• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:30
CEST 19:30
KST 02:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 235ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon435.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Serral wins Maestros of the Game 2 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Most successful SC2 players of Q2 2026 Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond) Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Starcraft vs Retro Category on Twitch ASL 22 Proposed Map Pool 60% Keyboards Viable for Starcraft? Snow On New ASL S22 Map, Zerg Nerf BW General Discussion
Tourneys
Escore Tournament StarCraft Season 2 Small VOD Thread 2.0 IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4919 users

Blizz: Proposed changes for post-BlizzCon patch 2019 - Pag…

Forum Index > SC2 General
642 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 31 32 33 Next All
showstealer1829
Profile Blog Joined May 2014
Australia3123 Posts
October 04 2019 03:38 GMT
#81
Well if these changes go through the balance team will finally succeed in their goal of removing Protoss from the game
There is no understanding. There is only Choya. Choya is the way. Choya is Love. Choya is Life. Has is the Light in the Protoss Dark and Nightmare is his chosen Acolyte
RealityTheGreat
Profile Joined January 2018
China564 Posts
October 04 2019 03:45 GMT
#82
PvT back to Pheonix-Adept
Winfestor still winfestor.
Betrayed, forgotten, abandoned.
tigon_ridge
Profile Joined March 2019
482 Posts
October 04 2019 04:02 GMT
#83
What I don't understand is: why doesn't Blizzard just hire and organize a committee consisting of English-speaking pro players to work on balancing the game, instead of relying on some TL randos who are more opinionated than experienced? I'd much rather have Serral, Neeb, and Bunny come together to brainstorm ideas in private, and submit them to Blizzard's balance team, than have the people in this thread influence the state of the game. Democracy means a bunch of idiots get to decide the direction of their community. Stop trying to democratize SC2. Let the most competent people handle the all-important task of balancing the game.
dalecooper
Profile Joined July 2019
56 Posts
October 04 2019 04:10 GMT
#84
I just want to add that these changes are nothing. We will have the same problems in 2020. If we stomp around like this we only make it worse. We wander the maze. Liberator and disruptor, they don't fit the starcraft aesthetic. We need to delete them. And we need to make infestors like ravens. As a support unit. You just can't neuralize the whole fcking mothership or battlecruiser. It's dumb. You just can't kill the whole air protoss/terran army with free units. It's nonsense.
pointless
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
October 04 2019 04:13 GMT
#85
I simply can't understand why they refuse to increase infestor supply to 3. No one wants to see a group of two dozens infestors spamming spells.
BelialStarcraft
Profile Joined August 2019
9 Posts
Last Edited: 2019-10-04 04:46:39
October 04 2019 04:44 GMT
#86
I don't think the game is imbalanced as people make it out to be and I like the direction they are going with things.

I don't want to see broodlord leash range reduced though, it's a fun micro trick. If it's OP that's fine, but I wish they wouldn't get rid of a neat micro ability.

Don't like the battlecruiser nerfs either. Cool unit abilities and micro tricks should stay in the game, they are fun. I don't mind the cooldown increase but not a fan of the 1 second vulnerability.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
October 04 2019 04:46 GMT
#87
these threads are the same shit every single time, gold leaguers theorycrafting patches that aren't even past R&D and people repeating the same inaccurate claims like "blizzard doesn't talk to pro players about balance" lol what's the point
TL+ Member
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2019-10-04 05:02:57
October 04 2019 04:59 GMT
#88
Too many changes making the result almost impossible to predict. Bettter to just:

1. Increase Infestor supply to 3.
2. Fix Broodlord range bug.
3. Make Nydus load and unload slower.

The only thing needed is a slight nerf to Zerg late game and a slight nerf to Nydus.
tigon_ridge
Profile Joined March 2019
482 Posts
Last Edited: 2019-10-04 05:15:40
October 04 2019 05:03 GMT
#89
On October 04 2019 13:59 MockHamill wrote:
Too many changes making the result almost impossible to predict. Bettter to just:

