• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:52
CEST 16:52
KST 23:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2312Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder Syncronization issues and can't find games an AI researcher's take on the ladder bot NaDa's Body BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro8 Day 1 [ASL22] Ro8 Day 2 [Megathread] Daily Proleagues [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7795 users

Community Feedback Update - June 21

Forum Index > SC2 General
91 CommentsPost a Reply
1 2 3 4 5 Next All
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
June 22 2017 07:07 GMT
#1
[image loading]

Source


Hey everyone,

Congrats to Neeb, Serral, and all the players at WCS Jönköping for their amazing performances! It was great to watch some incredible matches and some amazingly skilled players in action.

Recently, we received feedback regarding this season’s map pool. Some players felt that some maps could be favored more for certain races in certain matchups. Our goal with this season’s map pool was to try and bring in maps that could be new and interesting for gameplay, but still maintain a good balance for all races. We feel the current season’s map pool did a good job in creating new and interesting gameplay or matchups. However, we do feel that certain changes could be made to help improve matches on certain maps. Instead of completely rotating out maps that have received concerns, we feel that making small improvements could be enough to bring the maps into a more balanced state.

To start, we do hear concerns that matchups on Blood Boil could be more favorable towards Zerg due to the gold minerals in the middle of the map. Our plan is to change the gold mineral base to a regular blue mineral base. We think this change should help balance the map for ZvP and ZvT matchups. We’d like to implement this soon so that players have time to prepare and adjust before DreamHack Valencia. Additional possible changes include adding a second gas geyser and reducing the mineral count of the natural expansion on Blood Boil or adding a second gas geyser on the third expansion on Sequencer. As for the rest of the map pool, we will be monitoring their performance in case we feel other changes are necessary.

As always, we welcome your thoughts and feedback!
Facebook Twitter Reddit
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
hiroshOne
Profile Joined October 2015
Poland425 Posts
June 22 2017 07:19 GMT
#2
Third gas on Sequencer is terrible idea. Protoss and Terran would easily turtle in this scenario. Maps favorable more for Zerg? Seriously? Concidering that previous map pool was terrible for this race? Most of problems with balance lies not in map pool but in poor design. Work on that more please, as latest "Community Feedbacks" are pretty much worthless. Feels like u write something just to show that u're still alive. But I can't see nothing valuable there.
Ultima Ratio Regum
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2017-06-22 07:22:56
June 22 2017 07:20 GMT
#3
While I'm glad that they're considering changing the maps, and kinda like the proposed changes to Blood Boil, the reasoning behind the changes makes me really nervous, and don't give me the impression that Blizzard understands the maps.

For example Blizzard states that matchups on Blood Boil are favourable to zerg, but that isn't the case at all. While ZvP is very zerg favoured on Blood Boil, TvZ is clearly terran favoured on it. So fixing the balance of Blood Boil isn't just a matter of nerfing zerg.

Adding a second gas to the third on Sequencer is also a change I don't really understand. It's essentially a nerf to terran as far as I can tell and a buff to Protoss in PvZ, and while the state of the balance on Sequencer isn't obvious and is still in flux, I'd guess that terran isn't favoured in either match-up. Three-rax reapers are admittedly pretty good on Sequencer, but adding a gas to the third is a much bigger nerf to "fair" terran strategies rather than "unfair" ones.
RandomAccount#399514
Profile Joined February 2017
Spain53 Posts
June 22 2017 07:27 GMT
#4
--- Nuked ---
AbouSV
Profile Joined October 2014
Germany1278 Posts
June 22 2017 07:28 GMT
#5
So they wanted to try new things, but in the end they will transform the map into standard ones?

Also, I didn't see many games on blood boil where the zerg was taking the gold and had any direct advantage. It's still a gold in the middle of the map. Anyone has more info on that? (Examples or such)
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2017-06-22 07:32:42
June 22 2017 07:31 GMT
#6
Swarm Hosts?
Carriers in team games?

Maybe address the larger issues first that matters for 99.9% of the ladder players instead of just focusing on the top 20 pro players?

