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"Thank You Everyone!" David Kim leaves StarCraft 2

Forum Index > SC2 General
290 CommentsPost a Reply
Normal
Be civil.
Musicus
Profile Joined August 2011
Germany23576 Posts
April 07 2017 18:53 GMT
#1
After a long time as the head of the StarCraft 2 balance team, David Kim moves on to another Blizzard project.

https://us.battle.net/forums/en/sc2/topic/20753826448


"Hello everyone,

Design and balance on StarCraft II has been a combined effort among everyone on the design team and our community for quite a while now. We believe that the ongoing communication and collaboration between the design team, pro players, and community will keep SC2 the best it’s ever been as a competitive game.

I’ve reached a point in my career where I’ve decided to branch out to a different project, to explore, learn, and grow as a game designer. This other project will be right here at Blizzard, so I hope working on this next game will be as awesome as my experience working on SC2 and with the community. The rest of the SC2 balance team will continue to make updates, and communication with the community will not be interrupted.

I want to say thank you to everyone that loves StarCraft. I’ve spent much of my life dedicated to StarCraft like many of you have, and I feel especially connected to our SC2 community as we’ve grown together while making StarCraft II the best and most skill-based esport in the world. It has been such an incredible honor working with you and I will miss seeing how the pure passion flows out of so many people in constructive ways, and having design discussions as a game developer with such a dedicated, intelligent community of gamers was so extraordinary. I will always be grateful for this amazing experience that most game designers around the world just don’t get to experience at such a deep level.

Thank you so much everyone and I will continue playing and watching StarCraft II as a fan of the game!"



We have to thank you Dayvie and wish you all the best with the new project!

Facebook Twitter Reddit
Maru and Serral are probably top 5.
purakushi
Profile Joined August 2012
United States3300 Posts
April 07 2017 18:55 GMT
#2
Glhf to dkim

(This thread is going to be interesting...)
T P Z sagi
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
April 07 2017 18:56 GMT
#3
Oh boy...it finally happened.

It's been real Dayvie
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Nerchio
Profile Joined October 2009
Poland2633 Posts
April 07 2017 18:56 GMT
#4
I wonder what project he is going into, maybe a new RTS?
Progamer"I am the best" - Nerchio , 2017.
Musicus
Profile Joined August 2011
Germany23576 Posts
April 07 2017 18:57 GMT
#5
On April 08 2017 03:56 Nerchio wrote:
I wonder what project he is going into, maybe a new RTS?

On to SC:R. He will change the game from ground up!
Maru and Serral are probably top 5.
imre
Profile Blog Joined November 2011
France9263 Posts
April 07 2017 18:58 GMT
#6
His departure doesn't mean anything for sc2 but I'm really interested by this new blizzard project. Warcraft 4 ?
Zest fanboy.
Eridanus
Profile Joined April 2017
United States75 Posts
Last Edited: 2017-04-07 19:00:53
April 07 2017 18:59 GMT
#7
He did what he could with what he was given: a game engine and AI fundamentally flawed for multiplayer RTS.

SC2 like to whine their balance, but I guess the balance was ok. Proper balance is done through maps and through the community, as was shown by Kespa.

In the end, SC2 had to mature too fast, had too many gimmicky and broken gameplay elements, and the game engine not suitable for the type of gameplay it was meant to support.

Not to mention the pushback he must have faced at every point, especially at the beginning, from people coming from a completely different gaming mindset.
bjornkavist
Profile Blog Joined June 2009
Canada1235 Posts
April 07 2017 19:02 GMT
#8
All the best DK gl hf in your new ventures!
https://soundcloud.com/bbols
ArtyK
Profile Joined June 2011
France3143 Posts
April 07 2017 19:03 GMT
#9
I remember hearing his name for the first time in battle reports of the alpha in like 2009(?) and he was crushing his blizzard bros in 1v1 :D

7 years of being the face of Starcraft 2, tough job that was...

Thank you and GLHF Dayvie! (warcraft 4???)
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2017-04-07 19:12:17
April 07 2017 19:04 GMT
#10
NEW RTS?

Anyway I appreciate how open in communication he has been the last few years, gl on new job
Neosteel Enthusiast
Nebuchad
Profile Blog Joined December 2012
Switzerland12046 Posts
April 07 2017 19:04 GMT
#11
Can't really hope for Warcraft 4...

So let's hope it's Warcraft 4!
"It is capitalism that is incentivizing me to lazily explain this to you while at work because I am not rewarded for generating additional value."
Charoisaur
Profile Joined August 2014
Germany15883 Posts
April 07 2017 19:05 GMT
#12
Nooooooooooo!!!
This is the end
Many of the coolest moments in sc2 happen due to worker harassment
opisska
Profile Blog Joined February 2011
Poland8852 Posts
April 07 2017 19:05 GMT
#13
I just hope that all the "fire DK" idiots didn't leave a bad taste in his mouth
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
K_osss
Profile Joined June 2010
United States113 Posts
April 07 2017 19:06 GMT
#14
GL HF Dayvie!
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
April 07 2017 19:08 GMT
#15
GG
http://www.twitch.tv/pinokotsbeer
lestye
Profile Blog Joined August 2010
United States4149 Posts
April 07 2017 19:09 GMT
#16
I hope they announce who's replacing him. I don't think they even announced who the new director is since Dustin Browder left months ago?
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
April 07 2017 19:09 GMT
#17
Never forget David Kim's leaked gmail inbox

[image loading]
Neosteel Enthusiast
Charoisaur
Profile Joined August 2014
Germany15883 Posts
April 07 2017 19:12 GMT
#18
The bad news just keep coming...
Life caught matchfixing, KeSpa teams disbanding and now David Kim leaving sc2. This is a tough time to be an sc2 fan
Many of the coolest moments in sc2 happen due to worker harassment
ArtyK
Profile Joined June 2011
France3143 Posts
April 07 2017 19:13 GMT
#19
On April 08 2017 04:09 FueledUpAndReadyToGo wrote:
Never forget David Kim's leaked gmail inbox

[image loading]


i forgot how good this was xD
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
digmouse
Profile Blog Joined November 2010
China6327 Posts
April 07 2017 19:13 GMT
#20
I don't necessarily agree with all your decisions but godspeed on your next endeavor David!
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Musicus
Profile Joined August 2011
Germany23576 Posts
April 07 2017 19:13 GMT
#21
I think if there was ever a time, it is now! All the best for the future Dayvie!

https://www.youtube.com/watch?v=nUhcJrAubIY
Maru and Serral are probably top 5.
SinO[Ob]
Profile Joined October 2010
France897 Posts
April 07 2017 19:14 GMT
#22
Thanks for all of your hardwork DK! GL for the next project !
Stephano and Clem enjoyer
jy_9876543210
Profile Joined March 2016
265 Posts
April 07 2017 19:14 GMT
#23
Wat???
Never thought about this.
Phase 1: F2    Phase 2: A   Phase 3: Profit!
Charoisaur
Profile Joined August 2014
Germany15883 Posts
April 07 2017 19:14 GMT
#24
On April 08 2017 04:09 lestye wrote:
I hope they announce who's replacing him. I don't think they even announced who the new director is since Dustin Browder left months ago?

Quick, give me a name I can blame my ladder losses on
Many of the coolest moments in sc2 happen due to worker harassment
CrayonPopChoa
Profile Blog Joined November 2011
Canada761 Posts
April 07 2017 19:15 GMT
#25
BW outlasted DK
BW4LIFE
CynicalDeath
Profile Joined January 2012
Italy3286 Posts
April 07 2017 19:20 GMT
#26
gg DK!!
ModeratorSC2 LP Admin - My Life for Aiur - Let the Metal flow - @Cynical_Death
Charoisaur
Profile Joined August 2014
Germany15883 Posts
April 07 2017 19:21 GMT
#27
David Kim turned sc2 into the greatest game of all time, it's sad that he leaves but I wish him good luck for whatever he's doing next.
I just hope Blizzard doesn't do any big changes anymore I can't see that turning out well without David Kim leading..
Many of the coolest moments in sc2 happen due to worker harassment
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
April 07 2017 19:21 GMT
#28
On April 08 2017 04:13 ArtyK wrote:
Show nested quote +
On April 08 2017 04:09 FueledUpAndReadyToGo wrote:
Never forget David Kim's leaked gmail inbox

[image loading]


i forgot how good this was xD

Such a great image, so many small jokes condensed into one picture.
Neosteel Enthusiast
Olli
Profile Blog Joined February 2012
Austria24417 Posts
Last Edited: 2017-04-07 19:24:01
April 07 2017 19:22 GMT
#29
I interviewed David Kim about SCII at BlizzCon 2015. He asked me if it was fine to check his phone every now and then because he didn't want to miss Classic vs Life. I said sure, I wanted to know what was going on too.

Sometime during the interview I asked him about the score. He said: "1-0 for Life. Well, 1-1 now."
"What happened?"
"Life made roaches."
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Aegwynn
Profile Joined September 2015
Italy460 Posts
April 07 2017 19:22 GMT
#30

who we gonna call now BibleThump

User was warned for this post
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
April 07 2017 19:23 GMT
#31
Good luck to him! I lost interest in SCII ages ago so can't say much else at this point. WC4 incoming? :D

On April 08 2017 04:09 FueledUpAndReadyToGo wrote:
Never forget David Kim's leaked gmail inbox

[image loading]

haha not sure how I missed this the first time around, really good too!

Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
akaLtDan
Profile Joined February 2011
Germany62 Posts
April 07 2017 19:29 GMT
#32
Thanks and good luck!
Meepman
Profile Joined December 2009
Canada610 Posts
April 07 2017 19:30 GMT
#33
All the best to you !
Solar424
Profile Blog Joined June 2013
United States4001 Posts
April 07 2017 19:35 GMT
#34
Only good can come from this.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
April 07 2017 19:35 GMT
#35
Dayvie is actually a great guy but he had the least enviable job in all of gaming. Striking a balance between even win rates, map variation, unit strength, economy, micro, macro, casual and pro player expectations is completely impossible.

When WoL launched, players complained that the game was too easy and lacked depth. Now with HotS and LotV, even pro players complain that the game is too hard and micro is too complicated. The guy can't win.

I'm sure I would have made many of the same decisions regarding game direction over the years. Players think the game is too easy? Give them more buttons to push. Increase the pacing to get them making harder decisions faster. Create new units that are more complex and nuanced. But that's how you end up with things like economic harassment getting out of control, reducing build variation, and so on. There are consequences for everything. It's a conundrum.

Ironically one of the biggest complications (and this is the same thing I would do too) was heavy reliance on in-a-vacuum unit cost efficiency combat tests. 4 tanks vs 8 hydras. 12 zealots vs 24 zerglings. Dayvie ran tests like this extensively and used them to fill gaps in race balance. The community did, too! But it brought a lot of "science" to an "art". Of course he still played the game a ton and watched all the pro games, so it's not like he was lacking context, I just can't think of a better method to balance that's not just "guessing".

Best of luck in his new role. Clearly a meticulous man who will be an asset to any project.
Moderator
Clonester
Profile Joined August 2014
Germany2808 Posts
April 07 2017 19:40 GMT
#36
David Kim became a symbol for every problem anyone had with SC II. No matter what he did, there would be public hate towards it. Sure not every of his (or his teams) decisions were perfect, but the amount of shit he got was insane.

Hope he has now a better position, a position where you are not getting hated for anything you do.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
Locke-
Profile Joined December 2011
499 Posts
April 07 2017 19:40 GMT
#37
It's like a parent letting his kid to move away for college.

Thanks, David Kim!
jalstar
Profile Blog Joined September 2009
United States8198 Posts
April 07 2017 19:43 GMT
#38
Wonder what he's working on, maybe they have some other unannounced project besides the rumored first-person Diablo game.

When WoL launched, players complained that the game was too easy and lacked depth. Now with HotS and LotV, even pro players complain that the game is too hard and micro is too complicated. The guy can't win.


IIRC WoL had a lot more of Browder's influence, and Browder seems to prefer more simple games as we see with Heroes. David Kim comes from a competitive RTS background and we can see the results in HotS and LotV. Whatever he works on next will probably have an esports element as well.
gneGne
Profile Joined June 2007
Netherlands697 Posts
April 07 2017 19:48 GMT
#39
Thanks David Kim. I don't agree with your design philosophy, but I can't deny that you know how to get 50% win rates across the boards. That is an achievement in itself. Goodbye DK!
DarkPlasmaBall
Profile Blog Joined March 2010
United States44051 Posts
April 07 2017 19:51 GMT
#40
Gonna miss DK gl hf!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DieuCure
Profile Joined January 2017
France3713 Posts
April 07 2017 19:54 GMT
#41
I dont think goes to another rts or esport game, first , he prefers starcraft so go on Wc4 should be weird and i dont think you take fun when whole of your game community is hating you for 8 years.

