TY defeated PartinG 4-2 in the first Code S semifinal, earning a return to the grand finals for his first time since the autumn of 2018. PartinG, despite having won a shocking 3-2 upset over Maru in the previous round, was unable to overcome TY's early-game gambits in what ended up being a relatively fast and one-sided series.
TY set the tone for the series with a Proxy-Barracks, Concussive Shells Marauder cheese in game one. Though PartinG cautiously Probe-scouted the landscape of Ever Dream for a proxy build, TY's clever (or lucky?) Barracks placement prevented it from being spotted. PartinG was caught completely off-guard, and the game was effectively over once the first two Marauders destroyed the first Stalker. Follow-up Marines and Marauders quickly forced the GG out of PartinG before the 3:30 mark.
Game two saw the battlefield move to Golden Wall, where TY looked to take advantage of the "please drop here" nook in the main base, just as he had against Dark in the previous round. By walling off his main and showing PartinG nothing but a handful of Marines, TY forced PartinG to prepare for an early frontal attack. That allowed TY's fast Hellion-drop to sneak into the Protoss main, where they were able to roast a crippling number of Probes (PartinG's poor Probe evacuation micro exacerbated the damage). TY easily fended off PartinG's desperation DT drop, and then rolled out with his main army for his second win.
TY changed up his opener yet again in game three on Simulacrum, this time proxying a single Barracks to apply some light Reaper pressure. PartinG chased the Reaper off with ease, and immediately sent a Zealot and Stalker to counter-attack TY. Perhaps not expecting his opponent to return fire so quickly, TY was caught with an in-construction Command Center on the low-ground and just a couple of Reapers in defense. PartinG forced TY to cancel the CC, giving him what seemed to be a commanding lead in the early game.
However, PartinG had erred by forgetting to start his Warp Gate research at the proper timing, and was suddenly left in the same position as TY had been: in possession of a low-ground expansion but with no units to defend it. TY's counter-counter-attack of six Hellions and his leftover Reapers gleefully ignored the defenders and massacred PartinG's Probes, prompting another quick GG.
TY looked to close the series out in a 4-0 sweep on Eternal Empire, bringing yet another aggressive opener to the table. This time, he cranked Marines out of a Reactor-Barracks, using the Marines as a distraction for the Hellion drop behind it. The Hellions found their mark yet again, roasting twelve Probes before evacuating.
However, unlike the game on Golden Wall, PartinG had gone for 4-Gate Blink instead of DT drop, and thus finally got a chance to use his signature build. TY found himself in a Maru-like predicament—he had done Probe damage, and he knew that he just had to defend against the incoming Blink-Stalker pressure to win. But, just like Maru, simply knowing what was coming wasn't enough to save TY. PartinG showed off his one-of-a-kind Blink-Stalker micro, surgically picking off Marines, punishing mispositioned Tanks, and preserving his red-HP units. Each round of Stalker warp-ins saw the Terran forces grow weaker while the Protoss snowball rolled out of control, forcing TY to concede and give PartinG his first win of the series.
PartinG looked to build more momentum toward a comeback in game five on Zen, opening with a Proxy 2-Gate against a hidden-Barracks Reaper opener from TY. While it looked as though PartinG had a chance to do some early damage, TY was able to hold off a Stalker and Zealot with ease. On the other end of the map, PartinG finally defended one of TY's drops without taking severe damage (a Mine drop this time around), making it seem like the two players would actually be headed to their first 'normal' game of the series.
Instead, the game took an unusual mid-game twist. As it neared time to take his third base, TY's Marines and Marauders moved out far too recklessly against PartinG's containment force of Blink-Stalkers. Against PartinG's Blink-micro, this ended up being a one-sided army donation. When PartinG picked off a Medivac full of Marines soon after, he sniffed out an opportunity to end the game. With his Psionic Storm upgrade complete, PartinG rallied his forces for an attack on TY's third. This turned out to be the exact window of opportunity PartinG was looking for, as he crushed the weakened Terran army to force a second GG out of TY.
Had losing two consecutive games gotten to TY's head? He made a major change to his strategic doctrine in game six, going for his first first flat-out, defense-only, macro build on Nightshade. PartinG tried to poke around with Blink Stalkers, but couldn't get much done against the dedicated defenses. He followed TY into the mid-game, gearing up to attack at a later window.
That attack came at around the ten minute mark, with PartinG having assembled a large force of Zealots and Stalkers supported by a handful of Colossi and Archons. Unfortunately for PartinG, he botched his two-sided attack into TY's third base, with the two halves of his army attacking and being defeated separately. This gave TY some precious breathing room as he continued to roll out his defensive game-plan. Instead of the standard mech composition he had shown in previous rounds, he went for a "bio-mech" comp with a large number of Tanks to support a Marine-Marauder-Ghost army. The mindset, though, was very mech-like: he was going to be passive, expand slowly, and make the Protoss come to him.
On PartinG's end, he responded by taking eight bases, increasing his production facilities, and going for heavy harassment with Zealots and Blink-Dark Templars. However, TY was more than ready for PartinG to test his defenses, and deployed his forces accordingly. Thanks to his liberally placed Sensor Towers and Planetary Fortresses, as well as his ability to quickly reposition on defense, TY was able to sit back and let PartinG impale himself on the entrenched Terran lines (this error from PartinG was particularly brutal). While it became very apparent that PartinG was bleeding himself dry with wasteful attacks, TY was in no particular hurry to end the game. He continued to drop Nukes in Protoss territory, entice PartinG into suicidal attacks, and slowly take more bases. Only when victory seemed 100% assured did TY march across the halfway mark on the map, forcing the final GG out of PartinG and clinching a 4-2 victory.
Code S will continue on Saturday, May 30 4:00am GMT (GMT+00:00) with INnoVation vs Cure in the second semifinal match.
So many big mistakes from PartinG that series. By “big” mistakes, I’m not even talking about the normal mistakes a pro will make in the course of a game. Not researching warp gate. Not walling off when the opponent was going to counter. Sending only half the army to attack on a timing attack that depended on all the units attacking at the same time. Arguably, these are the type of mistakes players make at lower leagues, not at the very top pro level.
Also, I want to say that PartinG’s aggressive stalker style was never really countered by Maru or by Ty (except when Ty cheesed him, preventing PartinG from getting to the point of mass stalkers). In game 3, PartinG would have won had he researched warp gate and walled off. In game 6, PartinG would also have won had he sent his whole army in, not just 1/2 his army. It would be 4-2 PartinG and not the other way around if PartinG didn’t make those mistakes. There was no counter to PartinG’s aggressive stalker style and if this becomes the new meta for PvsT, I don’t see how a top Terran can counter this.
On May 28 2020 09:23 kajtarp wrote: I hope TY lifts up the trophy. It's now or never...
He has a pretty good shot, but TvT is the worst matchup for the kind of cheesy shenanigans that TY relied on to get past Dark and Parting. And of course, your opponent can always do it right back. There may or may not be a mental factor in TY's head as well–he has 2 GSL silvers already and number 3 would start putting him in soO territory.
Also, Inno's TvT has looked extremely strong as of late–his recent record is significantly better than TY's–and he's seemingly abandoned his former hesitation about embracing cheesy shenanigans of his own. Refer to double proxy BC.
On May 28 2020 09:35 xelnaga_empire wrote: So many big mistakes from PartinG that series. By “big” mistakes, I’m not even talking about the normal mistakes a pro will make in the course of a game. Not researching warp gate. Not walling off when the opponent was going to counter. Sending only half the army to attack on a timing attack that depended on all the units attacking at the same time. Arguably, these are the type of mistakes players make at lower leagues, not at the very top pro level.
Also, I want to say that PartinG’s aggressive stalker style was never really countered by Maru or by Ty (except when Ty cheesed him, preventing PartinG from getting to the point of mass stalkers). In game 3, PartinG would have won had he researched warp gate and walled off. In game 6, PartinG would also have won had he sent his whole army in, not just 1/2 his army. It would be 4-2 PartinG and not the other way around if PartinG didn’t make those mistakes. There was no counter to PartinG’s aggressive stalker style and if this becomes the new meta for PvsT, I don’t see how a top Terran can counter this.
It does seem extremely potent, requires really vigilant defence but also is extremely difficult to read. You can diverge from constantly warping in stalkers and going for the kill, to an initial poke while expanding or teching behind it.
Parting does execute this style on an insane level, so there is that ‘just play like Maru’ element to it. Don’t think recent win rates reflect it but I’d still consider Trap a better standard PvT player, probably the best out there currently but I couldn’t see him pulling off what Parting can in terms of this hyper aggressive style with pristine micro.
People are talking how weak protoss is currently, but I think this game shows how protoss top players are not as skillful as some of top other race players. On the last macro game, Parting was literally taking bases left and right while pressuring. At almost all points, he was up at least one base on TY. If Parting didn't suicide his clump of units (see the footage), or just keep shoving down blink DT/chargelots to melt, he would have easily won. Losing 44 DTs in a game and expecting to win is insane
On May 28 2020 09:35 xelnaga_empire wrote: So many big mistakes from PartinG that series. By “big” mistakes, I’m not even talking about the normal mistakes a pro will make in the course of a game. Not researching warp gate. Not walling off when the opponent was going to counter. Sending only half the army to attack on a timing attack that depended on all the units attacking at the same time. Arguably, these are the type of mistakes players make at lower leagues, not at the very top pro level.
