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Community Update - January 22, 2018 - Page 3

Forum Index > SC2 General
173 CommentsPost a Reply
Prev 1 2 3 4 5 7 8 9 Next All
starkiller123
Profile Joined January 2016
United States4030 Posts
January 23 2018 05:08 GMT
#41
On January 23 2018 11:48 Freeborn wrote:
What exactly is the reason for the stalker nerf? Protoss stalkers feel like a non crappy unit for the first time?
Is the ladder being flooded by stalker allins or something?

I don't see any problems in the pro games.

you must be blind
Kyadytim
Profile Joined March 2009
United States886 Posts
Last Edited: 2018-01-23 05:21:47
January 23 2018 05:21 GMT
#42
On January 23 2018 08:12 washikie wrote:
Show nested quote +
On January 23 2018 08:05 NewSunshine wrote:
That Disruptor change seems... not particularly elegant. It's not the kind of thing that a player will see and go "oh, that makes perfect sense".


its not eligant but it solves the problem, frankly im ok with fixes like this if they cant find another decent way of fixing problems, the disrupter drop was broken, but adding a delay on disruptors in armies just felt clunky and bad. this lets them work well in armies without being able to consta trade with terran bio for free while terran has no time to react. From a gameplay standpoint its the best of both worlds.

The Disruptor change (attack delay when dropped from a transport) is exactly the same approach Blizzard implemented on Reavers in Brood War to balance Reaver harassment, which had the exact same problem as Disruptor drops. I'm not defending it as not clunky and unintuitive, because it is both of those, but at least it's been proven to be a fairly effective at solving the problem.
hiroshOne
Profile Joined October 2015
Poland425 Posts
January 23 2018 06:12 GMT
#43
On January 23 2018 08:15 washikie wrote:
Show nested quote +
On January 23 2018 08:07 Solar424 wrote:
Zerg masses one unit for 7 months: Nerf it to the ground.
Terran masses one unit for 7 years: That's okay, they're the highest skilled race.


bio has been nerfed in the past what are you talking about?

-stim nerf
-maurader attack nerf
-bunker build time nerf
-widowmine nerf

its also been indireclty nerfed repeatedly through buffs to the other races. I dont think this nerf kills hydra bane but it does make the timing that zerg can get out speed hydras more reasonable and creates more moments of vulnerability in the mid game where terran and protoss have some breathing room. its a good change.


And where's the breathing room for Zerg? Concidering that they buff or add more and more harras options for T and P in all those years. Especially now when the auto turret is back?
Ultima Ratio Regum
Drfilip
Profile Joined March 2013
Sweden590 Posts
January 23 2018 06:48 GMT
#44
On January 23 2018 08:27 jpg06051992 wrote:
Protoss changes all seem decent except for the Purifier which should just be flat out removed from the game. The changes are super inelegant and really reflect the balance teams lack of a clue on how to make the unit good.

Here's an idea..

Put the Reaver...in the game...

Problem solved, Protoss players already have a clue on how the unit works and the unit was able to be balanced in BW relatively well, no reason it shouldn't be implemented to replace the garbage unit that is the Purifier.

There is a very small difference between reaver and disruptor.
1. Disruptor require micro for every shot, the reaver auto attacks
2. Reaver auto targets according to aggro (usually the closest enemy). Disruptor needs to be targetted but deals damage on impact (usually the closest enemy).
3. Disruptor shots are on a cool down. Reaver shots has a cooldown and a need to have enough scarabs, which cost minerals and take time to build.
Other than that, they are basically the same unit. A ground to ground explosion shooter.
In my opinion the reaver looks to be better at winning games. That is bad. Reaver would need to be tweaked exactly like the disruptor has been several times.
Random Platinum EU
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
January 23 2018 06:56 GMT
#45
I'm gonna say that this is the wrong direction to take the Raven... I don't see Terran needing more harass options, I don't see them needing more offensive options although I would like to see either proactive and aggressive mech armies have a support unit outside of Medivacs or see defensive/sieging mech armies have a support unit. Auto Turret seems like the wrong choice, and without the nerf would have upset a huge number of players. The numbers on the other abilities seem off to me too. I guess I just don't "get it". Why push it in this direction?