Good job David Kim, I love sc2 way more than when I began.
TL+ Member
hexhaven
Profile Joined July 2014
Finland926 Posts
April 07 2017 19:55 GMT
#42
On April 08 2017 04:09 FueledUpAndReadyToGo wrote:
Never forget David Kim's leaked gmail inbox

[image loading]


This just gets better the longer you read it.
WriterI shoot events. | http://www.jussi.co/esports
SlammerSC2
Profile Joined April 2013
77 Posts
April 07 2017 19:56 GMT
#43
:D
Vutalisk
Profile Joined August 2016
United States680 Posts
April 07 2017 19:57 GMT
#44
On April 08 2017 04:09 FueledUpAndReadyToGo wrote:
Never forget David Kim's leaked gmail inbox

[image loading]

God, I can't stop laughing at the screenshot. Who made it should get a medal for it.
Wintex
Profile Blog Joined July 2011
Norway16836 Posts
April 07 2017 19:59 GMT
#45
On April 08 2017 04:55 hexhaven wrote:
Show nested quote +
On April 08 2017 04:09 FueledUpAndReadyToGo wrote:
Never forget David Kim's leaked gmail inbox

[image loading]


This just gets better the longer you read it.

it's something that should be awarded a TL star.
The Bomber boy
DinosaurPoop
Profile Blog Joined April 2013
687 Posts
April 07 2017 20:00 GMT
#46
dk what he's gonna do honestly
When cats speak, mice listen.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
April 07 2017 20:01 GMT
#47
On April 08 2017 04:09 FueledUpAndReadyToGo wrote:
Never forget David Kim's leaked gmail inbox

[image loading]


This is a masterpiece, thanks to Hot_Bid or Waxangel or whoever did this.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
April 07 2017 20:01 GMT
#48
On April 08 2017 04:59 Wintex wrote:
Show nested quote +
On April 08 2017 04:55 hexhaven wrote:
On April 08 2017 04:09 FueledUpAndReadyToGo wrote:
Never forget David Kim's leaked gmail inbox

[image loading]


This just gets better the longer you read it.

it's something that should be awarded a TL star.


It's from ESEX which is a HotBid and SirJolt venture, so... yep.
Moderator
PharaphobiaSC
Profile Joined April 2016
Czech Republic457 Posts
April 07 2017 20:02 GMT
#49
No replacement announced?
twitch.tv/pharaphobia
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 07 2017 20:03 GMT
#50
gl, hf David Kim.

I wonder who's going to be the lead balance designer now.
xTJx
Profile Joined May 2014
Brazil419 Posts
April 07 2017 20:03 GMT
#51
Hopefuly his substitute will be someone who looks more into the gameplay aspect before the dead even win-loss ratio.
No prejudices, i hate everyone equally.
Meepman
Profile Joined December 2009
Canada610 Posts
April 07 2017 20:06 GMT
#52
On April 08 2017 05:03 xTJx wrote:
Hopefuly his substitute will be someone who looks more into the gameplay aspect before the dead even win-loss ratio.


let's be real if there isn't a 50/50/50 everyone will complain about how they put gameplay before balance
ArtyK
Profile Joined June 2011
France3143 Posts
April 07 2017 20:06 GMT
#53
On April 08 2017 05:01 jalstar wrote:
Show nested quote +
On April 08 2017 04:09 FueledUpAndReadyToGo wrote:
Never forget David Kim's leaked gmail inbox

[image loading]


This is a masterpiece, thanks to Hot_Bid or Waxangel or whoever did this.


i just noticed the (482) on the bunker discussion xD
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
DieuCure
Profile Joined January 2017
France3713 Posts
April 07 2017 20:07 GMT
#54
On April 08 2017 05:02 PharaphobiaSC wrote:
No replacement announced?



Nop ...

Looks like Blizzard don't want to pay another person for this game ...
TL+ Member
Vutalisk
Profile Joined August 2016
United States680 Posts
April 07 2017 20:09 GMT
#55
On April 08 2017 04:22 Aegwynn wrote:
https://www.youtube.com/watch?v=_fHwcQqqlFQ
who we gonna call now BibleThump

User was warned for this post

I'm laughing so hard at this video that I'm crying. So funny.
Weavel
Profile Joined January 2010
Finland9221 Posts
April 07 2017 20:09 GMT
#56
Honestly I didn't like his way to look at statistics and downplay the actual gameplay. 50-50 balance while meta is dominated by broodlords or swarm hosts wasn't fun to watch or play. He always seemed to balance around the actual gameplay issues instead of looking at the bigger picture. Even so he did decent job with the game and I definitely appreciate the open communication he had with the starcraft community.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
xTJx
Profile Joined May 2014
Brazil419 Posts
April 07 2017 20:09 GMT
#57
On April 08 2017 05:06 Meepman wrote:
Show nested quote +
On April 08 2017 05:03 xTJx wrote:
Hopefuly his substitute will be someone who looks more into the gameplay aspect before the dead even win-loss ratio.


let's be real if there isn't a 50/50/50 everyone will complain about how they put gameplay before balance


If the game is boring and frustranting, there will be less and less people to watch tournaments and complain about it.
No prejudices, i hate everyone equally.
PharaphobiaSC
Profile Joined April 2016
Czech Republic457 Posts
April 07 2017 20:09 GMT
#58
On April 08 2017 05:07 DieuCure wrote:
Show nested quote +
On April 08 2017 05:02 PharaphobiaSC wrote:
No replacement announced?



Nop ...

Looks like Blizzard don't want to pay another person for this game ...


actually if its fresh there are plenty of starcraft positions opened at jobs.blizz web
twitch.tv/pharaphobia
Chris_Havoc
Profile Joined August 2016
United States599 Posts
April 07 2017 20:10 GMT
#59
On April 08 2017 05:07 DieuCure wrote:
Show nested quote +
On April 08 2017 05:02 PharaphobiaSC wrote:
No replacement announced?



Nop ...

Looks like Blizzard don't want to pay another person for this game ...


Or maybe they don't want to tell us who the replacement is...

An unnamed lead is an unabuseable lead.
Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
Makro
Profile Joined March 2011
France16890 Posts
April 07 2017 20:14 GMT
#60
damn, end of an era
Matthew 5:10 "Blessed are those who are persecuted because of shitposting, for theirs is the kingdom of heaven".
TL+ Member
xTJx
Profile Joined May 2014
Brazil419 Posts
April 07 2017 20:16 GMT
#61
They have a balance team already, so they'll probably just pick someone inside it to lead.
No prejudices, i hate everyone equally.
PharaphobiaSC
Profile Joined April 2016
Czech Republic457 Posts
April 07 2017 20:17 GMT
#62
I dont wanna be the guy but this "Blizzard Entertainment is seeking an experienced engine engineer to work on a robust first-person engine for an unannounced project." So it is not WC4 or any RTS

https://careers.blizzard.com/en-us/openings/oFop4fwg
twitch.tv/pharaphobia
Makro
Profile Joined March 2011
France16890 Posts
April 07 2017 20:18 GMT
#63
a meme is dead tonight
Matthew 5:10 "Blessed are those who are persecuted because of shitposting, for theirs is the kingdom of heaven".
TL+ Member
DieuCure
Profile Joined January 2017
France3713 Posts
April 07 2017 20:21 GMT
#64
On April 08 2017 05:17 PharaphobiaSC wrote:
I dont wanna be the guy but this "Blizzard Entertainment is seeking an experienced engine engineer to work on a robust first-person engine for an unannounced project." So it is not WC4 or any RTS

https://careers.blizzard.com/en-us/openings/oFop4fwg



Thank you guy.

So, no wc4 for 3 years at least= sc2 still the only rts and 1v1 game as esport for 3 years
TL+ Member
PharaphobiaSC
Profile Joined April 2016
Czech Republic457 Posts
April 07 2017 20:22 GMT
#65
Also for everyone so scared, he must noticed his supervisor in advance so there is already another guy to step up, but he is probally still taking over DKs job
twitch.tv/pharaphobia
Corvuuss
Profile Blog Joined April 2014
Austria354 Posts
April 07 2017 20:26 GMT
#66
Good luck DK I would not have liked to be in your shoes as you pretty much got the blame for everything balance related, but you did a great job.
I am a slave of Golden from now on. Obey a supreme leader of StarCraft 2 or you get banned. I am really glad to be citizen of Democratic republic of Golden.
THERIDDLER
Profile Joined July 2014
Canada116 Posts
April 07 2017 20:31 GMT
#67
avilo for next lead balancer???
Please don't fricken hack, its just a game.
Akimbo
Profile Joined February 2012
Canada104 Posts
April 07 2017 20:31 GMT
#68
what is the new project? Warcraft 4? that would be kool
1-1+1-1+1-1+1-.......
PhoenixVoid
Profile Blog Joined December 2011
Canada32739 Posts
April 07 2017 20:31 GMT
#69
I sat next to D Kim at WCS Toronto two years ago. It was the 2v2 Red Bull tournament and I saw him in the seating area when it was on a break and had a chat with him. Nice guy. Hope he does well in his next project.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
LHK
Profile Joined May 2015
204 Posts
April 07 2017 20:37 GMT
#70
Wow. Everyone always hated all over David Kim for years and asked for him to step down and all that memery, but I'm legitimately a little sad that he's done. Regardless of if he did great work or not, he has been with us since the very beginning.

Best of luck in the future, DK.
-Laura
starkiller123
Profile Joined January 2016
United States4030 Posts
April 07 2017 20:40 GMT
#71
I wonder who the new person to complain about will be...
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
April 07 2017 20:41 GMT
#72
DK, I've disagreed (and still do!) with you often, but your passion for this game cannot be denied. Thank you for your hard work, and the best of luck in your future endeavours. May your next game be just as awesome as this one!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
lechatnoir
Profile Joined November 2016
384 Posts
April 07 2017 20:42 GMT
#73
But who are people gonna blame now?
Majick
Profile Joined August 2016
416 Posts
April 07 2017 20:43 GMT
#74
On April 08 2017 04:09 FueledUpAndReadyToGo wrote:
Never forget David Kim's leaked gmail inbox

[image loading]

omg I am crying :D
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?36990 Posts
April 07 2017 20:48 GMT
#75
Despite all the complaints and the negativity, no one can deny the fact that David Kim worked his butt off for SC2 and really put int a lot of time and effort. Thank you for all that you've done DK and I sincerely hope that you find success in your future endeavors. Best of luck!
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2017-04-07 20:50:15
April 07 2017 20:49 GMT
#76
It was about time David Kim quit SC2. New LotV meta is just boring. I feel like WoL meta and early LotV were the most enjoyable ones. Broodlord/infestor wasn't great but swarm hosts and cyclones aren't great either.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
April 07 2017 20:52 GMT
#77
On April 08 2017 05:21 DieuCure wrote:
Show nested quote +
On April 08 2017 05:17 PharaphobiaSC wrote:
I dont wanna be the guy but this "Blizzard Entertainment is seeking an experienced engine engineer to work on a robust first-person engine for an unannounced project." So it is not WC4 or any RTS

https://careers.blizzard.com/en-us/openings/oFop4fwg



Thank you guy.

So, no wc4 for 3 years at least= sc2 still the only rts and 1v1 game as esport for 3 years

well there's also brood war hd
vibeo gane,
RvB
Profile Blog Joined December 2010
Netherlands6196 Posts
April 07 2017 20:57 GMT
#78
Good luck mate. Looking forward to that new project.
Garemie
Profile Joined April 2011
United States248 Posts
April 07 2017 20:57 GMT
#79
Is someone taking his place?
Bomber | CJ herO | Snute
lestye
Profile Blog Joined August 2010
United States4149 Posts
April 07 2017 20:58 GMT
#80
On April 08 2017 05:21 DieuCure wrote:
Show nested quote +
On April 08 2017 05:17 PharaphobiaSC wrote:
I dont wanna be the guy but this "Blizzard Entertainment is seeking an experienced engine engineer to work on a robust first-person engine for an unannounced project." So it is not WC4 or any RTS

https://careers.blizzard.com/en-us/openings/oFop4fwg



Thank you guy.

