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Community Feedback Update- April 20 - Page 3

Forum Index > SC2 General
210 CommentsPost a Reply
Prev 1 2 3 4 5 9 10 11 Next All
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
April 20 2017 21:20 GMT
#41
Hahahah, avilo will be mad when he sees raven changes. It's all he does in his games.
nonoes
Profile Joined April 2017
24 Posts
April 20 2017 21:20 GMT
#42
Plz no to + massive on tempest. All this buff does is kill t3 air options out of Terran. Protoss does not need an answer to mass t3 air except in the mirror but you are hitting the other races unesisarily with this change.


well actually it's the opposite there is no counter to mass bc.
the only option is to kill the terran before it gets there
AnossSc2
Profile Joined October 2016
France37 Posts
Last Edited: 2017-04-20 23:24:50
April 20 2017 21:20 GMT
#43
Hmmm...

Blizzard seems not understand that minor balance change will not bring back some player on the game... So this is the plan ? Buff this.. nerf this... and stay with this game ? like DK did ?

David Kim is gone, and no major change ? no talk about the 12 harvesters start who killed this game ? no reflexion on the GSL competition with the HOTS Mineral ? Sincerely, i love this game so much, but continue like this and in 6 month you will have no organisation on this game, no BaseTrade, no Ogaming, no TB, all will gone... It's so pathetic to kill a game like this. How you can do this i will never understand.

So yes ! let's talk about the Thor ! the Void ! and tomorrow, when nobody will watch the pro game, it will be so interesting to have a "balance game" with no player and no viewer.

Really disappointed.. And trust me i m a big fan of SC2. But Blizzard, you don't understand nothing. it's boring now.

Ps: Rewind featured is a very a good idea.

SC2 webTv manager for Ogaming / Commentator / Content creator
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2017-04-20 21:21:42
April 20 2017 21:21 GMT
#44
Double post sry mods.
"when life gives Hero lemons he makes carriers" -Artosis
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
April 20 2017 21:21 GMT
#45
On April 21 2017 04:17 Nerchio wrote:
Show nested quote +
On April 21 2017 03:07 Olli wrote:
Charge being cheaper is certainly nice, but the upgrade cost was never the issue. It's that widow mines still kill chargelots, and charge/archon has essentially no anti-air capabilities to deal with pushes that include liberators. I'm all for making charge/archon a big thing again, but I don't think this is enough. If anything I'd say leave the cost as it is and focus on its build time instead, or buff zealot shields so they can deal with mines better.

Zealots are already good enough against Zerg,


So what about ling/bling style? It's not about the cost of upgrade.
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2017-04-20 21:39:57
April 20 2017 21:38 GMT
#46
how about we do none of this, keep the adept nerf and see how that is?

i fail to see how the last few months of starcraft have lead us here

another thing:
as others (including myself + nerchio a few posts ago) have repeatedly said on this topic.. zealots are already pretty damn good vs z
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2017-04-20 21:43:57
April 20 2017 21:43 GMT
#47
On April 21 2017 06:38 c0sm0naut wrote:
how about we do none of this, keep the adept nerf and see how that is?

i fail to see how the last few months of starcraft have lead us here

another thing:
as others (including myself + nerchio a few posts ago) have repeatedly said on this topic.. zealots are already pretty damn good vs z


Justify your comment about zealots. I don't see them as being good anymore considering dominant ling/bling style. It's one of the reasons I stopped playing LotV (dumb metagame). PvZ isn't fun with that style but that's another topic.
StraKo
Profile Joined February 2017
Germany96 Posts
April 20 2017 21:51 GMT
#48
On April 21 2017 06:20 AnossSc2 wrote:
Hmmm...

Blizzard seems not understand that minor balance change will not bring back some player on the game... So this is the plan ? Buff this.. nerf this... and stay with this game ? like DK did ?

David Kim is gone, and no major change ? no talk about the 12 harvesters start who killed this game ? no reflexion on the GSL competition with the HOTS Mineral ? Sincerely, i love this game so much, but continue like this and in 6 month you will have no organisation on this game, no BaseTrade, no Ogaming, no TB, all will gone... It's so pathetic to kill a game like this. How you can do this i will never understand.

So yes ! let's talk about the Thor ! the Void ! and tomorrow, when nobody will watch the pro game, it will be so interesting to have a "balance game" with no player and no viewer.

Really disappointed.. And trust me i m a big fan of SC2. But Blizzard, you don't understand nothing. it's boring now.



Maybe they wait until blizzcon for major changes. I don't know. All i know is that LotV is still far away from what SC2 could be.
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2017-04-20 21:59:42
April 20 2017 21:58 GMT
#49
On April 21 2017 06:43 Shield wrote:
Show nested quote +
On April 21 2017 06:38 c0sm0naut wrote:
how about we do none of this, keep the adept nerf and see how that is?

i fail to see how the last few months of starcraft have lead us here

another thing:
as others (including myself + nerchio a few posts ago) have repeatedly said on this topic.. zealots are already pretty damn good vs z


Justify your comment about zealots. I don't see them as being good anymore considering dominant ling/bling style. It's one of the reasons I stopped playing LotV (dumb metagame). PvZ isn't fun with that style but that's another topic.


even after resonating glaives zealots do more than double the dps that adepts do, without any upgrades at all. for each dmg upgrade adepts do .9 more DPS and for each dmg upgrade zealots do 2.33 more DPS.

