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StarCraft II Balance Update – December 18 - Page 9

Forum Index > SC2 General
168 CommentsPost a Reply
Prev 1 7 8 9 All
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
January 11 2018 03:42 GMT
#161
We need more design discussions and less balance ones, really.
Let's discuss mass adepts, mass marines, banelings, chargelots, thorVSgoliath, widow mines, mass roach ZvZ, free units.pathing skill, splash skill, split skill.... We need to address the volatility of the game, so that we can say the best player wins more times.
ReachTheSky
Profile Joined April 2010
United States3294 Posts
January 11 2018 04:17 GMT
#162
It's been a month and blizzard still has not fixed the green unit selection box, or lack there of. Their support is abysmal.
TL+ Member
seemsgood
Profile Joined January 2016
5527 Posts
January 11 2018 21:55 GMT
#163
@bulya i highly doubt it.
On January 11 2018 03:25 MrWayne wrote:
Show nested quote +
On January 10 2018 20:16 seemsgood wrote:
Seems like protoss players are doing well with thier ground army and don't bother to calculate a clear way to transition into air fleet.I don't see their desperation when building air units like good'ol brood wars's time.I don't see it and this is a insult to terran's mech and mech players.Protoss does not scare max push ground mech in SC2.
Anyway i think cyclones are fine beside it's armor type.If blizzard remove it's armor tag i'm pretty confident that with this change alone, high cyclones count alongside with other factory units will easily reap through EVERY ground units protoss could offer and BAM! We have a retared version of warhound that doesn't ruin TvZ.I also think protoss players can easily hold off non-armor tag cyclones cheese with thier macro advantage and stargate opening follow up phoenixs anyway so nothing is broken in early game..
And one more thing is just simple change also does help bio in early game from being bullied by stalkers and the bully one would be terran .

I strongly recommend blizzard should try this change then see how it turns out.


honestly speaking, that would be a terrible change.
the Cyclone would just destroy every ground comp Protoss can make, even a pure immortal army would get destroyed.
TvT would be Cyclone vs Cyclone every game from start to end, both players would be unable to transition out of this BS because Tanks wouldn't do shit.

Yes my point is making them become OP first. Because the goal here is buff ground mech to the point it could trash every ground army of protoss when in position. If non-armor tag cyclones a move against everything without supports then we can nerf it hp about 20-30 point but keeping it from being melted by immortals is a must.
My only problem with protoss right now is thier ground army punch through terran'front line army way too fast. Tanks can't fire enough rounds to make a cost efficiency fight... Not considering protoss in sc2 can warp in chargelots in the middle of the battlefield.
RoflStomped
Profile Joined July 2017
Iceland21 Posts
January 11 2018 23:58 GMT
#164
On January 11 2018 13:17 ReachTheSky wrote:
It's been a month and blizzard still has not fixed the green unit selection box, or lack there of. Their support is abysmal.


I understand them dodging the player-base about multiplayer balance, but bug fixing should be a priority. It seems they don't really care anymore.
Tao367
Profile Joined June 2012
United Kingdom324 Posts
January 12 2018 16:25 GMT
#165
Hopefully we'll get a Community Update today, it's been a long time since we've got one and there are still some changes most of us would like to see.
Woosixion
Profile Joined February 2012
120 Posts
January 12 2018 17:12 GMT
#166
My question is: when the hell are they going to buff roaches? of all the units in starcraft that need help, its the roach. Seriously, in zvp/zvt, outside of allins, whats the purpose of making a roach other then making a ravager(which is mostly used for allins too) shouldn't roach be a part of the "core" army like hydra and banelings? They have by far the worse scaling in the game, they're easy as pie to defend even when you dont know their coming and their dps is terrible compared to the things their supposed to counter.

And when you think about it, what does the roach even beat? adepts hellions zealots and marines right? marines will outscale roaches eventually with stim and shield even without medivacs. Adepts and hellions can just choose to run around them and kill drones. Zealots will beat roaches unless the roaches are kiting. Seems unfair that a unit that has so many hard counters has nothing that it hard counters.

I love how the zvp meta exemplifies this; if you can force your opponent to make a roach warren, you're ahead because roaches are such a terrible investment. Lol.
the only way out is through...
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
January 12 2018 17:20 GMT
#167
On January 13 2018 02:12 Woosixion wrote:
My question is: when the hell are they going to buff roaches? of all the units in starcraft that need help, its the roach. Seriously, in zvp/zvt, outside of allins, whats the purpose of making a roach other then making a ravager(which is mostly used for allins too) shouldn't roach be a part of the "core" army like hydra and banelings? They have by far the worse scaling in the game, they're easy as pie to defend even when you dont know their coming and their dps is terrible compared to the things their supposed to counter.

And when you think about it, what does the roach even beat? adepts hellions zealots and marines right? marines will outscale roaches eventually with stim and shield even without medivacs. Adepts and hellions can just choose to run around them and kill drones. Zealots will beat roaches unless the roaches are kiting. Seems unfair that a unit that has so many hard counters has nothing that it hard counters.

I love how the zvp meta exemplifies this; if you can force your opponent to make a roach warren, you're ahead because roaches are such a terrible investment. Lol.

We saw a lot of roaches at gsl (most of zvz and a lot o zvp). The question is linga bane hydra is just too good and no one makes roaches.
Justinian
Profile Joined August 2012
United Kingdom158 Posts
Last Edited: 2018-01-12 17:59:35
January 12 2018 17:58 GMT
#168
On January 13 2018 02:12 Woosixion wrote:
My question is: when the hell are they going to buff roaches? of all the units in starcraft that need help, its the roach. Seriously, in zvp/zvt, outside of allins, whats the purpose of making a roach other then making a ravager(which is mostly used for allins too) shouldn't roach be a part of the "core" army like hydra and banelings? They have by far the worse scaling in the game, they're easy as pie to defend even when you dont know their coming and their dps is terrible compared to the things their supposed to counter.

And when you think about it, what does the roach even beat? adepts hellions zealots and marines right? marines will outscale roaches eventually with stim and shield even without medivacs. Adepts and hellions can just choose to run around them and kill drones. Zealots will beat roaches unless the roaches are kiting. Seems unfair that a unit that has so many hard counters has nothing that it hard counters.

I love how the zvp meta exemplifies this; if you can force your opponent to make a roach warren, you're ahead because roaches are such a terrible investment. Lol.
Roaches used to be perfectly strong, but since then everything else has been buffed. We need far more nerfing and less buffing. When everything is OP the game gets too snowbally.
pvsnp
Profile Joined January 2017
7676 Posts
January 12 2018 19:48 GMT
#169
On January 13 2018 01:25 Tao367 wrote:
Hopefully we'll get a Community Update today, it's been a long time since we've got one and there are still some changes most of us would like to see.

Ask and ye shall receive

https://us.battle.net/forums/en/sc2/topic/20760956093
Denominator of the Universe
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