So, no wc4 for 3 years at least= sc2 still the only rts and 1v1 game as esport for 3 years


Or 10 years: https://www.pcgamesn.com/starcraft-ii/starcraft-2-the-next-ten-years

"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Meepman
Profile Joined December 2009
Canada610 Posts
April 07 2017 21:00 GMT
#81
On April 08 2017 05:31 THERIDDLER wrote:
avilo for next lead balancer???


don't even joke.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2017-04-07 21:06:22
April 07 2017 21:06 GMT
#82
David,

While the community can be vocal at times and often you had to take the all the criticism, you did a fantastic job and have helped create such a phenomenal game. You have done so much for this game, the community and the players and to see the place where Starcraft has come from and where it's going is something you should always be proud of. I will always cherish the community feedback when you gave me a shout-out in regards to map making and you have no idea how much that meant to me as a sc2 mapper. It's the little things like that that really stick with you. I wish you nothing but the best going forward and even though you will not be working on Starcraft 2 anymore, I hope you still follow the game, players & community as we continue forward.

Thank you David Kim, best of luck to your future! =)
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
c0sm0naut
Profile Joined April 2011
United States1229 Posts
April 07 2017 21:16 GMT
#83
Thank you so much, David.
DiGiTaLOX
Profile Joined December 2007
Norway5 Posts
April 07 2017 21:20 GMT
#84
Ty for all the good times David
When i's Ready
fastzor
Profile Joined April 2017
1 Post
Last Edited: 2017-07-30 12:05:23
April 07 2017 21:24 GMT
#85
glhf
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
April 07 2017 21:24 GMT
#86
WARCRAFT 4!
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
slowbacontron
Profile Joined October 2012
United States7722 Posts
April 07 2017 21:26 GMT
#87
Change is always a little hard to take for me, especially when DK's been around since the very beginning of SC2. But thanks David for all the time, effort, and memories you gave us, and we wish nothing but the best for your future.
jjakji fan
DieuCure
Profile Joined January 2017
France3713 Posts
April 07 2017 21:32 GMT
#88
On April 08 2017 05:58 lestye wrote:
Show nested quote +
On April 08 2017 05:21 DieuCure wrote:
On April 08 2017 05:17 PharaphobiaSC wrote:
I dont wanna be the guy but this "Blizzard Entertainment is seeking an experienced engine engineer to work on a robust first-person engine for an unannounced project." So it is not WC4 or any RTS

https://careers.blizzard.com/en-us/openings/oFop4fwg



Thank you guy.

So, no wc4 for 3 years at least= sc2 still the only rts and 1v1 game as esport for 3 years


Or 10 years: https://www.pcgamesn.com/starcraft-ii/starcraft-2-the-next-ten-years



Interesting article, thank you.
TL+ Member
Xamo
Profile Joined April 2012
Spain877 Posts
April 07 2017 21:37 GMT
#89
Thank you for all your hard work and passion, David. At times the SC2 balance has been incredible, and always at least decent. I wish you success in your next position!
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
messioso
Profile Joined June 2011
Denmark635 Posts
April 07 2017 21:37 GMT
#90
Was a great guy to talk to the few times I met him at WCS events. One of the toughest jobs and you'll never make everyone happy.
Former ESL League Operations. I ran IEM/WCS for like 3 years or something. I did map vetos on a tablet. That guy.
lestye
Profile Blog Joined August 2010
United States4149 Posts
April 07 2017 21:37 GMT
#91
On April 08 2017 06:32 DieuCure wrote:
Show nested quote +
On April 08 2017 05:58 lestye wrote:
On April 08 2017 05:21 DieuCure wrote:
On April 08 2017 05:17 PharaphobiaSC wrote:
I dont wanna be the guy but this "Blizzard Entertainment is seeking an experienced engine engineer to work on a robust first-person engine for an unannounced project." So it is not WC4 or any RTS

https://careers.blizzard.com/en-us/openings/oFop4fwg



Thank you guy.

So, no wc4 for 3 years at least= sc2 still the only rts and 1v1 game as esport for 3 years


Or 10 years: https://www.pcgamesn.com/starcraft-ii/starcraft-2-the-next-ten-years



Interesting article, thank you.


I really like it a lot. It's incredibly under cited.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
April 07 2017 21:40 GMT
#92
Overwatch RTS when?
ㅇㅅㅌㅅ
xtorn
Profile Blog Joined December 2013
4060 Posts
Last Edited: 2017-04-07 21:44:12
April 07 2017 21:41 GMT
#93
On April 08 2017 04:09 FueledUpAndReadyToGo wrote:
Never forget David Kim's leaked gmail inbox

[image loading]

that was.... interesting

--
best of luck in the future!
The delicate art of balancing sc2. You did a good job Davey, glhf in the future endeavours.
Life - forever the Legend in my heart
Poopi
Profile Blog Joined November 2010
France12762 Posts
April 07 2017 21:42 GMT
#94
Thanks for the work!
WriterMaru
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2017-04-07 21:42:55
April 07 2017 21:42 GMT
#95
I know he got a lot of hate, but I have always respected and liked David Kim. I guarantee he learned a lot balancing SC2 and will only improve from there. I thought he did a pretty good job, a little slow on making changes at times, but he did what he thought was best. I definitely would not have wanted his job, this community is brutal.
When I think of something else, something will go here
TwiggyWan
Profile Blog Joined December 2013
France328 Posts
Last Edited: 2017-04-07 21:43:40
April 07 2017 21:42 GMT
#96
Is he moving to the Brood War remastered team? D:
No bad days
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
April 07 2017 21:47 GMT
#97
On April 08 2017 06:42 TwiggyWan wrote:
Is he moving to the Brood War remastered team? D:


Probably as head of communication
Earth, Water, Air and Protoss!
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
April 07 2017 21:48 GMT
#98
On April 08 2017 05:17 PharaphobiaSC wrote:
I dont wanna be the guy but this "Blizzard Entertainment is seeking an experienced engine engineer to work on a robust first-person engine for an unannounced project." So it is not WC4 or any RTS

https://careers.blizzard.com/en-us/openings/oFop4fwg


Are we finally getting SC: Ghost?
MMA | Life | Classic | Happy | Team Empire | Team Spirit
Ve5pa
Profile Joined December 2014
United Kingdom252 Posts
April 07 2017 21:49 GMT
#99
Good effort David.

Tasked with an impossible job you gave it your all. Some good times and some bad times regarding balance and you were never gonna please everyone. But you always came across as a nice guy in interviews and that was appreciated.

Good luck with your future projects, as long as your not taking Swarm Hosts into SC Remastered the SC2 community, well most of it will wish you all the best.

Regards Ve5pa

Ars0n_
Profile Joined August 2015
28 Posts
April 07 2017 21:51 GMT
#100
Wonder what game hes gonna ruin next.

User was warned for this post
claybones
Profile Blog Joined September 2011
United States244 Posts
April 07 2017 21:52 GMT
#101
For all the shit people gave him, I can't look back on his contributions and say anyone else would have done better.

gg Dayvie.
Creager
Profile Joined February 2011
Germany1889 Posts
April 07 2017 21:55 GMT
#102
GG WP, certainly was a brutal and unforgiving job you had to do, can't say I loved all the decisions, but after 6+ years I still play the game, so I'd say you did great! GL to your future projects and stop by from time to time!
... einmal mit Profis spielen!
Ulargg
Profile Joined December 2010
Netherlands33 Posts
April 07 2017 21:59 GMT
#103
The game is in a good stare now, so thanks for your contribution. Good luck with your new project.
KaZeFenrir
Profile Joined July 2014
United States37 Posts
April 07 2017 22:02 GMT
#104
.. Yeah. Sure. Goodluck on your next project. If you really were just there to get yelled at by the community, good job, you earned your paycheck. I won't give you any accolades for doing your job decently well, on that score.

The rest? The King is dead, long live the King.
Matroid_Prime
Profile Joined December 2013
Canada59 Posts
April 07 2017 22:04 GMT
#105
Thank you for all your hard work with SC2! Towards the end of SC2 balance really did get quite good. BL-Infector though.. haha
Lifelong fan of Starcraft
Penev
Profile Joined October 2012
28457 Posts
April 07 2017 22:07 GMT
#106
I read "It has been such an incredible horror working with you" :p

glhf Dayvie
I Protoss winner, could it be?
PharaphobiaSC
Profile Joined April 2016
Czech Republic457 Posts
April 07 2017 22:07 GMT
#107
On April 08 2017 06:24 Qwyn wrote:
WARCRAFT 4!


let me ruin your dreams buit its gonna be fps

I dont wanna be the guy but this "Blizzard Entertainment is seeking an experienced engine engineer to work on a robust first-person engine for an unannounced project." So it is not WC4 or any RTS

https://careers.blizzard.com/en-us/openings/oFop4fwg
twitch.tv/pharaphobia
Psychobabas
Profile Blog Joined March 2006
2531 Posts
April 07 2017 22:08 GMT
#108
Whatever, wont be missed by me. He was too slow with any balance change.
PharaphobiaSC
Profile Joined April 2016
Czech Republic457 Posts
April 07 2017 22:09 GMT
#109
On April 08 2017 07:08 Psychobabas wrote:
Whatever, wont be missed by me. He was too slow with any balance change.


Well no with one man down with no announced replacement. Can you use your brain to calculate how it will speed up a process?
twitch.tv/pharaphobia
Fran_
Profile Joined June 2010
United States1024 Posts
April 07 2017 22:17 GMT
#110
Guess the game is done.
Ve5pa
Profile Joined December 2014
United Kingdom252 Posts
April 07 2017 22:19 GMT
#111
On April 08 2017 07:08 Psychobabas wrote:
Whatever, wont be missed by me. He was too slow with any balance change.


It will be interesting to see if whoever the replacement is updates/patches the game more frequently as the time it takes to adjust balance has been one reasonable complaint by a lot of people.
c0sm0naut
Profile Joined April 2011
United States1229 Posts
April 07 2017 22:20 GMT
#112
On April 08 2017 07:08 Psychobabas wrote:
Whatever, wont be missed by me. He was too slow with any balance change.


what?
too slow!? don't you mean too fast..
JackONeill
Profile Joined September 2013
861 Posts
Last Edited: 2017-04-07 22:21:49
April 07 2017 22:21 GMT
#113
On the one hand, I'm glad that he's stating that he'll be working on blizz's new project so i can avoid it like the plague.
On the other hand, that means that blizz pulling ressources from SC2 multiplayer because it doesn't bring enough money has gone as far as re-allocating the "head" of the balance team, which means even less patches and changes.

Overall i guess that means changes for SC2 multi are done, which finally extinguishes the last hope people unsatisfied with LOTV.
Dumbledore
Profile Joined April 2011
Sweden725 Posts
April 07 2017 22:24 GMT
#114
I feel really upset about this
I will miss David Kim engineering my beloved game.
Have a nice day ;)
XERX
Profile Joined April 2017
85 Posts
Last Edited: 2017-04-07 22:31:47
April 07 2017 22:31 GMT
#115
#7 The game engine for an rts was perfectly fine. The problem was the game was designed around being a competitive rts instead of primarily focusing on it being an extremely fun game to just play. Almost all the units are incredibly boring to play with. Brood War had boring units but how you moved them around and micro'd them made them incredibly fun to play with they should have focused on making every unit exciting and fun to play with.
Captain Peabody
Profile Blog Joined May 2009
United States3097 Posts
April 07 2017 23:01 GMT
#116
Well done, David Kim. Thank you for all the hours and days of enjoyment, watching and playing and, yes, even arguing about balance and game design with random people on the Internet. Starcraft II has been, from the beginning, a great and good thing in my life, and I have you to thank for that. I could never possibly repay you for this.

Thank you for all your hard work, your amazingly thick skin, and your respect for the community. I don't think I would be capable of engaging with a group of people as hostile as the Starcraft community for so long, and so closely--but you did it for years, with greater and greater insight and attention as the years stretched on. You showed, day in and day out, enormous respect even for people who did not respect you, and enormous regard for the good of the game and the community alike.

In doing this job, you showed yourself not just a good game designer, but a fundamentally good and decent and virtuous human being. In the end, that's all that will matter. So bravo. Have fun with whatever you're working on now.
Dies Irae venit. youtube.com/SnobbinsFilms
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
Last Edited: 2017-04-07 23:05:41
April 07 2017 23:05 GMT
#117
I'm still going to blame David for things, even if they are things he had nothing to do with. He's the new Obama
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Eridanus
Profile Joined April 2017
United States75 Posts
Last Edited: 2017-04-07 23:13:51
April 07 2017 23:06 GMT
#118
On April 08 2017 07:31 XERX wrote:
Brood War had boring units but how you moved them around and micro'd them made them incredibly fun to play with they should have focused on making every unit exciting and fun to play with.


You need 'boring' units. The end product is larger than the sum of all components.

Units in SC were nice to micro. You got it backwards. The people that wrote the AI for SC2, the collision mechanics, the way position of units is determined in the game engine, how units move and rotate, those people never ever considered how it would 'feel' to control those units in battles, and how even beginning users would be able to improve the effectiveness of their armies by adjusting and improving upon the default unit behavior/AI.


