• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:48
CEST 13:48
KST 20:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism8Official StarCraft website teases new content ahead of BlizzCon?124Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Ciprofloxacin 500 mg: What Should You Know Before Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8 Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Terran or Protoss [D] Brainstorming a balance patch for Brood war [ASL22] Ro16 Preview: Rough Waters Practice Partners (Official) BW General Discussion
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL22] Ro16 Group A
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10783 users

No unit selection cap? - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 All
dudel
Profile Joined December 2006
Germany188 Posts
Last Edited: 2007-05-26 20:26:35
May 26 2007 20:26 GMT
#141
This is from another gamespy article:

StarCraft II for example, will regularly field individual armies consisting of 300 units as opposed to the 60 unit limit in Warcraft III.

Also there is stated:

"First you need to understand that art isn't finished until the game ships," Didier continues. Apparently Blizzard goes through hundreds and sometimes thousands of artwork iterations before the design team is satisfied with it. Not only do they continually tweak the graphics to improve the artistic quality but they also work closely with the developers to make sure that the artwork always enhances and supports the gameplay rather than acts as a distraction.
[...]
The slide changed and it showed a few iterations of the Immortal. Some of the changes made to the 3D graphic model in the game included removing the larger guns from the unit's arms and substituting two smaller guns that would be easier to see and give the player a nice visual cue about how they were supposed to be used. The head was also angled back to allow more space for team colors and to let the player see the Protoss embedded inside. Not only is this cool to see, it gives the player more of a sense that The Immortal is their unit -- a sentient being worthy of being used wisely, not thrown away as cannon fodder.


So better looking tanks are only a matter of time i guess =)
Latham
Profile Blog Joined May 2007
9590 Posts
May 27 2007 00:34 GMT
#142
Well I can't say if this is good or bad, because I simply don't know the player unit limit. If it's 200 like in the original Then id say leave it at 12 or go up to 24... But if the limit well be higher I'd say adjust the limit appropriately to the unit cap. Now the cap is 200 and 1 hot key can get up to 12 units.. that's 16,67 if divided by. So say the new unit cap is 300... make the max number of units in a ground equal to the 16,67.

About the smart casting thing... I don't want to get into a discussion about that. It has both merits and flaws. The only thing certain is we will have to adapt (or not) to what Blizzard puts out.

1 last thing: To the guy @ page 7 about the easy flanking/defiler/etc. combo. Remember we don't know if those units are still in the game, but if you want to play it that way let me remind you of the ease of Maelstorming/Psy storming all of your army dead in it's tracks with 1-2 observers scouting ahead. Or better yet D-webbing all your ranged units 1 by 1 with Sairs. This is theory craft just like yours.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
wXs.Havok
Profile Joined October 2006
Argentina529 Posts
May 27 2007 00:55 GMT
#143
dude this is all right. Zerg players sometimes can't even use hotkeys cause of the hatcheries they have. Its a big disadvantage.

Besides....... I think everyone is overrreacting here. Didnt you see the video? Protoss stoped a lot of zling with about 12 units. Protoss seems very strong against zerg now. ITS NOT SC1. Zerg needs this.
Read this and you`re gay
Tiku
Profile Joined May 2007
18 Posts
May 27 2007 09:59 GMT
#144
It's really good they're removing the limit. For Protoss and Terran that are against the removal of it, try limiting yourself to groups of 6 or so in Sc1 to get an idea of how Zerg have it. With no selection limit we'll finally be able to swarm for real with Zerg. Don't worry though. Blizzard will take the selection limit in consideration when balancing, and all races will have their way to deal with things. It's not a remake of Starcraft 1 just with no selection limits.

With the massive armies we're going to see, and with the greater amount of control of them, I think Starcraft II will be even more exciting to observe. Especially when watching real pros.
quasi -QS-
Profile Joined December 2006
United States109 Posts
May 27 2007 10:54 GMT
#145
I think the problem with a lot of the arguments against unlimited unit selection is they are applying it to BW.

SC2 is not BW.

Amnesty
Profile Joined April 2003
United States2054 Posts
Last Edited: 2007-05-27 11:44:48
May 27 2007 11:39 GMT
#146
On May 20 2007 11:54 FrozenArbiter wrote:
Show nested quote +
On May 20 2007 11:40 Yogurt wrote:
On May 20 2007 11:27 FrozenArbiter wrote:
I'd prefer a number like 12, 16, maybe 20 (seems a lot to me tho).

