• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:25
CEST 09:25
KST 16:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters9[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism8Official StarCraft website teases new content ahead of BlizzCon?124Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8 Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16)
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
[D] Brainstorming a balance patch for Brood war Terran or Protoss Practice Partners (Official) BW General Discussion Official StarCraft website teases new content ahead of BlizzCon?
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL22] Ro16 Group A
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6898 users

Community Update - July 2, 2019 - Page 2

Forum Index > SC2 General
343 CommentsPost a Reply
Prev 1 2 3 4 5 16 17 18 Next All
seemsgood
Profile Joined January 2016
5527 Posts
July 01 2019 23:27 GMT
#21
On July 02 2019 08:01 Vindicare605 wrote:
I knew they weren't going to touch Prism range, and honestly i'm happy they went this route.

Stim buffed too is something I saw coming if they were going to REALLY address some of the main Terran complaints, however it is still a really big change and could be too strong when combined with the already powerful Tank pushes in the meta.

Ghost EMP upgrade should help extreme late game scenarios vs both races, which is nice because Snipe kind of felt like the much better spell in most situations. This should help with that.

Infested Terran nerfs and Carrier interceptors reverted seem like no brainers.

yeah they need to really consider changing the current map pool if stim buff goes through
Snakestyle11
Profile Joined December 2018
191 Posts
July 01 2019 23:27 GMT
#22
On July 02 2019 08:17 Boggyb wrote:
Zerg whining needs a huge, huge nerf. There is a distinct lack of evidence that ZvP is Protoss favored (TvP can point to GSL Super Tournament. ZvP can point to, uh, what?) and they are considering Protoss Nerfs directed at the matchup.


But there is no lack of evidence pointing to the matchup producing terrible games compared to ZvT.

They are nerfing all ins and buffing late game. Totally fair and deserved changes.
Need
Profile Joined March 2019
566 Posts
July 01 2019 23:29 GMT
#23
On July 02 2019 08:27 Snakestyle11 wrote:
Show nested quote +
On July 02 2019 08:17 Boggyb wrote:
Zerg whining needs a huge, huge nerf. There is a distinct lack of evidence that ZvP is Protoss favored (TvP can point to GSL Super Tournament. ZvP can point to, uh, what?) and they are considering Protoss Nerfs directed at the matchup.


But there is no lack of evidence pointing to the matchup producing terrible games compared to ZvT.

They are nerfing all ins and buffing late game. Totally fair and deserved changes.


I'd rather see all-ins than carriers-heavy late game tbh
DoctorRyan
Profile Joined July 2019
1 Post
July 01 2019 23:34 GMT
#24
I agree that protoss is strong with the immortal all in BUT as a protoss player i dont always want or need to build a robobay in games and i think that the warp prism warp in speed should be seperate and on the cybercore
seemsgood
Profile Joined January 2016
5527 Posts
July 01 2019 23:37 GMT
#25
On July 02 2019 08:29 Need wrote:
Show nested quote +
On July 02 2019 08:27 Snakestyle11 wrote:
On July 02 2019 08:17 Boggyb wrote:
Zerg whining needs a huge, huge nerf. There is a distinct lack of evidence that ZvP is Protoss favored (TvP can point to GSL Super Tournament. ZvP can point to, uh, what?) and they are considering Protoss Nerfs directed at the matchup.


But there is no lack of evidence pointing to the matchup producing terrible games compared to ZvT.

They are nerfing all ins and buffing late game. Totally fair and deserved changes.


I'd rather see all-ins than carriers-heavy late game tbh

you wont anyway.those changes dont make carrier a massable unit like last year,protoss still need tempests
Need
Profile Joined March 2019
566 Posts
July 01 2019 23:40 GMT
#26
On July 02 2019 08:37 seemsgood wrote:
Show nested quote +
On July 02 2019 08:29 Need wrote:
On July 02 2019 08:27 Snakestyle11 wrote:
On July 02 2019 08:17 Boggyb wrote:
Zerg whining needs a huge, huge nerf. There is a distinct lack of evidence that ZvP is Protoss favored (TvP can point to GSL Super Tournament. ZvP can point to, uh, what?) and they are considering Protoss Nerfs directed at the matchup.


But there is no lack of evidence pointing to the matchup producing terrible games compared to ZvT.

They are nerfing all ins and buffing late game. Totally fair and deserved changes.


I'd rather see all-ins than carriers-heavy late game tbh

you wont anyway.those changes dont make carrier a massable unit like last year,protoss still need tempests


Yeah I just hope they don't insist on this direction to fix late game via carrier buffs. Anything that encourages death ball stalemates in late game is bad
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
Last Edited: 2019-07-01 23:44:15
July 01 2019 23:43 GMT
#27
On July 02 2019 08:27 seemsgood wrote:
Show nested quote +
On July 02 2019 08:01 Vindicare605 wrote:
I knew they weren't going to touch Prism range, and honestly i'm happy they went this route.

