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"Thank You Everyone!" David Kim leaves StarCraft 2 - Page 15

Forum Index > SC2 General
290 CommentsPost a Reply
Prev 1 13 14 15 All
Be civil.
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
May 09 2017 10:39 GMT
#281


User was warned for this post
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 09 2017 11:57 GMT
#282
On May 09 2017 18:20 eviltomahawk wrote:
Show nested quote +
On May 07 2017 05:42 sabas123 wrote:
On May 07 2017 04:52 killerrj8 wrote:
On April 08 2017 05:06 Meepman wrote:
On April 08 2017 05:03 xTJx wrote:
Hopefuly his substitute will be someone who looks more into the gameplay aspect before the dead even win-loss ratio.


let's be real if there isn't a 50/50/50 everyone will complain about how they put gameplay before balance


No one cares if people complain.
Gameplay will always be more important than balance. Look at other games. Or sc2 in 2012/2013. It was far from balanced, but it's where we got huge tournaments and even small tournaments were hyped up! Like Ironsquid etc.
Only at the end of 2014/beginning of 2015 did players quit or retire more and more as the year went on. MC/First/Flash/MMA/JaeDong followed by sacsri/Taeja/MarineKing etc. etc.

Because while balance is important, the gameplay is what gets people into the game.

How on earth can you say that gameplay was better in 2012/2013 then most eras after that? Don't you remember the broodlord infestor and swarmhost eras?

I feel like there was a sweet spot during HotS's honeymoon era in 2013 when the game felt entertaining and the scene still rode tons of hype, at least in comparison to the dismal BL+Infestor era that just preceded it. Swarmhost play didn't feel like as much of a problem until later that year, and that didn't climax until Stephano vs Petraeus in May 2014. Early 2012 also felt good as a continuation of 2011, at least before BL+Infestor became more prominent later on that year.

Everyone shits on BL+Infestor but I shit on what was going on before that for way too long. Terrible small maps, one base strats and cheese being 95% of games in tournaments.
BL+Infestors was basically heaven compared to that shit.
kaboombaby
Profile Joined September 2010
United States90 Posts
May 09 2017 12:36 GMT
#283
On May 09 2017 20:57 -Archangel- wrote:
Everyone shits on BL+Infestor but I shit on what was going on before that for way too long. Terrible small maps, one base strats and cheese being 95% of games in tournaments.
BL+Infestors was basically heaven compared to that shit.


You can't compare 2012 SC2 to 2010 SC2. One base strats/cheese is not an accurate description of the meta as it existed prior to the queen buff.
"Practice, practice, practice. And when you're not practicing you should be practicing. It's the only way to get better. The only way." - Johnathan "Fatal1ty" Wendel
reneg
Profile Joined September 2010
United States859 Posts
May 09 2017 12:48 GMT
#284
On May 09 2017 21:36 kaboombaby wrote:
Show nested quote +
On May 09 2017 20:57 -Archangel- wrote:
Everyone shits on BL+Infestor but I shit on what was going on before that for way too long. Terrible small maps, one base strats and cheese being 95% of games in tournaments.
BL+Infestors was basically heaven compared to that shit.


You can't compare 2012 SC2 to 2010 SC2. One base strats/cheese is not an accurate description of the meta as it existed prior to the queen buff.


While possibly true, maps like Steppes of War did nothing but ingratiate that type of meta.

Xel Naga Caverns was considered one of the best maps - and, in comparison to today, that map is tiny.
moose...indian
JimmyJRaynor
Profile Blog Joined April 2010
Canada17600 Posts
Last Edited: 2017-05-09 13:50:21
May 09 2017 13:43 GMT
#285
does any one know the date when David Kim gained complete autonomy as multiplayer designer? i seem to recall Browder speaking in deep authoritative baritones about why he designed certain aspects of certain multiplayer units.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Cyro
Profile Blog Joined June 2011
United Kingdom20333 Posts
Last Edited: 2017-05-09 14:28:47
May 09 2017 13:50 GMT
#286

While possibly true, maps like Steppes of War did nothing but ingratiate that type of meta.

Xel Naga Caverns was considered one of the best maps - and, in comparison to today, that map is tiny.


When i think of Steppes of War and Xel'naga Caverns it's 2010, 2011. Xel'naga caverns was one of the best initial maps, those were some dark times

They were considered to be older and out of style long before the queen buff

The "omg new huge GSL maps" era started in ~February 2011 with Tal'darim Altar, Crevasse and Terminus; that's also when Steppes of War was removed
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
XenoX101
Profile Joined February 2011
Australia729 Posts
May 09 2017 14:38 GMT
#287
SC2's early success can be attributed in no small part to David Kim. Sure the balance had its ups and downs, but overall I think it's safe to say the balance was very good. It was also a harder task than balancing Brood War, because Brood War had such a high mechanical skill ceiling, it was possible to overcome imbalances through strong mechanics. But when everyone can macro & micro at an almost optimal level, it's a testament to David Kim that the game didn't heavily sway toward any one race's favour (ok, maybe Terran in the early parts of WoL).
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 09 2017 18:16 GMT
#288
On May 09 2017 20:57 -Archangel- wrote:
Show nested quote +
On May 09 2017 18:20 eviltomahawk wrote:
On May 07 2017 05:42 sabas123 wrote:
On May 07 2017 04:52 killerrj8 wrote:
On April 08 2017 05:06 Meepman wrote:
On April 08 2017 05:03 xTJx wrote:
Hopefuly his substitute will be someone who looks more into the gameplay aspect before the dead even win-loss ratio.


