• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:26
CEST 07:26
KST 14:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers14Maestros of the Game 2 announced82026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion Pros React To: ASL S21, Ro.16 Group C BGH Auto Balance -> http://bghmmr.eu/ [TOOL] Starcraft Chat Translator Data needed
Tourneys
[ASL21] Ro16 Group C [ASL21] Ro16 Group D [Megathread] Daily Proleagues [ASL21] Ro16 Group B
Strategy
What's the deal with APM & what's its true value Simple Questions, Simple Answers Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Diablo IV Nintendo Switch Thread Dawn of War IV Starcraft Tabletop Miniature Game General RTS Discussion Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2076 users

New Terran Units shown from Swedish mag scans? - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 10 11 12 Next All
DSF
Profile Joined July 2007
United States7 Posts
Last Edited: 2007-07-17 08:51:07
July 17 2007 08:38 GMT
#81
KARUNE CONFIRMS:

Just to confirm, these units revealed are official units that are being tested and played with in the current version of StarCraft II. Feel free to speculate, but always know that there is more information about all of these units, that'll be released over the coming months.

In the words of Dustin, "Nothing you see here is FINAL."

Enjoy

http://www.battle.net/forums/thread.aspx?fn=sc-general&t=209320&p=5





(EDIT: We can safely assume Zerg will be the last race to have info released)
quasi -QS-
Profile Joined December 2006
United States109 Posts
July 17 2007 08:39 GMT
#82
Theres almost zero information on these units yet you guys are already calling foul.

I don't agree with everything I've seen in SC2, but whining about stuff we hardly know anything about is ridiculous.

Also, Metzen is a horrible artist who clearly doesn't understand anything about structure, or perspective. I don't get how any of you think Metzen's artwork is better than what we have seen in SC2 so far. You guys are incredibly blinded with nostalgia.

Seeing how DoW is based in the Warhammer40k universe, and Starcraft already has several stolen ideas from WH40k, it doesn't seem that crazy.
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
July 17 2007 08:43 GMT
#83
On July 17 2007 16:26 Frits wrote:
This seems so uninspirational and un-blizzard like, thor straight rip from dreadnaughts from dow and the sensor dome from tiberian sun.


You mean like Zerglings? And Marines? And almost everything from brood war? Blizzard didnt create most of those units. Just like Tolkkien didnt invent Elves. That doesnt mean they can do an amazing job with that.
Moderator<:3-/-<
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
July 17 2007 08:45 GMT
#84
I would wait for at least the blizzcon alpha testing to say anything about the game. When guys who go to blizzcon and play starcraft average level play it and give us more idea, it would be a good time to say something. But for now all i hear are incoherent whines, unfounded criticism, etc.
Moderator<:3-/-<
Liquid`Drone
Profile Joined September 2002
Norway28786 Posts
Last Edited: 2007-07-17 09:01:28
July 17 2007 09:00 GMT
#85
im not sure whether this is true or not/whether they make the game, but I think I'd drop random for terran if it were, and viking fighters / thor would be my new queens

valkyries got their name from norse mythology so wouldnt be surprised if a sc2 unit did too.
Moderator
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 17 2007 09:01 GMT
#86
http://www.battle.net/images/broodwar/pix/wall/zeraprev.jpg
http://www.battle.net/images/broodwar/pix/wall/xmasprev.jpg

Just wanted to remind blizzard what a dark templar looks like. That's some ghetto-ass weapon he's holding in the magazine scans =[
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
Last Edited: 2007-07-17 09:09:54
July 17 2007 09:07 GMT
#87
Yeah, the DT and ghost do not look like the concept art and pictures for the original SC stuff we were showed (Even SC:Ghost, you'd think they would have a model similar to the ones here). I kind of nervous about these new units now, they look too bulky and, i guess, apocalyptic style (Warhammer kind of for the thor and viking, too). Of course, this is all from an aesthetic view, we still don't know too much about anything else. Pray to god the thor isn't a super-unit too, despite the fact they said only the protoss will have a "super-unit" concept.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2007-07-17 09:23:59
July 17 2007 09:12 GMT
#88
On July 17 2007 17:18 InRaged wrote:
Show nested quote +
On July 17 2007 13:09 sushiman wrote:
I do hope that's not the new design of the dark templar, it looks like some creep from WC3 combined with a wow raidset. ;P
Sensor dome would be extremely imba if its effect was permanent, so hopefully not. And first thing that came into my mind when I saw that Thor thingy was 'Krogoth' (anyone that's played TA will know what I mean ).