Also, I want to say that PartinG’s aggressive stalker style was never really countered by Maru or by Ty (except when Ty cheesed him, preventing PartinG from getting to the point of mass stalkers). In game 3, PartinG would have won had he researched warp gate and walled off. In game 6, PartinG would also have won had he sent his whole army in, not just 1/2 his army. It would be 4-2 PartinG and not the other way around if PartinG didn’t make those mistakes. There was no counter to PartinG’s aggressive stalker style and if this becomes the new meta for PvsT, I don’t see how a top Terran can counter this.
No counter? What? The 1st time Maru played against it he allowed an obs to literally plant itself right over the ramp of his main base giving Parting virtually total vision the entire game and sloppily let siege tanks be picked off instead of positioning them farther back. Then Parting did the exact same thing (Artosis and Tasteless were saying this is pretty much dejavu) Maru played much smarter about denying the obs and stuff and he won.
So 1) Its really silly to say there's no counter its just strong 2) Maru actually did counter it
This was embarrassing, I don't think I've ever seen that many mistakes from a pro of that caliber. Half the army not attacking or attacking rocks, the way he responded to hellion drops etc..Poor Parting, he really didn't look confident.
As fun as the series was, the most 'deserving' player won. TY is a far more complete player.
Aside from his excellent blink-stalker micro and good timing attacks, Parting was simply outclassed in terms of raw mechanics (botched attack in G6), and mental strength (WG research). I know people have a soft spot for Big Boy and his antics, but there's no denying that he's a rather one-dimensional player i.e. reliant on timing attacks (blink stalker now, soul-train in the past). But doesn't he deserve trophies anyway considering MC's similar playstyle and more successes? I guess MC had the extra mental strength, and slightly lucky to peak before the 'elephants' came marching in. The best KeSPA analogy would be Hero. They're not at the level of sOs nor Classic (similar tricky players but a bigger bag of tricks).
TY has been grinding since BW - more than 10 years? He's the 'original' Terran prodigy (now outshone by Maru). He's had mental blocks in the past (getting reverse-swept), and managed to hold on by sheer grit yesterday.
I hope TY goes on to win the tourney (as much as I'm cheering for the robot as well).
This series was so painful to watch. Brilliant game plan by TY and excellent execution. Parting got mind-gamed too hard and was shaken up and made lots of errors on his part.
I can't believe people in chat/comments are complaining about balance... still. After 10 years... I don't think most Protoss players can execute Parting's level of micro. Just look at other top Protoss players like Zest, Trap and Stats who all don't play this style.
Not to mention this Blink play can get hard countered by a concussive-shell Maurader 2 rax push just like how Maru and TY were able to do. Before Blink research completes, you hit with 2/3 Mauraders plus Marines and SCVs. Protoss can't counter that unless early scouted, plus at least 2 shield batteries and quick probe pull.
On May 28 2020 12:34 MoonyD wrote: This series was so painful to watch. Brilliant game plan by TY and excellent execution. Parting got mind-gamed too hard and was shaken up and made lots of errors on his part.
I can't believe people in chat/comments are complaining about balance... still. After 10 years... I don't think most Protoss players can execute Parting's level of micro. Just look at other top Protoss players like Zest, Trap and Stats who all don't play this style.
Not to mention this Blink play can get hard countered by a concussive-shell Maurader 2 rax push just like how Maru and TY were able to do. Before Blink research completes, you hit with 2/3 Mauraders plus Marines and SCVs. Protoss can't counter that unless early scouted, plus at least 2 shield batteries and quick probe pull.
An unscouted proxy-rax cannot be considered a hard-counter to a blink play. By that logic, unscouted proxy cheese is the counter to every build out there.
Parting's blink-stalker timing attack looks pretty strong. Even if the attack doesn't kill Terran, Protoss can macro safely behind to build an advantage for the late game (like G6). Dismantled Maru, and won games off TY. So strong that it probably forced them to pull of cheesy openings to delay or disrupt the timing.
I'm somewhat surprised Terran doesn't have a better counter (aside from cheesy openings). Mix some marauders in? Defensive widow mines instead of tanks (mines can also be used for offensive drops easily)?
On May 28 2020 11:38 RKC wrote: As fun as the series was, the most 'deserving' player won.
Agreed, when Protoss players win they don't deserve it haha jk
I'm actually more of a Protoss fan in SC2. And I really dislike Terran proxy cheeses. In similar fashion, I'm less impressed with Protoss timing attacks, hence appreciate more well-rounded players like Zest, Classic, and even sOs.
That said, I can appreciate how well-prepared TY came into the game, and how seriously he took Parting as a threat.
I felt like PartinG just crumbled under the pressure. In the Ro8 he didn t expect a anything but to get utterly destroyed. He could Play freely and had no pressure whatsoever. This time around it was realy different and you could se how much he was shaking and moving in his chair. Game 1 was unfortunate for him and put him of balance. From them on he was way to nervous. He made the best out of it, but it wasn t enough. Hopefully he can work on his mindset and comes in more relaxed the next time, as that s defnatly the best PartinG there is.
On May 28 2020 13:47 RKC wrote: Parting's blink-stalker timing attack looks pretty strong. Even if the attack doesn't kill Terran, Protoss can macro safely behind to build an advantage for the late game (like G6). Dismantled Maru, and won games off TY. So strong that it probably forced them to pull of cheesy openings to delay or disrupt the timing.
I'm somewhat surprised Terran doesn't have a better counter (aside from cheesy openings). Mix some marauders in? Defensive widow mines instead of tanks (mines can also be used for offensive drops easily)?
The thing is mines are easy to dodge with blink. Tanks come out way too slow for blink. If you put a tech lab instead of a reactor on the rax, you don't get enough marauders to make a difference.
I agree with a previous post. Cheesing shouldn't be a way to counter something too strong. Blink stalker lets you take fast 3rd without really worrying about anything. This game also just shows you how bad protoss players are at micro, but eventually, when the toss players practice, I reckon that skill level will go up
On May 28 2020 09:23 kajtarp wrote: I hope TY lifts up the trophy. It's now or never...
He has a pretty good shot, but TvT is the worst matchup for the kind of cheesy shenanigans that TY relied on to get past Dark and Parting. And of course, your opponent can always do it right back. There may or may not be a mental factor in TY's head as well–he has 2 GSL silvers already and number 3 would start putting him in soO territory.
Also, Inno's TvT has looked extremely strong as of late–his recent record is significantly better than TY's–and he's seemingly abandoned his former hesitation about embracing cheesy shenanigans of his own. Refer to double proxy BC.
I suspect TY won't feel a need to play cheesy in TvT given that he said it's his most confident MU. For what it's worth TY and Inno are at 7-7, 2-2 this year with TY winning the more recent matches.
On May 28 2020 13:47 RKC wrote: Parting's blink-stalker timing attack looks pretty strong. Even if the attack doesn't kill Terran, Protoss can macro safely behind to build an advantage for the late game (like G6). Dismantled Maru, and won games off TY. So strong that it probably forced them to pull of cheesy openings to delay or disrupt the timing.
I'm somewhat surprised Terran doesn't have a better counter (aside from cheesy openings). Mix some marauders in? Defensive widow mines instead of tanks (mines can also be used for offensive drops easily)?
The thing is mines are easy to dodge with blink. Tanks come out way too slow for blink. If you put a tech lab instead of a reactor on the rax, you don't get enough marauders to make a difference.
I agree with a previous post. Cheesing shouldn't be a way to counter something too strong. Blink stalker lets you take fast 3rd without really worrying about anything. This game also just shows you how bad protoss players are at micro, but eventually, when the toss players practice, I reckon that skill level will go up
I guess blink-stalker openings are pretty strong then!
Are stargate openers no longer viable or weak in the current PvT meta? I've not seen them much in the recent GSL games.
The great thing about sOs and Classic is that no matter the meta, they have a deep bag of builds (or as Toss haters call it - Protoss Book of Bullshit). It's hard to win a tournament without having a wide range of plays for 'mind-games' - more so for a GSL-style tourney where games can be prepared in advance. That Parting got this far is already an achievement, I suppose. The real Protoss hope is Trap?
On May 28 2020 13:47 RKC wrote: Parting's blink-stalker timing attack looks pretty strong. Even if the attack doesn't kill Terran, Protoss can macro safely behind to build an advantage for the late game (like G6). Dismantled Maru, and won games off TY. So strong that it probably forced them to pull of cheesy openings to delay or disrupt the timing.
I'm somewhat surprised Terran doesn't have a better counter (aside from cheesy openings). Mix some marauders in? Defensive widow mines instead of tanks (mines can also be used for offensive drops easily)?
The thing is mines are easy to dodge with blink. Tanks come out way too slow for blink. If you put a tech lab instead of a reactor on the rax, you don't get enough marauders to make a difference.
I agree with a previous post. Cheesing shouldn't be a way to counter something too strong. Blink stalker lets you take fast 3rd without really worrying about anything. This game also just shows you how bad protoss players are at micro, but eventually, when the toss players practice, I reckon that skill level will go up
Almost all of this is wrong. Blink is the preferred opening because it can handle the largest variety of Terran openings, but Parting's specific 4gate variant is only powerful in the meta right now because Terrans are being greedy with their tech after expand. They'll follow up with a 1-1-1 setup, do mine or hellion drops, add an ebay and delay stim for all that. Some even go 1-1-1, Ebay, third CC, then additional rax. You can go back to Maru vs Parting and see how it did against a more robust 3rax followup - it did nothing and Parting lost.