Prioritizing pro players and ignoring the life of normal ladder players is what caused the SC2 decline. Just because Swarm Hosts are not an issue for the top 10 Terran on the planet (since they almost always play bio anyway) does not make this ok. Mech being dead due to a single unit is not ok.

Team play (which is a huge part of SC2) is currently in an awful state due to mass Carriers every game. Since Carriers are not used much on pro level a Carrier nerf would improve the ladder life for a huge portion of the SC2 players without screwing up pro level balance.
DarkGamer
Profile Joined November 2012
Germany332 Posts
June 22 2017 07:36 GMT
#7
On June 22 2017 16:28 AbouSV wrote:
So they wanted to try new things, but in the end they will transform the map into standard ones?

Also, I didn't see many games on blood boil where the zerg was taking the gold and had any direct advantage. It's still a gold in the middle of the map. Anyone has more info on that? (Examples or such)



=> Every high level PvZ had this problem. The most resetly televised example is the final of Jönköping:Serral Vs Neeb game 2. Serral takes the gold base and the p tries to do a timing attack.This is often seen on high and hightest level cuz otherwise the z gets a big econemic advantage.
Vanadiel
Profile Joined April 2012
France961 Posts
June 22 2017 08:14 GMT
#8
On June 22 2017 16:31 MockHamill wrote:
Swarm Hosts?
Carriers in team games?

Maybe address the larger issues first that matters for 99.9% of the ladder players instead of just focusing on the top 20 pro players?

Prioritizing pro players and ignoring the life of normal ladder players is what caused the SC2 decline. Just because Swarm Hosts are not an issue for the top 10 Terran on the planet (since they almost always play bio anyway) does not make this ok. Mech being dead due to a single unit is not ok.

Team play (which is a huge part of SC2) is currently in an awful state due to mass Carriers every game. Since Carriers are not used much on pro level a Carrier nerf would improve the ladder life for a huge portion of the SC2 players without screwing up pro level balance.


Every single time, every community feedback, there is a guy asking for adjustment of balance to fit its own playstyle. It still makes no sense. Guess what, I like playing lurkers vs terran: is it efficient? Not so much, not too bad either, but I kind of like it playing agressive lurker against bio. Would it help me to buff it to make it more viable against bio? Sure, then what? I'd gain maybe a league, then it would be something else that prevent me to progress.

Whatever the race, whatever your playstyle, the main limitation of what your perceive as balance is your own skill. Let's say we remove SwarmHost : you'll feel good, you're going to go from plat to diamond, or diamond to master, whatever. Then you're going to hit again your own limitations of your skill in the game, and you're going to get beaten by good Viper control, or Nyddus, or Hydralisk strength, and you're going to be exactly as the state of mind as you are today.
hiroshOne
Profile Joined October 2015
Poland425 Posts
June 22 2017 08:22 GMT
#9
On June 22 2017 16:36 DarkGamer wrote:
Show nested quote +
On June 22 2017 16:28 AbouSV wrote:
So they wanted to try new things, but in the end they will transform the map into standard ones?

Also, I didn't see many games on blood boil where the zerg was taking the gold and had any direct advantage. It's still a gold in the middle of the map. Anyone has more info on that? (Examples or such)



=> Every high level PvZ had this problem. The most resetly televised example is the final of Jönköping:Serral Vs Neeb game 2. Serral takes the gold base and the p tries to do a timing attack.This is often seen on high and hightest level cuz otherwise the z gets a big econemic advantage.


And then Protoss wins the whole thing. LOL
Ultima Ratio Regum
hiroshOne
Profile Joined October 2015
Poland425 Posts
June 22 2017 08:23 GMT
#10
On June 22 2017 17:14 Vanadiel wrote:
Show nested quote +
On June 22 2017 16:31 MockHamill wrote:
Swarm Hosts?
Carriers in team games?

Maybe address the larger issues first that matters for 99.9% of the ladder players instead of just focusing on the top 20 pro players?

Prioritizing pro players and ignoring the life of normal ladder players is what caused the SC2 decline. Just because Swarm Hosts are not an issue for the top 10 Terran on the planet (since they almost always play bio anyway) does not make this ok. Mech being dead due to a single unit is not ok.

