How do you feel about Soul Hunters? - Page 2
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ssxsilver
United States4409 Posts
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Judicator
United States7270 Posts
On June 28 2007 10:38 ssxsilver wrote: They should go. Not simply because of any visual or naming reasons, but also because of the role it will serve. I'm assuming that they serve as anti-zerg/infantry, but I can name a handful of other toss units that can do that well (templars, dark templars, reavers, etc.). It appears to also be a very mobile unit for toss, but I thought stalkers will specialize in that purpose. All in all, the role of soul hunters seem destined to either be so specific that they really only serve to counter 1 or 2 strats (very WC3like), or the units will be so well-rounded that they will replaced several other units. Because you know, SC/BW had no units that were specific counters for 1/2 strats right? Until you play the game and figure out the unit and econ timings, the role is hard to determine. I say this thread needs to be put on hold until we figure out how it fits in the game on a whole. | ||
Wizard
Poland5055 Posts
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XCetron
5226 Posts
Green lasers dont fit anyways. Blue and Yellow lasers look much better for Toss.. Red lasers for Terran, and Green acid stuff for Zerg. | ||
Naib
Hungary4843 Posts
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useLess
United States4781 Posts
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PaeZ
Mexico1627 Posts
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Zelniq
United States7166 Posts
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dronefromhell
Canada199 Posts
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dementus
Singapore1151 Posts
however, chances are, this thread is a futile effort. | ||
QuanticHawk
United States32051 Posts
On June 28 2007 10:45 Judicator wrote: Because you know, SC/BW had no units that were specific counters for 1/2 strats right? Until you play the game and figure out the unit and econ timings, the role is hard to determine. I say this thread needs to be put on hold until we figure out how it fits in the game on a whole. I didnt say a word about the unit and what it will counter and its uses. The discussion is just abut the unit alone... does it fit the protoss feel, does it look starcraft-ish. people can have opinions without playing the thing, you guys need to calm down. | ||
XDawn
Canada4040 Posts
Take em out | ||
TheShizno
United States112 Posts
As for the hoverboard, I feel that this definitely doesn't fit in with the protoss. The only unit to ever hover in protoss is the probe, so hovering isn't something their ground forces do ( although it could be argued that the board was an adaptation to spider mines ) but still, even if it was something like that, they could easily make it a hovering reaver, or give zealots anti gravity boots. I also don't like the whole "anti-infantry" since zealots are good enough for that usually | ||
Doctorasul
Romania1145 Posts
This is the only unit I personally don't like from what has been shown so far and I would be very happy to see it change (model, concept) or taken out completely. | ||
a-game
Canada5085 Posts
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rushz0rz
Canada5300 Posts
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Senix
Germany149 Posts
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dronefromhell
Canada199 Posts
On June 28 2007 16:06 Senix wrote: The name sounds SO C&Cish its not even funny. The most stupid name someone can come up with. The model that doesnt have a Protoss look to it and the stupid lasers are just more the enough for me to hate that unit already no matter how it plays like. cuz 1 of the c&c developer was the main programmer and shit LOL | ||
CharlieMurphy
United States22895 Posts
On June 28 2007 08:04 Nyovne wrote: Their role might be fine, but their looks and name are so damn lame. =[ Totally agree. 1. Surfboard, stupid. 2. Soul Hunter sounds like a warcraft unit. 3. They don't even look like toss units. 4. the soul gather ability also doesn't fit with protoss or even SC. Its creating mini heroes which is also lame. Shit, why not just make reavers munch on metal stuff all the time to create scarabs. Make it a robot or something if nothing else. I'm assuming the counterpart to soul hunters are the reapers for terran. If they have a similar role for; raiding, scouting, and moving fast. thats cool. but everything about them besides the role is just lame. | ||
Dariush
Romania330 Posts
On June 28 2007 11:00 Naib wrote: Modify the name, the looks, and the ability to upgrade when consuming more souls. Then they will be just perfect. lol , in other words remove them , right ? ![]() the only thing that i don't like about them is "xp gaining" after killing bio units.That's just not starcraftish. | ||
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