• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:20
CEST 10:20
KST 17:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists13[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced10Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid20
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail MaNa leaves Team Liquid Oliveira Would Have Returned If EWC Continued 2026 GSL Tour plans announced
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Pros React To: Tulbo in Ro.16 Group A ASL21 General Discussion BW General Discussion [BSL22] RO32 Group Stage
Tourneys
[ASL21] Ro16 Group B Small VOD Thread 2.0 Korean KCM Race Survival 2026 Season 2 [BSL22] RO32 Group D - Sunday 21:00 CEST
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1755 users

Blizz: Proposed changes for post-BlizzCon patch 2019 - Pag…

Forum Index > SC2 General
642 CommentsPost a Reply
Prev 1 2 3 4 5 6 31 32 33 Next All
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2019-10-04 00:05:19
October 04 2019 00:04 GMT
#61
On October 04 2019 08:48 Boggyb wrote:
Show nested quote +
On October 04 2019 08:44 washikie wrote:
I would have liked to see supply changes to the tempest instead if range, I think if tempests were a bigger supply investment it would be fine for them to have the same range they now have since they would be weeker in direct engagements as a result.

Tempests are really bad in direct engagements currently...


well kind of, Outside of the BC telipporting on top of them strat, I dont think they are restricted enough. It would be nice if we can reach a happy medium with The tempest were it performs its role of dealing with siege units and massive air units, while not being good enough that you want to make a whole lot of them. I think a supply nerf serves this better than a range reduction, keeps the utility of the unit but lets your opponent pounce on your army if you built more of them than you needed to counter what your opponent is up to.

Although I think the direction bliz is going to decrease the range of all ranged siege units is an alright approach, better than what we have now.
"when life gives Hero lemons he makes carriers" -Artosis
washikie
Profile Joined February 2011
United States752 Posts
October 04 2019 00:10 GMT
#62
On October 04 2019 08:07 Jerom wrote:


Zerg changes are a bit mixed. The infestor changes seem really risky and I'd prefer the unit being used as little as possible. But its hard to tell how it will work out. Love the lurker buff, I think lurkers are a cool and fun unit. Love the broodlord nerf, the broodlord range made it impossible to ever take a fight with the zerg deathball which led to boring games. Nydus changes seem necessary. Personally I think it'd be more fun if zerg lategame focussed on ultras and lurkers instead of broodlord infestor, so I mostly like these changes. I'd prefer buffing the ultras and turning the broodlords into more of a siege unit that you get to secure a win rather than a core deathball unit. But hey, these are steps in the right direction.


Overall I like the direction of this patch. New infestors could be scary but it might also be weaker, we'll have to wait and see. Otherwise Im loving it.



I agree I would love it if bliz would keep zerg late game strong (becuase with zergs design it needs to be) but make it less about the bl infestor death ball and more about leveraging your bank, nydus network and powerful ground based options to crush your opponent.

"when life gives Hero lemons he makes carriers" -Artosis
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
Last Edited: 2019-10-04 00:19:31
October 04 2019 00:18 GMT
#63
I agree with others who have said too many abilities are becoming upgrades. Like, really, an upgrade to give adepts 20 more shields? It's almost self-parody.

I was hoping for some radical re-designs, maybe to the immortal, infestor, etc.

Some of this stuff seems good but a lot of it doesn't seem to hit the core problems. Feels more like over-complicating and cluttering up the game. We'll see, though.

paddyz
Profile Joined May 2011
Ireland628 Posts
October 04 2019 00:24 GMT
#64
Dissapointed, this is meant to be the biggest patch of the year (what I was waiting for to help the game get out of its current bad game state). Zerg are currently dominant and Protoss don't look like they are set up to compete.
Protoss don't get anything that would help. Zerg look like they will be able to keep winning with the same stuff. Terran get some nice buffs and QOL stuff.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
October 04 2019 00:24 GMT
#65
INFESTOR
Infested Terran energy cost increased from 25 to 50.
Infested Terran health increased from 50 to 75.
Infested Swarm Egg health increased from 70 to 75.
The Infested Terran’s Gauss Rifle damage increased from 6 to 12.
The Infested Terran’s Infested Rockets damage increased from 14 to 24.
Infested Rockets now gain +2 per ranged weapon upgrade, up from +1.
Infested Rockets attack period decreased from 1.14 to 0.95.

We’d like to redesign the Infested Terran ability with the following goals in mind: First, to make each Infested Terran feel like more of a commitment. Secondly, we want to provide players with more clear counters-play options against Infested Terrans.

Our proposal is a more expensive and powerful Infested Terran that is still vulnerable to key Terran and Protoss units and abilities. With this redesign, while Infested Terrans will have higher damage density, they’ll be more vulnerable to Psionic Storm, Disruptors, and Liberators.


