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Plain and simple: it seems that a lot of people on here, not to mention other forums, feel that this new unit sucks. Since SC2 is in beta and there's a good chance that if a significant amount of the community gives input, positive or negative, can impact the development, lets go to the polls...
Poll: What do you think of Soul Hunters? (Vote): Very Good (Vote): Good (Vote): Ok/Don't care either way (Vote): Poor (Vote): Get them out of sc2
In your post, give your answer and *WHY*. If you think that it could stay with modifications, say that, etc.
Personally, I think the unit has no toss-feel at all. The concept of the floating surfboard is pretti ridiculous and when in mass like the video, the lazers just look like blobs on the screen (though i don't mind them for the colossus or warp ray.) I don't think it's got any place in the game unless it's completely retooled (and renamed)
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Which one of these choices implies only a modification? I just wish they'd rethink the build up over time damage of their attack.
I don't really care about this "copying" business, as they steal about as much as anyone steals from anyone in terms of ideas.
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the poll is just for your opinion of the current unit. you put in your post if you'd like to see modifications or just eliminate it all together.
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They just don't look cool enough to fit as a protoss.
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Netherlands19135 Posts
Their role might be fine, but their looks and name are so damn lame. =[
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The Soul Hunter is the unit that made me fear for the well being of SC2.
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United States20661 Posts
sc1 has badass names in general.
nothing like "soul hunter".
also... please no more lasers T-T
the concept is alright, I guess? but.. hem. they're not badass enough.
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they should keep the name pattern from sc1 where everything is mostly simple. siege tank. marine. shuttle. carrier. drone.
so for this unit, call it surfboard
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Vatican City State1176 Posts
didn't even play the game and find it bad.....
BW != SC2
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On June 28 2007 08:23 milly9 wrote: they should keep the name pattern from sc1 where everything is mostly simple. siege tank. marine. shuttle. carrier. drone.
so for this unit, call it surfboard
lol. But true.
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They should stay with some modifications, like replacing their concept, model, name, stats and removing the soul stealing.
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what exactly is the concept of a soulhunter? I don't even know
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People are quick to judge. All we've seen is a 20 sec clip of them, hardly enough to start ranting about how they should be removed from the game. -_-
And what's this about a surfboard? It's basically a protoss encased in metal riding a friggin' vulture! You'd rather prefer ANOTHER unit with spiderlegs, or maybe some nice wheels instead of hovering? Hovering fits in the protoss high-tech image. Hell, if you want to complain on looks, why not rack down on how banelings look like rolling snotballs? ~~
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They seem very unnatural in the SC Universe. Unoriginal, and not at all too cool. I would rather they be taken the fuck out >.< Oh and they have a damn laser attack also, such BS
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On June 28 2007 09:05 sushiman wrote: People are quick to judge. All we've seen is a 20 sec clip of them, hardly enough to start ranting about how they should be removed from the game. -_-
And what's this about a surfboard? It's basically a protoss encased in metal riding a friggin' vulture! You'd rather prefer ANOTHER unit with spiderlegs, or maybe some nice wheels instead of hovering? Hovering fits in the protoss high-tech image. Hell, if you want to complain on looks, why not rack down on how banelings look like rolling snotballs? ~~
I understand, and fundamentally agree with what you're saying. But... well the Soul Stealer really does look like its "surfing", even the way it stands in that closeup. Maybe if it was on a disc and just hovered looking kinda grumpy, standing with its arms crossed it'd be alright. I'd say change the model, and we'd be getting somewhere.
I also don't like the idea of it getting stronger the more units it kills. That just seems a bit... Unit promotion-ish. I'd rather not see that in SC2 atall.
I also think that the lasers are just another way of bringing a kind of "anti-micro" into it. There'll still be micro, but you've got to know exactly how long to leave your unit firing before you run, y'know? Could be interesting, but it'll make hit-and-run with laser units almost pointless. (especially the warp ray)
I like the lasers on the Colossi, and the Warp Ray looks like it could be cool. But I think "smaller" units should be confined to bursts and single shots (and burning plasma balls of death).
Between the relatively fast moving Soul Hunter, Stalker, and the new charging Zealot, Protoss look like they're getting hella fast army. I always kinda think of the Protoss moving at a somewhat stately pace, as if to say "You have the chance to get the hell out of our way, now we suggest you take it". Looks like they're going to be totally different this time round, but thats cool!
Unfortunately I don't know which "option" to take in the Poll to express how I feel about it. I kinda like it, but I don't like a lot of the things about it. Wow that sounds kinda stupid, oh well.
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The Soul Hunter looks like Terran, and the name also sounds like Terran.
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On June 28 2007 09:05 sushiman wrote: People are quick to judge. All we've seen is a 20 sec clip of them, hardly enough to start ranting about how they should be removed from the game. -_-
And what's this about a surfboard? It's basically a protoss encased in metal riding a friggin' vulture! You'd rather prefer ANOTHER unit with spiderlegs, or maybe some nice wheels instead of hovering? Hovering fits in the protoss high-tech image. Hell, if you want to complain on looks, why not rack down on how banelings look like rolling snotballs? ~~
i think at this point everyone knows this isnt even beta and that it's just a few seconds. it's merely just comments on what you see. and so far, a lot of people dont like it =o
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I honestly believed (and still do) that the Soul Hunter is a prank. There is no way that Blizzard, our favorite gaming company, could put such a cliche and misplaced unit into SC2. The 20 second clip of the group of Soul Hunters was ridiculous - they float slowly up to a CC, some green electricity shoots all over, you have NO idea what's happening because the crazy laser weapon looks so ridiculous, and *poof* goes the CC. Then *poof* goes some Terran units.
*shakes head*
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its the gayest fucking unit ever
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They should go. Not simply because of any visual or naming reasons, but also because of the role it will serve. I'm assuming that they serve as anti-zerg/infantry, but I can name a handful of other toss units that can do that well (templars, dark templars, reavers, etc.). It appears to also be a very mobile unit for toss, but I thought stalkers will specialize in that purpose. All in all, the role of soul hunters seem destined to either be so specific that they really only serve to counter 1 or 2 strats (very WC3like), or the units will be so well-rounded that they will replaced several other units.
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On June 28 2007 10:38 ssxsilver wrote: They should go. Not simply because of any visual or naming reasons, but also because of the role it will serve. I'm assuming that they serve as anti-zerg/infantry, but I can name a handful of other toss units that can do that well (templars, dark templars, reavers, etc.). It appears to also be a very mobile unit for toss, but I thought stalkers will specialize in that purpose. All in all, the role of soul hunters seem destined to either be so specific that they really only serve to counter 1 or 2 strats (very WC3like), or the units will be so well-rounded that they will replaced several other units.
Because you know, SC/BW had no units that were specific counters for 1/2 strats right?
Until you play the game and figure out the unit and econ timings, the role is hard to determine. I say this thread needs to be put on hold until we figure out how it fits in the game on a whole.
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it sounds lame, looks stupid, and I dont think the Protoss needs them. Protosses are warriors or spellcasters, they dont surf around on hoverboards and shoot green lasers. And do they really hunt souls? If anything, give toss a unit that can disguise itself as an opponent's unit so it can infiltrate bases and stuff. That copies straight out of other games but its a better idea than a soul hunter.
Green lasers dont fit anyways. Blue and Yellow lasers look much better for Toss.. Red lasers for Terran, and Green acid stuff for Zerg.
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Modify the name, the looks, and the ability to upgrade when consuming more souls. Then they will be just perfect.
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Poll needs a GTFO option. The community cant impact development because the game is still in development and not released. "Oh, you dont like how it looks; lets fucking scrap this unit! Oh, you dont like the 3D? Lets cancel the game because a few pussies are afraid of change!"
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they look cool however i dont like the name nor the green lasers, i prefer those lasers where blue or purple.
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United States7166 Posts
i dont like the concept of soul hunters either BUT THIS THREAD IS WORTHLESS nobody knows how they play or how the game plays so who the fuck cares about any of our opinions? jeezes for all we know we may end up liking it.
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the name sounds so noob, and pheonix? i mean without the old sc unit names the new names would be total noobish
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continuous lasers + corny name = no wai.
however, chances are, this thread is a futile effort.
