• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:41
CEST 15:41
KST 22:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments1[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes148BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
Why Storm Should NOT Be Nerfed – A Core Part of Pr StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time Team TLMC #5 - Finalists & Open Tournaments Team Liquid Map Contest #21 - Presented by Monster Energy
Tourneys
RSL: Revival, a new crowdfunded tournament series Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly) SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Soulkey on ASL S20 ASL20 General Discussion BW General Discussion Diplomacy, Cosmonarchy Edition ASL TICKET LIVE help! :D
Tourneys
[ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
The Big Programming Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1710 users

Community Feedback Update - May 4 - Page 12

Forum Index > SC2 General
310 CommentsPost a Reply
Prev 1 10 11 12 13 14 16 Next All
JimmyJRaynor
Profile Blog Joined April 2010
Canada16788 Posts
Last Edited: 2017-05-11 17:34:31
May 11 2017 17:34 GMT
#221
no one except Blizzard and Sega are participating in evolving RTS multiplayer; you get far more content from Blizzard for your $40 LotV purchase. Just check out DoW3 if you want to see what a lack of content and a mediocre-multiplayer beta test looks like.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
May 11 2017 17:43 GMT
#222
Jeez, jimmyjraynor, do you work for Blizzard as a PRman or something? Your cheerleading is getting ridiculous.
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
May 11 2017 17:57 GMT
#223
as if you couldnt speak with your wallet by NOT buying Guy Fieri stalker skins... stop being so condescending to people who have a different point of view man.
The mind is like a parachute, it doesnt work unless its open. - Zappa
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2017-05-11 18:04:43
May 11 2017 18:00 GMT
#224
Thats a trend that seems to be in every business nowadays more or less. Thats the reality we have. Profit before quality. Profit before your health.
In sweden we have schools that is ran be companies and there the companies sees the students as costumers. Profit before education. To attract coustomers they know the parents look at the grades overall at that school so therefore the company raises the grades meanwhile the knowledge of the actual students get smaller.

Its not entirely the companies faults either. They go by the system, the system encourage that sort of behavior.

Will take atleast many years before it turns around overall. Perhaps if we are lucky we get some big companie that turns around and then makes a good rts.


We "ordinary" people do have a say by the way. We can speak with our wallet. We can also get our voice out there. I will try to do it properly bit by bit.
franzji
Profile Joined September 2013
United States583 Posts
May 11 2017 18:24 GMT
#225
On May 11 2017 06:18 Tyrhanius wrote:
P and T shouldn't receive any buffs, particulary vs Z, and a fortiori they shouldn't get some lategame buff.

Just take a look on the last tournaments, Zerg isn't competitive.

P and T just repete their builds, and if they do it right, they end up being ahead, even if Zerg scout it, know it's coming, and have seen this buff 1000 times already, it keeps working.

Protoss kit is the most insane thing vs Zerg.

They now have an even economy than Zerg, and always more drone on early game. This is already insane.

But Protoss has now uncounterable harass. With oracle, WP pickup, adept shade, Protoss is able to kill drones without any loss, while they have already more probe than the zerg...
There is nothing zerg can do if the P is able to control his units right, he will fall behind in economy.

After the Zerg need to make something, else the "macro game" is designed to make him lose, so he makes a random timing with some random composition, and pray.

Sometimes it works, sometimes it fails. Zerg hasn't really played better when it works compared when he get crushed, it's just :

Has the protoss player been surprised or not, transition too fast, or too slow, hasn't look when baneling runbies/baneling drops come.

When it's ladder, or BO3, Zerg can take some games, but when it's BO5-BO7, Zerg hasn't won any premier tournaments for 8 months...


I mean, the current meta is zerg has to macro up and defend up to 70~ drones while protoss of terran has to do some damage with their good harrass, or else the zerg gets ahead.

and honestly it's the meta that blizzard has force with warp prism pickup range and medivac boost.

Is it bad? not exactly. Blizzard reduced the requirement for overlord drop to compensate yet zergs complain they have no tools either. We can't pretend that zerg doesn't have timings like banes, ling drops, or ravagers...

and honestly it's what kind of game do you want.

and I don't get how you can say that the Protoss kit is the most insane thing vs zerg when zerg has many compositions it can go vs. the standard protoss builds. is the toss going zealot archon? do you want to go roach/hydra/infestor? how about ling/bane/hydra? maybe harrass with spire to keep the toss back and do damage then transition to brood lords?

at least on ladder zerg has a lot of viable options. at top level it seems bane hydra is just the best, don't forget the small hydra health buff.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
Last Edited: 2017-05-11 20:44:09
May 11 2017 20:41 GMT
#226
When I bought SC2, and the cheaper expansions I became entitled to:

1. Bug fixes.
2. BNet Servers for MP.
3. Fixes for blatantly obvious imbalances.

And nothing else. I do not get to demand that all future SC2 related produce is mine for free.

Now, I would not go so far as Jimmy and be happy to pay for everything, even higher resolutions, but I am happy to pay for enhancements to cosmetics, voice packs etc to make the game even more enjoyable.
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 11 2017 20:54 GMT
#227
Does anyone know if Blizzard is adding Warchests/loot chests ever or something like they did for Heroes? Just curious...

