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Community Feedback Update - July 12 - Page 9

Forum Index > SC2 General
292 CommentsPost a Reply
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Riner1212
Profile Joined November 2012
United States337 Posts
July 17 2017 09:43 GMT
#161
you can get rid of grenades for repear and its heal ability if one repear can two shot a worker and not changing its speed.
Sjow "pretty ez life as protoss"
JimmyJRaynor
Profile Blog Joined April 2010
Canada16647 Posts
July 17 2017 10:44 GMT
#162
On July 17 2017 17:46 Tyrhanius wrote:
Show nested quote +
On July 17 2017 01:52 pvsnp wrote:
On July 16 2017 21:01 Tyrhanius wrote:
On July 16 2017 05:17 pvsnp wrote:
On July 16 2017 03:34 Solar424 wrote:
On July 16 2017 02:45 pvsnp wrote:
Well, Valencia finals are ZvZ for what it's worth.

A foreigner-only tournament gives Zerg it's first Premier win in 10 months and suddenly it's a problem.

Was Zerg not winning any finals a problem when soO was in consecutive GSL finals and Solar in SSL finals? Or Nerchio and Serral? Because obviously those four players encompass the entirety of the Zerg race, played perfect games, and embodied the complete fulfillment of Zerg potential. A stupid argument got a stupid answer today. Hopefully the Zerg whiners will stop bitching about not having won a final in forever.

Nah, the new whine will just be "Zerg only won 1 final in 2017, need buffs." Your post makes that clear enough.


So sick of the endless crying. If it isn't Zerg needing buffs, it's Terran, if it isn't Terran it's Protoss. Or all three at the same time, because all of them are clearly underpowered against all the other races, simultaneously. Somehow.

BW has it's own problems ofc, but one thing it got right was no balance changes, ever.

You're the one starting the whine with "it was a ZvZ".


........and the Valencia finals were not a ZvZ? Go on, show me the ridiculous bias, the subjective interpretation, the myopic perspective in my OP that makes it "whining" instead of an objective and universally acknowledged fact. I even added the qualifier "for what it's worth" to dissuade stupid responses, but apparently to no avail.

Though, if "Mommy, he started it first!" is your response there's probably no point in discussing anything.

And Zerg haven't won any of the last 15 premier tournament isn't a fact ? No win for 10 months ? No race has never stopped winning for this long.

You're mad when people counter argument with you while you just choose the facts you want, ignore the others and create your own story of Zerg doing really great recently while it's not the case.

If you not ready to discuss with people who has different points of view without martyring yourself, and act like a drama queen, don't start the the balance discussion, you're ridiculous.

good points. ya, i think Zerg needs a buff. either through other races being nerfed.. or a direct Zerg buff.
DISCLAIMER: i play as Terran 40% of the time and Random 60% of the time.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
MrWayne
Profile Joined December 2016
219 Posts
Last Edited: 2017-07-17 13:15:57
July 17 2017 13:08 GMT
#163
On July 17 2017 01:06 Selevk7 wrote:
Hello everyone!



Hello, nice to see a new face here

I don´t know if I watch and play the same game as some of you guys. Nearly every TvZ match in GSL and SSL have at least one reaper game and most of the time the terran is in a good spot after the early game. So not only Byun can play 3rr, perhaps Byun is the best but he´s not the only one to pull it of.
franzji
Profile Joined September 2013
United States581 Posts
July 17 2017 19:06 GMT
#164
Anyone who thinks that zerg is underpowered because they haven't won first, while zerg has had multiple 2nd place finishes and huge representation in ro16/ro8's should be banned from these threads.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16647 Posts
Last Edited: 2017-07-17 21:00:32
July 17 2017 20:39 GMT
#165
On July 18 2017 04:06 youngjiddle wrote:
Anyone who thinks that zerg is underpowered because they haven't won first, while zerg has had multiple 2nd place finishes and huge representation in ro16/ro8's should be banned from these threads.

at the top level too many Zergs getting shredded before they can even get started by heavy Reaper openings as everyone starts imitating Byun.... and every GSL level Terran is getting better and better at imitating his Reaper moves/tricks/techniques.