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On June 28 2007 10:45 Judicator wrote:Show nested quote +On June 28 2007 10:38 ssxsilver wrote: They should go. Not simply because of any visual or naming reasons, but also because of the role it will serve. I'm assuming that they serve as anti-zerg/infantry, but I can name a handful of other toss units that can do that well (templars, dark templars, reavers, etc.). It appears to also be a very mobile unit for toss, but I thought stalkers will specialize in that purpose. All in all, the role of soul hunters seem destined to either be so specific that they really only serve to counter 1 or 2 strats (very WC3like), or the units will be so well-rounded that they will replaced several other units. Because you know, SC/BW had no units that were specific counters for 1/2 strats right? Until you play the game and figure out the unit and econ timings, the role is hard to determine. I say this thread needs to be put on hold until we figure out how it fits in the game on a whole.
I didnt say a word about the unit and what it will counter and its uses. The discussion is just abut the unit alone... does it fit the protoss feel, does it look starcraft-ish.
people can have opinions without playing the thing, you guys need to calm down.
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Why the fuck would the Protoss need to consume souls for crying out loud? They are freakin warriors not pussys on hoverboards - and the whole "consume more = more damage" concept? It started to suck after they introduced the Warp Ray with the same concept, but just with over time.
Take em out
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I have a few reasons for not liking the Soul hunter. For one, the soul hunter doesn't fit in with either the protoss or the dark templar, in both name and feel. Even if the name has something to do with missionaries or something like that, who "hunted souls" to convert, they could have made a much better name. As for the hoverboard, I feel that this definitely doesn't fit in with the protoss. The only unit to ever hover in protoss is the probe, so hovering isn't something their ground forces do ( although it could be argued that the board was an adaptation to spider mines ) but still, even if it was something like that, they could easily make it a hovering reaver, or give zealots anti gravity boots. I also don't like the whole "anti-infantry" since zealots are good enough for that usually
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I don't know about it's uses or impact on gameplay, but I'm hoping they've already scrapped this unit and are just teasing us. It's been said before, the whole zealot on hoverboard idea doesn't float at all with what we know the Protoss to be. Since when do they speak of souls anyway?
This is the only unit I personally don't like from what has been shown so far and I would be very happy to see it change (model, concept) or taken out completely.
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it still has to grow on me for sure
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The name sounds SO C&Cish its not even funny. The most stupid name someone can come up with. The model that doesnt have a Protoss look to it and the stupid lasers are just more the enough for me to hate that unit already no matter how it plays like.
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On June 28 2007 16:06 Senix wrote: The name sounds SO C&Cish its not even funny. The most stupid name someone can come up with. The model that doesnt have a Protoss look to it and the stupid lasers are just more the enough for me to hate that unit already no matter how it plays like.
cuz 1 of the c&c developer was the main programmer and shit LOL
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On June 28 2007 08:04 Nyovne wrote: Their role might be fine, but their looks and name are so damn lame. =[
Totally agree. 1. Surfboard, stupid. 2. Soul Hunter sounds like a warcraft unit. 3. They don't even look like toss units. 4. the soul gather ability also doesn't fit with protoss or even SC. Its creating mini heroes which is also lame. Shit, why not just make reavers munch on metal stuff all the time to create scarabs.
Make it a robot or something if nothing else.
I'm assuming the counterpart to soul hunters are the reapers for terran. If they have a similar role for; raiding, scouting, and moving fast. thats cool. but everything about them besides the role is just lame.
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On June 28 2007 11:00 Naib wrote: Modify the name, the looks, and the ability to upgrade when consuming more souls. Then they will be just perfect.
lol , in other words remove them , right ?
the only thing that i don't like about them is "xp gaining" after killing bio units.That's just not starcraftish.
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United States12235 Posts
On June 28 2007 13:36 TheShizno wrote: I have a few reasons for not liking the Soul hunter. For one, the soul hunter doesn't fit in with either the protoss or the dark templar, in both name and feel. Even if the name has something to do with missionaries or something like that, who "hunted souls" to convert, they could have made a much better name. As for the hoverboard, I feel that this definitely doesn't fit in with the protoss. The only unit to ever hover in protoss is the probe, so hovering isn't something their ground forces do ( although it could be argued that the board was an adaptation to spider mines ) but still, even if it was something like that, they could easily make it a hovering reaver, or give zealots anti gravity boots. I also don't like the whole "anti-infantry" since zealots are good enough for that usually
Archon, Dark Archon. Both hovering units.
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if it kills things then i like them oo;
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hm, I didn't know the Archon and Dark Archon floated. I always thought that they walked but their legs were covered by the cloud of stuff around them. In that case that part of my reasons is probably wrong, but I still think that it doesn't need to be a board.
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if anything make them a magic unit. this reaping of the souls ability doesnt sound like protoss at all unless they are some mage and after reaping 10 units or so can do a unique powerful spell or something. I believe their needs to be a gimmic with stealing the souls not just higher attack. Their look also is pretty surf ninjaish if i do say so myself
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United States12235 Posts
Soul Hunters have a wide range of characteristics:
- They're a short-range beam unit. - Their beam splits into two after killing an organic unit, and splits twice after killing two organic units. - They deal more damage to organic units. - They hover.
That's pretty much all that's known about them. Now, let's consider their place in the game. Following the line of reasoning that made Starcraft successful - the "purity of purpose" strategy - let's determine how their role relates to the roles of other units:
Zealot - General purpose warrior, short-range charge attack which only closes distance. Immortal - Anti-heavy weapons unit, basically a Dragoon that lasts longer against powerful weapons. Stalker - Anti-air/anti-infantry unit. Think of it as a Vulture that can also attack air. Colossus - Anti-infantry unit. A more mobile Reaver, basically. Reaver - Anti-melee, long range bombardment unit.
So right away, just looking at the Colossus and Reaver, we see some overlap. These are two units that, in essence, do the exact same thing. The only difference could be that Colossi probably aren't loadable into transports, and perform better on cliffs than Reavers. Their lasers also mean they don't have the "burst damage" capability that Reavers do with their Scarabs, so the Reaver gets more damage output as a result of a surprise attack than does a Colossus. However, even though those differences are slight, you can see that there is at least some justifying the existence of both units.
Soul Hunters really appear to fit nowhere. Yet another anti-infantry unit, of which the Stalker and Colossus already are, not to mention the Reaver which can also fill this role. It may increase in strength to a degree as more organic units are fought, making it particularly powerful against the Zerg since all their units are organic, but then why use a Colossus? And why would anyone want to build the lowly Zealot anymore when the Protoss now have all these specialty units? In Starcraft, the Terrans were the specialist race - certain units and abilities excelled against the mechanical forces of the Terrans and Protoss (Vultures, Tanks, and Goliaths who did more damage per attack despite firing slower, killed the high-HP units of these two races efficiently), whereas other units and abilities did very well against the Zerg (Marines and Firebats, combined with Irradiate, were designed to deal with hordes of units with less HP). The Protoss, then, used their staple units against all opposing races. Zerglings and Tanks required Zealots. Lurkers and Vultures required Dragoons. High Templar were used for raiding and crowd control, and Dark Templar were used for containment purposes. The same units being used against each race with slightly varying strategies employed. So, what will the future hold for the Protoss? More specialized combat, like the Terrans use now? Immortal/Stalker combos against the Terrans? Colossus/Soul Hunter or Colossus/Stalker combos against the Zerg? Reaver/Stalker combos against another Protoss opponent? It's certainly too soon to say, but it seems as though all this specialization is causing the Zealot to become extinct.
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I don't really think they server too much of a purpose. I don't see how they could be a hard counter to anything. Most units we've seen so far have some sort of uniqueness. The Soul Hunter just looks like a stupid bland unit on a surfboard.
*EDIT* Okay, Excalibur just posted exactly what I was thinking.
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Braavos36375 Posts
i hope you can make your soul hunter kill your own zealots
and become really powerful
like instead of 8 zealots rushing its 1 really powerful soul hunter with a bigass continuous laser
how awesome would that be
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WE NEED MORE LASERS! Zealots should be replaced with laserlots, and there should be a laser-probe upgrade. Even the buildings (besides cannons) should get lasers. Instead of the mothership, toss should get the orbital laser cannon.
PS. More lasers
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WE NEED MORE LASERS! Zealots should be replaced with laserlots, and there should be a laser-probe upgrade. Even the buildings (besides cannons) should get lasers. Instead of the mothership, toss should get the orbital laser cannon.