More on-topic...i think we should all start discussing the actual game again. I think there's a ton of things that are a problem with multi-player...that continue to be left un-addressed. A lot of the things i'm gonna list i hope people can discuss or agree are problems...because i've seen in a lot of places players have legitimately left/quit the game over the things i am going to list below. I won't offer my personal solutions because people will just flame me, but here are the things that are huge issues:

-mass ravagers (too strong, free ability, no armored tag, too 'easy' to play)
-mass adepts (same as above, too strong, free ability with mobility, worker killing machine)
-mass ravens (infinite scaling into late game, can 'beat everything' when you reach it)
-mass swarmhosts (makes mech completely un-viable that this unit exists in the game in it's current state)
-invulnerable nydus worm (untargettable, you can see it and still die, makes all-ins stronger for the attacker...)
-mass carriers (a unit that essentially is the same as the raven aka get enough and you basically win with storm/archon)
-air strength in general across all 3 races is way stronger than ground anti-air
-mech anti-air does not exist (there's no auto-attacking aa unit from the factory, and future thor change just reverted)
-too many recent arbitrary zerg buffs (baneling buff, hydra buff, infestor buffs...bit over the top)
-warp prism strength (5 range pick-up + 200 minerals threatening to bomb your base the moment you leave)
-mass BCS (same as mass carrier, mass raven, same as any mass air really...too strong "when u get there")
-parasitic bomb (a zero skill, low counter play ability that can instantly win the game)

Those are just a list of many things across all 3 races that seem to be way over tuned whether in terms of balance or in terms of "these things are too easy to do compared to how hard they are to stop."

Adepts, and ravagers in particular i think warrant a lot of discussion here, and i think swarmhost/mech viability have been discussed to death and we all hope blizzard will make some adjustments at this point.

Sup
pvsnp
Profile Joined January 2017
7676 Posts
May 11 2017 21:58 GMT
#228
For all that people bitch and moan and whine and cry, the game is once again in a pretty good state. Winrates for all matchups in the past two weeks are all +/- 3% of perfectly balanced. GSL racial distribution will be a perfect 5/5/6 unless herO chokes epically against Major/Armani. PvT meta has begun shifting away from Adept/Phoenix, and PvZ has hydra/ling/bane. TvZ is a highly entertaining mix of either Bio/Tank vs Roach-Ravager or 4M vs LBM. The current test map has only relatively minor changes unlikely to upset this equilibrium.

Haters will hate, of course, but times are not bad at all.
Denominator of the Universe
TL+ Member
Suchbalancemuchwow
Profile Blog Joined November 2015
76 Posts
Last Edited: 2017-05-12 01:19:58
May 11 2017 22:29 GMT
#229
On May 12 2017 05:54 avilo wrote:
Does anyone know if Blizzard is adding Warchests/loot chests ever or something like they did for Heroes? Just curious...

More on-topic...i think we should all start discussing the actual game again. I think there's a ton of things that are a problem with multi-player...that continue to be left un-addressed. A lot of the things i'm gonna list i hope people can discuss or agree are problems...because i've seen in a lot of places players have legitimately left/quit the game over the things i am going to list below. I won't offer my personal solutions because people will just flame me, but here are the things that are huge issues:

-mass ravagers (too strong, free ability, no armored tag, too 'easy' to play)
-mass adepts (same as above, too strong, free ability with mobility, worker killing machine)
-mass ravens (infinite scaling into late game, can 'beat everything' when you reach it)
-mass swarmhosts (makes mech completely un-viable that this unit exists in the game in it's current state)
-invulnerable nydus worm (untargettable, you can see it and still die, makes all-ins stronger for the attacker...)
-mass carriers (a unit that essentially is the same as the raven aka get enough and you basically win with storm/archon)
-air strength in general across all 3 races is way stronger than ground anti-air
-mech anti-air does not exist (there's no auto-attacking aa unit from the factory, and future thor change just reverted)
-too many recent arbitrary zerg buffs (baneling buff, hydra buff, infestor buffs...bit over the top)
-warp prism strength (5 range pick-up + 200 minerals threatening to bomb your base the moment you leave)
-mass BCS (same as mass carrier, mass raven, same as any mass air really...too strong "when u get there")
-parasitic bomb (a zero skill, low counter play ability that can instantly win the game)

Those are just a list of many things across all 3 races that seem to be way over tuned whether in terms of balance or in terms of "these things are too easy to do compared to how hard they are to stop."

Adepts, and ravagers in particular i think warrant a lot of discussion here, and i think swarmhost/mech viability have been discussed to death and we all hope blizzard will make some adjustments at this point.



Pretty sure we've discussed every thing of the above to death at this point.

Though in this list you forget the ridiculousness that is the oracle and it's ability to reveal your army all day long if you keep it alive. You also forgot how stupid it is that pylon overcharge can be used offensively (aka not near a nexus).
It should be simple as hell to kill the frustration people feel when having to deal with that shit. Nydus invincible is imo also stupid. Just buff the health of the nydus worm if you want to increase it's surviveability.

General observations


In LOTV all in's are stupidly hard to hold because of units like the adept and the ravager and because they are a lot harder to scout compared to the slower ramping all-ins like the 1/1/1. All-ins like these lead to not even feeling like you were the better player when you win, because you just had to deal with a build that you happened to counter. For example the invincible nydus kills you most of the time unless you surround it with buildings or have a tank in position.

There is of course also a lot less of gradually getting ahead via skirmishes (For noobs). For noobs there's simply no point. If you lack multitasking (APM) there is really no incentive to try and APM your way to kill workers. Because in that time period you'll bank somewhere around 2500 minerals from your ridiculous economy. Your opponent has no real reason to care about losing some workers either since he has a comparable bank. If you were on less bases that story would be different.

What i'm saying is that LOTV's design lends itself to players of higher levels of play because of it's design.

A personal problem with multiplayer in my view is that 2v2 3v3 and 4v4 thanks to the overbloated economy of LOTV lost even more of their appeal as gamemodes. The game balance team has never really put their all in these modes. And of course they killed FFA as a gamemode too.

Also I'd like to point out the importance of the played ratio of races. Regardless of the races ''real strength'', ladder's population is quite skewed by zergs. This would either mean that zerg is fun, easy to play, and very strong. Or.. that the other races atleast to most people feel very weak and or are boring to play. Let me remind you by the way that zerg has to play against zergs. It takes one 1 minute of watching twitch chat to see how people feel about ZvZ. (They feel the same about PvP thanks to the disruptor and carrier now though so, there's that.