1. Increase Infestor supply to 3.
2. Fix Broodlord range bug.
3. Make Nydus load and unload slower.


They're trying to drastically change the game after each Blizzcon, probably to give newer players a chance to catch up with more experienced players. I don't personally like this approach, but it is what it is.
tigon_ridge
Profile Joined March 2019
482 Posts
October 04 2019 05:08 GMT
#90
On October 04 2019 13:46 brickrd wrote:
these threads are the same shit every single time, gold leaguers theorycrafting patches that aren't even past R&D and people repeating the same inaccurate claims like "blizzard doesn't talk to pro players about balance" lol what's the point

Talking to them isn't enough, since pros don't necessarily agree on many things. It needs to be more direct; Blizz needs to pay some high-level pros to come together in several (virtual) conferences to hammer out practical ideas. This is the most efficient approach.
insitelol
Profile Joined August 2012
845 Posts
October 04 2019 05:31 GMT
#91
God, i knew they are clueless, but this, this is beyond any reason. What these changes are? Some random stuff w/o any context and no connection to the meta. No, really, this is not funny. Fire them somebody.
Less is more.
GreasedUpDeafGuy
Profile Joined August 2018
United States398 Posts
October 04 2019 06:13 GMT
#92
Many of these deserve testing except one glaring issue

"Removed the Research Neural Parasite upgrade. Infestors now come with Neural Parasite by default."

Are you trying to make literally every game ZvZ rushing to infestors or 12 pooling, cause thats how you do it
Cant catch me. You're wasting your time
Xamo
Profile Joined April 2012
Spain886 Posts
October 04 2019 06:13 GMT
#93
So many little changes... I like the amount of changes but they are all so small that the meta might not change too much, except for late game. I'd ike to see more meta-shifting changes.
At first glance, T is buffed, Z is nerfed, P is reckt'd. Nothing new...
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Qikz
Profile Blog Joined November 2009
United Kingdom12042 Posts
October 04 2019 06:28 GMT
#94
On October 04 2019 11:32 WenHe wrote:
So, the infested Terran damage is 24, the range is 12, and the attack period is 0.95.
And the Thor damage is 25, the range is 11, and the attack period is 0.9.
Why not change the "Infested Terran" to "Infested Thor"?


I mean, why the hell are they buffing infested terrans to begin with. It's not eeven needed.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
KeithL
Profile Joined July 2019
9 Posts
October 04 2019 06:42 GMT
#95
it seems that blizzard don't know how to balance so they just do some random buff and debuff, then they will have ideas about how to adjust the new system between 3 races. It's really irresponsible and funny.
ingensviator
Profile Joined November 2012
7 Posts
October 04 2019 06:51 GMT
#96
Actually I feel the changes is nice for every race.
Only issue is why observer speed nerf? They buff the overlord speed because what then?

By I wish if they buff lurker range, Disruptor can be buffed too, because I like the interaction between lurkers and Disruptor. Now it favors lurker too much.
Life is tough, but Im tougher
Solar424
Profile Blog Joined June 2013
United States4001 Posts
October 04 2019 07:26 GMT
#97
Whiners aren't going to be satisfied until Infestors are removed from the game entirely
i.beremliyski
Profile Joined July 2018
1 Post
October 04 2019 07:26 GMT
#98
Blizzard please, listen to Beastyqt. Remove zerg changes they are so bad, you must re-work the infestors or remove totaly
tigon_ridge
Profile Joined March 2019
482 Posts
Last Edited: 2019-10-04 08:58:41
October 04 2019 07:28 GMT
#99
On October 04 2019 15:13 Xamo wrote:
So many little changes... I like the amount of changes but they are all so small that the meta might not change too much, except for late game. I'd ike to see more meta-shifting changes.
At first glance, T is buffed, Z is nerfed, P is reckt'd. Nothing new...

I only agree with the last sentence, although I think Z will be nerfed much harder than P, according to these proposals. I think this will change the meta plenty. Less frequency of BC opener, and nydus spammage. Higher frequency of blue flame harassment. Less BL/Inf lategame, and more lurker/Inf lategame.

The biggest bitching of this year by far has been zerg lategame, and these nerfs ARE definitely nerfs. -1 range on neural is very substantial, considering how vulnerable infestors were when they didn't have the 9 range. Neural was much less often used. This is 100% a lategame nerf. Allowing it to be used for midgame isn't such a big deal, considering: how vulnerable it now makes the infestor; the inf already is expensive; and it takes a little while to build up energy for a neural.