I don't see how this addresses the IT problem at all. they claim this will make each IT more of a commitment, but nothing will change. they will be spammed from 100 % to 0 energy the same way they are now; now they are just fewer and stronger. i am very disappointed to see them make this arbitrary change rather than changing the design of the infestor.
get rich or die mining
TL+ Member
FBTsingLoong
Profile Joined April 2018
China410 Posts
October 04 2019 00:41 GMT
#66
What the.......Even observer gets nerfed?
TyInnoMaruByunAlive,TIMBA
Boggyb
Profile Joined January 2017
2855 Posts
October 04 2019 00:42 GMT
#67
On October 04 2019 09:04 washikie wrote:
Show nested quote +
On October 04 2019 08:48 Boggyb wrote:
On October 04 2019 08:44 washikie wrote:
I would have liked to see supply changes to the tempest instead if range, I think if tempests were a bigger supply investment it would be fine for them to have the same range they now have since they would be weeker in direct engagements as a result.

Tempests are really bad in direct engagements currently...


well kind of, Outside of the BC telipporting on top of them strat, I dont think they are restricted enough. It would be nice if we can reach a happy medium with The tempest were it performs its role of dealing with siege units and massive air units, while not being good enough that you want to make a whole lot of them. I think a supply nerf serves this better than a range reduction, keeps the utility of the unit but lets your opponent pounce on your army if you built more of them than you needed to counter what your opponent is up to.

Although I think the direction bliz is going to decrease the range of all ranged siege units is an alright approach, better than what we have now.

Nobody wants to make a lot of Tempests. People make a lot of Tempests because you need 600 of them to do anything.
Dedraterllaerau
Profile Joined May 2019
113 Posts
October 04 2019 01:01 GMT
#68
That infestor change is a buff btw not a nerf I hope you realize that, I don't think zergs care if it costs 50 energy when they have mass infestor in the late game already and since you compensate the energy cost increase with better infested terrans hardly anything is gonna change in super later game and you might actually make infested terran spam even stronger then before as a result of the insane stats on infested terrans. I have to say I find it quite shocking to see this even posted as a suggestion.

The infestor is just to strong and Zergs should be forced to use their big banks in long games not fight with free units making it near impossible to trade well even with better engagements.

You have Protoss players in the complete opposite side of the spectrum where every unit is as precious as gold and Zerg are throwing around free units that are really strong. Terrans are also in similar situation altough not as bad as protoss.
vyzion
Profile Joined August 2016
308 Posts
October 04 2019 01:08 GMT
#69
The comment section is why this game will die, angry keyboard warriors are impossible to satisfy. RIP
Anc13nt
Profile Blog Joined October 2017
1557 Posts
October 04 2019 01:09 GMT
#70
I think protoss does need to be buffed a bit more but I like a lot of these changes to be honest.
StasisField
Profile Joined August 2013
United States1086 Posts
October 04 2019 01:11 GMT
#71
There are so many upgrades on the twilight council that it might actually be worth it to open double twilight council. What universe am I in?
What do you mean Immortals can't shoot up?
ryanuuy
Profile Joined July 2019
2 Posts
October 04 2019 01:17 GMT
#72
I like many of the changes but it seems for protoss, there are too many upgrades already?
paddyz
Profile Joined May 2011
Ireland628 Posts
October 04 2019 01:26 GMT
#73
On October 04 2019 10:11 StasisField wrote:
There are so many upgrades on the twilight council that it might actually be worth it to open double twilight council. What universe am I in?


At this rate they could remove the forge, add the forge upgrades to twilight council and make cannons require twilight to appease the haters of cannon rush.
Athenau
Profile Joined March 2015
571 Posts
Last Edited: 2019-10-04 01:28:34
October 04 2019 01:28 GMT
#74
On October 04 2019 08:32 Boggyb wrote:
Show nested quote +
On October 04 2019 07:50 91matt wrote:
On October 04 2019 07:42 travis wrote:
I feel like this patch "nerfs" zerg in small irrelevant ways, and then "rebalances" protoss in ways that will drastically nerf them.

Also those lurker changes look hilariously extreme to me. And do lurkers really need to be able to get 1 more range?


lurkers are useless in live apart from zvz, they need to be changed.

Unless things have changed significantly, Lurkers hard counter their Protoss counter in Immortals if there are enough Lurkers (and there pretty much always are unless the Protoss is massively ahead). Giving them more range makes it even harder to Storm them or to engage without Tempests.

Show nested quote +
On October 04 2019 08:00 Athenau wrote:
On October 04 2019 07:11 Boggyb wrote:
On October 04 2019 06:59 spectreusmc wrote:
I don't see how they think they've weakened the infestor at all...

If the Zerg is on the defensive, Protoss can engage, force the Zerg to pop infested terrans, then retreat. The problem is you'd have to do that half a dozen times and if you're on the defensive, you're even more screwed because Storm is even less effective against them than previously.

How is storm less effective? Infested terrans are so slow that they'll eat the whole storm and die like before, but now killing the same area's worth of infested terran is worth twice as much infestor energy.

Seems like a pretty huge buff for protoss to me.

Storm is less effective because it takes longer to kill them. Storming and retreating only works if you can run from a fight. It does you no good if an important Nexus is under attack.