I always end up at the same conclusion anyway. Blizzard should just balance per matchup to make all matchups fun and yet balanced to play. It's far too hard to keep the game fun whilst also balanced if they want to keep the same stats on all units, in all matchups, and for all game modes. SC2 as it stands is balanced at the highest lvl of play in 1v1. (And I hope fun for those people) That's all it has really achieved.







hiroshOne
Profile Joined October 2015
Poland425 Posts
Last Edited: 2017-05-12 04:58:33
May 12 2017 04:51 GMT
#230
On May 12 2017 03:24 youngjiddle wrote:
Show nested quote +
On May 11 2017 06:18 Tyrhanius wrote:
P and T shouldn't receive any buffs, particulary vs Z, and a fortiori they shouldn't get some lategame buff.

Just take a look on the last tournaments, Zerg isn't competitive.

P and T just repete their builds, and if they do it right, they end up being ahead, even if Zerg scout it, know it's coming, and have seen this buff 1000 times already, it keeps working.

Protoss kit is the most insane thing vs Zerg.

They now have an even economy than Zerg, and always more drone on early game. This is already insane.

But Protoss has now uncounterable harass. With oracle, WP pickup, adept shade, Protoss is able to kill drones without any loss, while they have already more probe than the zerg...
There is nothing zerg can do if the P is able to control his units right, he will fall behind in economy.

After the Zerg need to make something, else the "macro game" is designed to make him lose, so he makes a random timing with some random composition, and pray.

Sometimes it works, sometimes it fails. Zerg hasn't really played better when it works compared when he get crushed, it's just :

Has the protoss player been surprised or not, transition too fast, or too slow, hasn't look when baneling runbies/baneling drops come.

When it's ladder, or BO3, Zerg can take some games, but when it's BO5-BO7, Zerg hasn't won any premier tournaments for 8 months...


I mean, the current meta is zerg has to macro up and defend up to 70~ drones while protoss of terran has to do some damage with their good harrass, or else the zerg gets ahead.

and honestly it's the meta that blizzard has force with warp prism pickup range and medivac boost.

Is it bad? not exactly. Blizzard reduced the requirement for overlord drop to compensate yet zergs complain they have no tools either. We can't pretend that zerg doesn't have timings like banes, ling drops, or ravagers...

and honestly it's what kind of game do you want.

and I don't get how you can say that the Protoss kit is the most insane thing vs zerg when zerg has many compositions it can go vs. the standard protoss builds. is the toss going zealot archon? do you want to go roach/hydra/infestor? how about ling/bane/hydra? maybe harrass with spire to keep the toss back and do damage then transition to brood lords?

at least on ladder zerg has a lot of viable options. at top level it seems bane hydra is just the best, don't forget the small hydra health buff.


All things u wrote would be cool if not macro nerf that Zerg received in LOTV. The biggest nerf compared to other races. And how u can even compare overlord drops to harras options aviable for T or P? Its not even fair. The problem is that even if Zerg is droning like crazy he will be even in income with protoss and Terran (mules) and by droning he lacks of real army. In the same time LOTV harras has been buffed so much for Terran and Protoss that boosted medivacks are the least of the problem.

Revert larva nerf back to 4 and it will be fine. Zerg would have more chances to get lil bit ahead with eco into midgame.

P.S. Avilo...Ravagers feel strong versus Your Style of massing ststic defence or immobile defences like tanks. In other situation Corrosive Bile is not as easy to hit as you think. Much harder than shift+queue medivack drops or setting mass liberation zones.
Ultima Ratio Regum
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
Last Edited: 2017-05-12 05:23:32
May 12 2017 05:23 GMT
#231
On May 05 2017 05:44 avilo wrote:

"he's going mech - i'll make 20 swarmhost and auto-win."



Post replay where Zerg makes 20 swarmhosts and wins due to mech player please.
AKA: TelecoM[WHITE] Protoss fighting
Tyrhanius
Profile Joined April 2011
France947 Posts
May 12 2017 06:25 GMT
#232
On May 12 2017 03:24 youngjiddle wrote:
Show nested quote +
On May 11 2017 06:18 Tyrhanius wrote:
P and T shouldn't receive any buffs, particulary vs Z, and a fortiori they shouldn't get some lategame buff.

Just take a look on the last tournaments, Zerg isn't competitive.

P and T just repete their builds, and if they do it right, they end up being ahead, even if Zerg scout it, know it's coming, and have seen this buff 1000 times already, it keeps working.

Protoss kit is the most insane thing vs Zerg.

They now have an even economy than Zerg, and always more drone on early game. This is already insane.

But Protoss has now uncounterable harass. With oracle, WP pickup, adept shade, Protoss is able to kill drones without any loss, while they have already more probe than the zerg...
There is nothing zerg can do if the P is able to control his units right, he will fall behind in economy.

After the Zerg need to make something, else the "macro game" is designed to make him lose, so he makes a random timing with some random composition, and pray.

Sometimes it works, sometimes it fails. Zerg hasn't really played better when it works compared when he get crushed, it's just :

Has the protoss player been surprised or not, transition too fast, or too slow, hasn't look when baneling runbies/baneling drops come.

When it's ladder, or BO3, Zerg can take some games, but when it's BO5-BO7, Zerg hasn't won any premier tournaments for 8 months...


I mean, the current meta is zerg has to macro up and defend up to 70~ drones while protoss of terran has to do some damage with their good harrass, or else the zerg gets ahead.

and honestly it's the meta that blizzard has force with warp prism pickup range and medivac boost.

