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Community Update - January 22, 2018 - Page 2

Forum Index > SC2 General
173 CommentsPost a Reply
Prev 1 2 3 4 5 7 8 9 Next All
Ransomstarcraft
Profile Joined September 2016
75 Posts
Last Edited: 2018-01-23 01:05:47
January 23 2018 01:03 GMT
#21
On January 23 2018 09:23 pvsnp wrote:
Even with the buffs, I just don't see the Raven making a comeback tbh. 100/200 and techlab time on the starport is just too much of an investment for the utility it provides. The starport is basically the Terran robo–always overtaxed, and the opportunity cost of using it for a Raven just isn't worth it.

Even in TvT, the mass Cyclone meta means a Raven disables one Cyclone before getting shot down by the rest. The Raven needs buffs, yes, but the real issue is with the starport moreso than the Raven itself.


I agree completely. The Tech Lab/Reactor System works well on the Barracks, ok on the factory, but terrible on the Starport. The Raven will not be worth the money, and when you figure in the opportunity cost, it just doesn't make sense.

We'll give it a shot, but even nerfing the turret range is ridiculous for a unit that is this expensive. Imagine if the Viper had its abduct or blinding cloud cast range reduced to 1.
ByuuN
Profile Joined November 2016
Poland678 Posts
January 23 2018 01:04 GMT
#22
I`m so happy for stalker nerf.
starkiller123
Profile Joined January 2016
United States4030 Posts
January 23 2018 01:44 GMT
#23
On January 23 2018 10:03 Ransomstarcraft wrote:
Show nested quote +
On January 23 2018 09:23 pvsnp wrote:
Even with the buffs, I just don't see the Raven making a comeback tbh. 100/200 and techlab time on the starport is just too much of an investment for the utility it provides. The starport is basically the Terran robo–always overtaxed, and the opportunity cost of using it for a Raven just isn't worth it.

Even in TvT, the mass Cyclone meta means a Raven disables one Cyclone before getting shot down by the rest. The Raven needs buffs, yes, but the real issue is with the starport moreso than the Raven itself.


I agree completely. The Tech Lab/Reactor System works well on the Barracks, ok on the factory, but terrible on the Starport. The Raven will not be worth the money, and when you figure in the opportunity cost, it just doesn't make sense.

We'll give it a shot, but even nerfing the turret range is ridiculous for a unit that is this expensive. Imagine if the Viper had its abduct or blinding cloud cast range reduced to 1.

i hope Ravens still aren't good, then i can still open cloak banshee every tvt
Loccstana
Profile Blog Joined November 2012
United States833 Posts
January 23 2018 02:34 GMT
#24
Cant wait for 1 cast range infested terrans or 1 cast range forcefields too! This will make the game so much more exciting!
[url]http://i.imgur.com/lw2yN.jpg[/url]
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2018-01-23 02:39:30
January 23 2018 02:39 GMT
#25
I just noticed how much easier they've made protoss since 4.0. Observer locking, HT auto attack, adepts continuting their commands after shade, stop function on batteries. Not saying these things are broken, but I don't think toss is the race that is most mechanically demanding right now
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 23 2018 02:42 GMT
#26
On January 23 2018 11:39 Fango wrote:
I just noticed how much easier they've made protoss since 4.0. Observer locking, HT auto attack, adepts continuting their commands after shade, stop function on batteries. Not saying these things are broken, but I don't think toss is the race that is most mechanically demanding right now


Stop function on shield batteries and adept commands not being cancelled is just correcting inconsistencies. The other stuff, observer, HT, disruptor ease-of-use changes do feel rather unnecessary.
batatm
Profile Joined June 2014
Israel116 Posts
January 23 2018 02:46 GMT
#27
On January 23 2018 11:34 Loccstana wrote:
Cant wait for 1 cast range infested terrans or 1 cast range forcefields too! This will make the game so much more exciting!


don't worry, it will hardly make a difference as even now infestors barely see usage... i wonder why :D
Freeborn
Profile Joined July 2010
Germany421 Posts
January 23 2018 02:48 GMT
#28
What exactly is the reason for the stalker nerf? Protoss stalkers feel like a non crappy unit for the first time?
Is the ladder being flooded by stalker allins or something?

I don't see any problems in the pro games.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 23 2018 02:51 GMT
#29
On January 23 2018 11:48 Freeborn wrote:
What exactly is the reason for the stalker nerf? Protoss stalkers feel like a non crappy unit for the first time?
Is the ladder being flooded by stalker allins or something?

I don't see any problems in the pro games.


You should watch more pro games. Stalkers are significantly too strong in PvT.
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2018-01-23 02:56:00
January 23 2018 02:52 GMT
#30
On January 23 2018 11:48 Freeborn wrote:
What exactly is the reason for the stalker nerf? Protoss stalkers feel like a non crappy unit for the first time?
Is the ladder being flooded by stalker allins or something?

