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"Thank You Everyone!" David Kim leaves StarCraft 2 - Page 15
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Skynx
Turkey7150 Posts
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-Archangel-
Croatia7457 Posts
On May 09 2017 18:20 eviltomahawk wrote: I feel like there was a sweet spot during HotS's honeymoon era in 2013 when the game felt entertaining and the scene still rode tons of hype, at least in comparison to the dismal BL+Infestor era that just preceded it. Swarmhost play didn't feel like as much of a problem until later that year, and that didn't climax until Stephano vs Petraeus in May 2014. Early 2012 also felt good as a continuation of 2011, at least before BL+Infestor became more prominent later on that year. Everyone shits on BL+Infestor but I shit on what was going on before that for way too long. Terrible small maps, one base strats and cheese being 95% of games in tournaments. BL+Infestors was basically heaven compared to that shit. | ||
kaboombaby
United States90 Posts
On May 09 2017 20:57 -Archangel- wrote: Everyone shits on BL+Infestor but I shit on what was going on before that for way too long. Terrible small maps, one base strats and cheese being 95% of games in tournaments. BL+Infestors was basically heaven compared to that shit. You can't compare 2012 SC2 to 2010 SC2. One base strats/cheese is not an accurate description of the meta as it existed prior to the queen buff. | ||
reneg
United States859 Posts
On May 09 2017 21:36 kaboombaby wrote: You can't compare 2012 SC2 to 2010 SC2. One base strats/cheese is not an accurate description of the meta as it existed prior to the queen buff. While possibly true, maps like Steppes of War did nothing but ingratiate that type of meta. Xel Naga Caverns was considered one of the best maps - and, in comparison to today, that map is tiny. | ||
JimmyJRaynor
Canada16380 Posts
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Cyro
United Kingdom20275 Posts
While possibly true, maps like Steppes of War did nothing but ingratiate that type of meta. Xel Naga Caverns was considered one of the best maps - and, in comparison to today, that map is tiny. When i think of Steppes of War and Xel'naga Caverns it's 2010, 2011. Xel'naga caverns was one of the best initial maps, those were some dark times ![]() They were considered to be older and out of style long before the queen buff The "omg new huge GSL maps" era started in ~February 2011 with Tal'darim Altar, Crevasse and Terminus; that's also when Steppes of War was removed | ||
XenoX101
Australia729 Posts
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eviltomahawk
United States11133 Posts
On May 09 2017 20:57 -Archangel- wrote: Everyone shits on BL+Infestor but I shit on what was going on before that for way too long. Terrible small maps, one base strats and cheese being 95% of games in tournaments. BL+Infestors was basically heaven compared to that shit. That type of play was bad, but I felt it was only mostly prominent up until early 2011 when tournaments began phasing out those especially bad Blizzard maps and instead began using their own larger tournament maps, and Blizzard slowly began following suit afterwards to adopt those tournament onto ladder. I feel like the game had better map pools and more macro play by mid-2011 and later. | ||
EESCLuna
Spain53 Posts
Please David. Go Riot balance team. | ||
Sapphire.lux
Romania2620 Posts
On May 09 2017 20:57 -Archangel- wrote: Everyone shits on BL+Infestor but I shit on what was going on before that for way too long. Terrible small maps, one base strats and cheese being 95% of games in tournaments. BL+Infestors was basically heaven compared to that shit. For me, the BL-Infestor era was when i began to loose interest in the game and i think that goes for many other people. A foreigner being in the spot light, Stephano, served to somewhat mitigate the downfall, for a while. It's not so much that a bad strategy was used, but of how slow and inefficient Blizzard was to fix it. The nail in the coffin for me was HOTS that after the initial "shiny new thing" feeling was over, it was clear that not only were the main problems with the game not addressed, but new problems were added (SH, Warhound, Tempest) and it was clear that blizzards vision for the game was incompatible with mine. Looking at the big decrease in viewers and players i guess many other people felt the same. But since DK was balance responsible and not unit and game design, i mainly blame Dustin Go Play BW Big Gold Ship Browder for 99% of the reasons SC2 had such an up and down evolution. | ||
TheBloodyDwarf
Finland7524 Posts
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