PS. More lasers
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Looks very cool but..... GTFO
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I also don't mind the look, but the concept itself is rather lackluster. I'd rather see it replaced with a more interesting unit with a more defined role that isn't already taken by Reavers, Colossus, or storm. Not to mention, I don't think the "unit promotion" kinda thing it has going should be anywhere near Starcraft.
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On June 28 2007 10:25 Ranger) wrote: its the gayest fucking unit ever
150% right there. Gayest thing even by C&C standards... It should be put in DDR or Guitar Hero or some shit for PSP... looks like its from fucking dragonball z
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I think they should stay. I like the new change in design, it keeps protoss interesting. It looks pretty mobile, contrary to most protoss ground (excluding zealot, and now, stalker -- coloussus still look pretty slow) and I like how it gets stronger, but not too much like leveling up (since it only gets stronger a bit).
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I was suprise when I saw the Soul Hunter and thinking "It got to be a joke unit right?" It doesn't seem like a Starcraft units at all, but more like from Teenage Mutant Ninja Turtles.
I'm okay with the look of the lasers with majority of the units, but with Soul Hunters because they're small and meant to be massed, all those lasers make it more difficult hard to see. Imagine a group of 24 Soul Hunter shooting O_O.
I prefer the long lasers on the bigger less produced units.
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Germany1302 Posts
As said before many times, protoss would never use such super-fency-cool names as "soul hunter" and the unit itself does not fit to the protoss race.
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On June 28 2007 17:11 Excalibur_Z wrote:Show nested quote +On June 28 2007 13:36 TheShizno wrote: I have a few reasons for not liking the Soul hunter. For one, the soul hunter doesn't fit in with either the protoss or the dark templar, in both name and feel. Even if the name has something to do with missionaries or something like that, who "hunted souls" to convert, they could have made a much better name. As for the hoverboard, I feel that this definitely doesn't fit in with the protoss. The only unit to ever hover in protoss is the probe, so hovering isn't something their ground forces do ( although it could be argued that the board was an adaptation to spider mines ) but still, even if it was something like that, they could easily make it a hovering reaver, or give zealots anti gravity boots. I also don't like the whole "anti-infantry" since zealots are good enough for that usually Archon, Dark Archon. Both hovering units.
They don't hover, they roll along on a field of badass.
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Replace them with the lightning gun sniper infantry from SC:Ghost, they were named Vindicators or something, can't remember.
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At first I thought they looked cool because I thought it was a craft of some sort, like the Terran Vulture, but when I went back and saw that they were suited Protoss on a hoverboard I changed my opinion quickly. It doesn't seem to fit with the Protoss style of doing things and it certainly doesn't seem to fit in with the Dark Templar's ninja style way of doing things.
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On June 28 2007 19:20 Excalibur_Z wrote: Zealot - General purpose warrior, short-range charge attack which only closes distance. Immortal - Anti-heavy weapons unit, basically a Dragoon that lasts longer against powerful weapons. Stalker - Anti-air/anti-infantry unit. Think of it as a Vulture that can also attack air. Colossus - Anti-infantry unit. A more mobile Reaver, basically. Reaver - Anti-melee, long range bombardment unit.
So right away, just looking at the Colossus and Reaver, we see some overlap. These are two units that, in essence, do the exact same thing. The only difference could be that Colossi probably aren't loadable into transports, and perform better on cliffs than Reavers. Their lasers also mean they don't have the "burst damage" capability that Reavers do with their Scarabs, so the Reaver gets more damage output as a result of a surprise attack than does a Colossus. However, even though those differences are slight, you can see that there is at least some justifying the existence of both units.
Soul Hunters really appear to fit nowhere. (...)
I have to disagree with this. From what we've seen of the Soul Hunter, it appears to be a harassing and anti-infantry unit similar to the Vulture; cheap to produce and good in numbers against small units. Other protoss units that are also powerful against infantry (from what we've seen) is the late game Reaver and Colossus, which are guaranteed to be expensive units. The Stalker on the other hand seems to be similar to the Dragoon; easy to swarm and kill with small units, though it now can teleport away, but is hardly enough to handle swarms of Zerglings. So early game we have the Zealot to handle small units, which is all fine and dandy, but they've also changed the speedupgrade, so now it got a burst instead of a permanent sprint, which makes it more of an assault unit that doesn't fill in the role of the cheap harass/pursuing unit it was in BW. Now we have the Soul Hunter, a unit that's most likely cheap to produce, fast and good for harassing and killing small units, but will most likely be smashed completely by all large units and probably most efficient early in the game. The Zealots won't be useless since it's still the heavy, assault infantry that it always was, but we have a new unit to complement their loss of mobility, and gives protoss a better chance of harassing early on.
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The biggset problem with the Soul Hunter right now is it appears to be a unit with a hackneyed design, who's role as a unit in the game hasn't been defined yet. Blizzard should really publish some information on how this unit works, so posts such as Excalibur's or sushiman's can be backed with hard evidence.
After all, they both make very reasonable points.
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looks exactly like a necron destroyer. I don't really care about that, but having such a concept where a unit shoots green and captures 'souls' sounds really, really gay
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Looks like a necron destroyer indeed, too bad it doesn't shoot like a destroyer but with a continuous beam. Looks much cooler in dawn of war: dark crusade when they just shoot with a cooldown on the beam. Also micro with cooldown seems more fun to me then units with continuous beam.
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this unit is lower than the standard in C&C imo
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Well, it isn't the first time we see blizzard pulling some lame ass shit.
Do you remember, "protoss new weapons of war", "terran thick armor". "These are the immortals". blabla
At least the probes still rock!
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It just seems like 40 year old blizzard developer said, "What do kids think is cool? SURFBOARDS!!" and then stuck a zealot on one
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well its cheap and early splash vs organic units
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Russian Federation4235 Posts
Well, while I'm content with most of the stuff SC2 brings in (just not the Siege Tanks...), Soul Hunters are bullshit. They have a stupid name, a stupid look, a stupid weapon and a stupid special ability (although the special ability might get some use, but just not the "I suck your soul!!!" way).
Say 'no' to SH.
And I'm really angered by all those "extremely effective", "thick protoss shield" and stuff. We can fucking judge by ourselves, Blizz guys.
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I really don't think the name, or the unit itself goes along with the StarCraft universe at all.
Why don't they just put a fucking Undead Shadow Priest in the game. That makes just as much sense.
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I think the Soul Hunter fits into the new ideas of SC2 nicely. Brood War added air supremacy, and SC2 is adding ground raiders.
Terrans get the Reapers, and Protoss get the Soul Hunters. I think both will be used heavily in rush and harassment strategies. I'd guess what Zerg is getting is a cliff-leaping mutation for the zerglings (note the wings).
The name is unfortunate, but I think the aesthetics are fine otherwise. Am I completely alone in thinking the lasers and other beam weapons are neat?
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It sucks in concept, art and name. Units like these could very well ruin SC2 completely,
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It might be ok if it changes name...too early to judge its role in the game. Oh and the laser. Soul Hunter, it even sounds too corny for war3...
edit: Oh and the immortal should change names too. Twilight archon, tempest, warp ray, phase prism and phoenix are okay. Stalker is a good name, but not for that unit, it's not swift enough.
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We've seen them in game play, and through videos and picture references, the majority is judging that this unit is unexceptable?
Thats BS. Blizzard has made Starcraft before, they made Diablo 1 and 2, three Warcrafts and even the greatest MMO to ever exist.
Im sorry, but I think everyone should just let Blizzard do its thing. Yes, community input is always appreciated, but in this case, I think its not in our say. When the beta-team begins balancing units, only THEY will know how 'bad-ass' Soul Hunters are.
And what are people complaining about the name? CARRIER, GAURDIAN, MARINE, MEDIC, LURKER, even bloody BATTLECRUISER is unoriginal. So what if the name is corny? Im sorry but again this is just the community getting far too picky. The Lurker lurks, the Soul Hunter hunts souls, what more do you want? There will be names that arent that creative.
Geesus...
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On June 30 2007 04:18 Mikfly wrote: And what are people complaining about the name? CARRIER, GAURDIAN, MARINE, MEDIC, LURKER, even bloody BATTLECRUISER is unoriginal. So what if the name is corny? Im sorry but again this is just the community getting far too picky. The Lurker lurks, the Soul Hunter hunts souls, what more do you want? There will be names that arent that creative.