So maybe Blizzard thought about how the game would be a competitive game. But if so, they did it backwards. Instead of producing a game with good fundamentals, where you don't have units that have a mind of their own and fight your desire to control them, they tried really hard to come up with cool and special units. In the end that just led to gimmicky gameplay mechanics.

Just take the simple example of zerg, creep and unit speed. It is a nice idea at the start. But when you think about it in gameplay terms, all it means is that zerg units are too slow to fight properly, unless the zerg fights on creep. Giving them a speed bonus on creep just means that overall the units have to be slower, or same speed and weaker.

Same with warp gate. Blizzard doesn't get that.

And their game engine is fundamentally unable to facilitate a game where you can properly control units. That's the worst thing. No balance or unit design can ever fix that.
And neither did it make the game more fun.


In the end you just need some basic simple units that can be properly controlled. The complexity of the game starts to take over perpetually. You do not try to force it. Just take PvP in SC. Two armies of just two boring units, fighting it out, at the start of the game. Yet in no way is it boring to play. Neither unit would ever be considered for SC2 (or SC3, WC4, etc).
So yes, they also tried way too hard to make every unit, in itself, fun to play with. They thought way too long about how much of a 'wow' a unit would give the first moment you got it in single player. Not good for a game you hope to play 1vs1 in 2035.

So I stand by my position. You have it backwards.
Charoisaur
Profile Joined August 2014
Germany15883 Posts
April 07 2017 23:16 GMT
#119
On April 08 2017 07:20 c0sm0naut wrote:
Show nested quote +
On April 08 2017 07:08 Psychobabas wrote:
Whatever, wont be missed by me. He was too slow with any balance change.


what?
too slow!? don't you mean too fast..

Some kids think an RTS can be balanced like LoL with crazy changes every week.
I think he patched the game at a good pace, was maybe to slow with some things (BL Infestor) and to fast with other things (WM nerf in 2013 when Zergs were just figuring out how to deal with them).
Many of the coolest moments in sc2 happen due to worker harassment
lestye
Profile Blog Joined August 2010
United States4149 Posts
April 07 2017 23:26 GMT
#120
On April 08 2017 08:16 Charoisaur wrote:
Show nested quote +
On April 08 2017 07:20 c0sm0naut wrote:
On April 08 2017 07:08 Psychobabas wrote:
Whatever, wont be missed by me. He was too slow with any balance change.


what?
too slow!? don't you mean too fast..

Some kids think an RTS can be balanced like LoL with crazy changes every week.
I think he patched the game at a good pace, was maybe to slow with some things (BL Infestor) and to fast with other things (WM nerf in 2013 when Zergs were just figuring out how to deal with them).

This is kinda why im super patient with balance. It's very difficult to get it right, hence the number of viable rtses that are being played nowadays can be counted on one hand. Too many casters is bad, too many answers is bad, if stuff doesnt do enough damage it feels like you're hitting with wet noodles, if its too much damage, you dont get many opportunities to micro.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
April 07 2017 23:26 GMT
#121
Good luck on your next project David! You did the best you could given the tools you had available.
jimminy_kriket
Profile Blog Joined February 2007
Canada5490 Posts
April 07 2017 23:38 GMT
#122
Bye David. Thanks for all your time and effort. You did a good job.
life of lively to live to life of full life thx to shield battery
Penev
Profile Joined October 2012
28457 Posts
April 07 2017 23:40 GMT
#123
On April 08 2017 08:05 SetGuitarsToKill wrote:
I'm still going to blame David for things, even if they are things he had nothing to do with. He's the new Obama

omg imagine the guy who's replacing him
I Protoss winner, could it be?
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
April 07 2017 23:50 GMT
#124
Thank you Dayvie for all the years together. People may have accused you of questionable balance changes, but I was personally very grateful to you for willingly taking all the negativity as a head of a group with a very heavy burden. Thank you for all the years together, and I wish you a awesome journey in your next project.
Celebrating Starcraft since... a long time ago.
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
April 07 2017 23:54 GMT
#125
On April 08 2017 08:40 Penev wrote:
Show nested quote +
On April 08 2017 08:05 SetGuitarsToKill wrote:
I'm still going to blame David for things, even if they are things he had nothing to do with. He's the new Obama

omg imagine the guy who's replacing him

Oh... Oh sweet heavens... oh no oh nononononono D Kim come back I miss you already! D:
Blunder Man doing everything thing a blunder can.
Edpayasugo
Profile Joined April 2013
United Kingdom2212 Posts
April 08 2017 00:05 GMT
#126
Thanks for your hard work DK
FlaSh MMA INnoVation FanTaSy MKP TY Ryung | soO Dark Rogue | HuK PartinG Stork State
PharaphobiaSC
Profile Joined April 2016
Czech Republic457 Posts
April 08 2017 00:09 GMT
#127
On April 08 2017 07:21 JackONeill wrote:
On the one hand, I'm glad that he's stating that he'll be working on blizz's new project so i can avoid it like the plague.
On the other hand, that means that blizz pulling ressources from SC2 multiplayer because it doesn't bring enough money has gone as far as re-allocating the "head" of the balance team, which means even less patches and changes.

Overall i guess that means changes for SC2 multi are done, which finally extinguishes the last hope people unsatisfied with LOTV.


I wonder if you did not read the post enough times or u just too (slow?) to process this? He himself wanted the change and there is no suprise after 6 years... you saw it with alot of ppl in Blizzard or anywhere else after some time the change is good. Im actually suprised that he were reading this toxic things for 6 years lol
twitch.tv/pharaphobia
F1rstAssau1t
Profile Joined November 2010
1341 Posts
April 08 2017 00:12 GMT
#128
Too little, too late.
#1 Kloggmosexual | Gambit 4 lyfe! | DiamondGOD | #iBelieve
MLuneth
Profile Joined January 2012
Australia557 Posts
April 08 2017 00:23 GMT
#129
Sad to see him go but will be interesting to see where he goes next and who steps into his shoes
Innovation is a PatchTerran
Oalfredo77
Profile Joined July 2016
35 Posts
April 08 2017 01:02 GMT
#130
Thank you David Kim,

GG compadre.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
April 08 2017 01:08 GMT
#131
I'm super curious what he's gonna do for his "project."
kiss kiss fall in love
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
April 08 2017 01:08 GMT
#132
thank you david kim for you hard work and dedication to the game we all love. good luck in your next venture!
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
Cricketer12
Profile Blog Joined May 2012
United States13969 Posts
April 08 2017 01:15 GMT
#133
Rip DK best of luck in next project
Kaina + Drones Linkcro Summon Cupsie Yummy Way
AzAlexZ
Profile Joined September 2016
Australia3303 Posts
April 08 2017 01:19 GMT
#134
On April 08 2017 08:05 SetGuitarsToKill wrote:
I'm still going to blame David for things, even if they are things he had nothing to do with. He's the new Obama

Awaiting the 'new Donald Trump' of SC2's Game designer

All jokes aside, Thank you for everything done, David Kim! I am so happy to have gotten a chance (well, multiple chances) to enjoy this game! Thank you for all the hard work, contributions and sacrifices you have given to this game!

Wish you the best in the Future! GL HF
Faker is the GOAT!
MushinSSC
Profile Joined April 2016
31 Posts
April 08 2017 01:27 GMT
#135
It's kinda sad, I hope luck's always with you in whatever path you take DK!
RWLabs
Profile Joined March 2017
Korea (South)273 Posts
April 08 2017 01:33 GMT
#136
Honestly I wasn't a fan of this guy's decisions. However I think he was merely the fall guy whose decisions were very limited.
Aldaris was the good guy of Brood War.
ReachTheSky
Profile Joined April 2010
United States3294 Posts
April 08 2017 01:52 GMT
#137
DK's new project is sc3 folks, heard it here first.
TL+ Member
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
April 08 2017 02:28 GMT
#138
On April 08 2017 08:06 Eridanus wrote:
Show nested quote +
On April 08 2017 07:31 XERX wrote:
Brood War had boring units but how you moved them around and micro'd them made them incredibly fun to play with they should have focused on making every unit exciting and fun to play with.


You need 'boring' units. The end product is larger than the sum of all components.

Units in SC were nice to micro. You got it backwards. The people that wrote the AI for SC2, the collision mechanics, the way position of units is determined in the game engine, how units move and rotate, those people never ever considered how it would 'feel' to control those units in battles, and how even beginning users would be able to improve the effectiveness of their armies by adjusting and improving upon the default unit behavior/AI.


So maybe Blizzard thought about how the game would be a competitive game. But if so, they did it backwards. Instead of producing a game with good fundamentals, where you don't have units that have a mind of their own and fight your desire to control them, they tried really hard to come up with cool and special units. In the end that just led to gimmicky gameplay mechanics.

Just take the simple example of zerg, creep and unit speed. It is a nice idea at the start. But when you think about it in gameplay terms, all it means is that zerg units are too slow to fight properly, unless the zerg fights on creep. Giving them a speed bonus on creep just means that overall the units have to be slower, or same speed and weaker.

Same with warp gate. Blizzard doesn't get that.

And their game engine is fundamentally unable to facilitate a game where you can properly control units. That's the worst thing. No balance or unit design can ever fix that.
And neither did it make the game more fun.


In the end you just need some basic simple units that can be properly controlled. The complexity of the game starts to take over perpetually. You do not try to force it. Just take PvP in SC. Two armies of just two boring units, fighting it out, at the start of the game. Yet in no way is it boring to play. Neither unit would ever be considered for SC2 (or SC3, WC4, etc).
So yes, they also tried way too hard to make every unit, in itself, fun to play with. They thought way too long about how much of a 'wow' a unit would give the first moment you got it in single player. Not good for a game you hope to play 1vs1 in 2035.

So I stand by my position. You have it backwards.


In game design, there exist things called "core tenets", or "pillars". These are your absolute, most-fundamental, bedrock, foundational concepts that can never change. You construct these core tenets, then you build the rest of your game on top of them.

In BW, the core tenets were clearly:
1. Make the races feel different and unique.
2. Give each unit a specific purpose.

And that's probably about it. For SC2, it was probably the same. Except this is a sequel, so it has to be different enough to not be a replacement. This is the inherent difficulty in designing SC2. The core tenets were probably "do those things but MORE!" and they probably got too specific and narrow. That's how you end up with things like creep speed bonuses and warp-in and Planetary Fortresses. Once you've established those as your immovable principles, you have to build your game around them. They definitely went above and beyond BW's core tenets, and that was probably their goal. And the game does feel familiar but new and different at the same time.

So I'd say you're exactly right about a lot of factors. I believe I recall reading that the first step in designing SC2 was to first build the engine and then recreate SC1 inside of it and work from there. Back in 2002 this was how they started with Diablo3: remake all your assets from D2 in the new engine and go from there. And "go from there" always means "improve it in some way" -- make it bigger, louder, more exciting, more impressive, whatever your design goal is. I'm sure as they played SC1 in the SC2 engine they brainstormed and iterated for years on how to make a proper sequel. I'm sure I would have taken the same approach: "make the races feel even MORE different, even from SC1" and "give the units even MORE specific roles". There's inherent danger in that path, though, as we understand.
Moderator
ruypture
Profile Joined May 2014
United States367 Posts
April 08 2017 02:36 GMT
#139
i'd post something mean but. idk dont hate the player or something
어윤수|이신형|이재동|이승형
Alienship
Profile Joined July 2015
China26 Posts
April 08 2017 02:49 GMT
#140
Though I have been heavily criticizing some of your decisions and judgement regarding the balance, I still want to express my gratitude towards the effort you and the team put into SC2 and the achievements you have made. Your performance on the position of game designer isn't perfect, yet sufficiently remarkable. For seven years, SC2 has been a vibrant and ever growing game with solid design, and become the sole survivor of RTS genres in e-sport. It is your and the team's effort that maintains this status for such a long period of time.
God speed, David!
reneg
Profile Joined September 2010
United States859 Posts
April 08 2017 02:52 GMT
#141
On April 08 2017 10:52 ReachTheSky wrote:
DK's new project is sc3 folks, heard it here first.


A boy can dream.
moose...indian
zealotstim
Profile Joined February 2015
United States455 Posts
April 08 2017 03:14 GMT
#142
They should have announced this on April 1st so nobody would believe it. Seriously though I think he did a pretty nice job.
riotjune
Profile Blog Joined January 2008
United States3392 Posts
April 08 2017 03:16 GMT
#143
Wow, everyone's so nice now lol
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2017-04-08 03:21:00
April 08 2017 03:20 GMT
#144
The way this guy always faced up for Blizzard and talked civilly towards a community that largely treated him like shit is remarkable. Blizzard should be very proud of David, very few people could have done that job and represented the product so well. I always liked listening to DK talk about Starcraft. An amazing player, too.