If you played TA you shouldn't be offensive to Sensor dome at all. There was exactly same building.
Sensor dome makes Terran more distinct from other two. It's as imba as protoss ability to teleport their units.
And if sensor dome is total replacement to comsat, then Terran rather suffers that gains.

Uh if the sensor dome works like it sounds it does, ie constantly revealing unit movement all over the map (the first time I read it I thought this was what it did, maybe I'm wrong and it's just a weaker scanner) it's the worst addition to the game I've ever heard of.

It would remove
- Surprise attacks
- Hidden expansions

COMPLETELY.

The TA radars worked in TA I guess, but would suck for SC.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ManWithCheese
Profile Joined July 2007
Canada246 Posts
Last Edited: 2007-07-17 09:17:08
July 17 2007 09:16 GMT
#89
For those who of you complain about how the ghost looks heres a pic of it in-game: http://media.pc.ign.com/media/850/850126/img_4704596.html See that unit behind the bunkers? Thats a ghost.

The DT and HT also don't look to bad in-game either: http://media.pc.ign.com/media/850/850126/img_4704598.html http://media.pc.ign.com/media/850/850126/img_4704601.html

You can't judge properly how units look by those crappy shots in the magazine.
tripleoptiks
Profile Joined May 2007
United States30 Posts
July 17 2007 09:17 GMT
#90
i wonder if the planetary fortress can lift and use it like a offensive unit, from the sound of it, it would make one hell of an air meat shield.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 17 2007 09:21 GMT
#91
Triple, that's actually a reallllllllllly sweet thought :L

Masses of terran CCs laying waste to the enemy hahaha

I hope there'll be a patch where that's the most used terran strategy, like the Night Elf mass building rushes of old hahahaha, I take back any bad comments about it, this is gonna rock ;D
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
gravity
Profile Joined March 2004
Australia2094 Posts
July 17 2007 09:49 GMT
#92
This Terran stuff all looks pretty cool to me. The sensor dome will probably work like radar in TA, which I like because that was one of the more interesting parts of TA. They'll have to be careful with balance though.
Liquid`Drone
Profile Joined September 2002
Norway28786 Posts
July 17 2007 09:52 GMT
#93
oh jesus those manwithcheese pics worry me way, way more

apparently the phrase tone it down doesn't exist on this planet
Moderator
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
July 17 2007 10:06 GMT
#94
starcraft 2 = spiderman 3
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Frits
Profile Joined March 2003
11782 Posts
Last Edited: 2007-07-17 10:09:42
July 17 2007 10:09 GMT
#95
On July 17 2007 17:43 IntoTheWow wrote:
Show nested quote +
On July 17 2007 16:26 Frits wrote:
This seems so uninspirational and un-blizzard like, thor straight rip from dreadnaughts from dow and the sensor dome from tiberian sun.


You mean like Zerglings? And Marines? And almost everything from brood war? Blizzard didnt create most of those units. Just like Tolkkien didnt invent Elves. That doesnt mean they can do an amazing job with that.


Yeah you're right, still some of the stuff just didn't seem too awesome to me on first glance that's all. The idea of melee vehicles isn't too bad except for the description which leads me to believe it'll have too much hp. (Even though it's just alpha.) The graphics of the vehicle looked sweet though. Hope it's featured in some badass cinematics. Some of the naming is also pretty cool so far, I really like mythical stuff like Thor and such instead of generic crap. (like soul hunter imo =[)

It'd be so much easier to judge though when seeing their hp, and see them going at it ingame, now it's just guessing. Pretty weird that they show them in weirdass magazines before releasing the damn things on the official site.

Some of the concepts are pretty nice, the supply depot thingey seems pretty useless to me though. And the sensor array.. well I guess it could work as long as it has a pretty small radius or something, (Something like a turret radius x2 or 2.5)

Anyways I'm still positive as hell about it. :p
InRaged
Profile Joined February 2007
1047 Posts
July 17 2007 10:22 GMT
#96
On July 17 2007 18:12 FrozenArbiter wrote:
Show nested quote +
On July 17 2007 17:18 InRaged wrote:
On July 17 2007 13:09 sushiman wrote:
I do hope that's not the new design of the dark templar, it looks like some creep from WC3 combined with a wow raidset. ;P
Sensor dome would be extremely imba if its effect was permanent, so hopefully not. And first thing that came into my mind when I saw that Thor thingy was 'Krogoth' (anyone that's played TA will know what I mean ).

