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Blizz: Proposed changes for post-BlizzCon patch 2019 - Pag…

Forum Index > SC2 General
642 CommentsPost a Reply
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TT1
Profile Blog Joined December 2008
Canada10062 Posts
Last Edited: 2019-10-04 08:34:59
October 04 2019 08:00 GMT
#101
when are they adding lanes and minions?
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
tigon_ridge
Profile Joined March 2019
482 Posts
Last Edited: 2019-10-04 08:08:49
October 04 2019 08:05 GMT
#102
On October 04 2019 16:57 Heartland wrote:
Show nested quote +
On October 04 2019 13:02 tigon_ridge wrote:
What I don't understand is: why doesn't Blizzard just hire and organize a committee consisting of English-speaking pro players to work on balancing the game, instead of relying on some TL randos who are more opinionated than experienced? I'd much rather have Serral, Neeb, and Bunny come together to brainstorm ideas in private, and submit them to Blizzard's balance team, than have the people in this thread influence the state of the game. Democracy means a bunch of idiots get to decide the direction of their community. Stop trying to democratize SC2. Let the most competent people handle the all-important task of balancing the game.

Because pro's are just as prone to balance whining and bad game design as the rest of us.

That might only be if they get too creative, and start inventing new gameplay mechanics. When it comes to fine-tune adjustments, I'm sure they're far more equipped with experience to judge than the vast majority of us.
LHK
Profile Joined May 2015
204 Posts
October 04 2019 08:15 GMT
#103
These are all great, smart changes. People complaining about infestor getting a buff just don't understand how it will actually play. Every infested terran you kill removes that much more power. single target power is more strong against them now. Libs will get tied up fighting IT's for less time. Protoss splash is much more efficient at clearing them. -1 range to neural. Fantastic changes for the infestor. The change to charge almost reverts it back to hots era 200/200, but lets you increment out the power, which should open up more early mid game options for other races. Love the change. Few of the changes aren't particularly sexy or exciting, and I'd really like to have way more done since this is an end of year patch. Shake it up, make big changes, then be hands off for a while and see how it works. It saddens me that blizzard will probably listen to a bunch of people who have a kneejerk reaction to this stuff and back off some of the better changes they have here. Blizzard, don't listen to gold league players, please.
-Laura
Charoisaur
Profile Joined August 2014
Germany16087 Posts
October 04 2019 08:40 GMT
#104
On October 04 2019 13:02 tigon_ridge wrote:
What I don't understand is: why doesn't Blizzard just hire and organize a committee consisting of English-speaking pro players to work on balancing the game, instead of relying on some TL randos who are more opinionated than experienced? I'd much rather have Serral, Neeb, and Bunny come together to brainstorm ideas in private, and submit them to Blizzard's balance team, than have the people in this thread influence the state of the game. Democracy means a bunch of idiots get to decide the direction of their community. Stop trying to democratize SC2. Let the most competent people handle the all-important task of balancing the game.

what makes you think they don't do that. They frequently ask pros for opinions, and I don't think what people write here matters much.
Many of the coolest moments in sc2 happen due to worker harassment
tigon_ridge
Profile Joined March 2019
482 Posts
October 04 2019 08:52 GMT
#105
On October 04 2019 17:40 Charoisaur wrote:
Show nested quote +
On October 04 2019 13:02 tigon_ridge wrote:
What I don't understand is: why doesn't Blizzard just hire and organize a committee consisting of English-speaking pro players to work on balancing the game, instead of relying on some TL randos who are more opinionated than experienced? I'd much rather have Serral, Neeb, and Bunny come together to brainstorm ideas in private, and submit them to Blizzard's balance team, than have the people in this thread influence the state of the game. Democracy means a bunch of idiots get to decide the direction of their community. Stop trying to democratize SC2. Let the most competent people handle the all-important task of balancing the game.

what makes you think they don't do that. They frequently ask pros for opinions, and I don't think what people write here matters much.

It's possible they only publicize these potential changes, and ask the community for our opinion, as merely a PR move. If they are as competent as I hope they are, they would definitely ignore >90% of the posts in this thread.

Asking for opinions and doing a proper focus group are two different things. The latter has been known to be so extremely effective that companies have literally paid somewhat random people big cash to participate in a focus group. Replace "random people" with experts who are highly involved in the industry, and you get the gravity of it.
fLyiNgDroNe
Profile Joined September 2005
Belgium4115 Posts
October 04 2019 08:58 GMT
#106
IMO all these changes make for bad design, adjusting small things when the big picture is broken and basically trying to shift attention to areas that are not so important so the discussion on hard issues stops. I stopped reading half-way through, this is really unfortunate.
Drone is a way of living
sneakyfox
Profile Joined January 2017
8217 Posts
October 04 2019 10:11 GMT
#107
On October 04 2019 05:08 TL.net ESPORTS wrote:
Hey everyone,

Each year, we take a step back to evaluate what improvements we could make to the game for a post-BlizzCon design patch. As we come closer and closer to stability with each passing year


lmao
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
nojok
Profile Joined May 2011
France15846 Posts
October 04 2019 10:27 GMT
#108
On October 04 2019 19:11 sneakyfox wrote:
Show nested quote +
On October 04 2019 05:08 TL.net ESPORTS wrote:
Hey everyone,

Each year, we take a step back to evaluate what improvements we could make to the game for a post-BlizzCon design patch. As we come closer and closer to stability with each passing year


lmao

Balanced soon™.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Poopi
Profile Blog Joined November 2010
France13018 Posts
Last Edited: 2019-10-04 11:01:29
October 04 2019 11:00 GMT
#109
On October 04 2019 19:11 sneakyfox wrote:
Show nested quote +
On October 04 2019 05:08 TL.net ESPORTS wrote:
Hey everyone,

Each year, we take a step back to evaluate what improvements we could make to the game for a post-BlizzCon design patch. As we come closer and closer to stability with each passing year


lmao

Well they got only 1 korean terran for blizzcon so far, they are almost there!