The IT nerf is in fact a goddamn nerf. With pathogen gland, inf could upon hatching cast 3 ITs. Now, only 1. Infestors that have already depleted most of their energy bank will now have to wait longer to be at all useful, and the few IT that they can spawn may quickly get killed, perhaps even before they spawn. A 90 energy inf currently can cast 3 ITs, but in the future only 1. The implication of this is that, on average, a group of infestors will not be able to use as high a proportion of their energy on ITs at a given time as they can currently; also, EMPs will hurt infestors' ability to cast ITs more than before. This is also a big deal when the zerg decides to spam them in a massive engagement. But for the sake of argument, let's say there are infestors with max (200) energy and can spam 4 ITs per inf; a storm/disruption/liberator may now potentially kill twice as much energy worth of spellcast unit. Anti-light/bio units like blue-flame hellions, ghosts, archons, colossus, and adept, and generally high-dps units like tanks and marines, can more quickly kill ITs, because the amount of HP per energy spent will have been reduced by effectively 25%. Not to mention: the IT cocoon's HP will be practically unchanged, which huuugely buffs (almost doubles) the value of killing them before they hatch.

All in all, if you combine these zerg nerfs with the viking buff, lategame Z will be significant weaker than it is now. If anything, it may completely obliterate the lategame advantage zerg now enjoys.
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
October 04 2019 07:57 GMT
#100
On October 04 2019 13:02 tigon_ridge wrote:
What I don't understand is: why doesn't Blizzard just hire and organize a committee consisting of English-speaking pro players to work on balancing the game, instead of relying on some TL randos who are more opinionated than experienced? I'd much rather have Serral, Neeb, and Bunny come together to brainstorm ideas in private, and submit them to Blizzard's balance team, than have the people in this thread influence the state of the game. Democracy means a bunch of idiots get to decide the direction of their community. Stop trying to democratize SC2. Let the most competent people handle the all-important task of balancing the game.


Because pro's are just as prone to balance whining and bad game design as the rest of us. There are some form of meetings that Blizzard hosts where they gather a bunch of pros to discuss balance, though.
Prev 1 2 3 4 5 6 7 31 32 33 Next All
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
16:00
#121
RotterdaM1029
TKL 164
IndyStarCraft 131
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1001
IndyStarCraft 267
TKL 164
BRAT_OK 55
RushiSC 32
MindelVK 22
StarCraft: Brood War
Shuttle 2220
BeSt 710
EffOrt 493
Horang2 419
Soulkey 418
Larva 383
actioN 342
Hyuk 300
Rush 234
ggaemo 228
[ Show more ]
hero 219
ZerO 175
Mong 87
Sharp 60
sSak 56
JYJ 52
Free 44
soO 33
Sexy 30
sorry 28
scan(afreeca) 27
Rock 23
Hm[arnc] 22
910 21
Terrorterran 18
HiyA 18
Dota 2
Gorgc8444
qojqva1519
XaKoH 559
Counter-Strike
fl0m1870
kRYSTAL_103
Super Smash Bros
Mew2King114
Heroes of the Storm
Liquid`Hasu196
Other Games
Grubby2857
B2W.Neo687
Beastyqt592
Hui .149
ArmadaUGS102
mouzStarbuck85
ZerO(Twitch)16
Organizations
Other Games
gamesdonequick33512
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV416
League of Legends
• Nemesis3448
Other Games
• Shiphtur432
• imaqtpie358
Upcoming Events
OSC
4h 30m
Replay Cast
6h 30m
RSL Revival
15h 30m
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
16h 30m
Afreeca Starleague
16h 30m
Snow vs Jaedong
YSC vs hero
SC Evo League
18h 30m
ByuN vs Classic
Cure vs Solar
IPSL
22h 30m
Dragon vs Ret
RSL Revival
1d 15h
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
1d 16h
IPSL
1d 22h
Bonyth vs Hawk
[ Show More ]
GSL
2 days
Replay Cast
3 days
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Heroes Pulsing #3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.