But no, even tanks don't come out too slowly to defend it. The only reason TY died to Parting's attack on Eternal Empire is because his positioning and control was poor and he kept bleeding tanks so that he never had enough to cover two bases. He continuously had siege tanks unprotected and units in vulnerable positions - marines in the main and tank visible on the ramp, tank on the edge of the main cliff, then no marines in his bunker in the main. Front door wide open for stalkers to walk in. Compare that to the Nightshade game and you see how hard it can be to get anything done as the blink aggressor if Terran defends properly. Second bunker in the front, tanks protected behind rax in the main. Parting got very little done, had to commit in deep because 4gate blink is a big investment that requires returns, and TY happily deflected him. You're delaying upgrades, tech, and keeping your probe count low to do it, only to end up with a handful of bruised stalkers if it doesn't do significant damage. It's a strong build no doubt, but it isn't too strong by any means.
As for expand builds, blink is very useful but not too powerful by any means. It's the only really useful tool you have to keep Terran contained for a while, slow them down as they move across the map, and get the necessary army up to defend their pushes. SG is frankly not very good anymore after the charge nerf. You just don't have the straight up fighting power to beat the super common marine/tank pushes reliably with a charge followup, and blink after SG dies even harder. Phoenix/colossus is somewhat useful again, but that's quite weak to a lot of other things Terran could be doing (3rax +1 timing, for example) and you can be pretty committed to it before you know what it is they're doing. Also highly map dependent.
Lastly, I'd appreciate if you stopped calling top Protoss poor at micro. To put it mildly, that's absolute bullshit.
On May 28 2020 09:23 kajtarp wrote: I hope TY lifts up the trophy. It's now or never...
He has a pretty good shot, but TvT is the worst matchup for the kind of cheesy shenanigans that TY relied on to get past Dark and Parting. And of course, your opponent can always do it right back. There may or may not be a mental factor in TY's head as well–he has 2 GSL silvers already and number 3 would start putting him in soO territory.
Also, Inno's TvT has looked extremely strong as of late–his recent record is significantly better than TY's–and he's seemingly abandoned his former hesitation about embracing cheesy shenanigans of his own. Refer to double proxy BC.
I suspect TY won't feel a need to play cheesy in TvT given that he said it's his most confident MU. For what it's worth TY and Inno are at 7-7, 2-2 this year with TY winning the more recent matches.
I just realized that I completely forgot to mention Cure.
On May 28 2020 13:47 RKC wrote: Parting's blink-stalker timing attack looks pretty strong. Even if the attack doesn't kill Terran, Protoss can macro safely behind to build an advantage for the late game (like G6). Dismantled Maru, and won games off TY. So strong that it probably forced them to pull of cheesy openings to delay or disrupt the timing.
I'm somewhat surprised Terran doesn't have a better counter (aside from cheesy openings). Mix some marauders in? Defensive widow mines instead of tanks (mines can also be used for offensive drops easily)?
The thing is mines are easy to dodge with blink. Tanks come out way too slow for blink. If you put a tech lab instead of a reactor on the rax, you don't get enough marauders to make a difference.
I agree with a previous post. Cheesing shouldn't be a way to counter something too strong. Blink stalker lets you take fast 3rd without really worrying about anything. This game also just shows you how bad protoss players are at micro, but eventually, when the toss players practice, I reckon that skill level will go up
Almost all of this is wrong. Blink is the preferred opening because it can handle the largest variety of Terran openings, but Parting's specific 4gate variant is only powerful in the meta right now because Terrans are being greedy with their tech after expand. They'll follow up with a 1-1-1 setup, do mine or hellion drops, add an ebay and delay stim for all that. Some even go 1-1-1, Ebay, third CC, then additional rax. You can go back to Maru vs Parting and see how it did against a more robust 3rax followup - it did nothing and Parting lost.
But no, even tanks don't come out too slowly to defend it. The only reason TY died to Parting's attack on Eternal Empire is because his positioning and control was poor and he kept bleeding tanks so that he never had enough to cover two bases. He continuously had siege tanks unprotected and units in vulnerable positions - marines in the main and tank visible on the ramp, tank on the edge of the main cliff, then no marines in his bunker in the main. Front door wide open for stalkers to walk in. Compare that to the Nightshade game and you see how hard it can be to get anything done as the blink aggressor if Terran defends properly. Second bunker in the front, tanks protected behind rax in the main. Parting got very little done, had to commit in deep because 4gate blink is a big investment that requires returns, and TY happily deflected him. You're delaying upgrades, tech, and keeping your probe count low to do it, only to end up with a handful of bruised stalkers if it doesn't do significant damage. It's a strong build no doubt, but it isn't too strong by any means.
As for expand builds, blink is very useful but not too powerful by any means. It's the only really useful tool you have to keep Terran contained for a while, slow them down as they move across the map, and get the necessary army up to defend their pushes. SG is frankly not very good anymore after the charge nerf. You just don't have the straight up fighting power to beat the super common marine/tank pushes reliably with a charge followup, and blink after SG dies even harder. Phoenix/colossus is somewhat useful again, but that's quite weak to a lot of other things Terran could be doing (3rax +1 timing, for example) and you can be pretty committed to it before you know what it is they're doing. Also highly map dependent.
Lastly, I'd appreciate if you stopped calling top Protoss poor at micro. To put it mildly, that's absolute bullshit.
i think you are a right with a lot if this. but interestingly parting wasnt behind after the failed 4 gate blink stalker strategy beside ty hold it perfectly. if he would not have a-clicked 1/2 of his army with his following timing attack on the 3. base he would have won, wouldnt he?
On May 28 2020 13:47 RKC wrote: Parting's blink-stalker timing attack looks pretty strong. Even if the attack doesn't kill Terran, Protoss can macro safely behind to build an advantage for the late game (like G6). Dismantled Maru, and won games off TY. So strong that it probably forced them to pull of cheesy openings to delay or disrupt the timing.
I'm somewhat surprised Terran doesn't have a better counter (aside from cheesy openings). Mix some marauders in? Defensive widow mines instead of tanks (mines can also be used for offensive drops easily)?
The thing is mines are easy to dodge with blink. Tanks come out way too slow for blink. If you put a tech lab instead of a reactor on the rax, you don't get enough marauders to make a difference.
I agree with a previous post. Cheesing shouldn't be a way to counter something too strong. Blink stalker lets you take fast 3rd without really worrying about anything. This game also just shows you how bad protoss players are at micro, but eventually, when the toss players practice, I reckon that skill level will go up
Almost all of this is wrong. Blink is the preferred opening because it can handle the largest variety of Terran openings, but Parting's specific 4gate variant is only powerful in the meta right now because Terrans are being greedy with their tech after expand. They'll follow up with a 1-1-1 setup, do mine or hellion drops, add an ebay and delay stim for all that. Some even go 1-1-1, Ebay, third CC, then additional rax. You can go back to Maru vs Parting and see how it did against a more robust 3rax followup - it did nothing and Parting lost.
But no, even tanks don't come out too slowly to defend it. The only reason TY died to Parting's attack on Eternal Empire is because his positioning and control was poor and he kept bleeding tanks so that he never had enough to cover two bases. He continuously had siege tanks unprotected and units in vulnerable positions - marines in the main and tank visible on the ramp, tank on the edge of the main cliff, then no marines in his bunker in the main. Front door wide open for stalkers to walk in. Compare that to the Nightshade game and you see how hard it can be to get anything done as the blink aggressor if Terran defends properly. Second bunker in the front, tanks protected behind rax in the main. Parting got very little done, had to commit in deep because 4gate blink is a big investment that requires returns, and TY happily deflected him. You're delaying upgrades, tech, and keeping your probe count low to do it, only to end up with a handful of bruised stalkers if it doesn't do significant damage. It's a strong build no doubt, but it isn't too strong by any means.
As for expand builds, blink is very useful but not too powerful by any means. It's the only really useful tool you have to keep Terran contained for a while, slow them down as they move across the map, and get the necessary army up to defend their pushes. SG is frankly not very good anymore after the charge nerf. You just don't have the straight up fighting power to beat the super common marine/tank pushes reliably with a charge followup, and blink after SG dies even harder. Phoenix/colossus is somewhat useful again, but that's quite weak to a lot of other things Terran could be doing (3rax +1 timing, for example) and you can be pretty committed to it before you know what it is they're doing. Also highly map dependent.
Lastly, I'd appreciate if you stopped calling top Protoss poor at micro. To put it mildly, that's absolute bullshit.
i think you are a right with a lot if this. but interestingly parting wasnt behind after the failed 4 gate blink stalker strategy beside ty hold it perfectly. if he would not have a-clicked 1/2 of his army with his following timing attack on the 3. base he would have won, wouldnt he?
Yes, in G6, Parting managed to gain an economic lead despite TY holding off his blink-stalker aggression. Perhaps TY may have gained a slender tech lead due to Parting delaying his robo and forge upgrades? Either way, things just even out - the build looks pretty solid and strong (as Protoss takes the initiative, gains map control, and has the opportunity to punish if not kill off Terran).
On May 28 2020 13:47 RKC wrote: Parting's blink-stalker timing attack looks pretty strong. Even if the attack doesn't kill Terran, Protoss can macro safely behind to build an advantage for the late game (like G6). Dismantled Maru, and won games off TY. So strong that it probably forced them to pull of cheesy openings to delay or disrupt the timing.
I'm somewhat surprised Terran doesn't have a better counter (aside from cheesy openings). Mix some marauders in? Defensive widow mines instead of tanks (mines can also be used for offensive drops easily)?
The thing is mines are easy to dodge with blink. Tanks come out way too slow for blink. If you put a tech lab instead of a reactor on the rax, you don't get enough marauders to make a difference.
