• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:27
CET 11:27
KST 19:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage14Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
KCM Race Survival 2026 Season 4 [Megathread] Daily Proleagues [BSL23] Ro16 Group C - Sunday 21:00 CET [BSL23] Ro16 Group A - Saturday 21:00 CET
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14646 users

Community Feedback Update - June 21 - Page 2

Forum Index > SC2 General
91 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
Vanadiel
Profile Joined April 2012
France961 Posts
June 22 2017 10:33 GMT
#21
On June 22 2017 17:29 MockHamill wrote:
I do care about being able to play and watch a larger variation of gameplay styles. I mostly stopped watching pro level games since their is hardly any mech games to learn from. HOTS was in much better state since both bio and mech was viable so the game was more varied and intresting to both play and watch.


First good news then : you can play every variation of gameplay style you want.
Other good news : You can see mech from time to time at pro level. Story tells that you might even see it in a GSL final.


My opinion on Mech HOTS : It was excruciatingly boring to watch and to play against. Yeah it's dead on pro level nowaday, and it's a good thing, just as it's a good thing that infestor-BL is dead. But if that's interesting to you then be happy, you can still do it if that what interest you.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
June 22 2017 11:18 GMT
#22
On June 22 2017 17:14 Vanadiel wrote:
Show nested quote +
On June 22 2017 16:31 MockHamill wrote:
Swarm Hosts?
Carriers in team games?

Maybe address the larger issues first that matters for 99.9% of the ladder players instead of just focusing on the top 20 pro players?

Prioritizing pro players and ignoring the life of normal ladder players is what caused the SC2 decline. Just because Swarm Hosts are not an issue for the top 10 Terran on the planet (since they almost always play bio anyway) does not make this ok. Mech being dead due to a single unit is not ok.

Team play (which is a huge part of SC2) is currently in an awful state due to mass Carriers every game. Since Carriers are not used much on pro level a Carrier nerf would improve the ladder life for a huge portion of the SC2 players without screwing up pro level balance.


Every single time, every community feedback, there is a guy asking for adjustment of balance to fit its own playstyle. It still makes no sense. Guess what, I like playing lurkers vs terran: is it efficient? Not so much, not too bad either, but I kind of like it playing agressive lurker against bio. Would it help me to buff it to make it more viable against bio? Sure, then what? I'd gain maybe a league, then it would be something else that prevent me to progress.

Whatever the race, whatever your playstyle, the main limitation of what your perceive as balance is your own skill. Let's say we remove SwarmHost : you'll feel good, you're going to go from plat to diamond, or diamond to master, whatever. Then you're going to hit again your own limitations of your skill in the game, and you're going to get beaten by good Viper control, or Nyddus, or Hydralisk strength, and you're going to be exactly as the state of mind as you are today.

Thank you. We need more people with your attitude in this community.
SHODAN
Profile Joined November 2011
United Kingdom1162 Posts
June 22 2017 11:57 GMT
#23
mech vZ is viable on all maps except blood boil at the pro level. thor/hellbat/tank is certainly not my favourite iteration of mech, but it is what it is.

despite only having 1 gas at the third, Sequencer is probably the strongest mech vT map. the ramps and cliffs more than make up for this. Sequencer is the only ladder map I've seen GuMiho consistently mech vT on. he usually takes the 4th as his 3rd, and the 3rd as his 4th.

I like the Blood Boil change, but I think adding a 2nd gas at the 3rd will make Sequencer way too turtley. I think it would be better to add a 2nd gas at this location instead:

https://i.imgur.com/yeyn4y6.jpg
Kafka777
Profile Joined December 2015
361 Posts
June 22 2017 12:07 GMT
#24
First of all fix reapers. The previous fix did not achieve its goal and we see lots of mass reapers again. Is it intended for reapers to have a decisive impact on a high percentage of games? I do not think the current maps are a problem. The fact that Serral, Scarlett or Elazer can beat Neeb or Showtime from time to time does not mean the maps are bad. Perhaps they even make the MU's balanced better.
Plopus
Profile Joined November 2014
Switzerland112 Posts
June 22 2017 12:20 GMT
#25
On June 22 2017 16:27 EESCLuna wrote:
Imo, i guess all are good changes because of the mineral factor. I talk from the protoss point of view and that missing gasses on the natural of BB and 3rd of secuencer are a huge nerf. Zerg and Terran have more mineral-heavy army specialy on the early - mid while protoss needs heavy gas compositions to tech to AOE or stargate.

So protoss on BB is cutting some gas tech to fit the timmings with the storm/colossi/disruptor while on secuencer takes more risk using a more exposed 3rd.

I think is good adding a 3rd gas on secuencer but less minerals to compensate the risks....


I am agreeing with you concerning the addition of the second gaz. I really think that the lack of gaz was a big problem for protoss: you either try to expand somewhere else but get crushed because the base is not defendable or you take the 1 gaz base and struggle to produce the valuable units.
Vutalisk
Profile Joined August 2016
United States680 Posts
Last Edited: 2017-06-22 13:06:26
June 22 2017 13:06 GMT
#26
I don't understand the reasoning behind the map changes here. These are features of the map AKA gold base, only one gas at the third. In some way, it sharps the game into a different direction that is a bit unusual. I think it is a good thing. Why would you try to change them back to the old, boring, conventional way just to buff/nerf a certain race in a specific map? That is rather "tunnel vision" of a solution.