But most of all I'm concerned they'll let you hotkey all your gates at once AND build from them (if you could hotkey all your gates and rally point them that'd be fine I think).


i wouldnt mind so much if u could hotkey and cycle with tab. but definately not 2 button massing

Yeah, I think I actually wrote the exact same thing in another thread, great minds think alike?


But, that is 2 button mashing!.. Only made much easier. Instead of
4z5z6z7z8z9z
one could do instead.
4zTABzTABzTABzTABzTABz

And mash between Tab and Hotkey. This is really easy when you think about since a lot of players already mash 1212121 (a two button mash) just to inflate their APM and its quite easy.


Anyway, about selection. I don't think the selection cap should be increased much. Perhaps 14? BUT, units that take up a 1/2 psi (lings scrouge) should only take up a 1/2 portrait so one could select 28 lings.

Or 20 lings and 4 ultras (14 altogether).


The sky just is, and goes on and on; and we play all our BW games beneath it.
KwarK
Profile Blog Joined July 2006
United States44283 Posts
Last Edited: 2007-05-27 12:35:13
May 27 2007 12:26 GMT
#147
Unlimited selection makes things easier for the player and allows them to concentrate on strategy without being limited by arbitrary rules.

And that's why footballers should be allowed to pick the ball up. I mean wtf is going on with this? Moving it along with your feet? Did people not know that the hands are far more flexible and can grip onto the ball unlike feet? Now we know this that rule is simply outdated and prevents better strategic footballers from winning simply because their foot execution isn't great. The game shouldn't be about practicing manipulation of the ball over and over to get an edge. It should be a game of pure skill where things like ball control which tbh only reward massgamers are made simpler.

The game is the game. You achieve a given objective within given parameters. In football it's get the ball in the net using your feet. In starcraft it's get his base on fire using groups of 12 units or less. The rules don't have to be logical. The rules don't have to be what is easiest. The rules are what makes the game challenging and fun.
ModeratorThe angels have the phone box
gravity
Profile Joined March 2004
Australia2317 Posts
Last Edited: 2007-05-27 13:45:20
May 27 2007 13:44 GMT
#148
On May 27 2007 21:26 Kwark wrote:
Unlimited selection makes things easier for the player and allows them to concentrate on strategy without being limited by arbitrary rules.

And that's why footballers should be allowed to pick the ball up.

Yes, it's called Rugby/Starcraft 2 :p. Besides, that's a bullshit analogy since the UI of a game, especially a strategy game, is not an inherent part of the "rules" (ie game mechanics). Having a 12 unit selection limit is more like making players play with bare feet. It makes the game harder but not better.
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
May 27 2007 13:50 GMT
#149
On May 27 2007 19:54 quasi -QS- wrote:
I think the problem with a lot of the arguments against unlimited unit selection is they are applying it to BW.

SC2 is not BW.


And you do agree that BW is the best RTS game ever so maybe they should take it as a fucking example.

7 groups of ultra ling flanking from all sides with a single click. ya, whatever.
Administrator
KwarK
Profile Blog Joined July 2006
United States44283 Posts
May 27 2007 14:01 GMT
#150
On May 27 2007 22:44 gravity wrote:
Show nested quote +
On May 27 2007 21:26 Kwark wrote:
Unlimited selection makes things easier for the player and allows them to concentrate on strategy without being limited by arbitrary rules.

And that's why footballers should be allowed to pick the ball up.

Yes, it's called Rugby/Starcraft 2 :p. Besides, that's a bullshit analogy since the UI of a game, especially a strategy game, is not an inherent part of the "rules" (ie game mechanics). Having a 12 unit selection limit is more like making players play with bare feet. It makes the game harder but not better.


No. Rugby has a different set of entirely arbitrary rules which make the game harder.

I'll accept that a higher unit selection would make it easier. And I'll accept that the current selection limit is arbitrary. I just don't see why this is a bad thing. All games have rules which serve no purpose but to make things harder and therefore more skillful.
And UI isn't part of the rules since it goes without saying. The objective doesn't say 'destroy enemy buildings using only selections of 12 units or less' for the same reason it doesn't say 'destroy enemy buildings using no units from NOD or the skrin'. It is still game rules, it just isn't explicit for the same reason that using your tail isn't explicitly banned in football.
ModeratorThe angels have the phone box
gravity
Profile Joined March 2004
Australia2317 Posts
Last Edited: 2007-05-27 14:31:57
May 27 2007 14:25 GMT
#151
On May 27 2007 22:50 Liquid`Nazgul wrote:
Show nested quote +
On May 27 2007 19:54 quasi -QS- wrote:
I think the problem with a lot of the arguments against unlimited unit selection is they are applying it to BW.