+ Show Spoiler +
praying for Warcraft 4
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Nakajin
Profile Blog Joined September 2014
Canada8988 Posts
April 08 2017 04:17 GMT
#145
Good luck in the future David, and don't worry we will keep your name alive for ever in our meme.

By the way if the guy goes to warcraft 4 he has the best self image of the world, he already took so much crap and you know he is destined to take even more if he goes to W4.
Writerhttp://i.imgur.com/9p6ufcB.jpg
Kitai
Profile Joined June 2012
United States869 Posts
Last Edited: 2017-04-08 04:20:17
April 08 2017 04:19 GMT
#146
Thanks for all the hard work DK. I appreciate the position you held, knowing that a wave of vitriol would be directed at you after almost any significant change you had to make. Thanks for staying thoughtful and passionate regardless of that. And thanks for helping to keep SC2 an enjoyable and satisfying game throughout the years. I'm excited to see what you do next!
"You know, I don't care if soO got 100 second places in a row. Anyone who doesn't think that he's going to win blizzcon watching this series is a fool" - Artosis, Blizzcon 2014 soO vs TaeJa
GreatCraft
Profile Joined March 2017
21 Posts
April 08 2017 04:26 GMT
#147
It's sad that people have blamed David Kim as the reason for Starcraft's inferiority in popularity in the eSports scene. Silly people.


Warcraft 4 or another franchise. Starcraft 3... seems too soon. Eh, I can be satisified with LoTV for the rest of my life.
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
April 08 2017 04:30 GMT
#148
dayvie's pretty cool
he hit rank one with random
gotta give respect
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
April 08 2017 05:23 GMT
#149
GG DK.

Never thought I would be disapointed by your departure
probably means you were doing a good job!

(adepts though.............)
The mind is like a parachute, it doesnt work unless its open. - Zappa
MockHamill
Profile Joined March 2010
Sweden1798 Posts
April 08 2017 05:29 GMT
#150
Well given the horrible units that had to work with (Swarm Hosts, Tempest, Adepts etc) he did a decent work at balancing the winrates for the top 0.01%.

Only one person can save SC2 now but I do not think he will get the job.
PharaphobiaSC
Profile Joined April 2016
Czech Republic457 Posts
April 08 2017 06:39 GMT
#151
For sake... guys.. stop praying for SC3 or WC4 its not gonna happen.... and here is why:

"Blizzard Entertainment is seeking an experienced engine engineer to work on a robust first-person engine for an unannounced project." So it is not WC4 or any RTS

https://careers.blizzard.com/en-us/openings/oFop4fwg
twitch.tv/pharaphobia
Wrath
Profile Blog Joined July 2014
3174 Posts
April 08 2017 06:40 GMT
#152
On April 08 2017 12:16 riotjune wrote:
Wow, everyone's so nice now lol


Sometimes you hate someone to the very core but when they actually leave... Don't know, you kinda feel sorry.
F u r u y a
Profile Joined August 2010
Brazil173 Posts
April 08 2017 06:49 GMT
#153
On April 08 2017 05:37 LHK wrote:
Wow. Everyone always hated all over David Kim for years and asked for him to step down and all that memery, but I'm legitimately a little sad that he's done. Regardless of if he did great work or not, he has been with us since the very beginning.

Best of luck in the future, DK.


I feel exactly the same way.
Clazziquai10
Profile Blog Joined August 2011
Singapore1949 Posts
April 08 2017 07:12 GMT
#154
Cya dkim, have fun ruining the next blizzard project you'll be in charge of

User was temp banned for this post.
kajtarp
Profile Joined April 2011
Hungary465 Posts
April 08 2017 07:30 GMT
#155
On April 08 2017 14:29 MockHamill wrote:
Well given the horrible units that had to work with (Swarm Hosts, Tempest, Adepts etc) he did a decent work at balancing the winrates for the top 0.01%.

Only one person can save SC2 now but I do not think he will get the job.


And who is that one person?
Why so serious?
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
April 08 2017 07:33 GMT
#156
On April 08 2017 16:30 kajtarp wrote:
Show nested quote +
On April 08 2017 14:29 MockHamill wrote:
Well given the horrible units that had to work with (Swarm Hosts, Tempest, Adepts etc) he did a decent work at balancing the winrates for the top 0.01%.

Only one person can save SC2 now but I do not think he will get the job.


And who is that one person?



Avilo !!!!
Thouhastmail
Profile Joined March 2015
Korea (North)876 Posts
April 08 2017 07:44 GMT
#157
So this means we can expect another expension?
"Morality is simply the attitude we adopt towards people we personally dislike"
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
April 08 2017 07:44 GMT
#158
On April 08 2017 16:33 Topdoller wrote:
Show nested quote +
On April 08 2017 16:30 kajtarp wrote:
On April 08 2017 14:29 MockHamill wrote:
Well given the horrible units that had to work with (Swarm Hosts, Tempest, Adepts etc) he did a decent work at balancing the winrates for the top 0.01%.

Only one person can save SC2 now but I do not think he will get the job.


And who is that one person?



Avilo !!!!

I hear he is busy saving a 'new' game these days. A 'new' game that has a mech friendly meta.

However, I am convinced he is still doing his katas in the sunset by the bunkbed.
Soon tanks will shoot up and raven auto-turret will last 600 real time seconds. The 'tiny dick' tag will also be added to the adept.

Game saved.
The mind is like a parachute, it doesnt work unless its open. - Zappa
Grumbels
Profile Blog Joined May 2009
Netherlands7028 Posts
Last Edited: 2017-04-08 08:11:29
April 08 2017 08:07 GMT
#159
On April 08 2017 15:40 Wrath wrote:
Show nested quote +
On April 08 2017 12:16 riotjune wrote:
Wow, everyone's so nice now lol


Sometimes you hate someone to the very core but when they actually leave... Don't know, you kinda feel sorry.

You don't speak ill of the death. More to the point, DK in his role as balance designer and public face of the design team might be a disagreeable proposition for some, but no one here has a legitimate reason to dislike him personally.

I think a thread like this is better served with amicable, personal messages, in order not to conflate these various aspects of DK. What is worrisome, however, is that people have an unfortunate tendency towards hagiography and will, in the glow of the moment, unknowingly politicize a departure by whitewashing actual flaws.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
valas991
Profile Joined September 2014
Hungary181 Posts
Last Edited: 2017-04-08 08:13:43
April 08 2017 08:11 GMT
#160
Well, gl hf

[image loading]
Also, rip this game ^

Curious to know who will replace him


On April 08 2017 15:39 PharaphobiaSC wrote:
For sake... guys.. stop praying for SC3 or WC4 its not gonna happen.... and here is why:

"Blizzard Entertainment is seeking an experienced engine engineer to work on a robust first-person engine for an unannounced project." So it is not WC4 or any RTS

https://careers.blizzard.com/en-us/openings/oFop4fwg


Hm, wonder if it would be a first person Starcraft Ghost. One can hope.
"Men Live And Die, Memories Form And Fade, Everything Has Its End... Except Music... Music Will Never Die..."
igay
Profile Blog Joined November 2011
Australia1178 Posts
April 08 2017 09:09 GMT
#161
GL dk i was always a fan of the little dude
MVP <3 MKP <3 DRG <3
Kaos_StarCraft
Profile Joined November 2011
Australia92 Posts
April 08 2017 09:27 GMT
#162
Bye.
WhosQuany
Profile Joined June 2013
Germany257 Posts
Last Edited: 2017-04-08 09:30:42
April 08 2017 09:30 GMT
#163
On April 08 2017 03:56 Nerchio wrote:
I wonder what project he is going into, maybe a new RTS?

yeah maybe wc4?
Goin back to Cali
KarlSiegt
Profile Joined December 2011
Italy35 Posts
April 08 2017 09:34 GMT
#164
David kim, you should have gone away earlier since you only have been able to worsen a game which first chapter was awesome.
You should go balance tetris and probably you would ruin that one as well since you' re totally incompetent.
And I will always wonder if You ever played even only one game of SC 2 since you never understood anything of it.
Please go growing potatos.
I hope I' ll never hear of you anymore.

User was temp banned for this post.
Italia
JackONeill
Profile Joined September 2013
861 Posts
April 08 2017 09:47 GMT
#165
On April 08 2017 09:09 PharaphobiaSC wrote:
Show nested quote +
On April 08 2017 07:21 JackONeill wrote:
On the one hand, I'm glad that he's stating that he'll be working on blizz's new project so i can avoid it like the plague.
On the other hand, that means that blizz pulling ressources from SC2 multiplayer because it doesn't bring enough money has gone as far as re-allocating the "head" of the balance team, which means even less patches and changes.

Overall i guess that means changes for SC2 multi are done, which finally extinguishes the last hope people unsatisfied with LOTV.


I wonder if you did not read the post enough times or u just too (slow?) to process this? He himself wanted the change and there is no suprise after 6 years... you saw it with alot of ppl in Blizzard or anywhere else after some time the change is good. Im actually suprised that he were reading this toxic things for 6 years lol


How naive do you have to be to think that any PR piece issued by a employee of a major company can contain any truth past indisputable facts?

His post can be boiled down to :
- i'm leaving the SC2 team
- i'm gonna work on another Blizz project

Everything else is pure politics and communication. We don't know if blizzard didn't just reallocate him because they thought SC2 was a commercial dead end, and that it's presented as him leaving the team to smoothe things, for instance.
Riner1212
Profile Joined November 2012
United States337 Posts
April 08 2017 09:50 GMT
#166
our prayers have been answered
Sjow "pretty ez life as protoss"
_Spartak_
Profile Joined October 2013
Turkey394 Posts
Last Edited: 2017-04-08 16:23:16
April 08 2017 10:09 GMT
#167
On April 08 2017 15:39 PharaphobiaSC wrote:
For sake... guys.. stop praying for SC3 or WC4 its not gonna happen.... and here is why:

"Blizzard Entertainment is seeking an experienced engine engineer to work on a robust first-person engine for an unannounced project." So it is not WC4 or any RTS

https://careers.blizzard.com/en-us/openings/oFop4fwg

Why do you keep quoting that? Blizzard can work on more than one unannounced game.
fishjie
Profile Blog Joined September 2010
United States1519 Posts
April 08 2017 10:22 GMT
#168
Ok there were lots of bad patches, like the queen range patch in WOL that actually murdered the game BUT that being said. the job was thankless and impossible and difficult. no matter what DK would do, his decisions would get shit on, so he handled that really well. at the end of the day thanks to his work there were still many great and memorable games of SC2, and he did the best he could with the tools he was given. its come a long way since unpatched WOL. Good job!
Espartaquen
Profile Joined September 2015
88 Posts
April 08 2017 10:26 GMT
#169
Good luck to you Mr.Kim and good riddance. The numbers speak for themselves. Viewership and playerbase kept declining through the years you were in charge and plummeted during the LOTV launch. Mr.Kim was a good PR but a bad game designer. I hope the new commander in chief does things better than he did. Blizzard gets to keep him and focus on another project that hopefully suits his skills more. Good news overall.

User was warned for this post
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2017-04-08 10:30:05
April 08 2017 10:29 GMT
#170
The argument that no matter what he would do, he would get shit feels very illogical to me, also feels pointless bringing that up. People will always cry and complain but thats how it is to express emotiotions, someone having a bad day, someone that doesnt think deeply about the subject at all and so on.

Arguments->all.
Voices->nothing in general
TaShadan
Profile Joined February 2010
Germany1965 Posts
Last Edited: 2017-04-08 10:32:33
April 08 2017 10:32 GMT
#171


User was temp banned for this post.
Total Annihilation Zero
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
April 08 2017 10:36 GMT
#172
GLHF on the next project.
Tchado
Profile Blog Joined January 2011
Jordan1831 Posts
April 08 2017 10:40 GMT
#173
There were times when I liked what DK did , times when I didnt , but there is no doubt about it , he loved what he did and try to do his best , his heart was in the right place , ty DK.

On another note I HOPE THE OTHER PROJECT ISNT WC4 , I really dont want him of all people balancing that.
Korakys
Profile Blog Joined November 2014
New Zealand272 Posts
April 08 2017 10:46 GMT
#174
David Kim was a big step up from Dustin Browder, sad to see him go and I wish him success in his next challenge. GG Dayvie.
Swing away sOs, swing away.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
April 08 2017 11:40 GMT
#175
On April 08 2017 08:40 Penev wrote:
Show nested quote +
On April 08 2017 08:05 SetGuitarsToKill wrote:
I'm still going to blame David for things, even if they are things he had nothing to do with. He's the new Obama

omg imagine the guy who's replacing him

Oh f*ck, yeah. Excited, Terran walls are going to be huge, glorious, 40 feet high things that are impenetrable. Making Terran Great Again, and bombing the f*ck out of Syria Zerg.