Is it bad? not exactly. Blizzard reduced the requirement for overlord drop to compensate yet zergs complain they have no tools either. We can't pretend that zerg doesn't have timings like banes, ling drops, or ravagers...

and honestly it's what kind of game do you want.

and I don't get how you can say that the Protoss kit is the most insane thing vs zerg when zerg has many compositions it can go vs. the standard protoss builds. is the toss going zealot archon? do you want to go roach/hydra/infestor? how about ling/bane/hydra? maybe harrass with spire to keep the toss back and do damage then transition to brood lords?

at least on ladder zerg has a lot of viable options. at top level it seems bane hydra is just the best, don't forget the small hydra health buff.

The problem is if you make a timing like you say, you cut drone.

If you make only drones, you still have less drone than P until 5:30, so if you cut drone, you fall so behind, and your timing must do dommage or you lose the game.
So it's rather an all-in.

On the other side, P can harass with a few units and don't need to cut his probes : a warp, 2 oracles will kill drones, it's very unlikely for a good toss to lose them, and they have so much utility even if they don't do dommage.

So P can harass without being forced to put himself behind, and they have a better eco.

There is no real trick for Z do counter the P harass, they have no way not to lose worker.

On the other side, a zerg drop is slower than probes, and if P pull probe + photon overcharge, the drop will do no dmg and Zerg will lose more.
So else Z doesn't commit a lot, the harass is very unlikely to do dmg, or he commits a lot, he has more potential, but he is totally all-in.

In the two case, he has to pray the Protoss will be surprised or don't deal with his attack very well, it's more a bet or a all-in, and can't be compared with Protoss who can harass while he takes no risk if he control his units well.
hiroshOne
Profile Joined October 2015
Poland425 Posts
May 12 2017 11:20 GMT
#233
^^ Exactly this.
Ultima Ratio Regum
Ransomstarcraft
Profile Joined September 2016
75 Posts
Last Edited: 2017-05-12 12:49:57
May 12 2017 12:47 GMT
#234
On May 12 2017 13:51 hiroshOne wrote:
Show nested quote +
On May 12 2017 03:24 youngjiddle wrote:
On May 11 2017 06:18 Tyrhanius wrote:
P and T shouldn't receive any buffs, particulary vs Z, and a fortiori they shouldn't get some lategame buff.

Just take a look on the last tournaments, Zerg isn't competitive.

P and T just repete their builds, and if they do it right, they end up being ahead, even if Zerg scout it, know it's coming, and have seen this buff 1000 times already, it keeps working.

Protoss kit is the most insane thing vs Zerg.

They now have an even economy than Zerg, and always more drone on early game. This is already insane.

But Protoss has now uncounterable harass. With oracle, WP pickup, adept shade, Protoss is able to kill drones without any loss, while they have already more probe than the zerg...
There is nothing zerg can do if the P is able to control his units right, he will fall behind in economy.

After the Zerg need to make something, else the "macro game" is designed to make him lose, so he makes a random timing with some random composition, and pray.

Sometimes it works, sometimes it fails. Zerg hasn't really played better when it works compared when he get crushed, it's just :

Has the protoss player been surprised or not, transition too fast, or too slow, hasn't look when baneling runbies/baneling drops come.

When it's ladder, or BO3, Zerg can take some games, but when it's BO5-BO7, Zerg hasn't won any premier tournaments for 8 months...


I mean, the current meta is zerg has to macro up and defend up to 70~ drones while protoss of terran has to do some damage with their good harrass, or else the zerg gets ahead.

and honestly it's the meta that blizzard has force with warp prism pickup range and medivac boost.

Is it bad? not exactly. Blizzard reduced the requirement for overlord drop to compensate yet zergs complain they have no tools either. We can't pretend that zerg doesn't have timings like banes, ling drops, or ravagers...

and honestly it's what kind of game do you want.

and I don't get how you can say that the Protoss kit is the most insane thing vs zerg when zerg has many compositions it can go vs. the standard protoss builds. is the toss going zealot archon? do you want to go roach/hydra/infestor? how about ling/bane/hydra? maybe harrass with spire to keep the toss back and do damage then transition to brood lords?

at least on ladder zerg has a lot of viable options. at top level it seems bane hydra is just the best, don't forget the small hydra health buff.


All things u wrote would be cool if not macro nerf that Zerg received in LOTV. The biggest nerf compared to other races. And how u can even compare overlord drops to harras options aviable for T or P? Its not even fair. The problem is that even if Zerg is droning like crazy he will be even in income with protoss and Terran (mules) and by droning he lacks of real army. In the same time LOTV harras has been buffed so much for Terran and Protoss that boosted medivacks are the least of the problem.

Revert larva nerf back to 4 and it will be fine. Zerg would have more chances to get lil bit ahead with eco into midgame.

P.S. Avilo...Ravagers feel strong versus Your Style of massing ststic defence or immobile defences like tanks. In other situation Corrosive Bile is not as easy to hit as you think. Much harder than shift+queue medivack drops or setting mass liberation zones.



Watch Innovation vs. Soo from Basetrade yesterday (Thursday, May 11). Spoilers ahead, here's how the series goes.

In the first game, Innovation loses for 2 reasons. First, he doesn't know exactly what Soo plans to do with his army. His focus on attacking units only leaves him open to the harass. Second, Soo has a better economy the entire mid and late game. When the game ends, the resources lost is 4000 more for Soo. Imagine what this game would have looked like if Soo was making an extra drone or army unit every cycle.

In the second game, Innovation wins because Soo takes a bad engagement off creep and then some bad baneling hits.