Stim buffed too is something I saw coming if they were going to REALLY address some of the main Terran complaints, however it is still a really big change and could be too strong when combined with the already powerful Tank pushes in the meta.

Ghost EMP upgrade should help extreme late game scenarios vs both races, which is nice because Snipe kind of felt like the much better spell in most situations. This should help with that.

Infested Terran nerfs and Carrier interceptors reverted seem like no brainers.

yeah they need to really consider changing the current map pool if stim buff goes through


Blizz has been leaving the map pool mostly up to the community, and since tank pushes on thirds or naturals from the low ground has been a staple of their play since forever it would make sense that map makers would be familiar with how best to counter them.

However as with all map related changes, a single map feature rarely interacts with just one strategy. By making it harder for Terrans to attack naturals with Siege Tanks, you're also going to be changing other interactions as well.
aka: KTVindicare the Geeky Bartender
Athenau
Profile Joined March 2015
589 Posts
July 01 2019 23:44 GMT
#28
On July 02 2019 07:53 Charoisaur wrote:
Don't like the Warpprism nerf at all. prisms are one of the most fun units in the game and promote active gameplay.
They should be good. Disappointing they listen to whining Zerg players

There's nothing fun or active about fast prism warp-ins and that's what they're nerfing. Prism juggling stays exactly the same.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
July 01 2019 23:51 GMT
#29
On July 02 2019 08:43 Vindicare605 wrote:
Show nested quote +
On July 02 2019 08:27 seemsgood wrote:
On July 02 2019 08:01 Vindicare605 wrote:
I knew they weren't going to touch Prism range, and honestly i'm happy they went this route.

Stim buffed too is something I saw coming if they were going to REALLY address some of the main Terran complaints, however it is still a really big change and could be too strong when combined with the already powerful Tank pushes in the meta.

Ghost EMP upgrade should help extreme late game scenarios vs both races, which is nice because Snipe kind of felt like the much better spell in most situations. This should help with that.

Infested Terran nerfs and Carrier interceptors reverted seem like no brainers.

yeah they need to really consider changing the current map pool if stim buff goes through


Blizz has been leaving the map pool mostly up to the community, and since tank pushes on thirds or naturals from the low ground has been a staple of their play since forever it would make sense that map makers would be familiar with how best to counter them.

However as with all map related changes, a single map feature rarely interacts with just one strategy. By making it harder for Terrans to attack naturals with Siege Tanks, you're also going to be changing other interactions as well.


Blizz picks the maps that go onto ladder. And given the wide variety of maps produced by the community, Blizzard can essentially make map pools whatever they want.
Nakajin
Profile Blog Joined September 2014
Canada8990 Posts
Last Edited: 2019-07-01 23:54:43
July 01 2019 23:53 GMT
#30
Very nice idea being thrown out there, stim recherch and EMP is a neat way to go.
I'm afraid the protoss nerf are a bit much tho, maybe a blink recherch buff (as in reducing the time of the upgrade) would be an option? It's gonna be hard for them to have unit out in the map as toss with the faster stim + the worst WP, a faster blink could give them another offensive option and switch up the builds a bit too.

Still great update, if it does go forward, it will take a while for the meta to settle since it would be a pretty big patch (aka Protoss are probably gonna get stomp at the start) but I don't think there is anything too crazy.

I think the WP idea is a good way to go.
Writerhttp://i.imgur.com/9p6ufcB.jpg
batatm
Profile Joined June 2014
Israel116 Posts
July 01 2019 23:55 GMT
#31
overall nice patch, i am excited to see how this will influence the meta!
one thing i worry about though, is zerg PvT meta (not balance!).
zerg seem to favor early-mid game push that involves massing ling/bling/roach (though the new warp prism might change that). i would like to see some power transfered from those strategies into mid-late game, possibly through roach nerf (cost?) and infestors buff.
i don't mind the infestors nerf, aimed at making carriers valid, but i would like a buff to go along with it, for example allowing infested terrans to hatch with full hp from a damaged egg or radius buff to fungel.
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
July 01 2019 23:57 GMT
#32
Yea the more I brainstorm it, the more I begin to doubt that the Stim change is going to last. It's a precarious change to combine in with the other Protoss nerfs to begin with, but it also has a very big impact in TvZ also which isn't the match up that needs balance adjustments right now.

That TvZ argument is the main reason I don't see this sticking around. Faster Stim, increases all of Terran Bio's ramp up speed and that's a VERY delicate thing to balance vs Zerg.

