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Gamespot Interview with Chris Sigaty

Forum Index > SC2 General
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1 2 Next All
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2007-06-03 18:41:34
June 03 2007 16:33 GMT
#1
I was bored so I typed up the entire transcript of the interview, which turned out to be a major pain cus he talks super fast.



or

[Download for the interview is here]

It's pretty long so I bolded some key points.
___________________________________________________


My name's Christ Sigaty, I'm Lead Producer of Starcraft 2, prior to that, it was Warcraft 3 and Warcraft 3: The Frozen Throne. Starcraft 2 is a re-imagining and a re-capturing the magic of Starcraft, the original game. There's a couple reasons behind why we made the decision to do Starcraft 2 at the time we did. One thing was the development team that was available. We talked at length with the people on the team, about what they're interested in doing. And that(SC2) came up at the time, and that was actually several years ago. Another thing was actually technology. For us we wanted to re-capture the magic of Starcraft in massive battles, massive armies, large numbers of units on screen at the same time, while still having that sort of visual quality we wanted to hit. And we felt like we were there from a technological standpoint, so from our perspective it was right time, right place, and an interested team that wanted to work on it.

As far as the differences between Starcraft 2 and Warcraft 3, it was actually a concious decision with Warcraft 3 to kind of seperate the things we'd established in the original Starcraft with Warcraft 3. We wanted hero-centric play, stack-centric play(huh?), much more micro-management out on the battlefield, a lot less resource management and that sort of thing back in the towns. And now with Starcraft 2, we're conciously making the decision to diverge both games(WC3 and SC2). We have Starcraft 2 going back to the roots of Starcraft, with massive amounts of units. You know for the most part if a unit dies for you there, it's not the end of the game. And then again on the resource model, we wanted to go back to that.. a lot more important, we're not going to.. you know, 5 peons on a mine is not going to be the answer. You need to manage and make sure you have the right number of gatherer worker units that are bringing in your resources and that sort of thing. So it was a concious decision to sort of separate the out the two different game types and worlds and universes and make them distinctly different.

When we set out to make Starcraft 2, we actually did set down some guidelines, and they were just roughly guidelines : that we are going to keep some old originals, you know, 'what units could we not live without.' Also even if we decided we could not live without it, what would we do to make it potentially different and make the dynamics different in Starcraft 2. It's an interesting dilemma, and we just play with it all the time, throwing out units and changing things constantly. It's an examination of each unit, we look at it, give it some thought, see how it will work if we were to do it in the classic way. We first started, to be honest, with Starcraft, put it in the game, looked at it, and started playing that way in our new engine. And then we just started upgrading things and playing with things and moving things around.

As far as why, not a 4th race? That was a concious decision we played with that idea, you know there are ideas out there. But for us, we felt like one of the strongest points with the original Starcraft was the diversity of the races and the distinct differences between them. But even though that was there, we felt we could really play up and even increase that diversity and make it something that is really even overly emphasized and that's the sort of thing we want to do in and continue to accentuate those differences between them. So, it was a concious decision to not add a 4th race and instead add that diversity.

Kerrigan, Raynor, and a few others will be returning and we are going to continue the story because we think there's a lot more there to say. But as far as Single-player goes, we have some really ambitious plans and some things that some people would be really excited about but we're not prepared to talk about it at this point.

As far as multiplayer and kind of backing it up and trying to ensure that Starcraft 2 is a game that caters to that... I mean it's kind of at the core philosophy of Blizzard, as far as being very tied into e-Sports; we're very tied into competitive gameplay. So, with StarCraft 2 we're going to try and ensure that all those things are met. We are starting at kind of a higher level I'd say, as far as trying to ensure that we're not worrying too much about catering to the layman at this point, somebody that hasn't played at all, but that will absolutely be something we emphasize later. Things like command and control issues, and things such as how quickly the UI responds, selection, targeting, those sorts of things are really something we spend a lot of time on, and we're putting that time in now.

We're still pre-internal alpha, we're going to go into internal alpha later this year.
We're our own harshest critics, we have a very big company at this point [laughs] that we're going to run through, and then we'll eventually run through the public as well. So we know we're going to hit all those issues that deal with multiplayer upfront before it goes out there in stores for people to truly enjoy. Starcraft 2 is going to be released for the PC, when it's ready. In traditional Blizzard style, we've in the past taken 3½, 4 years to do it, and we plan to be a little bit more ambitious this time. As far as a specific date, we'll have to wait and see, we'll get into more of that into the months ahead here.

___________________________________________________

The only place this has been posted in this forum is in the "hmm, why not show it on sc2.com" thread page 3 by Carnac, w/o any text labeling it as an interview so most people probably missed it.
ModeratorBlame yourself or God
Zor222
Profile Blog Joined May 2007
United Kingdom88 Posts
June 03 2007 16:45 GMT
#2
Fantastic, thanks.
My actual TL id is Elric... but I lost login access... :(
Konni
Profile Blog Joined February 2003
Germany3044 Posts
June 03 2007 18:12 GMT
#3
Muchas gracias!!