Leenock got 3-Rax Reapered right out of his group in RO32.

based on what GSL level Terrans can do with the Reaper.. it has to be looked at and something has to change. at other levels of play the Reaper is just not much of a threat.

you have to balance at the top level first. its the most important level of play. then you try to balance other levels as best you can. no diverse race RTS is balanced across many levels of play. At certain skill levels a diverse race RTS game is always imba in favour of 1 race. if the game is fun then hobby-level players will play in spite of balance issues at their level. its why i kept playing RA2, RA3 and SC2.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
avilo
Profile Blog Joined November 2007
United States4100 Posts
July 17 2017 23:23 GMT
#166
On July 17 2017 01:30 xTJx wrote:
Did Avilo brainwash all terrans players? How can you people literaly think that nerfing reapers and ravens will cause Terran to not be competitive anymore? How can you think you know better about dealing with 3 rax reaper than code S zergs? How can you literaly think that terran is the only race that requires micro? Jesus Christ, just stop this madness.


Eh, it's common sense that if you nerf only one race over and over it's going to become less competitive.

I mean...Terran is already the weakest race in terms of foreign players don't you notice that almost every "top foreigner" happens to be Zerg or Protoss?

If Terran is nerfed more the race as a whole will start to become unplayable at pro level. Having a few players play 1 race competitively is really, really unhealthy for a game.

It's clear that Blizzard has had a bad habit historically of nerfing Terran simply because only 1-2 players win a tournament with it, and the race becomes harder to use for everyone else. THat is not how a game should be balanced.

A game should be balanced to be fun and well designed and fair for a player despite the race they pick.

Now with that being said, i think 99% of Terran players all agree - mass reapers, mass ravens are very bullshit. But here is the CATCH to this.

We all agree this is a problem but Terran players seem to be the "good guys" in the community for balance. We will be open and honest when things are broken with Terran but apparently it's perfectly fine for Zerg to have coin flip ravager all-ins, overlord drop tech on tier 1, and invincible nydus worms?

Do you see the issue? There is a huge hypocrisy and bias when it comes to Blizzard's own balance and the community's discussion of balance.

If it's Terran it deserves to be nerfed. But let's not talk about the corresponding things of the other races that are absolute batshit insane and stupid too.

If there is to be a discussion on 3 rax reaper and mass ravens, then players and the community have to be equally willing to discuss how batshit crazy mass swarmhost vs mech is, ravager all-ins, and mass carriers.

I do not expect this to change because this community and Blizzard balance is always anti-Terran 100%.
Sup
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2017-07-17 23:38:28
July 17 2017 23:32 GMT
#167
On July 15 2017 17:08 Scarlett` wrote:
Show nested quote +
On July 15 2017 06:12 DomeGetta wrote:
On July 13 2017 07:45 hiroshOne wrote:
[image loading]


There is new Community update on battle.net:

Hey everyone. We’ve been seeing your feedback on the forums and elsewhere over the past few weeks and wanted to make an effort this week to provide more insight into our thoughts. These thoughts range from less discussed units like the Colossus, to more common topics like Reapers and Mech. In all of this, we’re making an effort to be conservative with making changes in an effort to bring greater stability to promote mastery. With that in mind, let’s discuss these topics.

Reaper

Recently, we’ve been receiving feedback regarding Reapers openings. We have some changes we’d like to test, but before we get to them we want to clarify what our intended role for the Reaper should be. Reapers should be good for scouting, and through tactical use of their KD8 charge be a viable but risky rush opener when made in large quantities. However, in the TvZ matchup we are seeing numerous Reapers being used as a general opener that has a bit too clean of a transition to normal play for Terrans. While this strategy requires a lot of skill to execute perfectly, we think that amassing larger numbers of Reapers is too safe for how much threat they pose.

Currently, we are thinking of the following possible options:
  • Increase the Reaper’s cost to 75 minerals / 50 Vespene gas. This would make it harder for the Reaper user to transition into a normal game after a Reaper rush.
  • Reduce the Reaper’s KD8 Charge damage from 10 to 5. This is a direct nerf to the damage output of Reapers, especially to small and fragile units like Zerglings.
  • Adjusting the Reaper’s Combat Drugs so that it would also not heal if the Reaper recently attacked. This would result in Reapers being more fragile in long running fights with an opponent which could encourage a Reaper user to back off and let them heal to full more often.


We are planning to implement Reaper changes during the period between IEM Season XII – Shanghai and GSL vs. the World.

