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Community Update - July 2, 2019 - Page 4

Forum Index > SC2 General
343 CommentsPost a Reply
Prev 1 2 3 4 5 6 16 17 18 Next All
Couguar
Profile Joined April 2010
Russian Federation54 Posts
July 02 2019 03:09 GMT
#61
while prism change is huge, i bet it will open protts eyes/ Prism speed is insanely good buff even withpout this change. And with it i think we will hear zt whine on prism speed in a month or even faster
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2019-07-02 03:16:50
July 02 2019 03:15 GMT
#62
Prism change is huge and fixes the age-old problem of Protoss momentum negating defender's advantage. Instant reinforcements snowball so hard; even if Zerg or Terran has an equivalent army, theirs is all spread out and just gets killed piecemeal. Removing that removes a lot of the PROTOSSED factor.

At least until prism speed is researched, that is.
Denominator of the Universe
TL+ Member
vhapter
Profile Joined May 2010
Brazil677 Posts
Last Edited: 2019-07-02 03:36:50
July 02 2019 03:35 GMT
#63
Nice. Now the only standard "harassment" option left for protoss is an oracle that will at most kill 2 drones or hopefully not blow up if you control it like a korean pro and instantly dodge widow mines.

I'm looking forward to doing nothing but turtling into perhaps the oh-so-fast option of doing a 4-base storm drop OR zealot warp-in 10+ minutes into the game against terran. And probably just turtling into dying a brutal death in the late game against zerg. Yeah, right. I guess I'll just keep offracing instead...
To live is to fight, to fight is to live!
WenHe
Profile Joined February 2017
34 Posts
July 02 2019 03:41 GMT
#64
I don't think this is good, why the research of warp is in VB(this structure is too expensive)? maybe add an additional structure(need BY or VC?), which can reduce warp-in time.
besides, I really hope to add research in VC to reduce the warp-in time of pylon, which not near to Gateway or Nexus.
Psychonian
Profile Joined March 2012
United States2322 Posts
Last Edited: 2019-07-02 03:53:15
July 02 2019 03:53 GMT
#65
On July 02 2019 12:41 WenHe wrote:
I don't think this is good, why the research of warp is in VB(this structure is too expensive)? maybe add an additional structure(need BY or VC?), which can reduce warp-in time.
besides, I really hope to add research in VC to reduce the warp-in time of pylon, which not near to Gateway or Nexus.

I really hate to do this because I can tell English is not your first language but I truly have no idea what VB, BY, or VC are and thus pretty much have no idea what your post means.
Trans Rights
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
July 02 2019 03:54 GMT
#66
On July 02 2019 12:53 Psychonian wrote:
Show nested quote +
On July 02 2019 12:41 WenHe wrote:
I don't think this is good, why the research of warp is in VB(this structure is too expensive)? maybe add an additional structure(need BY or VC?), which can reduce warp-in time.
besides, I really hope to add research in VC to reduce the warp-in time of pylon, which not near to Gateway or Nexus.

I really hate to do this because I can tell English is not your first language but I truly have no idea what VB, BY, or VC are and thus pretty much have no idea what your post means.


I was able to deduce that VB is the Robotics Support Bay. Other than that I don't know either.
aka: KTVindicare the Geeky Bartender
BerserkSword
Profile Joined December 2018
United States2123 Posts
Last Edited: 2019-07-02 04:05:21
July 02 2019 03:55 GMT
#67
LMAO

protoss pros should boycott this game

balance team is god awful.

PvT - protoss players will get all-inned every game, and will probably die to them vast majority of the time. random ghost buff

PvZ - going back to the good old days where zerg just steamrolls protoss all the time, except this time the carrier is a flying garbage can. lol'd hard at the carrier "buff"

supposedly the balance team talked to pro gamers and significant SC2 personalities....is this what they asked for? 9 second interceptors and WoL emp radius?

