• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:55
CET 11:55
KST 19:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win
Tourneys
StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
Let's talk about Metropolis [ASL20] Ask the mapmakers — Drop your questions BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Foreign Brood War
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Path of Exile ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread YouTube Thread US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1215 users

Ping is the deciding factor in ZvT?

Forum Index > SC2 General
Post a Reply
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
February 27 2021 20:01 GMT
#1
Seems so far in recent cross-server tournaments, Korean Terrans beat Korean Zergs, European Terran (i.e. Clem) beat European Zergs, but European Zergs beat Korean Terrans, and Korean Zergs beat European Terran.

So seems ping is the deciding factor in top-level ZvT? I.e., more ping favors Zergs?
My life for Tarsonis.
WombaT
Profile Blog Joined May 2010
Northern Ireland26210 Posts
February 27 2021 20:45 GMT
#2
I’d be interested to see some numbers on this. My instinct would be that the optimal or ‘best’ way to play Terran is more impacted by higher ping than Zerg’s equivalent. I imagine it also impacts players who tend to get a lot of mileage out of crazy feats of control more than those who are merely solid, a Byun, Clem or a Maru lose a little more than others for example, but on the other hand Maru has adapted to be very strong in more turtling styles. Maybe through injury, maybe influenced by ping or maybe he just thinks it’s the best way to play.

I think the cross server era is unfortunate that less micro-intensive mech styles are almost non-existent in the current meta too.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
stilt
Profile Joined October 2012
France2754 Posts
Last Edited: 2021-02-27 20:53:49
February 27 2021 20:52 GMT
#3
Serral and Reynor lost quite a few zvt against korean lately (especially Reynor) which invalidates your point.
Furthermore, the low hp mele units like bane/zergling are problematics with latency as you can lose a bunch very easely for nothing => miss rally point, pulling back a run by or an engagement are more costly + widow mines force the players to split really fast.
So no, it affects both, I guess it depends of how goes the game game but coming up with this excuse is pretty low.
JJH777
Profile Joined January 2011
United States4415 Posts
February 27 2021 21:03 GMT
#4
Yes, Terran is obviously more affected by ping than Zerg. Though widow mine styles help a bit since Zergs definitely have a harder time with them on ping. Terran can't play widow mine styles every game though and basically every fight for Terran is going to be effected by ping.
AaBbCc
Profile Joined February 2016
New Zealand110 Posts
February 27 2021 21:45 GMT
#5
Sorry took a long time to write my own post on this topic and hence didnt see this one. We're essentially talking about the same thing so mods feel free to delete my one but here was my post

For any non-mirror match-up; does cross server latency have any significant effect(s) or give any sort of micro edge (or other advantage) to one race or another?

Or.. does the better player just always win on the day? I think given the punishing effects of slow reactions in certain situations and engagements in SC2 makes it worth thinking about?

I think it would be interesting to see the data on this, especially with some kind of performance / aligulac ranking weighted adjustments (and large datasets). The online data would likely drown out the relatively small number of offline tournaments but perhaps if non-cross server online data points + offline were compared vs. the rest some stats genius could have a crack at it.

There's also many potential confounders; such as tournament structure (GSL style vs. weekender, round robin vs. BoX single vs. double elimination etc.); relative player performance in the booth/on stage vs. at home; and relative latency for each player given their location to the server, internet speed; the effect of longer/late game matches vs. short games; etc.

My basic assumptions in thinking about this would be that:
1) Micro potential / mechanical requirements are not equal between races
2) Mechanical reactions and micro are adversely affected by increasing latency
3) The relative effect(s) of a more or less equivalent ping increase for two players on different servers, are not always the same across every asymmetric match-up based on 1) and 2)

I'm sure most often player skill + performance on any given day >> than any of this but I for one would be curious to see if this could potentially make a difference as a kind of relative effect as a purely academic / statistical exercise.



Bias and intent disclosure: I'm a (shitty) terran and even shittier protoss player and also huge Maru fan. My hypothesis, which I acknowledge is likely a result of my personal bias is that the differences considered above would be greater for ZvT than PvT. For the record, I'm not pushing balance or the mechanical demands for one race are different from another, just that the effect of lag on certain mechanics (splitting/micro stuff mostly) disproportionately affect the various non-mirror matches.


