

Main to main 37s
ramp to ramp 32s
nat to nat 30s



All are published on EU, NA and KR servers

+1 for Wintersun names
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 03 2021 04:02 GMT
#73
My submissions:

Collapsed Glacier - Macro
+ Show Spoiler +
[image loading]


Festering Weir - Rush
+ Show Spoiler +
[image loading]


Interceptor - Macro
+ Show Spoiler +
[image loading]


Neutrino Square - Freestyle
+ Show Spoiler +
[image loading]


Phantom Facilities - Standard
+ Show Spoiler +
[image loading]


GLGL
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
KillerSmile
Profile Joined November 2018
Germany87 Posts
June 03 2021 06:58 GMT
#74
On June 03 2021 13:02 NewSunshine wrote:
My submissions:

Collapsed Glacier - Macro
+ Show Spoiler +
[image loading]


Festering Weir - Rush
+ Show Spoiler +
[image loading]


Interceptor - Macro
+ Show Spoiler +
[image loading]


Neutrino Square - Freestyle
+ Show Spoiler +
[image loading]


Phantom Facilities - Standard
+ Show Spoiler +
[image loading]


GLGL


No Mayfly or Titan Cosmic? I thought for sure you'd submit those when this time around 4p maps get the spotlight.
Mapmaker, author of Data-C, Solaris, Ley Lines, Torches and Reclamation LE
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 03 2021 14:12 GMT
#75
I really thought about both of them. Only having 5 maps kinda stunk when I spent the last year making a bunch of new maps. I guess I still have time to reconsider if I wanted. I'll have to sit on it. I really liked both.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
depressed1
Profile Blog Joined May 2021
51 Posts
Last Edited: 2021-06-03 15:36:49
June 03 2021 15:36 GMT
#76
I updated my maps. Big exp. Thx to all.

Black Heart. Freestyle.
+ Show Spoiler +
[image loading]

Pain Remains. Macro.
+ Show Spoiler +
[image loading]

Bummerland. Standart.
+ Show Spoiler +
[image loading]

Oasis. Freestyle.
+ Show Spoiler +
[image loading]

Clavius Station. Rush.
+ Show Spoiler +
[image loading]
depressed_marauder (yt: DepressingStarcraft) done and gone.
Edin
Profile Joined June 2021
China13 Posts
Last Edited: 2021-06-16 01:49:11
June 07 2021 03:42 GMT
#77
Newbie here. Trying to make a relatively standard map, namely Buried Sanctuary. Hope it will be good enough (Still in progress)+ Show Spoiler +
[image loading]

ByDa
Profile Joined January 2021
Germany5 Posts
June 07 2021 09:55 GMT
#78
I just want to voice my appreciation for all the mapmakers. I come to this thread everyday to see new submissions and the discussion. I am very very happy about this new wave of remade and completely new maps for sc2. Thank you so much for making these and to Shopify and ESL for providing funding and the framework for this new and stronger TLMC <3
mounteast0
Profile Joined January 2020
59 Posts
June 08 2021 07:28 GMT
#79
On June 04 2021 00:36 depressed1 wrote:
I updated my maps. Big exp. Thx to all.

Black Heart. Freestyle.
+ Show Spoiler +
[image loading]

Pain Remains. Macro.
+ Show Spoiler +
[image loading]

Bummerland. Standart.
+ Show Spoiler +
[image loading]

Oasis. Freestyle.
+ Show Spoiler +
[image loading]

Clavius Station. Rush.
+ Show Spoiler +
[image loading]



Out of all the maps, I like black heart most.
While the size and shape of the main seems unusual, it is probably ok considering a freestyle map. Although might need to check if there is problem with blink stalker strat. One of the gas in the starting position look a bit off, but that may be just because my bad eyesight.

The lower ground natural seems reasonably easy to take as well as in base natural. The open area seems to have a lot of paths and choke point, that might be the feature you are going for.

However, for all the other maps, it seems that you have a different understanding about standard and macro with the rest of the community. For a few of the maps, there is no reasonable way to wall off the natural, or the main ramp will be outside of the wall off if we are talking about "standard" wall off.

Also, the freestyle maps look more like macro map than your macro maps, even though the freestyle map have non-standard features. I think most people would consider taking third in your macro maps would be very difficult.

For the map pain remain, it looks like you put a overlord pillar on the edge of the main. I hope I have mistaken, if that is indeed a overlord pillar, it will be very unusual for any map, and probably not ideal for non- freestyle map.

For the map Clavius Station, the image seems strange, may be some problem with image upload?
mounteast0
Profile Joined January 2020
59 Posts
June 08 2021 07:36 GMT
#80
On June 07 2021 12:42 Edin wrote:
Newbie here. Trying to make a relatively standard map, namely Buried Sanctuary. Hope it will be good enough (Still in progress)[image loading]


new map maker, yay...

It look nice. Just 1 question, is the top right main have 2 ramps out? The bottom one does not seems to have another ramp at the far side, but the top right main certain do seems to have another opening to the lower ground in front of the base.
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