Terran base Zerg
woodedmicrobe9
Profile Joined October 2014
Finland18 Posts
April 08 2017 11:42 GMT
#176
GL with your life David
My Life For Special Tactics
papaz
Profile Joined December 2009
Sweden4149 Posts
April 08 2017 12:17 GMT
#177
GLHF on your next project,

But I honestly think you should have stepped down earlier. After HoTS someone else should have been in charge of the balance not because the game is not balanced but because there was only 1 expansion left and something more drastic than we have seen had need to be done for the game.
gtbex
Profile Joined March 2017
Poland39 Posts
April 08 2017 12:17 GMT
#178
The Jay Wilson of Starcraft 2. I wonder what he will do from now.
Pressure!
Winterhearted
Profile Joined October 2012
Ukraine28 Posts
April 08 2017 12:44 GMT
#179
It's too late...
Moonsalt
Profile Joined May 2011
267 Posts
April 08 2017 13:07 GMT
#180
I feel bad for the game David Kim is going to touch next.

User was warned for this post
JimmyJRaynor
Profile Blog Joined April 2010
Canada16647 Posts
Last Edited: 2017-04-08 14:13:19
April 08 2017 14:08 GMT
#181
Great work Mr. Kim. Your talent and dedication will be missed.
On April 08 2017 21:17 gtbex wrote:
The Jay Wilson of Starcraft 2. I wonder what he will do from now.

Wilson was lead game designer/director. Kim was never lead game designer.

This thread looks like a 1970s hockey game. players want to punch someone in the face so badly they think its worth the 5 minute penalty.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
HalcyonRain
Profile Joined March 2017
United States124 Posts
Last Edited: 2017-04-08 14:30:05
April 08 2017 14:27 GMT
#182
I always thought that SC2 had large game design problems. One of which was warpgate negating the defenders advantage, meaning the units that could come out of gateways had to be weaker. This led to reliance on hero units, like the colossus, to win games; promoting a turtle-like style of play. There are many other problems I see but they're mostly problems that would have to be fixed by radical overhauls. Instead of overhauling the game Blizzard gave David Kim (and Co.) a stack of band-aids and said "fix our patient that's bleeding out due to massive lacerations".

Realistically, there was only so much David Kim could do to patch up a patient in critical condition, with band-aids. I think he, and the rest of the balance team, did a fine job when you consider their situation. Unfortunately, I found that I was not a member of SC2's target audience. I just didn't find the gameplay that compelling or engaging (when compared to BW). I still checked in every now and then, but never found SC2 gameplay as compelling as BW.

Regardless of this I wish David Kim the best in his future projects. Being the head of the balance team was (is) a rough job. I would liken it to the job of U.S. Federal Reserve's Janet Yellen. Much like Yellen he had the job of soothing the masses; and no matter what he did, someone was going to be pissed.

So good luck David Kim. I hope your next position in Blizzard will be a little less stressful.


Lastly, I'd just like to point out that my view of SC2 is just my opinion. I came from BW and would have liked SC2 to be more like BW; so my opinion is very biased and should be taken with a large amount of salt.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
April 08 2017 15:11 GMT
#183
I don't agree with many of the decisions David Kim made as balance designer, like the Queen attack range buff which single-handedly ushered in months of Zerg dominance during late WoL, or even how the units of later expansions were designed around a harassment and aggression heavy meta. The amount of pros that ditched SC2 for other games should be considered a testament to this guy's legacy.

Nevertheless, I wish him luck in his future endeavours, and really hope his replacement will actually revolutionise StarCraft II and make it a fun and worthwhile game again.
realityyy
Profile Joined January 2011
Germany50 Posts
April 08 2017 16:05 GMT
#184
Well, his work in Starcraft 2 is finished as it seems
jpg06051992
Profile Joined July 2015
United States580 Posts
Last Edited: 2017-04-08 17:33:16
April 08 2017 17:32 GMT
#185
On April 09 2017 00:11 Clbull wrote:
I don't agree with many of the decisions David Kim made as balance designer, like the Queen attack range buff which single-handedly ushered in months of Zerg dominance during late WoL, or even how the units of later expansions were designed around a harassment and aggression heavy meta. The amount of pros that ditched SC2 for other games should be considered a testament to this guy's legacy.

Nevertheless, I wish him luck in his future endeavours, and really hope his replacement will actually revolutionise StarCraft II and make it a fun and worthwhile game again.


At least someone said it, agree with this completely. Or when Brood/Infestor was not patched out because, "the players will figure it out" but Blue Flame Hellions and Ghosts were castrated the instant they looked imbalanced in a tournament setting while Korea Zergs collected free paychecks. Not trying to attack the guy personally and all of the heartfelt good-byes feel nice but the bottom line is that David Kim's approach to balance was flawed, inconsistent, and lacked a vision that the community and fans could get behind.

Only at the very end did Kim start implementing more community based changes, and low and behold, they were by FAR the best changes he made to the game, (buffing tanks and Hydras for example) but it was too late. Hopefully his replacement has a real vision for this game and understands SC2 on a more fundamental level, because saying Kim was out of touch is just being PC.
"SO MANY BANELINGS!"
BronzeKnee
Profile Joined March 2011
United States5217 Posts
April 08 2017 17:38 GMT
#186
On April 08 2017 04:12 Charoisaur wrote:
... and now David Kim leaving sc2. This is a tough time to be an sc2 fan


I have never been more hopeful for SC2 than now.
Drakorb
Profile Joined March 2013
United Kingdom5 Posts
April 08 2017 17:49 GMT
#187
I haven't got so much of an informed opinion on his balance decisions, but I definitely always appreciated the fact that he really was trying to do the best he could for the good of the game. Here's hoping the less constructive members of the community didn't get him down - although it certainly seems from his statement that they didn't!
JimmyJRaynor
Profile Blog Joined April 2010
Canada16647 Posts
Last Edited: 2017-04-08 18:06:09
April 08 2017 18:05 GMT
#188
On April 09 2017 02:38 BronzeKnee wrote:
Show nested quote +
On April 08 2017 04:12 Charoisaur wrote:
... and now David Kim leaving sc2. This is a tough time to be an sc2 fan

I have never been more hopeful for SC2 than now.

this is a great position to have if you want to set yourself up for feeling indignant, angry, and offended in 6 months.

if anything major occurs it'll be Blizzard decreasing the resources devoted to competitive multiplayer. in fact, an incoming decrease in resources may have catalyzed mr. kim's exit from the team. ATVI laid off 5% of its staff recently. The pressure is prolly on for Morhaime to cut budgets where prudent.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
jpg06051992
Profile Joined July 2015
United States580 Posts
April 08 2017 18:06 GMT
#189
On April 09 2017 02:38 BronzeKnee wrote:
Show nested quote +
On April 08 2017 04:12 Charoisaur wrote:
... and now David Kim leaving sc2. This is a tough time to be an sc2 fan


I have never been more hopeful for SC2 than now.


+1 lol what the hell are these people even talking about
"SO MANY BANELINGS!"
QuinnTheEskimo
Profile Blog Joined March 2012
Germany55 Posts
April 08 2017 18:34 GMT
#190
I always thought DK was only the guy to take the blame but the actual work was done by other people. So he just took it when we said something was his fault, when in reality he had nothing to do with it.
Well, we'll see what's next. Measured in viewing figures and active players, the game is certainly not at a high and the trend is not encouraging either.

You've got to go apeshit. -- Day[9]
SHODAN
Profile Joined November 2011
United Kingdom1060 Posts
April 08 2017 19:52 GMT
#191
hell, it's about time
[PkF] Wire
Profile Joined March 2013
France24192 Posts
April 08 2017 19:54 GMT
#192
He certainly took the blame for mistakes a whole team was behind but I won't miss him at all. Most decisions and additions since HotS' launch were just abysmal.
Ling22222222222
Profile Joined April 2017
1 Post
April 08 2017 20:30 GMT
#193
I definitely do not think that Kim leaving is a) a bad thing or b) even early enough. As head of his department David Kim was responsible for its work and any result thereof. As do many others, I think many bad decisions have been made and the disaffection and disenchantment of so many players with Sc2, because of balance, meta and unit design in Lotv are in no small part due to David Kims work/ decision making. It was his job, he did get paid for it and, at least in my opinion, he had and has to face the criticism for things the customers disagree with.

No, I am not sad to see him go. Had the news struck a year ago or maybe even in November 2015. Maybe we would still have a larger number of players enjoying Sc2.
StarscreamG1
Profile Joined February 2011
Portugal1652 Posts
April 08 2017 20:32 GMT
#194
I hope SC2 can now drive into a Starbow kind of game (dream, dream, dream...)
SHODAN
Profile Joined November 2011
United Kingdom1060 Posts
April 08 2017 20:46 GMT
#195
DK is a nice guy. he's a skilled communicator and passionate about game design. I have nothing against him personally. balancing sc2 while also making it fun to play is an extremely difficult job - and in the end, DK was not able to do this. I'm very interested to know who else was considered for the job. maybe there was someone on the short-list who would have done a better job... who knows. I'm sure DK's skills will be extremely welcome in other departments of Blizzard. I just hope it's not Warcraft IV balance team.
Riquiz
Profile Joined June 2011
Netherlands402 Posts
April 08 2017 20:55 GMT
#196
I feel it is kinda sad to see so many comments that talk about him ruining sc2,
imo the game is in a very nice place right now.
It's a thankless job and I think he did a good job.
Thanks for everything mr. Kim
Caster man does casting on yt/RiquizCasts
Deleted User 183001
Profile Joined May 2011
2939 Posts
Last Edited: 2017-04-08 22:02:42
April 08 2017 21:59 GMT
#197
Dayvie was a guy who meant well, worked hard, but at the end of the day just wasn't competent enough. Still, one has to appreciate the years and effort he and Blizzard put into balancing SC2. For comparison, the last balance patch for Brood War was in 2001. There was a total of 5(?) balance patches. And let's not kids ourselves, BW was not balanced at all, saying this as a BW Terran player. Community maps added a great degree of balance but still wasn't absolutely balanced.

It's a bit saddening that despite DK's great efforts, the game still had glaring issues, which along with other matters, disillusioned many pros who went to other esports are retired altogether. SC2 had a great esports run and still has a decent esports scene. It's not like the old days, but there's a few things I'd like to point out:

1) SC2 was a lot bigger in the foreigner (ie non-Korean) scene than BW in popularity, tournaments, etc.

2) RTS is a very difficult genre. This isn't the days of RTS and skill FPSs. Pro gamers have shifted their focus to streamlined FPSs and MOBAs, games which are take little effort to play and get into and so attract higher numbers of players, viewer, and visibility. RTS as a whole has been falling off. Even if SC2 surpassed BW as a game, I'd still expect it to have fallen off in the face of esports competition.

3) SC2 didn't become one of South Korea's biggest professional sports like BW did. There's a number of factors here, but a big reason why BW was alive and well even by the time of SC2's release was the serious and large-scale professional scene in Korea.

Whoever DK's replacement with is hopefully better suited for the position, but at this point it's hard to say how significant it will be considering it's not the heyday of SC2 when this seriously mattered.
benkei
Profile Joined June 2011
Spain51 Posts
April 08 2017 22:07 GMT
#198
Finally some good news for sc2

User was warned for this post
Bub
Profile Blog Joined June 2006
United States3518 Posts
April 08 2017 22:11 GMT
#199
Thanks for everything Kim.
XK ßubonic
Aron Times
Profile Blog Joined March 2011
United States312 Posts
Last Edited: 2017-04-08 22:37:47
April 08 2017 22:37 GMT
#200
On April 09 2017 02:38 BronzeKnee wrote:
Show nested quote +
On April 08 2017 04:12 Charoisaur wrote:
... and now David Kim leaving sc2. This is a tough time to be an sc2 fan


I have never been more hopeful for SC2 than now.

Going to reinstall SC2. There is hope for the future.

Mr. Kim, don't forget the lessons your learned during your time with SC2. Gameplay >>> all. Don't sacrifice gameplay for the sake of esports or viewership, because good gameplay will lead to esports and viewership but not vice-versa.

*tips plunger*
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2017-04-08 22:44:14
April 08 2017 22:43 GMT
#201
On April 09 2017 02:38 BronzeKnee wrote:
Show nested quote +
On April 08 2017 04:12 Charoisaur wrote:
... and now David Kim leaving sc2. This is a tough time to be an sc2 fan


I have never been more hopeful for SC2 than now.