I don't see any problems in the pro games.

You need to watch more pro games. Classic and Stats have lost exactly one PvT series since 4.0
Denominator of the Universe
TL+ Member
Fango
Profile Joined July 2016
United Kingdom8987 Posts
January 23 2018 02:54 GMT
#31
On January 23 2018 11:42 ZigguratOfUr wrote:
Show nested quote +
On January 23 2018 11:39 Fango wrote:
I just noticed how much easier they've made protoss since 4.0. Observer locking, HT auto attack, adepts continuting their commands after shade, stop function on batteries. Not saying these things are broken, but I don't think toss is the race that is most mechanically demanding right now


Stop function on shield batteries and adept commands not being cancelled is just correcting inconsistencies. The other stuff, observer, HT, disruptor ease-of-use changes do feel rather unnecessary.


They still further reduce the mechanical demand of the already least demanding race. Not sure why that's at all necessary
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Samtastic
Profile Blog Joined August 2011
United States46 Posts
January 23 2018 02:54 GMT
#32
Auto-turrets are already frustrating to put down during fights because your own or the enemy's units block the turrets by accident. Decreasing to only 1 range will make that even more difficult. I get that they were too strong as worker harass, but this just makes an already clunky unit even more frustrating to use.
...
Antares777
Profile Joined June 2010
United States1971 Posts
January 23 2018 02:58 GMT
#33
I'm concerned about the hydra nerf, this makes PvZ seem even more scary and gives Protoss an enormous incentive to build Oracles almost every game. Everything else I feel either neutral on or agree with. Honestly I liked the Auto Turret ability and I'm glad its returning, it just needs to be redesigned a bit, and a casting range nerf may be enough.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 23 2018 02:59 GMT
#34
On January 23 2018 11:54 Fango wrote:
Show nested quote +
On January 23 2018 11:42 ZigguratOfUr wrote:
On January 23 2018 11:39 Fango wrote:
I just noticed how much easier they've made protoss since 4.0. Observer locking, HT auto attack, adepts continuting their commands after shade, stop function on batteries. Not saying these things are broken, but I don't think toss is the race that is most mechanically demanding right now


Stop function on shield batteries and adept commands not being cancelled is just correcting inconsistencies. The other stuff, observer, HT, disruptor ease-of-use changes do feel rather unnecessary.


They still further reduce the mechanical demand of the already least demanding race. Not sure why that's at all necessary


Because it's ugly design to have stuff like shield batteries draining their entire charge healing a gateway.
KaiserCommander
Profile Joined April 2010
Mexico290 Posts
January 23 2018 03:12 GMT
#35
On January 23 2018 08:35 ZigguratOfUr wrote:
Show nested quote +
On January 23 2018 08:27 jpg06051992 wrote:
Pretty big Raven changes in a way that looks like it's going to just make them all around better, which is required.

I think the Hydra change is pretty severe but Protoss is suffering pretty badly in the match up at the moment, so obviously some type of nerf was on the table.

Protoss changes all seem decent except for the Purifier which should just be flat out removed from the game. The changes are super inelegant and really reflect the balance teams lack of a clue on how to make the unit good.

Here's an idea..

Put the Reaver...in the game...

Problem solved, Protoss players already have a clue on how the unit works and the unit was able to be balanced in BW relatively well, no reason it shouldn't be implemented to replace the garbage unit that is the Purifier.


Reavers with non-retarded scarab AI sounds pretty broken.


Just give it its usual range BUT make the scarabs explode quick.
Jinro, Polt, Bomber, ForGG, MajOr, Flash, Maru. Terran Fighting...
seemsgood
Profile Joined January 2016
5527 Posts
January 23 2018 03:18 GMT
#36
Errrh...they need to watch closely into anti missle radius buff.
geokilla
Profile Joined May 2011
Canada8245 Posts
January 23 2018 03:46 GMT
#37
Looks like the tournaments are still forced to use the new map pool...
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 23 2018 03:56 GMT
#38
On January 23 2018 12:46 geokilla wrote:
Looks like the tournaments are still forced to use the new map pool...


Backtracking at this point would be absolutely insane. All the pros have been practicing customs on the new maps ever since it was announced.
EzioAs
Profile Joined September 2017
235 Posts
January 23 2018 04:37 GMT
#39
I'm hyped about the new maps but I wish Ascension to Aiur would stay and Blackpink would be removed. Don't really like that map.
花は桜木人は武士
BigRedDog
Profile Joined May 2012
461 Posts
January 23 2018 04:49 GMT
#40
Why do you want reaver in the game when you have colossus? Don't they both have the same function?
Big Red Dog!
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