Terran Mech

Recently at high levels in Korea we have been seeing a relatively new form of mech play appearing in TvZ and performing well. We would like to continue to observe how it continues to play out first before stepping in and making changes here. This includes keeping an eye on its historic predator, the Swarm Host. Currently it has not been as effective in the Korean scene as elsewhere so we are wondering if there are regional differences in meta at play here.

Raven

Mass Raven strategies have shown up infrequently in high level play. However, we believe the playstyle of mass Raven could be problematic for ladder level play. We are currently thinking of increasing its supply count from 2 to 3, which would bring it in line with other tech air units like the Banshee and Viper. This should have limited impact at professional levels of play and when using smaller counts of Ravens, while making mass Raven style easier to counter.

Colossus

In high level play we have not been seeing much Colossus use, even in situations where it seems like the Colossus should be viable. We think this is partially due to the Colossus not having a sharp enough identity, so we want to explore changing the Colossus from a general purpose splash damage unit into an anti-light splash damage unit.

Our current thinking is to change its weapon from doing 12 damage flat to 10 + 5 light.

Ideally this would also make the differences between Protoss’s splash damage options more clear. Disruptors have high burst damage and work especially well vs low mobility units, the Colossus is good for sustained damage vs light enemies, and High Templars are a more general purpose splash damage role.

This change would likely impact the current pro-level PvZ and PvT metas which involves heavy Hydralisk/Zergling and Marine usage respectively. While we want to give Protoss a new option, we don’t want Colossi to be the only build choice so we will have to be careful with this change.

Please feel free to let us know your thoughts on these topics and provide any feedback on the proposed changes.

Original link : https://us.battle.net/forums/en/sc2/topic/20757617408





This is a depressing and unfortunately recurring type of response from blizzard.
It was pointed out numerous times back from the ro16 in code S that Terran was doing literally NOTHING but 3 rax reaper vs. Zerg - then we got to the finals and Gumiho did his mech.

So - issue: too much 3 rax reaper
Snap response - nerf the opening out of viability completely.


No one stopped for a minute to think about the reason that Terran is doing this build as a standard opening - let's not worry about that at all and just focus immediately on patching!

Bio terrans are opening this way because it is literally 1 of 2 ways to open safely and use bio (helion / banshee is really only borderline safe - unless you also SCV scout to make sure it's not a full retard ravager rush).


I'm not a fan at all of the reaper openings - but I'm also not a fan of the equivalent bullshit that zerg has in the form of the 1 base ravager push. The queen buff (AGAIN for the how many fucks time) that made them outrange liberators and kill medevacs from laughable distances totally removed the 2-1-1 meta from an option other than using it after you've cheesed 10 games in a row (see both series of Dark vs Maru in ro16 code S).

You cannot 3 cc off reaper or otherwise without going full retard where you will die to a number of zerg all ins (ravager 1 base - nydus 2 base - ling/bane 1 base and even certain overlord drop builds with queen/ling).

You also can't open "safely" or the zerg can 3 base mass queen to max drones and free hive tech - yes BL/infestor is not the same as it use to be - but zerg hive tech without harassment can still be played in turtle mode never leave creep maxxing on corrupter/ultra/infestor which a late game army for terran cannot trade with on creep -


If they are going to nerf literally 1 out of the 2 aggressive openers for Terran - they can't do nothing to do zerg - ravagers requiring lair or something that delays that push so at least one of the bullshit options is gone as well.



if you're having trouble thinking of viable aggressive openings in tvz ill help you out a lil~

proxy ->
2 rax marine into banshee -> Held by making 4-6 queens
4 rax marine Held by making 4-6 queens
1 rax reaper into cc Held by making 4-6 queens

3 rax reaper into -> Held by making 4-6 queens
2 medivac marine drop Held by making 4-6 queens
2 medivac 16 reaper Held by making 4-6 queens
3cc 2 ebay Held by making 4-6 queens
5 rax reaper Held by making 4-6 queens