I agree with a previous post. Cheesing shouldn't be a way to counter something too strong. Blink stalker lets you take fast 3rd without really worrying about anything. This game also just shows you how bad protoss players are at micro, but eventually, when the toss players practice, I reckon that skill level will go up
Almost all of this is wrong. Blink is the preferred opening because it can handle the largest variety of Terran openings, but Parting's specific 4gate variant is only powerful in the meta right now because Terrans are being greedy with their tech after expand. They'll follow up with a 1-1-1 setup, do mine or hellion drops, add an ebay and delay stim for all that. Some even go 1-1-1, Ebay, third CC, then additional rax. You can go back to Maru vs Parting and see how it did against a more robust 3rax followup - it did nothing and Parting lost.
But no, even tanks don't come out too slowly to defend it. The only reason TY died to Parting's attack on Eternal Empire is because his positioning and control was poor and he kept bleeding tanks so that he never had enough to cover two bases. He continuously had siege tanks unprotected and units in vulnerable positions - marines in the main and tank visible on the ramp, tank on the edge of the main cliff, then no marines in his bunker in the main. Front door wide open for stalkers to walk in. Compare that to the Nightshade game and you see how hard it can be to get anything done as the blink aggressor if Terran defends properly. Second bunker in the front, tanks protected behind rax in the main. Parting got very little done, had to commit in deep because 4gate blink is a big investment that requires returns, and TY happily deflected him. You're delaying upgrades, tech, and keeping your probe count low to do it, only to end up with a handful of bruised stalkers if it doesn't do significant damage. It's a strong build no doubt, but it isn't too strong by any means.
As for expand builds, blink is very useful but not too powerful by any means. It's the only really useful tool you have to keep Terran contained for a while, slow them down as they move across the map, and get the necessary army up to defend their pushes. SG is frankly not very good anymore after the charge nerf. You just don't have the straight up fighting power to beat the super common marine/tank pushes reliably with a charge followup, and blink after SG dies even harder. Phoenix/colossus is somewhat useful again, but that's quite weak to a lot of other things Terran could be doing (3rax +1 timing, for example) and you can be pretty committed to it before you know what it is they're doing. Also highly map dependent.
Lastly, I'd appreciate if you stopped calling top Protoss poor at micro. To put it mildly, that's absolute bullshit.
Also, one thing I noticed - if you watched the Cure vs Dear match, you can see that Cure took many precautions when dealing with the Blink opener. Things like having 5-6 SCVs already pre-surround on the Bunker.
One thing I didn't understand about TY's play on Eternal Empire was that he already knew he fried many probes and all he had to do was holdout reasonably to that blink play. I didn't understand why he didn't take the precautions Cure took, for instance. Surely sacrificing the mining of 5-6 SCVs would've been worth it.
I am going to be probably temp banned for this post but anyways :
In the last game, Parting made uncommon and UNCHARACTERISTIC mistakes which is for me very suspicious. Sending only half of his armies while he could have ended the game right there (he was extremely far ahead) and leaving half of his army not doing ANYTHING? Parting, the guy who has a phenomenal micro management normally!
I am going to be probably temp banned for this post but anyways :
In the last game, Parting made uncommon and UNCHARACTERISTIC mistakes which is for me very suspicious. Sending only half of his armies while he could have ended the game right there (he was extremely far ahead) and leaving half of his army not doing ANYTHING? Parting, the guy who has a phenomenal micro management normally!
Then through all game, not moving probes to nukes and sending zealots and dts to suicide attacks.
There has to be something very fishy, and he was not even THAT sad after losing the series.
I am sorry but it really smells MATCH FIXING for me.
Unfortunately got to admit that recently in Korea top protosses do not show the level they should. Parting was brilliant against Maru but such micro style is hard to be kept consistently. Not sure how the current meta is fine or not but at least this time... TY, if you can read this - please take that damn Code S trophy, we've been waiting for it at least for 5 years.
But overall, I'm disappointed by the toss power. sOs plays like he doesn't care anymore. Yeah, the hidden nexus in Bunny's back looks cool but this is not serious if you really want to do something significant to the final. Zest was humiliated which is like something you can't imagine for such a monster in the past. Trap is not Trap from the last year and yet he was kind of close to surprise Inno. Stats is fading. Dear was actually the greatest disappointment. It could be Scarlett or Rogue on his place in Ro8. Classic is in the military and I really miss him. Honestly seems like only Rain can switch again to SC2 and do something worth but he have won all that could be won already
On May 28 2020 16:34 atchosvk wrote: I am going to be probably temp banned for this post but anyways :
In the last game, Parting made uncommon and UNCHARACTERISTIC mistakes which is for me very suspicious. Sending only half of his armies while he could have ended the game right there (he was extremely far ahead) and leaving half of his army not doing ANYTHING? Parting, the guy who has a phenomenal micro management normally!
Then through all game, not moving probes to nukes and sending zealots and dts to suicide attacks.
There has to be something very fishy, and he was not even THAT sad after losing the series.
I am sorry but it really smells MATCH FIXING for me.
I disagree. Parting is emotional guy, and there are many times that emotions forced him to make mistakes. I remember 2 archon warp prism throw at some terran not too long ago. Keep this in mind, add 3 loses in a row, all 3 were interrupting his game plan (so, that's not "I did what I could"). You'll get a person who is clearly tilted. It was visible on the player cam for a long time. And even after the break. Yes, he fought back 2 games, but his mental state haven't changed, as you can see from the cam. So, last game was about YOLO I'll throw everything at you. Mistakes were not only about half an army movement, mistakes were also about army comp. Where are immortals? Air? He just played more or less brainless, and for me - that a clear tilt, and nothing to do with match fixing.
To everyone talking about Parting's mistakes, I don't think you understand how shaky the nerves make you when you're down 0-3 in a bo7. You're still shaking even if you manage to even it up. It's exponentially worse when cheese and hidden attacks come your way throughout the series. Parting is calmest when he is the aggressor and controlling the flow of the game. TY was brilliant to not give him that.
Still hope Cure wins it all for that underdog story.
On May 28 2020 16:41 Veluvian wrote: Unfortunately got to admit that recently in Korea top protosses do not show the level they should. Parting was brilliant against Maru but such micro style is hard to be kept consistently. Not sure how the current meta is fine or not but at least this time... TY, if you can read this - please take that damn Code S trophy, we've been waiting for it at least for 5 years.
But overall, I'm disappointed by the toss power. sOs plays like he doesn't care anymore. Yeah, the hidden nexus in Bunny's back looks cool but this is not serious if you really want to do something significant to the final. Zest was humiliated which is like something you can't imagine for such a monster in the past. Trap is not Trap from the last year and yet he was kind of close to surprise Inno. Stats is fading. Dear was actually the greatest disappointment. It could be Scarlett or Rogue on his place in Ro8. Classic is in the military and I really miss him. Honestly seems like only Rain can switch again to SC2 and do something worth but he have won all that could be won already
Maru lost because for whatever reason he didn't play like Maru. Don't know who advocated for that play, but it was really stupid idea.
Korea doesn't have top Protosses anymore, closest players are Dear, Trap and Zest and we have to rely on them to play well. Which means Dear/Trap find their lost mojo. Zest is just randomly the best in LotV as it seems, sadly.
Stats is fading because his army departure is near.
On May 28 2020 16:34 atchosvk wrote: I am going to be probably temp banned for this post but anyways :
In the last game, Parting made uncommon and UNCHARACTERISTIC mistakes which is for me very suspicious. Sending only half of his armies while he could have ended the game right there (he was extremely far ahead) and leaving half of his army not doing ANYTHING? Parting, the guy who has a phenomenal micro management normally!
Then through all game, not moving probes to nukes and sending zealots and dts to suicide attacks.
There has to be something very fishy, and he was not even THAT sad after losing the series.
I am sorry but it really smells MATCH FIXING for me.
I disagree. Parting is emotional guy, and there are many times that emotions forced him to make mistakes. I remember 2 archon warp prism throw at some terran not too long ago. Keep this in mind, add 3 loses in a row, all 3 were interrupting his game plan (so, that's not "I did what I could"). You'll get a person who is clearly tilted. It was visible on the player cam for a long time. And even after the break. Yes, he fought back 2 games, but his mental state haven't changed, as you can see from the cam. So, last game was about YOLO I'll throw everything at you. Mistakes were not only about half an army movement, mistakes were also about army comp. Where are immortals? Air? He just played more or less brainless, and for me - that a clear tilt, and nothing to do with match fixing.
6th map was the map to lose for Parting, sadly he didn't get any map earlier. There's a reason why it was 6th. He could have won, but sadly did mistakes, but IMO part of the mistake was knowing this map is hard to win.
On May 28 2020 16:41 Veluvian wrote: Unfortunately got to admit that recently in Korea top protosses do not show the level they should. Parting was brilliant against Maru but such micro style is hard to be kept consistently. Not sure how the current meta is fine or not but at least this time... TY, if you can read this - please take that damn Code S trophy, we've been waiting for it at least for 5 years.
But overall, I'm disappointed by the toss power. sOs plays like he doesn't care anymore. Yeah, the hidden nexus in Bunny's back looks cool but this is not serious if you really want to do something significant to the final. Zest was humiliated which is like something you can't imagine for such a monster in the past. Trap is not Trap from the last year and yet he was kind of close to surprise Inno. Stats is fading. Dear was actually the greatest disappointment. It could be Scarlett or Rogue on his place in Ro8. Classic is in the military and I really miss him. Honestly seems like only Rain can switch again to SC2 and do something worth but he have won all that could be won already
Maru lost because for whatever reason he didn't play like Maru. Don't know who advocated for that play, but it was really stupid idea.
Korea doesn't have top Protosses anymore, closest players are Dear, Trap and Zest and we have to rely on them to play well. Which means Dear/Trap find their lost mojo. Zest is just randomly the best in LotV as it seems, sadly.
