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On July 01 2007 15:57 Funchucks wrote: The Soul Hunters ... sound very micro-intensive, as you struggle to distribute kills among them, and not let the maxed out ones hog kills. What is the point of maxing up a unit it you're not going to let it kill stuff afterwards, isn't that the whole purpose of making them? In the words of Niels Bohr:
No, no, you're not thinking; you're just being logical.
On July 01 2007 23:13 prOxi.swAMi wrote: ffs arbiters are called arbiters because their recall can transport units to an arbitrary location A quick trip to dictionary.com gives is the only two meanings of the word "arbiter":
1. One chosen or appointed to judge or decide a disputed issue; an arbitrator. 2. One who has the power to judge or ordain at will. Not only do they not recall arbitrarily, but to a precise location, but astonishingly, the definition fits with the history of the unit as described in the storyline. Must be a coincidence.
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im ok with it
maybe a name change.
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Those C&C3 motherships do look familar
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But to counter the Soulhunter, terran will have a new type of unit:
"War Correspondent"
The war correspondent is a terran infantry type unit, armed with a POWERFUL camera and wearing THICK hornrimmed glasses. The unit is unarmed and has no normal attack, but instead a special ability (Codac Moment) that steals all the souls from Soulhunters.
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I actually think investigators / spies / recon / journalists would make more sense for Terrans than resource gathering. Detect an enemy presence, get some reinforcements, get some evidence of their strategic significance, get more reinforcements, etc.
Just as a bonus, for all of their supposed advancedness(osityism), the Protoss seem socially primitive enough to fall for the camera stealing souls deal.
Along those lines, Protoss resource gathering makes some sense for building their robots, but you'd think they'd have to develop some reputation to have enough pull back home to attract warrior followers. Lead raids, count coup, or even suffer a brave and heroic death to stir the hidebound, decadent, listless Protoss to action.
Better not to give live Protoss the glorious battles they crave, but evade them and destroy their mechanical support apparatus, and make them look like childish, ineffectual adventurers and crude bullies before their people.
The Zerg should probably prefer to munch on organic matter rather than crystalline minerals, with the creep digesting living tissue, leeching minerals from the earth, and absorbing sunlight. They would only resort to such crudities as tearing claws and projectiles when none of their engineered microbes could infect/digest hard-shelled creatures like space-capable marines and SCVs.
Their chief challenge would be to hide their intelligence, to seem natural, indigenous, and perhaps even beneficial (creep camoflaged to look like wildflowers, fruit-bearing creep, adorable pet zerglets), until they have grown too strong to be opposed. Meanwhile, they need to sample DNA and whole organisms, discover beneficial traits to incorporate into the Swarm's repertoire, and research means of subverting their minds and bodies.
Starcraft 0: CNN Factor
Totally going to happen.
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On July 02 2007 08:55 Doctorasul wrote:Show nested quote +On July 01 2007 23:13 prOxi.swAMi wrote: ffs arbiters are called arbiters because their recall can transport units to an arbitrary location A quick trip to dictionary.com gives is the only two meanings of the word "arbiter": Show nested quote +1. One chosen or appointed to judge or decide a disputed issue; an arbitrator. 2. One who has the power to judge or ordain at will. Not only do they not recall arbitrarily, but to a precise location, but astonishingly, the definition fits with the history of the unit as described in the storyline. Must be a coincidence.
He may have been being funny in reference to the fact that Recall is sometimes considered a bugged ability.
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On July 01 2007 23:13 prOxi.swAMi wrote: ffs arbiters are called arbiters because their recall can transport units to an arbitrary location
'Hunter' idea is good
r o f l
you cant be serious
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United States12235 Posts
On July 02 2007 17:58 Sadist wrote:Show nested quote +On July 01 2007 23:13 prOxi.swAMi wrote: ffs arbiters are called arbiters because their recall can transport units to an arbitrary location
'Hunter' idea is good r o f l you cant be serious
Why are 'zealots' called such, guys, when they don't use Paladin's 'Zeal' from D2????
Why are they called 'dragoons' when they don't drag anything behind them????
Why are they called 'templar' when neither the dark or light versions check temperatures of anything???? They don't even have thermometers wtf???
