• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:00
CET 11:00
KST 19:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Recommended FPV games (post-KeSPA)
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread 12 Days of Starcraft The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1868 users

Should Protoss have a "door"? - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
Last Edited: 2020-09-26 21:53:59
September 26 2020 21:49 GMT
#21
In terms of map-making solutions, you can just have a pressure-plate controlled destructible plate that jumps up like a supply depot to plug a 2x2 gap. Shout-out to Dustin Browder. You can still get an Archon through that hole comfortably.

EDIT: You'd obviously still have Protoss complaining when Zerg traps them in/out of their own base with a changeling.
twitch.tv/duttroach
Andi_Goldberger
Profile Joined July 2018
Germany1608 Posts
September 26 2020 22:15 GMT
#22
On September 27 2020 06:49 dUTtrOACh wrote:
In terms of map-making solutions, you can just have a pressure-plate controlled destructible plate that jumps up like a supply depot to plug a 2x2 gap. Shout-out to Dustin Browder. You can still get an Archon through that hole comfortably.

EDIT: You'd obviously still have Protoss complaining when Zerg traps them in/out of their own base with a changeling.

lmao this is a great idea. my vote is to make it look like a see-saw
~~~~~
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
September 26 2020 22:21 GMT
#23
On September 27 2020 06:42 Archerofaiur wrote:
Show nested quote +
On September 27 2020 06:28 deacon.frost wrote:
On September 27 2020 06:25 BabelFish1 wrote:
On September 27 2020 06:20 Die4Ever wrote:
On September 27 2020 05:03 BabelFish1 wrote:
pervert pillars at the nat

lol that's a great name for them

but yea I feel like we should try maps that don't have perfectly convenient spots for overlords to see everything for free


That one always got me, like, why does Zerg need that? You can literally fly your 1st Overlord to the nat and into dead space to get partial vision without losing it vs anything but a double marine opener off of 1 rax (that in itself is a bit of a tell that there's an allin coming). Or Zerg can drone scout *le gasp*.

I've no evidence but I really, really think map makers are sc2's greatest current problem - and unfortunately, when you have broken, biased maps - that impacts the stats which the balance team need to draw conclusions regarding the meta.


They can have a safe spot near the nat, i wonder as well why it has to be part of the wall. Although in some recent games somebody killed the ovie and used it for a liberator, died laughing (probably GSL RO16 #A group)


Lets stay focused on the topic at hand.

For those who support map map making solutions, what kind of map making solutions would make Protoss less vulnerable to zergling flood + drone drill.

I mean, how about leaving a probe near your wall and if you see them drones running at ya build a ... something. This worked mostly because it was a surprising new tactic.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
darklycid
Profile Joined May 2014
3517 Posts
September 26 2020 22:47 GMT
#24
I think a way bigger Problem is a map that fucks up your rewalling like everdream.
Hunta15
Profile Joined April 2014
United States81 Posts
September 26 2020 23:08 GMT
#25
When people see a new strategy win they always assume it's broken.

Before you made this thread did you even consider that one shield battery would completely shut this down.
mikedupp
Profile Joined May 2020
233 Posts
September 26 2020 23:15 GMT
#26
On September 27 2020 07:21 deacon.frost wrote:
Show nested quote +
On September 27 2020 06:42 Archerofaiur wrote:
On September 27 2020 06:28 deacon.frost wrote:
On September 27 2020 06:25 BabelFish1 wrote:
On September 27 2020 06:20 Die4Ever wrote:
On September 27 2020 05:03 BabelFish1 wrote:
pervert pillars at the nat

lol that's a great name for them

but yea I feel like we should try maps that don't have perfectly convenient spots for overlords to see everything for free


That one always got me, like, why does Zerg need that? You can literally fly your 1st Overlord to the nat and into dead space to get partial vision without losing it vs anything but a double marine opener off of 1 rax (that in itself is a bit of a tell that there's an allin coming). Or Zerg can drone scout *le gasp*.

I've no evidence but I really, really think map makers are sc2's greatest current problem - and unfortunately, when you have broken, biased maps - that impacts the stats which the balance team need to draw conclusions regarding the meta.


They can have a safe spot near the nat, i wonder as well why it has to be part of the wall. Although in some recent games somebody killed the ovie and used it for a liberator, died laughing (probably GSL RO16 #A group)


Lets stay focused on the topic at hand.

For those who support map map making solutions, what kind of map making solutions would make Protoss less vulnerable to zergling flood + drone drill.

