• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:24
CEST 20:24
KST 03:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
ZeroSpace Early Access is Now Live!9Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)73Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" [D] Wireframe Casting Removed
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BW General Discussion HORROR STARCRAFT MOVIE BGH Auto Balance -> http://bghmmr.eu/ How Famous was FlaSh before his Debut? screpdb: new Starcraft reporting tool
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
General RTS Discussion Thread ZeroSpace Early Access is Now Live! Path of Exile ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Hello guys!
LIN1s
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4321 users

Community Update - July 2, 2019 - Page 3

Forum Index > SC2 General
343 CommentsPost a Reply
Prev 1 2 3 4 5 16 17 18 Next All
franzji
Profile Joined September 2013
United States583 Posts
July 02 2019 00:26 GMT
#41
waiting this to long hear about how terran whiners influence the balance patches.

great times.
Psychonian
Profile Joined March 2012
United States2322 Posts
July 02 2019 00:28 GMT
#42
On July 02 2019 07:41 Waxangel wrote:
Wow, seems like Blizzard really perceive Warp Prism pick-up micro as currently implemented as a positive and 'fun' part of the game. As an esports fan, I'd rather the immortal-prism shuffle (the new "beautiful fungals!" or "only ByuN could do this!" of esports) have been nerfed, rather than nerfing the speed at which 8 glaive-adepts can warp in at 6 minutes. We'll see how it plays out :o

I 100% agree. I saw a couple times a 100 supply Protoss hold off a maxed out roach ravager Zerg at HSC, and while I realize that Protoss is supposed to be supply efficient and RR is the most supply inefficient comp in the game, 40 army supply beating 120 should be something that happens once or twice a year, not once or twice a tournament.
Trans Rights
Nakajin
Profile Blog Joined September 2014
Canada8990 Posts
Last Edited: 2019-07-02 00:35:47
July 02 2019 00:29 GMT
#43
On July 02 2019 09:21 seemsgood wrote:
Show nested quote +
On July 02 2019 09:07 ZigguratOfUr wrote:
On July 02 2019 08:57 Vindicare605 wrote:
Yea the more I brainstorm it, the more I begin to doubt that the Stim change is going to last. It's a precarious change to combine in with the other Protoss nerfs to begin with, but it also has a very big impact in TvZ also which isn't the match up that needs balance adjustments right now.

That TvZ argument is the main reason I don't see this sticking around. Faster Stim, increases all of Terran Bio's ramp up speed and that's a VERY delicate thing to balance vs Zerg.

If we want to increase Terran early and midgame vs Protoss, just revert the Widow Mine change and let them be default cloaked again after firing. It was a dumb change that was focused at low level play to begin with. It's a much easier thing to implement rather than tweaking the research time of Terran's most powerful upgrades.


The main reason widow mines were nerfed was because PvTs reasonably often had non-games where players (even pros) just randomly died to the first oracles/widow mines. On top of that the oracle has been nerfed since then, so it can't be the widow mines counterpart as boogeyman in the matchup anymore.

Show nested quote +
On July 02 2019 09:10 Nakajin wrote:
On July 02 2019 08:57 Vindicare605 wrote:
Yea the more I brainstorm it, the more I begin to doubt that the Stim change is going to last. It's a precarious change to combine in with the other Protoss nerfs to begin with, but it also has a very big impact in TvZ also which isn't the match up that needs balance adjustments right now.

That TvZ argument is the main reason I don't see this sticking around. Faster Stim, increases all of Terran Bio's ramp up speed and that's a VERY delicate thing to balance vs Zerg.

If we want to increase Terran early and midgame vs Protoss, just revert the Widow Mine change and let them be default cloaked again after firing. It was a dumb change that was focused at low level play to begin with. It's a much easier thing to implement rather than tweaking the research time of Terran's most powerful upgrades.


Invisible Widow Mine really was a problem in lower league honestly, as someone who went Bronze to Plat as T in HOTS you would be surprise the number of people who either didn't realize you needed detection for widow mine or never realize they were there.
It's one thing to lose to stupid thing, as lower league player do all the time, but's it's another to not even know what is killing you.



blizz never mentioned about low league players tho.
they said it was because the game ending factor of the window mine but you guys must know that there is no different between a visible WM and the invisible one after blowing up your whole mineral line.
there is literally no different and you cant do anything but quit da game
i think they misunderstood what does "game ending factor" mean.
you dont kill the visible pesky WM after losing 10-12 wokers and continue playing,you just quit


Oh I don't remember the patch in question, I was just assuming they talked about it, but as far as a single WM killing half your mineral line at some point that's on the player, it's not like a hellion drops would be less damaging, if you don't see it you don't see it.