Did he say attack instead of stack? Maybe?

Those were some great things to read. Sounds like the game is quite ready but still has to go through quality assurance. And through a lot of balance tests.
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
June 03 2007 18:16 GMT
#4
On June 04 2007 03:12 Konni wrote:
Muchas gracias!!

Did he say attack instead of stack? Maybe?

Those were some great things to read. Sounds like the game is quite ready but still has to go through quality assurance. And through a lot of balance tests.


No it definitely started with an 'S'. At first I thought it was "stat-centric" play.
But Garimto was always more than just a Protoss...
Nyovne
Profile Joined March 2006
Netherlands19138 Posts
June 03 2007 18:32 GMT
#5
We are starting at kind of a higher level I'd say, as far as trying to ensure that we're not worrying too much about catering to the layman at this point, somebody that hasn't played at all, but that will absolutely be something we emphasize later. Things like command and control issues, and things such as how quickly the UI responds, selection, targeting, those sorts of things are really something we spend a lot of time on,

This made me do the happy finger dance.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2007-06-03 23:41:46
June 03 2007 18:36 GMT
#6
when I heard "stack-centric" play I immediately thought of July's mutas ^_^
but there's nothing like that in WC3, they always spread out instantly into formation (no clumps) whenever they stop moving, and there's really no point in stacking anyways, you cant micro gargoyles like mutas/wraiths, they're just too slow and the UI responds too slowly for you to hit and run like people do with mutas vs workers.

edited: Fixed it
ModeratorBlame yourself or God
Dendra
Profile Joined July 2006
Croatia801 Posts
June 03 2007 19:16 GMT
#7
well units spread in sc as well unless you micro them well :D
Believing isnt seeing.Seeing is believing,but may not be reality.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 03 2007 19:23 GMT
#8
On June 04 2007 03:36 Raist wrote:
when I heard "stack-centric" play I immediately thought of July's mutas ^_^
but there's nothing like that in WC3, they always spread out when they attack and there's no point in doing it anyways

Huh, I'm pretty sure gargoyles stack..
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
lamarine
Profile Joined January 2003
587 Posts
June 03 2007 19:38 GMT
#9
nice..:D
So... BW is back
McBeef
Profile Joined May 2007
Australia64 Posts
June 03 2007 20:44 GMT
#10
cool, dude looks like a gamer for life haha
pango forever
Sudyn
Profile Joined May 2007
United States744 Posts
June 03 2007 20:46 GMT
#11
Air units in Warcraft 3 stack, but you can't do those nifty things like group them with an Overlord (Siege Engine) to make your Gyrocopters stack or something.

Warcraft 3 units drift a lot more than Starcraft units, too.
Gaetele banned?
Zanno
Profile Blog Joined February 2007
United States1484 Posts
June 03 2007 21:07 GMT
#12
i'm pretty sure he's talking about chaining spells and buffs
aaaaa
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2007-06-03 23:43:58
June 03 2007 23:26 GMT
#13
yeah that makes sense... they did mention recently about how WC3 was very heavily ability/spell oriented play, that must be it.

and when I meant WC3 units spread out, it's totally different with SC, SC they can still be clumped even when they've stopped moving, they will fan out over time. In WC3 they spread out immediately always after stopping so no unit touches another really.
ModeratorBlame yourself or God
Raistlin
Profile Joined May 2003
Sweden104 Posts
June 04 2007 01:43 GMT
#14
Thanks, Raist.
Head administrator, GosuGamers.net
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2007-06-04 02:12:06
June 04 2007 02:11 GMT
#15
NP Raistlin

you see what I mean?

Results 1 - 10 of about 211,000 for raist. (0.12 seconds
ModeratorBlame yourself or God
JSL
Profile Joined April 2007
22 Posts
Last Edited: 2007-06-04 03:21:43
June 04 2007 03:21 GMT
#16
I could imagine stuff like formation buttons in sc2 ..... time will tell, thx for the the trans^^
Xeofreestyler
Profile Blog Joined June 2005
Belgium6774 Posts
June 04 2007 05:36 GMT
#17
Perhaps with stat-centric play he means the stats of a certain hero and the upgrades that really play a big role in the game?
Graphics
dementus
Profile Blog Joined March 2007
Singapore1151 Posts
June 04 2007 05:46 GMT
#18
it's nice to know sc2 is being designed with the original fans in mind, without alienating possible new fans. sc owes its longevity to the fact that it can be enjoyed on so many different levels, and by different types of players. if blizzard can pull this off sc2'll definitely be a smash hit, and chances are they probably will.
"I couldn't stop myself from having unreal macro and sick timing senses."
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
June 04 2007 05:51 GMT
#19
stack-centric: as in all your units are kept together. They all defend together, and they all attack together.

This is different from starcraft, where you can have small groups engaging in guerrilla warfare without the main army.

And its definitely stack. He pronounces the k sound very harshly
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Kage
Profile Blog Joined May 2007
India788 Posts
June 04 2007 16:53 GMT
#20
Awesome stuff, can'twait for more news on this front !
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