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No unit selection cap? - Page 2

Forum Index > SC2 General
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BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
May 20 2007 03:20 GMT
#21
Ultraling could become a problem with unlimited select. I don't want to speculate on balance in SC2, but in BW such a change to the selection cap would definetely shift balance towards zerg in ZvP and toss in PvT. 24 is the highest I would have accepted, and the inteface suggest 24 might be the number. New players won't need more anyway, they can't manage resources well enough to amass large armies, and veterans would still prefer to hotkey different units into different groups excluding mass situations mentioned above.
You want 20 good men, but you need a bad pussy.
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
May 20 2007 05:16 GMT
#22
You should only be able to select three units at a time - not only because the unit profiles on the bottom would be more detailed and sexy due to the size, but also because it requires more SKILL to handle all your units when you can only control three at a time. Fuck all you noobs who want 12 or more!
Undefeated TL Tecmo Super Bowl League Champion
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
May 20 2007 05:19 GMT
#23
On May 20 2007 14:16 EscPlan9 wrote:
You should only be able to select three units at a time - not only because the unit profiles on the bottom would be more detailed and sexy due to the size, but also because it requires more SKILL to handle all your units when you can only control three at a time. Fuck all you noobs who want 12 or more!


No, we should return to our primordial roots in Dune 2 and allow only 1 unit selected at any time. Imagine how awesome players would be just by having his army move at the same time.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 20 2007 05:36 GMT
#24
As I said in a thread about this on blizzard - I think there needs to be some kind of balance.

I'm trying to think of reasons why I'm not liking the unlimited select, and really - the absolute biggest reason is that it doesn't feel like a blizzard RTS to me when you can do that

16 sounds like a nice number to me.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
useLess
Profile Blog Joined January 2004
United States4781 Posts
May 20 2007 05:50 GMT
#25
18 to 24 is a nice number for me. But this no-limit cap is probably to appeal to the casual gamer; youll still need multiple groups to be a good player. One group of 36 will probably and easily be flanked by three groups of 12 each. Also, itll help move those horde of Zerglings easier.
Moonlight Shadow
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
May 20 2007 06:02 GMT
#26
On May 20 2007 12:19 Jyvblamo wrote:
Show nested quote +
On May 20 2007 12:17 oneofthem wrote:
I agree this affects gameplay severely. Whether this is a good change or not, it is a huge change. I do not know why they did this, a 16 unit selection limit would be much better than limitless.


In the gameplay trailer, there were like 120 zerglings bursting out of nydus worms. Imagine trying to control that smoothly with a 16 unit selection limit. It seems likely that they've decreased the strength of zerglings and increased their numbers significantly (You see how pathetic they were against the ~12 zealots?) so it makes sense to have no selection limit.
that could be done by trigger though.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
useLess
Profile Blog Joined January 2004
United States4781 Posts
May 20 2007 06:08 GMT
#27
On May 20 2007 12:19 Jyvblamo wrote:
In the gameplay trailer, there were like 120 zerglings bursting out of nydus worms. Imagine trying to control that smoothly with a 16 unit selection limit. It seems likely that they've decreased the strength of zerglings and increased their numbers significantly (You see how pathetic they were against the ~12 zealots?) so it makes sense to have no selection limit.


Gameplay was just a demo. The Zealots were probably fully upgraded against that swarm, and was backed up by the Cols.
Moonlight Shadow
mahnini
Profile Blog Joined October 2005
United States6862 Posts
May 20 2007 06:13 GMT
#28
On May 20 2007 15:08 useless wrote:
Show nested quote +
On May 20 2007 12:19 Jyvblamo wrote:
In the gameplay trailer, there were like 120 zerglings bursting out of nydus worms. Imagine trying to control that smoothly with a 16 unit selection limit. It seems likely that they've decreased the strength of zerglings and increased their numbers significantly (You see how pathetic they were against the ~12 zealots?) so it makes sense to have no selection limit.


Gameplay was just a demo. The Zealots were probably fully upgraded against that swarm, and was backed up by the Cols.