In the third game, Innovation loses because of exactly the issues we've been talking about here. He tries to open with a harass build, Soo builds Roach/Ravager and walks right over him. Zerg has options. Soo beat Innovation with Muta/Ling/Bane and also with Roach Ravager. He beat him with harass and with brute force. Here we have 2 players who are pretty evenly matched, and it seems outside the realm of any sort of balance to imagine Soo with an extra worker or army unit every cycle.
Deleted User 261926
Profile Joined April 2012
960 Posts
May 12 2017 13:30 GMT
#235
As a Zerg player, I really think people advocating for an inject buff with the current zerg units are mental.
Mizenhauer
Profile Blog Joined February 2015
United States1890 Posts
Last Edited: 2017-05-12 13:37:50
May 12 2017 13:31 GMT
#236
On May 12 2017 21:47 Ransomstarcraft wrote:
Show nested quote +
On May 12 2017 13:51 hiroshOne wrote:
On May 12 2017 03:24 youngjiddle wrote:
On May 11 2017 06:18 Tyrhanius wrote:
P and T shouldn't receive any buffs, particulary vs Z, and a fortiori they shouldn't get some lategame buff.

Just take a look on the last tournaments, Zerg isn't competitive.

P and T just repete their builds, and if they do it right, they end up being ahead, even if Zerg scout it, know it's coming, and have seen this buff 1000 times already, it keeps working.

Protoss kit is the most insane thing vs Zerg.

They now have an even economy than Zerg, and always more drone on early game. This is already insane.

But Protoss has now uncounterable harass. With oracle, WP pickup, adept shade, Protoss is able to kill drones without any loss, while they have already more probe than the zerg...
There is nothing zerg can do if the P is able to control his units right, he will fall behind in economy.

After the Zerg need to make something, else the "macro game" is designed to make him lose, so he makes a random timing with some random composition, and pray.

Sometimes it works, sometimes it fails. Zerg hasn't really played better when it works compared when he get crushed, it's just :

Has the protoss player been surprised or not, transition too fast, or too slow, hasn't look when baneling runbies/baneling drops come.

When it's ladder, or BO3, Zerg can take some games, but when it's BO5-BO7, Zerg hasn't won any premier tournaments for 8 months...


I mean, the current meta is zerg has to macro up and defend up to 70~ drones while protoss of terran has to do some damage with their good harrass, or else the zerg gets ahead.

and honestly it's the meta that blizzard has force with warp prism pickup range and medivac boost.

Is it bad? not exactly. Blizzard reduced the requirement for overlord drop to compensate yet zergs complain they have no tools either. We can't pretend that zerg doesn't have timings like banes, ling drops, or ravagers...

and honestly it's what kind of game do you want.

and I don't get how you can say that the Protoss kit is the most insane thing vs zerg when zerg has many compositions it can go vs. the standard protoss builds. is the toss going zealot archon? do you want to go roach/hydra/infestor? how about ling/bane/hydra? maybe harrass with spire to keep the toss back and do damage then transition to brood lords?

at least on ladder zerg has a lot of viable options. at top level it seems bane hydra is just the best, don't forget the small hydra health buff.


All things u wrote would be cool if not macro nerf that Zerg received in LOTV. The biggest nerf compared to other races. And how u can even compare overlord drops to harras options aviable for T or P? Its not even fair. The problem is that even if Zerg is droning like crazy he will be even in income with protoss and Terran (mules) and by droning he lacks of real army. In the same time LOTV harras has been buffed so much for Terran and Protoss that boosted medivacks are the least of the problem.

Revert larva nerf back to 4 and it will be fine. Zerg would have more chances to get lil bit ahead with eco into midgame.

P.S. Avilo...Ravagers feel strong versus Your Style of massing ststic defence or immobile defences like tanks. In other situation Corrosive Bile is not as easy to hit as you think. Much harder than shift+queue medivack drops or setting mass liberation zones.



Watch Innovation vs. Soo from Basetrade yesterday (Thursday, May 11). Spoilers ahead, here's how the series goes.

In the first game, Innovation loses for 2 reasons. First, he doesn't know exactly what Soo plans to do with his army. His focus on attacking units only leaves him open to the harass. Second, Soo has a better economy the entire mid and late game. When the game ends, the resources lost is 4000 more for Soo. Imagine what this game would have looked like if Soo was making an extra drone or army unit every cycle.

In the second game, Innovation wins because Soo takes a bad engagement off creep and then some bad baneling hits.

In the third game, Innovation loses because of exactly the issues we've been talking about here. He tries to open with a harass build, Soo builds Roach/Ravager and walks right over him. Zerg has options. Soo beat Innovation with Muta/Ling/Bane and also with Roach Ravager. He beat him with harass and with brute force. Here we have 2 players who are pretty evenly matched, and it seems outside the realm of any sort of balance to imagine Soo with an extra worker or army unit every cycle.


That's a rather small sample size you're working with. Review hundreds of games and maybe you'd have a case. Anything can happen over the course of three games. That doesn't make those events a trend or a dynamic in how a matchup is played.

To address these two players specifically, Inno has an overwhelming win rate against soO on ladder. If anything these three games were an aberration rather than a illustration of how ZvT is played.
┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
Deleted User 261926
Profile Joined April 2012
960 Posts
May 12 2017 13:54 GMT
#237
On May 12 2017 22:31 mizenhauer wrote:
Show nested quote +
On May 12 2017 21:47 Ransomstarcraft wrote:
On May 12 2017 13:51 hiroshOne wrote:
On May 12 2017 03:24 youngjiddle wrote:
On May 11 2017 06:18 Tyrhanius wrote:
P and T shouldn't receive any buffs, particulary vs Z, and a fortiori they shouldn't get some lategame buff.

Just take a look on the last tournaments, Zerg isn't competitive.

P and T just repete their builds, and if they do it right, they end up being ahead, even if Zerg scout it, know it's coming, and have seen this buff 1000 times already, it keeps working.

Protoss kit is the most insane thing vs Zerg.

They now have an even economy than Zerg, and always more drone on early game. This is already insane.