The changes are too numerous for me to process if it'll be good or not, but they seem quite subtile compared to previous post-blizzcon patches. It's probably for the best, hopefully they manage to get something good.
WriterMaru
TentativePanda
Profile Joined August 2014
United States800 Posts
October 04 2019 13:02 GMT
#110
A lot of changes and at a time where I think all that needs to be done is change Infestor to 3 supply and Nydus unload speed and cooldown slightly nerfed.

I also am not a fan of the whole “make everything an upgrade” strategy. But we’ll see how this works out, glad it’s after Blizzcon
Wintex
Profile Blog Joined July 2011
Norway16849 Posts
Last Edited: 2019-10-04 13:52:37
October 04 2019 13:51 GMT
#111
just double the supply cost of all caster units and try again, blizz.

and making everything an upgrade feels like they are shipping a game with launch DLC.
The Bomber boy
purakushi
Profile Joined August 2012
United States3303 Posts
Last Edited: 2019-10-04 14:07:37
October 04 2019 14:05 GMT
#112
On October 04 2019 17:58 fLyiNgDroNe wrote:
IMO all these changes make for bad design, adjusting small things when the big picture is broken and basically trying to shift attention to areas that are not so important so the discussion on hard issues stops. I stopped reading half-way through, this is really unfortunate.


It's been like this since the game's beta.
Bandaids everywhere.
T P Z sagi
Akio
Profile Blog Joined January 2019
Finland1838 Posts
October 04 2019 14:12 GMT
#113
So the infestor has clearly been a problem, but I really don't get the feeling from reading this that it will actually fix the issues. The only real nerf is that the energy cost for ITs is doubled, but the for example the fact that infestors still take the same amount of supply make them very massable, especially since the IT itself was buffed so much. And now you don't even need to upgrade Neural.

Mine gas, build tanks.
dalecooper
Profile Joined July 2019
56 Posts
October 04 2019 14:30 GMT
#114
Infestors with Neural Parasite by default it's a straight buff. DPS same or even higher vs air T/P with smaller number of infested terrans so it's a straight buff too. HP increased it's a buff. 'cause you can't storm them and with weaker thor/ nerfed liberators range it's a buff. Weird.
pointless
WombaT
Profile Blog Joined May 2010
Northern Ireland27325 Posts
October 04 2019 14:38 GMT
#115
I’m not sure why people are so overwhelmingly negative given Blizz said this is effectively their ‘rough ideas’ stage.

I would say we’re potentially entering a weird spot where there are too many upgrades for some units, and not enough for other units.

With the caveat I don’t say BW > SC2, but in there basically everything is an upgrade and it’s consistent. Builds factor this in.

Protoss have to research storm, which gives them their only useful spell outside of morphing, and gives Protoss AoE if they haven’t gone Robo Bay options. This gives a period of vulnerability where the initial investment needs time to pay off.

Contrast with the Infestors which already pop with really useful abilities and now neural might potentially not require an upgrade?

What? Part of the problem with Infestor is they’re strong out the box so you can morph a bunch and transition to the lategame comps, this will only make this worse.

I like the base idea of giving later game upgrades to give stock units more utility to be honest, as a general practice.

It just seems very haphazard, Protoss gateway units basically need their Twilight upgrades to not suck outside of the early game, which is OK, but at the same time the catch-all Infestor is having upgrades removed? :S
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
fLyiNgDroNe
Profile Joined September 2005
Belgium4115 Posts
October 04 2019 15:25 GMT
#116
these rough ideas don't make a good impression. Nothing in their ideas is innovative or even clever. Just tweaking small things here and there instead of looking for creative ways to improve game design and change the way matches are played. Seems lazy and uninspiring.
Drone is a way of living
lorestarcraft
Profile Joined April 2011
United States1049 Posts
October 04 2019 15:30 GMT
#117
Bring back Khydarian Amulet.
SC2 Mapmaker
graNite
Profile Blog Joined December 2010
Germany4434 Posts
October 04 2019 15:32 GMT
#118
On October 05 2019 00:25 fLyiNgDroNe wrote:
these rough ideas don't make a good impression. Nothing in their ideas is innovative or even clever. Just tweaking small things here and there instead of looking for creative ways to improve game design and change the way matches are played. Seems lazy and uninspiring.


Bigger changes would require more man-hours put into SC2. They just dont have that many people working on starcraft. Probably less than 3 I would guess.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Sombre
Profile Joined October 2010
United Kingdom86 Posts
October 04 2019 15:34 GMT
#119
On October 05 2019 00:30 lorestarcraft wrote:
Bring back Khydarian Amulet.


In other news, the return of San Zenith! Artosis swallowing swords intensifies
99percent
Profile Joined October 2019
4 Posts
Last Edited: 2019-10-04 15:49:26
October 04 2019 15:43 GMT
#120
I think that 99% of SC2 users just wants good game design rather than good balance. With all the new upgrades, the game is unnecessarily complicated, poorly designed, and therefore less enjoyable. That's definitetly not how you want to revitalize a declining game.
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