great times.
Community Update - July 2, 2019 - Page 3
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franzji
United States580 Posts
great times. | ||
Psychonian
United States2322 Posts
On July 02 2019 07:41 Waxangel wrote: Wow, seems like Blizzard really perceive Warp Prism pick-up micro as currently implemented as a positive and 'fun' part of the game. As an esports fan, I'd rather the immortal-prism shuffle (the new "beautiful fungals!" or "only ByuN could do this!" of esports) have been nerfed, rather than nerfing the speed at which 8 glaive-adepts can warp in at 6 minutes. We'll see how it plays out :o I 100% agree. I saw a couple times a 100 supply Protoss hold off a maxed out roach ravager Zerg at HSC, and while I realize that Protoss is supposed to be supply efficient and RR is the most supply inefficient comp in the game, 40 army supply beating 120 should be something that happens once or twice a year, not once or twice a tournament. | ||
Nakajin
Canada8764 Posts
On July 02 2019 09:21 seemsgood wrote: blizz never mentioned about low league players tho. they said it was because the game ending factor of the window mine but you guys must know that there is no different between a visible WM and the invisible one after blowing up your whole mineral line. there is literally no different and you cant do anything but quit da game i think they misunderstood what does "game ending factor" mean. you dont kill the visible pesky WM after losing 10-12 wokers and continue playing,you just quit Oh I don't remember the patch in question, I was just assuming they talked about it, but as far as a single WM killing half your mineral line at some point that's on the player, it's not like a hellion drops would be less damaging, if you don't see it you don't see it. It was a problem before because a lot of the time Protoss had no detection to beat the firsts WM so it got to shot multiple time. I think it was more that as far as game ending factor goes, you had to react to WM a bunch of time, remember the timing on the recharge ect... | ||
MrFreeman
207 Posts
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RealityTheGreat
China564 Posts
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ZigguratOfUr
Iraq16955 Posts
On July 02 2019 09:21 seemsgood wrote: blizz never mentioned about low league players tho. they said it was because the game ending factor of the window mine but you guys must know that there is no different between a visible WM and the invisible one after blowing up your whole mineral line. there is literally no different and you cant do anything but quit da game i think they misunderstood what does "game ending factor" mean. you dont kill the visible pesky WM after losing 10-12 wokers and continue playing,you just quit The difference is that before even when you didn't take too much damage from the initial widow mine shots you could still lose because you only have one revelation on your oracle and there's mines still invisible in both your mineral lines. Or because you had two revelations, but immediately afterwards terran dropped another batch of mines. Or because you made the mistake of opening twilight. | ||
Moonerz
United States408 Posts
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Snakestyle11
191 Posts
On July 02 2019 09:53 Moonerz wrote: Stim research is a huge change. It will hopefully allow T some more aggro openers without letting the Toss or Zerg get free eco because they know stim is miles away. Interested to see how 2-1-1 goes vs Z now with earlier stim tho... Doesnt 2-1-1 hit as soon as the medivacs complete anyways? All it will change is they will get combat shield sooner, but i dont think the timing will be earlier at all. | ||
Cyro
United Kingdom20157 Posts
On July 02 2019 07:41 Waxangel wrote: Wow, seems like Blizzard really perceive Warp Prism pick-up micro as currently implemented as a positive and 'fun' part of the game. As an esports fan, I'd rather the immortal-prism shuffle (the new "beautiful fungals!" or "only ByuN could do this!" of esports) have been nerfed, rather than nerfing the speed at which 8 glaive-adepts can warp in at 6 minutes. We'll see how it plays out :o People complain when this kind of micro is very powerful, but it's way better for the game than not being able to micro and just having way stronger amove performance to compensate IMO. P winrates will undoubtably take a dive with these changes, i think to the extent that compensation would be required but we'll see. I'm happy to see carriers as less trash unit because playing off meta to utilize them has been depressingly difficult as of late. | ||
franzji
United States580 Posts
On July 02 2019 10:03 Cyro wrote: People complain when this kind of micro is very powerful, but it's way better for the game than not being able to micro and just having way stronger amove performance to compensate IMO. P winrates will undoubtably take a dive with these changes, i think to the extent that compensation would be required but we'll see. I'm happy to see carriers as less trash unit because playing off meta to utilize them has been depressingly difficult as of late. carriers are still gonna suck, the only "buff" they are getting is a 2 seconds change. When carriers were viable they were building interceptors every 6 seconds. And the infestor nerf isn't enough of a nerf either to make the balloon viable, infestors need to be 3 supply or something (the problem is neuro). a couple vipers, infestors and broodlords will still beat everything toss has. | ||
