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Community Feedback Update - May 4 - Page 16

Forum Index > SC2 General
310 CommentsPost a Reply
Prev 1 14 15 16 All
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2017-05-15 23:35:52
May 15 2017 23:34 GMT
#301
New direction as in more counterplay. I believe they wanted the slow on voidprism to enocurage more micro vs micro with voidrays. Before there were little to none vs them
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
Last Edited: 2017-05-15 23:56:15
May 15 2017 23:52 GMT
#302
Thor morph random delay durations reduced from 0.36 to 0.18.

A random element in a game of SC2, weow that's so "awesome". Spin the RNG wheel to see what you get.



Whats next? Stim doesnt work for 1% of the time due jammed gun. Hydralisk doesnt fire , needs to clear its throat and takes a Strepsil. Zealot charge failed, needs to tidy his shoe laces...
Maybe we should add (hearthstone) cards as well, so exciting!
http://www.twitch.tv/pinokotsbeer
reneg
Profile Joined September 2010
United States859 Posts
Last Edited: 2017-05-16 01:06:48
May 16 2017 01:04 GMT
#303
On May 16 2017 08:52 PinoKotsBeer wrote:
Thor morph random delay durations reduced from 0.36 to 0.18.

A random element in a game of SC2, weow that's so "awesome". Spin the RNG wheel to see what you get.



Whats next? Stim doesnt work for 1% of the time due jammed gun. Hydralisk doesnt fire , needs to clear its throat and takes a Strepsil. Zealot charge failed, needs to tidy his shoe laces...
Maybe we should add (hearthstone) cards as well, so exciting!


Brood war has a random miss-if-you-shoot-uphill (almost 50%).

Randomness isn't always bad. And the time frame if .2 is nothing.

Edit: also had a Miss chance if you were goodies troops in doodads
moose...indian
Lexender
Profile Joined September 2013
Mexico2647 Posts
May 16 2017 02:13 GMT
#304
On May 16 2017 08:52 PinoKotsBeer wrote:
Thor morph random delay durations reduced from 0.36 to 0.18.

A random element in a game of SC2, weow that's so "awesome". Spin the RNG wheel to see what you get.



Whats next? Stim doesnt work for 1% of the time due jammed gun. Hydralisk doesnt fire , needs to clear its throat and takes a Strepsil. Zealot charge failed, needs to tidy his shoe laces...
Maybe we should add (hearthstone) cards as well, so exciting!


Theres random numbers for almost anything, that why marines shooting desync after a few seconds for example.
ShambhalaWar
Profile Joined August 2013
United States930 Posts
Last Edited: 2017-05-16 02:39:20
May 16 2017 02:36 GMT
#305
On May 05 2017 05:27 wiNgiAN wrote:
why people talking about "buff" for tempest, do you read the changers or what? its says REDUCE DAMAGE FROM +25 TO 22, sigh.


Lexender
Profile Joined September 2013
Mexico2647 Posts
May 16 2017 02:51 GMT
#306
On May 16 2017 11:36 ShambhalaWar wrote:
Show nested quote +
On May 05 2017 05:27 wiNgiAN wrote:
why people talking about "buff" for tempest, do you read the changers or what? its says REDUCE DAMAGE FROM +25 TO 22, sigh.




Guys with all due respect, are you stupid?

Current tempest deal +14 so going from +14 to +22 IS A BUFF, its not reducing the current bonus tempest deal, they are just reducing how much they are planing on buffing.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16701 Posts
Last Edited: 2017-05-16 13:03:29
May 16 2017 12:56 GMT
#307
On May 16 2017 07:18 Foxxan wrote: i think this is a good sign in the "new" direction of the design team after david kim left.
Thor change: Atleast they went a direction now, more armor+faster transform time=encouraged to use in direct combat(?)

i think you're reaching. its very likely this change was already being run partially thru Blizzard's "process" before putting it into the PTR while DK was still running the show.

i think this is a good patch and i've seen other good patches during DK's tenure. "The Team" has to move in small steps because their are competitive leagues going on; its going to take a while before we can judge if SC2 is improving due to new leadership guiding the multiplayer team.

i don't think we're headed for a big balance reset after BlizzCon 2017 as occurred after BlizzCon 2016. I think Blizzard is adding the final touches of balance to SC2. That might make an interesting pole question.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
KOtical
Profile Joined January 2011
Germany451 Posts
May 16 2017 13:44 GMT
#308
just dont do any balance changes anymore and start to work on a new project called starcraft 3...
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2017-05-16 14:30:39
May 16 2017 14:29 GMT
#309
On May 16 2017 22:44 KOtical wrote:
just dont do any balance changes anymore and start to work on a new project called starcraft 3...


Starcraft 3 is at least 10 years away.

The only way we ever SC3 within the next 5 years is if it is a MOBA.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16701 Posts
May 16 2017 14:57 GMT
#310
with the resources Blizzard just put behind Heroes 2.0 i don't see them competing with themselves by making another Moba.

Heroes of the Storm is Blizzard's MOBA franchise and SC/SC2 is their RTS franchise for a long long time.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
beefITek
Profile Joined June 2011
France54 Posts
May 16 2017 23:00 GMT
#311
When the hell TvP will be fixed ??

Can't stand anymore adept fenix ez play .. boring to play, boring to watch, killing the game

time to wake up maybe ???
imba ?
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