Team play (which is a huge part of SC2) is currently in an awful state due to mass Carriers every game. Since Carriers are not used much on pro level a Carrier nerf would improve the ladder life for a huge portion of the SC2 players without screwing up pro level balance.


Every single time, every community feedback, there is a guy asking for adjustment of balance to fit its own playstyle. It still makes no sense. Guess what, I like playing lurkers vs terran: is it efficient? Not so much, not too bad either, but I kind of like it playing agressive lurker against bio. Would it help me to buff it to make it more viable against bio? Sure, then what? I'd gain maybe a league, then it would be something else that prevent me to progress.

Whatever the race, whatever your playstyle, the main limitation of what your perceive as balance is your own skill. Let's say we remove SwarmHost : you'll feel good, you're going to go from plat to diamond, or diamond to master, whatever. Then you're going to hit again your own limitations of your skill in the game, and you're going to get beaten by good Viper control, or Nyddus, or Hydralisk strength, and you're going to be exactly as the state of mind as you are today.


That's a great comment on what Avilo and his disciples whine about on TL. Couldn't agree more.
Ultima Ratio Regum
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2017-06-22 08:31:36
June 22 2017 08:29 GMT
#11
On June 22 2017 17:14 Vanadiel wrote:
Show nested quote +
On June 22 2017 16:31 MockHamill wrote:
Swarm Hosts?
Carriers in team games?

Maybe address the larger issues first that matters for 99.9% of the ladder players instead of just focusing on the top 20 pro players?

Prioritizing pro players and ignoring the life of normal ladder players is what caused the SC2 decline. Just because Swarm Hosts are not an issue for the top 10 Terran on the planet (since they almost always play bio anyway) does not make this ok. Mech being dead due to a single unit is not ok.

Team play (which is a huge part of SC2) is currently in an awful state due to mass Carriers every game. Since Carriers are not used much on pro level a Carrier nerf would improve the ladder life for a huge portion of the SC2 players without screwing up pro level balance.


Every single time, every community feedback, there is a guy asking for adjustment of balance to fit its own playstyle. It still makes no sense. Guess what, I like playing lurkers vs terran: is it efficient? Not so much, not too bad either, but I kind of like it playing agressive lurker against bio. Would it help me to buff it to make it more viable against bio? Sure, then what? I'd gain maybe a league, then it would be something else that prevent me to progress.

Whatever the race, whatever your playstyle, the main limitation of what your perceive as balance is your own skill. Let's say we remove SwarmHost : you'll feel good, you're going to go from plat to diamond, or diamond to master, whatever. Then you're going to hit again your own limitations of your skill in the game, and you're going to get beaten by good Viper control, or Nyddus, or Hydralisk strength, and you're going to be exactly as the state of mind as you are today.


I do not care about my leauge. If went up or down a leauge I would still lose 50% of my games to the matchmaking system so my win/loss experience would be the same.

I do care about being able to play and watch a larger variation of gameplay styles. I mostly stopped watching pro level games since their is hardly any mech games to learn from. HOTS was in much better state since both bio and mech was viable so the game was more varied and intresting to both play and watch.

This game needs more variation and more viable play styles in order to grow instead of continue its decline.
Charoisaur
Profile Joined August 2014
Germany16091 Posts
June 22 2017 08:30 GMT
#12
On June 22 2017 16:31 MockHamill wrote:
Swarm Hosts?
Carriers in team games?

Maybe address the larger issues first that matters for 99.9% of the ladder players instead of just focusing on the top 20 pro players?

Prioritizing pro players and ignoring the life of normal ladder players is what caused the SC2 decline. Just because Swarm Hosts are not an issue for the top 10 Terran on the planet (since they almost always play bio anyway) does not make this ok. Mech being dead due to a single unit is not ok.

Team play (which is a huge part of SC2) is currently in an awful state due to mass Carriers every game. Since Carriers are not used much on pro level a Carrier nerf would improve the ladder life for a huge portion of the SC2 players without screwing up pro level balance.

