• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:05
CEST 12:05
KST 19:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !10Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results1
StarCraft 2
General
MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2) GSL Code S Season 1 (2026)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
ASL Tickets to Live Event Finals? Pros React To: Leta vs Tulbo (ASL S21, Ro.8) Flashes ASL S21 Ro8 Review BW General Discussion [ASL21] Ro4 Preview: On Course
Tourneys
[ASL21] Semifinals B [ASL21] Semifinals A [Megathread] Daily Proleagues [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
[G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
Starcraft Tabletop Miniature Game Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread PC Games Sales Thread Path of Exile
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2069 users

Community Feedback Update - July 12 - Page 15

Forum Index > SC2 General
292 CommentsPost a Reply
Prev 1 13 14 15 All
WaesumNinja
Profile Joined February 2012
210 Posts
July 27 2017 22:53 GMT
#281
On July 28 2017 07:47 LSN wrote:
Because I sense that you lack general idea, and I wanna hear content from you before I continue to talk with you. You probably are just big at criticizing stuff others bring up.


Really, I added some thoughts (content, if you may) to the "macro hatchery" idea and didn't blindly criticize it.

On July 28 2017 07:47 LSN wrote:
And I answered all your questions in detail.


You did not. How will the larva merge work in the game? Like an archon merge? What if you have multiple hatcheries and the last 3 larva are far apart? What happens then?
Should the same supply-increase-nerf apply to tanks/ravens and carriers?

On July 28 2017 07:47 LSN wrote:
With get along with it I mean that you should accept outside the box thinking

There's nothing wrong with outside the box thinking, but it requires more reasoning and justification.
Deleted User 132135
Profile Joined December 2010
702 Posts
Last Edited: 2017-07-27 23:02:40
July 27 2017 22:57 GMT
#282
The larva can work the exact same way it works now. The only thing in this concept that would have to change for sure is the amount that each additional swarmhost takes. Ofc the larva had to be at the same hatchery, just as it is now.

But to repeat myself, you can do adjustments of larva costs of units if you ever want so with this concept. The reason I came up with it is not to so but in order to allow soft capping of hosts. Everything else are side effects that can be used but dont have to be used.
bela.mervado
Profile Joined December 2008
Hungary408 Posts
July 27 2017 22:59 GMT
#283
I really like the idea of SH spawning either locust or scourge, for a cost.
I don't understand this "free unit" fetish, no one seem to have problems with "free" storms or "free" seeker mines.

anyways, I would really like to see some of the extremes toned down, like increased marine collision radius, weaker banes (revert hp buff?), weaker adepts (revert vision nerf but loose shield when they shade?), much slower phoenixes, reduced/removed muta hp regen, overall slightly stronger anti-air ground, but weaker aoe (widow mine, seeker mines, archon, parasitic bomb, fungal).

(IM not so H noob O ofc)
WaesumNinja
Profile Joined February 2012
210 Posts
July 27 2017 23:03 GMT
#284
On July 28 2017 07:57 LSN wrote:
The larva can work the exact same way it works now. The only thing in this concept that would have to change for sure is the amount that each additional swarmhost takes. Ofc the larva had to be at the same hatchery, just as it is now.


So how will a unit cost more than 1 larva? How do you pay for it?
Deleted User 132135
Profile Joined December 2010
702 Posts
Last Edited: 2017-07-27 23:08:17
July 27 2017 23:05 GMT
#285
On July 28 2017 08:03 WaesumNinja wrote:
Show nested quote +
On July 28 2017 07:57 LSN wrote:
The larva can work the exact same way it works now. The only thing in this concept that would have to change for sure is the amount that each additional swarmhost takes. Ofc the larva had to be at the same hatchery, just as it is now.


So how will a unit cost more than 1 larva? How do you pay for it?


I explained above that hatcheries can be made spawn two larva at a time with the exact same cycle time as is, if you want to have it the very same. Injects would create 6 instead of 3 larva. All units use double larva. Swarmhosts are the only differentiation. It is a theoretical concept not meant for direct implementation but to show how the named goals can be achieved. I dont enjoy to talk further about it at this point.
WaesumNinja
Profile Joined February 2012
210 Posts
July 27 2017 23:07 GMT
#286
On July 28 2017 08:05 LSN wrote:
I explained above that hatcheries can be made spawn two larva at a time with the exact same cycle time as it is now, if you want to have it the very same. Injects would create 6 instead of 3 larva. All units use double larva. Swarmhosts are the only differentiation.


What is the point of doubling larva while doubling how many larva every unit needs at the same time?