Geesus...
Lurker is just about the coolest unit name there is, in fact the whole unit is badass but Soul Hunter just plain sucks, sounds like a villain from the Scooby Doo show.
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To all who oppose the name, what would you call it?
I am a bit dubious as to the fitting of Soul Hunters as a Protoss unit but the name is a direct consequence of what it does; it hunts for souls (from organic units) and gains power by doing so.
A point for Soul Hunters is that it is fast; it can be a harass unit which the other two races had (in SC; Vultures and Mutalisks) and Protoss didn't. You can't really include Reavers because that's quite high up the tech chain, you need a shuttle for it to be mobile, and you can't really mass it.
As I said the premises of hovering is a bit dubious but understandable. Zealots aren't very fast and are probably sick of getting taken out by mines or something so they come up with a hoverboard to stand on. Why not a hovering vehicle to be in? It'll cost too much resources and probably make it slow; which is one of the features of the Protoss race which they are probably desperate to change. So they stand on a hoverboard. Why not be a melee unit or shoot projectiles? As a consequence of merely standing on the hoverboard, it would be pretty unstable. Fighting melee battles on the hoverboard would be pretty stupid as one would easily fall off. Shooting projectile weapons is the same thing. The recoil could make the unit fall off. So it makes sense to use lasers which have no recoil and is not a melee weapon.
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On June 30 2007 04:18 Mikfly wrote: Thats BS. Blizzard has made Starcraft before, they made Diablo 1 and 2, three Warcrafts and even the greatest MMO to ever exist.
Yeah, they did but the developing team always changes. Now we have this C&C guy as the main developer. And oh look now we have a lot of C&C crap in the Starcraft universe that doesnt fit.
You say that making assumptions before we even see the unit is stupid? I say its equally stupid to say that Blizzard will never make mistakes. At least we re here to tell them what we like and want we dont. That can only positive for the development of the game.
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Netherlands19135 Posts
On June 30 2007 05:09 Senix wrote:Show nested quote +On June 30 2007 04:18 Mikfly wrote: Thats BS. Blizzard has made Starcraft before, they made Diablo 1 and 2, three Warcrafts and even the greatest MMO to ever exist. Yeah, they did but the developing team always changes. Now we have this C&C guy as the main developer. And oh look now we have a lot of C&C crap in the Starcraft universe that doesnt fit. You say that making assumptions before we even see the unit is stupid? I say its equally stupid to say that Blizzard will never make mistakes. At least we re here to tell them what we like and want we dont. That can only positive for the development of the game. Seriously, what CnC crap, explain this properly to me and you get a cookie.
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On June 30 2007 05:41 Nyovne wrote:Show nested quote +On June 30 2007 05:09 Senix wrote:On June 30 2007 04:18 Mikfly wrote: Thats BS. Blizzard has made Starcraft before, they made Diablo 1 and 2, three Warcrafts and even the greatest MMO to ever exist. Yeah, they did but the developing team always changes. Now we have this C&C guy as the main developer. And oh look now we have a lot of C&C crap in the Starcraft universe that doesnt fit. You say that making assumptions before we even see the unit is stupid? I say its equally stupid to say that Blizzard will never make mistakes. At least we re here to tell them what we like and want we dont. That can only positive for the development of the game. Seriously, what CnC crap, explain this properly to me and you get a cookie.
Sure here we go: 1) superunits that you can have only one of (Mothership <> Mothership, Commando) 2) corny names (Soul Hunter, Immortal, War Shrine <> Pradator Tank, Raider Buggy, Secret Shrine) 3) obivous counters (Immortals super shield vs siege tanks <> rockets vs vehicles, mgs vs infantry) 4) special resources (gold (corny) minerals <> blue tiberium) 5) pew pew lasers (Collosus, Soul Hunter <> Scrop Tanks, Tripods, Mammoths etc ...) 6) "level up" units (Soul Hunter <> veterancy levels) 7) overly complicating a units animation in order to make it look cool but it actually doesnt (Siege Tank (Siege Mode) <> buildings in general)
btw I hate the Soul Hunter. Guess why ^^
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They could at least change the name, it sounds like something out of Diablo, not Starcraft.
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Aotearoa39261 Posts
On June 30 2007 06:01 Senix wrote:Show nested quote +On June 30 2007 05:41 Nyovne wrote:On June 30 2007 05:09 Senix wrote:On June 30 2007 04:18 Mikfly wrote: Thats BS. Blizzard has made Starcraft before, they made Diablo 1 and 2, three Warcrafts and even the greatest MMO to ever exist. Yeah, they did but the developing team always changes. Now we have this C&C guy as the main developer. And oh look now we have a lot of C&C crap in the Starcraft universe that doesnt fit. You say that making assumptions before we even see the unit is stupid? I say its equally stupid to say that Blizzard will never make mistakes. At least we re here to tell them what we like and want we dont. That can only positive for the development of the game. Seriously, what CnC crap, explain this properly to me and you get a cookie. Sure here we go: 1) superunits that you can have only one of (Mothership <> Mothership, Commando) 2) corny names (Soul Hunter, Immortal, War Shrine <> Pradator Tank, Raider Buggy, Secret Shrine) 3) obivous counters (Immortals super shield vs siege tanks <> rockets vs vehicles, mgs vs infantry) 4) special resources (gold (corny) minerals <> blue tiberium) 5) pew pew lasers (Collosus, Soul Hunter <> Scrop Tanks, Tripods, Mammoths etc ...) 6) "level up" units (Soul Hunter <> veterancy levels) 7) overly complicating a units animation in order to make it look cool but it actually doesnt (Siege Tank (Siege Mode) <> buildings in general) btw I hate the Soul Hunter. Guess why ^^ i think this man gets a cookie...
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because it is a warcraft unit in space.
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Stegosaur
Netherlands1231 Posts
Really bad idea imo. Levelup is a bad idea, the lasers look like little beams of piss (green piss, mind you) and the overall silver surfer idea just blows. Units like the Colossus or Stalker actually seem cool, fun units, mainly because of their mechanics, but the SH's just seem like a boring new addition just to get the 'let's put in some new units' thing out of the way and please the gaming mags (or whatever). They just seem redundant, unneccesary.
And of course, the redundancy thing is based purely on speculation but like I said, at least colossi and stalkers have cool features while the SH's feature is pure lameness and should be taken out, together with the unit itself.
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The name could be improved just by dropping the "Soul" so it's only "Hunter". As it stands, it is definitely out of place. Imagine if they followed that pattern with the other units: "Flesh Reaver" "Tempest of Carnage" "Terror Colossus"
It's tacky. Some of the other new names are pretty weak, too. "Star Relic"? "Arbiter" never made a lot of sense, but it has a ring.
"Hunter" would make sense, too. As a sign of the Protoss's increasing desperation, they're using more non-templar, non-mech in combat. The Hunters could be actual laborer-caste hunters, who normally harvest the life energy of wild beasts to sustain their population.
I think a lot of this stuff will get fixed before release, though. Just remember the first look at Starcraft, with the "Nightmare Invaders" and the Warcraft 2 engine.
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On June 30 2007 11:28 Funchucks wrote: The name could be improved just by dropping the "Soul" so it's only "Hunter". As it stands, it is definitely out of place. Imagine if they followed that pattern with the other units: "Flesh Reaver" "Tempest of Carnage" "Terror Colossus"
It's tacky. Some of the other new names are pretty weak, too. "Star Relic"? "Arbiter" never made a lot of sense, but it has a ring.
"Hunter" would make sense, too. As a sign of the Protoss's increasing desperation, they're using more non-templar, non-mech in combat. The Hunters could be actual laborer-caste hunters, who normally harvest the life energy of wild beasts to sustain their population.
I think a lot of this stuff will get fixed before release, though. Just remember the first look at Starcraft, with the "Nightmare Invaders" and the Warcraft 2 engine.
I hope they dont fix it like they changed Black Sphinx to Destroyer (ugh) in Frozen Throne. btw I like the Hunter only idea.