I feel the same. A lot probably do. We can all respect the time the guy put in, but his approach to balancing was very, very flawed and not good for the game.
Sup
CursOr
Profile Blog Joined January 2009
United States6335 Posts
April 08 2017 22:45 GMT
#202
I love all of the brilliant contributory comments in this thread that are giving us fantastic ways to dismantle deathballs and fix all of the "gameplay" problems. Thanks for all the insight. Make sure to post all of your wonderful ideas on the Battlenet forums so that Blizzard will know how to fix this game in the future.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
MiCroLiFe
Profile Joined March 2012
Norway264 Posts
April 08 2017 23:15 GMT
#203
Great. Maybe terran can have a chance now? bring tankivac back! remove overcharge! 8 armor ultra need a proper counter
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
Charoisaur
Profile Joined August 2014
Germany15883 Posts
April 08 2017 23:37 GMT
#204
On April 09 2017 08:15 MiCroLiFe wrote:
Great. Maybe terran can have a chance now? bring tankivac back! remove overcharge! 8 armor ultra need a proper counter

8 armor ultra doesn't exist anymore.
They only have max 7 armor now.
Many of the coolest moments in sc2 happen due to worker harassment
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2017-04-08 23:44:23
April 08 2017 23:41 GMT
#205
On April 08 2017 19:32 TaShadan wrote:
https://www.youtube.com/watch?v=_J6-3l3hCm0

User was temp banned for this post.


100% sure this was worth it

lol

peoples memory of him is really bad. but i think he had an impossible job (make millions of competitive ppl playing a videogame happy/somehow balance that with weird videogatme hermits who play 8 hrs a day and break the balance eveyr few months), i think he did pretty well in all honesty. people say he was too knee jerk against terran but honeslty terran was so fucking imbalance @ launch, so thats why he had to be that way. i was playing random at the time and it was wildly apparent to me
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2017-04-08 23:47:58
April 08 2017 23:47 GMT
#206
On April 09 2017 08:41 c0sm0naut wrote:
Show nested quote +
On April 08 2017 19:32 TaShadan wrote:
https://www.youtube.com/watch?v=_J6-3l3hCm0

User was temp banned for this post.


100% sure this was worth it

lol

peoples memory of him is really bad. but i think he had an impossible job (make millions of competitive ppl playing a videogame happy/somehow balance that with weird videogatme hermits who play 8 hrs a day and break the balance eveyr few months), i think he did pretty well in all honesty. people say he was too knee jerk against terran but honeslty terran was so fucking imbalance @ launch, so thats why he had to be that way. i was playing random at the time and it was wildly apparent to me

true story. I have friends to this day complain about how IMBA Terran is. Given, they are only gold-ish, but they live in the perpetual WoL perception that stimmed marines still own this game and are imbalanced. Even though Terran is in it's worst spot in a long time right now :/
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
AshC
Profile Joined August 2016
United States328 Posts
April 08 2017 23:52 GMT
#207
HFGL to David Kim. He did a good job with SC2 given how hostile and whiny people are towards him. He probably had the tough job at Blizzard. I'm sure whichever project has him now is very lucky!

I hope he will continue to support SC2 in some smaller capacity.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2017-04-09 01:06:29
April 09 2017 00:44 GMT
#208
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
riotjune
Profile Blog Joined January 2008
United States3392 Posts
April 09 2017 01:04 GMT
#209
lol

User was warned for this post
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
April 09 2017 02:00 GMT
#210
lol Idra, funny guy. Doubt he'll come to SCII though, I think he's done for good since what, HoTS?
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Chris_Havoc
Profile Joined August 2016
United States599 Posts
April 09 2017 02:39 GMT
#211
On April 09 2017 11:00 BigFan wrote:
lol Idra, funny guy. Doubt he'll come to SCII though, I think he's done for good since what, HoTS?


IdrA was basically done at the start of HotS. He didn't finally quit until the end of 2013.
Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
vult
Profile Blog Joined February 2012
United States9400 Posts
April 09 2017 03:14 GMT
#212
On April 09 2017 11:39 Chris_Havoc wrote:
Show nested quote +
On April 09 2017 11:00 BigFan wrote:
lol Idra, funny guy. Doubt he'll come to SCII though, I think he's done for good since what, HoTS?


IdrA was basically done at the start of HotS. He didn't finally quit until the end of 2013.


Yeah Incontrol said in a recent AMA that he was back in school and completely out of esports. He said he didnt want to be in the spotlight anymore and faded out. Would love to watch him stream even in a one-time stream because I really think he is a good guy deep down, easily frustrated and verbally toxic, but I'd like to think in person and in small groups he's chill.
I used to play random, but for you I play very specifically.
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
April 09 2017 03:27 GMT
#213
I am thrilled to know what project David Kim has moved on to. Let's just hope it is something exciting and not just another WoW expansion...
jalstar
Profile Blog Joined September 2009
United States8198 Posts
April 09 2017 04:50 GMT
#214
On April 09 2017 12:27 ggrrg wrote:
I am thrilled to know what project David Kim has moved on to. Let's just hope it is something exciting and not just another WoW expansion...


From the few hints there are, it sounds like it's a new game, and not an RTS. (Dayvie said the new project would help him grow as a game developer, so I don't think he'll be doing the same exact thing on a new RTS)
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2017-04-09 06:20:47
April 09 2017 06:12 GMT
#215
On April 09 2017 04:54 [PkF] Wire wrote:
He certainly took the blame for mistakes a whole team was behind but I won't miss him at all. Most decisions and additions since HotS' launch were just abysmal.


He was in charge. "Lead Designer" had to mean something... the buck should have stopped with him. And if it didn't, then Blizzard is poorly run.

On April 09 2017 03:05 JimmyJRaynor wrote:
Show nested quote +
On April 09 2017 02:38 BronzeKnee wrote:
On April 08 2017 04:12 Charoisaur wrote:
... and now David Kim leaving sc2. This is a tough time to be an sc2 fan

I have never been more hopeful for SC2 than now.

this is a great position to have if you want to set yourself up for feeling indignant, angry, and offended in 6 months.


We never agree, but you can cry on my shoulder if you want. I know what it is like to have a game I love ripped out from under me; WOL was an amazing ride. If LOTV does good things for you and this changes that, I am sorry.

But I won't be angry or offended in 6 months.

SC2 will probably be the same, and I'll still be playing other games. But this is the first step necessary for it be something better.
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
April 09 2017 08:21 GMT
#216
i guess warcraft 4 will have some issues
can i get my estro logo back pls
Endymion
Profile Blog Joined November 2009
United States3701 Posts
April 09 2017 08:41 GMT
#217
i never understood the hate for david kim.. i only got the chance to speak with a few times on the ladder but he was always down to talk and seemed genuinely interested in the game (this was back in WOL, i went back to broodwar in mid 2012). I imagine that any hatred for him is just because he was the messenger, the people telling him HOW to balance the game (focusing on casuals) were probably much higher up than he was
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Cele
Profile Blog Joined December 2008
Germany4016 Posts
April 09 2017 08:55 GMT
#218
thank you David Kim. There wouldn't have been a Starcraft Broodwar Revival without you.
Broodwar for life!
AcclimAte_
Profile Joined October 2015
9 Posts
April 09 2017 10:50 GMT
#219
I love this game you've worked so hard to help create and believe you've done a extraordinary job of balancing. I have always appreciated and respected the positive and candid feedback you've had with the community. I wish you the absolute best in your future project and look forward to it as well!
Psychobabas
Profile Blog Joined March 2006
2531 Posts
April 09 2017 11:01 GMT
#220
On April 09 2017 17:55 Cele wrote:
thank you David Kim. There wouldn't have been a Starcraft Broodwar Revival without you.


LOL this post is so true
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
April 09 2017 11:19 GMT
#221
On April 09 2017 11:00 BigFan wrote:
lol Idra, funny guy. Doubt he'll come to SCII though, I think he's done for good since what, HoTS?


i wonder where he put that "Tire Iron" ?
figq
Profile Blog Joined May 2010
12519 Posts
April 09 2017 12:31 GMT
#222
Now that Davie left, I feel sorry for dumping all my criticism on him. I should have given more attention to the Dustin Bro.
If you stand next to my head, you can hear the ocean. - Day[9]
samurai80
Profile Joined November 2011
Japan4225 Posts
Last Edited: 2017-04-09 12:34:16
April 09 2017 12:33 GMT
#223
Sad to hear that. GL HF for next !
Eridanus
Profile Joined April 2017
United States75 Posts
Last Edited: 2017-04-10 18:17:40
April 09 2017 12:46 GMT
#224
You should never feel sorry for a person that choose to be in a position of power and great financial award for being criticized on how they do their job. He didn't have to take that position.
You will actually feel that people in those kinds of positions have an unusual ability to not be bothered by it. Either out of narcissism or insensitivity. And we 'normal' people feel that so many people having opinions on you would be stressful at best, hurtful at worst. Until it become tasteless, personal, threads of violence, I wouldn't feel sorry for people in prominent positions.

I would be more worried about certain type of people deciding against taking on high profile jobs because they don't have the thick skin or insensitivity to criticism to take on such jobs, despite their ability to do those jobs well. You create a bias in favour of certain people for these important positions.


In the end it was David Kim's job to be a foil for all the criticism customers put out, so that others didn't have to deal with it. They paid him handsomely for that, so they didn't have to pay their other employee's similar money because they remained unaffected.


On April 08 2017 23:27 HalcyonRain wrote:
I always thought that SC2 had large game design problems. One of which was warpgate negating the defenders advantage, meaning the units that could come out of gateways had to be weaker. This led to reliance on hero units, like the colossus, to win games; promoting a turtle-like style of play. There are many other problems I see but they're mostly problems that would have to be fixed by radical overhauls. Instead of overhauling the game Blizzard gave David Kim (and Co.) a stack of band-aids and said "fix our patient that's bleeding out due to massive lacerations".

Realistically, there was only so much David Kim could do to patch up a patient in critical condition, with band-aids. I think he, and the rest of the balance team, did a fine job when you consider their situation. Unfortunately, I found that I was not a member of SC2's target audience. I just didn't find the gameplay that compelling or engaging (when compared to BW). I still checked in every now and then, but never found SC2 gameplay as compelling as BW.

Regardless of this I wish David Kim the best in his future projects. Being the head of the balance team was (is) a rough job. I would liken it to the job of U.S. Federal Reserve's Janet Yellen. Much like Yellen he had the job of soothing the masses; and no matter what he did, someone was going to be pissed.

So good luck David Kim. I hope your next position in Blizzard will be a little less stressful.


Lastly, I'd just like to point out that my view of SC2 is just my opinion. I came from BW and would have liked SC2 to be more like BW; so my opinion is very biased and should be taken with a large amount of salt.



I agree very much with this.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2017-04-10 02:18:50
April 10 2017 02:11 GMT
#225
Probably went to work on the wc3 balance patch
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
htx.RuNe
Profile Joined April 2017
12 Posts
April 10 2017 03:06 GMT
#226
The big question here is, who is replacing him? Because if he leaves and such an important position isn't immediately filled by a replacement, that basically confirms SC2 is in maintenance mode now - whatever headless remnant of the design team is still around won't have either the ability or authority to change the game, nevermind revive it from its slump.
xtorn
Profile Blog Joined December 2013
4060 Posts
April 10 2017 03:35 GMT
#227
The sheer amount of hate David Kim took and answered to with maximum tact is something to learn from. Respect.
Life - forever the Legend in my heart
Jealous
Profile Blog Joined December 2011
10108 Posts
April 10 2017 06:44 GMT
#228
On April 08 2017 14:29 MockHamill wrote:
Well given the horrible units that had to work with (Swarm Hosts, Tempest, Adepts etc) he did a decent work at balancing the winrates for the top 0.01%.

Only one person can save SC2 now but I do not think he will get the job.

Rofl is it avilo?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
digmouse
Profile Blog Joined November 2010
China6327 Posts
Last Edited: 2017-04-10 07:15:43
April 10 2017 07:15 GMT
#229
On April 10 2017 12:06 htx.RuNe wrote:
The big question here is, who is replacing him? Because if he leaves and such an important position isn't immediately filled by a replacement, that basically confirms SC2 is in maintenance mode now - whatever headless remnant of the design team is still around won't have either the ability or authority to change the game, nevermind revive it from its slump.

Truth is, the design decisions are not his own, it is a team effort, he is just the one that takes the blame. Same for Ghostcrawler and his WoW days.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
StormsInJuly
Profile Joined January 2009
Sweden165 Posts
April 10 2017 07:59 GMT
#230
On April 09 2017 21:46 Eridanus wrote:
You should never feel sorry for a person that choose to be in a position of power and great financial award for being criticized on how they do their job. He didn't have to take that position.
You will actually feel that people in those kinds of positions have an unusual ability to not be bothered by it. Either out of narcissism or insensitivity. And we 'normal' people feel that so many people having opinions on you would be stressful at best, hurtful at worst. Until it doesn't become tasteless, personal, threads of violence, I wouldn't feel sorry for people in prominent positions.