But Protoss has now uncounterable harass. With oracle, WP pickup, adept shade, Protoss is able to kill drones without any loss, while they have already more probe than the zerg...
There is nothing zerg can do if the P is able to control his units right, he will fall behind in economy.

After the Zerg need to make something, else the "macro game" is designed to make him lose, so he makes a random timing with some random composition, and pray.

Sometimes it works, sometimes it fails. Zerg hasn't really played better when it works compared when he get crushed, it's just :

Has the protoss player been surprised or not, transition too fast, or too slow, hasn't look when baneling runbies/baneling drops come.

When it's ladder, or BO3, Zerg can take some games, but when it's BO5-BO7, Zerg hasn't won any premier tournaments for 8 months...


I mean, the current meta is zerg has to macro up and defend up to 70~ drones while protoss of terran has to do some damage with their good harrass, or else the zerg gets ahead.

and honestly it's the meta that blizzard has force with warp prism pickup range and medivac boost.

Is it bad? not exactly. Blizzard reduced the requirement for overlord drop to compensate yet zergs complain they have no tools either. We can't pretend that zerg doesn't have timings like banes, ling drops, or ravagers...

and honestly it's what kind of game do you want.

and I don't get how you can say that the Protoss kit is the most insane thing vs zerg when zerg has many compositions it can go vs. the standard protoss builds. is the toss going zealot archon? do you want to go roach/hydra/infestor? how about ling/bane/hydra? maybe harrass with spire to keep the toss back and do damage then transition to brood lords?

at least on ladder zerg has a lot of viable options. at top level it seems bane hydra is just the best, don't forget the small hydra health buff.


All things u wrote would be cool if not macro nerf that Zerg received in LOTV. The biggest nerf compared to other races. And how u can even compare overlord drops to harras options aviable for T or P? Its not even fair. The problem is that even if Zerg is droning like crazy he will be even in income with protoss and Terran (mules) and by droning he lacks of real army. In the same time LOTV harras has been buffed so much for Terran and Protoss that boosted medivacks are the least of the problem.

Revert larva nerf back to 4 and it will be fine. Zerg would have more chances to get lil bit ahead with eco into midgame.

P.S. Avilo...Ravagers feel strong versus Your Style of massing ststic defence or immobile defences like tanks. In other situation Corrosive Bile is not as easy to hit as you think. Much harder than shift+queue medivack drops or setting mass liberation zones.



Watch Innovation vs. Soo from Basetrade yesterday (Thursday, May 11). Spoilers ahead, here's how the series goes.

In the first game, Innovation loses for 2 reasons. First, he doesn't know exactly what Soo plans to do with his army. His focus on attacking units only leaves him open to the harass. Second, Soo has a better economy the entire mid and late game. When the game ends, the resources lost is 4000 more for Soo. Imagine what this game would have looked like if Soo was making an extra drone or army unit every cycle.

In the second game, Innovation wins because Soo takes a bad engagement off creep and then some bad baneling hits.

In the third game, Innovation loses because of exactly the issues we've been talking about here. He tries to open with a harass build, Soo builds Roach/Ravager and walks right over him. Zerg has options. Soo beat Innovation with Muta/Ling/Bane and also with Roach Ravager. He beat him with harass and with brute force. Here we have 2 players who are pretty evenly matched, and it seems outside the realm of any sort of balance to imagine Soo with an extra worker or army unit every cycle.


That's a rather small sample size you're working with. Review hundreds of games and maybe you'd have a case. Anything can happen over the course of three games. That doesn't make those events a trend or a dynamic in how a matchup is played.

To address these two players specifically, Inno has an overwhelming win rate against soO on ladder. If anything these three games were an aberration rather than a illustration of how ZvT is played.


How do you know his winrate vs him on ladder? Just curious.
Mizenhauer
Profile Blog Joined February 2015
United States1890 Posts
Last Edited: 2017-05-12 14:12:54
May 12 2017 14:12 GMT
#238
On May 12 2017 22:54 Karpfen wrote:
Show nested quote +
On May 12 2017 22:31 mizenhauer wrote:
On May 12 2017 21:47 Ransomstarcraft wrote:
On May 12 2017 13:51 hiroshOne wrote:
On May 12 2017 03:24 youngjiddle wrote:
On May 11 2017 06:18 Tyrhanius wrote:
P and T shouldn't receive any buffs, particulary vs Z, and a fortiori they shouldn't get some lategame buff.

Just take a look on the last tournaments, Zerg isn't competitive.

P and T just repete their builds, and if they do it right, they end up being ahead, even if Zerg scout it, know it's coming, and have seen this buff 1000 times already, it keeps working.

Protoss kit is the most insane thing vs Zerg.

They now have an even economy than Zerg, and always more drone on early game. This is already insane.

But Protoss has now uncounterable harass. With oracle, WP pickup, adept shade, Protoss is able to kill drones without any loss, while they have already more probe than the zerg...
There is nothing zerg can do if the P is able to control his units right, he will fall behind in economy.

After the Zerg need to make something, else the "macro game" is designed to make him lose, so he makes a random timing with some random composition, and pray.

Sometimes it works, sometimes it fails. Zerg hasn't really played better when it works compared when he get crushed, it's just :

Has the protoss player been surprised or not, transition too fast, or too slow, hasn't look when baneling runbies/baneling drops come.

When it's ladder, or BO3, Zerg can take some games, but when it's BO5-BO7, Zerg hasn't won any premier tournaments for 8 months...


I mean, the current meta is zerg has to macro up and defend up to 70~ drones while protoss of terran has to do some damage with their good harrass, or else the zerg gets ahead.

and honestly it's the meta that blizzard has force with warp prism pickup range and medivac boost.