It was a problem before because a lot of the time Protoss had no detection to beat the firsts WM so it got to shot multiple time. I think it was more that as far as game ending factor goes, you had to react to WM a bunch of time, remember the timing on the recharge ect...
Writerhttp://i.imgur.com/9p6ufcB.jpg
MrFreeman
Profile Joined January 2015
207 Posts
July 02 2019 00:42 GMT
#44
Darn, I really dislike the AA nerf to infestors, especially since lategame mech is already pain to deal with, and even ghost buff on top of it, darn .
RealityTheGreat
Profile Joined January 2018
China564 Posts
July 02 2019 00:47 GMT
#45
Warp prism nerf YES!
Betrayed, forgotten, abandoned.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
July 02 2019 00:52 GMT
#46
On July 02 2019 09:21 seemsgood wrote:
Show nested quote +
On July 02 2019 09:07 ZigguratOfUr wrote:
On July 02 2019 08:57 Vindicare605 wrote:
Yea the more I brainstorm it, the more I begin to doubt that the Stim change is going to last. It's a precarious change to combine in with the other Protoss nerfs to begin with, but it also has a very big impact in TvZ also which isn't the match up that needs balance adjustments right now.

That TvZ argument is the main reason I don't see this sticking around. Faster Stim, increases all of Terran Bio's ramp up speed and that's a VERY delicate thing to balance vs Zerg.

If we want to increase Terran early and midgame vs Protoss, just revert the Widow Mine change and let them be default cloaked again after firing. It was a dumb change that was focused at low level play to begin with. It's a much easier thing to implement rather than tweaking the research time of Terran's most powerful upgrades.


The main reason widow mines were nerfed was because PvTs reasonably often had non-games where players (even pros) just randomly died to the first oracles/widow mines. On top of that the oracle has been nerfed since then, so it can't be the widow mines counterpart as boogeyman in the matchup anymore.

Show nested quote +
On July 02 2019 09:10 Nakajin wrote:
On July 02 2019 08:57 Vindicare605 wrote:
Yea the more I brainstorm it, the more I begin to doubt that the Stim change is going to last. It's a precarious change to combine in with the other Protoss nerfs to begin with, but it also has a very big impact in TvZ also which isn't the match up that needs balance adjustments right now.

That TvZ argument is the main reason I don't see this sticking around. Faster Stim, increases all of Terran Bio's ramp up speed and that's a VERY delicate thing to balance vs Zerg.

If we want to increase Terran early and midgame vs Protoss, just revert the Widow Mine change and let them be default cloaked again after firing. It was a dumb change that was focused at low level play to begin with. It's a much easier thing to implement rather than tweaking the research time of Terran's most powerful upgrades.


Invisible Widow Mine really was a problem in lower league honestly, as someone who went Bronze to Plat as T in HOTS you would be surprise the number of people who either didn't realize you needed detection for widow mine or never realize they were there.
It's one thing to lose to stupid thing, as lower league player do all the time, but's it's another to not even know what is killing you.



blizz never mentioned about low league players tho.
they said it was because the game ending factor of the window mine but you guys must know that there is no different between a visible WM and the invisible one after blowing up your whole mineral line.
there is literally no different and you cant do anything but quit da game
i think they misunderstood what does "game ending factor" mean.
you dont kill the visible pesky WM after losing 10-12 wokers and continue playing,you just quit


The difference is that before even when you didn't take too much damage from the initial widow mine shots you could still lose because you only have one revelation on your oracle and there's mines still invisible in both your mineral lines. Or because you had two revelations, but immediately afterwards terran dropped another batch of mines. Or because you made the mistake of opening twilight.
Moonerz
Profile Joined March 2014
United States465 Posts
July 02 2019 00:53 GMT
#47
Stim research is a huge change. It will hopefully allow T some more aggro openers without letting the Toss or Zerg get free eco because they know stim is miles away. Interested to see how 2-1-1 goes vs Z now with earlier stim tho...
Snakestyle11
Profile Joined December 2018
191 Posts
July 02 2019 01:03 GMT
#48
On July 02 2019 09:53 Moonerz wrote:
Stim research is a huge change. It will hopefully allow T some more aggro openers without letting the Toss or Zerg get free eco because they know stim is miles away. Interested to see how 2-1-1 goes vs Z now with earlier stim tho...