TLDR: Other things being even; does asymmetric race design become more asymmetric when both players face a similar amount of cross server lag?
Life is a meaningless interruption to an otherwise peaceful non-existence.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
February 27 2021 22:08 GMT
#6
Hard to be sure but my gut tells me yes.

Zerg is the a+click race. Their micro is very basic to compensate for their macro being hard. Terran units are middle of the road, but trough positioning and micro you can outplay your opponent. With more ping it's harder to micro, and because the race is more reliant on it to make the most out of it's units, it would make sense they are the most affected.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
WombaT
Profile Blog Joined May 2010
Northern Ireland26210 Posts
February 27 2021 22:14 GMT
#7
On February 28 2021 06:45 AaBbCc wrote:
Sorry took a long time to write my own post on this topic and hence didnt see this one. We're essentially talking about the same thing so mods feel free to delete my one but here was my post

For any non-mirror match-up; does cross server latency have any significant effect(s) or give any sort of micro edge (or other advantage) to one race or another?

Or.. does the better player just always win on the day? I think given the punishing effects of slow reactions in certain situations and engagements in SC2 makes it worth thinking about?

I think it would be interesting to see the data on this, especially with some kind of performance / aligulac ranking weighted adjustments (and large datasets). The online data would likely drown out the relatively small number of offline tournaments but perhaps if non-cross server online data points + offline were compared vs. the rest some stats genius could have a crack at it.

There's also many potential confounders; such as tournament structure (GSL style vs. weekender, round robin vs. BoX single vs. double elimination etc.); relative player performance in the booth/on stage vs. at home; and relative latency for each player given their location to the server, internet speed; the effect of longer/late game matches vs. short games; etc.

My basic assumptions in thinking about this would be that:
1) Micro potential / mechanical requirements are not equal between races
2) Mechanical reactions and micro are adversely affected by increasing latency
3) The relative effect(s) of a more or less equivalent ping increase for two players on different servers, are not always the same across every asymmetric match-up based on 1) and 2)

I'm sure most often player skill + performance on any given day >> than any of this but I for one would be curious to see if this could potentially make a difference as a kind of relative effect as a purely academic / statistical exercise.



Bias and intent disclosure: I'm a (shitty) terran and even shittier protoss player and also huge Maru fan. My hypothesis, which I acknowledge is likely a result of my personal bias is that the differences considered above would be greater for ZvT than PvT. For the record, I'm not pushing balance or the mechanical demands for one race are different from another, just that the effect of lag on certain mechanics (splitting/micro stuff mostly) disproportionately affect the various non-mirror matches.


TLDR: Other things being even; does asymmetric race design become more asymmetric when both players face a similar amount of cross server lag?

Yeah it would be fascinating if we could crunch all these kind of numbers around some kind of sensible framework.

It’ll also affect individual scenarios as well as overall game flow.

For example in a back and forth TvZ like say, we saw with Clem vs Serral where it’s constant engagements, I imagine the ping advantage from Terran not quite being able to split and micro at their best every engage incrementally builds up and favours the Zerg when it’s a matchup of trading.

On the other hand the singular (or multiple) moments in a match where a Zerg has to deal with a drilling claws mine drop and if they botch it can suffer a ton of damage, the ping definitely favours Terran in that scenario.

Hell we even have other intangibles like players familiarity with playing cross server coming in.

I’m not sure we can necessarily draw any conclusive finding other than playing on low ping > high ping for a competitive game at the highest level.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Athenau
Profile Joined March 2015
570 Posts
Last Edited: 2021-02-27 22:42:48
February 27 2021 22:42 GMT
#8
In TvZ Terran is the aggressor strategically, but the defender tactically. Zerg has the fastest units and the most map vision, but they have less range and a more cost-inefficient army, so their win condition in head-on engagements is to collapse on the Terran army and crush it. It's incumbent on the Terran to micro appropriately when that happens, which is more punishing in a high-ping environment, since ping adversely affects anything reactive. Zerg units have less micro potential in any case, and the delicate micro they do (mine defusal, spell-casting) is generally proactive rather than reactive.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2021-02-27 23:12:10
February 27 2021 23:05 GMT
#9
On February 28 2021 05:01 CMS_Flash wrote:
Seems so far in recent cross-server tournaments, Korean Terrans beat Korean Zergs, European Terran (i.e. Clem) beat European Zergs, but European Zergs beat Korean Terrans, and Korean Zergs beat European Terran.