This game truly is Terrancraft. Terran's early, and potentially game ending aggression options on low economy just got stronger (in TvZ and TvP)

very disappointing



User was warned for this post.
TL+ Member
WenHe
Profile Joined February 2017
34 Posts
July 02 2019 04:03 GMT
#68
On July 02 2019 12:53 Psychonian wrote:
Show nested quote +
On July 02 2019 12:41 WenHe wrote:
I don't think this is good, why the research of warp is in VB(this structure is too expensive)? maybe add an additional structure(need BY or VC?), which can reduce warp-in time.
besides, I really hope to add research in VC to reduce the warp-in time of pylon, which not near to Gateway or Nexus.

I really hate to do this because I can tell English is not your first language but I truly have no idea what VB, BY, or VC are and thus pretty much have no idea what your post means.

Sorry, that is the custom in China. VB is the hot key of robot bay. VC is Twilight council. BY is Cyber core
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
July 02 2019 04:08 GMT
#69
On July 02 2019 13:03 WenHe wrote:
Show nested quote +
On July 02 2019 12:53 Psychonian wrote:
On July 02 2019 12:41 WenHe wrote:
I don't think this is good, why the research of warp is in VB(this structure is too expensive)? maybe add an additional structure(need BY or VC?), which can reduce warp-in time.
besides, I really hope to add research in VC to reduce the warp-in time of pylon, which not near to Gateway or Nexus.

I really hate to do this because I can tell English is not your first language but I truly have no idea what VB, BY, or VC are and thus pretty much have no idea what your post means.

Sorry, that is the custom in China. VB is the hot key of robot bay. VC is Twilight council. BY is Cyber core


Ohhhh that's actually pretty clever
Writerhttp://i.imgur.com/9p6ufcB.jpg
skdsk
Profile Joined February 2019
138 Posts
Last Edited: 2019-07-02 04:30:58
July 02 2019 04:28 GMT
#70
On July 02 2019 10:29 youngjiddle wrote:
a couple vipers, infestors and broodlords will still beat everything toss has.

it also beats everything terrans have, i mean technically now terran can try to win the emp/fungal fight, but we will see how it goes
DarkGamer
Profile Joined November 2012
Germany323 Posts
July 02 2019 04:32 GMT
#71
wow u really can see who is playing protoss in low leagues right now. the comments are showing some protoss-biased in here. or are they really not seeing that the changes are either black nor white?

most people tend to agree with the changes or are farsighted to see that you have to wait how it plays out.

im really happy that the balance team seems to have a clear view about the state of the game. very justifed ideas are pictured. the possible disadvantages are also reasonable and comprehensible painted.
fastr
Profile Joined February 2011
France901 Posts
Last Edited: 2019-07-02 04:47:18
July 02 2019 04:41 GMT
#72
I really love the change regarding the warp prism. I love that they are FINALLY acknowledging that this unit broke the fundamental RTS rule of defender's advantage, a mechanic that has plagued ALL 3 protoss match ups including PvP. Now we won't see terran lose 15 scvs instantly to a chargelot warpin in their main, we won't see zerg retreating their whole army to deal with warp prism harass, and we might see third bases again in PvP.

I also like that they didn't touch the pick up range. As much as it can seem unfair, it's currently needed in PvZ for harass because of the queen's 9 air attack range, and it's also needed to defend zergs roach and hydra timings.

The other changes seems good on paper. Infested terran nerf was needed, Carrier buff was needed. This will help lategame PvZ a LOT, maybe even too much, we'll see.

Recall has always been a garbage band aid spell that promoted reckless positioning from protoss players and any nerf to it is good.