Mech is dead? what? Do you even watch pro games?
Mech is really strong right now.

Many of the coolest moments in sc2 happen due to worker harassment
DarkGamer
Profile Joined November 2012
Germany332 Posts
June 22 2017 08:41 GMT
#13
On June 22 2017 17:22 hiroshOne wrote:
Show nested quote +
On June 22 2017 16:36 DarkGamer wrote:
On June 22 2017 16:28 AbouSV wrote:
So they wanted to try new things, but in the end they will transform the map into standard ones?

Also, I didn't see many games on blood boil where the zerg was taking the gold and had any direct advantage. It's still a gold in the middle of the map. Anyone has more info on that? (Examples or such)



=> Every high level PvZ had this problem. The most resetly televised example is the final of Jönköping:Serral Vs Neeb game 2. Serral takes the gold base and the p tries to do a timing attack.This is often seen on high and hightest level cuz otherwise the z gets a big econemic advantage.


And then Protoss wins the whole thing. LOL



No balance whine please. You are missing the point with your post. Read carfefully, think and then post
Musicus
Profile Joined August 2011
Germany23580 Posts
June 22 2017 08:43 GMT
#14
On June 22 2017 16:19 hiroshOne wrote:
Third gas on Sequencer is terrible idea. Protoss and Terran would easily turtle in this scenario. Maps favorable more for Zerg? Seriously? Concidering that previous map pool was terrible for this race? Most of problems with balance lies not in map pool but in poor design. Work on that more please, as latest "Community Feedbacks" are pretty much worthless. Feels like u write something just to show that u're still alive. But I can't see nothing valuable there.

Second gas at the third base, not third gas...

Currently some expansions have only a single gas which is pretty bad for Protoss.
Maru and Serral are probably top 5.
MrWayne
Profile Joined December 2016
219 Posts
June 22 2017 08:56 GMT
#15
On June 22 2017 17:14 Vanadiel wrote:
Show nested quote +
On June 22 2017 16:31 MockHamill wrote:
Swarm Hosts?
Carriers in team games?

Maybe address the larger issues first that matters for 99.9% of the ladder players instead of just focusing on the top 20 pro players?

Prioritizing pro players and ignoring the life of normal ladder players is what caused the SC2 decline. Just because Swarm Hosts are not an issue for the top 10 Terran on the planet (since they almost always play bio anyway) does not make this ok. Mech being dead due to a single unit is not ok.

Team play (which is a huge part of SC2) is currently in an awful state due to mass Carriers every game. Since Carriers are not used much on pro level a Carrier nerf would improve the ladder life for a huge portion of the SC2 players without screwing up pro level balance.


Every single time, every community feedback, there is a guy asking for adjustment of balance to fit its own playstyle. It still makes no sense. Guess what, I like playing lurkers vs terran: is it efficient? Not so much, not too bad either, but I kind of like it playing agressive lurker against bio. Would it help me to buff it to make it more viable against bio? Sure, then what? I'd gain maybe a league, then it would be something else that prevent me to progress.

Whatever the race, whatever your playstyle, the main limitation of what your perceive as balance is your own skill. Let's say we remove SwarmHost : you'll feel good, you're going to go from plat to diamond, or diamond to master, whatever. Then you're going to hit again your own limitations of your skill in the game, and you're going to get beaten by good Viper control, or Nyddus, or Hydralisk strength, and you're going to be exactly as the state of mind as you are today.


you´re absolutely right.

Last month Beastyqt gets to top 50 GM on his NA account by Battlecruiser rushing every game in every matchup.
Unless you are GM, you can play a lot of "not viable" strategies and have a good W/L ratio, it totally depends on your skill
Sure it´s hard to play against Swarm Hosts and Vipers but it´s not an insta lose if the Zerg goes for it.
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2017-06-22 09:06:27
June 22 2017 09:04 GMT
#16
Where is the balance update? Just curious, or is this entirely seperate from that?

