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LotV Balance Update and Request For Feedback - Page 2

Forum Index > SC2 General
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Wulfey_LA
Profile Joined April 2017
932 Posts
August 02 2017 22:13 GMT
#21
On August 03 2017 03:42 Charoisaur wrote:
Good patch. 3 rax reaper will be probably dead with this change.
Poor Byun.


I haven't played in ages. But it is good to see that Blizz is still nerfing 3 rax openings 7 years after beta.
DBooN
Profile Joined May 2011
Germany2727 Posts
August 02 2017 22:38 GMT
#22
Well... atleast they didn't increase Zergling acceleration
getg00d
Profile Joined April 2017
United States120 Posts
August 02 2017 22:44 GMT
#23
gg avil0
https://www.twitch.tv/getg00d
papapanda
Profile Joined April 2010
Taiwan326 Posts
August 03 2017 01:36 GMT
#24
This change is spot on. I imagine byun can stick with his reapers even after this patch. The damage was a bonus but the actual impact is the grenade displacement/knockback.

Hopefully this will allow byun to shine in his reaper control even more. Right now everything just dies to a few grenade splashes; this will probably allow differentiation between the unpolished 3 rax reaper control and the control of someone with full understanding of grenade physics.

ThunderBum
Profile Joined November 2010
Australia192 Posts
August 03 2017 05:52 GMT
#25
People shit on the reaper ability for its "terrible design" and yet it's part of so many tense game moments and highlight videos. Glad they don't want to take that away.
bakemonoda
Profile Joined October 2011
United Kingdom18 Posts
August 03 2017 06:14 GMT
#26
reaper build is dead cant defend vs ravager all in after at all with reapers
learning is the key to victory
PharaphobiaSC
Profile Joined April 2016
Czech Republic457 Posts
August 03 2017 06:21 GMT
#27
If I would not visit this site and reddit, I would not even realize that the KD8 damage was changed.. if terran execute things properly you can still pretty much die to it and they can still macro behind it aswell.

The only thing which this update did is that they have to be a little more patient and aware of things, thats it =)
twitch.tv/pharaphobia
Kingsky
Profile Blog Joined October 2010
Singapore298 Posts
August 03 2017 07:49 GMT
#28
They should give reaper more basic damage from it's pistols to compensate for the change.
Why do people hate the Colossus? Because the Colossus is like banksters from Wall Street: “too big to fail”. - TheDwF
Inazuma
Profile Joined June 2016
17 Posts
August 03 2017 07:56 GMT
#29
They should double the knockback on the grenades in exchange
Ej_
Profile Blog Joined January 2013
47656 Posts
August 03 2017 08:40 GMT
#30
They should give reapers yamato in exchange.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
hiroshOne
Profile Joined October 2015
Poland425 Posts
August 03 2017 08:41 GMT
#31
Mass reapers are too powerful in TvZ and too forgiving even when failed as defending vs that itself is damaging Zerg's eco/tech. I'm glad to see nerf, but i feel granade dmg is not the case. But we'll see how it plays. We have Serral vs Byun on the corner. It can be a good test.
Ultima Ratio Regum
Charoisaur
Profile Joined August 2014
Germany16103 Posts
August 03 2017 08:53 GMT
#32
Reapers should be able to spawn BL/Infestor
Many of the coolest moments in sc2 happen due to worker harassment
AxiomBlurr
Profile Blog Joined November 2012
786 Posts
August 03 2017 09:42 GMT
#33
For one I am looking forward to seeing what Terrans come up with early game v Z now...
hiroshOne
Profile Joined October 2015
Poland425 Posts
August 03 2017 13:59 GMT
#34
U mean hellbat push, widowmine, tank push, banshee, hellion drop, double medivak stim marines drop? I would say there's a lot of it.
Ultima Ratio Regum
JimmyJRaynor
Profile Blog Joined April 2010
Canada18009 Posts
August 03 2017 14:02 GMT
#35
On August 03 2017 22:59 hiroshOne wrote:
U mean hellbat push, widowmine, tank push, banshee, hellion drop, double medivak stim marines drop? I would say there's a lot of it.

i don't think double-medivac-stim-marine-drop is early game
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Spyridon
Profile Joined April 2010
United States997 Posts
August 03 2017 15:39 GMT
#36
On August 03 2017 02:36 xTJx wrote:
Looks like the "new" balance team is 3x slower than before. Maybe in 2 months we'll have a patch and in 3 years they'll realise mass oracle is broken in PvZ.


I think you are giving too much credit to the old balance team. Take a look at the entire log of patch notes since LotV release lol
TelecoM
Profile Blog Joined January 2010
United States10890 Posts
August 03 2017 15:45 GMT
#37
Thank god, always so late on balance updates lol
AKA: TelecoM[WHITE] Protoss fighting
jpg06051992
Profile Joined July 2015
United States580 Posts
August 03 2017 16:16 GMT
#38
This is good for the Reaper even though a cost increase would have been nice, the main thing for the KD8 charge is disruption and knock back, so it doing less damage is definitely going to make getting caught by a few of them much less punishing.

For the record to all the people complaining on how long it took, they specifically stated that they were going to wait until a particular tournament was concluded (I forget the exact one, was it GSL and IEM?) so can't hate on them too much for the lag.

SC2 is coming to a pretty decent point in it's balance i think.
"SO MANY BANELINGS!"
Aron Times
Profile Blog Joined March 2011
United States312 Posts
August 03 2017 17:04 GMT
#39
On August 03 2017 02:36 xTJx wrote:
Looks like the "new" balance team is 3x slower than before. Maybe in 2 months we'll have a patch and in 3 years they'll realise mass oracle is broken in PvZ.


How exactly does Blizzard's balance team work? Do they not have the authority to do things without someone high up to approve everything? It seems like they're so bogged down in bureaucracy (and stubborness) that they just ignore really obvious solutions to their problems.

A lot of the problems of LotV comes from the fact that there are too many god damned abilities in the game. It's basically gimmick-craft.

tl;dr: The problem is not game balance but game design, but everything they put forward ignores game design and focuses solely on game balance.
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
August 03 2017 17:31 GMT
#40
Give us the options to disable skins. I literally can't play with so many different looking units. This is not a free to play game Blizzard!
Head Coach Park: "They should buff tanks!"
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