"Thank You Everyone!" David Kim leaves StarCraft 2 - Page 2
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Be civil. | ||
Musicus
Germany23570 Posts
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SinO[Ob]
France897 Posts
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jy_9876543210
265 Posts
Never thought about this. | ||
Charoisaur
Germany15867 Posts
On April 08 2017 04:09 lestye wrote: I hope they announce who's replacing him. I don't think they even announced who the new director is since Dustin Browder left months ago? Quick, give me a name I can blame my ladder losses on ![]() | ||
CrayonPopChoa
Canada761 Posts
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CynicalDeath
Italy2996 Posts
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Charoisaur
Germany15867 Posts
I just hope Blizzard doesn't do any big changes anymore I can't see that turning out well without David Kim leading.. | ||
FueledUpAndReadyToGo
Netherlands30545 Posts
Such a great image, so many small jokes condensed into one picture. | ||
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Olli
Austria24417 Posts
Sometime during the interview I asked him about the score. He said: "1-0 for Life. Well, 1-1 now." "What happened?" "Life made roaches." | ||
Aegwynn
Italy460 Posts
who we gonna call now BibleThump User was warned for this post | ||
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BigFan
TLADT24920 Posts
On April 08 2017 04:09 FueledUpAndReadyToGo wrote: Never forget David Kim's leaked gmail inbox ![]() haha not sure how I missed this the first time around, really good too! | ||
akaLtDan
Germany62 Posts
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Meepman
Canada610 Posts
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Solar424
United States4001 Posts
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Excalibur_Z
United States12224 Posts
When WoL launched, players complained that the game was too easy and lacked depth. Now with HotS and LotV, even pro players complain that the game is too hard and micro is too complicated. The guy can't win. I'm sure I would have made many of the same decisions regarding game direction over the years. Players think the game is too easy? Give them more buttons to push. Increase the pacing to get them making harder decisions faster. Create new units that are more complex and nuanced. But that's how you end up with things like economic harassment getting out of control, reducing build variation, and so on. There are consequences for everything. It's a conundrum. Ironically one of the biggest complications (and this is the same thing I would do too) was heavy reliance on in-a-vacuum unit cost efficiency combat tests. 4 tanks vs 8 hydras. 12 zealots vs 24 zerglings. Dayvie ran tests like this extensively and used them to fill gaps in race balance. The community did, too! But it brought a lot of "science" to an "art". Of course he still played the game a ton and watched all the pro games, so it's not like he was lacking context, I just can't think of a better method to balance that's not just "guessing". Best of luck in his new role. Clearly a meticulous man who will be an asset to any project. | ||
Clonester
Germany2808 Posts
Hope he has now a better position, a position where you are not getting hated for anything you do. | ||
Locke-
499 Posts
Thanks, David Kim! | ||
jalstar
United States8198 Posts
When WoL launched, players complained that the game was too easy and lacked depth. Now with HotS and LotV, even pro players complain that the game is too hard and micro is too complicated. The guy can't win. IIRC WoL had a lot more of Browder's influence, and Browder seems to prefer more simple games as we see with Heroes. David Kim comes from a competitive RTS background and we can see the results in HotS and LotV. Whatever he works on next will probably have an esports element as well. | ||
gneGne
Netherlands697 Posts
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DarkPlasmaBall
United States43759 Posts
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