cc first into ->
2 factory cyclone hellbat Held by roach

1 rax reaper/marine expand into ->
hellion banshee Held by making 4-6 queens
hellion raven Held by making 4-6 queens
4 hellion drop Held by making 4-6 queens
widow mine drop into tank drop Held by making 4-6 queens
2 mine drop with 4 hellion runby Held by making 4-6 queens
2/1/1
-> into 4 medivac 1/1 timing Held by making 4-6 queens
-> into 2 tank/ marine drop Held by making 4-6 queens
-> no reactor on starport fast hellbat/marine all in Held by making 4-6 queens
-> into 5rax (2cc) marine mine all in Held by making 4-6 queens
-> into 3 medivac 1 mine 3cc 1 ebay Held by making 4-6 queens
6 hellbat 3 marine 1 medivac 1 liberator Held by making 4-6 queens
8 hellbat 1 cloak banshee Held by making 4-6 queens
2cc liberator range Held by making 4-6 queens
2 fac cyclone hellbat Held by making 4-6 queens

aggressive mech transition followups ->
speed banshee Held by making 4-6 queens
2 thor drop Held by making 4-6 queens
4 cyclone hellbat timing with +1 Held by making 4-6 queens

im sure i missed a few but im not a terran player

and yes ravager all ins can kill a terran if they dont defend properly but if it doesnt win you the game you're just dead; with reapers you can do 0 damage other than forcing lings and still be ahead


And all of the openers you listed are held by clicking the Queen hotkey 8 times (except maybe the cyclone one)

Very biased post, regardless of your skill level you should acknowledge that ravager openers are very coin flip and can simply just end a game or put you far ahead with little to no risk - just the same as reaper openers.

You can't have it both ways. You can't want reaper all-ins nerfed but then say ravager all-ins are completely 100% ok. That's not how balance design works.

It's also why Blizzard should NEVER ever listen to "pros" that are participating in tournaments as there is always a huge inherent bias with many "progamers" to their own race.

You also kind of just proved my point - seems Terran players are willing to call out their own stuff as imba when it is, but Z/P wanna keep everything that is equally op in the game while simply having T nerfed.
Sup
JimmyJRaynor
Profile Blog Joined April 2010
Canada16647 Posts
Last Edited: 2017-07-18 00:17:17
July 18 2017 00:05 GMT
#168
On July 18 2017 08:32 avilo wrote:s
3 rax reaper into -> Held by making 4-6 queens

Avilo's claim is 3 Rax Reaper can be held by making 4 to 6 Queens. I disagree. The Reapers will shred the Zerg if their defense consists of 4 to 6 queens.

To hold it Zerg must build speed Zerglings rather than drones.

On July 18 2017 08:32 avilo wrote:
Show nested quote +
On July 15 2017 17:08 Scarlett` wrote:
Scarlett says a lot of stuff in here
if you're having trouble thinking of viable aggressive openings in tvz ill help you out a lil~

proxy ->
2 rax marine into banshee
4 rax marine
1 rax reaper into cc

3 rax reaper into ->
2 medivac marine drop
2 medivac 16 reaper
3cc 2 ebay
5 rax reaper

cc first into ->
2 factory cyclone hellbat

1 rax reaper/marine expand into ->
hellion banshee
hellion raven
4 hellion drop
widow mine drop into tank drop
2 mine drop with 4 hellion runby
2/1/1
-> into 4 medivac 1/1 timing
-> into 2 tank/ marine drop
-> no reactor on starport fast hellbat/marine all in
-> into 5rax (2cc) marine mine all in
-> into 3 medivac 1 mine 3cc 1 ebay
6 hellbat 3 marine 1 medivac 1 liberator
8 hellbat 1 cloak banshee
2cc liberator range
2 fac cyclone hellbat

aggressive mech transition followups ->
speed banshee
2 thor drop
4 cyclone hellbat timing with +1

im sure i missed a few but im not a terran player

and yes ravager all ins can kill a terran if they dont defend properly but if it doesnt win you the game you're just dead; with reapers you can do 0 damage other than forcing lings and still be ahead

Very biased post,

i disagree. However, no one is 100% objective. That said, i appreciate Scarlett's insights and Scarlett taking the time to post here. i hope Scarlett keeps posting here despite receiving some off-base rebuttals.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Lexender
Profile Joined September 2013
Mexico2623 Posts
July 18 2017 00:18 GMT
#169
On July 18 2017 05:39 JimmyJRaynor wrote:
Show nested quote +
On July 18 2017 04:06 youngjiddle wrote:
Anyone who thinks that zerg is underpowered because they haven't won first, while zerg has had multiple 2nd place finishes and huge representation in ro16/ro8's should be banned from these threads.

at the top level too many Zergs getting shredded before they can even get started by heavy Reaper openings as everyone starts imitating Byun.... and every GSL level Terran is getting better and better at imitating his Reaper moves/tricks/techniques.