I mean, how about leaving a probe near your wall and if you see them drones running at ya build a ... something. This worked mostly because it was a surprising new tactic.



Not a new tactic but it pops up once every few months and disappears for several months.

It disappears because it rarely works.
La1
Profile Joined November 2010
United Kingdom659 Posts
Last Edited: 2020-09-26 23:16:53
September 26 2020 23:16 GMT
#27
i heard from noregret on the pylon show that zerg has no all in's early game so no need for a door

good thing he didn't bet a shoe on it.
pff
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2020-09-26 23:40:41
September 26 2020 23:36 GMT
#28
On September 27 2020 06:47 BabelFish1 wrote:
Show nested quote +
On September 27 2020 06:42 Archerofaiur wrote:
On September 27 2020 06:28 deacon.frost wrote:
On September 27 2020 06:25 BabelFish1 wrote:
On September 27 2020 06:20 Die4Ever wrote:
On September 27 2020 05:03 BabelFish1 wrote:
pervert pillars at the nat

lol that's a great name for them

but yea I feel like we should try maps that don't have perfectly convenient spots for overlords to see everything for free


That one always got me, like, why does Zerg need that? You can literally fly your 1st Overlord to the nat and into dead space to get partial vision without losing it vs anything but a double marine opener off of 1 rax (that in itself is a bit of a tell that there's an allin coming). Or Zerg can drone scout *le gasp*.

I've no evidence but I really, really think map makers are sc2's greatest current problem - and unfortunately, when you have broken, biased maps - that impacts the stats which the balance team need to draw conclusions regarding the meta.


They can have a safe spot near the nat, i wonder as well why it has to be part of the wall. Although in some recent games somebody killed the ovie and used it for a liberator, died laughing (probably GSL RO16 #A group)


Lets stay focused on the topic at hand.

For those who support map map making solutions, what kind of map making solutions would make Protoss less vulnerable to zergling flood + drone drill.


Larger maps, 4 spawn maps.


That's your plan to nerf zerg? You weren't joking went you said you had no evidence. Also fyi maps of all types do get made--however only those that get picked by the TLMC judges (who are mainly pro players/community figures) are considered by Blizzard for ladder (with a few exceptions like GSL maps). So yeah you're probably not going to get 4p maps.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
Last Edited: 2020-09-27 01:17:14
September 27 2020 00:06 GMT
#29
I don't know why the comments are taking this topic so lightly and as a joke.

The problem is this is difficult to scout. Not only this but basically any type of zerg agression. Zerg agression sometimes looks very similar, and due to larva mechanic zerg sometimes can change from macro to agression instantly. I'm not sure people watches the literal GSL game on the OP.

He did scout. But he didn't scout that push. Why? because the map has 3 paths that lead to the natural, zerg used the indirect one. Try to focus at what zest is doing, i'm not sure how much better he could have reacted. It was an insta win.

Now, if this becomes super popular, there are indeed ways to stop this, but this isn't the first time protoss gate has been proposed, and it's for a reason, protoss is very suceptible agaisnt any kind of early agression, and more importantly they are HARD to scout, specially at pro level. Hence what happened in the GSL to Zests, and it wasn't only this game....

I don't think a literal door is the answer either. I don't think it's a completely imbalanced problem. But I would like to see this adressed somehow. This is a problem that has plagued protoss since WOL (hence mothership core, and shield batteries), and yet it seems it hasn't been completely adressed.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
BabelFish1
Profile Joined September 2015
186 Posts
Last Edited: 2020-09-27 00:08:33
September 27 2020 00:06 GMT
#30
On September 27 2020 08:36 ZigguratOfUr wrote:
Show nested quote +
On September 27 2020 06:47 BabelFish1 wrote:
On September 27 2020 06:42 Archerofaiur wrote:
On September 27 2020 06:28 deacon.frost wrote:
On September 27 2020 06:25 BabelFish1 wrote:
On September 27 2020 06:20 Die4Ever wrote:
On September 27 2020 05:03 BabelFish1 wrote:
pervert pillars at the nat

lol that's a great name for them

but yea I feel like we should try maps that don't have perfectly convenient spots for overlords to see everything for free


That one always got me, like, why does Zerg need that? You can literally fly your 1st Overlord to the nat and into dead space to get partial vision without losing it vs anything but a double marine opener off of 1 rax (that in itself is a bit of a tell that there's an allin coming). Or Zerg can drone scout *le gasp*.