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Sweden33719 Posts
On June 30 2007 11:28 Funchucks wrote: The name could be improved just by dropping the "Soul" so it's only "Hunter". As it stands, it is definitely out of place. Imagine if they followed that pattern with the other units: "Flesh Reaver" "Tempest of Carnage" "Terror Colossus"
It's tacky. Some of the other new names are pretty weak, too. "Star Relic"? "Arbiter" never made a lot of sense, but it has a ring.
"Hunter" would make sense, too. As a sign of the Protoss's increasing desperation, they're using more non-templar, non-mech in combat. The Hunters could be actual laborer-caste hunters, who normally harvest the life energy of wild beasts to sustain their population.
I think a lot of this stuff will get fixed before release, though. Just remember the first look at Starcraft, with the "Nightmare Invaders" and the Warcraft 2 engine. Arbiter makes a ton of sense considering they are the ships of the protoss judicators (or whatever they were called, it's been a while) - the ones in charge, which fits really well with the name arbiter.
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On June 30 2007 11:28 Funchucks wrote: The name could be improved just by dropping the "Soul" so it's only "Hunter". As it stands, it is definitely out of place. Imagine if they followed that pattern with the other units: "Flesh Reaver" "Tempest of Carnage" "Terror Colossus"
It's tacky. Some of the other new names are pretty weak, too. "Star Relic"? "Arbiter" never made a lot of sense, but it has a ring.
"Hunter" would make sense, too. As a sign of the Protoss's increasing desperation, they're using more non-templar, non-mech in combat. The Hunters could be actual laborer-caste hunters, who normally harvest the life energy of wild beasts to sustain their population.
I think a lot of this stuff will get fixed before release, though. Just remember the first look at Starcraft, with the "Nightmare Invaders" and the Warcraft 2 engine.
yeah, making it more inline with the toss storyline makes sense.
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On June 30 2007 13:09 FrozenArbiter wrote:Show nested quote +On June 30 2007 11:28 Funchucks wrote: The name could be improved just by dropping the "Soul" so it's only "Hunter". As it stands, it is definitely out of place. Imagine if they followed that pattern with the other units: "Flesh Reaver" "Tempest of Carnage" "Terror Colossus"
It's tacky. Some of the other new names are pretty weak, too. "Star Relic"? "Arbiter" never made a lot of sense, but it has a ring.
"Hunter" would make sense, too. As a sign of the Protoss's increasing desperation, they're using more non-templar, non-mech in combat. The Hunters could be actual laborer-caste hunters, who normally harvest the life energy of wild beasts to sustain their population.
I think a lot of this stuff will get fixed before release, though. Just remember the first look at Starcraft, with the "Nightmare Invaders" and the Warcraft 2 engine. Arbiter makes a ton of sense considering they are the ships of the protoss judicators (or whatever they were called, it's been a while) - the ones in charge, which fits really well with the name arbiter.
Fair enough. I didn't think the name fit with a combat-support unit, but it makes more sense the more you think about it, especially if you assume they aren't built for combat, but for judgement. (Tassadar's punishment, after all, was stasis) Nobody stands between the accused and the arbiter's judgement, but the arbiter is supported by all of society (cloaking and recall).
I guess the Star Relic is more combat-dedicated, so a name-change is justified, but it's still a weak name. It would make a hilarious name for a Terran unit, though. "Yeah, we don't know what it is... we just kind of found it in space. But sure, we're irresponsible and powermad enough to use it."
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I think the names are gay and need to be re-vamped.
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Germany / USA16648 Posts
You write so much crap that it disgusts me...
On June 30 2007 06:01 Senix wrote:Show nested quote +On June 30 2007 05:41 Nyovne wrote:On June 30 2007 05:09 Senix wrote:On June 30 2007 04:18 Mikfly wrote: Thats BS. Blizzard has made Starcraft before, they made Diablo 1 and 2, three Warcrafts and even the greatest MMO to ever exist. Yeah, they did but the developing team always changes. Now we have this C&C guy as the main developer. And oh look now we have a lot of C&C crap in the Starcraft universe that doesnt fit. You say that making assumptions before we even see the unit is stupid? I say its equally stupid to say that Blizzard will never make mistakes. At least we re here to tell them what we like and want we dont. That can only positive for the development of the game. Seriously, what CnC crap, explain this properly to me and you get a cookie. Sure here we go: 1) superunits that you can have only one of (Mothership <> Mothership, Commando) 2) corny names (Soul Hunter, Immortal, War Shrine <> Pradator Tank, Raider Buggy, Secret Shrine) Lol. Dude, except for maybe the Soul Hunter the names aren't any more corny or cheesy than the ones we have in the original SC. If you think about it for a second sth. like Dark Templar is at least as bad...
3) obivous counters (Immortals super shield vs siege tanks <> rockets vs vehicles, mgs vs infantry) Firebats vs Zerglings? Archons vs Mutas?...
4) special resources (gold (corny) minerals <> blue tiberium) As discussed it adds to the game, nothing wrong with that
5) pew pew lasers (Collosus, Soul Hunter <> Scrop Tanks, Tripods, Mammoths etc ...) Lasers are simply one of the basic weapon concepts out there, like missiles or bullets. It is not specific to C&C at all and SC1 also has lasers btw (wraith ground attack, BC). And it's not like the energy ball (photon cannon, goon, arbiter in sc1) is really any "better".
6) "level up" units (Soul Hunter <> veterancy levels) You don't know that, it could be a temporary buff, just like stim is temporary
7) overly complicating a units animation in order to make it look cool but it actually doesnt (Siege Tank (Siege Mode) <> buildings in general) Now this one you totally pulled out of your ass, I'm not even gonna add anything to such a bullshit statement
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Soul hunters suck! It's Silver Surfer shooting green rays!
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On June 30 2007 06:01 Senix wrote:Show nested quote +On June 30 2007 05:41 Nyovne wrote:On June 30 2007 05:09 Senix wrote:On June 30 2007 04:18 Mikfly wrote: Thats BS. Blizzard has made Starcraft before, they made Diablo 1 and 2, three Warcrafts and even the greatest MMO to ever exist. Yeah, they did but the developing team always changes. Now we have this C&C guy as the main developer. And oh look now we have a lot of C&C crap in the Starcraft universe that doesnt fit. You say that making assumptions before we even see the unit is stupid? I say its equally stupid to say that Blizzard will never make mistakes. At least we re here to tell them what we like and want we dont. That can only positive for the development of the game. Seriously, what CnC crap, explain this properly to me and you get a cookie. Sure here we go: 1) superunits that you can have only one of (Mothership <> Mothership, Commando) 2) corny names (Soul Hunter, Immortal, War Shrine <> Pradator Tank, Raider Buggy, Secret Shrine) 3) obivous counters (Immortals super shield vs siege tanks <> rockets vs vehicles, mgs vs infantry) 4) special resources (gold (corny) minerals <> blue tiberium) 5) pew pew lasers (Collosus, Soul Hunter <> Scrop Tanks, Tripods, Mammoths etc ...) 6) "level up" units (Soul Hunter <> veterancy levels) 7) overly complicating a units animation in order to make it look cool but it actually doesnt (Siege Tank (Siege Mode) <> buildings in general) btw I hate the Soul Hunter. Guess why ^^ Well that's a bunch of bullshit.
The only thing I agree with is the veterancy level thing. This isn't Company of Heroes. This is not WC3. This is supposed to be SC2.
People can sit here and say some of the shit that will be in SC2 won't have any "C&C" in it, but it absolutely will. The lead designer is from the C&C world, yes?
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i find them lame. they are the epidimy and complete cartoonized characterization of blizzard going a bit too far with their creative ideas. keep it a little bit simpler, and that quallity, of preservedness, can hold style in itself. simpler as in less over the top all the time, less flashy both graphically and creatively, giving the game slightly more intellectual appeal and slightly less pretty shiny objects for those that like them, really, no offense to whom this applies. Of other aspects of blizzard to which this statement applies, they shouldn't let technological possibilities go to their heads.