Stats is fading because his army departure is near.
All three races in Korea nowadays have only a handful of absolute top players, unfortunately. For Terran it's Maru, Innovation, TY, Cure, with Dream and Taeja slowly getting there again. For Protoss it's Zest, Trap and a fading Stats, with Dear and Patience middling and Parting getting back to a high level. For Zerg you only really have Rogue, Dark, and then I'd say Ragnarok, soO and DRG.
The thing is, among those top players, only Terrans and Zergs actually win tournaments. At the very top level, Protoss has been in a pretty sorry state for a while. It's been over a year since a Protoss last won a big tournament (Classic in Super Tournament).
On May 28 2020 13:47 RKC wrote: Parting's blink-stalker timing attack looks pretty strong. Even if the attack doesn't kill Terran, Protoss can macro safely behind to build an advantage for the late game (like G6). Dismantled Maru, and won games off TY. So strong that it probably forced them to pull of cheesy openings to delay or disrupt the timing.
I'm somewhat surprised Terran doesn't have a better counter (aside from cheesy openings). Mix some marauders in? Defensive widow mines instead of tanks (mines can also be used for offensive drops easily)?
The thing is mines are easy to dodge with blink. Tanks come out way too slow for blink. If you put a tech lab instead of a reactor on the rax, you don't get enough marauders to make a difference.
I agree with a previous post. Cheesing shouldn't be a way to counter something too strong. Blink stalker lets you take fast 3rd without really worrying about anything. This game also just shows you how bad protoss players are at micro, but eventually, when the toss players practice, I reckon that skill level will go up
Almost all of this is wrong. Blink is the preferred opening because it can handle the largest variety of Terran openings, but Parting's specific 4gate variant is only powerful in the meta right now because Terrans are being greedy with their tech after expand. They'll follow up with a 1-1-1 setup, do mine or hellion drops, add an ebay and delay stim for all that. Some even go 1-1-1, Ebay, third CC, then additional rax. You can go back to Maru vs Parting and see how it did against a more robust 3rax followup - it did nothing and Parting lost.
But no, even tanks don't come out too slowly to defend it. The only reason TY died to Parting's attack on Eternal Empire is because his positioning and control was poor and he kept bleeding tanks so that he never had enough to cover two bases. He continuously had siege tanks unprotected and units in vulnerable positions - marines in the main and tank visible on the ramp, tank on the edge of the main cliff, then no marines in his bunker in the main. Front door wide open for stalkers to walk in. Compare that to the Nightshade game and you see how hard it can be to get anything done as the blink aggressor if Terran defends properly. Second bunker in the front, tanks protected behind rax in the main. Parting got very little done, had to commit in deep because 4gate blink is a big investment that requires returns, and TY happily deflected him. You're delaying upgrades, tech, and keeping your probe count low to do it, only to end up with a handful of bruised stalkers if it doesn't do significant damage. It's a strong build no doubt, but it isn't too strong by any means.
As for expand builds, blink is very useful but not too powerful by any means. It's the only really useful tool you have to keep Terran contained for a while, slow them down as they move across the map, and get the necessary army up to defend their pushes. SG is frankly not very good anymore after the charge nerf. You just don't have the straight up fighting power to beat the super common marine/tank pushes reliably with a charge followup, and blink after SG dies even harder. Phoenix/colossus is somewhat useful again, but that's quite weak to a lot of other things Terran could be doing (3rax +1 timing, for example) and you can be pretty committed to it before you know what it is they're doing. Also highly map dependent.
Lastly, I'd appreciate if you stopped calling top Protoss poor at micro. To put it mildly, that's absolute bullshit.
i think you are a right with a lot if this. but interestingly parting wasnt behind after the failed 4 gate blink stalker strategy beside ty hold it perfectly. if he would not have a-clicked 1/2 of his army with his following timing attack on the 3. base he would have won, wouldnt he?
Yes, in G6, Parting managed to gain an economic lead despite TY holding off his blink-stalker aggression. Perhaps TY may have gained a slender tech lead due to Parting delaying his robo and forge upgrades? Either way, things just even out - the build looks pretty solid and strong (as Protoss takes the initiative, gains map control, and has the opportunity to punish if not kill off Terran).
So what's Terran optimal counter then? Mech?
Parting wasn't ahead economically. TY finished his third CC while Parting's attack was still going on. TY lost 25 gas worth of units during that whole attack, Parting lost 500, with comparable mineral losses. Worker counts were at 42 (TY) to 53 (Parting) when the attack ended and Parting had only just started his third base while TY was dropping triple MULEs. That's not an economic lead, if anything I'd give an edge to TY there. And tech-wise TY was definitely ahead too, with stim and combat shields finishing, tanks, a starport done for medivac production, 4th and 5th rax already being built while Parting was on stalkers and a forge, only getting a robotics bay. TY also got double ebay down pretty fast after the attack so his 1/1 finished when Parting was only on +1 attack and a single forge.
An economic lead for Parting only came later, after he scouted that TY chose a really passive approach to the midgame with double factory, straight into ghost academy and 4th CC, and Parting responded by expanding aggressively, as you're supposed to against turtle styles. Parting saw that and wanted to commit to an attack to do some damage and slow TY down, I assume because he knew he was behind and didn't want to let TY just macro, but it failed and Parting was always quite far behind from there.
It's a strong build no doubt, and it isn't all-in as you can expand, try to contain and transition, but you're certainly looking for some damage or you'll end up behind.
On May 28 2020 09:23 kajtarp wrote: I hope TY lifts up the trophy. It's now or never...
He has a pretty good shot, but TvT is the worst matchup for the kind of cheesy shenanigans that TY relied on to get past Dark and Parting. And of course, your opponent can always do it right back. There may or may not be a mental factor in TY's head as well–he has 2 GSL silvers already and number 3 would start putting him in soO territory.
Also, Inno's TvT has looked extremely strong as of late–his recent record is significantly better than TY's–and he's seemingly abandoned his former hesitation about embracing cheesy shenanigans of his own. Refer to double proxy BC.
I suspect TY won't feel a need to play cheesy in TvT given that he said it's his most confident MU. For what it's worth TY and Inno are at 7-7, 2-2 this year with TY winning the more recent matches.
I just realized that I completely forgot to mention Cure.
I like how you didn't even question it though
Well I don't believe in a God so I have a hard time trusting in un Dieu.
On May 28 2020 16:41 Veluvian wrote: Unfortunately got to admit that recently in Korea top protosses do not show the level they should. Parting was brilliant against Maru but such micro style is hard to be kept consistently. Not sure how the current meta is fine or not but at least this time... TY, if you can read this - please take that damn Code S trophy, we've been waiting for it at least for 5 years.
But overall, I'm disappointed by the toss power. sOs plays like he doesn't care anymore. Yeah, the hidden nexus in Bunny's back looks cool but this is not serious if you really want to do something significant to the final. Zest was humiliated which is like something you can't imagine for such a monster in the past. Trap is not Trap from the last year and yet he was kind of close to surprise Inno. Stats is fading. Dear was actually the greatest disappointment. It could be Scarlett or Rogue on his place in Ro8. Classic is in the military and I really miss him. Honestly seems like only Rain can switch again to SC2 and do something worth but he have won all that could be won already
Maru lost because for whatever reason he didn't play like Maru. Don't know who advocated for that play, but it was really stupid idea.
Korea doesn't have top Protosses anymore, closest players are Dear, Trap and Zest and we have to rely on them to play well. Which means Dear/Trap find their lost mojo. Zest is just randomly the best in LotV as it seems, sadly.
Stats is fading because his army departure is near.
All three races in Korea nowadays have only a handful of absolute top players, unfortunately. For Terran it's Maru, Innovation, TY, Cure, with Dream and Taeja slowly getting there again. For Protoss it's Zest, Trap and a fading Stats, with Dear and Patience middling and Parting getting back to a high level. For Zerg you only really have Rogue, Dark, and then I'd say Ragnarok, soO and DRG.
The thing is, among those top players, only Terrans and Zergs actually win tournaments. At the very top level, Protoss has been in a pretty sorry state for a while. It's been over a year since a Protoss last won a big tournament (Classic in Super Tournament).
On May 28 2020 13:47 RKC wrote: Parting's blink-stalker timing attack looks pretty strong. Even if the attack doesn't kill Terran, Protoss can macro safely behind to build an advantage for the late game (like G6). Dismantled Maru, and won games off TY. So strong that it probably forced them to pull of cheesy openings to delay or disrupt the timing.
I'm somewhat surprised Terran doesn't have a better counter (aside from cheesy openings). Mix some marauders in? Defensive widow mines instead of tanks (mines can also be used for offensive drops easily)?
The thing is mines are easy to dodge with blink. Tanks come out way too slow for blink. If you put a tech lab instead of a reactor on the rax, you don't get enough marauders to make a difference.
I agree with a previous post. Cheesing shouldn't be a way to counter something too strong. Blink stalker lets you take fast 3rd without really worrying about anything. This game also just shows you how bad protoss players are at micro, but eventually, when the toss players practice, I reckon that skill level will go up
Almost all of this is wrong. Blink is the preferred opening because it can handle the largest variety of Terran openings, but Parting's specific 4gate variant is only powerful in the meta right now because Terrans are being greedy with their tech after expand. They'll follow up with a 1-1-1 setup, do mine or hellion drops, add an ebay and delay stim for all that. Some even go 1-1-1, Ebay, third CC, then additional rax. You can go back to Maru vs Parting and see how it did against a more robust 3rax followup - it did nothing and Parting lost.