Vutalisk
United States679 Posts
Seriously, does Blizzard even employ balance team anymore or one person just does the whole balance work? The recent Blizzard shakeup really did some serious blow to SC2 team over there. | ||
Vindicare605
United States15713 Posts
On July 02 2019 10:03 Cyro wrote: People complain when this kind of micro is very powerful, but it's way better for the game than not being able to micro and just having way stronger amove performance to compensate IMO. P winrates will undoubtably take a dive with these changes, i think to the extent that compensation would be required but we'll see. I'm happy to see carriers as less trash unit because playing off meta to utilize them has been depressingly difficult as of late. Yea and besides Wax is overreacting to how common and easy Immortal/Prism micro is. It might be overhyped in broadcasts for how common it is, but let's not kid ourselves by pretending it's as easy as landing a Fungal Growth in the Infestor/Broodlord era. For the longest time the only barrier of entry into playing Protoss properly from a micro perspective was Blink and Adepts. The Warp Prism gives Protoss a higher skill floor just on its own. That's good for the game. Whether or not there are fair counters to it, is a whole other story. But just straight up gutting it, doesn't seem like a smart idea. As far as the Warp Ins are concerned, the Prism still functions the way it should, it just nerfs the timings of specific builds as well as increase the level of commitment a Protoss move out in the midgame requires (combined with the Recall nerf). Those changes are more targetted and specific rather than just nerfing the ability to micro units. | ||
Wrathsc2
United States2025 Posts
On July 02 2019 10:41 Vutalisk wrote: Random stimpack research time buff. Random carrier buff after we finally have a little break of mass carriers. Seriously, does Blizzard even employ balance team anymore or one person just does the whole balance work? The recent Blizzard shakeup really did some serious blow to SC2 team over there. The stim buff is not random. did you even read the post? Its supposed to allow terrans to punish early thirds easier and hold back allins and timing attacks easier as well. It might even open the door to bio openings in tvp. the carrior buff is very small and prob wont effect anything | ||
Vindicare605
United States15713 Posts
On July 02 2019 10:48 Wrathsc2 wrote: The stim buff is not random. did you even read the post? Its supposed to allow terrans to punish early thirds easier and hold back allins and timing attacks easier as well. It might even open the door to bio openings in tvp. the carrior buff is very small and prob wont effect anything By itself it doesn't do anything but combined with the Infested Terran nerf it's meant to make late game PvZ more even, where now it seems very Zerg favored. Considering that Protoss is getting hit with pretty significant midgame nerfs with these changes, making sure that their late game is viable vs Zerg becomes very important. | ||
yubo56
662 Posts
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Cluster__
United States328 Posts
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geokilla
Canada8162 Posts
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Waxangel
United States32487 Posts
On July 02 2019 10:43 Vindicare605 wrote: Yea and besides Wax is overreacting to how common and easy Immortal/Prism micro is. It might be overhyped in broadcasts for how common it is, but let's not kid ourselves by pretending it's as easy as landing a Fungal Growth in the Infestor/Broodlord era. Guys, did you know there's a middle ground between removing an interaction from the game and leaving it 100% intact? | ||
Xain0n
Italy3963 Posts
Buffing carriers and nerfing Infested Terran are steps in the right direction, let's see how effective they will be. Ghosts' new upgrade could be good but I am worried for TvZ, Stim change seems instead not necessary and I fear this could create super op timings. Protoss didn't win Code S last season, now we seriously risk to see Terran steamrolling everyone and everything. | ||
Vindicare605
United States15713 Posts
On July 02 2019 11:37 Waxangel wrote: Guys, did you know there's a middle ground between removing an interaction from the game and leaving it 100% intact? They arent leaving it intact though, they are just nerfing the interaction indirectly by focusing on the other aspect of the unit. If Protoss has a slower warp in time, they'll need to be much more selective about when to use the juggling aspect of the Prism and when to deploy it to warp in reinforcements. Those extra seconds that the warp ins require mean the Prism is more vulnerable, meaning Protoss will want to deploy it farther back, meaning it cant juggle frontline units. It's a more elegant solution IMO. It encourages Protoss to bring more than one Warp Prism, it nerfs the timings on the builds we all pretty much agre are a problem, and they do all of that without touching the pick up range that makes the Immortal Micro so good. | ||
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