The only change I really don't like is the stim one. This feels like another band aid buff that won't fix the intended issues and will create more problems than it solves. This does nothing to address the strength of 1/1/1 pushes in TvP. Most of those all-ins don't use stim anyway, as terran spend their gas on tanks and banshees instead. By "Allowing Terran to more seamlessly transition from tech-based openings to a Bio-based mid-game" you actually make those all-ins more desirable to choose. If Blizzard wants the upgrade to be harder to snipe, there's an obvious fix, just buff the HP of the tech lab. Most of the tech buildings allowing upgrades in the game are in the 750-1000 HP range. Then you have the only exception being the tech lab at 400 HP. Double its health and terran will have enough time to send scvs to repair it.

Oh and please keep the protoss tears flowing, especially from BerserkSword, I'm enjoying every second of it. Yeah terran players can whine a lot. But reading protoss players comments on here is like seeing a 5 year old throwing a tantrum because daddy Blizzard has confiscated their shiny new toy, absolutely hilarious.

On July 02 2019 12:35 vhapter wrote:
Nice. Now the only standard "harassment" option left for protoss is an oracle that will at most kill 2 drones or hopefully not blow up if you control it like a korean pro and instantly dodge widow mines.

I'm looking forward to doing nothing but turtling into perhaps the oh-so-fast option of doing a 4-base storm drop OR zealot warp-in 10+ minutes into the game against terran. And probably just turtling into dying a brutal death in the late game against zerg. Yeah, right. I guess I'll just keep offracing instead...


Yeah because blink stalker harass disappeared, DT harass disappeared, Phoenix harass disappeared, Archon drop disappeared, adept harass disappeared... Wait, none of it did? Wow I guess it's actually not the end of the world then!

User was warned for this post.
BerserkSword
Profile Joined December 2018
United States2123 Posts
Last Edited: 2019-07-02 16:08:39
July 02 2019 05:14 GMT
#73
On July 02 2019 13:41 fastr wrote:

Oh and please keep the protoss tears flowing, especially from BerserkSword, I'm enjoying every second of it. Yeah terran players can whine a lot. But reading protoss players comments on here is like seeing a 5 year old throwing a tantrum because daddy Blizzard has confiscated their shiny new toy, absolutely hilarious.


I'm not a protoss player

nice try though, troll
TL+ Member
Psychonian
Profile Joined March 2012
United States2322 Posts
July 02 2019 05:27 GMT
#74
On July 02 2019 13:03 WenHe wrote:
Show nested quote +
On July 02 2019 12:53 Psychonian wrote:
On July 02 2019 12:41 WenHe wrote:
I don't think this is good, why the research of warp is in VB(this structure is too expensive)? maybe add an additional structure(need BY or VC?), which can reduce warp-in time.
besides, I really hope to add research in VC to reduce the warp-in time of pylon, which not near to Gateway or Nexus.

I really hate to do this because I can tell English is not your first language but I truly have no idea what VB, BY, or VC are and thus pretty much have no idea what your post means.

Sorry, that is the custom in China. VB is the hot key of robot bay. VC is Twilight council. BY is Cyber core

Oh that actually makes a lot of sense. However I just don't think it would make sense to put a robo unit's upgrade on the Twilight, and adding research to reduce the warpin time of proxy pylons would realistically change nothing if the warp prism already has this upgrade.
Trans Rights
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
July 02 2019 05:30 GMT
#75
On July 02 2019 13:32 DarkGamer wrote:
wow u really can see who is playing protoss in low leagues right now. the comments are showing some protoss-biased in here. or are they really not seeing that the changes are either black nor white?

most people tend to agree with the changes or are farsighted to see that you have to wait how it plays out.

im really happy that the balance team seems to have a clear view about the state of the game. very justifed ideas are pictured. the possible disadvantages are also reasonable and comprehensible painted.


It's pretty normal whenever Blizzard makes balance posts though. You can see it most pronounced on the General Forums of the Starcraft official forums where trolls have hijacked the thread to talk about Cannon Rushing and Void Rays lol (although they do have a point about how useless Void Rays are.)

