Blizz: Proposed changes for post-BlizzCon patch 2019 - Pag…
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showstealer1829
Australia3123 Posts
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RealityTheGreat
China564 Posts
Winfestor still winfestor. | ||
tigon_ridge
482 Posts
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dalecooper
56 Posts
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ilikeredheads
Canada1995 Posts
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BelialStarcraft
9 Posts
I don't want to see broodlord leash range reduced though, it's a fun micro trick. If it's OP that's fine, but I wish they wouldn't get rid of a neat micro ability. Don't like the battlecruiser nerfs either. Cool unit abilities and micro tricks should stay in the game, they are fun. I don't mind the cooldown increase but not a fan of the 1 second vulnerability. | ||
brickrd
United States4894 Posts
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MockHamill
Sweden1798 Posts
1. Increase Infestor supply to 3. 2. Fix Broodlord range bug. 3. Make Nydus load and unload slower. The only thing needed is a slight nerf to Zerg late game and a slight nerf to Nydus. | ||
tigon_ridge
482 Posts
On October 04 2019 13:59 MockHamill wrote: Too many changes making the result almost impossible to predict. Bettter to just: 1. Increase Infestor supply to 3. 2. Fix Broodlord range bug. 3. Make Nydus load and unload slower. They're trying to drastically change the game after each Blizzcon, probably to give newer players a chance to catch up with more experienced players. I don't personally like this approach, but it is what it is. | ||
tigon_ridge
482 Posts
On October 04 2019 13:46 brickrd wrote: these threads are the same shit every single time, gold leaguers theorycrafting patches that aren't even past R&D and people repeating the same inaccurate claims like "blizzard doesn't talk to pro players about balance" lol what's the point Talking to them isn't enough, since pros don't necessarily agree on many things. It needs to be more direct; Blizz needs to pay some high-level pros to come together in several (virtual) conferences to hammer out practical ideas. This is the most efficient approach. | ||
insitelol
845 Posts
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GreasedUpDeafGuy
United States398 Posts
"Removed the Research Neural Parasite upgrade. Infestors now come with Neural Parasite by default." Are you trying to make literally every game ZvZ rushing to infestors or 12 pooling, cause thats how you do it | ||
Xamo
Spain874 Posts
At first glance, T is buffed, Z is nerfed, P is reckt'd. Nothing new... | ||
Qikz
United Kingdom12022 Posts
On October 04 2019 11:32 WenHe wrote: So, the infested Terran damage is 24, the range is 12, and the attack period is 0.95. And the Thor damage is 25, the range is 11, and the attack period is 0.9. Why not change the "Infested Terran" to "Infested Thor"? I mean, why the hell are they buffing infested terrans to begin with. It's not eeven needed. | ||
KeithL
9 Posts
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ingensviator
7 Posts
Only issue is why observer speed nerf? They buff the overlord speed because what then? By I wish if they buff lurker range, Disruptor can be buffed too, because I like the interaction between lurkers and Disruptor. Now it favors lurker too much. | ||
Solar424
United States4001 Posts
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i.beremliyski
1 Post
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tigon_ridge
482 Posts
On October 04 2019 15:13 Xamo wrote: So many little changes... I like the amount of changes but they are all so small that the meta might not change too much, except for late game. I'd ike to see more meta-shifting changes. At first glance, T is buffed, Z is nerfed, P is reckt'd. Nothing new... I only agree with the last sentence, although I think Z will be nerfed much harder than P, according to these proposals. I think this will change the meta plenty. Less frequency of BC opener, and nydus spammage. Higher frequency of blue flame harassment. Less BL/Inf lategame, and more lurker/Inf lategame. The biggest bitching of this year by far has been zerg lategame, and these nerfs ARE definitely nerfs. -1 range on neural is very substantial, considering how vulnerable infestors were when they didn't have the 9 range. Neural was much less often used. This is 100% a lategame nerf. Allowing it to be used for midgame isn't such a big deal, considering: how vulnerable it now makes the infestor; the inf already is expensive; and it takes a little while to build up energy for a neural. The IT nerf is in fact a goddamn nerf. With pathogen gland, inf could upon hatching cast 3 ITs. Now, only 1. Infestors that have already depleted most of their energy bank will now have to wait longer to be at all useful, and the few IT that they can spawn may quickly get killed, perhaps even before they spawn. A 90 energy inf currently can cast 3 ITs, but in the future only 1. The implication of this is that, on average, a group of infestors will not be able to use as high a proportion of their energy on ITs at a given time as they can currently; also, EMPs will hurt infestors' ability to cast ITs more than before. This is also a big deal when the zerg decides to spam them in a massive engagement. But for the sake of argument, let's say there are infestors with max (200) energy and can spam 4 ITs per inf; a storm/disruption/liberator may now potentially kill twice as much energy worth of spellcast unit. Anti-light/bio units like blue-flame hellions, ghosts, archons, colossus, and adept, and generally high-dps units like tanks and marines, can more quickly kill ITs, because the amount of HP per energy spent will have been reduced by effectively 25%. Not to mention: the IT cocoon's HP will be practically unchanged, which huuugely buffs (almost doubles) the value of killing them before they hatch. All in all, if you combine these zerg nerfs with the viking buff, lategame Z will be significant weaker than it is now. If anything, it may completely obliterate the lategame advantage zerg now enjoys. | ||
Heartland
Sweden24578 Posts
On October 04 2019 13:02 tigon_ridge wrote: What I don't understand is: why doesn't Blizzard just hire and organize a committee consisting of English-speaking pro players to work on balancing the game, instead of relying on some TL randos who are more opinionated than experienced? I'd much rather have Serral, Neeb, and Bunny come together to brainstorm ideas in private, and submit them to Blizzard's balance team, than have the people in this thread influence the state of the game. Democracy means a bunch of idiots get to decide the direction of their community. Stop trying to democratize SC2. Let the most competent people handle the all-important task of balancing the game. Because pro's are just as prone to balance whining and bad game design as the rest of us. There are some form of meetings that Blizzard hosts where they gather a bunch of pros to discuss balance, though. | ||
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