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LotV Balance Update and Request For Feedback - Page 3

Forum Index > SC2 General
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Prev 1 2 3 4 Next All
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
August 03 2017 17:35 GMT
#41
On August 04 2017 02:04 Eternal Dalek wrote:
Show nested quote +
On August 03 2017 02:36 xTJx wrote:
Looks like the "new" balance team is 3x slower than before. Maybe in 2 months we'll have a patch and in 3 years they'll realise mass oracle is broken in PvZ.


How exactly does Blizzard's balance team work? Do they not have the authority to do things without someone high up to approve everything? It seems like they're so bogged down in bureaucracy (and stubborness) that they just ignore really obvious solutions to their problems.

A lot of the problems of LotV comes from the fact that there are too many god damned abilities in the game. It's basically gimmick-craft.

tl;dr: The problem is not game balance but game design, but everything they put forward ignores game design and focuses solely on game balance.

They tried a lot with 2 expansions and some major patches. They just lack a coherent vision IMO. Poor leadership.
Head Coach Park: "They should buff tanks!"
DeepElemBlues
Profile Blog Joined January 2011
United States5079 Posts
August 03 2017 17:36 GMT
#42
every time reapers jump up or down a cliff a nuke should be instantly dropped on a random hatchery to compensate for this terrible nerf
no place i'd rather be than the satellite of love
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
Last Edited: 2017-08-03 17:52:01
August 03 2017 17:51 GMT
#43

Mass oracle has been a thing since the beta, what happens is that people only realise it when pros start doing that


Mass everything has been a thing since forever, that doesn't mean that it's particularly good until used to consistently beat pros etc
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Solar424
Profile Blog Joined June 2013
United States4001 Posts
August 03 2017 18:35 GMT
#44
On August 03 2017 15:14 bakemonoda wrote:
reaper build is dead cant defend vs ravager all in after at all with reapers

Reapers were never the counter to Ravager all-in, you need factory units/banshee to deal with that effectively, and once you do it's an easy win.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17505 Posts
Last Edited: 2017-08-03 19:07:26
August 03 2017 19:02 GMT
#45
On August 04 2017 01:16 jpg06051992 wrote:
SC2 is coming to a pretty decent point in it's balance i think.

also, the game is a lot of fun to watch.
On August 04 2017 02:31 Sapphire.lux wrote:
Give us the options to disable skins. I literally can't play with so many different looking units. This is not a free to play game Blizzard!

imo, the skins are starting to become a small problem. by the time they offer a warchest for BlizzCon 2018 and another reskin of every race i hope they offer the option to disable skins. also, i'd like it if i can superimpose whatever skin set i like fighting against on my opponents units.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
jpg06051992
Profile Joined July 2015
United States580 Posts
August 04 2017 03:55 GMT
#46
On August 04 2017 04:02 JimmyJRaynor wrote:
Show nested quote +
On August 04 2017 01:16 jpg06051992 wrote:
SC2 is coming to a pretty decent point in it's balance i think.

also, the game is a lot of fun to watch.
Show nested quote +
On August 04 2017 02:31 Sapphire.lux wrote:
Give us the options to disable skins. I literally can't play with so many different looking units. This is not a free to play game Blizzard!

imo, the skins are starting to become a small problem. by the time they offer a warchest for BlizzCon 2018 and another reskin of every race i hope they offer the option to disable skins. also, i'd like it if i can superimpose whatever skin set i like fighting against on my opponents units.


Agree'd, I've noticed even the quality of play from the foreign scene is reaching really high levels, a couple of small balance tweaks like this one and I'm pretty sure any further additions to the game should be focused on quality of life.

Protoss does seem ever so slightly weak at the top level of play, it's probably time in my opinion to start looking into giving Stalkers a raw damage buff, they are pretty pitiful in their current state and even though ZvP is my personal worst match up, I can see that Protoss is probably in need of some early to mid game love, at the very least Stalkers should have a place in the metagame which currently I wouldn't say they do.
"SO MANY BANELINGS!"
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2017-08-04 06:21:56
August 04 2017 06:20 GMT
#47
The perfect patch right now would look something like this:

- Stalkers get +2 attack from each attack upgrade.
- Interceptor cost increased to 20 minerals.
- Swarm Hosts price increased to 150/100.

Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
Last Edited: 2017-08-04 06:34:48
August 04 2017 06:32 GMT
#48
its just amazing how clueless everyone in these threads is lol

this is a perfectly fine nerf. reapers didn't need a huge overhaul, the strategy is actually pretty dynamic, interesting, and micro intensive, so as long as it isn't completely oppressive (as it was starting to become at the VERY top level) it has a great place in the game. this clearly weakens the strategy without breaking it conceptually which is the right move. reapers are perfectly fine in every situation other than the 3 rax reaper tvz macro build, so nerfing it too much would cause other problems (i.e increasing cost making terran scouting weaker, etc). the unit is not at all a problem in tvt.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
insitelol
Profile Joined August 2012
845 Posts
August 04 2017 06:42 GMT
#49
fix hydra bane ffs
Less is more.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2017-08-04 06:46:46
August 04 2017 06:45 GMT
#50
On August 04 2017 15:20 MockHamill wrote:
The perfect patch right now would look something like this:

- Bunker build time was increased
- Stalkers get +2 attack from each attack upgrade.
- Interceptor cost increased to 20 minerals.
- Swarm Hosts price increased to 150/100.
- Bunker build time was decreased



I fixed it.

OT i don't even play anymore but... you should be abble to deactivate skins. So players could even play with it in tournaments but not shown to other players or obs. CSGO skins aren't really intrusive. In SC it is.

Remember Q3A ? You were abble to deactivate skin and eveyrone looked like Sarge and it was good
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Elentos
Profile Blog Joined February 2015
55572 Posts
August 04 2017 06:51 GMT
#51
On August 04 2017 15:32 Pokebunny wrote:
the unit is not at all a problem in tvt.

Maybe not as a player, but from a viewer's perspective, it's a complete disaster when every other high level TvT ends up as someone going reapers. 4 out of 6 games in the GSL semifinals. Every TvT in SSL this season.
Every 60 seconds in Africa, a minute passes.
DSh1
Profile Joined April 2017
292 Posts
August 04 2017 06:56 GMT
#52
On August 04 2017 15:51 Elentos wrote:
Show nested quote +
On August 04 2017 15:32 Pokebunny wrote:
the unit is not at all a problem in tvt.

Maybe not as a player, but from a viewer's perspective, it's a complete disaster when every other high level TvT ends up as someone going reapers. 4 out of 6 games in the GSL semifinals. Every TvT in SSL this season.


I agree. I liked watching reaper builds at first, but now every time I see it I just want to cry. Not only in TvT, but also in TvZ. It's a general problem though, that there are only about three builds played in every terran match-up.
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2017-08-04 09:07:11
August 04 2017 07:34 GMT
#53
reapers are fine in tvt:
see bad tvter? go gas first 2 gas ez win on those proxy reapers..

see good tvter? go gas first 2 gas cuz its ultimately not even that game losing to be behind 3-4 scvs when you have a tech advantage (assuming he goes reaper > CC and gets a build order "win")

those KR guys that are goign reaper into CC are legit just metagaming at this point. they know this isnt safe and they are going for it anyways

as for tvz, they are even less broken because they dont necessarily even invalidate any builds. like in tvt if you go rax, gas, CC and you are being double proxy reapered, not even byun will hold that..

i think ppl need to man up and stop want blizzard to solve everything for them
xTJx
Profile Joined May 2014
Brazil419 Posts
August 04 2017 13:51 GMT
#54
I personaly have trouble with the new bane skin in ZvZ. They look harder to see when mixed with lings, the green that was ment to stand up isn't there anymore. Not sure if changing enemy units to another color would help, i'm using red with colorblind mode.
No prejudices, i hate everyone equally.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17505 Posts
Last Edited: 2017-08-04 14:11:54
August 04 2017 14:02 GMT
#55
On August 04 2017 15:32 Pokebunny wrote:
its just amazing how clueless everyone in these threads is lol
this is a perfectly fine nerf. reapers didn't need a huge overhaul, the strategy is actually pretty dynamic, interesting, and micro intensive, so as long as it isn't completely oppressive (as it was starting to become at the VERY top level) it has a great place in the game. this clearly weakens the strategy without breaking it conceptually which is the right move. reapers are perfectly fine in every situation other than the 3 rax reaper tvz macro build, so nerfing it too much would cause other problems (i.e increasing cost making terran scouting weaker, etc). the unit is not at all a problem in tvt.

i agree with all of the details you go into about the Reaper.

However. what about the issue that it just doesn't "feel like" a tier 1.5 unit. it has all these special, unusual abilities and mechanics. The Reaper feels more like a Red Alert early game unit than a Starcraft early game unit.