If you played TA you shouldn't be offensive to Sensor dome at all. There was exactly same building.
Sensor dome makes Terran more distinct from other two. It's as imba as protoss ability to teleport their units.
And if sensor dome is total replacement to comsat, then Terran rather suffers that gains.

Uh if the sensor dome works like it sounds it does, ie constantly revealing unit movement all over the map (the first time I read it I thought this was what it did, maybe I'm wrong and it's just a weaker scanner) it's the worst addition to the game I've ever heard of.

It would remove
- Surprise attacks
- Hidden expansions

COMPLETELY.

The TA radars worked in TA I guess, but would suck for SC.

It worked in TA and will work in SC (if it's same building) cause all what player gains is dots on minimap. It won't remove surprise attacks - player still should check what unit type is under the dot. How will be terran confused when he'll see 2 floods of dots following in completely different directions? And he should guess which of them is flood of zerglings and which of ultralisks. Nydus worms and Phase Prisms just created to surprise.

Also don't forget that today's terran is differs from sc2 terran. Looking at Blizzard progress they are trying to make heavily defended turtling machine. SD fills great there, I think. And Thor ;P

On July 17 2007 19:06 fusionsdf wrote:
starcraft 2 = spiderman 3

lol. The most random comparison ever
Blacklizard
Profile Joined May 2007
United States1194 Posts
July 17 2007 10:59 GMT
#97
To FA:

When I first read the sensor dome deal, I actually thought the function of it would be in addition to regular scanners... and that it would basically be a really really far reaching tower combined with comstat such that cloaked units had no chance. So it sounded way better when Luhh wrote his bit. ((I just read your more recent post... I guess you were thinking the same thing. OK, i wasn't crazy, heh))

But I will admit, since Terran are so prevalent with the pros, I've been looking for things that may be just a tiny bit too good with Terrans- see my worker thread for the SCV argument. Now don't get me wrong... I was praising scanners in another thread b/c it seemed to alleviate the balance between guessing tech or not. But I'd like to see all races have good scouting options, not just Terran. I definitely do NOT want Terrans to have mana scanners and super anti-cloak, anti-fog of war towers at the same time.

Now, FA, you really have made me think hard on this which is a good thing. Do I consider comstat to be too good? I dunno... lemme try to make sense of this. I'll lay down some of the pros and cons of comstat scans at least IMO.

Pros:
1. Makes Terran unique. Other races use units for the scouting and detecting roles.
2. Gives Terrans the best anti-cloak options of any race vs other race matchup. Without it early game, a Terran, it can be argued, would have to overdefend vs dark temps and lurkers. (See #1 in Cons).
3. Gives the Terrans options on build order... can go marine/medic/tank vs Protoss instead of metal. In other words, have a chance vs DTs.
4. Allows for a few options with Tank Vs Tank wars.
5. They help even the score a tiny bit against maphackers.
6. Probably necessary against some observer + carrier situations so that ghosts and wraiths are effective.
7. The races in SC seem pretty darn balanced, so I can't say comstat it just obviously too good.


Cons:
1. Gives Terrans the best anti-cloak options of any race vs other race matchup. Vs P and Z combined with the often needed spidermines vs P and the needed Vessels/turrets vs Zerg, it does eventually turn into the best anti-cloak combo for any race. Imbalanced? In the last 100 replays or VODs I've watched I think I've only seen greedy Terrans (it's amazing how frequent fast expand is now) die from Dark Temp rushes, and i don't think I've seen one terran lose to lurkers early in the game.

Protoss can get caught off guard by lurkers (usually as a delaying situation, but they can win games) and dark temps (they win games) since observers aren't a convenient tech route early on in PvP or PvZ, but sometimes you badly need it (guessing). A lot of pro Protoss go observer fairly quick anyway in these matches just in case. And now it seems the default build for P v T is going quick observers to counter spidermines, which in combination with other factors, basically limits Protoss offense against Terran early on. We've all seen Zerg die from dark temps lately, but again, I think it's a slight greed problem and overconfidence.

Vs Zerg, the scans really help the Terran move freely throughout the map without much risk of losing a Vessel or marines mid and late game unless they just get too sloppy I think. I see too many pro games where Vessels don't die vs Zerg that have scourge out the wazoo, and the scanner is part of the reason.