Why are they called 'marines' when they don't live in the water???
Why are they called 'firebats' when they are neither bats nor on fire???
Why are they called 'ghosts' and 'wraiths' when they are not undead???
Why are they called 'goliaths' and why can you build more than one??? David killed him with a slingshot wtf???
=[
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I like the idea of it getting stronger after each kill (i also think FA's suggestion on it being temporary is a better alternative), but the unit just looks and like others said, feels very out of place. Also, it seemed like they took the vulture out of the Terran arsenal and gave it to the Protoss come to think of it, fast and kills small units and the fact that vults look like hovering surf boards too.
Anyways... Excalibur_Z, a Templar is actually a knight, a Christian one too. So they should (in protoss society) be these robots on mechanical horses(that hover!) with huge long swords that carry around a holy book that calls down God to smite all atheistic or non-believing units (e.g. all zerg units since they worship Aphrodite, look at all their temples/buildings!, all Idra's units, etc...)(heck why not let it suck souls out of all religious units too!)
Okay sorry if that was stupid but I'm really off right now .
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On July 02 2007 20:23 Excalibur_Z wrote:Show nested quote +On July 02 2007 17:58 Sadist wrote:On July 01 2007 23:13 prOxi.swAMi wrote: ffs arbiters are called arbiters because their recall can transport units to an arbitrary location
'Hunter' idea is good r o f l you cant be serious Why are 'zealots' called such, guys, when they don't use Paladin's 'Zeal' from D2???? Why are they called 'dragoons' when they don't drag anything behind them???? Why are they called 'templar' when neither the dark or light versions check temperatures of anything???? They don't even have thermometers wtf??? Why are they called 'marines' when they don't live in the water??? Why are they called 'firebats' when they are neither bats nor on fire??? Why are they called 'ghosts' and 'wraiths' when they are not undead??? Why are they called 'goliaths' and why can you build more than one??? David killed him with a slingshot wtf??? =[
ROFL. win
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Dragoons are called Dragoons cuz they Step Drag Excalibur, I sware man, you are the biggest newbie. Learn to micro plz, lasers too while you are at it.
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Braavos36375 Posts
i was under the impression Arbiters were called that because they were the highest rank in the very hierarchical Protoss caste society, so they made all the decisions / were the judges in all disputes etc
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Germany / USA16648 Posts
The term Dragoon was originally used for infantry soldiers who had horses for higher mobility (but they didn't actually fight on horsebacks) and later also simply for a type of heavy cavalry.
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yes if I remember my history lessons dragoons generally had a jump ability where they were invincible for at least 1 round and then would come smashing down upon the enemy
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I find it mildly ironic that a Dragoon goes from a Mounted Infantry/Heavy Cav to a Persian elite bodyguard with shields, spears and gold daggers. Names ftw.
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On July 03 2007 06:53 HaXxorIzed wrote: I find it mildly ironic that a Dragoon goes from a Mounted Infantry/Heavy Cav to a Persian elite bodyguard with shields, spears and gold daggers. Names ftw.
The immortals were many. Hence the name. Not as in elite, but replacable.
Cause elites wouldn't get the shit kicked out of them, now would they?
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United States12235 Posts
On July 02 2007 21:42 crazie-penguin wrote:Anyways... Excalibur_Z, a Templar is actually a knight, a Christian one too. So they should (in protoss society) be these robots on mechanical horses(that hover!) with huge long swords that carry around a holy book that calls down God to smite all atheistic or non-believing units (e.g. all zerg units since they worship Aphrodite, look at all their temples/buildings!, all Idra's units, etc...)(heck why not let it suck souls out of all religious units too!) Okay sorry if that was stupid but I'm really off right now  .
joke
head
whooooooooooosh
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United States12235 Posts
So the whole utilization of Soul Hunters is going to be interesting. Assuming the Protoss have no way of healing (besides possibly a Shield Battery), keeping a single unit alive long enough for it to capture 2 souls will be difficult, unless it was against lings or Drones or something. And, what happens if two Soul Hunters kill the same unit? Do they both get the upgraded beam? When their beam splits, does each smaller beam do the same amount of damage as the first, or is the damage split evenly as well?
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