But no, even tanks don't come out too slowly to defend it. The only reason TY died to Parting's attack on Eternal Empire is because his positioning and control was poor and he kept bleeding tanks so that he never had enough to cover two bases. He continuously had siege tanks unprotected and units in vulnerable positions - marines in the main and tank visible on the ramp, tank on the edge of the main cliff, then no marines in his bunker in the main. Front door wide open for stalkers to walk in. Compare that to the Nightshade game and you see how hard it can be to get anything done as the blink aggressor if Terran defends properly. Second bunker in the front, tanks protected behind rax in the main. Parting got very little done, had to commit in deep because 4gate blink is a big investment that requires returns, and TY happily deflected him. You're delaying upgrades, tech, and keeping your probe count low to do it, only to end up with a handful of bruised stalkers if it doesn't do significant damage. It's a strong build no doubt, but it isn't too strong by any means.
As for expand builds, blink is very useful but not too powerful by any means. It's the only really useful tool you have to keep Terran contained for a while, slow them down as they move across the map, and get the necessary army up to defend their pushes. SG is frankly not very good anymore after the charge nerf. You just don't have the straight up fighting power to beat the super common marine/tank pushes reliably with a charge followup, and blink after SG dies even harder. Phoenix/colossus is somewhat useful again, but that's quite weak to a lot of other things Terran could be doing (3rax +1 timing, for example) and you can be pretty committed to it before you know what it is they're doing. Also highly map dependent.
Lastly, I'd appreciate if you stopped calling top Protoss poor at micro. To put it mildly, that's absolute bullshit.
i think you are a right with a lot if this. but interestingly parting wasnt behind after the failed 4 gate blink stalker strategy beside ty hold it perfectly. if he would not have a-clicked 1/2 of his army with his following timing attack on the 3. base he would have won, wouldnt he?
Yes, in G6, Parting managed to gain an economic lead despite TY holding off his blink-stalker aggression. Perhaps TY may have gained a slender tech lead due to Parting delaying his robo and forge upgrades? Either way, things just even out - the build looks pretty solid and strong (as Protoss takes the initiative, gains map control, and has the opportunity to punish if not kill off Terran).
So what's Terran optimal counter then? Mech?
Parting wasn't ahead economically. TY finished his third CC while Parting's attack was still going on. TY lost 25 gas worth of units during that whole attack, Parting lost 500, with comparable mineral losses. Worker counts were at 42 (TY) to 53 (Parting) when the attack ended and Parting had only just started his third base while TY was dropping triple MULEs. That's not an economic lead, if anything I'd give an edge to TY there. And tech-wise TY was definitely ahead too, with stim and combat shields finishing, tanks, a starport done for medivac production, 4th and 5th rax already being built while Parting was on stalkers and a forge, only getting a robotics bay. TY also got double ebay down pretty fast after the attack so his 1/1 finished when Parting was only on +1 attack and a single forge.
An economic lead for Parting only came later, after he scouted that TY chose a really passive approach to the midgame with double factory, straight into ghost academy and 4th CC, and Parting responded by expanding aggressively, as you're supposed to against turtle styles. Parting saw that and wanted to commit to an attack to do some damage and slow TY down, I assume because he knew he was behind and didn't want to let TY just macro, but it failed and Parting was always quite far behind from there.
It's a strong build no doubt, and it isn't all-in as you can expand, try to contain and transition, but you're certainly looking for some damage or you'll end up behind
.
I dare to say that there's currently no top Protoss player in Korea - comparable to Dark, Maru or Innovation. As TY occassionally has his brilliant spikes into the top dog territory, same can be said for soO and Zest. Trap can be in this category as well. The rest is in a category bellow where I would agree with you.
Protoss lost Stats, Classic and herO(who was in the occassional brilliance category) and everybody is looking towards Zest to be the best.
This was another very impressive series from TY. So happy to see him make the Code S finals again. Now he has more time that his opponent to prepare for what he already know is a TvT, and he can even watch his opponent play a Bo7 TvT on Saturday. Unfortunately, his opponent will also be a very strong TvT player but you still have to say that TY has a good shot at this. I really hope he wins the championship this time, he deserves it.
On May 28 2020 16:41 Veluvian wrote: Unfortunately got to admit that recently in Korea top protosses do not show the level they should. Parting was brilliant against Maru but such micro style is hard to be kept consistently. Not sure how the current meta is fine or not but at least this time... TY, if you can read this - please take that damn Code S trophy, we've been waiting for it at least for 5 years.
But overall, I'm disappointed by the toss power. sOs plays like he doesn't care anymore. Yeah, the hidden nexus in Bunny's back looks cool but this is not serious if you really want to do something significant to the final. Zest was humiliated which is like something you can't imagine for such a monster in the past. Trap is not Trap from the last year and yet he was kind of close to surprise Inno. Stats is fading. Dear was actually the greatest disappointment. It could be Scarlett or Rogue on his place in Ro8. Classic is in the military and I really miss him. Honestly seems like only Rain can switch again to SC2 and do something worth but he have won all that could be won already
Maru lost because for whatever reason he didn't play like Maru. Don't know who advocated for that play, but it was really stupid idea.
Korea doesn't have top Protosses anymore, closest players are Dear, Trap and Zest and we have to rely on them to play well. Which means Dear/Trap find their lost mojo. Zest is just randomly the best in LotV as it seems, sadly.
Stats is fading because his army departure is near.
All three races in Korea nowadays have only a handful of absolute top players, unfortunately. For Terran it's Maru, Innovation, TY, Cure, with Dream and Taeja slowly getting there again. For Protoss it's Zest, Trap and a fading Stats, with Dear and Patience middling and Parting getting back to a high level. For Zerg you only really have Rogue, Dark, and then I'd say Ragnarok, soO and DRG.
The thing is, among those top players, only Terrans and Zergs actually win tournaments. At the very top level, Protoss has been in a pretty sorry state for a while. It's been over a year since a Protoss last won a big tournament (Classic in Super Tournament).
On May 28 2020 13:47 RKC wrote: Parting's blink-stalker timing attack looks pretty strong. Even if the attack doesn't kill Terran, Protoss can macro safely behind to build an advantage for the late game (like G6). Dismantled Maru, and won games off TY. So strong that it probably forced them to pull of cheesy openings to delay or disrupt the timing.
I'm somewhat surprised Terran doesn't have a better counter (aside from cheesy openings). Mix some marauders in? Defensive widow mines instead of tanks (mines can also be used for offensive drops easily)?
The thing is mines are easy to dodge with blink. Tanks come out way too slow for blink. If you put a tech lab instead of a reactor on the rax, you don't get enough marauders to make a difference.
I agree with a previous post. Cheesing shouldn't be a way to counter something too strong. Blink stalker lets you take fast 3rd without really worrying about anything. This game also just shows you how bad protoss players are at micro, but eventually, when the toss players practice, I reckon that skill level will go up
Almost all of this is wrong. Blink is the preferred opening because it can handle the largest variety of Terran openings, but Parting's specific 4gate variant is only powerful in the meta right now because Terrans are being greedy with their tech after expand. They'll follow up with a 1-1-1 setup, do mine or hellion drops, add an ebay and delay stim for all that. Some even go 1-1-1, Ebay, third CC, then additional rax. You can go back to Maru vs Parting and see how it did against a more robust 3rax followup - it did nothing and Parting lost.
But no, even tanks don't come out too slowly to defend it. The only reason TY died to Parting's attack on Eternal Empire is because his positioning and control was poor and he kept bleeding tanks so that he never had enough to cover two bases. He continuously had siege tanks unprotected and units in vulnerable positions - marines in the main and tank visible on the ramp, tank on the edge of the main cliff, then no marines in his bunker in the main. Front door wide open for stalkers to walk in. Compare that to the Nightshade game and you see how hard it can be to get anything done as the blink aggressor if Terran defends properly. Second bunker in the front, tanks protected behind rax in the main. Parting got very little done, had to commit in deep because 4gate blink is a big investment that requires returns, and TY happily deflected him. You're delaying upgrades, tech, and keeping your probe count low to do it, only to end up with a handful of bruised stalkers if it doesn't do significant damage. It's a strong build no doubt, but it isn't too strong by any means.
As for expand builds, blink is very useful but not too powerful by any means. It's the only really useful tool you have to keep Terran contained for a while, slow them down as they move across the map, and get the necessary army up to defend their pushes. SG is frankly not very good anymore after the charge nerf. You just don't have the straight up fighting power to beat the super common marine/tank pushes reliably with a charge followup, and blink after SG dies even harder. Phoenix/colossus is somewhat useful again, but that's quite weak to a lot of other things Terran could be doing (3rax +1 timing, for example) and you can be pretty committed to it before you know what it is they're doing. Also highly map dependent.
Lastly, I'd appreciate if you stopped calling top Protoss poor at micro. To put it mildly, that's absolute bullshit.
i think you are a right with a lot if this. but interestingly parting wasnt behind after the failed 4 gate blink stalker strategy beside ty hold it perfectly. if he would not have a-clicked 1/2 of his army with his following timing attack on the 3. base he would have won, wouldnt he?
Yes, in G6, Parting managed to gain an economic lead despite TY holding off his blink-stalker aggression. Perhaps TY may have gained a slender tech lead due to Parting delaying his robo and forge upgrades? Either way, things just even out - the build looks pretty solid and strong (as Protoss takes the initiative, gains map control, and has the opportunity to punish if not kill off Terran).
So what's Terran optimal counter then? Mech?