SC2 is not BW.


And you do agree that BW is the best RTS game ever so maybe they should take it as a fucking example.

7 groups of ultra ling flanking from all sides with a single click. ya, whatever.

I doubt it's going to be quite that simple, and just because BW is the best RTS doesn't mean everything about it is perfect. The interface certainly isn't. I want a game in the same mould and spirit as BW, but not a perfect clone that's too afraid to make minor (yes, minor) improvements.
Zironic
Profile Joined May 2007
Sweden341 Posts
May 27 2007 14:31 GMT
#152
On May 27 2007 23:01 Kwark wrote:
Show nested quote +
On May 27 2007 22:44 gravity wrote:
On May 27 2007 21:26 Kwark wrote:
Unlimited selection makes things easier for the player and allows them to concentrate on strategy without being limited by arbitrary rules.

And that's why footballers should be allowed to pick the ball up.

Yes, it's called Rugby/Starcraft 2 :p. Besides, that's a bullshit analogy since the UI of a game, especially a strategy game, is not an inherent part of the "rules" (ie game mechanics). Having a 12 unit selection limit is more like making players play with bare feet. It makes the game harder but not better.


No. Rugby has a different set of entirely arbitrary rules which make the game harder.

I'll accept that a higher unit selection would make it easier. And I'll accept that the current selection limit is arbitrary. I just don't see why this is a bad thing. All games have rules which serve no purpose but to make things harder and therefore more skillful.
And UI isn't part of the rules since it goes without saying. The objective doesn't say 'destroy enemy buildings using only selections of 12 units or less' for the same reason it doesn't say 'destroy enemy buildings using no units from NOD or the skrin'. It is still game rules, it just isn't explicit for the same reason that using your tail isn't explicitly banned in football.


Personally I just think that the game should be as easy as control as possible. Even if you can put all your Wraiths and Siege Tanks in the same group, is that something any sane person would do?

Also if the Unlimited Selection works so after you select more then X units the portraits merge into one portrait and a number next to it, won't large groups be bad since you can't see the health of individual units for micro meaning that skillfull players will need to make groups smaller then X?

I agree with the person you quote that the controls arn't really part of the rules but rather like your equipment.

You people are kinda like a person arguing you should still use wooden clubs and balls because iron clubs and high tech balls make the game less skillfull. Or someone arguing that football should still be played in the same shoes they played 50 years ago. In Football hasn't the ball itself gotten improved over the years?
lamarine
Profile Joined January 2003
591 Posts
Last Edited: 2007-05-27 16:51:24
May 27 2007 16:49 GMT
#153
On May 27 2007 22:50 Liquid`Nazgul wrote:
Show nested quote +
On May 27 2007 19:54 quasi -QS- wrote:
I think the problem with a lot of the arguments against unlimited unit selection is they are applying it to BW.

SC2 is not BW.


And you do agree that BW is the best RTS game ever so maybe they should take it as a fucking example.

7 groups of ultra ling flanking from all sides with a single click. ya, whatever.


for me this is a only minus of unlimited unit selection.. for other races it won't do much difference... u need to stim your marines and spread them in diff. direction vs lurkers.. u need to make your zealots run on move vs tanks but dragoons attack-move etc
but 100+++ultraling attacking by one click o_O they gotta give protoss some ultimate weapon vs that kind of shito_O otherwise it's GG....
So... BW is back
Zironic
Profile Joined May 2007
Sweden341 Posts
Last Edited: 2007-05-27 17:36:06
May 27 2007 17:33 GMT
#154
On May 28 2007 01:49 lamarine wrote:
Show nested quote +
On May 27 2007 22:50 Liquid`Nazgul wrote:
On May 27 2007 19:54 quasi -QS- wrote:
I think the problem with a lot of the arguments against unlimited unit selection is they are applying it to BW.

SC2 is not BW.


And you do agree that BW is the best RTS game ever so maybe they should take it as a fucking example.

7 groups of ultra ling flanking from all sides with a single click. ya, whatever.


for me this is a only minus of unlimited unit selection.. for other races it won't do much difference... u need to stim your marines and spread them in diff. direction vs lurkers.. u need to make your zealots run on move vs tanks but dragoons attack-move etc
but 100+++ultraling attacking by one click o_O they gotta give protoss some ultimate weapon vs that kind of shito_O otherwise it's GG....


