Also the source is http://au.pc.ign.com/articles/790/790158p1.html
No unit selection cap?
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Meta
United States6225 Posts
Also the source is http://au.pc.ign.com/articles/790/790158p1.html | ||
Capt. Moroni
United States533 Posts
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IntoTheWow
is awesome32269 Posts
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azndsh
United States4447 Posts
Protoss and Terran users have it sooo much easier, especially protoss. WTF, you can move around your entire army with like... #1-5. I can't even get half my lings using that | ||
Bully-Cdn
Peru58 Posts
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Liquid`Jinro
Sweden33719 Posts
But most of all I'm concerned they'll let you hotkey all your gates at once AND build from them (if you could hotkey all your gates and rally point them that'd be fine I think). | ||
Yogurt
United States4258 Posts
On May 20 2007 11:27 FrozenArbiter wrote: I'd prefer a number like 12, 16, maybe 20 (seems a lot to me tho). But most of all I'm concerned they'll let you hotkey all your gates at once AND build from them (if you could hotkey all your gates and rally point them that'd be fine I think). i wouldnt mind so much if u could hotkey and cycle with tab. but definately not 2 button massing | ||
Zeenix
United States47 Posts
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dudel
Germany188 Posts
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Liquid`Jinro
Sweden33719 Posts
On May 20 2007 11:40 Yogurt wrote: i wouldnt mind so much if u could hotkey and cycle with tab. but definately not 2 button massing Yeah, I think I actually wrote the exact same thing in another thread, great minds think alike? | ||
azndsh
United States4447 Posts
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evanthebouncy!
United States12796 Posts
But yeah what WOW said is very right, if you select all units you will only get atk/patrol/stop command instead of spellcasting ect | ||
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Liquid`Jinro
Sweden33719 Posts
That is if anything has to be changed from the way starcraft works ![]() I'd prefer that, over unlimited select. | ||
Locked
United States4182 Posts
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TheOvermind77
United States923 Posts
It is rough to use groups to make your friggin' lings go when you already have 1-6 hotkeyed as hatcheries... | ||
pooper-scooper
United States3108 Posts
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oneofthem
Cayman Islands24199 Posts
But, how reliable is this source? | ||
NastyMarine
United States1252 Posts
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Jyvblamo
Canada13788 Posts
On May 20 2007 12:17 oneofthem wrote: I agree this affects gameplay severely. Whether this is a good change or not, it is a huge change. I do not know why they did this, a 16 unit selection limit would be much better than limitless. In the gameplay trailer, there were like 120 zerglings bursting out of nydus worms. Imagine trying to control that smoothly with a 16 unit selection limit. It seems likely that they've decreased the strength of zerglings and increased their numbers significantly (You see how pathetic they were against the ~12 zealots?) so it makes sense to have no selection limit. | ||
DrainX
Sweden3187 Posts
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