Despite all of Protoss whining about the current map pool, Neeb (a PROTOSS) managed to win it all. It shows skills, practice and execution do trump all of those "flaws" that you try to blame on.

I'm only a Plat level (AKA noob) so I guess I don't understand that the game at the highest level but I dislike a certain map because of its layout than the fact it has a gold base or missing a gas.
bulya
Profile Joined February 2016
Israel386 Posts
June 22 2017 13:39 GMT
#27
The removal of the Gold base on Blood boil is probably good, but the map isn't zerg favored in TvZ.
Sequencer is fine by means of balance. Adding additional gas in the inner third will make it Protoss favored in PvZ.

In the current state, Blood boil, Defenders Landing, and Odessy are the zerg favored maps in PvZ, removing one of them will make it 2 maps zerg favored and 2 maps protoss favored (proxima and abyssal), which will be fine. So Sequencer does not require changes I think.

My PvT sucks, but its not the maps, I'd be happy if a pro player will share his opinion about the maps for PvT, as the maps are fine for ZvT (1 T favored, 1 Z favored, and the rest are quite equal, so nothing special).
Deleted User 261926
Profile Joined April 2012
960 Posts
June 22 2017 14:01 GMT
#28
I really hope they will remove Bloodboil (it shouldn't even have made it in the pool to begin with).
In PvZ: with gold it was unplayable for P pretty much. The removal of gold will make it fine.
In TvZ: it was not that zerg favoured because of features like the very easily attackable part between the first 3 bases (disregarding the gold). Gold made it balanced.

Also what the hell is up with that snow? I can't even find a way to disable it. It's not an arcade map where you might just go for antigameplay aesthetics.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
June 22 2017 14:20 GMT
#29
Is this the final version of SC2 that they really want? Omfg... don't let the game die, please.
VHbb
Profile Joined October 2014
692 Posts
June 22 2017 14:22 GMT
#30
On June 22 2017 20:18 [PkF] Wire wrote:
Show nested quote +
On June 22 2017 17:14 Vanadiel wrote:
On June 22 2017 16:31 MockHamill wrote:
Swarm Hosts?
Carriers in team games?

Maybe address the larger issues first that matters for 99.9% of the ladder players instead of just focusing on the top 20 pro players?

Prioritizing pro players and ignoring the life of normal ladder players is what caused the SC2 decline. Just because Swarm Hosts are not an issue for the top 10 Terran on the planet (since they almost always play bio anyway) does not make this ok. Mech being dead due to a single unit is not ok.

Team play (which is a huge part of SC2) is currently in an awful state due to mass Carriers every game. Since Carriers are not used much on pro level a Carrier nerf would improve the ladder life for a huge portion of the SC2 players without screwing up pro level balance.


Every single time, every community feedback, there is a guy asking for adjustment of balance to fit its own playstyle. It still makes no sense. Guess what, I like playing lurkers vs terran: is it efficient? Not so much, not too bad either, but I kind of like it playing agressive lurker against bio. Would it help me to buff it to make it more viable against bio? Sure, then what? I'd gain maybe a league, then it would be something else that prevent me to progress.

Whatever the race, whatever your playstyle, the main limitation of what your perceive as balance is your own skill. Let's say we remove SwarmHost : you'll feel good, you're going to go from plat to diamond, or diamond to master, whatever. Then you're going to hit again your own limitations of your skill in the game, and you're going to get beaten by good Viper control, or Nyddus, or Hydralisk strength, and you're going to be exactly as the state of mind as you are today.

Thank you. We need more people with your attitude in this community.


Quote, I agree with you Wire (and Vanadiel)
My life for Aiur !
geokilla
Profile Joined May 2011
Canada8255 Posts
June 22 2017 15:00 GMT
#31
Why not just put Rich Vespene Geysers in the back of Blood Boil like what the mapmaker wanted? That's the whole point of having 10 mineral matches and 1 geyser.
Topin
Profile Blog Joined December 2010
Peru10131 Posts
June 22 2017 16:05 GMT
#32
besides maps i was expecting something about reapers openings.
i would define my style between a mix of ByuN, Maru and MKP
Zulu23
Profile Joined August 2011
Germany132 Posts
June 22 2017 16:27 GMT
#33
I don't understand why there is still often a sweet spot for positioning Overlords on a high ground near the jokepoints of Natural or 3rd to scout. It's an unnecessary avantage for scouting the army composition in the early game in ZvX.
Deleted User 261926
Profile Joined April 2012
960 Posts
June 22 2017 16:39 GMT
#34
On June 23 2017 01:27 Zulu23 wrote:
I don't understand why there is still often a sweet spot for positioning Overlords on a high ground near the jokepoints of Natural or 3rd to scout. It's an unnecessary avantage for scouting the army composition in the early game in ZvX.