Probably upped armor beyond normal and such too. Anyway, I could see have 24 unit control groups but going above that, I can see it negatively affecting gameplay. For example, you accidentally run all of your rines into burrowed lurks (assuming there are lurkers) it takes a certain amount of time to 1click2click3click etc rather than just 1click and stim and all your rines run away safely.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Polemarch
Profile Joined August 2005
Canada1564 Posts
May 20 2007 06:14 GMT
#29
yeah... they did say "upgraded zealots"... plus it would've broken the narrative about having the colossi come in for surprise support later if the zealots died in like 2 seconds
I BELIEVE IN CAPITAL LETTER PUNISHMENT!!!!!
FusionCutter
Profile Joined October 2004
Canada974 Posts
May 20 2007 06:16 GMT
#30
Sweet. Everyone's gonna accuse each other of multihacking.
Zeenix
Profile Joined May 2007
United States47 Posts
May 20 2007 06:23 GMT
#31
24 is a good number. Anything more is bad, anything less is still good. But I'm alright with 24. Controlling that many zerglings that easily would imbalance everything. Not to mention selecting a shitload of zeals.
I like pie.
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
May 20 2007 06:24 GMT
#32
hotkeys are for double bonus now! and what are selection caps?
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
May 20 2007 06:26 GMT
#33
unit selection cap is the worst thing to be complaining about, honestly

blizzard isn't just catering to the whim of players that want to make this game as hard as possible on the player with stupid interface limitations. they also have to cater to the casual player, who will quite correctly be pretty pissed if a 2008 game still has a 1998 unit selection cap.

sure, it brings *something* to competitive play, but really, is it that big a difference? does it really matter that much? could you beat bisu zvp if you had unlimited unit selection cap?
What fun is it being cool if you can’t wear a sombrero?
mahnini
Profile Blog Joined October 2005
United States6862 Posts
May 20 2007 06:34 GMT
#34
On May 20 2007 15:26 GrandInquisitor wrote:
unit selection cap is the worst thing to be complaining about, honestly

blizzard isn't just catering to the whim of players that want to make this game as hard as possible on the player with stupid interface limitations. they also have to cater to the casual player, who will quite correctly be pretty pissed if a 2008 game still has a 1998 unit selection cap.

sure, it brings *something* to competitive play, but really, is it that big a difference? does it really matter that much? could you beat bisu zvp if you had unlimited unit selection cap?

Actually, didn't Blizzard say WC3 was catering to the "average" gamer and SC2 would be leaning towards more competitive play?

Anyway, I'm sure most of us wouldn't mind a larger control group, but having an unlimited one just seems over the top.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
May 20 2007 06:40 GMT
#35
On May 20 2007 15:34 mahnini wrote:
Show nested quote +
On May 20 2007 15:26 GrandInquisitor wrote:
unit selection cap is the worst thing to be complaining about, honestly

blizzard isn't just catering to the whim of players that want to make this game as hard as possible on the player with stupid interface limitations. they also have to cater to the casual player, who will quite correctly be pretty pissed if a 2008 game still has a 1998 unit selection cap.

sure, it brings *something* to competitive play, but really, is it that big a difference? does it really matter that much? could you beat bisu zvp if you had unlimited unit selection cap?

Actually, didn't Blizzard say WC3 was catering to the "average" gamer and SC2 would be leaning towards more competitive play?

Anyway, I'm sure most of us wouldn't mind a larger control group, but having an unlimited one just seems over the top.


you really think we're the only ones that care about SC2? remember, starcraft was hugely popular among casual gamers too, and blizzard's definitely not going to overlook that. we're talking millions of other people that would love to play starcraft ii, and alienating them with decade-old interface limitations is the fastest way to tank blizzard's reputation for fun games and to kill this community in the long run
What fun is it being cool if you can’t wear a sombrero?
BaconatedGrapefruit
Profile Joined May 2007
41 Posts
May 20 2007 06:45 GMT
#36
In some of the pictures it appears that there are 3 rows of 8, or 24. Unless they add a scroll bar or shrink the images when you highlight more, this appears to be the cap.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
May 20 2007 06:45 GMT
#37
well not everything is a serious complaint, but this definitely is. it changes gameplay rather drastically.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
funkie
Profile Blog Joined November 2005
Venezuela9376 Posts
May 20 2007 06:46 GMT
#38
On May 20 2007 15:40 GrandInquisitor wrote:
Show nested quote +
On May 20 2007 15:34 mahnini wrote:
On May 20 2007 15:26 GrandInquisitor wrote:
unit selection cap is the worst thing to be complaining about, honestly

blizzard isn't just catering to the whim of players that want to make this game as hard as possible on the player with stupid interface limitations. they also have to cater to the casual player, who will quite correctly be pretty pissed if a 2008 game still has a 1998 unit selection cap.