so eseentially +3 zealots do triple the dps of adepts and have a higher hp to shields ratio so late game zealots tank way more damage. once you get +3/+3/+3 then this equation changes slightly. if you warp in 4 zealots and right click a hatchery, zerg has to respond. once you get +3, that hatchery will die in seconds

having big upgrades on your zealots makes the protoss race less deathball-y, it lets you do, for instance, exactly what im talking about above (warping in 5 zealots from prism, targetting down a Gspire) while pushing elsewhere and running by with zealots at another expansion

his main army tries to punish you by picking a fight and ignoring your counter attacks? zealots natural tankiness makes them perfect for buying time in this situaotion, where adepts would just melt, or at least not force your opponent to kite which makes them lose dps or take triple the dps of adept dmg (despite their armor type or upgrades)
c0sm0naut
Profile Joined April 2011
United States1229 Posts
April 20 2017 22:01 GMT
#50
zealots == good for esports
Wulfey_LA
Profile Joined April 2017
932 Posts
Last Edited: 2017-04-20 22:03:43
April 20 2017 22:02 GMT
#51
I think these are the best changes I have seen in years. This addresses a lot of the crap in the game. The turrets lasted too short, did too much damage, made no sense visually. The Thor being junk against so many targets unless on stupid mode that made no sense visually was dumb, about time they just bite the bullet and make the thing a giant goliath (the next change should be stripping the back guns off the model since they cannot be fire in game and reducing the supply cost). The void ray slow down is a long time coming as well, prismatic rays could just A-move through unlimited vikings if they ever got in range, now there will be some kind of counter play against that one mis click.

All the game needs now is a minor mineral cost on swarm hosts. They keep buffing and nerfing the unit, but a free unit generator will always be impossible to balance in a mineral constrained game. Either they are weak and free like a few patches ago, or they are free, strong, and unbreakable by mech like they are now. 10 minerals a locust, but make them strong.

EDIT: the raven, void ray, and thor changes are pure David-Kim's-Ego-Isn't-Here changes. It is about time they start going back on bad design decisions that previous egos kept going.
raff100
Profile Joined April 2011
498 Posts
April 20 2017 22:03 GMT
#52
This update and the patch on the test map are soooo good!!
Good job balance team,I'm impressed
Aunvilgodess
Profile Joined May 2016
954 Posts
April 20 2017 22:03 GMT
#53
mech must not be viable. Its a shitty turtle comp that is cancer to the game
Nakajin
Profile Blog Joined September 2014
Canada8990 Posts
April 20 2017 22:04 GMT
#54
The rewind thing is such a good idea, I am happy that they keep making sc2 better
Writerhttp://i.imgur.com/9p6ufcB.jpg
IMOrion
Profile Joined September 2016
24 Posts
April 20 2017 22:05 GMT
#55
On April 21 2017 04:05 Saggymidgetbooty6969 wrote:
Message to David Kims successor, NERF ALL AIR UNITS


This x1000000000000000000000 and ill play the game again oh and a sh nerf
Solar424
Profile Blog Joined June 2013
United States4001 Posts
April 20 2017 22:07 GMT
#56
Side note on the rewind feature: why is SC2's replay system so bad? If I load up a replay in Dota 2 I can scroll to any moment in an hour long match with only a few seconds of loading time, but if I want to go 10 minutes in to a SC2 replay, I basically have to wait for the entire game to play itself back. It feels like they rushed out the replay system in WoL beta and haven't touched it since.
aQuaSC
Profile Joined August 2011
717 Posts
Last Edited: 2017-04-20 22:16:06
April 20 2017 22:15 GMT
#57
On April 21 2017 07:07 Solar424 wrote:
Side note on the rewind feature: why is SC2's replay system so bad? If I load up a replay in Dota 2 I can scroll to any moment in an hour long match with only a few seconds of loading time, but if I want to go 10 minutes in to a SC2 replay, I basically have to wait for the entire game to play itself back. It feels like they rushed out the replay system in WoL beta and haven't touched it since.

Looks like you got your wish

http://us.battle.net/sc2/en/blog/20719765/patch-3130-preview-rewind-4-20-2017
TL+ Member
Solar424
Profile Blog Joined June 2013
United States4001 Posts
April 20 2017 22:18 GMT
#58
On April 21 2017 07:15 aQuaSC wrote:
Show nested quote +
On April 21 2017 07:07 Solar424 wrote:
Side note on the rewind feature: why is SC2's replay system so bad? If I load up a replay in Dota 2 I can scroll to any moment in an hour long match with only a few seconds of loading time, but if I want to go 10 minutes in to a SC2 replay, I basically have to wait for the entire game to play itself back. It feels like they rushed out the replay system in WoL beta and haven't touched it since.

Looks like you got your wish

http://us.battle.net/sc2/en/blog/20719765/patch-3130-preview-rewind-4-20-2017

From what I can gather this only applies to games that have just ended, not games that you exit out of and want to look through the replay later.
Jj_82
Profile Joined December 2012
Swaziland419 Posts
April 20 2017 22:20 GMT
#59
Funny how broad opinions are again...
Once rode a waterslide with PartinG and TaeJa ✌
Aegwynn
Profile Joined September 2015
Italy460 Posts
April 20 2017 22:23 GMT
#60
New autoturret does even more total damage than before , lol. Classic useless so called nerf, just like the so called pylon overcharge nerf in the past...
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