Is it bad? not exactly. Blizzard reduced the requirement for overlord drop to compensate yet zergs complain they have no tools either. We can't pretend that zerg doesn't have timings like banes, ling drops, or ravagers...

and honestly it's what kind of game do you want.

and I don't get how you can say that the Protoss kit is the most insane thing vs zerg when zerg has many compositions it can go vs. the standard protoss builds. is the toss going zealot archon? do you want to go roach/hydra/infestor? how about ling/bane/hydra? maybe harrass with spire to keep the toss back and do damage then transition to brood lords?

at least on ladder zerg has a lot of viable options. at top level it seems bane hydra is just the best, don't forget the small hydra health buff.


All things u wrote would be cool if not macro nerf that Zerg received in LOTV. The biggest nerf compared to other races. And how u can even compare overlord drops to harras options aviable for T or P? Its not even fair. The problem is that even if Zerg is droning like crazy he will be even in income with protoss and Terran (mules) and by droning he lacks of real army. In the same time LOTV harras has been buffed so much for Terran and Protoss that boosted medivacks are the least of the problem.

Revert larva nerf back to 4 and it will be fine. Zerg would have more chances to get lil bit ahead with eco into midgame.

P.S. Avilo...Ravagers feel strong versus Your Style of massing ststic defence or immobile defences like tanks. In other situation Corrosive Bile is not as easy to hit as you think. Much harder than shift+queue medivack drops or setting mass liberation zones.



Watch Innovation vs. Soo from Basetrade yesterday (Thursday, May 11). Spoilers ahead, here's how the series goes.

In the first game, Innovation loses for 2 reasons. First, he doesn't know exactly what Soo plans to do with his army. His focus on attacking units only leaves him open to the harass. Second, Soo has a better economy the entire mid and late game. When the game ends, the resources lost is 4000 more for Soo. Imagine what this game would have looked like if Soo was making an extra drone or army unit every cycle.

In the second game, Innovation wins because Soo takes a bad engagement off creep and then some bad baneling hits.

In the third game, Innovation loses because of exactly the issues we've been talking about here. He tries to open with a harass build, Soo builds Roach/Ravager and walks right over him. Zerg has options. Soo beat Innovation with Muta/Ling/Bane and also with Roach Ravager. He beat him with harass and with brute force. Here we have 2 players who are pretty evenly matched, and it seems outside the realm of any sort of balance to imagine Soo with an extra worker or army unit every cycle.


That's a rather small sample size you're working with. Review hundreds of games and maybe you'd have a case. Anything can happen over the course of three games. That doesn't make those events a trend or a dynamic in how a matchup is played.

To address these two players specifically, Inno has an overwhelming win rate against soO on ladder. If anything these three games were an aberration rather than a illustration of how ZvT is played.


How do you know his winrate vs him on ladder? Just curious.


I mod for soO. I've watched almost every streamed game soO has played since November. Of course I haven't seen the ones off stream, but it would be unreasonable to anticipate the result changes dramatically in those circumstances.
┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
Ej_
Profile Blog Joined January 2013
47656 Posts
May 12 2017 15:06 GMT
#239
On May 12 2017 23:12 mizenhauer wrote:
Show nested quote +
On May 12 2017 22:54 Karpfen wrote:
On May 12 2017 22:31 mizenhauer wrote:
On May 12 2017 21:47 Ransomstarcraft wrote:
On May 12 2017 13:51 hiroshOne wrote:
On May 12 2017 03:24 youngjiddle wrote:
On May 11 2017 06:18 Tyrhanius wrote:
P and T shouldn't receive any buffs, particulary vs Z, and a fortiori they shouldn't get some lategame buff.

Just take a look on the last tournaments, Zerg isn't competitive.

P and T just repete their builds, and if they do it right, they end up being ahead, even if Zerg scout it, know it's coming, and have seen this buff 1000 times already, it keeps working.

Protoss kit is the most insane thing vs Zerg.

They now have an even economy than Zerg, and always more drone on early game. This is already insane.

But Protoss has now uncounterable harass. With oracle, WP pickup, adept shade, Protoss is able to kill drones without any loss, while they have already more probe than the zerg...
There is nothing zerg can do if the P is able to control his units right, he will fall behind in economy.

After the Zerg need to make something, else the "macro game" is designed to make him lose, so he makes a random timing with some random composition, and pray.

Sometimes it works, sometimes it fails. Zerg hasn't really played better when it works compared when he get crushed, it's just :

Has the protoss player been surprised or not, transition too fast, or too slow, hasn't look when baneling runbies/baneling drops come.

When it's ladder, or BO3, Zerg can take some games, but when it's BO5-BO7, Zerg hasn't won any premier tournaments for 8 months...


I mean, the current meta is zerg has to macro up and defend up to 70~ drones while protoss of terran has to do some damage with their good harrass, or else the zerg gets ahead.

and honestly it's the meta that blizzard has force with warp prism pickup range and medivac boost.

Is it bad? not exactly. Blizzard reduced the requirement for overlord drop to compensate yet zergs complain they have no tools either. We can't pretend that zerg doesn't have timings like banes, ling drops, or ravagers...

and honestly it's what kind of game do you want.

and I don't get how you can say that the Protoss kit is the most insane thing vs zerg when zerg has many compositions it can go vs. the standard protoss builds. is the toss going zealot archon? do you want to go roach/hydra/infestor? how about ling/bane/hydra? maybe harrass with spire to keep the toss back and do damage then transition to brood lords?

at least on ladder zerg has a lot of viable options. at top level it seems bane hydra is just the best, don't forget the small hydra health buff.


All things u wrote would be cool if not macro nerf that Zerg received in LOTV. The biggest nerf compared to other races. And how u can even compare overlord drops to harras options aviable for T or P? Its not even fair. The problem is that even if Zerg is droning like crazy he will be even in income with protoss and Terran (mules) and by droning he lacks of real army. In the same time LOTV harras has been buffed so much for Terran and Protoss that boosted medivacks are the least of the problem.

