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Community Update: July 16th 2019 - Page 12

Forum Index > SC2 General
222 CommentsPost a Reply
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GGzerG
Profile Blog Joined January 2010
United States9549 Posts
July 26 2019 21:59 GMT
#221
The warp in changes seem smart, as well as the Zealot change, also the Overlord speed change seems good for scouting.
AKA: TelecoM[WHITE] Protoss fighting
JimmyJRaynor
Profile Blog Joined April 2010
Canada13550 Posts
Last Edited: 2019-07-31 19:31:56
July 31 2019 19:31 GMT
#222
i assume Blizzard reads the feedback threads and might not read other threads on this site. Thus, i'd like to say this to Blizzard. Pay Wardi some money. If other front line grassroots streams like ZombieGrub are pumping out dozens of hours of SC2 tourney content... then pay her as well.

I hope Blizzard takes the time to read this
https://tl.net/blogs/550207-venting-frustrations
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Wombat_NI
Profile Blog Joined May 2010
Northern Ireland12074 Posts
August 01 2019 01:17 GMT
#223
On July 23 2019 15:57 deacon.frost wrote:
Show nested quote +
On July 23 2019 08:25 Wombat_NI wrote:
On July 23 2019 00:01 brickrd wrote:
On July 22 2019 13:30 ThunderJunk wrote:
Okay, this is going out on a huge limb, and asking, "Does it really need to be Golden Armada every lategame?" Anyone, please, give me something other to look forward to as a Master's P.

I'll keep it to phoenixes, tempests and oracles mixed in. But do I really need to inevitably transition to carriers? Could I keep it on a deathball that doesn't get better with Carriers!? Please!?

blizzard has consistently doubled down on air being the ultimate army, and it sucks. it's bad design. air units follow different rules and slow down the game when they're the main army.

what ive wanted for quite some time is a completely separate air unit supply that would be limited to something like 30-50, but it's a radical idea and probably won't happen ever unless we get a SC3

Radical but I quite like it myself.

Air harassment options are some of my favourite units in the game, giant air balls are one of my least favourite, especially with capital ships. Has been silly in the past with muta remaxes, or phoenix wars

You could make capital ships even stronger too, it’d be cool to have a few Carriers be really strong for example, but not snowball hugely.

As it stands, provided you can get the setup, 2 BCs or Carriers are better than one, 3 better than 2 etc etc.

Yeah it might be arbitrary to add an air supply cap, but ultimately if a few other things were tweaked to bring things back more to the ground I’d prefer it, I’m sure I’m not alone in disliking all three races’ lategames when they all take to the skies.

Interactions are more interesting on terra firma, the map architecture counts, positioning around that counts. Units don’t clump up and be quite visually confusing (to me anyway), etc.

It might mess with TvT quite a bit in terms of Viking wars for supremacy, but on the other hand that might be a good thing. Could be interesting that the viking spotting advantage is less snowbally and down to more factors than simply building more vikings



Carriers will snowball always - interceptors. Similarly swarm hosts, brood lords, infestors vs air. Generally any unit which DPS is based on how many units it produces to do the damage. You would have to change how the Carrier works, that's the reason why Blizzard removed the catapult. To lower the snowballing issue you can lower the interceptor count and give some weapons to the capital ship itself and I don't know how that would be received considering the rage about removing carrier. On the other hand I always thought that it should have some guns because once it loses interceptors it's useless and it's not like there's no room there Maybe limit interceptors to 4 and add cannons giving the rest of the DPS working the same way as BCs(shooting while moving)

Edit> technically it's not about the created units but about the number of attacks and how well they scale up. It's just best seen at units which generate units(IMO). BCs will get out of hand quite fast too in case you want to defend them via ground units.

Yeah absolutely man. It’s a difficult problem to figure out.

I like how Carriers work in BW (their microability is part of this too), where a relatively small number can be super strong, but it’s impractical to build 15 carriers or whatever given how the economy works.

In BW I like how capital ships work, but limitations on just building more and more of them are shaped by a different economy to what SC2 has.

The snowball problem is more related to how units scale vs how strong they are individually, IMO.

It’s extremely difficult to get there, but large numbers of 3/3 battlecruisers are incredibly difficult to kill off with any composition, especially for Protoss. They just get better the more you make.

They’re also not very interesting either in that sense, whereas hypothetically stronger capital ships, but limited in number and had to be deployed smartly could be interesting.

Personal proclivities at play here of course
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
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