Doesnt 2-1-1 hit as soon as the medivacs complete anyways? All it will change is they will get combat shield sooner, but i dont think the timing will be earlier at all.
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
July 02 2019 01:03 GMT
#49
On July 02 2019 07:41 Waxangel wrote:
Wow, seems like Blizzard really perceive Warp Prism pick-up micro as currently implemented as a positive and 'fun' part of the game. As an esports fan, I'd rather the immortal-prism shuffle (the new "beautiful fungals!" or "only ByuN could do this!" of esports) have been nerfed, rather than nerfing the speed at which 8 glaive-adepts can warp in at 6 minutes. We'll see how it plays out :o


People complain when this kind of micro is very powerful, but it's way better for the game than not being able to micro and just having way stronger amove performance to compensate IMO.

P winrates will undoubtably take a dive with these changes, i think to the extent that compensation would be required but we'll see. I'm happy to see carriers as less trash unit because playing off meta to utilize them has been depressingly difficult as of late.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
franzji
Profile Joined September 2013
United States583 Posts
Last Edited: 2019-07-02 01:31:46
July 02 2019 01:29 GMT
#50
On July 02 2019 10:03 Cyro wrote:
Show nested quote +
On July 02 2019 07:41 Waxangel wrote:
Wow, seems like Blizzard really perceive Warp Prism pick-up micro as currently implemented as a positive and 'fun' part of the game. As an esports fan, I'd rather the immortal-prism shuffle (the new "beautiful fungals!" or "only ByuN could do this!" of esports) have been nerfed, rather than nerfing the speed at which 8 glaive-adepts can warp in at 6 minutes. We'll see how it plays out :o


People complain when this kind of micro is very powerful, but it's way better for the game than not being able to micro and just having way stronger amove performance to compensate IMO.

P winrates will undoubtably take a dive with these changes, i think to the extent that compensation would be required but we'll see. I'm happy to see carriers as less trash unit because playing off meta to utilize them has been depressingly difficult as of late.


carriers are still gonna suck, the only "buff" they are getting is a 2 seconds change. When carriers were viable they were building interceptors every 6 seconds.

And the infestor nerf isn't enough of a nerf either to make the balloon viable, infestors need to be 3 supply or something (the problem is neuro).

a couple vipers, infestors and broodlords will still beat everything toss has.
Vutalisk
Profile Joined August 2016
United States680 Posts
July 02 2019 01:41 GMT
#51
Random stimpack research time buff. Random carrier buff after we finally have a little break of mass carriers.
Seriously, does Blizzard even employ balance team anymore or one person just does the whole balance work?

The recent Blizzard shakeup really did some serious blow to SC2 team over there.
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
July 02 2019 01:43 GMT
#52
On July 02 2019 10:03 Cyro wrote:
Show nested quote +
On July 02 2019 07:41 Waxangel wrote:
Wow, seems like Blizzard really perceive Warp Prism pick-up micro as currently implemented as a positive and 'fun' part of the game. As an esports fan, I'd rather the immortal-prism shuffle (the new "beautiful fungals!" or "only ByuN could do this!" of esports) have been nerfed, rather than nerfing the speed at which 8 glaive-adepts can warp in at 6 minutes. We'll see how it plays out :o


People complain when this kind of micro is very powerful, but it's way better for the game than not being able to micro and just having way stronger amove performance to compensate IMO.

P winrates will undoubtably take a dive with these changes, i think to the extent that compensation would be required but we'll see. I'm happy to see carriers as less trash unit because playing off meta to utilize them has been depressingly difficult as of late.


Yea and besides Wax is overreacting to how common and easy Immortal/Prism micro is. It might be overhyped in broadcasts for how common it is, but let's not kid ourselves by pretending it's as easy as landing a Fungal Growth in the Infestor/Broodlord era.