Parting wasn't ahead economically. TY finished his third CC while Parting's attack was still going on. TY lost 25 gas worth of units during that whole attack, Parting lost 500, with comparable mineral losses. Worker counts were at 42 (TY) to 53 (Parting) when the attack ended and Parting had only just started his third base while TY was dropping triple MULEs. That's not an economic lead, if anything I'd give an edge to TY there. And tech-wise TY was definitely ahead too, with stim and combat shields finishing, tanks, a starport done for medivac production, 4th and 5th rax already being built while Parting was on stalkers and a forge, only getting a robotics bay. TY also got double ebay down pretty fast after the attack so his 1/1 finished when Parting was only on +1 attack and a single forge.
An economic lead for Parting only came later, after he scouted that TY chose a really passive approach to the midgame with double factory, straight into ghost academy and 4th CC, and Parting responded by expanding aggressively, as you're supposed to against turtle styles. Parting saw that and wanted to commit to an attack to do some damage and slow TY down, I assume because he knew he was behind and didn't want to let TY just macro, but it failed and Parting was always quite far behind from there.
It's a strong build no doubt, and it isn't all-in as you can expand, try to contain and transition, but you're certainly looking for some damage or you'll end up behind.
Parting had a small supply and worker lead at the 6-minute mark during his first blink-stalker aggression. Parting's third nexus came up first at about 7.15. TY's third CC only came up at the 8.45 mark (after the failed medivac drop chased away by colossi). Maybe it's normal for Protoss to expand faster than Terran in the current meta, but definitely Parting was expanding faster than TY throughout the game.
On May 28 2020 16:41 Veluvian wrote: Unfortunately got to admit that recently in Korea top protosses do not show the level they should. Parting was brilliant against Maru but such micro style is hard to be kept consistently. Not sure how the current meta is fine or not but at least this time... TY, if you can read this - please take that damn Code S trophy, we've been waiting for it at least for 5 years.
But overall, I'm disappointed by the toss power. sOs plays like he doesn't care anymore. Yeah, the hidden nexus in Bunny's back looks cool but this is not serious if you really want to do something significant to the final. Zest was humiliated which is like something you can't imagine for such a monster in the past. Trap is not Trap from the last year and yet he was kind of close to surprise Inno. Stats is fading. Dear was actually the greatest disappointment. It could be Scarlett or Rogue on his place in Ro8. Classic is in the military and I really miss him. Honestly seems like only Rain can switch again to SC2 and do something worth but he have won all that could be won already
Maru lost because for whatever reason he didn't play like Maru. Don't know who advocated for that play, but it was really stupid idea.
Korea doesn't have top Protosses anymore, closest players are Dear, Trap and Zest and we have to rely on them to play well. Which means Dear/Trap find their lost mojo. Zest is just randomly the best in LotV as it seems, sadly.
Stats is fading because his army departure is near.
All three races in Korea nowadays have only a handful of absolute top players, unfortunately. For Terran it's Maru, Innovation, TY, Cure, with Dream and Taeja slowly getting there again. For Protoss it's Zest, Trap and a fading Stats, with Dear and Patience middling and Parting getting back to a high level. For Zerg you only really have Rogue, Dark, and then I'd say Ragnarok, soO and DRG.
The thing is, among those top players, only Terrans and Zergs actually win tournaments. At the very top level, Protoss has been in a pretty sorry state for a while. It's been over a year since a Protoss last won a big tournament (Classic in Super Tournament).
On May 28 2020 16:14 RKC wrote:
On May 28 2020 16:02 DarkGamer wrote:
On May 28 2020 15:49 Olli wrote:
On May 28 2020 14:31 doggietres wrote:
On May 28 2020 13:47 RKC wrote: Parting's blink-stalker timing attack looks pretty strong. Even if the attack doesn't kill Terran, Protoss can macro safely behind to build an advantage for the late game (like G6). Dismantled Maru, and won games off TY. So strong that it probably forced them to pull of cheesy openings to delay or disrupt the timing.
I'm somewhat surprised Terran doesn't have a better counter (aside from cheesy openings). Mix some marauders in? Defensive widow mines instead of tanks (mines can also be used for offensive drops easily)?
The thing is mines are easy to dodge with blink. Tanks come out way too slow for blink. If you put a tech lab instead of a reactor on the rax, you don't get enough marauders to make a difference.
I agree with a previous post. Cheesing shouldn't be a way to counter something too strong. Blink stalker lets you take fast 3rd without really worrying about anything. This game also just shows you how bad protoss players are at micro, but eventually, when the toss players practice, I reckon that skill level will go up
Almost all of this is wrong. Blink is the preferred opening because it can handle the largest variety of Terran openings, but Parting's specific 4gate variant is only powerful in the meta right now because Terrans are being greedy with their tech after expand. They'll follow up with a 1-1-1 setup, do mine or hellion drops, add an ebay and delay stim for all that. Some even go 1-1-1, Ebay, third CC, then additional rax. You can go back to Maru vs Parting and see how it did against a more robust 3rax followup - it did nothing and Parting lost.
But no, even tanks don't come out too slowly to defend it. The only reason TY died to Parting's attack on Eternal Empire is because his positioning and control was poor and he kept bleeding tanks so that he never had enough to cover two bases. He continuously had siege tanks unprotected and units in vulnerable positions - marines in the main and tank visible on the ramp, tank on the edge of the main cliff, then no marines in his bunker in the main. Front door wide open for stalkers to walk in. Compare that to the Nightshade game and you see how hard it can be to get anything done as the blink aggressor if Terran defends properly. Second bunker in the front, tanks protected behind rax in the main. Parting got very little done, had to commit in deep because 4gate blink is a big investment that requires returns, and TY happily deflected him. You're delaying upgrades, tech, and keeping your probe count low to do it, only to end up with a handful of bruised stalkers if it doesn't do significant damage. It's a strong build no doubt, but it isn't too strong by any means.
As for expand builds, blink is very useful but not too powerful by any means. It's the only really useful tool you have to keep Terran contained for a while, slow them down as they move across the map, and get the necessary army up to defend their pushes. SG is frankly not very good anymore after the charge nerf. You just don't have the straight up fighting power to beat the super common marine/tank pushes reliably with a charge followup, and blink after SG dies even harder. Phoenix/colossus is somewhat useful again, but that's quite weak to a lot of other things Terran could be doing (3rax +1 timing, for example) and you can be pretty committed to it before you know what it is they're doing. Also highly map dependent.
Lastly, I'd appreciate if you stopped calling top Protoss poor at micro. To put it mildly, that's absolute bullshit.
i think you are a right with a lot if this. but interestingly parting wasnt behind after the failed 4 gate blink stalker strategy beside ty hold it perfectly. if he would not have a-clicked 1/2 of his army with his following timing attack on the 3. base he would have won, wouldnt he?
Yes, in G6, Parting managed to gain an economic lead despite TY holding off his blink-stalker aggression. Perhaps TY may have gained a slender tech lead due to Parting delaying his robo and forge upgrades? Either way, things just even out - the build looks pretty solid and strong (as Protoss takes the initiative, gains map control, and has the opportunity to punish if not kill off Terran).
So what's Terran optimal counter then? Mech?
Parting wasn't ahead economically. TY finished his third CC while Parting's attack was still going on. TY lost 25 gas worth of units during that whole attack, Parting lost 500, with comparable mineral losses. Worker counts were at 42 (TY) to 53 (Parting) when the attack ended and Parting had only just started his third base while TY was dropping triple MULEs. That's not an economic lead, if anything I'd give an edge to TY there. And tech-wise TY was definitely ahead too, with stim and combat shields finishing, tanks, a starport done for medivac production, 4th and 5th rax already being built while Parting was on stalkers and a forge, only getting a robotics bay. TY also got double ebay down pretty fast after the attack so his 1/1 finished when Parting was only on +1 attack and a single forge.
An economic lead for Parting only came later, after he scouted that TY chose a really passive approach to the midgame with double factory, straight into ghost academy and 4th CC, and Parting responded by expanding aggressively, as you're supposed to against turtle styles. Parting saw that and wanted to commit to an attack to do some damage and slow TY down, I assume because he knew he was behind and didn't want to let TY just macro, but it failed and Parting was always quite far behind from there.
It's a strong build no doubt, and it isn't all-in as you can expand, try to contain and transition, but you're certainly looking for some damage or you'll end up behind.
Parting had a small supply and worker lead at the 6-minute mark during his first blink-stalker aggression. Parting's third nexus came up first at about 7.15. TY's third CC only came up at the 8.45 mark (after the failed medivac drop chased away by colossi). Maybe it's normal for Protoss to expand faster than Terran in the current meta, but definitely Parting was expanding faster than TY throughout the game.
That small worker lead doesn't take MULEs into account. You need to be I'd say around 7-10 workers ahead to be even as Protoss, and more if there's a third CC done and dropping additional MULEs. Note also that TY can produce triple SCVs with the third CC done while Parting needs to wait for his third to finish to produce three probes at once.
TY's third CC only landed around 8:40, but he was already benefitting from it. And yes, it's normal for Protoss to outexpand Terran, especially when - as I said - TY chose an extremely turtley double factory, ghost academy, early 4th CC build. He's got no map presence whatsoever with that style, so of course Parting would expand even more aggressively than Protoss normally would.
whn will blizzard finally relaize terran (and also z) being too strong? or turn things around: toss needs buff badly..... has been nerfed to ground after st1 in 2019 and the balance suffered a lot....
On May 29 2020 01:51 c4rn wrote: whn will blizzard finally relaize terran (and also z) being too strong? or turn things around: toss needs buff badly..... has been nerfed to ground after st1 in 2019 and the balance suffered a lot....
And yet the biggest representation in RO8 has Protoss, then Zerg and then Terran, I wonder how that could be if they're so weak, care to explain?