Leenock got 3-Rax Reapered right out of his group in RO32.

based on what GSL level Terrans can do with the Reaper.. it has to be looked at and something has to change. at other levels of play the Reaper is just not much of a threat.

you have to balance at the top level first. its the most important level of play. then you try to balance other levels as best you can. no diverse race RTS is balanced across many levels of play. At certain skill levels a diverse race RTS game is always imba in favour of 1 race. if the game is fun then hobby-level players will play in spite of balance issues at their level. its why i kept playing RA2, RA3 and SC2.


Nerfing reapers for design is not crazy, theres too many reapers openings going ATM and its kind of stupid.

But so far his point stands, they have many 2nd places to say they are in a bad spot balance wise.
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
July 18 2017 04:20 GMT
#170
On July 18 2017 09:05 JimmyJRaynor wrote:
Show nested quote +
On July 18 2017 08:32 avilo wrote:s
3 rax reaper into -> Held by making 4-6 queens

Avilo's claim is 3 Rax Reaper can be held by making 4 to 6 Queens. I disagree. The Reapers will shred the Zerg if their defense consists of 4 to 6 queens.

To hold it Zerg must build speed Zerglings rather than drones.

Show nested quote +
On July 18 2017 08:32 avilo wrote:
On July 15 2017 17:08 Scarlett` wrote:
Scarlett says a lot of stuff in here
if you're having trouble thinking of viable aggressive openings in tvz ill help you out a lil~

proxy ->
2 rax marine into banshee
4 rax marine
1 rax reaper into cc

3 rax reaper into ->
2 medivac marine drop
2 medivac 16 reaper
3cc 2 ebay
5 rax reaper

cc first into ->
2 factory cyclone hellbat

1 rax reaper/marine expand into ->
hellion banshee
hellion raven
4 hellion drop
widow mine drop into tank drop
2 mine drop with 4 hellion runby
2/1/1
-> into 4 medivac 1/1 timing
-> into 2 tank/ marine drop
-> no reactor on starport fast hellbat/marine all in
-> into 5rax (2cc) marine mine all in
-> into 3 medivac 1 mine 3cc 1 ebay
6 hellbat 3 marine 1 medivac 1 liberator
8 hellbat 1 cloak banshee
2cc liberator range
2 fac cyclone hellbat

aggressive mech transition followups ->
speed banshee
2 thor drop
4 cyclone hellbat timing with +1

im sure i missed a few but im not a terran player

and yes ravager all ins can kill a terran if they dont defend properly but if it doesnt win you the game you're just dead; with reapers you can do 0 damage other than forcing lings and still be ahead

Very biased post,

i disagree. However, no one is 100% objective. That said, i appreciate Scarlett's insights and Scarlett taking the time to post here. i hope Scarlett keeps posting here despite receiving some off-base rebuttals.

I agree, I hope Scarlett keeps posting insightful and helpful content.

And I try not to reply to Avilo much. That much salt is bad for my diet, and I need to keep my blood pressure down.
ThunderJunk
Profile Joined December 2015
United States671 Posts
Last Edited: 2017-07-18 07:38:02
July 18 2017 07:32 GMT
#171
I think the bigger issue is ZvP.

Currently, the midgame favors the Z, but the lategame / endgame favors the protoss.

It should get evened out a bit.

I say add an upgrade requiring hive for the Lurker so it can't be hit by air while burrowed, and divide the hydra upgrade into 2 hydra upgrades.
I am free because I know that I alone am morally responsible for everything I do.
hiroshOne
Profile Joined October 2015
Poland425 Posts
Last Edited: 2017-07-18 08:32:30
July 18 2017 08:29 GMT
#172
Avilo said that Ravager Allin is a coinflip and its OP. Terran can defend this (as we saw multiple times) with good scout and preperations (bunkers, cyclones). If Terran is catched off guard ofc he's most probably dead.

But the problem is that I can say same thing about hellbat push. Zerg can defend it with good scout, roaches or banelings with queens. If he doesn't scout it it often ends the game.

The difference is that if Zerg fails Ravager allin- he's dead. If Terran fails hellbats- he goes in further stage of the game as nothing happened. To be honest even something as gimicky as mass reapers is not an allin for Terran in any means. Is any pressure of Terran allin? No. He can always pull perfect macro game from all his ballshit.