Storm taking 1.79 seconds vs 2.68 seconds to kill an IT is not significant, and that goes double when it comes to storming eggs.
SetStndbySmn
Profile Joined August 2010
United States657 Posts
Last Edited: 2019-10-04 01:55:48
October 04 2019 01:54 GMT
#75
-If you want the mothership to feel less like a flying pile of trash, why not just make it immune to abduct/neural?

-I can't properly envision the nydus changes without trying it out... but the effect I'd like to see is not feeling like the nydus spam is costing us equally to attempt/defend until it costs me everything the one time I don't react perfectly. I don't know how balanced it is, but it's just not fun.

-I'd be down to try a more lurker centered matchup. I'm not very good against it, but maybe it's interesting at least?
"He doesn't operate under some divine shroud that lets him determine what is or is not valid culture. He cannot rob you, retroactively, of wholly valid experiences; he cannot transform them into worthless things." - Tycho
WidowMineHero
Profile Joined September 2014
New Zealand143 Posts
October 04 2019 02:13 GMT
#76
what were they thinking? this is embarrassing
"Time won't change anything, I will."
SamirDuran
Profile Joined May 2012
Philippines895 Posts
Last Edited: 2019-10-04 02:24:55
October 04 2019 02:24 GMT
#77
Lol infestor change is a mess. Buffing infested terrans really?
Don't practice until you can get it right, practice until you can't get it wrong.
WenHe
Profile Joined February 2017
34 Posts
October 04 2019 02:32 GMT
#78
So, the infested Terran damage is 24, the range is 12, and the attack period is 0.95.
And the Thor damage is 25, the range is 11, and the attack period is 0.9.
Why not change the "Infested Terran" to "Infested Thor"?
dalecooper
Profile Joined July 2019
56 Posts
Last Edited: 2019-10-04 03:10:06
October 04 2019 03:06 GMT
#79
Disgusting and careless. Completely. I start hating balance team and it's my common sense. Infestor change... it's a one big mess. More upgrades. Welcome on board. You need to upgrade everything. Literally you need to upgrade everything. UpgradeCraft II.
Just read the comment about the reason why "Infernal Pre-Igniter" research cost must be decreased from 150/150 to 100/100. It's not even related to the topic. It's not even related to current issues that we have today. And STILL, you need to research it from tech lab.
They change thors every 6 months. Every 6 months. Cyclone was changed 9 times already. And now we need to change thor again. Thor is clumsy as hell. And he has only 1 armor. 6 supply unit has 1 armor. You have spending 300/200 to build a useless mech thing with 1 armor. And it's even more useless now with buffed infestors and nerfed liberators.
Jesus, they have nerfed a protoss since early 2019. And they even can't figure out why they are doing it. Let's revert obs speed. Great. The reason: " the FRUSTRATION caused by barely not catching Observers did not make up for the benefits" Are you crazy? How about THE FRUSTRATION to play late game vs Zerg? or disruptors disco dance as a terran?

Guys, I'm very sorry but this is bullshit and you know it.

Better start to work on map pool and veto system.

User was warned for this post.
pointless
MrFreeman
Profile Joined January 2015
207 Posts
October 04 2019 03:11 GMT
#80
I like these changes a lot, I'm currently having fun with all the races and this proposal addresses few of the frustrating things I've encountered while not really breaking any of my playstile. The nerfs have corresponding buffs in different areas, plus we get few new fun options (speed voids, fast medivacs and 10 range lurkers ).
Prev 1 2 3 4 5 6 31 32 33 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sharp 1358
Stork 320
Leta 310
Tasteless 298
Hm[arnc] 117
Soma 107
Mini 86
soO 77
Backho 38
ggaemo 32
[ Show more ]
JulyZerg 18
yabsab 17
910 14
Sacsri 9
Bale 7
ZergMaN 5
Dota 2
XaKoH 462
ODPixel135
NeuroSwarm99
League of Legends
JimRising 577
Counter-Strike
Stewie2K1125
shoxiejesuss499
allub148
Super Smash Bros
Mew2King73
Heroes of the Storm
Trikslyr24
Other Games
summit1g9554
gofns7828
singsing1428
ceh9650
C9.Mang0361
crisheroes185
Organizations
Counter-Strike
PGL108
StarCraft: Brood War
UltimateBattle 44
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH319
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• LUISG 0
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos596
• TFBlade539
Upcoming Events
Escore
1h 40m
WardiTV Map Contest Tou…
2h 40m
OSC
6h 40m
Big Brain Bouts
7h 40m
MaNa vs goblin
Scarlett vs Spirit
Serral vs herO
Korean StarCraft League
18h 40m
CranKy Ducklings
1d 1h
WardiTV Map Contest Tou…
1d 2h
IPSL
1d 7h
WolFix vs nOmaD
dxtr13 vs Razz
BSL
1d 10h
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
CranKy Ducklings
1d 15h
[ Show More ]
Sparkling Tuna Cup
2 days
WardiTV Map Contest Tou…
2 days
Ladder Legends
2 days
BSL
2 days
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
2 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
3 days
RSL Revival
3 days
Afreeca Starleague
4 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
4 days
RSL Revival
5 days
Replay Cast
5 days
The PondCast
6 days
WardiTV Map Contest Tou…
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-15
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W3
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.