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United States12235 Posts
On June 28 2007 13:36 TheShizno wrote: I have a few reasons for not liking the Soul hunter. For one, the soul hunter doesn't fit in with either the protoss or the dark templar, in both name and feel. Even if the name has something to do with missionaries or something like that, who "hunted souls" to convert, they could have made a much better name. As for the hoverboard, I feel that this definitely doesn't fit in with the protoss. The only unit to ever hover in protoss is the probe, so hovering isn't something their ground forces do ( although it could be argued that the board was an adaptation to spider mines ) but still, even if it was something like that, they could easily make it a hovering reaver, or give zealots anti gravity boots. I also don't like the whole "anti-infantry" since zealots are good enough for that usually
Archon, Dark Archon. Both hovering units.
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if it kills things then i like them oo;
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hm, I didn't know the Archon and Dark Archon floated. I always thought that they walked but their legs were covered by the cloud of stuff around them. In that case that part of my reasons is probably wrong, but I still think that it doesn't need to be a board.
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if anything make them a magic unit. this reaping of the souls ability doesnt sound like protoss at all unless they are some mage and after reaping 10 units or so can do a unique powerful spell or something. I believe their needs to be a gimmic with stealing the souls not just higher attack. Their look also is pretty surf ninjaish if i do say so myself
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United States12235 Posts
Soul Hunters have a wide range of characteristics:
- They're a short-range beam unit. - Their beam splits into two after killing an organic unit, and splits twice after killing two organic units. - They deal more damage to organic units. - They hover.
That's pretty much all that's known about them. Now, let's consider their place in the game. Following the line of reasoning that made Starcraft successful - the "purity of purpose" strategy - let's determine how their role relates to the roles of other units:
Zealot - General purpose warrior, short-range charge attack which only closes distance. Immortal - Anti-heavy weapons unit, basically a Dragoon that lasts longer against powerful weapons. Stalker - Anti-air/anti-infantry unit. Think of it as a Vulture that can also attack air. Colossus - Anti-infantry unit. A more mobile Reaver, basically. Reaver - Anti-melee, long range bombardment unit.
So right away, just looking at the Colossus and Reaver, we see some overlap. These are two units that, in essence, do the exact same thing. The only difference could be that Colossi probably aren't loadable into transports, and perform better on cliffs than Reavers. Their lasers also mean they don't have the "burst damage" capability that Reavers do with their Scarabs, so the Reaver gets more damage output as a result of a surprise attack than does a Colossus. However, even though those differences are slight, you can see that there is at least some justifying the existence of both units.
Soul Hunters really appear to fit nowhere. Yet another anti-infantry unit, of which the Stalker and Colossus already are, not to mention the Reaver which can also fill this role. It may increase in strength to a degree as more organic units are fought, making it particularly powerful against the Zerg since all their units are organic, but then why use a Colossus? And why would anyone want to build the lowly Zealot anymore when the Protoss now have all these specialty units? In Starcraft, the Terrans were the specialist race - certain units and abilities excelled against the mechanical forces of the Terrans and Protoss (Vultures, Tanks, and Goliaths who did more damage per attack despite firing slower, killed the high-HP units of these two races efficiently), whereas other units and abilities did very well against the Zerg (Marines and Firebats, combined with Irradiate, were designed to deal with hordes of units with less HP). The Protoss, then, used their staple units against all opposing races. Zerglings and Tanks required Zealots. Lurkers and Vultures required Dragoons. High Templar were used for raiding and crowd control, and Dark Templar were used for containment purposes. The same units being used against each race with slightly varying strategies employed. So, what will the future hold for the Protoss? More specialized combat, like the Terrans use now? Immortal/Stalker combos against the Terrans? Colossus/Soul Hunter or Colossus/Stalker combos against the Zerg? Reaver/Stalker combos against another Protoss opponent? It's certainly too soon to say, but it seems as though all this specialization is causing the Zealot to become extinct.
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I don't really think they server too much of a purpose. I don't see how they could be a hard counter to anything. Most units we've seen so far have some sort of uniqueness. The Soul Hunter just looks like a stupid bland unit on a surfboard.
*EDIT* Okay, Excalibur just posted exactly what I was thinking.
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Braavos36375 Posts
i hope you can make your soul hunter kill your own zealots
and become really powerful
like instead of 8 zealots rushing its 1 really powerful soul hunter with a bigass continuous laser
how awesome would that be
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WE NEED MORE LASERS! Zealots should be replaced with laserlots, and there should be a laser-probe upgrade. Even the buildings (besides cannons) should get lasers. Instead of the mothership, toss should get the orbital laser cannon.
PS. More lasers
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WE NEED MORE LASERS! Zealots should be replaced with laserlots, and there should be a laser-probe upgrade. Even the buildings (besides cannons) should get lasers. Instead of the mothership, toss should get the orbital laser cannon.