Revert larva nerf back to 4 and it will be fine. Zerg would have more chances to get lil bit ahead with eco into midgame.

P.S. Avilo...Ravagers feel strong versus Your Style of massing ststic defence or immobile defences like tanks. In other situation Corrosive Bile is not as easy to hit as you think. Much harder than shift+queue medivack drops or setting mass liberation zones.



Watch Innovation vs. Soo from Basetrade yesterday (Thursday, May 11). Spoilers ahead, here's how the series goes.

In the first game, Innovation loses for 2 reasons. First, he doesn't know exactly what Soo plans to do with his army. His focus on attacking units only leaves him open to the harass. Second, Soo has a better economy the entire mid and late game. When the game ends, the resources lost is 4000 more for Soo. Imagine what this game would have looked like if Soo was making an extra drone or army unit every cycle.

In the second game, Innovation wins because Soo takes a bad engagement off creep and then some bad baneling hits.

In the third game, Innovation loses because of exactly the issues we've been talking about here. He tries to open with a harass build, Soo builds Roach/Ravager and walks right over him. Zerg has options. Soo beat Innovation with Muta/Ling/Bane and also with Roach Ravager. He beat him with harass and with brute force. Here we have 2 players who are pretty evenly matched, and it seems outside the realm of any sort of balance to imagine Soo with an extra worker or army unit every cycle.


That's a rather small sample size you're working with. Review hundreds of games and maybe you'd have a case. Anything can happen over the course of three games. That doesn't make those events a trend or a dynamic in how a matchup is played.

To address these two players specifically, Inno has an overwhelming win rate against soO on ladder. If anything these three games were an aberration rather than a illustration of how ZvT is played.


How do you know his winrate vs him on ladder? Just curious.


I mod for soO. I've watched almost every streamed game soO has played since November. Of course I haven't seen the ones off stream, but it would be unreasonable to anticipate the result changes dramatically in those circumstances.

Ladder games aside, INnoVation also has overwhelming record vs soO in tournament games.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
JimmyJRaynor
Profile Blog Joined April 2010
Canada16788 Posts
May 12 2017 15:09 GMT
#240
On May 12 2017 07:29 Suchbalancemuchwow wrote:
Also I'd like to point out the importance of the played ratio of races. Regardless of the races ''real strength'', ladder's population is quite skewed by zergs. This would either mean that zerg is fun, easy to play, and very strong. Or.. that the other races atleast to most people feel very weak and or are boring to play. Let me remind you by the way that zerg has to play against zergs. It takes one 1 minute of watching twitch chat to see how people feel about ZvZ. (They feel the same about PvP thanks to the disruptor and carrier now though so, there's that.

I always end up at the same conclusion anyway. Blizzard should just balance per matchup to make all matchups fun and yet balanced to play. It's far too hard to keep the game fun whilst also balanced if they want to keep the same stats on all units, in all matchups, and for all game modes. SC2 as it stands is balanced at the highest lvl of play in 1v1. (And I hope fun for those people) That's all it has really achieved.

A diverse 3-race RTS can only be balanced at 1 level. People below that level have to accept that fact. my best race is zerg but i play terran mainly.

i don't worry about the fact that i could've beaten a player with my Zerg game. i just consider playing Terran part of the challenge.

i can understand why a player who lives off of event prize money can be upset about imbalance. how many people in this thread live off of prize money?

its funny watching guys like SjoW and Avilo attempt other races thinking they'll easily steamroll their opponents only to discover its not that easy.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Prev 1 10 11 12 13 14 16 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 2: Playoffs Day 7
Cure vs ZounLIVE!
Crank 1194
Tasteless902
IndyStarCraft 278
CranKy Ducklings166
Rex150
3DClanTV 71
IntoTheiNu 28
LiquipediaDiscussion
BSL Open LAN 2025 - War…
08:00
Day 1 - Group Stages
ZZZero.O115
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1194
Tasteless 902
IndyStarCraft 278
Rex 150
Railgan 31
StarCraft: Brood War
Britney 71821
Calm 5898
Rain 3047
Horang2 2528
EffOrt 1492
GuemChi 1142
Flash 1065
BeSt 518
Larva 414
actioN 405
[ Show more ]
Hyuk 343
Hyun 336
Rush 248
firebathero 211
Soma 165
Last 139
Soulkey 126
ZZZero.O 115
Light 109
Zeus 102
Sharp 87
hero 83
sSak 81
Aegong 75
Mong 55
ajuk12(nOOB) 50
Movie 39
soO 35
Nal_rA 31
ivOry 27
Sacsri 15
Noble 11
Terrorterran 9
Hm[arnc] 8
Dota 2
Gorgc4842
singsing3744
qojqva2792
Dendi1212
XcaliburYe471
Fuzer 211
Counter-Strike
shoxiejesuss266
Heroes of the Storm
Khaldor225
Other Games
gofns14308
tarik_tv10864
B2W.Neo1492
DeMusliM552
crisheroes414
Lowko244
Hui .210
mouzStarbuck88
FrodaN59
TKL 49
NeuroSwarm48
Trikslyr27
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• Kozan
StarCraft: Brood War
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3455
League of Legends
• Nemesis3356
• Jankos1778
• Stunt477
Other Games
• WagamamaTV223
• Shiphtur58
Upcoming Events
OSC
7h 19m
BSL Open LAN 2025 - War…
18h 19m
RSL Revival
20h 19m
Classic vs TBD
WardiTV Invitational
21h 19m
Online Event
1d 2h
Wardi Open
1d 21h
Monday Night Weeklies
2 days
Sparkling Tuna Cup
2 days
LiuLi Cup
3 days
The PondCast
4 days
[ Show More ]
CranKy Ducklings
5 days
Maestros of the Game
6 days
Clem vs Reynor
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.