I've no evidence but I really, really think map makers are sc2's greatest current problem - and unfortunately, when you have broken, biased maps - that impacts the stats which the balance team need to draw conclusions regarding the meta.


They can have a safe spot near the nat, i wonder as well why it has to be part of the wall. Although in some recent games somebody killed the ovie and used it for a liberator, died laughing (probably GSL RO16 #A group)


Lets stay focused on the topic at hand.

For those who support map map making solutions, what kind of map making solutions would make Protoss less vulnerable to zergling flood + drone drill.


Larger maps, 4 spawn maps.


That's your plan to nerf zerg? You weren't joking went you said you had no evidence. Also fyi maps of all types do get made--however only those that get picked by the TLMC judges (who are mainly pro players/community figures) are considered by Blizzard for ladder (with a few exceptions like GSL maps). So yeah you're probably not going to get 4p maps.


And that is probably the issue, these judges are nuts. Every map has a pervert pillar; for example. Blizzard even issued a statement about that...

Maybe they need people who have previous experience in game design and do not have a conflict of interest as judges?
That might, you know, make sense? Rest of the world frowns on conflict of interest, why shouldn't Blizzard?

Personally, I'd just remove pervert pillars period. Ban them on Blizzard's end and see what happens. Larger maps or 4p maps are just 2 examples of ways to fix the issue on the map making side but as you've made clear, the issue might not be with the map makers. It could very well be the judges.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2020-09-27 00:35:06
September 27 2020 00:25 GMT
#31
On September 27 2020 08:08 Hunta15 wrote:
When people see a new strategy win they always assume it's broken.

Before you made this thread did you even consider that one shield battery would completely shut this down.


I considered lots of things (force fields, shield battery, full wall in, re-wall, not expanding, etc...). I wanted to know the communities thoughts. I specifically tried to structure this to avoid the impression that I was calling IMBA or making any statement that I wasn't actually making. If you watch the GSL clip, the topic is brought up by tastetosis. Sometimes when we bring things up for discussion its just that.

Now since you brought it up, in the GSL example, do you think a shield batter would have changed the outcome?

On September 27 2020 09:06 [Phantom] wrote:
He did scout. But he didn't scout that push. Why? because the map has 3 paths that lead to the natural, zerg used the indirect one. Try to focus at what zest is doing, i'm not sure how much better he could have reacted. It was an insta win.


What is interesting is in that match is that the drones came from a completely different path then the zerglings.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2020-09-27 00:27:19
September 27 2020 00:26 GMT
#32
On September 27 2020 09:06 BabelFish1 wrote:
Show nested quote +
On September 27 2020 08:36 ZigguratOfUr wrote:
On September 27 2020 06:47 BabelFish1 wrote:
On September 27 2020 06:42 Archerofaiur wrote:
On September 27 2020 06:28 deacon.frost wrote:
On September 27 2020 06:25 BabelFish1 wrote:
On September 27 2020 06:20 Die4Ever wrote:
On September 27 2020 05:03 BabelFish1 wrote:
pervert pillars at the nat

lol that's a great name for them

but yea I feel like we should try maps that don't have perfectly convenient spots for overlords to see everything for free


That one always got me, like, why does Zerg need that? You can literally fly your 1st Overlord to the nat and into dead space to get partial vision without losing it vs anything but a double marine opener off of 1 rax (that in itself is a bit of a tell that there's an allin coming). Or Zerg can drone scout *le gasp*.

I've no evidence but I really, really think map makers are sc2's greatest current problem - and unfortunately, when you have broken, biased maps - that impacts the stats which the balance team need to draw conclusions regarding the meta.


They can have a safe spot near the nat, i wonder as well why it has to be part of the wall. Although in some recent games somebody killed the ovie and used it for a liberator, died laughing (probably GSL RO16 #A group)


Lets stay focused on the topic at hand.

For those who support map map making solutions, what kind of map making solutions would make Protoss less vulnerable to zergling flood + drone drill.


Larger maps, 4 spawn maps.


That's your plan to nerf zerg? You weren't joking went you said you had no evidence. Also fyi maps of all types do get made--however only those that get picked by the TLMC judges (who are mainly pro players/community figures) are considered by Blizzard for ladder (with a few exceptions like GSL maps). So yeah you're probably not going to get 4p maps.


And that is probably the issue, these judges are nuts. Every map has a pervert pillar; for example. Blizzard even issued a statement about that...