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As far as lasers go i do agree it's somewhat lame to include them. i mean i can deal alot more easily than with some other things that may or may not have been offered yet in sc2. but starcraft does have some style in that everything is short projectiles or instantaneous fire (ie wraiths, dragoons). somehow not having lines between your units and their units like crossing over the heads of all the units between them, makes it more like a suffisticated tactical game with skills you can appretiate watching and less like, battlechess, where you move your men into position on each other to stop playing for a second and stare while they kill each other in an awesome graphical battle. I have nothing against newbs and don't want to discriminate, but that is what early newbs do when they have bad micro i think, they think a bit about collecting their armies so that they can throw them and watch the pretty epic battle. i feel somewhat that a game that supports this kind of videogamer/gaming a little less holds integrity. It's like the reason some people didn't like watching the xfl more than four times or so. it just makes you feel less smart for enjoying it. how i feel anyway. maybe us with pride against unsuffistication should be more open-minded but i just find dazzling graphical shows in a strategy game at least after a certain point, are just somewhat trashy like alot of other overdone corporate marketted bullshit in other fields of entertainment. i am done.
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To me it looks like a rubber duck combined with a zealot. If they'd just change the 3D model, I might give it a chance. But the way it is now, I just hate it.
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On June 30 2007 15:35 Carnac wrote:You write so much crap that it disgusts me... Show nested quote +On June 30 2007 06:01 Senix wrote:On June 30 2007 05:41 Nyovne wrote:On June 30 2007 05:09 Senix wrote:On June 30 2007 04:18 Mikfly wrote: Thats BS. Blizzard has made Starcraft before, they made Diablo 1 and 2, three Warcrafts and even the greatest MMO to ever exist. Yeah, they did but the developing team always changes. Now we have this C&C guy as the main developer. And oh look now we have a lot of C&C crap in the Starcraft universe that doesnt fit. You say that making assumptions before we even see the unit is stupid? I say its equally stupid to say that Blizzard will never make mistakes. At least we re here to tell them what we like and want we dont. That can only positive for the development of the game. Seriously, what CnC crap, explain this properly to me and you get a cookie. Sure here we go: 1) superunits that you can have only one of (Mothership <> Mothership, Commando) 2) corny names (Soul Hunter, Immortal, War Shrine <> Pradator Tank, Raider Buggy, Secret Shrine) Lol. Dude, except for maybe the Soul Hunter the names aren't any more corny or cheesy than the ones we have in the original SC. If you think about it for a second sth. like Dark Templar is at least as bad... Show nested quote +3) obivous counters (Immortals super shield vs siege tanks <> rockets vs vehicles, mgs vs infantry) Firebats vs Zerglings? Archons vs Mutas?... As discussed it adds to the game, nothing wrong with that Show nested quote +5) pew pew lasers (Collosus, Soul Hunter <> Scrop Tanks, Tripods, Mammoths etc ...) Lasers are simply one of the basic weapon concepts out there, like missiles or bullets. It is not specific to C&C at all and SC1 also has lasers btw (wraith ground attack, BC). And it's not like the energy ball (photon cannon, goon, arbiter in sc1) is really any "better". You don't know that, it could be a temporary buff, just like stim is temporary Show nested quote +7) overly complicating a units animation in order to make it look cool but it actually doesnt (Siege Tank (Siege Mode) <> buildings in general) Now this one you totally pulled out of your ass, I'm not even gonna add anything to such a bullshit statement WTF? You actaully support this new thing? The whole concept of "soul" hunting is the biggest load of bullcrap I've ever heard mind you, I mean c'mon the protoss hunting souls? How deos that even fit into the storyline at all? Its too much fantasy, and I don't think the protoss can do dark magic, this is not warcraft 3 or Diablo, and we don't need to make the starcraft universe any more cheesy, dumb, and stupid. The whole name of soul hunter is gay, thats a fact, and I don't know whats wrong with you at all. Dark templar, names like that actaully are cool and make sense to the storyline but the SOUL HUNTER? HOW IS HUNTING SOULS SUPPOSED TO MAKE SENSE HERE? And about the laser thing, I'm pretty sure he is aware that lasers are not specified to CNC 3, however Starcraft is using too much lasers, and the protoss are not a race to really take advantage of laser technology and protoss using lasers make them un-protoss, which is bad. I''m pretty sure the verterency level is not. temporary since Justin browder an incompetent, ignorant, RTS designer that thinks CNC 3 should be the role model of SC2, so he is adding this thinking in his ignorant mind that people will like this. The tank deos NEED re-adjusting. Seriously stop spewing pieces of shit out of your mouth.
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As FA said, Arbiter is a name that just perfectly fits that unit. As it's so high in the tech tree, it's supposed to be commanded by some1 on "elite high 1337 rank" of the Khalai, the Protoss senate (from the Judicator caste). And arbiter = judge (referee in sports ) in terms of meaning, so it's just perfect. Well I guess this post wasn't really about the Soul Hunter, nor SC2, but I felt I had to clear this up
To the one that quoted my earlier response, yes, you got it, I tried to imply what you wrote in a cute way.
Sidenote: My guess about all this continous laser-beaming is about to free the hands of the players from dragoon-micro alike situations, as you might have thousands of more things to focus on, so they free your hands of this, and save you worrying about "omg I could do 1000x better with this if I had 600+ APM". You will have plenty of other units to micro around, and things to handle. Just speculation ofcourse.
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Germany / USA16648 Posts
Duffybeer, let me give you a friendly piece of advice here: if you want to continue to enjoy posting on this forum you seriously need to ease up on your language (I also checked your posting history for reference).
As for the Soul Hunters I never stated that I supported it. What I mainly did in my post was debunk the other utter nonsense he was talking about.
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On June 30 2007 18:09 Duffybeer wrote: (...random crap...)SOUL HUNTER? HOW IS HUNTING SOULS SUPPOSED TO MAKE SENSE HERE? It's a f*cking name! It upgrades for every unit it kills! It doesn't hunt souls per se, how hard is that to grasp!? Geez, the narrowmindness of some people...
And about the laser thing, I'm pretty sure he is aware that lasers are not specified to CNC 3, however Starcraft is using too much lasers, and the protoss are not a race to really take advantage of laser technology and protoss using lasers make them un-protoss, which is bad. I''m pretty sure the verterency level is not. temporary since Justin browder an incompetent, ignorant, RTS designer that thinks CNC 3 should be the role model of SC2, so he is adding this thinking in his ignorant mind that people will like this. The tank deos NEED re-adjusting. Seriously stop spewing pieces of shit out of your mouth.
Who are you to decide what the protoss use? Are you a one of the lead designer on Blizzard? No? Ok, stfu then. And this crap about the lead designer being previously involved in C&C, just stop mentioning it. There's more than one person involved in this project. And it's been going on since TFT, not since C&C3 was released, don't compare them.
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IMHO I think people are just arbitrarily defending the Soul Hunter (no pun intended). How could you seriously defend some shit called SOUL HUNTER? How fucking gay. Someones just pissing in our ears, that will never make the final cut. I would suggest that some people just need to be argumentative. They dont like the sould hunter anymore than the rest of us, they just cant avoid an online dispute because its the only medium in which the other person wont pummel them in
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IMHO I think people are just arbitrarily attacking the Soul Hunter (no pun intended). How could you seriously attack some master-piece called SOUL HUNTER? How absolutely wonderful it is. Someone's just blown our minds away; that will definitely make the final cut. I would suggest that some people just need to be argumentative. They don't like the Soul Hunter more than the rest of us; they just can't avoid losing in a contest of adoring the Soul Hunter and so has to put it down because its the only medium in which the other person won't pummel them in.
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IMHO I think some people are just arbiterly defending the Star Relic.
They just can't avoid an ingame dispute because it's the only medium in which the other person can be stasis'd until their HTs show up to storm them.
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If you're going to say no to the soul hunter, give a reason other than it's name...
"Would a rose still be a rose if it went by another name? And smell just as sweet?" Or something like that.
I don't like Guardian, what do they do? Guard something? Do devourers eat something? Mutalisks mutilate?
Tone down the retarded. Soul Hunter is a fine name.
I do however... do NOT like the levelup (or whatever) system they have, too much feel of heros. Interesting idea, as it will add a protoss-only gameplay POV, as you'd want to protect your veteran Soul Hunters... Maybe it'll work out, maybe that feel will make something of the protoss. I do however, don't like it's look too much. Not protoss like at all really. It has to be: A) Manlier B) Sexier C) Without a surfboard, you can make it move fast without any reason why (DTs) D) Overelaborate, as every other Protoss unit is. I guess this means manly too... E) If the laser will look unstable, make it be unstable. Explosive. Or else make it a straight line. I'd leave this one up to debate, but I saw how this topic went downhill.