PS. More lasers
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Looks very cool but..... GTFO
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I also don't mind the look, but the concept itself is rather lackluster. I'd rather see it replaced with a more interesting unit with a more defined role that isn't already taken by Reavers, Colossus, or storm. Not to mention, I don't think the "unit promotion" kinda thing it has going should be anywhere near Starcraft.
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On June 28 2007 10:25 Ranger) wrote: its the gayest fucking unit ever
150% right there. Gayest thing even by C&C standards... It should be put in DDR or Guitar Hero or some shit for PSP... looks like its from fucking dragonball z
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I think they should stay. I like the new change in design, it keeps protoss interesting. It looks pretty mobile, contrary to most protoss ground (excluding zealot, and now, stalker -- coloussus still look pretty slow) and I like how it gets stronger, but not too much like leveling up (since it only gets stronger a bit).
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I was suprise when I saw the Soul Hunter and thinking "It got to be a joke unit right?" It doesn't seem like a Starcraft units at all, but more like from Teenage Mutant Ninja Turtles.
I'm okay with the look of the lasers with majority of the units, but with Soul Hunters because they're small and meant to be massed, all those lasers make it more difficult hard to see. Imagine a group of 24 Soul Hunter shooting O_O.
I prefer the long lasers on the bigger less produced units.
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Germany1302 Posts
As said before many times, protoss would never use such super-fency-cool names as "soul hunter" and the unit itself does not fit to the protoss race.
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On June 28 2007 17:11 Excalibur_Z wrote:Show nested quote +On June 28 2007 13:36 TheShizno wrote: I have a few reasons for not liking the Soul hunter. For one, the soul hunter doesn't fit in with either the protoss or the dark templar, in both name and feel. Even if the name has something to do with missionaries or something like that, who "hunted souls" to convert, they could have made a much better name. As for the hoverboard, I feel that this definitely doesn't fit in with the protoss. The only unit to ever hover in protoss is the probe, so hovering isn't something their ground forces do ( although it could be argued that the board was an adaptation to spider mines ) but still, even if it was something like that, they could easily make it a hovering reaver, or give zealots anti gravity boots. I also don't like the whole "anti-infantry" since zealots are good enough for that usually Archon, Dark Archon. Both hovering units.
They don't hover, they roll along on a field of badass.
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Replace them with the lightning gun sniper infantry from SC:Ghost, they were named Vindicators or something, can't remember.
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At first I thought they looked cool because I thought it was a craft of some sort, like the Terran Vulture, but when I went back and saw that they were suited Protoss on a hoverboard I changed my opinion quickly. It doesn't seem to fit with the Protoss style of doing things and it certainly doesn't seem to fit in with the Dark Templar's ninja style way of doing things.
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On June 28 2007 19:20 Excalibur_Z wrote: Zealot - General purpose warrior, short-range charge attack which only closes distance. Immortal - Anti-heavy weapons unit, basically a Dragoon that lasts longer against powerful weapons. Stalker - Anti-air/anti-infantry unit. Think of it as a Vulture that can also attack air. Colossus - Anti-infantry unit. A more mobile Reaver, basically. Reaver - Anti-melee, long range bombardment unit.
So right away, just looking at the Colossus and Reaver, we see some overlap. These are two units that, in essence, do the exact same thing. The only difference could be that Colossi probably aren't loadable into transports, and perform better on cliffs than Reavers. Their lasers also mean they don't have the "burst damage" capability that Reavers do with their Scarabs, so the Reaver gets more damage output as a result of a surprise attack than does a Colossus. However, even though those differences are slight, you can see that there is at least some justifying the existence of both units.
Soul Hunters really appear to fit nowhere. (...)
I have to disagree with this. From what we've seen of the Soul Hunter, it appears to be a harassing and anti-infantry unit similar to the Vulture; cheap to produce and good in numbers against small units. Other protoss units that are also powerful against infantry (from what we've seen) is the late game Reaver and Colossus, which are guaranteed to be expensive units. The Stalker on the other hand seems to be similar to the Dragoon; easy to swarm and kill with small units, though it now can teleport away, but is hardly enough to handle swarms of Zerglings. So early game we have the Zealot to handle small units, which is all fine and dandy, but they've also changed the speedupgrade, so now it got a burst instead of a permanent sprint, which makes it more of an assault unit that doesn't fill in the role of the cheap harass/pursuing unit it was in BW. Now we have the Soul Hunter, a unit that's most likely cheap to produce, fast and good for harassing and killing small units, but will most likely be smashed completely by all large units and probably most efficient early in the game. The Zealots won't be useless since it's still the heavy, assault infantry that it always was, but we have a new unit to complement their loss of mobility, and gives protoss a better chance of harassing early on.
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The biggset problem with the Soul Hunter right now is it appears to be a unit with a hackneyed design, who's role as a unit in the game hasn't been defined yet. Blizzard should really publish some information on how this unit works, so posts such as Excalibur's or sushiman's can be backed with hard evidence.
After all, they both make very reasonable points.
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