Maybe they need people who have previous experience in game design and do not have a conflict of interest as judges?
That might, you know, make sense? Rest of the world frowns on conflict of interest, why shouldn't Blizzard?

Personally, I'd just remove pervert pillars period. Ban them on Blizzard's end and see what happens. Larger maps or 4p maps are just 2 examples of ways to fix the issue on the map making side but as you've made clear, the issue might not be with the map makers. It could very well be the judges.


Note that Blizzard does also make small tweaks to maps. They've expanded reaper jump spots in the past for example. So if they really didn't want overlord pods they'd just remove them--but obviously there's also zerg players who like them. But this is a bit besides the point.

Going back to the topic at hand, having more maps with a two building natural wall-offs (like on Deathaura) does make early ling stuff a bit weaker, though mapmaking doesn't really provide a general solution to the issue of lings always slipping in.
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
Last Edited: 2020-09-27 01:00:51
September 27 2020 00:52 GMT
#33
On September 27 2020 09:06 [Phantom] wrote:
I don't know why Teamliquid is taking this topic so lightly and as a joke.

The problem is this is difficult to scout. Not only this but basically any type of zerg agression. Zerg agression sometimes looks very similar, and due to larva mechanic zerg sometimes can change from macro to agression instantly. I'm not sure people watches the literal GSL game on the OP.

He did scout. But he didn't scout that push. Why? because the map has 3 paths that lead to the natural, zerg used the indirect one. Try to focus at what zest is doing, i'm not sure how much better he could have reacted. It was an insta win.

Now, if this becomes super popular, there are indeed ways to stop this, but this isn't the first time protoss gate has been proposed, and it's for a reason, protoss is very suceptible agaisnt any kind of early agression, and more importantly they are HARD to scout, specially at pro level. Hence what happened in the GSL to Zests, and it wasn't only this game....

I don't think a literal door is the answer either. I don't think it's a completely imbalanced problem. But I would like to see this adressed somehow. This is a problem that has plagued protoss since WOL (hence mothership core, and shield batteries), and yet it seems it hasn't been completely adressed.


Zest didn't scout very well this game tbh. Normally you will try to keep the probe around to see the third and send the first adept across the map to make sure Zerg is still making drones and not lings. He didn't even scout if Solar took a third. On top of that, he opened twilight and not stargate, which is much more vulnerable to these kinds of early pushes. A safety shield battery in this situation (where he is playing to blind) probably would have kept his adept alive long enough to make a full wall and win the game.

edit: Not saying these kinds of builds aren't hard to scout, but this could have just as easily been a roach push the way Zest scouted this game and he would have been just as dead imo.
In Somnis Veritas
Chemist391
Profile Joined October 2010
United States366 Posts
September 27 2020 01:33 GMT
#34
On September 27 2020 09:52 Pursuit_ wrote:
Show nested quote +
On September 27 2020 09:06 [Phantom] wrote:
I don't know why Teamliquid is taking this topic so lightly and as a joke.

The problem is this is difficult to scout. Not only this but basically any type of zerg agression. Zerg agression sometimes looks very similar, and due to larva mechanic zerg sometimes can change from macro to agression instantly. I'm not sure people watches the literal GSL game on the OP.

He did scout. But he didn't scout that push. Why? because the map has 3 paths that lead to the natural, zerg used the indirect one. Try to focus at what zest is doing, i'm not sure how much better he could have reacted. It was an insta win.

Now, if this becomes super popular, there are indeed ways to stop this, but this isn't the first time protoss gate has been proposed, and it's for a reason, protoss is very suceptible agaisnt any kind of early agression, and more importantly they are HARD to scout, specially at pro level. Hence what happened in the GSL to Zests, and it wasn't only this game....

I don't think a literal door is the answer either. I don't think it's a completely imbalanced problem. But I would like to see this adressed somehow. This is a problem that has plagued protoss since WOL (hence mothership core, and shield batteries), and yet it seems it hasn't been completely adressed.


Zest didn't scout very well this game tbh. Normally you will try to keep the probe around to see the third and send the first adept across the map to make sure Zerg is still making drones and not lings. He didn't even scout if Solar took a third. On top of that, he opened twilight and not stargate, which is much more vulnerable to these kinds of early pushes. A safety shield battery in this situation (where he is playing to blind) probably would have kept his adept alive long enough to make a full wall and win the game.

edit: Not saying these kinds of builds aren't hard to scout, but this could have just as easily been a roach push the way Zest scouted this game and he would have been just as dead imo.