If we want to increase Terran early and midgame vs Protoss, just revert the Widow Mine change and let them be default cloaked again after firing. It was a dumb change that was focused at low level play to begin with. It's a much easier thing to implement rather than tweaking the research time of Terran's most powerful upgrades.
aka: KTVindicare the Geeky Bartender
forsaken16
Profile Joined January 2016
2 Posts
Last Edited: 2019-07-02 00:00:13
July 01 2019 23:57 GMT
#33
Awesome. So stim/tank pushes / allins are going to be even harder to defend. Archon drops will be null and void due to slow warpin. I love how they admit protoss has been up and down but yet we get the bulk of the nerfs if they end up sticking. EMP is really strong too, and now you're going to increase the radius on it even more! Not sure how the stim buff will affect TVZ but it could be game breaking to that matchup as well.

Man the power of Terran Tears. Really gets Blizzard to act huh.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
July 02 2019 00:07 GMT
#34
On July 02 2019 08:57 Vindicare605 wrote:
Yea the more I brainstorm it, the more I begin to doubt that the Stim change is going to last. It's a precarious change to combine in with the other Protoss nerfs to begin with, but it also has a very big impact in TvZ also which isn't the match up that needs balance adjustments right now.

That TvZ argument is the main reason I don't see this sticking around. Faster Stim, increases all of Terran Bio's ramp up speed and that's a VERY delicate thing to balance vs Zerg.

If we want to increase Terran early and midgame vs Protoss, just revert the Widow Mine change and let them be default cloaked again after firing. It was a dumb change that was focused at low level play to begin with. It's a much easier thing to implement rather than tweaking the research time of Terran's most powerful upgrades.


The main reason widow mines were nerfed was because PvTs reasonably often had non-games where players (even pros) just randomly died to the first oracles/widow mines. On top of that the oracle has been nerfed since then, so it can't be the widow mines counterpart as boogeyman in the matchup anymore.
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
July 02 2019 00:08 GMT
#35
WP change is insane. Remember when Protoss could literally fast warp in from a random pylon on the map? Now Protoss won't have any fast non-defensive warp in until a robo bay lol, this change is bigger than anything that came from last year's "end of year" patch. Will see how it plays out, but on paper it seems absurd. I knew they'd do something to the prism but this a genuine reset of every Protoss build invented in LotV, particularly in PvZ.

In contrast, the other changes are surprisingly good. Stim takes way too long to build which has always been the issue when transiting back into bio after a tech opening in TvP, but you almost always want to be going for a tech opening in TvP because they are just way better than any 2/3 rax opening. Added to the fact that it's easily sniped, this is a good change cos no-one likes to see a game just end because a Protoss player blinked into the base and sniped a tech lab (although I'm sure it'll suck a lot). Maybe it'll make 3 rax better too but I think the main thing is it'll tide over that transition better. TvP is always a case of being bullied by Protoss in the early game because of how useless the units are until stim is finished. I'm sure someone will find a way to abuse the quick stim for a timing but for now, this is a good change conceptually. I don't forsee issues in TvZ either since 2/1/1 still has to wait for the medivacs anyway so the quicker stim won't be a huge deal.

EMP change is just nice, just seems like a good change.

The PvZ late game changes are nice too. I like how they are impactful but not overly crazy. PvZ has been such a crazy mess this year that we still don't have that much good data when it comes to late game. Maybe we'll see more of it with these changes so there can be a bigger pool of games to work with. Ofc, it tends to feel really hard for Protoss to bet Zerg in late game, but everything before that feels pretty strong for Protoss so I don't think they should rush out any crazy "fixes" to the late game.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
July 02 2019 00:10 GMT
#36
I'm excited to see some changes to the game and see what happens to the meta. ZvP and PvP were far too stale for a healthy game and I'm glad it's finally being addressed.
Nakajin
Profile Blog Joined September 2014
Canada8990 Posts
Last Edited: 2019-07-02 00:14:56
July 02 2019 00:10 GMT
#37
On July 02 2019 08:57 Vindicare605 wrote:
Yea the more I brainstorm it, the more I begin to doubt that the Stim change is going to last. It's a precarious change to combine in with the other Protoss nerfs to begin with, but it also has a very big impact in TvZ also which isn't the match up that needs balance adjustments right now.

That TvZ argument is the main reason I don't see this sticking around. Faster Stim, increases all of Terran Bio's ramp up speed and that's a VERY delicate thing to balance vs Zerg.

If we want to increase Terran early and midgame vs Protoss, just revert the Widow Mine change and let them be default cloaked again after firing. It was a dumb change that was focused at low level play to begin with. It's a much easier thing to implement rather than tweaking the research time of Terran's most powerful upgrades.