Not that keen on the Hydra change either, though I like the Disruptor, Stalker and Shield Battery changes. Ghost idk about. I can see Adepts being mega wonky for a little while, interested to hear how that goes for players.
Blunder Man doing everything thing a blunder can.
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
January 23 2018 06:57 GMT
#46
On January 23 2018 15:48 Drfilip wrote:
Show nested quote +
On January 23 2018 08:27 jpg06051992 wrote:
Protoss changes all seem decent except for the Purifier which should just be flat out removed from the game. The changes are super inelegant and really reflect the balance teams lack of a clue on how to make the unit good.

Here's an idea..

Put the Reaver...in the game...

Problem solved, Protoss players already have a clue on how the unit works and the unit was able to be balanced in BW relatively well, no reason it shouldn't be implemented to replace the garbage unit that is the Purifier.

There is a very small difference between reaver and disruptor.
1. Disruptor require micro for every shot, the reaver auto attacks
2. Reaver auto targets according to aggro (usually the closest enemy). Disruptor needs to be targetted but deals damage on impact (usually the closest enemy).
3. Disruptor shots are on a cool down. Reaver shots has a cooldown and a need to have enough scarabs, which cost minerals and take time to build.
Other than that, they are basically the same unit. A ground to ground explosion shooter.
In my opinion the reaver looks to be better at winning games. That is bad. Reaver would need to be tweaked exactly like the disruptor has been several times.

4. The Disruptor looks much more cool and sleek than the Reaver.
Blunder Man doing everything thing a blunder can.
Tyrhanius
Profile Joined April 2011
France947 Posts
January 23 2018 07:24 GMT
#47
On January 23 2018 07:58 hiroshOne wrote:
Hydra nerf will make Protoss invincible in this matchup. Pretty safe against any Zerg midgame agression. Not a good change i think.

The MU is an all-in from Zerg to avoid late game, and they decide to nerf zerg mid game without touching protoss late game.
Like they did when they "rework SH".

Also considering how zerg are doing poorly vs T, it's also a mech buff.

It feels like blizzard doesn't want to see Zerg winning something this year.
hiroshOne
Profile Joined October 2015
Poland425 Posts
Last Edited: 2018-01-23 07:45:51
January 23 2018 07:44 GMT
#48
On January 23 2018 16:24 Tyrhanius wrote:
Show nested quote +
On January 23 2018 07:58 hiroshOne wrote:
Hydra nerf will make Protoss invincible in this matchup. Pretty safe against any Zerg midgame agression. Not a good change i think.

The MU is an all-in from Zerg to avoid late game, and they decide to nerf zerg mid game without touching protoss late game.
Like they did when they "rework SH".

Also considering how zerg are doing poorly vs T, it's also a mech buff.

It feels like blizzard doesn't want to see Zerg winning something this year.


Exactly this. Especially that for all those years they limited Zerg midgame comps. Muta/bling is obsolete, especially thanks to single Thor wrecking mutas.They nerfed Infestors, they nerfed Ravagers. Hydra/bling was the only valid composition, giving Zerg some room to swith into Hive tech, by letting Zerg to be agressive. Now it's purely defensive in TvZ, as timing is so freaking nerfed. GG Zerg in both matchups. Protoss will safely camp into mass carriers withoit even bothering of getting defences. Terran will do whatever they want on the map. Slowly killing u with harras and drops. And even camping to Hive tech has no point, as Ultras are not as strong as they used to be. Broodlords too, especially with no support from Infestors.

I'm wandering, what the fuck they are thinking about, nerfing Zerg so hard and not even bothering to think about Protoss Air nerf. Carriers are so ridiculous...
Ultima Ratio Regum
suddendeathTV
Profile Joined January 2012
Sweden388 Posts
January 23 2018 08:01 GMT
#49
On January 23 2018 16:44 hiroshOne wrote:
Show nested quote +
On January 23 2018 16:24 Tyrhanius wrote:
On January 23 2018 07:58 hiroshOne wrote:
Hydra nerf will make Protoss invincible in this matchup. Pretty safe against any Zerg midgame agression. Not a good change i think.

The MU is an all-in from Zerg to avoid late game, and they decide to nerf zerg mid game without touching protoss late game.
Like they did when they "rework SH".