At this point, my criticism of the Reaper is rather nebulous; right now the entire game is humming along just great and i'm not anticipating a complete redesign of the Reaper, however, it'd be cool if they tried an overhaul. So please don't lump me in with all the haters and whiners who want David Kim fired.
On August 04 2017 02:35 Sapphire.lux wrote:
Show nested quote +
On August 04 2017 02:04 Eternal Dalek wrote:
On August 03 2017 02:36 xTJx wrote:
Looks like the "new" balance team is 3x slower than before. Maybe in 2 months we'll have a patch and in 3 years they'll realise mass oracle is broken in PvZ.


How exactly does Blizzard's balance team work? Do they not have the authority to do things without someone high up to approve everything? It seems like they're so bogged down in bureaucracy (and stubborness) that they just ignore really obvious solutions to their problems.

A lot of the problems of LotV comes from the fact that there are too many god damned abilities in the game. It's basically gimmick-craft.

tl;dr: The problem is not game balance but game design, but everything they put forward ignores game design and focuses solely on game balance.

They tried a lot with 2 expansions and some major patches. They just lack a coherent vision IMO. Poor leadership.

did you hear Morhaime's speech at the Investor call yesterday? Blizzard's leadership is great.
On August 04 2017 16:34 c0sm0naut wrote:
i think ppl need to man up and stop want blizzard to solve everything for them

+1
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
[PkF] Wire
Profile Joined March 2013
France24238 Posts
August 04 2017 14:16 GMT
#56
On August 04 2017 04:02 JimmyJRaynor wrote:
Show nested quote +
On August 04 2017 01:16 jpg06051992 wrote:
SC2 is coming to a pretty decent point in it's balance i think.

also, the game is a lot of fun to watch.
Show nested quote +
On August 04 2017 02:31 Sapphire.lux wrote:
Give us the options to disable skins. I literally can't play with so many different looking units. This is not a free to play game Blizzard!

imo, the skins are starting to become a small problem. by the time they offer a warchest for BlizzCon 2018 and another reskin of every race i hope they offer the option to disable skins. also, i'd like it if i can superimpose whatever skin set i like fighting against on my opponents units.

it would be the best solution imo : allow the players to customize both his units and his opponent's, just like it is the case for the team colors. Actually gives an incentive to play the other races too to unlock the skins you want to fight. I'm pretty sure this will happen at some point.
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2017-08-04 20:42:47
August 04 2017 20:32 GMT
#57
On August 04 2017 23:16 [PkF] Wire wrote:
Show nested quote +
On August 04 2017 04:02 JimmyJRaynor wrote:
On August 04 2017 01:16 jpg06051992 wrote:
SC2 is coming to a pretty decent point in it's balance i think.

also, the game is a lot of fun to watch.
On August 04 2017 02:31 Sapphire.lux wrote:
Give us the options to disable skins. I literally can't play with so many different looking units. This is not a free to play game Blizzard!

imo, the skins are starting to become a small problem. by the time they offer a warchest for BlizzCon 2018 and another reskin of every race i hope they offer the option to disable skins. also, i'd like it if i can superimpose whatever skin set i like fighting against on my opponents units.

it would be the best solution imo : allow the players to customize both his units and his opponent's, just like it is the case for the team colors. Actually gives an incentive to play the other races too to unlock the skins you want to fight. I'm pretty sure this will happen at some point.



pretty cool idea tbh

i like JUST got used to the annoying "all my lings have wings that double the unit model size" skin which makes it impossible to judge how many lings there are until you've played 1k games vs the skin itself

my biggest concern with these developers is we have 15 coop commanders coming out per year (has anyone here even played coop? lmao it is so bad) and we cant get a box to disable skins
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2017-08-04 20:39:02
August 04 2017 20:38 GMT
#58
like i would legitimately pay the price of whatever all the skins cost combined just so i could have a button that would fucking turn them off
Charoisaur
Profile Joined August 2014
Germany16063 Posts
August 04 2017 20:47 GMT
#59
There should really be an option to disable skins, they're really irritating.

I don't get the argument of "other people want you to see their skins".
What do you want to prove by showing of your skins? That you're rich enough to afford them?
Many of the coolest moments in sc2 happen due to worker harassment
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2017-08-05 01:25:31
August 04 2017 20:57 GMT
#60
if ur only going to give 25% to esports and TAKE 75% of the earnings from digital sales, at least put fucking ten thousand dollars aside, hire a contract to code a no-skins thing into the game. they have already earned at least 1.5M from the warchest and advertise it incessantly in the menu/onstreams/onwebsite

this whole topic enrages me tbh. pretty sure activision is leaning on them uber hard
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