For the longest time the only barrier of entry into playing Protoss properly from a micro perspective was Blink and Adepts. The Warp Prism gives Protoss a higher skill floor just on its own. That's good for the game. Whether or not there are fair counters to it, is a whole other story.

But just straight up gutting it, doesn't seem like a smart idea. As far as the Warp Ins are concerned, the Prism still functions the way it should, it just nerfs the timings of specific builds as well as increase the level of commitment a Protoss move out in the midgame requires (combined with the Recall nerf). Those changes are more targetted and specific rather than just nerfing the ability to micro units.
aka: KTVindicare the Geeky Bartender
Wrathsc2
Profile Joined March 2011
United States2025 Posts
July 02 2019 01:48 GMT
#53
On July 02 2019 10:41 Vutalisk wrote:
Random stimpack research time buff. Random carrier buff after we finally have a little break of mass carriers.
Seriously, does Blizzard even employ balance team anymore or one person just does the whole balance work?

The recent Blizzard shakeup really did some serious blow to SC2 team over there.


The stim buff is not random. did you even read the post? Its supposed to allow terrans to punish early thirds easier and hold back allins and timing attacks easier as well. It might even open the door to bio openings in tvp.

the carrior buff is very small and prob wont effect anything
A marine walks into a bar and asks, "Wheres the counter?"
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
Last Edited: 2019-07-02 02:13:57
July 02 2019 01:52 GMT
#54
On July 02 2019 10:48 Wrathsc2 wrote:
Show nested quote +
On July 02 2019 10:41 Vutalisk wrote:
Random stimpack research time buff. Random carrier buff after we finally have a little break of mass carriers.
Seriously, does Blizzard even employ balance team anymore or one person just does the whole balance work?

The recent Blizzard shakeup really did some serious blow to SC2 team over there.


The stim buff is not random. did you even read the post? Its supposed to allow terrans to punish early thirds easier and hold back allins and timing attacks easier as well. It might even open the door to bio openings in tvp.

the carrior buff is very small and prob wont effect anything


By itself it doesn't do anything but combined with the Infested Terran nerf it's meant to make late game PvZ more even, where now it seems very Zerg favored.

Considering that Protoss is getting hit with pretty significant midgame nerfs with these changes, making sure that their late game is viable vs Zerg becomes very important.
aka: KTVindicare the Geeky Bartender
yubo56
Profile Joined May 2014
690 Posts
July 02 2019 02:29 GMT
#55
How does recall nerf change the tempest vs BC dynamic? Looks like TJ is 71s cooldown, mothership recall is 100s, and nexus recall is 85s -> 130, so should barely still be able to dodge BC jumps with a mothership right? Might be a bit tighter than before
Jung Yoon Jong fighting, even after retirement! Feel better soon.
Cluster__
Profile Joined September 2013
United States328 Posts
July 02 2019 02:30 GMT
#56
stim change seems bad
Liquid`Snute, AcerScarlett, ROOTCatZ, MC, Maru, Soulkey, Losira
geokilla
Profile Joined May 2011
Canada8254 Posts
July 02 2019 02:35 GMT
#57
ABOUT TIME
Waxangel
Profile Blog Joined September 2002
United States33662 Posts
July 02 2019 02:37 GMT
#58
On July 02 2019 10:43 Vindicare605 wrote:
Show nested quote +
On July 02 2019 10:03 Cyro wrote:
On July 02 2019 07:41 Waxangel wrote:
Wow, seems like Blizzard really perceive Warp Prism pick-up micro as currently implemented as a positive and 'fun' part of the game. As an esports fan, I'd rather the immortal-prism shuffle (the new "beautiful fungals!" or "only ByuN could do this!" of esports) have been nerfed, rather than nerfing the speed at which 8 glaive-adepts can warp in at 6 minutes. We'll see how it plays out :o


People complain when this kind of micro is very powerful, but it's way better for the game than not being able to micro and just having way stronger amove performance to compensate IMO.

P winrates will undoubtably take a dive with these changes, i think to the extent that compensation would be required but we'll see. I'm happy to see carriers as less trash unit because playing off meta to utilize them has been depressingly difficult as of late.


Yea and besides Wax is overreacting to how common and easy Immortal/Prism micro is. It might be overhyped in broadcasts for how common it is, but let's not kid ourselves by pretending it's as easy as landing a Fungal Growth in the Infestor/Broodlord era.


