Blizz: Proposed changes for post-BlizzCon patch 2019 - Pag…
Forum Index > SC2 General |
TT1
Canada9987 Posts
| ||
tigon_ridge
482 Posts
On October 04 2019 16:57 Heartland wrote: Because pro's are just as prone to balance whining and bad game design as the rest of us. That might only be if they get too creative, and start inventing new gameplay mechanics. When it comes to fine-tune adjustments, I'm sure they're far more equipped with experience to judge than the vast majority of us. | ||
LHK
204 Posts
| ||
Charoisaur
Germany15867 Posts
On October 04 2019 13:02 tigon_ridge wrote: What I don't understand is: why doesn't Blizzard just hire and organize a committee consisting of English-speaking pro players to work on balancing the game, instead of relying on some TL randos who are more opinionated than experienced? I'd much rather have Serral, Neeb, and Bunny come together to brainstorm ideas in private, and submit them to Blizzard's balance team, than have the people in this thread influence the state of the game. Democracy means a bunch of idiots get to decide the direction of their community. Stop trying to democratize SC2. Let the most competent people handle the all-important task of balancing the game. what makes you think they don't do that. They frequently ask pros for opinions, and I don't think what people write here matters much. | ||
tigon_ridge
482 Posts
On October 04 2019 17:40 Charoisaur wrote: what makes you think they don't do that. They frequently ask pros for opinions, and I don't think what people write here matters much. It's possible they only publicize these potential changes, and ask the community for our opinion, as merely a PR move. If they are as competent as I hope they are, they would definitely ignore >90% of the posts in this thread. Asking for opinions and doing a proper focus group are two different things. The latter has been known to be so extremely effective that companies have literally paid somewhat random people big cash to participate in a focus group. Replace "random people" with experts who are highly involved in the industry, and you get the gravity of it. | ||
fLyiNgDroNe
Belgium3994 Posts
| ||
sneakyfox
8216 Posts
On October 04 2019 05:08 TL.net ESPORTS wrote: Hey everyone, Each year, we take a step back to evaluate what improvements we could make to the game for a post-BlizzCon design patch. As we come closer and closer to stability with each passing year lmao | ||
nojok
France15845 Posts
Balanced soon™. | ||
![]()
Poopi
France12758 Posts
Well they got only 1 korean terran for blizzcon so far, they are almost there! The changes are too numerous for me to process if it'll be good or not, but they seem quite subtile compared to previous post-blizzcon patches. It's probably for the best, hopefully they manage to get something good. | ||
TentativePanda
United States800 Posts
I also am not a fan of the whole “make everything an upgrade” strategy. But we’ll see how this works out, glad it’s after Blizzcon | ||
Wintex
Norway16835 Posts
and making everything an upgrade feels like they are shipping a game with launch DLC. | ||
purakushi
United States3300 Posts
On October 04 2019 17:58 fLyiNgDroNe wrote: IMO all these changes make for bad design, adjusting small things when the big picture is broken and basically trying to shift attention to areas that are not so important so the discussion on hard issues stops. I stopped reading half-way through, this is really unfortunate. It's been like this since the game's beta. Bandaids everywhere. | ||
Akio
Finland1838 Posts
| ||
dalecooper
56 Posts
| ||
WombaT
Northern Ireland23758 Posts
I would say we’re potentially entering a weird spot where there are too many upgrades for some units, and not enough for other units. With the caveat I don’t say BW > SC2, but in there basically everything is an upgrade and it’s consistent. Builds factor this in. Protoss have to research storm, which gives them their only useful spell outside of morphing, and gives Protoss AoE if they haven’t gone Robo Bay options. This gives a period of vulnerability where the initial investment needs time to pay off. Contrast with the Infestors which already pop with really useful abilities and now neural might potentially not require an upgrade? What? Part of the problem with Infestor is they’re strong out the box so you can morph a bunch and transition to the lategame comps, this will only make this worse. I like the base idea of giving later game upgrades to give stock units more utility to be honest, as a general practice. It just seems very haphazard, Protoss gateway units basically need their Twilight upgrades to not suck outside of the early game, which is OK, but at the same time the catch-all Infestor is having upgrades removed? :S | ||
fLyiNgDroNe
Belgium3994 Posts
| ||
lorestarcraft
United States1049 Posts
| ||
graNite
Germany4434 Posts
On October 05 2019 00:25 fLyiNgDroNe wrote: these rough ideas don't make a good impression. Nothing in their ideas is innovative or even clever. Just tweaking small things here and there instead of looking for creative ways to improve game design and change the way matches are played. Seems lazy and uninspiring. Bigger changes would require more man-hours put into SC2. They just dont have that many people working on starcraft. Probably less than 3 I would guess. | ||
Sombre
United Kingdom86 Posts
On October 05 2019 00:30 lorestarcraft wrote: Bring back Khydarian Amulet. In other news, the return of San Zenith! Artosis swallowing swords intensifies | ||
99percent
4 Posts
| ||
| ||