The way the timing works out with the larva rounds, if you commit the adept scout across the map, you can see what's happening...*right* as it hits and kills you. Against these ling floods, it's way better (read: necessary) to have the adept at home.
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
September 27 2020 01:41 GMT
#35
On September 27 2020 10:33 Chemist391 wrote:
Show nested quote +
On September 27 2020 09:52 Pursuit_ wrote:
On September 27 2020 09:06 [Phantom] wrote:
I don't know why Teamliquid is taking this topic so lightly and as a joke.

The problem is this is difficult to scout. Not only this but basically any type of zerg agression. Zerg agression sometimes looks very similar, and due to larva mechanic zerg sometimes can change from macro to agression instantly. I'm not sure people watches the literal GSL game on the OP.

He did scout. But he didn't scout that push. Why? because the map has 3 paths that lead to the natural, zerg used the indirect one. Try to focus at what zest is doing, i'm not sure how much better he could have reacted. It was an insta win.

Now, if this becomes super popular, there are indeed ways to stop this, but this isn't the first time protoss gate has been proposed, and it's for a reason, protoss is very suceptible agaisnt any kind of early agression, and more importantly they are HARD to scout, specially at pro level. Hence what happened in the GSL to Zests, and it wasn't only this game....

I don't think a literal door is the answer either. I don't think it's a completely imbalanced problem. But I would like to see this adressed somehow. This is a problem that has plagued protoss since WOL (hence mothership core, and shield batteries), and yet it seems it hasn't been completely adressed.


Zest didn't scout very well this game tbh. Normally you will try to keep the probe around to see the third and send the first adept across the map to make sure Zerg is still making drones and not lings. He didn't even scout if Solar took a third. On top of that, he opened twilight and not stargate, which is much more vulnerable to these kinds of early pushes. A safety shield battery in this situation (where he is playing to blind) probably would have kept his adept alive long enough to make a full wall and win the game.

edit: Not saying these kinds of builds aren't hard to scout, but this could have just as easily been a roach push the way Zest scouted this game and he would have been just as dead imo.


The way the timing works out with the larva rounds, if you commit the adept scout across the map, you can see what's happening...*right* as it hits and kills you. Against these ling floods, it's way better (read: necessary) to have the adept at home.


This isn't true at all, adept pops at 2:35 and ling speed doesn't finish till 3:20 with a hatch gas pool opening (which Zest scouted it was with his probe). The bust didn't actually hit until 3:50 this game and Zest had 2 gateway units with a third about to pop when it hit.
In Somnis Veritas
mounteast0
Profile Joined January 2020
59 Posts
September 27 2020 01:42 GMT
#36
The problem is not just scouting, but scouting the rush with drone, as someone said in previous post, different zerg rush are very similar.

Zest did scout the rush, he sees the zergling coming, but he did not scout the drone coming, which comes a little later and on a different path.

Dealing with normal ling rush, zest did the correct thing, i.e. a unit on the wall and warp in additional unit as required, until the drone come. Is there anything zest can do, may be, but how can he scout the drone?

I am not implying this is imbalance, but we need to think about what else zest can do first.

Obviously, he can park a probe or pre-make a shield battery, however, what if that is not a all in, but a pressure? Is it possible for Zest to scout that? Is it possible to scout the drone pull, if yes, how?
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
September 27 2020 01:45 GMT
#37
On September 27 2020 10:42 mounteast0 wrote:
The problem is not just scouting, but scouting the rush with drone, as someone said in previous post, different zerg rush are very similar.

Zest did scout the rush, he sees the zergling coming, but he did not scout the drone coming, which comes a little later and on a different path.

Dealing with normal ling rush, zest did the correct thing, i.e. a unit on the wall and warp in additional unit as required, until the drone come. Is there anything zest can do, may be, but how can he scout the drone?

I am not implying this is imbalance, but we need to think about what else zest can do first.

Obviously, he can park a probe or pre-make a shield battery, however, what if that is not a all in, but a pressure? Is it possible for Zest to scout that? Is it possible to scout the drone pull, if yes, how?


Zest did not scout the lings. He was caught completely off guard.
In Somnis Veritas
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2020-09-27 03:17:27
September 27 2020 03:12 GMT
#38
On September 27 2020 10:45 Pursuit_ wrote:
Show nested quote +
On September 27 2020 10:42 mounteast0 wrote:
The problem is not just scouting, but scouting the rush with drone, as someone said in previous post, different zerg rush are very similar.