So no Avilo. There's no need to nerf Ravagers. Must I remind You that they've already been nerfed? The only reason you whine about Ravagers is because they perfectly counter your turtle and static style of mech which for they were designed for. And you still refuse to adapt.
Ultima Ratio Regum
Tyrhanius
Profile Joined April 2011
France947 Posts
July 18 2017 08:56 GMT
#173
Yeah no problem if 3 rax reapers would be an all-in, the problem is it's a macro opener that has the potential to kill zerg, and give T the map control, delay third, hurt zerg eco, and with proper reapers control there isn't any real counter so there is no reason for terran not to open like this every game as soon as you master reaper control.

Selevk7
Profile Joined July 2017
3 Posts
July 18 2017 09:39 GMT
#174
PvT thoughts:
I think that colossi shouldn't be buffed in PvT. Because protoss colossi are decent versus marines if you chronoboost an attack upgrade (and if you have more than 3 colossi versus 60 marines and 12 vikings). Nowadays protoss players can defend if they add gateways in correct time and tech to archons and storms or aggressive themselves with something like adept-phoenix/disruptor timing. At least from what i've seen.
In TvP protoss always has faster third. For instance, with oracle containment from pylon-rush (Classic). Protoss can also go for different build, proxyma calls for a 2016-esk Robo-twilight-[DT](Zest), on maps with stacked mineral patches Robo-RoboBay-disruptor drop(dear), mass gateway style with phoenixes(herO), good protoss always mixes a cheese (sOs). That's enough build order diversity imho.
TvP doesn't seem unbalanced to me: both races can get "protossed" or "terraned" on different maps and different stages of game.
IMHO good examples are Showtime vs Heromarine (showtime attempted warp prism adept in every game, but it eventually went from 2-0 to 2-3 to HeroMarine), herO vs aLive (jesus, adept-phoenix 4:0 every game xD), Innovation vs Classic (classic rushed him with pylons in 70% of games in online cups [even on lotv vaani research station]), Byun vs Classic (Byun goes for abnormal amount of proxy factories vs him in online cups), Stats vs anybody(plays a little differently vs Byun and Inno and very different vs other terrans).
TvP has a fragile, but fun and asymmetric balance with a lot of opponent studying. Don't just buff colossi because you want to see them. It wouldn't give protoss players a super OP unit, but would give more build order diversity, but nothing to terran.
---
PvZ thoughts:
Yea, when it's mass hydra-ling-bane every game it is an issue. I'm not sure if it is actually imbalanced, but zergs have stopped going for any other composition. I would like to see some mind'games from zergs too. Roach-ravager timings/ling drops/nyduses/swarmhost harass squads/ling-bane-ravager technically haven't become weaker, but hydra-bane is so much better. MAYBE you shouldn't buff colossi (affects pvt more than pvz), but debuff hydras a little bit? I mean, hydras got 3 buffs, banelings got a buff too.
My thoughts are: debuff hydralisk attack speed (but keep range and move speed), and to make roach/ roach-hydra/ lurker-based compositions more viable, give immortals old shields. I'll explain why it would be a nerf for immortal: New 100+100 shielded immortal takes 17 hydra shots to take hull damage Old 100 (max 10 damage) immortal shield takes 11 hydra shots to take hull damage. Lings are also infinitely better vs old immortal shields. And lings are supposed to good vs immortals. Such change wouldn't affect PvT because nobody goes for tank-mech or mass immortal anyways(unless it's 1 time sOs with double proxy robo lol), and wouldn't affect ZvT because even if zerg chooses to make hydras instead of mutas, they aren't main damage dealers in zerg army.
---
ps: i assume most of your "pro" feedback comes from foreign pros, and most of them are zerg and interested at zerg buff. I mean, all those guys in this thread should count how much more money zergs have won this year even without winning a premier eve~(oh wait, elazer won a zvz final). Even in Korea, last year's gsl-ssl cross final was zvz in this year, soO got in like every final lol. I'm not trying to belittle soO's wins, but i'm saying that top zerg can get to finals even in region that has Innovation and neo protoss dragons with 6 different styles and gsl/ssl trophies in their pockets.
pps: please don't nerf any race "just because" innovation wins. That raven nerf seems a "just because" nerf near "just because" colossi buff. You're going to nerf ravens because they aren't used at pro level, but buff colossi because they aren't used at pro level (what?). Removal of interesting terran aggressive macro opening is also debatable. Then remove pylon-msc-oracle opening too, remove pool first-gas-hatch too.
pps: sorry for long message mods :3
---
Sorry if i repeated myself, or wished your race to be nerfed, I wanted this post to look logical.
Selevk7
Profile Joined July 2017
3 Posts
July 18 2017 09:43 GMT
#175
On July 18 2017 17:56 Tyrhanius wrote:
...no reason for terran not to open like this every game as soon as you master reaper control.