let's be real if there isn't a 50/50/50 everyone will complain about how they put gameplay before balance


No one cares if people complain.
Gameplay will always be more important than balance. Look at other games. Or sc2 in 2012/2013. It was far from balanced, but it's where we got huge tournaments and even small tournaments were hyped up! Like Ironsquid etc.
Only at the end of 2014/beginning of 2015 did players quit or retire more and more as the year went on. MC/First/Flash/MMA/JaeDong followed by sacsri/Taeja/MarineKing etc. etc.

Because while balance is important, the gameplay is what gets people into the game.

How on earth can you say that gameplay was better in 2012/2013 then most eras after that? Don't you remember the broodlord infestor and swarmhost eras?

I feel like there was a sweet spot during HotS's honeymoon era in 2013 when the game felt entertaining and the scene still rode tons of hype, at least in comparison to the dismal BL+Infestor era that just preceded it. Swarmhost play didn't feel like as much of a problem until later that year, and that didn't climax until Stephano vs Petraeus in May 2014. Early 2012 also felt good as a continuation of 2011, at least before BL+Infestor became more prominent later on that year.

Everyone shits on BL+Infestor but I shit on what was going on before that for way too long. Terrible small maps, one base strats and cheese being 95% of games in tournaments.
BL+Infestors was basically heaven compared to that shit.

That type of play was bad, but I felt it was only mostly prominent up until early 2011 when tournaments began phasing out those especially bad Blizzard maps and instead began using their own larger tournament maps, and Blizzard slowly began following suit afterwards to adopt those tournament onto ladder. I feel like the game had better map pools and more macro play by mid-2011 and later.
ㅇㅅㅌㅅ
EESCLuna
Profile Joined February 2017
Spain53 Posts
Last Edited: 2017-05-09 23:21:54
May 09 2017 23:20 GMT
#289
Let´s give zerg massive buffs. Protosses will buy legacy anyway so more $$ for us.

Please David. Go Riot balance team.

[image loading]
Balance means nerf Protoss
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
May 10 2017 04:37 GMT
#290
On May 09 2017 20:57 -Archangel- wrote:
Show nested quote +
On May 09 2017 18:20 eviltomahawk wrote:
On May 07 2017 05:42 sabas123 wrote:
On May 07 2017 04:52 killerrj8 wrote:
On April 08 2017 05:06 Meepman wrote:
On April 08 2017 05:03 xTJx wrote:
Hopefuly his substitute will be someone who looks more into the gameplay aspect before the dead even win-loss ratio.


let's be real if there isn't a 50/50/50 everyone will complain about how they put gameplay before balance


No one cares if people complain.
Gameplay will always be more important than balance. Look at other games. Or sc2 in 2012/2013. It was far from balanced, but it's where we got huge tournaments and even small tournaments were hyped up! Like Ironsquid etc.
Only at the end of 2014/beginning of 2015 did players quit or retire more and more as the year went on. MC/First/Flash/MMA/JaeDong followed by sacsri/Taeja/MarineKing etc. etc.

Because while balance is important, the gameplay is what gets people into the game.

How on earth can you say that gameplay was better in 2012/2013 then most eras after that? Don't you remember the broodlord infestor and swarmhost eras?

I feel like there was a sweet spot during HotS's honeymoon era in 2013 when the game felt entertaining and the scene still rode tons of hype, at least in comparison to the dismal BL+Infestor era that just preceded it. Swarmhost play didn't feel like as much of a problem until later that year, and that didn't climax until Stephano vs Petraeus in May 2014. Early 2012 also felt good as a continuation of 2011, at least before BL+Infestor became more prominent later on that year.

Everyone shits on BL+Infestor but I shit on what was going on before that for way too long. Terrible small maps, one base strats and cheese being 95% of games in tournaments.
BL+Infestors was basically heaven compared to that shit.

For me, the BL-Infestor era was when i began to loose interest in the game and i think that goes for many other people. A foreigner being in the spot light, Stephano, served to somewhat mitigate the downfall, for a while. It's not so much that a bad strategy was used, but of how slow and inefficient Blizzard was to fix it. The nail in the coffin for me was HOTS that after the initial "shiny new thing" feeling was over, it was clear that not only were the main problems with the game not addressed, but new problems were added (SH, Warhound, Tempest) and it was clear that blizzards vision for the game was incompatible with mine. Looking at the big decrease in viewers and players i guess many other people felt the same.

But since DK was balance responsible and not unit and game design, i mainly blame Dustin Go Play BW Big Gold Ship Browder for 99% of the reasons SC2 had such an up and down evolution.
Head Coach Park: "They should buff tanks!"
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
November 08 2018 21:03 GMT
#291
Where is David Kim boys!?!?
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
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