Guys, did you know there's a middle ground between removing an interaction from the game and leaving it 100% intact?
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Xain0n
Profile Joined November 2018
Italy3963 Posts
Last Edited: 2019-07-02 02:44:44
July 02 2019 02:43 GMT
#59
Warp prism needed a nerf, not sure about recall but but maybe they seem too radical to me.
Buffing carriers and nerfing Infested Terran are steps in the right direction, let's see how effective they will be.

Ghosts' new upgrade could be good but I am worried for TvZ, Stim change seems instead not necessary and I fear this could create super op timings.

Protoss didn't win Code S last season, now we seriously risk to see Terran steamrolling everyone and everything.
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
Last Edited: 2019-07-02 03:02:33
July 02 2019 03:01 GMT
#60
On July 02 2019 11:37 Waxangel wrote:
Show nested quote +
On July 02 2019 10:43 Vindicare605 wrote:
On July 02 2019 10:03 Cyro wrote:
On July 02 2019 07:41 Waxangel wrote:
Wow, seems like Blizzard really perceive Warp Prism pick-up micro as currently implemented as a positive and 'fun' part of the game. As an esports fan, I'd rather the immortal-prism shuffle (the new "beautiful fungals!" or "only ByuN could do this!" of esports) have been nerfed, rather than nerfing the speed at which 8 glaive-adepts can warp in at 6 minutes. We'll see how it plays out :o


People complain when this kind of micro is very powerful, but it's way better for the game than not being able to micro and just having way stronger amove performance to compensate IMO.

P winrates will undoubtably take a dive with these changes, i think to the extent that compensation would be required but we'll see. I'm happy to see carriers as less trash unit because playing off meta to utilize them has been depressingly difficult as of late.


Yea and besides Wax is overreacting to how common and easy Immortal/Prism micro is. It might be overhyped in broadcasts for how common it is, but let's not kid ourselves by pretending it's as easy as landing a Fungal Growth in the Infestor/Broodlord era.


Guys, did you know there's a middle ground between removing an interaction from the game and leaving it 100% intact?


They arent leaving it intact though, they are just nerfing the interaction indirectly by focusing on the other aspect of the unit.

If Protoss has a slower warp in time, they'll need to be much more selective about when to use the juggling aspect of the Prism and when to deploy it to warp in reinforcements. Those extra seconds that the warp ins require mean the Prism is more vulnerable, meaning Protoss will want to deploy it farther back, meaning it cant juggle frontline units.

It's a more elegant solution IMO. It encourages Protoss to bring more than one Warp Prism, it nerfs the timings on the builds we all pretty much agre are a problem, and they do all of that without touching the pick up range that makes the Immortal Micro so good.


aka: KTVindicare the Geeky Bartender
Prev 1 2 3 4 5 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
16:00
Summer Cup Group B - Replays!
TaKeTV 485
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 621
mouzHeroMarine 297
ProTech75
IndyStarCraft 73
RushiSC 37
MindelVK 29
CosmosSc2 22
Railgan 2
StarCraft: Brood War
Calm 3428
Britney 1240
ggaemo 168
Dewaltoss 150
Soulkey 140
Sexy 43
Hyun 34
Rock 27
Sacsri 15
Dota 2
qojqva4395
XaKoH 432
Pyrionflax170
League of Legends
Trikslyr64
Counter-Strike
fl0m3716
byalli412
Heroes of the Storm
Liquid`Hasu328
Other Games
Grubby3466
Beastyqt649
ceh9618
B2W.Neo403
ArmadaUGS159
UpATreeSC116
JuggernautJason97
Livibee90
SteadfastSC60
BRAT_OK 57
KnowMe41
Rex24
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Reevou 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3578
• TFBlade643
Other Games
• imaqtpie698
• Shiphtur397
Upcoming Events
PiGosaur Cup
5h 36m
The PondCast
15h 36m
Kung Fu Cup
16h 36m
OSC
1d 5h
CrankTV Team League
1d 16h
Replay Cast
2 days
CrankTV Team League
2 days
Korean StarCraft League
3 days
Afreeca Starleague
3 days
RSL Revival
3 days
Serral vs SHIN
herO vs Solar
[ Show More ]
Online Event
3 days
Replay Cast
4 days
RSL Revival
4 days
Clem vs ByuN
Rogue vs Lambo
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.