No word about swarmhosts or carriers? Ravens? Mass air? Anything? =/ There was an update just last week that said this exact same thing...no balance changes. It's clear there are plenty of areas there can be changes especially for mech viability and addressing swarmhosts.

On June 22 2017 17:56 MrWayne wrote:
Show nested quote +
On June 22 2017 17:14 Vanadiel wrote:
On June 22 2017 16:31 MockHamill wrote:
Swarm Hosts?
Carriers in team games?

Maybe address the larger issues first that matters for 99.9% of the ladder players instead of just focusing on the top 20 pro players?

Prioritizing pro players and ignoring the life of normal ladder players is what caused the SC2 decline. Just because Swarm Hosts are not an issue for the top 10 Terran on the planet (since they almost always play bio anyway) does not make this ok. Mech being dead due to a single unit is not ok.

Team play (which is a huge part of SC2) is currently in an awful state due to mass Carriers every game. Since Carriers are not used much on pro level a Carrier nerf would improve the ladder life for a huge portion of the SC2 players without screwing up pro level balance.


Every single time, every community feedback, there is a guy asking for adjustment of balance to fit its own playstyle. It still makes no sense. Guess what, I like playing lurkers vs terran: is it efficient? Not so much, not too bad either, but I kind of like it playing agressive lurker against bio. Would it help me to buff it to make it more viable against bio? Sure, then what? I'd gain maybe a league, then it would be something else that prevent me to progress.

Whatever the race, whatever your playstyle, the main limitation of what your perceive as balance is your own skill. Let's say we remove SwarmHost : you'll feel good, you're going to go from plat to diamond, or diamond to master, whatever. Then you're going to hit again your own limitations of your skill in the game, and you're going to get beaten by good Viper control, or Nyddus, or Hydralisk strength, and you're going to be exactly as the state of mind as you are today.


you´re absolutely right.

Last month Beastyqt gets to top 50 GM on his NA account by Battlecruiser rushing every game in every matchup.
Unless you are GM, you can play a lot of "not viable" strategies and have a good W/L ratio, it totally depends on your skill
Sure it´s hard to play against Swarm Hosts and Vipers but it´s not an insta lose if the Zerg goes for it.


I think you pretty much miss the point. People want mech viability without being forced to play versus 20 swarmhosts every game.

Mech is seen very little, if at all in pro play. It's used maybe a few times in a boX series because the Zerg doesn't expect you to go mech so they blindly go ling bane muta, then realize it's mech, and are screwed because they didn't get roach warrne/hydra/swarmhosts.

There's been also about 1% or 0%? Mech TvPs? It's never seen at all in pro play for years.
Sup
hiroshOne
Profile Joined October 2015
Poland425 Posts
June 22 2017 09:06 GMT
#17
On June 22 2017 17:41 DarkGamer wrote:
Show nested quote +
On June 22 2017 17:22 hiroshOne wrote:
On June 22 2017 16:36 DarkGamer wrote:
On June 22 2017 16:28 AbouSV wrote:
So they wanted to try new things, but in the end they will transform the map into standard ones?

Also, I didn't see many games on blood boil where the zerg was taking the gold and had any direct advantage. It's still a gold in the middle of the map. Anyone has more info on that? (Examples or such)



=> Every high level PvZ had this problem. The most resetly televised example is the final of Jönköping:Serral Vs Neeb game 2. Serral takes the gold base and the p tries to do a timing attack.This is often seen on high and hightest level cuz otherwise the z gets a big econemic advantage.


And then Protoss wins the whole thing. LOL



No balance whine please. You are missing the point with your post. Read carfefully, think and then post


I don't have to, because thing that u wrote are ballshit. Zerg should have economic advantage as he has weaker units so it must produce more. Especially with LOTV macro nerf I would rather say that gold mineral bases make things more equal vs Protoss chronoboosted probes and shooting pylons. Protoss doesn't need even invest in static defence right now as we saw in Neeb vs Serral series (that game when Neeb hold that hydra push from Serral). It is Zerg who must cut drones to even have a chance to defend Protoss harras or agression. So what kind of income advantage are u talking about?
Ultima Ratio Regum
Raven_Ax
Profile Joined June 2017
France3 Posts
June 22 2017 09:36 GMT
#18
If you whine about race Balance on SC2, change your way of thinking or just quit this game, it might not be a game for you.