Also considering how zerg are doing poorly vs T, it's also a mech buff.

It feels like blizzard doesn't want to see Zerg winning something this year.


Exactly this. Especially that for all those years they limited Zerg midgame comps. Muta/bling is obsolete, especially thanks to single Thor wrecking mutas.They nerfed Infestors, they nerfed Ravagers. Hydra/bling was the only valid composition, giving Zerg some room to swith into Hive tech, by letting Zerg to be agressive. Now it's purely defensive in TvZ, as timing is so freaking nerfed. GG Zerg in both matchups. Protoss will safely camp into mass carriers withoit even bothering of getting defences. Terran will do whatever they want on the map. Slowly killing u with harras and drops. And even camping to Hive tech has no point, as Ultras are not as strong as they used to be. Broodlords too, especially with no support from Infestors.

I'm wandering, what the fuck they are thinking about, nerfing Zerg so hard and not even bothering to think about Protoss Air nerf. Carriers are so ridiculous...


I think you've misunderstood zerg. A single thor doesn't wreck mutas if you actually micro your mutas. By the time Protoss is on carriers, you should be on 8 bases and simply have more than the protoss. On equal supply and money, zerg isn't supposed to win neither to terran nor protoss. If you defend their harass well and macro as you should, you should win by nutrition. If you see a pro zerg die to a terran or a protoss, it is likely the terran or the protoss did something earlier in the game to cause them to die later on in the game. That's how zerg works...
Information is everything
MockHamill
Profile Joined March 2010
Sweden1798 Posts
January 23 2018 08:08 GMT
#50
I agree with all the changes.

Also, that you have players from every race complaining about the patch is a good indication that Blizzard is on the right track.
kylekatarn1985
Profile Joined December 2017
2 Posts
January 23 2018 08:21 GMT
#51
As terran player I am should be very happy with this changes, as stalker change(I don't see that as nerf), may again make tvp playable, as at the moment I stooped playing ladder, as every tvp is either defending all in from protoss(and they have so many variants), or I am all in, with 5 rax.
BUT i don't know why nobody speaks about Anti-Armor Missile change as it will completely break the game, this is opp ability. you get two instant missile with third coming very shortly. so i.e. 6 ravens x 2 missile = 12 x 30 damage, 360 splash damage instantly, with almost no way to split, so hydra will simply be rekt in seconds, after that marines, or helbats will finish what is left, same with BRL. you simply can't split them that means that they will receive all damage. At my level of skill (3700-3800) that will be hard to exсute. but top terran playes, should dominate mid game. It may have big impact on tvt, as marines will also die in seconds. Not sure for tvp, as protoss has HT, which easily can deal with ravens.
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2018-01-23 08:29:47
January 23 2018 08:29 GMT
#52
On January 23 2018 17:08 MockHamill wrote:
I agree with all the changes.

Also, that you have players from every race complaining about the patch is a good indication that Blizzard is on the right track.

A good compromise is when everyone is unhappy!

Right now we've got complaints from Terran whiners, Protoss whiners, and Zerg whiners, so that means Blizzard is doing a pretty good job.
Denominator of the Universe
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 23 2018 08:34 GMT
#53
On January 23 2018 17:29 pvsnp wrote:
Show nested quote +
On January 23 2018 17:08 MockHamill wrote:
I agree with all the changes.

Also, that you have players from every race complaining about the patch is a good indication that Blizzard is on the right track.

A good compromise is when everyone is unhappy!

Right now we've got complaints from Terran whiners, Protoss whiners, and Zerg whiners, so that means Blizzard is doing a pretty good job.


Or it could mean that the community is really really whiny and would whine at anything.

It's probably both.
pvsnp
Profile Joined January 2017
7676 Posts
January 23 2018 08:40 GMT
#54
On January 23 2018 17:34 ZigguratOfUr wrote:
Show nested quote +
On January 23 2018 17:29 pvsnp wrote:
On January 23 2018 17:08 MockHamill wrote:
I agree with all the changes.

Also, that you have players from every race complaining about the patch is a good indication that Blizzard is on the right track.

A good compromise is when everyone is unhappy!