For a lot of people that don't pay super close attention to the pro scene they see these balance suggestions through the lense of their own play only and can't see the bigger picture in why they are being proposed. A lot of pro players are guilty of this too.
aka: KTVindicare the Geeky Bartender
SHODAN
Profile Joined November 2011
United Kingdom1125 Posts
July 02 2019 05:37 GMT
#76
hahaha, these comments. the protoss is afraid
Psychonian
Profile Joined March 2012
United States2322 Posts
July 02 2019 05:37 GMT
#77
On July 02 2019 14:30 Vindicare605 wrote:
Show nested quote +
On July 02 2019 13:32 DarkGamer wrote:
wow u really can see who is playing protoss in low leagues right now. the comments are showing some protoss-biased in here. or are they really not seeing that the changes are either black nor white?

most people tend to agree with the changes or are farsighted to see that you have to wait how it plays out.

im really happy that the balance team seems to have a clear view about the state of the game. very justifed ideas are pictured. the possible disadvantages are also reasonable and comprehensible painted.


It's pretty normal whenever Blizzard makes balance posts though. You can see it most pronounced on the General Forums of the Starcraft official forums where trolls have hijacked the thread to talk about Cannon Rushing and Void Rays lol (although they do have a point about how useless Void Rays are.)

For a lot of people that don't pay super close attention to the pro scene they see these balance suggestions through the lense of their own play only and can't see the bigger picture in why they are being proposed. A lot of pro players are guilty of this too.

I mean, you're absolutely right that pro players are guilty of this, but to be fair to them, balance favoring their race pretty directly translates into more money for them, so they're definitely gonna be biased.
Trans Rights
WayTeh
Profile Joined May 2018
Belarus18 Posts
July 02 2019 05:38 GMT
#78
Last patch -> "hey we lower recal radius and make shorter cooldown, so protoss can use this ability more, because protoss army slow and can easyly be caught offguard"
New patch -> "AHAHA Jokeeeeee" (and radius still small)
It is so bad...that's actually good.
insitelol
Profile Joined August 2012
845 Posts
July 02 2019 05:39 GMT
#79
It's not like i'm too concerned with these changes, but, seriously, blizzard. It's like i'm reading through another balance whine thread. For real? Stim pack research decrease? Is that the only thing you could think of? I mean, it's just another pointless change that will have zero impact on tvp in general aside from few other imbecil 1.5 base terran timings.
About the wp change... Well, you are just removing the entire playstyle from the game (again it's not like a big fan of 2 base allins, but still). And that's without any signes of it being op or something. Zerg will just blindly spam drones 24/7. It will even affect archon (and other sort of) harass. Why, ffs? PvZ is already zerg favoured, what the f is this? Move it to cybernetics core at least. With an increased research time. Because a robo bay requirement is clearly an overcommitment. You won't be able to drop terran until 10 minute. What the f?
Less is more.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2019-07-02 05:49:01
July 02 2019 05:47 GMT
#80
Glad i don't play anymore because that stim timing in lower league... ouch.

Should be good for higher league though. Just hope no Sk vs Reality with carrier buffs. But what would i know i don't play anymore :p

On July 02 2019 13:08 Nakajin wrote:
Show nested quote +
On July 02 2019 13:03 WenHe wrote:
On July 02 2019 12:53 Psychonian wrote:
On July 02 2019 12:41 WenHe wrote:
I don't think this is good, why the research of warp is in VB(this structure is too expensive)? maybe add an additional structure(need BY or VC?), which can reduce warp-in time.
besides, I really hope to add research in VC to reduce the warp-in time of pylon, which not near to Gateway or Nexus.

I really hate to do this because I can tell English is not your first language but I truly have no idea what VB, BY, or VC are and thus pretty much have no idea what your post means.

Sorry, that is the custom in China. VB is the hot key of robot bay. VC is Twilight council. BY is Cyber core


Ohhhh that's actually pretty clever


Not if you're a hotkey changer though
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
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