Yuck. XP
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United States12235 Posts
Mutalisks are called such because they mutate, not mutilate.
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i wish they'd make the fucking sc2 site FF friendly =/ anyway, yeah it pretty much opitimizes exactly what i didn't want to see in the game. they don't feel appropriate to the protoss race WHATSOEVER! i hate to bandwagon, but to be perfectly honest, i hated them from the very start too. they made me go "wtf" when i first saw them and not in a good way. unoriginal, check. inappropriate, check. lasers, check. gtfo.
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Germany / USA16648 Posts
i swear the next person whining about lasers is a dead man
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Perhaps the graphic for it is continuous but the damage isnt? like it keeps attacking, but only certain ammount of damage is dealt over so many seconds. That gotta make things simpler. Yellow/Blue laser for toss. Red for Terran plz. Laser by player's color is a bit dumb since itd make like purple laser, yellow, orange, red, and the next thing you know your screen is a rainbow.
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I only use FF, it works fine. Must be all the spyware you got while DL'ing animal porn...
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On July 01 2007 00:18 Carnac wrote: i swear the next person whining about lasers is a dead man what, are you gonna shoot me with laser beams? pew pew
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Unit is ugly, doesn't seem to fit protoss scheme, YAY MORE LAZZZEERS - "watch as I push A on this turret and it dies almost immediately!!!", and the level up aspect of some SC2 units is starting to wear thin on me.
I have a lot of faith in Blizz, but Starcraft 2 has a long way to go if other units end up being as bad as the soul hunter.
sorry carnac, I don't like so many lasers.
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Sweden33719 Posts
..and the level up aspect of some SC2 units is starting to wear thin on me.
By some you mean 1? And by 1 you mean the Soul Hunter? Not that I like the idea of my units levelling up - at all - just being nit-picky 
If it is as someone suggested, a temporary stim-like boost, it sounds cooler. So far I'm not at all in love with the unit tho.
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Guess you forgot about warp ray...
basically the same thing, they "level up" the longer they stay in contact with enemy.
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What the warp ray does is so not leveling up.
The Soul Hunters don't really level up in any sort of conventional sense either. They harvest from enemy units, and they max out after just a couple of kills. They sound very micro-intensive, as you struggle to distribute kills among them, and not let the maxed out ones hog kills.
Each of the laser units has its own unique micro demands. That's pretty cool.
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That is true. Each laser unit has its own style of micro associated. Still, it's not the same ~_~.
And I really feel this unit is a hard concept to defend.
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The surfboard. The goddamned motherfucking surfboard.
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Maybe this is a joke from Blizzard, like the Pandaren.
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On June 30 2007 22:50 EkipsTakemi wrote: If you're going to say no to the soul hunter, give a reason other than it's name...
"Would a rose still be a rose if it went by another name? And smell just as sweet?" Or something like that.
Fail.
If you're gonna quote Shakespeare, make sure you don't fuck up the quote.
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ffs arbiters are called arbiters because their recall can transport units to an arbitrary location
'Hunter' idea is good
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On July 01 2007 14:09 FrozenArbiter wrote: So far I'm not at all in love with the unit tho. Agreed, but I have a feeling I'll like it more when they release it on SC2.com. Every unit so far has made me a lot happier once they do that
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i think soul hunters belong more in the world of warhammer 40k... it just feels so out of place in the starcraft universe
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On July 01 2007 23:13 prOxi.swAMi wrote: ffs arbiters are called arbiters because their recall can transport units to an arbitrary location
Rofl no, they're arbiters because they are the Judiciary caste of the Protoss, and hence are the arbiters of Protoss decision-making.
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On July 01 2007 15:57 Funchucks wrote: The Soul Hunters ... sound very micro-intensive, as you struggle to distribute kills among them, and not let the maxed out ones hog kills. What is the point of maxing up a unit it you're not going to let it kill stuff afterwards, isn't that the whole purpose of making them? In the words of Niels Bohr:
No, no, you're not thinking; you're just being logical.
On July 01 2007 23:13 prOxi.swAMi wrote: ffs arbiters are called arbiters because their recall can transport units to an arbitrary location A quick trip to dictionary.com gives is the only two meanings of the word "arbiter":
1. One chosen or appointed to judge or decide a disputed issue; an arbitrator. 2. One who has the power to judge or ordain at will. Not only do they not recall arbitrarily, but to a precise location, but astonishingly, the definition fits with the history of the unit as described in the storyline. Must be a coincidence.
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im ok with it
maybe a name change.
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Those C&C3 motherships do look familar
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But to counter the Soulhunter, terran will have a new type of unit:
"War Correspondent"
The war correspondent is a terran infantry type unit, armed with a POWERFUL camera and wearing THICK hornrimmed glasses. The unit is unarmed and has no normal attack, but instead a special ability (Codac Moment) that steals all the souls from Soulhunters.
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I actually think investigators / spies / recon / journalists would make more sense for Terrans than resource gathering. Detect an enemy presence, get some reinforcements, get some evidence of their strategic significance, get more reinforcements, etc.
Just as a bonus, for all of their supposed advancedness(osityism), the Protoss seem socially primitive enough to fall for the camera stealing souls deal.
Along those lines, Protoss resource gathering makes some sense for building their robots, but you'd think they'd have to develop some reputation to have enough pull back home to attract warrior followers. Lead raids, count coup, or even suffer a brave and heroic death to stir the hidebound, decadent, listless Protoss to action.
Better not to give live Protoss the glorious battles they crave, but evade them and destroy their mechanical support apparatus, and make them look like childish, ineffectual adventurers and crude bullies before their people.
The Zerg should probably prefer to munch on organic matter rather than crystalline minerals, with the creep digesting living tissue, leeching minerals from the earth, and absorbing sunlight. They would only resort to such crudities as tearing claws and projectiles when none of their engineered microbes could infect/digest hard-shelled creatures like space-capable marines and SCVs.
Their chief challenge would be to hide their intelligence, to seem natural, indigenous, and perhaps even beneficial (creep camoflaged to look like wildflowers, fruit-bearing creep, adorable pet zerglets), until they have grown too strong to be opposed. Meanwhile, they need to sample DNA and whole organisms, discover beneficial traits to incorporate into the Swarm's repertoire, and research means of subverting their minds and bodies.
Starcraft 0: CNN Factor
Totally going to happen.
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On July 02 2007 08:55 Doctorasul wrote:Show nested quote +On July 01 2007 23:13 prOxi.swAMi wrote: ffs arbiters are called arbiters because their recall can transport units to an arbitrary location A quick trip to dictionary.com gives is the only two meanings of the word "arbiter": Show nested quote +1. One chosen or appointed to judge or decide a disputed issue; an arbitrator. 2. One who has the power to judge or ordain at will. Not only do they not recall arbitrarily, but to a precise location, but astonishingly, the definition fits with the history of the unit as described in the storyline. Must be a coincidence.
He may have been being funny in reference to the fact that Recall is sometimes considered a bugged ability.
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On July 01 2007 23:13 prOxi.swAMi wrote: ffs arbiters are called arbiters because their recall can transport units to an arbitrary location
'Hunter' idea is good
r o f l
you cant be serious
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United States12235 Posts
On July 02 2007 17:58 Sadist wrote:Show nested quote +On July 01 2007 23:13 prOxi.swAMi wrote: ffs arbiters are called arbiters because their recall can transport units to an arbitrary location
'Hunter' idea is good r o f l you cant be serious
Why are 'zealots' called such, guys, when they don't use Paladin's 'Zeal' from D2????
Why are they called 'dragoons' when they don't drag anything behind them????
Why are they called 'templar' when neither the dark or light versions check temperatures of anything???? They don't even have thermometers wtf???
Why are they called 'marines' when they don't live in the water???
Why are they called 'firebats' when they are neither bats nor on fire???
Why are they called 'ghosts' and 'wraiths' when they are not undead???
Why are they called 'goliaths' and why can you build more than one??? David killed him with a slingshot wtf???
=[
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I like the idea of it getting stronger after each kill (i also think FA's suggestion on it being temporary is a better alternative), but the unit just looks and like others said, feels very out of place. Also, it seemed like they took the vulture out of the Terran arsenal and gave it to the Protoss come to think of it, fast and kills small units and the fact that vults look like hovering surf boards too.