Hello
The reason to not open 3 RR every game is pool-gas-hatch and/or zerg that spent his time mastering his unit control, like binding queens and spine on 1 hot-key to click-oneshot a reaper.
Tyrhanius
Profile Joined April 2011
France947 Posts
July 18 2017 12:05 GMT
#176
On July 18 2017 18:43 Selevk7 wrote:
Show nested quote +
On July 18 2017 17:56 Tyrhanius wrote:
...no reason for terran not to open like this every game as soon as you master reaper control.


Hello
The reason to not open 3 RR every game is pool-gas-hatch and/or zerg that spent his time mastering his unit control, like binding queens and spine on 1 hot-key to click-oneshot a reaper.

You engage in front of a spine ?

If he build 1 spine at each base you just deny creep and third and you have won.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16647 Posts
Last Edited: 2017-07-18 13:34:50
July 18 2017 13:14 GMT
#177
On July 18 2017 09:18 Lexender wrote:
Show nested quote +
On July 18 2017 05:39 JimmyJRaynor wrote:
On July 18 2017 04:06 youngjiddle wrote:
Anyone who thinks that zerg is underpowered because they haven't won first, while zerg has had multiple 2nd place finishes and huge representation in ro16/ro8's should be banned from these threads.

at the top level too many Zergs getting shredded before they can even get started by heavy Reaper openings as everyone starts imitating Byun.... and every GSL level Terran is getting better and better at imitating his Reaper moves/tricks/techniques.

Leenock got 3-Rax Reapered right out of his group in RO32.

based on what GSL level Terrans can do with the Reaper.. it has to be looked at and something has to change. at other levels of play the Reaper is just not much of a threat.

you have to balance at the top level first. its the most important level of play. then you try to balance other levels as best you can. no diverse race RTS is balanced across many levels of play. At certain skill levels a diverse race RTS game is always imba in favour of 1 race. if the game is fun then hobby-level players will play in spite of balance issues at their level. its why i kept playing RA2, RA3 and SC2.

Nerfing reapers for design is not crazy, theres too many reapers openings going ATM and its kind of stupid.
But so far his point stands, they have many 2nd places to say they are in a bad spot balance wise.

they'll end up in a bad spot balance-wise when GSL-Terrans learn Byun's Reaper methods. any how, the GSL has been really good the last 2 seasons so whatever Blizz changes ... i hope its done with a surgeon's scalpel and not a chainsaw. i'm finding all 3 mirror matches entertaining... and that's tough to pull off.

regarding this "huge representation of Zergs". Season 2 GSL RO32 had 10 Zergs., RO16 had 5 Zergs, RO8 had 2 Zergs. So Zerg representation is slightly below 1/3. Season 3 RO32 has 10 Zergs. Of the 10 who've advanced to RO16 Season its 3 Zergs. Again, slightly below 1/3. Its not a "huge representation". To then build upon this "huge representation" comment with this "should be banned" stuff... takes the convo too far off the topic when the basic facts are in question.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
xTJx
Profile Joined May 2014
Brazil419 Posts
July 18 2017 13:52 GMT
#178
On July 18 2017 08:23 avilo wrote:
Show nested quote +
On July 17 2017 01:30 xTJx wrote:
Did Avilo brainwash all terrans players? How can you people literaly think that nerfing reapers and ravens will cause Terran to not be competitive anymore? How can you think you know better about dealing with 3 rax reaper than code S zergs? How can you literaly think that terran is the only race that requires micro? Jesus Christ, just stop this madness.


Eh, it's common sense that if you nerf only one race over and over it's going to become less competitive.