This game is all about getting better and better again. The only things that can really slow you is your skill and your will to get better.

When you lose against an allin, it's your fault, not the alliner's fault. You can scout it to counter it, and every allin can be countered. When you lose in late game, it's also your fault, there are so many things, I will not enumerate all of them. But it's not a single unit that can stop you. Plus, every units can be countered.

I'm playing mech T as main race, and yes SH are strong, but we can counter them, and the zerg must use them well to get good value out of them.

If SH would not exists, in my opinion, all T would play turtle Mech and win the game. This is the same for carriers.
DarkGamer
Profile Joined November 2012
Germany332 Posts
Last Edited: 2017-06-22 09:57:36
June 22 2017 09:56 GMT
#19
DarkGamer: No balance whine please. You are missing the point with your post. Read carfefully, think and then post [/QUOTE]

hiroshOne: I don't have to, because thing that u wrote are ballshit. Zerg should have economic advantage as he has weaker units so it must produce more. Especially with LOTV macro nerf I would rather say that gold mineral bases make things more equal vs Protoss chronoboosted probes and shooting pylons. Protoss doesn't need even invest in static defence right now as we saw in Neeb vs Serral series (that game when Neeb hold that hydra push from Serral). It is Zerg who must cut drones to even have a chance to defend Protoss harras or agression. So what kind of income advantage are u talking about?[/QUOTE]


Dont be so offensive. Its clear that u are frustated with the state of the game. but dont think your opinion is the truth please.
I think the same way like raven said. maybe think about it this way will help u out.
Psychobabas
Profile Blog Joined March 2006
2531 Posts
June 22 2017 10:16 GMT
#20
Nerf Swarm hosts
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
11:00
WardiTV 10 Playoffs
ByuN vs ClassicLIVE!
Clem vs RogueLIVE!
SHIN vs TBD
WardiTV1190
IntoTheiNu 1037
TaKeTV 404
IndyStarCraft 189
Rex153
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 189
Rex 153
ProTech135
StarCraft: Brood War
Britney 47149
EffOrt 1532
BeSt 751
Mini 728
actioN 495
ggaemo 304
firebathero 188
Sea.KH 81
Barracks 57
sSak 55
[ Show more ]
sorry 53
ToSsGirL 42
Hyun 39
NaDa 29
Bale 28
soO 21
Rock 17
Trap 16
zelot 14
Free 14
Terrorterran 13
yabsab 11
JulyZerg 8
Dota 2
Gorgc6133
Dendi848
Counter-Strike
edward87
Heroes of the Storm
crisheroes480
Lowko350
Khaldor144
Other Games
singsing1818
B2W.Neo885
Happy357
Liquid`VortiX171
ArmadaUGS123
KnowMe111
Mew2King75
Trikslyr16
Organizations
Dota 2
PGL Dota 2 - Main Stream13040
StarCraft 2
ComeBackTV 1086
StarCraft: Brood War
Afreeca ASL 271
Other Games
BasetradeTV69
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH255
• StrangeGG 32
• intothetv
• IndyKCrew
• AfreecaTV YouTube
• Migwel
• Kozan
StarCraft: Brood War
• blackmanpl 18
• Michael_bg 14
• FirePhoenix1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2160
• WagamamaTV408
League of Legends
• Jankos3316
• Nemesis3129
Upcoming Events
AI Arena Tournament
2h 9m
BSL: Ladder Tournament
4h 9m
GSL
17h 9m
Yamato Cup
1d
BSL Open Qualifier
1d 4h
BSL Open Qualifier
1d 4h
Replay Cast
1d 9h
Afreeca Starleague
1d 19h
Soma vs Jaedong
WardiTV Weekly
1d 20h
Monday Night Weeklies
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Leta vs Soulkey
PiGosaur Cup
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
5 days
CranKy Ducklings
6 days
Online Event
6 days
Liquipedia Results

Completed

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.