Right now we've got complaints from Terran whiners, Protoss whiners, and Zerg whiners, so that means Blizzard is doing a pretty good job.


Or it could mean that the community is really really whiny and would whine at anything.

It's probably both.

I mean, my post was pretty tongue-in-cheek.

While I do think these changes are mostly solid, this community whines about everything. Even if the game was in an absolutely perfect state of balance salty people would still make up shit to whine about.

Of course, that's just human nature.
Denominator of the Universe
TL+ Member
Vanadiel
Profile Joined April 2012
France961 Posts
January 23 2018 09:20 GMT
#55
On January 23 2018 17:01 sd_andeh wrote:
Show nested quote +
On January 23 2018 16:44 hiroshOne wrote:
On January 23 2018 16:24 Tyrhanius wrote:
On January 23 2018 07:58 hiroshOne wrote:
Hydra nerf will make Protoss invincible in this matchup. Pretty safe against any Zerg midgame agression. Not a good change i think.

The MU is an all-in from Zerg to avoid late game, and they decide to nerf zerg mid game without touching protoss late game.
Like they did when they "rework SH".

Also considering how zerg are doing poorly vs T, it's also a mech buff.

It feels like blizzard doesn't want to see Zerg winning something this year.


Exactly this. Especially that for all those years they limited Zerg midgame comps. Muta/bling is obsolete, especially thanks to single Thor wrecking mutas.They nerfed Infestors, they nerfed Ravagers. Hydra/bling was the only valid composition, giving Zerg some room to swith into Hive tech, by letting Zerg to be agressive. Now it's purely defensive in TvZ, as timing is so freaking nerfed. GG Zerg in both matchups. Protoss will safely camp into mass carriers withoit even bothering of getting defences. Terran will do whatever they want on the map. Slowly killing u with harras and drops. And even camping to Hive tech has no point, as Ultras are not as strong as they used to be. Broodlords too, especially with no support from Infestors.

I'm wandering, what the fuck they are thinking about, nerfing Zerg so hard and not even bothering to think about Protoss Air nerf. Carriers are so ridiculous...


I think you've misunderstood zerg. A single thor doesn't wreck mutas if you actually micro your mutas. By the time Protoss is on carriers, you should be on 8 bases and simply have more than the protoss. On equal supply and money, zerg isn't supposed to win neither to terran nor protoss. If you defend their harass well and macro as you should, you should win by nutrition. If you see a pro zerg die to a terran or a protoss, it is likely the terran or the protoss did something earlier in the game to cause them to die later on in the game. That's how zerg works...


I think you misunderstand Zerg. There is absolutely no way you get to 8 base zerg at the time carriers arrive. There is no reason either, as at the time skyToss lategame army is up in the air, only the main and 2nd (maybe the third will start to be low too) will be depleted and you can't spend supply to saturate 6 bases. And the playstyle of nutrition with inefficient trade but with a better economy is much weaker since the larvae nerf.
Mithriel
Profile Joined November 2010
Netherlands2969 Posts
January 23 2018 09:37 GMT
#56
I actually made Ravens for the repair drone and matrix, shame to lose the repair and get a turret.

Im no pro by any means, but felt like a repair for my mech army was useful and I dislike the turret in general.
There is no shame in defeat so long as the spirit is unconquered. | Cheering for Maru, Innovation and MMA!
Creager
Profile Joined February 2011
Germany1920 Posts
January 23 2018 10:14 GMT
#57
Looks like good changes overall except maybe doubling down on the Auto-Turret, but at least they’re trying to keep that in check.
... einmal mit Profis spielen!
omop
Profile Joined April 2017
45 Posts
January 23 2018 10:30 GMT
#58
Im not zeratul, but i have seen the future: AA missiles will be nerfed.
Psychobabas
Profile Blog Joined March 2006
2531 Posts
January 23 2018 10:45 GMT
#59
Dreadful changes to the Raven. RIP
Zygno
Profile Joined August 2012
Austria276 Posts
January 23 2018 11:29 GMT
#60
I'm a Terran player, but I'd say just get rid of the Auto-turret. Limiting its range like that makes it pretty useless, considering a Raven is a big investment early game.
Not sure about the Armor missile though, maybe it has some potential now. Otherwise Raven stays a completely obsolete unit.
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