I mean...Terran is already the weakest race in terms of foreign players don't you notice that almost every "top foreigner" happens to be Zerg or Protoss?

If Terran is nerfed more the race as a whole will start to become unplayable at pro level. Having a few players play 1 race competitively is really, really unhealthy for a game.

It's clear that Blizzard has had a bad habit historically of nerfing Terran simply because only 1-2 players win a tournament with it, and the race becomes harder to use for everyone else. THat is not how a game should be balanced.

A game should be balanced to be fun and well designed and fair for a player despite the race they pick.

Now with that being said, i think 99% of Terran players all agree - mass reapers, mass ravens are very bullshit. But here is the CATCH to this.

We all agree this is a problem but Terran players seem to be the "good guys" in the community for balance. We will be open and honest when things are broken with Terran but apparently it's perfectly fine for Zerg to have coin flip ravager all-ins, overlord drop tech on tier 1, and invincible nydus worms?

Do you see the issue? There is a huge hypocrisy and bias when it comes to Blizzard's own balance and the community's discussion of balance.

If it's Terran it deserves to be nerfed. But let's not talk about the corresponding things of the other races that are absolute batshit insane and stupid too.

If there is to be a discussion on 3 rax reaper and mass ravens, then players and the community have to be equally willing to discuss how batshit crazy mass swarmhost vs mech is, ravager all-ins, and mass carriers.

I do not expect this to change because this community and Blizzard balance is always anti-Terran 100%.


First you come with the same "Blizzard hates terran and it's the only race that takes skill" talk, then you say you're the good guys that wanna discuss unbiased balance? LOL?

Just 10 minutes ago a guy from GSL chat was messaging me trying to prove Terran takes more skill than the other races. I'll just treat you guys like the crybabies you are from now on.

Reapers are dumb, they're getting nerfed. Ravens are cancer, they're getting nerfed, and if you complain i'll send a note to your moms.
No prejudices, i hate everyone equally.
QuinnTheEskimo
Profile Blog Joined March 2012
Germany55 Posts
Last Edited: 2017-07-18 14:12:41
July 18 2017 14:03 GMT
#179
On July 18 2017 17:29 hiroshOne wrote:
Avilo said that Ravager Allin is a coinflip and its OP. Terran can defend this (as we saw multiple times) with good scout and preperations (bunkers, cyclones). If Terran is catched off guard ofc he's most probably dead.

But the problem is that I can say same thing about hellbat push. Zerg can defend it with good scout, roaches or banelings with queens. If he doesn't scout it it often ends the game.

The difference is that if Zerg fails Ravager allin- he's dead. If Terran fails hellbats- he goes in further stage of the game as nothing happened. To be honest even something as gimicky as mass reapers is not an allin for Terran in any means. Is any pressure of Terran allin? No. He can always pull perfect macro game from all his ballshit.


That the build can be countered and defended has nothing to do with being a coin flip. The Roach/Raveger build is coinflippy, because it is (most likely) all-in and the Zerg has to decide to do it very early, without having any in-game information that encourages or discourages the build. [edit] Personally I'd say Roach/Raveger is a very strong opening, not an all-in and therefore not a coin flip, but that is due to my position way down the ladder.[/edit]

A Hellbat push is a Hellbat push, not an all in. The Roach/Raveger tends to become all-in very quickly, because it does cost a lot, very early in the game. That you are done (in most cases) after your all-in fails is the very reason why it is called an all-in.

A single refinery can only support non-stop production of reapers out of two raxes. For a 3 rax reaper opening 2 refineries are required. The refineries are required early on, or the third rax cannot be counted. Starting out with 3 raxes and two refineries is at least an initial invest of 600 minerals. After that, producing 3 reapers at a time means an average cost of 150 minerals and 150 gas every 32 seconds, i.e. 281 minerals per minute and 281 gas per minute. This early in the game, this is a massive invest. Think about it: 10 Reapers cost as much minerals and gas as five Ravegers. All together a Reaper opening is not really that much cheaper as a Raveger opening. To claim T could just do that while aiming for a macro game is wishful thinking, at best.
You've got to go apeshit. -- Day[9]
ihatevideogames
Profile Joined August 2015
570 Posts
July 18 2017 14:46 GMT
#180
All I know is, I stopped watching foreign tournaments because ZvZ is boring AF to watch.
I don't know or care WHY it happens, but it does. And it's hurting the game.
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