sure, it brings *something* to competitive play, but really, is it that big a difference? does it really matter that much? could you beat bisu zvp if you had unlimited unit selection cap?

Actually, didn't Blizzard say WC3 was catering to the "average" gamer and SC2 would be leaning towards more competitive play?

Anyway, I'm sure most of us wouldn't mind a larger control group, but having an unlimited one just seems over the top.


you really think we're the only ones that care about SC2? remember, starcraft was hugely popular among casual gamers too, and blizzard's definitely not going to overlook that. we're talking millions of other people that would love to play starcraft ii, and alienating them with decade-old interface limitations is the fastest way to tank blizzard's reputation for fun games and to kill this community in the long run


So no limitation cap for you is amazing?

They are saying, they want to keep the "feeling" of the old game, but introduce, new graphics aspects, units and strategies". -_-; I think if they want this to be one of the most, if not the most competitive Game for e-Sport industries, the 12 unit cap should be maintained.
CJ Entusman #6! · Strength is the basis of athletic ability. -Rippetoe /* http://j.mp/TL-App <- TL iPhone App 2.0! */
mahnini
Profile Blog Joined October 2005
United States6862 Posts
May 20 2007 06:47 GMT
#39
On May 20 2007 15:40 GrandInquisitor wrote:
Show nested quote +
On May 20 2007 15:34 mahnini wrote:
On May 20 2007 15:26 GrandInquisitor wrote:
unit selection cap is the worst thing to be complaining about, honestly

blizzard isn't just catering to the whim of players that want to make this game as hard as possible on the player with stupid interface limitations. they also have to cater to the casual player, who will quite correctly be pretty pissed if a 2008 game still has a 1998 unit selection cap.

sure, it brings *something* to competitive play, but really, is it that big a difference? does it really matter that much? could you beat bisu zvp if you had unlimited unit selection cap?

Actually, didn't Blizzard say WC3 was catering to the "average" gamer and SC2 would be leaning towards more competitive play?

Anyway, I'm sure most of us wouldn't mind a larger control group, but having an unlimited one just seems over the top.


you really think we're the only ones that care about SC2? remember, starcraft was hugely popular among casual gamers too, and blizzard's definitely not going to overlook that. we're talking millions of other people that would love to play starcraft ii, and alienating them with decade-old interface limitations is the fastest way to tank blizzard's reputation for fun games and to kill this community in the long run

Umm, I didn't say that at all, I was merely paraphrasing Blizzard's statement.

WC3 didn't have unlimited control groups and that was sure popular among casual gamers, there's a point where simplifying becomes OVER-simplifying. Sure, WC3 doesn't come near to the amount of units SC has to control all at once, but I don't see a reason why it should be unlimited. I'm sure the "casual" fan would be fine with 24 unit control groups, it's not like they're retarded or something.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Gandalf
Profile Joined August 2004
Pakistan1905 Posts
May 20 2007 06:48 GMT
#40
I dont like an unlimited cap for unit selection. I think it'll take a lot out of micro, particularly late game micro. Imagine a zerg waiting to flank his terran opponent when he comes out. He positions his ultraling army in a huge arc in the center, then, as the Terran moves out, he presses 1a. Perfect flank.

A limit of 24 would have been nice. You could have a maxed army with relatively few hotkeys that way.

Someone also mentioned seeing multiple buildings being selected with a single hotkey. I think this feature might even be worse, and I hope blizzard scrap it. With no limit for units under a hotkey PLUS being able to macro of 15 hatcheries with a single button will take a whole lot out of what SC was. It'll take out a lot of the speed required in SC.

Sure, better players will still win, but thats true for most games. We're looking for a game that builds on what we love about SC.
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