Zest did scout the rush, he sees the zergling coming, but he did not scout the drone coming, which comes a little later and on a different path.

Dealing with normal ling rush, zest did the correct thing, i.e. a unit on the wall and warp in additional unit as required, until the drone come. Is there anything zest can do, may be, but how can he scout the drone?

I am not implying this is imbalance, but we need to think about what else zest can do first.

Obviously, he can park a probe or pre-make a shield battery, however, what if that is not a all in, but a pressure? Is it possible for Zest to scout that? Is it possible to scout the drone pull, if yes, how?


Zest did not scout the lings. He was caught completely off guard.


So I am just curious, if they scout that the zerg is making lings do you think the appropriate response is to build shield battery or full wall-in?

If shield battery, what if lings run-by?

If full wall-in, what is next step?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
RKC
Profile Joined June 2012
2848 Posts
Last Edited: 2020-09-27 03:33:00
September 27 2020 03:32 GMT
#39
Don't expect a race which has a dual supply-scouting flying unit and another a multi-purpose unit which can defend, spread map vision and quicken production to empathise with your problems about scouting and walls...

(plus the only 'difficulty' this race has in scouting and defending timing attacks is because they are 'entitled' to expand 1-2 bases more than their enemy - and this is despite them already having the best map vision of all races)
gg no re thx
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
September 27 2020 06:36 GMT
#40
On September 27 2020 12:12 Archerofaiur wrote:
Show nested quote +
On September 27 2020 10:45 Pursuit_ wrote:
On September 27 2020 10:42 mounteast0 wrote:
The problem is not just scouting, but scouting the rush with drone, as someone said in previous post, different zerg rush are very similar.

Zest did scout the rush, he sees the zergling coming, but he did not scout the drone coming, which comes a little later and on a different path.

Dealing with normal ling rush, zest did the correct thing, i.e. a unit on the wall and warp in additional unit as required, until the drone come. Is there anything zest can do, may be, but how can he scout the drone?

I am not implying this is imbalance, but we need to think about what else zest can do first.

Obviously, he can park a probe or pre-make a shield battery, however, what if that is not a all in, but a pressure? Is it possible for Zest to scout that? Is it possible to scout the drone pull, if yes, how?


Zest did not scout the lings. He was caught completely off guard.


So I am just curious, if they scout that the zerg is making lings do you think the appropriate response is to build shield battery or full wall-in?

If shield battery, what if lings run-by?

If full wall-in, what is next step?


In case you're genuinely asking here, in this specific situation both. If you go across the map with the adept and see Zerg only on ~4 drones at the natural and making lings, you get a shield battery and full wall asap (probably just recall the adept, too). Zest was up over 10 workers not even 4 minutes into the game and Solar pulled ~6 drones, if he survives any 2 base push is killing Solar. It would have been 16 drones vs 35 probes.

Zest was going for adept glaives pressure anyway so he wouldn't have really even been behind where he would normally be with his build here if he full walled, he would just defend then harass with glaive adept (from warp prism) and follow up with 2 immortal 8 gate and win.
In Somnis Veritas
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in < 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
trigger 53
SortOf 14
StarCraft: Brood War
Britney 43483
GuemChi 1308
Jaedong 926
Larva 785
Hyuk 511
Stork 395
Mong 359
hero 194
Rush 158
sorry 151
[ Show more ]
Sharp 109
Shuttle 93
Pusan 74
ggaemo 66
soO 65
Sacsri 49
Soma 48
Light 47
ToSsGirL 46
NaDa 30
NotJumperer 27
Terrorterran 18
JulyZerg 15
zelot 3
eros_byul 0
Dota 2
XcaliburYe477
League of Legends
JimRising 528
C9.Mang0433
Counter-Strike
summit1g9080
Other Games
Happy409
mouzStarbuck327
Pyrionflax146
Organizations
Other Games
gamesdonequick750
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1696
• Lourlo1188
Upcoming Events
Sparkling Tuna Cup
< 1m
Krystianer vs Classic
TriGGeR vs SKillous
Percival vs Ryung
ByuN vs Nicoract
CranKy Ducklings28
OSC
8h
BSL 21
10h
Cross vs Dewalt
Replay Cast
23h
Wardi Open
1d 2h
OSC
2 days
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
5 days
Korean StarCraft League
5 days
OSC
6 days
OSC
6 days
Liquipedia Results

Completed

Escore Tournament S1: W1
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.