The other races have tools to do the same.
ProBell
Profile Joined May 2012
Thailand145 Posts
June 22 2017 20:25 GMT
#35
Why have gold minerals at all anyway? I hate the high risk high reward bs.
RandomAccount#399514
Profile Joined February 2017
Spain53 Posts
June 22 2017 23:27 GMT
#36
--- Nuked ---
Mizenhauer
Profile Blog Joined February 2015
United States1974 Posts
June 22 2017 23:50 GMT
#37
Overgrowth, Daybreak, Frost, kss, Newkirk, Ascension to Aiur and Whirlwind map pool please
┗|∵|┓Second Place in LB 28, Third Place in LB 29, Fifth Place in LB 30 and Destined to Be a Kong
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
June 23 2017 00:00 GMT
#38
On June 23 2017 08:50 mizenhauer wrote:
Overgrowth, Daybreak, Frost, kss, Newkirk, Ascension to Aiur and Whirlwind map pool please

Nah, everyone and their mother is sick to death of half those maps
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
AshC
Profile Joined August 2016
United States328 Posts
June 23 2017 01:08 GMT
#39
On June 23 2017 09:00 SetGuitarsToKill wrote:
Show nested quote +
On June 23 2017 08:50 mizenhauer wrote:
Overgrowth, Daybreak, Frost, kss, Newkirk, Ascension to Aiur and Whirlwind map pool please

Nah, everyone and their mother is sick to death of half those maps

At least he has Ascension to Aiur on the list . That is my personal favorite map in the current map pool.
Lexender
Profile Joined September 2013
Mexico2665 Posts
June 23 2017 01:14 GMT
#40
On June 22 2017 20:18 [PkF] Wire wrote:
Show nested quote +
On June 22 2017 17:14 Vanadiel wrote:
On June 22 2017 16:31 MockHamill wrote:
Swarm Hosts?
Carriers in team games?

Maybe address the larger issues first that matters for 99.9% of the ladder players instead of just focusing on the top 20 pro players?

Prioritizing pro players and ignoring the life of normal ladder players is what caused the SC2 decline. Just because Swarm Hosts are not an issue for the top 10 Terran on the planet (since they almost always play bio anyway) does not make this ok. Mech being dead due to a single unit is not ok.

Team play (which is a huge part of SC2) is currently in an awful state due to mass Carriers every game. Since Carriers are not used much on pro level a Carrier nerf would improve the ladder life for a huge portion of the SC2 players without screwing up pro level balance.


Every single time, every community feedback, there is a guy asking for adjustment of balance to fit its own playstyle. It still makes no sense. Guess what, I like playing lurkers vs terran: is it efficient? Not so much, not too bad either, but I kind of like it playing agressive lurker against bio. Would it help me to buff it to make it more viable against bio? Sure, then what? I'd gain maybe a league, then it would be something else that prevent me to progress.

Whatever the race, whatever your playstyle, the main limitation of what your perceive as balance is your own skill. Let's say we remove SwarmHost : you'll feel good, you're going to go from plat to diamond, or diamond to master, whatever. Then you're going to hit again your own limitations of your skill in the game, and you're going to get beaten by good Viper control, or Nyddus, or Hydralisk strength, and you're going to be exactly as the state of mind as you are today.

Thank you. We need more people with your attitude in this community.


This an awfull horribly entitled and totally self centered and conflictive attitude, we DON'T NEED more of this in the community.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
KCM Race Survival
19:00
Season 4 Week 5
LiquipediaDiscussion
The PondCast
19:00
Episode 117
CranKy Ducklings13
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko280
ProTech163
OGKoka 149
StarCraft: Brood War
Rain 1972
Jaedong 470
Mini 216
Soulkey 174
EffOrt 149
Larva 144
Light 133
firebathero 126
Rush 120
Snow 96
[ Show more ]
ZerO 94
Pusan 71
Last 66
Stork 65
Killer 55
Barracks 47
ToSsGirL 31
sorry 28
soO 20
Shine 18
Hm[arnc] 16
Noble 16
Movie 13
Aegong 11
Terrorterran 11
Hyun 1
Dota 2
monkeys_forever409
League of Legends
JimRising 363
Reynor91
Counter-Strike
fl0m3615
olofmeister951
shoxiejesuss429
allub218
Other Games
summit1g10788
ceh9562
crisheroes208
XaKoH 183
Mew2King131
dupreeh87
ViBE65
KnowMe58
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 800
lovetv 4
[ Show 15 non-featured ]
StarCraft 2
• LUISG 35
• CranKy Ducklings SOOP6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 9
• ChaeLyn 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2238
League of Legends
• Jankos833
• Stunt675
Upcoming Events
WardiTV Invitational
1h 33m
Lambo vs Shameless
Rogue vs uThermal
Percival vs YoungYakov
TBD vs GgMaChine
OSC
5h 33m
OSC
12h 33m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
1d 1h
OSC
1d 3h
OSC
1d 13h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
1d 23h
WardiTV Invitational
2 days
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
[ Show More ]
Sparkling Tuna Cup
2 days
WardiTV Invitational
3 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
4 days
PiGosaur Cup
5 days
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-11-11
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.