ftp://ftp.snt.utwente.nl/pub/games/starcraft2/promo/
Sticky: The 'One' Stop SC2 Thread - Page 3
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GarlicSauce
Netherlands92 Posts
ftp://ftp.snt.utwente.nl/pub/games/starcraft2/promo/ | ||
SkyTheUnknown
Germany2065 Posts
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BatTheMan
Canada759 Posts
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starcrafter
New Zealand1 Post
![]() http://starcraft-ii.org for more details. Use the contant page there if you want to help build a top SC2 site. | ||
MyLostTemple
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United States2921 Posts
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PissedOffEmo
Canada777 Posts
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MyLostTemple
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United States2921 Posts
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SkyTheUnknown
Germany2065 Posts
On May 25 2007 16:40 PissedOffEmo wrote: I'm more curious to know what most korean community's are thinking about sc2 Yes, THATS the point. Someone found more interviews etc. or can translate them? Would be awesome! | ||
Bully-Cdn
Peru58 Posts
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Schism
Australia85 Posts
On May 26 2007 22:23 Bully-Cdn wrote: not trying to plug them, (tl para siempre) but www.sclegacy.com has pretty good coverage of sc2, they update twice a day wit stuff sclegacy.com?where you\'ll find forum gems like this (on a discussion on which units should be left out of SC2): \"For Zergs Devourvers, Defilers, Queens ... Scourge\" \"Terran: um. Vultures, Goliaths...\" \".....because no one likes being infected with plauge.I\'d say devs, queens, valks, and vultures\" \"For the Terrans, I wouldn\'t cry if they took away the Vultures, the Wraiths and the Science Vessel.\" \"And I wouldn\'t mind vultures getting replaced. I\'d also like to see High Templars get an attack, Tassadar style.\" \"Terran- firebat, wraith, goliath, vulture.Don\'t really like terran...Zerg- defiler and MAYBE devourer thats it.My favorite is protoss!!\" Cute ![]() | ||
CuddlyCuteKitten
Sweden2620 Posts
I think the Replay and Observer mode thread should be on the list, people are making a lot of great suggestions in it. | ||
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Smurg
Australia3818 Posts
Thanks CuddlyCuteKitten. | ||
CuddlyCuteKitten
Sweden2620 Posts
![]() Anyway, I think someone else should create a better Map editor thread then because it's a huge part of what made both warcraft and starcraft so succesfull. ![]() | ||
Lipton
United States168 Posts
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McBeef
Australia64 Posts
New SC Unit Announced | ||
Yogurt
United States4258 Posts
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Axsynthe
United States161 Posts
I genuinely liked the way wc3 did it. I hope SC2 follows suit. These micro things should be made easier for players to focus on strat. What's wrong with making the game easier for noobs? | ||
Luhh
Sweden2974 Posts
On June 03 2007 10:18 Axsynthe wrote: What do you guys think about idle worker notification and spell stack? I genuinely liked the the wc3 did it. I hope SC2 follows suit. These micro things should be made easier for players to focus on strat. What's wrong with making the game easier for noobs? Only this: If you focus on streamlining gameplay to make it easy for everyone to get the most out of units, the major deciding factory would be strategy, and thus game balance would be the deciding factor of who wins. (The game WILL be imbalanced, since all races aren't identical.) Great? Hell no! So, leave lots of room for micro, control, and quite some room for better macro. The player should make the difference, not the game balance. Edit: To clarify, I don't want automicro, but I don't see a problem with tweaked and improved macro. Since that is topic too, I just like to thank you guys for placing the real deal in one thread. GW! | ||
Axsynthe
United States161 Posts
But how far can you tweak micro/macro without making it imba? Doubtless, pros would prefer less things to be tweaked than the average player, so it would then be a matter of perspective. That said, I really like the WC3 spell casting function where only one spell caster activates rather than all of them at once (think storm). And it wouldn't be too imbalanced either, since hotkeying each spellcaster would result in faster and larger area of effects. | ||
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Zelniq
United States7166 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=54451 | ||
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