This is why you shouldn't stream 6-8 hours everyday and the DAY of your RO4 match. I just don't think it's possible to be a full time streamer and pro gamer in the Ro4 and expect a good result.
TY did 1-2hour streams during this time which is completely fine. TY looked and played like someone who used his time responsibly.
On May 29 2020 01:51 c4rn wrote: whn will blizzard finally relaize terran (and also z) being too strong? or turn things around: toss needs buff badly..... has been nerfed to ground after st1 in 2019 and the balance suffered a lot....
User was banned for this post.
I'm sorry, mods, but how on earth was this user banned for this post? All he is doing is sharing he opinion, which everyone is entitled to. Just because you might not agree with someone doesn't mean you should ban them.
On May 29 2020 01:51 c4rn wrote: whn will blizzard finally relaize terran (and also z) being too strong? or turn things around: toss needs buff badly..... has been nerfed to ground after st1 in 2019 and the balance suffered a lot....
User was banned for this post.
I'm sorry, mods, but how on earth was this user banned for this post? All he is doing is sharing he opinion, which everyone is entitled to. Just because you might not agree with someone doesn't mean you should ban them.
On May 28 2020 09:23 kajtarp wrote: I hope TY lifts up the trophy. It's now or never...
He has a pretty good shot, but TvT is the worst matchup for the kind of cheesy shenanigans that TY relied on to get past Dark and Parting. And of course, your opponent can always do it right back. There may or may not be a mental factor in TY's head as well–he has 2 GSL silvers already and number 3 would start putting him in soO territory.
Also, Inno's TvT has looked extremely strong as of late–his recent record is significantly better than TY's–and he's seemingly abandoned his former hesitation about embracing cheesy shenanigans of his own. Refer to double proxy BC.
I suspect TY won't feel a need to play cheesy in TvT given that he said it's his most confident MU. For what it's worth TY and Inno are at 7-7, 2-2 this year with TY winning the more recent matches.
I just realized that I completely forgot to mention Cure.
I like how you didn't even question it though
I honestly don't know who is the favorite between inno and cure.
On May 28 2020 09:23 kajtarp wrote: I hope TY lifts up the trophy. It's now or never...
He has a pretty good shot, but TvT is the worst matchup for the kind of cheesy shenanigans that TY relied on to get past Dark and Parting. And of course, your opponent can always do it right back. There may or may not be a mental factor in TY's head as well–he has 2 GSL silvers already and number 3 would start putting him in soO territory.
Also, Inno's TvT has looked extremely strong as of late–his recent record is significantly better than TY's–and he's seemingly abandoned his former hesitation about embracing cheesy shenanigans of his own. Refer to double proxy BC.
I suspect TY won't feel a need to play cheesy in TvT given that he said it's his most confident MU. For what it's worth TY and Inno are at 7-7, 2-2 this year with TY winning the more recent matches.
I just realized that I completely forgot to mention Cure.
I like how you didn't even question it though
I honestly don't know who is the favorite between inno and cure.
INnoVation is the favorite, I want Cure to win this GSL but I just don't think he will get past INno
On May 28 2020 09:23 kajtarp wrote: I hope TY lifts up the trophy. It's now or never...
He has a pretty good shot, but TvT is the worst matchup for the kind of cheesy shenanigans that TY relied on to get past Dark and Parting. And of course, your opponent can always do it right back. There may or may not be a mental factor in TY's head as well–he has 2 GSL silvers already and number 3 would start putting him in soO territory.
Also, Inno's TvT has looked extremely strong as of late–his recent record is significantly better than TY's–and he's seemingly abandoned his former hesitation about embracing cheesy shenanigans of his own. Refer to double proxy BC.
I suspect TY won't feel a need to play cheesy in TvT given that he said it's his most confident MU. For what it's worth TY and Inno are at 7-7, 2-2 this year with TY winning the more recent matches.
I just realized that I completely forgot to mention Cure.
I like how you didn't even question it though
I honestly don't know who is the favorite between inno and cure.
INnoVation is the favorite, I want Cure to win this GSL but I just don't think he will get past INno
Cure looks good, question is he’s had a huge mental block in bringing his online form to the GSL arena.
Sometimes such a block can take time to overcome and then disappears, sometimes one makes a big important breakthrough, crumbles and comes back to break that final few hurdles.
Should hopefully be a great series anyway. I can see Cure beating Inno if he brings his A game but Inno and TY in succession in high pressure offline series for the prestige tournament in the game? That would be what I’m skeptical about
On May 28 2020 09:23 kajtarp wrote: I hope TY lifts up the trophy. It's now or never...
He has a pretty good shot, but TvT is the worst matchup for the kind of cheesy shenanigans that TY relied on to get past Dark and Parting. And of course, your opponent can always do it right back. There may or may not be a mental factor in TY's head as well–he has 2 GSL silvers already and number 3 would start putting him in soO territory.
Also, Inno's TvT has looked extremely strong as of late–his recent record is significantly better than TY's–and he's seemingly abandoned his former hesitation about embracing cheesy shenanigans of his own. Refer to double proxy BC.
I suspect TY won't feel a need to play cheesy in TvT given that he said it's his most confident MU. For what it's worth TY and Inno are at 7-7, 2-2 this year with TY winning the more recent matches.
I just realized that I completely forgot to mention Cure.
I like how you didn't even question it though
I honestly don't know who is the favorite between inno and cure.
Cure has never beaten Inno in any offline series during his entire career. His online record is not much better. His TvT winrate is lower, both historically and recently. He has a history of stage anxiety, unlike Inno. He has never made it past the GSL Ro4, unlike Inno. He is a strong macro player against a stronger macro player who also doesn't hesitate to cheese.
I literally can't find a single metric that favors Cure. He's not quite a dead man walking, but any and all signs are pointing towards the morgue. He might not follow the signs this time around–remember that TY upset Dark–but there they are.
On May 28 2020 09:23 kajtarp wrote: I hope TY lifts up the trophy. It's now or never...
He has a pretty good shot, but TvT is the worst matchup for the kind of cheesy shenanigans that TY relied on to get past Dark and Parting. And of course, your opponent can always do it right back. There may or may not be a mental factor in TY's head as well–he has 2 GSL silvers already and number 3 would start putting him in soO territory.
Also, Inno's TvT has looked extremely strong as of late–his recent record is significantly better than TY's–and he's seemingly abandoned his former hesitation about embracing cheesy shenanigans of his own. Refer to double proxy BC.
I suspect TY won't feel a need to play cheesy in TvT given that he said it's his most confident MU. For what it's worth TY and Inno are at 7-7, 2-2 this year with TY winning the more recent matches.
I just realized that I completely forgot to mention Cure.
I like how you didn't even question it though
I honestly don't know who is the favorite between inno and cure.
Cure has never beaten Inno in any offline series during his entire career. His online record is not much better. His TvT winrate is lower, both historically and recently. He has a history of stage anxiety, unlike Inno. He has never made it past the GSL Ro4, unlike Inno. He is a strong macro player against a stronger macro player who also doesn't hesitate to cheese.
I literally can't find a single metric that favors Cure. He's not quite a dead man walking, but any and all signs are pointing towards the morgue. He might not follow the signs this time around–remember that TY upset Dark–but there they are.
Fair points. I was thinking about how strong Cure looked vs Dear. Cure had never beaten Dear offline until that match either, but he absolutely destroyed him. Meanwhile inno squeaked by vs trap. I agree with you he is probably still a big dog to win it, but I hope he can pull through or at least make it close.
On May 29 2020 02:15 mikedupp wrote: This is why you shouldn't stream 6-8 hours everyday and the DAY of your RO4 match. I just don't think it's possible to be a full time streamer and pro gamer in the Ro4 and expect a good result.
TY did 1-2hour streams during this time which is completely fine. TY looked and played like someone who used his time responsibly.
This is (sadly) probably true. Dumb mechanical mistakes really hurt PartinG here (forgetting warpgate in g3, messing up hotkeys causing him to lose half his army twice in g6). Had he quit streaming clown builds on NA ladder in the run up to this match, and instead spent time practicing his GSL game, maybe that doesn't happen.
On the other hand, he has nearly 2K subs on twitch last time I checked? For someone streaming regularly he's probably getting at least $6-7K a month there. So choosing to stream over practice for GSL does have some merit to it, it's just sad that in this case he might have actually won this entire season.
On May 29 2020 02:15 mikedupp wrote: This is why you shouldn't stream 6-8 hours everyday and the DAY of your RO4 match. I just don't think it's possible to be a full time streamer and pro gamer in the Ro4 and expect a good result.
TY did 1-2hour streams during this time which is completely fine. TY looked and played like someone who used his time responsibly.
This is (sadly) probably true. Dumb mechanical mistakes really hurt PartinG here (forgetting warpgate in g3, messing up hotkeys causing him to lose half his army twice in g6). Had he quit streaming clown builds on NA ladder in the run up to this match, and instead spent time practicing his GSL game, maybe that doesn't happen.
On the other hand, he has nearly 2K subs on twitch last time I checked? For someone streaming regularly he's probably getting at least $6-7K a month there. So choosing to stream over practice for GSL does have some merit to it, it's just sad that in this case he might have actually won this entire season.
Maybe, who knows?
TY being a case in point actually. He’s had a bump in results being a caster, maybe it’s been a help in his mentality and he’s showing his best form. Maybe Parting takes out Maru, deservedly with a ‘fuck it I’m a streamer anyway let’s just see what happens’ kind of attitude.
Completely fell apart with giant mistakes against TY when the match took on a ‘oh I have a shot at winning the GSL’
Money from streaming aside, in terms of what is best for Parting to do who knows?