In what way are swarmhost the only differentation? And why is it unique in this regard?
Deleted User 132135
Profile Joined December 2010
702 Posts
Last Edited: 2017-07-27 23:15:39
July 27 2017 23:11 GMT
#287
The point is that in the current system with current larva spawns an increase of +1 for each host would not make much sense. Can you finally get along with it plz? lol

And as I explained now like 5+ times, it allows more finetuning for other units if you ever want so. This could give benefit for future balance patches, if they figure out one or the other unit needs a slight nerf or buff, you can then use larva mechanic in addition to other mechanics for balance adjustments. E.g. if you decide that roach 2 supply is too high but 1 is too low, you could then make it 1.5. Finally got it?
WaesumNinja
Profile Joined February 2012
210 Posts
Last Edited: 2017-07-27 23:16:00
July 27 2017 23:13 GMT
#288
On July 28 2017 08:11 LSN wrote:
The point is that in the current system with current larva spawns an increase of +1 for each host would not make much sense. Can you finally get along with it plz? lol


No I can't "get along with it", because it doesn't make sense.

On July 28 2017 08:11 LSN wrote:
... you can then use larva mechanic in addition to other mechanics for balance. E.g. if you decide that roach 2 supply is too high but one is too low, you can then make it 1.5. Finally got it?


How are "larva" cost and "supply" cost related to each other in this sense?
Deleted User 132135
Profile Joined December 2010
702 Posts
Last Edited: 2017-07-27 23:19:50
July 27 2017 23:18 GMT
#289
I didnt mean finetuning of supply but of larva costs ofc. Use common sense plz.
WaesumNinja
Profile Joined February 2012
210 Posts
July 27 2017 23:19 GMT
#290
What exactly is 1.5 larva? Can I end up with half a larva? How does that compute with common sense?
Deleted User 132135
Profile Joined December 2010
702 Posts
Last Edited: 2017-07-27 23:23:36
July 27 2017 23:22 GMT
#291
You could e.g. half the hatch larva cycle and let it spawn larva one by one. Explained everything above.
WaesumNinja
Profile Joined February 2012
210 Posts
July 27 2017 23:23 GMT
#292
So what we are discussing is more of a 'flowing' larva economy, where certain units make larva spawn slower?
Deleted User 132135
Profile Joined December 2010
702 Posts
Last Edited: 2017-07-27 23:38:14
July 27 2017 23:25 GMT
#293
This is to show different ways of how to handle the SH issue in theory with introducing soft caps.

As it feels esthetically weird if you need 2 larva for one unit, I do not support this myself. But technically it does the job.

Ofc you could have larva merge in front of the hatchery as you mentioned. But it is not my cup of tea as I am a systematist and this question is for artists. I neither care nor can give you an answer.
Prev 1 13 14 15 All
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro4 Match 2
Light vs Flash
Afreeca ASL 4307
StarCastTV_EN43
Liquipedia
CranKy Ducklings
10:00
Master Swan Open #103
CranKy Ducklings4
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech135
StarCraft: Brood War
Britney 45179
Sea 3856
Jaedong 954
Bisu 722
Calm 694
BeSt 597
Horang2 368
EffOrt 274
Pusan 234
Larva 197
[ Show more ]
actioN 188
Rush 129
Killer 107
HiyA 74
ToSsGirL 70
Liquid`Ret 58
Sharp 52
yabsab 26
Hyun 24
soO 22
Bale 20
Mong 18
Hm[arnc] 17
NaDa 16
JulyZerg 16
GoRush 15
Noble 12
Terrorterran 11
ajuk12(nOOB) 11
Sexy 11
[sc1f]eonzerg 9
Dota 2
XcaliburYe94
League of Legends
JimRising 431
Counter-Strike
olofmeister2847
shoxiejesuss1057
x6flipin258
edward52
Other Games
ceh9789
monkeys_forever184
crisheroes86
Happy47
Organizations
Counter-Strike
PGL33245
Other Games
gamesdonequick634
StarCraft: Brood War
UltimateBattle 74
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 55
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3375
• Jankos686
• Stunt524
Other Games
• WagamamaTV272
Upcoming Events
INu's Battles
55m
ByuN vs herO
PiGosaur Cup
13h 55m
Replay Cast
22h 55m
Replay Cast
1d 13h
The PondCast
1d 23h
OSC
1d 23h
Replay Cast
2 days
RSL Revival
2 days
OSC
3 days
Korean StarCraft League
3 days
[ Show More ]
RSL Revival
3 days
BSL
4 days
GSL
4 days
Cure vs herO
SHIN vs Maru
BSL
5 days
Replay Cast
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-05-11
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.