Anyways... Excalibur_Z, a Templar is actually a knight, a Christian one too. So they should (in protoss society) be these robots on mechanical horses(that hover!) with huge long swords that carry around a holy book that calls down God to smite all atheistic or non-believing units (e.g. all zerg units since they worship Aphrodite, look at all their temples/buildings!, all Idra's units, etc...)(heck why not let it suck souls out of all religious units too!)
Okay sorry if that was stupid but I'm really off right now .
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On July 02 2007 20:23 Excalibur_Z wrote:Show nested quote +On July 02 2007 17:58 Sadist wrote:On July 01 2007 23:13 prOxi.swAMi wrote: ffs arbiters are called arbiters because their recall can transport units to an arbitrary location
'Hunter' idea is good r o f l you cant be serious Why are 'zealots' called such, guys, when they don't use Paladin's 'Zeal' from D2???? Why are they called 'dragoons' when they don't drag anything behind them???? Why are they called 'templar' when neither the dark or light versions check temperatures of anything???? They don't even have thermometers wtf??? Why are they called 'marines' when they don't live in the water??? Why are they called 'firebats' when they are neither bats nor on fire??? Why are they called 'ghosts' and 'wraiths' when they are not undead??? Why are they called 'goliaths' and why can you build more than one??? David killed him with a slingshot wtf??? =[
ROFL. win
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Dragoons are called Dragoons cuz they Step Drag Excalibur, I sware man, you are the biggest newbie. Learn to micro plz, lasers too while you are at it.
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Braavos36375 Posts
i was under the impression Arbiters were called that because they were the highest rank in the very hierarchical Protoss caste society, so they made all the decisions / were the judges in all disputes etc
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Germany / USA16648 Posts
The term Dragoon was originally used for infantry soldiers who had horses for higher mobility (but they didn't actually fight on horsebacks) and later also simply for a type of heavy cavalry.
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yes if I remember my history lessons dragoons generally had a jump ability where they were invincible for at least 1 round and then would come smashing down upon the enemy
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I find it mildly ironic that a Dragoon goes from a Mounted Infantry/Heavy Cav to a Persian elite bodyguard with shields, spears and gold daggers. Names ftw.
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On July 03 2007 06:53 HaXxorIzed wrote: I find it mildly ironic that a Dragoon goes from a Mounted Infantry/Heavy Cav to a Persian elite bodyguard with shields, spears and gold daggers. Names ftw.
The immortals were many. Hence the name. Not as in elite, but replacable.
Cause elites wouldn't get the shit kicked out of them, now would they?
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United States12235 Posts
On July 02 2007 21:42 crazie-penguin wrote:Anyways... Excalibur_Z, a Templar is actually a knight, a Christian one too. So they should (in protoss society) be these robots on mechanical horses(that hover!) with huge long swords that carry around a holy book that calls down God to smite all atheistic or non-believing units (e.g. all zerg units since they worship Aphrodite, look at all their temples/buildings!, all Idra's units, etc...)(heck why not let it suck souls out of all religious units too!) Okay sorry if that was stupid but I'm really off right now  .
joke
head
whooooooooooosh
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United States12235 Posts
So the whole utilization of Soul Hunters is going to be interesting. Assuming the Protoss have no way of healing (besides possibly a Shield Battery), keeping a single unit alive long enough for it to capture 2 souls will be difficult, unless it was against lings or Drones or something. And, what happens if two Soul Hunters kill the same unit? Do they both get the upgraded beam? When their beam splits, does each smaller beam do the same amount of damage as the first, or is the damage split evenly as well?
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On July 03 2007 09:18 Excalibur_Z wrote: So the whole utilization of Soul Hunters is going to be interesting. Assuming the Protoss have no way of healing (besides possibly a Shield Battery), keeping a single unit alive long enough for it to capture 2 souls will be difficult, unless it was against lings or Drones or something. And, what happens if two Soul Hunters kill the same unit? Do they both get the upgraded beam? When their beam splits, does each smaller beam do the same amount of damage as the first, or is the damage split evenly as well?
maybe you can sacrifice a few probes and get powered up ><
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no need for such a unit and it breaks with protoss vibe.
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the new names r just huge let down for sc2. ppl who came up with those retarded names should be fired
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On July 03 2007 09:28 Hawk wrote:Show nested quote +On July 03 2007 09:18 Excalibur_Z wrote: So the whole utilization of Soul Hunters is going to be interesting. Assuming the Protoss have no way of healing (besides possibly a Shield Battery), keeping a single unit alive long enough for it to capture 2 souls will be difficult, unless it was against lings or Drones or something. And, what happens if two Soul Hunters kill the same unit? Do they both get the upgraded beam? When their beam splits, does each smaller beam do the same amount of damage as the first, or is the damage split evenly as well? maybe you can sacrifice a few probes and get powered up ><
Probes are robots. The Soul Hunters hunt souls.
They really seem like a raiding/skirmishing/harassment unit. I imagine their main prey would be stragglers, scouts, and unguarded peons.
Kind of puts a new twist on scouting when feeding a couple of drones to your opponent makes one of his units 3 times stronger.
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On July 03 2007 10:27 dronefromhell wrote: the new names r just huge let down for sc2. ppl who came up with those retarded names should be fired Very few of the names in SC/BW were really all that inventive.
Overlord Drone Scourge Guardian Devourer Queen Defiler
Marine Medic Ghost Vulture Goliath Wraith Dropship Science Vessel Valkyrie Battlecruiser
Probe Zealot Dragoon High Templar Dark Templar Shuttle Observer Scout Corsair Arbiter Carrier Archon
Those are all of the unoriginal names from SC/BW. Each name fits the unit's role well, even if the word itself is nothing more than an underused verbosity (pun intended).
The new unit names are fine, except for the Soul Hunter. It's role and use does not fit at all with the game, nor does it belong in this game.
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So far, i'm been quite doubtful about this unit. It just doesn't to fit right in the game as we discovered it so far, mostly because the model won't have a nice moving animation and this strange lighning attack. And a strategic rôle quite unclear to me.
Though, I'm quite appaled at the storming criticism it has been through in the past weeks. Mostly these "soul hunter isn't SC" and "suf board is for teenagers" arguments. Protoss are about ENERGY yes, but psychic as well. Since vanilla SC, dark templar revolves about uncanny and quite dishonorable tactics (a reason the conclave hates and fears them) and there was this whole "dark energies are necessary to destroy a cerebrate essence". If we don't talk about souls, there we go very very near the concept. I think "soul hunter" is quite unoriginal but most choices would have turned worse : since psy is natural to the protoss, no protoss may have a name with "psy", that should fit zerg or terran specialists, but not the naturally psychic species. "essence" is quite more appealing than "soul" but, cmon, "essence hunter" just cannot be a unit name.
Then the gameplay concept. I hope, and expect the killing boost to be a temporary buff. This would be manageable, won't have the side effect of real experience (keeping veteran units alive) and would introduce new gameplay dimensions, such as keeping pressure to make good use of the bonus. When attacking with Soul Hunter, one would like to bodly go on in case of victory, an always risky move.
Still, I think the whole animation should be redone. I really don't mind the "beam" and "surfboard", because, warpray, soul hunter, phoenix, colossus have quite visually distinct attacks, and the surfboard thing... I don't know whether the guy finding this unit freaking cool because of that ot the one despising it for the same reason is the most childich one.
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On July 03 2007 14:56 rpf wrote:Show nested quote +On July 03 2007 10:27 dronefromhell wrote: the new names r just huge let down for sc2. ppl who came up with those retarded names should be fired Very few of the names in SC/BW were really all that inventive. Overlord Drone Scourge Guardian Devourer Queen Defiler Marine Medic Ghost Vulture Goliath Wraith Dropship Science Vessel Valkyrie Battlecruiser Probe Zealot Dragoon High Templar Dark Templar Shuttle Observer Scout Corsair Arbiter Carrier Archon Those are all of the unoriginal names from SC/BW. Each name fits the unit's role well, even if the word itself is nothing more than an underused verbosity (pun intended). The new unit names are fine, except for the Soul Hunter. It's role and use does not fit at all with the game, nor does it belong in this game.
dude those names r straight forward. what the developers r doing is TRYING to make it sound GOSU. but it sounds total noobish. if u go on bnet u would see alot of names similar to "soul hunter" thats what those lil kids come up with.
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