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How do you feel about Soul Hunters? - Page 2

Forum Index > SC2 General
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ssxsilver
Profile Joined June 2007
United States4409 Posts
June 28 2007 01:38 GMT
#21
They should go. Not simply because of any visual or naming reasons, but also because of the role it will serve. I'm assuming that they serve as anti-zerg/infantry, but I can name a handful of other toss units that can do that well (templars, dark templars, reavers, etc.). It appears to also be a very mobile unit for toss, but I thought stalkers will specialize in that purpose. All in all, the role of soul hunters seem destined to either be so specific that they really only serve to counter 1 or 2 strats (very WC3like), or the units will be so well-rounded that they will replaced several other units.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
June 28 2007 01:45 GMT
#22
On June 28 2007 10:38 ssxsilver wrote:
They should go. Not simply because of any visual or naming reasons, but also because of the role it will serve. I'm assuming that they serve as anti-zerg/infantry, but I can name a handful of other toss units that can do that well (templars, dark templars, reavers, etc.). It appears to also be a very mobile unit for toss, but I thought stalkers will specialize in that purpose. All in all, the role of soul hunters seem destined to either be so specific that they really only serve to counter 1 or 2 strats (very WC3like), or the units will be so well-rounded that they will replaced several other units.


Because you know, SC/BW had no units that were specific counters for 1/2 strats right?

Until you play the game and figure out the unit and econ timings, the role is hard to determine. I say this thread needs to be put on hold until we figure out how it fits in the game on a whole.
Get it by your hands...
Wizard
Profile Blog Joined May 2007
Poland5055 Posts
June 28 2007 01:51 GMT
#23
I don't care -_-
sAviOr[gm] ~ want to watch good replays? read my blog: http://www.teamliquid.net/blog/wizard
XCetron
Profile Joined November 2006
5226 Posts
June 28 2007 01:57 GMT
#24
it sounds lame, looks stupid, and I dont think the Protoss needs them. Protosses are warriors or spellcasters, they dont surf around on hoverboards and shoot green lasers. And do they really hunt souls? If anything, give toss a unit that can disguise itself as an opponent's unit so it can infiltrate bases and stuff. That copies straight out of other games but its a better idea than a soul hunter.

Green lasers dont fit anyways. Blue and Yellow lasers look much better for Toss.. Red lasers for Terran, and Green acid stuff for Zerg.
Naib
Profile Blog Joined November 2004
Hungary4843 Posts
June 28 2007 02:00 GMT
#25
Modify the name, the looks, and the ability to upgrade when consuming more souls. Then they will be just perfect.
Complete the cycle!
useLess
Profile Blog Joined January 2004
United States4781 Posts
Last Edited: 2007-06-28 02:25:49
June 28 2007 02:22 GMT
#26
Poll needs a GTFO option. The community cant impact development because the game is still in development and not released. "Oh, you dont like how it looks; lets fucking scrap this unit! Oh, you dont like the 3D? Lets cancel the game because a few pussies are afraid of change!"
Moonlight Shadow
PaeZ
Profile Joined April 2005
Mexico1627 Posts
June 28 2007 02:33 GMT
#27
they look cool however i dont like the name nor the green lasers, i prefer those lasers where blue or purple.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2007-06-28 02:52:41
June 28 2007 02:51 GMT
#28
i dont like the concept of soul hunters either BUT THIS THREAD IS WORTHLESS nobody knows how they play or how the game plays so who the fuck cares about any of our opinions? jeezes for all we know we may end up liking it.
ModeratorBlame yourself or God
dronefromhell
Profile Joined May 2007
Canada199 Posts
June 28 2007 02:54 GMT
#29
the name sounds so noob, and pheonix? i mean without the old sc unit names the new names would be total noobish
dementus
Profile Blog Joined March 2007
Singapore1151 Posts
Last Edited: 2007-06-28 03:05:40
June 28 2007 03:04 GMT
#30
continuous lasers + corny name = no wai.

however, chances are, this thread is a futile effort.
"I couldn't stop myself from having unreal macro and sick timing senses."
QuanticHawk
Profile Blog Joined May 2007
United States32051 Posts
June 28 2007 03:04 GMT
#31
On June 28 2007 10:45 Judicator wrote:
Show nested quote +
On June 28 2007 10:38 ssxsilver wrote:
They should go. Not simply because of any visual or naming reasons, but also because of the role it will serve. I'm assuming that they serve as anti-zerg/infantry, but I can name a handful of other toss units that can do that well (templars, dark templars, reavers, etc.). It appears to also be a very mobile unit for toss, but I thought stalkers will specialize in that purpose. All in all, the role of soul hunters seem destined to either be so specific that they really only serve to counter 1 or 2 strats (very WC3like), or the units will be so well-rounded that they will replaced several other units.


