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On April 26 2019 06:13 FrostedMiniWheats wrote: I guess I'm strange, I liked a lot of the TvZ games during this era >_>
then again, most of them involved ByuL. That's probably because ByuL was the just about only Zerg player who stood a chance against mech in 2015, everyone else just died.
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HOTS nearly killed SC2.
David Kim and Dustin Browder made some serious mistakes.
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The fact that Iron Fortress, Coda, and Cactus Valley all have similar tilesets really makes all these games nicely meld into one another.
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What happened to 4-player maps anyway? Are they phased out of modern competitive play?
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On April 26 2019 15:02 Arceus wrote: What happened to 4-player maps anyway? Are they phased out of modern competitive play? 12 worker start makes the random factor of scouting very hard to overcome + positional imbalance has been at last aknowledged as not fair.
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On April 26 2019 09:21 BronzeKnee wrote: HOTS nearly killed SC2.
David Kim and Dustin Browder made some serious mistakes.
HOTS was very difficult to watch and boring to follow. I tried a few times to get into it, and it did not work for me.
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On April 26 2019 17:23 Proko wrote:Show nested quote +On April 26 2019 09:21 BronzeKnee wrote: HOTS nearly killed SC2.
David Kim and Dustin Browder made some serious mistakes. HOTS was very difficult to watch and boring to follow. I tried a few times to get into it, and it did not work for me. Wasn't hots the time Maruders raining over colossus? That was my favorite time of starcraft 2, pure bliss.
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Loved playing mech during this era, and it was hilarious to watch. Hi Dzerzhinsky if you're still around
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On April 26 2019 17:30 Shuffleblade wrote:Show nested quote +On April 26 2019 17:23 Proko wrote:On April 26 2019 09:21 BronzeKnee wrote: HOTS nearly killed SC2.
David Kim and Dustin Browder made some serious mistakes. HOTS was very difficult to watch and boring to follow. I tried a few times to get into it, and it did not work for me. Wasn't hots the time Maruders raining over colossus? That was my favorite time of starcraft 2, pure bliss. That was like 6-8 months of over 3 1/2 years. Many SCV pulls were had, many mech (or Protoss) vs swarm host stalemates played. And a lot of other things not everybody liked, as exciting as the death of 300 workers per game via hellbats may sound.
HotS had a lot of stuff to remember fondly and a lot of things nobody will miss.
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HotS hands down was the best :D
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the heart of the swarm thing that seems furthest from reality now is casually making 20 stalkers and 20 sentries to win PvZ and eventually adding storm in case it didn't work
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Oh so that's how Flash's hands got injured... by playing nearly 2 hour games.
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On April 27 2019 00:13 Elentos wrote:Show nested quote +On April 26 2019 17:30 Shuffleblade wrote:On April 26 2019 17:23 Proko wrote:On April 26 2019 09:21 BronzeKnee wrote: HOTS nearly killed SC2.
David Kim and Dustin Browder made some serious mistakes. HOTS was very difficult to watch and boring to follow. I tried a few times to get into it, and it did not work for me. Wasn't hots the time Maruders raining over colossus? That was my favorite time of starcraft 2, pure bliss. That was like 6-8 months of over 3 1/2 years. Many SCV pulls were had, many mech (or Protoss) vs swarm host stalemates played. And a lot of other things not everybody liked, as exciting as the death of 300 workers per game via hellbats may sound. HotS had a lot of stuff to remember fondly and a lot of things nobody will miss. on the other hand - TvZ parade push style with many of the greatest games of all time, Chargelot templar PvT with games like Dear vs Maru or Polt vs HerO, Blink Sentry PvZ micro wars.... HotS definitely had its good sides as well,
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On April 27 2019 00:49 Charoisaur wrote: Blink Sentry PvZ micro wars. I doubt Zerg players would consider this a good side. Or a micro war. All the meaningful micro was on the Protoss side. I personally got pretty tired of watching it too since the only real deviation from +2 blink stalkers was all-ins and Zergs often looked really helpless even against just lots of stalkers.
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Dominican Republic602 Posts
Flash wasnt good in Sc2 no BW player was good enough in SC2
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On April 27 2019 01:29 BonitiilloO wrote: Flash wasnt good in Sc2 no BW player was good enough in SC2 What's good enough? Bonjwa? Innovation was a decent BW pro and is one of the greatest SC2 pros ever, is that good enough?
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On April 27 2019 01:31 Elentos wrote:Show nested quote +On April 27 2019 01:29 BonitiilloO wrote: Flash wasnt good in Sc2 no BW player was good enough in SC2 What's good enough? Bonjwa? Innovation was a decent BW pro and is one of the greatest SC2 pros ever, is that good enough?
Well, I guess he wants to say that no major BW pro translated his success into Sc2, maybe Jaedong was the closest one; Rain would be a better answer but his BW successes came after his Sc2 career ended.
NesTea, Mvp, Innovation, Zest, Stats, soO, Classic weren't really that strong in Brood War; Hydra and ForGG both won one MSL in BW and were relevant enough in Sc2, but they never exactly were at the top.
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On April 27 2019 01:29 BonitiilloO wrote: Flash wasnt good in Sc2 no BW player was good enough in SC2 Mvp, MC, JD, Soulkey, sOs, Bomber, Stats, TY, INnoVation, Classic, soO etc. are examples of BW players that aren't good enough in SC2. They never even got to the finals, let alone won, anything of importance, like Blizzcon, code S and WCS.
Edit: Oh, I am slow when I want to fact check my memory. People got there messages there before me.
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