Considering that they have several proffesional gamers playing the game full time to find balance issues I don't think that will be a problem of all things...

Between a few Zealots, some Collossus and some High Templars I think the protoss can handle quite a few ultralings.
lamarine
Profile Joined January 2003
591 Posts
May 27 2007 18:09 GMT
#155
On May 28 2007 02:33 Zironic wrote:
Show nested quote +
On May 28 2007 01:49 lamarine wrote:
On May 27 2007 22:50 Liquid`Nazgul wrote:
On May 27 2007 19:54 quasi -QS- wrote:
I think the problem with a lot of the arguments against unlimited unit selection is they are applying it to BW.

SC2 is not BW.


And you do agree that BW is the best RTS game ever so maybe they should take it as a fucking example.

7 groups of ultra ling flanking from all sides with a single click. ya, whatever.


for me this is a only minus of unlimited unit selection.. for other races it won't do much difference... u need to stim your marines and spread them in diff. direction vs lurkers.. u need to make your zealots run on move vs tanks but dragoons attack-move etc
but 100+++ultraling attacking by one click o_O they gotta give protoss some ultimate weapon vs that kind of shito_O otherwise it's GG....


Considering that they have several proffesional gamers playing the game full time to find balance issues I don't think that will be a problem of all things...

Between a few Zealots, some Collossus and some High Templars I think the protoss can handle quite a few ultralings.


/me crossing fingers :D
so if they balance that issue ican't see anything bad about unlimited selection....
same for multiple building selection=)
so far the game is great... can't wait for blizzcon so they annouce some new great stuff:D
So... BW is back
Latham
Profile Blog Joined May 2007
9590 Posts
May 28 2007 00:19 GMT
#156
Yeah I really hope they will release some more info about the game on Blizzcon maybe even update the site ? ^.- at least that's what im hoping for =P. Well it wouldn't hurt if Pillars would come here and straighten a few things up for us ;P. All this theroycraft is yummy to read but I think we're pushing it a little too much onto personal attacks and strategies"this is how i would rape you if this wold be implimented right now" types =P. All in all they said that BW and Sc2 will be two different games so don't expect all your old strats to work. When sc2 is realease there might not be even the core units of the "ultraling" ;o
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Prev 1 6 7 8 All
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
11:00
Weekly #4
IntoTheiNu 1213
WardiTV355
CranKy Ducklings101
Rex84
LiquipediaDiscussion
Escore
10:00
Season 3 King of Kings
escodisco3240
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko423
Rex 84
ByuN (SOOP) 11
StarCraft: Brood War
Calm 6274
Jaedong 1532
EffOrt 386
Snow 369
Light 344
Mini 244
firebathero 244
Soma 242
Pusan 206
ZerO 196
[ Show more ]
Stork 156
Dewaltoss 95
Barracks 77
Rush 71
Free 58
hero 46
soO 26
Shine 22
NaDa 18
Sexy 16
NotJumperer 16
yabsab 14
JulyZerg 12
Terrorterran 12
Noble 8
Dota 2
syndereN586
KheZu152
Counter-Strike
olofmeister1469
kRYSTAL_103
markeloff86
Other Games
singsing1747
Happy319
crisheroes301
DeMusliM212
Pyrionflax137
ZerO(Twitch)10
Organizations
StarCraft: Brood War
lovetv 13
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 54
• CranKy Ducklings SOOP13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos899
Other Games
• WagamamaTV97
Upcoming Events
RotterdaM Event
4h 28m
The PiG Daily
11h 13m
CranKy Ducklings
22h 13m
WardiTV Invitational
23h 13m
Cure vs Zoun
SHIN vs Classic
ByuN vs MaxPax
Percival vs YoungYakov
OSC
1d 8h
Sparkling Tuna Cup
1d 22h
WardiTV Invitational
1d 23h
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
2 days
Serral vs Rogue
BlizzCon
2 days
IdrA vs MC
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
WardiTV Weekly
2 days
Monday Night Weeklies
3 days
Afreeca Starleague
3 days
GSL
3 days
PiGosaur Cup
4 days
The PondCast
4 days
Kung Fu Cup
4 days
Replay Cast
5 days
KCM Race Survival
5 days
IntoTheTV X SOOP
5 days
Replay Cast
6 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-09-10
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.