Because you know, SC/BW had no units that were specific counters for 1/2 strats right?

Until you play the game and figure out the unit and econ timings, the role is hard to determine. I say this thread needs to be put on hold until we figure out how it fits in the game on a whole.


I didnt say a word about the unit and what it will counter and its uses. The discussion is just abut the unit alone... does it fit the protoss feel, does it look starcraft-ish.

people can have opinions without playing the thing, you guys need to calm down.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
XDawn
Profile Blog Joined February 2004
Canada4040 Posts
Last Edited: 2007-06-28 04:25:45
June 28 2007 04:24 GMT
#32
Why the fuck would the Protoss need to consume souls for crying out loud? They are freakin warriors not pussys on hoverboards - and the whole "consume more = more damage" concept? It started to suck after they introduced the Warp Ray with the same concept, but just with over time.

Take em out
Use it or lose it
TheShizno
Profile Joined May 2007
United States112 Posts
Last Edited: 2007-06-28 04:38:05
June 28 2007 04:36 GMT
#33
I have a few reasons for not liking the Soul hunter. For one, the soul hunter doesn't fit in with either the protoss or the dark templar, in both name and feel. Even if the name has something to do with missionaries or something like that, who "hunted souls" to convert, they could have made a much better name.
As for the hoverboard, I feel that this definitely doesn't fit in with the protoss. The only unit to ever hover in protoss is the probe, so hovering isn't something their ground forces do ( although it could be argued that the board was an adaptation to spider mines ) but still, even if it was something like that, they could easily make it a hovering reaver, or give zealots anti gravity boots.
I also don't like the whole "anti-infantry" since zealots are good enough for that usually
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
June 28 2007 05:25 GMT
#34
I don't know about it's uses or impact on gameplay, but I'm hoping they've already scrapped this unit and are just teasing us. It's been said before, the whole zealot on hoverboard idea doesn't float at all with what we know the Protoss to be. Since when do they speak of souls anyway?

This is the only unit I personally don't like from what has been shown so far and I would be very happy to see it change (model, concept) or taken out completely.
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
a-game
Profile Blog Joined December 2004
Canada5085 Posts
June 28 2007 06:04 GMT
#35
it still has to grow on me for sure
you wouldnt feel that way if it was your magical sword of mantouchery that got stolen - racebannon • I am merely guest #13,678!
rushz0rz
Profile Blog Joined February 2006
Canada5300 Posts
June 28 2007 06:56 GMT
#36
i like'em
IntoTheRainBOw fan~
Senix
Profile Joined October 2004
Germany149 Posts
June 28 2007 07:06 GMT
#37
The name sounds SO C&Cish its not even funny. The most stupid name someone can come up with. The model that doesnt have a Protoss look to it and the stupid lasers are just more the enough for me to hate that unit already no matter how it plays like.
dronefromhell
Profile Joined May 2007
Canada199 Posts
June 28 2007 07:07 GMT
#38
On June 28 2007 16:06 Senix wrote:
The name sounds SO C&Cish its not even funny. The most stupid name someone can come up with. The model that doesnt have a Protoss look to it and the stupid lasers are just more the enough for me to hate that unit already no matter how it plays like.


cuz 1 of the c&c developer was the main programmer and shit LOL
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-06-28 07:30:48
June 28 2007 07:26 GMT
#39
On June 28 2007 08:04 Nyovne wrote:
Their role might be fine, but their looks and name are so damn lame. =[


Totally agree.
1. Surfboard, stupid.
2. Soul Hunter sounds like a warcraft unit.
3. They don't even look like toss units.
4. the soul gather ability also doesn't fit with protoss or even SC. Its creating mini heroes which is also lame. Shit, why not just make reavers munch on metal stuff all the time to create scarabs.

Make it a robot or something if nothing else.

I'm assuming the counterpart to soul hunters are the reapers for terran. If they have a similar role for; raiding, scouting, and moving fast. thats cool. but everything about them besides the role is just lame.
..and then I would, ya know, check em'. (Aka SpoR)
Dariush
Profile Joined April 2007
Romania330 Posts
June 28 2007 07:28 GMT
#40
On June 28 2007 11:00 Naib wrote:
Modify the name, the looks, and the ability to upgrade when consuming more souls. Then they will be just perfect.


lol , in other words remove them , right ?

the only thing that i don't like about them is "xp gaining" after killing bio units.That's just not starcraftish.
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