2. Gives Terran the best chance at scouting tech against all matchups.

3. For 100 mineral, 100 gas, and a bit of time, Terran have 8 Observers that are invulnerable and can travel anywhere instantaneously (Ok, you may onlyhotkey one scanner, but close enough). That is really really powerful if you think of it like that.

4. Terrans don't have cannons or sunkens to take on cloaked units at home automatically. But, they do have the cheapest tower, and plenty of ranged units and a bunker option. I'm not so sure the scanner evens it out as much as it makes dark temps kinda a sucky gamble against Terran... unless they are just too greedy. Even the mana regens so quickly with two scanners that you'll never be hurting for a scan vs dark temps or lurkers.

5. Scans are almost freebie. The are the most easy, inexpensive, reactive (no planning needed), quickly deployed, and safest way to scout, check tech, check expos, check army size, check for army position, detect cloak, etc. If a Terran is about to engage you, he KNOWS EXACTLY what you have where he's about to attack. How many lurkers/scourge/sunkens/spores/casters(EMP,irrad), where they are and whether to engage or not.

Terrans can scan at perfect intervals so that the pros 80% of the time catch the enemy tech options without even losing a unit to find out. Let's not forget that Terran have the best anti-scouting early game due to marines and walloffs to further this divide.

6. Scans are undefendable. Like a fireball shot at you from the defensive characters in street fighter 2, you can't hit it or hurt the scan from the hard to crack Terran because they might be lying in wait with a dragon punch. In Street Fighter 3, parries were introduced due to the fireball situation. In SC, the scan gives the Terran tactical options that are much harder to come by with Zerg and Toss. There is no real "defense" against a scan other than building gateways and tech in the middle of nowhere, which is often risky.

7. Terrans can scan then walk safely anywhere. Or scan and drop with a perfectly prepared force... ok well the enemy will see the scan and possibly prepare better if he has time, but you know what i mean.

8. You know scans are really good when EVERY terran builds them practically every game (except cheese situations). I don't think you can say that about any other non-worker "unit" for P or Z except maybe the zergling. And the dragoon comes close. But they are fighter units... totally different situation.

Zerg also has nice scouting, but the slow overlord speed (this was nerfed from fullspeed in the sc beta... it was just way too good at it's full speed from the start of the game) basically counters this being too good in sc1. Observers come fairly late, are slow, low hp, and cost gas so... they are quite good late game when you can afford to pepper the map with them and can sometimes win games... otherwise they are just sufficient.

If the new dome thingies are replacements for scanners, and if they'd work the same as scanners except not show what buildings/how much static defense was there so that Terran wouldn't know exactly what to face unless he sent an actual scout, spending a bit more time and resources, like the rest of the races, then I can see the argument for a rebalance.

If comstat is too good, or if they want to rebalance it, I can see where limiting a scan to only units and not buildings could be more balanced especially IF the other races don't have good scouting. I say keep it, but give the other races equally good scouting options. Parasite with affordable/quicker queens, and a cheapter robotics facility or something maybe.

Summary? I dunno. I won't say scanners are just outright too good. But I also can't condemn a rethink of them without knowing the scouting options of other races.
Blacklizard
Profile Joined May 2007
United States1194 Posts
Last Edited: 2007-07-17 11:12:58
July 17 2007 11:08 GMT
#98
I'm very disappointed in the Dark Templar model. It's nothing like the old dark templar... no charm at all! And if this is really the direction they are going in, I wonder if their roll is completely different. They don't look like ninjas anymore... are they even going to cloak? They look more heavily armored than zealots.

Surely, this is placeholder art, huh?!

High Templar looked (really good) better in the movies... this one just looked like it had a human/elf face and its arms are bent awkwardly from that angle. Other than that, I'm fine with a bit of the mage look.

Terran [EDIT: mech] units look way too fat for me. [Well, maybe the Thor fits... hmmm].

Supply depot, wow.

Thor reminds me of the mechs in the matrix... 2, 3? But did someone say it's melee??? If so, very interesting. Like an Ultra ... balancing out the snowball affect of all 99% range units for Terran?!

The ghost actually fits my image of terran pretty well... which I got from playing the game and not having any single player experience for months. I guess I never did see them as being gritty cowboy humans, which is probably what they were meant to be, huh? I see them as being the cleancut, with a twist, good guys. Wrong, I know... first impressions often stick.
naventus
Profile Blog Joined February 2004
United States1337 Posts
July 17 2007 11:14 GMT
#99
I think it is very legitimate to continue to complain about the art feel of SC2.