Invisible Widow Mine really was a problem in lower league honestly, as someone who went Bronze to Plat as T in HOTS you would be surprise the number of people who either didn't realize you needed detection for widow mine or never realize they were there.
It's one thing to lose to stupid thing, as lower league player do all the time, but's it's another to not even know what is killing you.

Also Blizzard forum comment section has a bunch of people asking for cannon rush nerf, it's really like it's still 2012 for these people.
Writerhttp://i.imgur.com/9p6ufcB.jpg
Fran_
Profile Joined June 2010
United States1024 Posts
July 02 2019 00:12 GMT
#38
On July 02 2019 08:23 KarlSiegt wrote:
Protoss Players should boicott this horrible game.



Please close the door when you exit.
seemsgood
Profile Joined January 2016
5527 Posts
July 02 2019 00:21 GMT
#39
On July 02 2019 09:07 ZigguratOfUr wrote:
Show nested quote +
On July 02 2019 08:57 Vindicare605 wrote:
Yea the more I brainstorm it, the more I begin to doubt that the Stim change is going to last. It's a precarious change to combine in with the other Protoss nerfs to begin with, but it also has a very big impact in TvZ also which isn't the match up that needs balance adjustments right now.

That TvZ argument is the main reason I don't see this sticking around. Faster Stim, increases all of Terran Bio's ramp up speed and that's a VERY delicate thing to balance vs Zerg.

If we want to increase Terran early and midgame vs Protoss, just revert the Widow Mine change and let them be default cloaked again after firing. It was a dumb change that was focused at low level play to begin with. It's a much easier thing to implement rather than tweaking the research time of Terran's most powerful upgrades.


The main reason widow mines were nerfed was because PvTs reasonably often had non-games where players (even pros) just randomly died to the first oracles/widow mines. On top of that the oracle has been nerfed since then, so it can't be the widow mines counterpart as boogeyman in the matchup anymore.

On July 02 2019 09:10 Nakajin wrote:
Show nested quote +
On July 02 2019 08:57 Vindicare605 wrote:
Yea the more I brainstorm it, the more I begin to doubt that the Stim change is going to last. It's a precarious change to combine in with the other Protoss nerfs to begin with, but it also has a very big impact in TvZ also which isn't the match up that needs balance adjustments right now.

That TvZ argument is the main reason I don't see this sticking around. Faster Stim, increases all of Terran Bio's ramp up speed and that's a VERY delicate thing to balance vs Zerg.

If we want to increase Terran early and midgame vs Protoss, just revert the Widow Mine change and let them be default cloaked again after firing. It was a dumb change that was focused at low level play to begin with. It's a much easier thing to implement rather than tweaking the research time of Terran's most powerful upgrades.


Invisible Widow Mine really was a problem in lower league honestly, as someone who went Bronze to Plat as T in HOTS you would be surprise the number of people who either didn't realize you needed detection for widow mine or never realize they were there.
It's one thing to lose to stupid thing, as lower league player do all the time, but's it's another to not even know what is killing you.



blizz never mentioned about low league players tho.
they said it was because the game ending factor of the window mine but you guys must know that there is no different between a visible WM and the invisible one after blowing up your whole mineral line.
there is literally no different and you cant do anything but quit da game
i think they misunderstood what does "game ending factor" mean.
you dont kill the visible pesky WM after losing 10-12 wokers and continue playing,you just quit
Ice_Au
Profile Blog Joined March 2016
Australia20 Posts
July 02 2019 00:22 GMT
#40
RIP Protoss
Hit Hard, Hit Often
Prev 1 2 3 4 5 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Hyuk 1019
GuemChi 632
Soma 66
sorry 42
yabsab 15
ajuk12(nOOB) 11
Counter-Strike
shoxiejesuss262
Other Games
summit1g14929
ceh9485
Happy267
KnowMe94
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2180
League of Legends
• Lourlo1001
• Stunt344
Upcoming Events
Escore
2h 35m
IntoTheTV X SOOP
3h 35m
CranKy Ducklings
1d 2h
WardiTV Invitational
1d 3h
Cure vs Zoun
SHIN vs Classic
ByuN vs MaxPax
Percival vs YoungYakov
OSC
1d 13h
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
2 days
Serral vs Rogue
BlizzCon
2 days
IdrA vs MC
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
3 days
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
Afreeca Starleague
4 days
GSL
4 days
PiGosaur Cup
4 days
The PondCast
5 days
Kung Fu Cup
5 days
Replay Cast
5 days
KCM Race Survival
6 days
IntoTheTV X SOOP
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-09-10
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.