So seems ping is the deciding factor in top-level ZvT? I.e., more ping favors Zergs?


[citation needed] on all the statistics.

Peoples' feelings and gut instinct are worth jack shit without some numbers. And all the rationalizing about this unproven statistic is equally worthless until the premise is shown.

My feeling is that the Korean terrans have done a fair bit of losing to Rogue, Dark, Solar and even Armani in these international events. Is that true? Who knows--you have to get some stats first before spitballing explanations.

Actually I'm pretty sure this is bullshit given that the one European terran Clem has (in TvZ at least) done more losing to Europeans than Koreans.
MinixTheNerd
Profile Joined July 2019
200 Posts
February 28 2021 01:43 GMT
#10
tvz is definitely more affected by ping for sure. But unfortunately there is nothing much we can do about it right now. Also fyi I do agree the ping hurts terran more than the zerg.
parksonsc
Profile Joined May 2019
175 Posts
February 28 2021 03:20 GMT
#11
On February 28 2021 05:52 stilt wrote:
Serral and Reynor lost quite a few zvt against korean lately (especially Reynor) which invalidates your point.
Furthermore, the low hp mele units like bane/zergling are problematics with latency as you can lose a bunch very easely for nothing => miss rally point, pulling back a run by or an engagement are more costly + widow mines force the players to split really fast.
So no, it affects both, I guess it depends of how goes the game game but coming up with this excuse is pretty low.

You play Zerg, i guess?
stilt
Profile Joined October 2012
France2754 Posts
Last Edited: 2021-02-28 05:50:45
February 28 2021 05:37 GMT
#12
On February 28 2021 12:20 parksonsc wrote:
Show nested quote +
On February 28 2021 05:52 stilt wrote:
Serral and Reynor lost quite a few zvt against korean lately (especially Reynor) which invalidates your point.
Furthermore, the low hp mele units like bane/zergling are problematics with latency as you can lose a bunch very easely for nothing => miss rally point, pulling back a run by or an engagement are more costly + widow mines force the players to split really fast.
So no, it affects both, I guess it depends of how goes the game game but coming up with this excuse is pretty low.

You play Zerg, i guess?


And by being so entitled that you don't bring counter argument other than ad hominem attack I will guess you're a salty terran fanboy ?
Please log in or register to reply.
Live Events Refresh
Next event in 6h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 277
RotterdaM 115
BRAT_OK 51
StarCraft: Brood War
GuemChi 1589
Horang2 1488
Sharp 695
actioN 551
Soma 422
Hyuk 356
Light 212
Rush 178
Last 152
Pusan 118
[ Show more ]
PianO 77
910 64
ZerO 62
JYJ 50
ToSsGirL 49
sorry 45
NaDa 28
Hyun 23
soO 21
Sacsri 20
ajuk12(nOOB) 12
Noble 11
SilentControl 7
Dota 2
XcaliburYe145
League of Legends
JimRising 405
Counter-Strike
olofmeister1372
Other Games
summit1g9285
singsing1660
Happy354
crisheroes252
Fuzer 247
Hui .62
ZerO(Twitch)2
Organizations
Other Games
gamesdonequick537
StarCraft: Brood War
lovetv 4
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 56
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota257
League of Legends
• Jankos1874
• HappyZerGling100
Upcoming Events
StarCraft2.fi
6h 6m
Tenacious Turtle Tussle
13h 6m
The PondCast
23h 6m
WardiTV 2025
1d 1h
StarCraft2.fi
1d 6h
WardiTV 2025
2 days
StarCraft2.fi
2 days
RSL Revival
2 days
IPSL
3 days
Sziky vs JDConan
RSL Revival
3 days
Classic vs TBD
herO vs Zoun
[ Show More ]
WardiTV 2025
4 days
IPSL
4 days
Tarson vs DragOn
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.