1. If we don't do it and just claim that it will change, who will bitch for us?

2. Just because it's an alpha doesn't mean that everything can get overhauled like how they were in SC1. They fucking redid the entire engine -> something that's just not going to happen today given how complex graphics engines are.

You can point out, however, that WC3 changed dramatically from the initial alpha/beta to the final release. However, the changes that were made in that period actually stripped more diversity from the game - when they couldn't figure out how to balance the dramatically different systems (and made few cosmetic changes).

My point is this: we should be fucking concerned about the aesthetics of the game - even if you think it's bearable, like I said, it might not change if WE don't put pressure on Blizzard.
hmm.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 17 2007 11:50 GMT
#100
On July 17 2007 19:22 InRaged wrote:
Show nested quote +
On July 17 2007 18:12 FrozenArbiter wrote:
On July 17 2007 17:18 InRaged wrote:
On July 17 2007 13:09 sushiman wrote:
I do hope that's not the new design of the dark templar, it looks like some creep from WC3 combined with a wow raidset. ;P
Sensor dome would be extremely imba if its effect was permanent, so hopefully not. And first thing that came into my mind when I saw that Thor thingy was 'Krogoth' (anyone that's played TA will know what I mean ).

If you played TA you shouldn't be offensive to Sensor dome at all. There was exactly same building.
Sensor dome makes Terran more distinct from other two. It's as imba as protoss ability to teleport their units.
And if sensor dome is total replacement to comsat, then Terran rather suffers that gains.

Uh if the sensor dome works like it sounds it does, ie constantly revealing unit movement all over the map (the first time I read it I thought this was what it did, maybe I'm wrong and it's just a weaker scanner) it's the worst addition to the game I've ever heard of.

It would remove
- Surprise attacks
- Hidden expansions

COMPLETELY.

The TA radars worked in TA I guess, but would suck for SC.

It worked in TA and will work in SC (if it's same building) cause all what player gains is dots on minimap. It won't remove surprise attacks - player still should check what unit type is under the dot. How will be terran confused when he'll see 2 floods of dots following in completely different directions? And he should guess which of them is flood of zerglings and which of ultralisks. Nydus worms and Phase Prisms just created to surprise.

Also don't forget that today's terran is differs from sc2 terran. Looking at Blizzard progress they are trying to make heavily defended turtling machine. SD fills great there, I think. And Thor ;P

Show nested quote +
On July 17 2007 19:06 fusionsdf wrote:
starcraft 2 = spiderman 3

lol. The most random comparison ever

A heavily defending turtle machine = bad.

And dude, you seriously can't see how a radar like this would completely remove any kind of hidden expansions/buildings or drops?

Which of these two things do you think are more likely to happen with the radar:

"Ohhh, look, a huge blob of dots is moving across the map approaching the side of my base - I'll just send all of my army to my main and rape the dozen overlords coming to drop!"

"Oh look, the enemy decided to randomly send a bunch of units to that island expansion all across the map, I guess they are just having a BBQ, I'll just leave them alone and ignore it"
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Prev 1 2 3 4 5 6 7 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSL Season 1: Qualifiers
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 198
StarCraft: Brood War
GuemChi 6502
ProTech130
Pusan 103
Backho 96
yabsab 67
ToSsGirL 46
soO 30
JulyZerg 9
Icarus 7
Dota 2
NeuroSwarm128
League of Legends
JimRising 722
Counter-Strike
summit1g8277
Coldzera 1711
Fnx 827
Super Smash Bros
hungrybox998
Other Games
C9.Mang0569
WinterStarcraft406
RuFF_SC291
Maynarde90
Trikslyr21
Organizations
Other Games
gamesdonequick866
BasetradeTV155
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• practicex 46
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 36
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1139
• Lourlo1011
• Stunt393
Other Games
• Scarra1923
Upcoming Events
The PondCast
4h 34m
KCM Race Survival
4h 34m
WardiTV Map Contest Tou…
5h 34m
Gerald vs herO
Clem vs Cure
ByuN vs Solar
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
9h 34m
CranKy Ducklings
18h 34m
Escore
1d 4h
RSL Revival
1d 11h
Replay Cast
1d 18h
WardiTV Map Contest Tou…
2 days
Universe Titan Cup
2 days
Rogue vs Percival
[ Show More ]
Ladder Legends
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Soma vs hero
Monday Night Weeklies
4 days
Replay Cast
4 days
Afreeca Starleague
5 days
Leta vs YSC
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-22
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.