Please don't rationalize the awful behavior of this community by claiming that dkim doesn't have feelings like a 'normal' person. A lot of the hate directed toward him was exactly that (tasteless, personal, threats of violence)
nanaoei
Profile Blog Joined May 2010
3358 Posts
Last Edited: 2017-04-10 09:38:35
April 10 2017 07:59 GMT
#231
On April 09 2017 21:46 Eridanus wrote:
Until it doesn't become tasteless, personal, threads of violence, I wouldn't feel sorry for people in prominent positions.


except that it happened. we're not thinking that he's a poor baby soul, we're considering that he's a grown professional with the capabilities to handle the pressure and yet we still sympathize; as if you read some of the hate comments, a lot of them quickly became personal for whatever reason, even if we know that he is in a position to receive them.

the alternatives are that we blame dustin browder, blizzard as the entire company, or god forbid.. ourselves, lol, upon realizing that we need to take responsibility for having to improve our own playstyle.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
Heartland
Profile Blog Joined May 2012
Sweden24579 Posts
April 10 2017 09:33 GMT
#232
Thank you, David! You were the best <3
Eridanus
Profile Joined April 2017
United States75 Posts
Last Edited: 2017-04-10 10:15:05
April 10 2017 10:11 GMT
#233
On April 10 2017 16:59 StormsInJuly wrote:
Show nested quote +
On April 09 2017 21:46 Eridanus wrote:
You should never feel sorry for a person that choose to be in a position of power and great financial award for being criticized on how they do their job. He didn't have to take that position.
You will actually feel that people in those kinds of positions have an unusual ability to not be bothered by it. Either out of narcissism or insensitivity. And we 'normal' people feel that so many people having opinions on you would be stressful at best, hurtful at worst. Until it doesn't become tasteless, personal, threads of violence, I wouldn't feel sorry for people in prominent positions.


Please don't rationalize the awful behavior of this community by claiming that dkim doesn't have feelings like a 'normal' person. A lot of the hate directed toward him was exactly that (tasteless, personal, threats of violence)


How is it a rationalization? I already know many of Blizzard's customers are complete trash, illogical, and immature people. Never mind the immoral behavior they display online because they think it doesn't matter what you say as long as you think you are anonymous.

I am talking about how sorry we should feel for David Kim. Or Lloyd Blankfein. Or some Kardasian. Or Donald Trump. Or anyone who decides they really want the spotlight. These people get exactly what they want. We shouldn't feel sorry for people getting exactly what they want. If they wanted something else, they can just quit.

User was warned for this post
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2017-04-10 15:42:09
April 10 2017 15:39 GMT
#234
On April 10 2017 16:15 digmouse wrote:
Show nested quote +
On April 10 2017 12:06 htx.RuNe wrote:
The big question here is, who is replacing him? Because if he leaves and such an important position isn't immediately filled by a replacement, that basically confirms SC2 is in maintenance mode now - whatever headless remnant of the design team is still around won't have either the ability or authority to change the game, nevermind revive it from its slump.

Truth is, the design decisions are not his own, it is a team effort, he is just the one that takes the blame. Same for Ghostcrawler and his WoW days.


But he was the leader. He is to blame for the decisions of his team when they are bad, and gets the credit when they are good.

People always forget that latter part. There are plenty of the games that don't get the criticism SC2 does. If SC2 was a masterpiece in game design, I'd be happy to heap praise on David Kim.
Cinskywind1
Profile Joined October 2016
16 Posts
April 10 2017 20:01 GMT
#235
Sad news indeed but glad to hear he's still working on Blizzard projects so look forward to his next game
NKB
Profile Joined February 2012
United Kingdom608 Posts
April 10 2017 20:10 GMT
#236
Best of luck in whatever you are doing next. Hope you are treated well and enjoy what you are doing
Some times you just gotta wish...
xtorn
Profile Blog Joined December 2013
4060 Posts
April 11 2017 03:00 GMT
#237
On April 10 2017 16:15 digmouse wrote:
Show nested quote +
On April 10 2017 12:06 htx.RuNe wrote:
The big question here is, who is replacing him? Because if he leaves and such an important position isn't immediately filled by a replacement, that basically confirms SC2 is in maintenance mode now - whatever headless remnant of the design team is still around won't have either the ability or authority to change the game, nevermind revive it from its slump.

Truth is, the design decisions are not his own, it is a team effort, he is just the one that takes the blame. Same for Ghostcrawler and his WoW days.


Hmm, compared to David Kim, Ghostcrawler Street had a much harsher time with the community.
I think Ghostcrawler took maybe thrice the hate that DK experienced. And now that he is lead designer at Riot, he received death threats too http://www.12up.com/posts/4376634-design-director-for-lol-receives-death-threats


"I’ve had weird phone calls in the middle of the night. I’ve had death threats. I’ve had Blizzard security offer to monitor my house. I’ve had designers who had to work with the FBI on threats. I’m also an upper class, straight, white dude, and I know developers who aren’t who have gotten much, much worse from players

https://www.google.de/amp/s/www.pcgamesn.com/league-of-legends/ghostcrawler-community-death-threats-fbi?amp
---

Maybe it is a job description thing for Lead Game Designers in general, to be viciously hated?! As in, "please be aware that once you begin work, you are highly recommended that you also take our subsidized self defense classes or consider our bodyguard offer."
Life - forever the Legend in my heart
Serruptitious1
Profile Joined April 2017
1 Post
April 11 2017 05:11 GMT
#238
Blizzard tried to make a game with such a high skill ceiling that mastering it could earn you money, and rather than a game they created a job.
warlocke
Profile Joined September 2015
97 Posts
April 11 2017 05:55 GMT
#239
best of luck to David Kim, looking forward to his next project. I personally think he faired reasonably well with the adjustments and balancing up to this moment.
an average player whom can only F2 + a-move
LSN
Profile Joined December 2010
Germany696 Posts
Last Edited: 2017-04-11 13:07:04
April 11 2017 12:36 GMT
#240
GLHF DK. Hard job for sure but I think criticism is valid for the reasons some guy named a few posts earlier.


My sum up:

Patching Pace: I feel like it was as well too fast and too slow at times. In the very beginning it was way too slow. It took ages to create a proper gameplay for zerg in the beginning of WOL, were you simply lost either to all-ins or to your own overreaction in 50% of games. Then BL/Inf was allowed way too long. Later on some changes were probably too quick. I wouldn't name mines though as their nerf was justified imo. I would have buffed tanks or anything else instead in order to get bio complemented with more gas heavy and less mobile units instead of another almost gasless and still quite mobile unit like the mine.

Overall I would say changes came in too slow and with a narrow focus mainly/only on the problem itself and not taking conditions into account enough and if taken into account still not being addressed.

DK vs. JW: Balance Design is the game design of SC2 MP. While it is technically not the same position effectively as the lead balance designer of SC2 you do design the game's impact more than anyone else I guess (after engine and other basics are in place).

The design perspective: Was brought in and came to attention way too late. I remember when I talked about design 80% of TL believed it is not important and the only thing that matters is balance on top level play. It went in the whole wrong direction and majorly blizzard/DK can be blamed for that aside of the people in the community who jumped on that and created an athmosphere were constructive changes was not possible even though for a long time it was already obvious that SC2 did not deliver the way everybody wanted it to and sole and simple focus on little balance changes could not ever get the job done in the right way.


Overall failures of SC2 that required early focus on but were neglected:
- macromechanics allow comeback in only very few situations and depending on the respective mechanic only to a certain extend but in most cases allow the player with the advantage to even pull ahead further
- macromechanic mule as the main killer of aggression against terran that does not kill the terran. Was required for the following highly detrimental state of the game which only terran players themselves consider as granted:
- terran bio gameplay without much need for gas, without impactful transitions and with barely any need to adapt to opponents decisions for long periods of SC2. You simply built more bio against bio hard counters with only very few variations, you didn't need more than 4-5 gas whole game long and were sitting on 2-3k gas after a few minutes into the game, you could and still can trade your SCV against enemy combat units up to a certain extend and in certain situations (mainly in TvZ) which made play against terran mostly passive, boring and one-dimensional.
- that was compensated with ridiculous stuff like MSC sight range, warp back, pylon/nexus cannon, Oracles (!), swarmhosts, mutalisk buff, ravagers etc. which took the game again into the wrong direction:
- gimmicky units over usual units (tiring)
- timing and positioning over strategy and micro (frustrating)
- 10% of game has 90% impact while 90% of the game has only 10% of impact (both)
- few consitency in both ingame battles and players: does the oracle hit while marines are 1-2 cm out of position or are they perfectly in position, fights over that quickly that top level players can barely make a difference (lose of trust, hope and positive feelings towards the game).


Still one of the best competitive games of the last decade. But the extraordinary high expectations were not met at any single point of time for me. The game is very good, but lacking brilliance and excellence in too many aspects. This is most likely a result of the inevitable larger amounts of person working on such a thing compared to the 90s. It feels like too many compromises and trade-offs were accepted when designing and balancing the game. The game should have instead followed one guys (or limited group of people who work closely together) vision that exactly envisioned what, how and why the final product should look like.

Hence I believe while DK did a good job it is positive to let it do someone else from now. At least there is a very low chance that new approaches create new results and that one of them might hit the nail.
avilo
Profile Blog Joined November 2007
United States4100 Posts
April 11 2017 12:40 GMT
#241
On April 10 2017 16:15 digmouse wrote:
Show nested quote +
On April 10 2017 12:06 htx.RuNe wrote:
The big question here is, who is replacing him? Because if he leaves and such an important position isn't immediately filled by a replacement, that basically confirms SC2 is in maintenance mode now - whatever headless remnant of the design team is still around won't have either the ability or authority to change the game, nevermind revive it from its slump.

Truth is, the design decisions are not his own, it is a team effort, he is just the one that takes the blame. Same for Ghostcrawler and his WoW days.


While that may be true, if you're the lead balance designer and there's a ton of issues that are really obvious with the game, the responsibility falls a lot on your shoulders. I don't know why people here and on reddit keep trying to pretend the patches we were getting were good at all - they weren't.

I think people can respect all the time the guy put in, but i honestly do not think he did a good job. That is self-evident from the state of the game.
Sup
LSN
Profile Joined December 2010
Germany696 Posts
Last Edited: 2017-04-11 13:16:51
April 11 2017 12:52 GMT
#242
I agree there avilo but the question still remains how much freedom he had with his decisions, how much he implemented his own ideas or did he just do what was asked for?

In any way DK is/was part of the problem. From how I imagine - derived from his personalitly and korean behaviour in general - he wasn't making enough impact himself and wasn't leading enough but tried to fulfill too many wishes and requirements of different purpose. SC2 needed someone more narcissistic and selfish in this position, at least I believe it could have created better results but as well higher risk of failure. Sometimes the middleground is the safest solution which as well denies comlete failure but brilliance as well. But we don't know how much this is possible in blizzard's internal structures. Of course they were going for brilliance but probably with the wrong approach of enforcing success and esports instead of letting it grow and develop naturally as someone mentioned earlier.
Kare
Profile Joined March 2009
Norway786 Posts
Last Edited: 2017-04-11 13:45:00
April 11 2017 13:20 GMT
#243
Introducing Warcraft 4!

New Units:
-Raider Chieftain(aoe roar to buff friendly damage by 40%)
-Holy Footman(Can use invulnerability for 10 seconds on 30 second cooldown)
-Wood Elves(automatically gathers 100 wood every 2 seconds when close to trees)
-Crazed Ghouls(gains 50% attack speed and damage when fighting on blight)
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
Charoisaur
Profile Joined August 2014
Germany15883 Posts
April 11 2017 15:12 GMT
#244
On April 11 2017 12:00 xtorn wrote:
Show nested quote +
On April 10 2017 16:15 digmouse wrote:
On April 10 2017 12:06 htx.RuNe wrote:
The big question here is, who is replacing him? Because if he leaves and such an important position isn't immediately filled by a replacement, that basically confirms SC2 is in maintenance mode now - whatever headless remnant of the design team is still around won't have either the ability or authority to change the game, nevermind revive it from its slump.

Truth is, the design decisions are not his own, it is a team effort, he is just the one that takes the blame. Same for Ghostcrawler and his WoW days.


Hmm, compared to David Kim, Ghostcrawler Street had a much harsher time with the community.
I think Ghostcrawler took maybe thrice the hate that DK experienced. And now that he is lead designer at Riot, he received death threats too http://www.12up.com/posts/4376634-design-director-for-lol-receives-death-threats

Show nested quote +

"I’ve had weird phone calls in the middle of the night. I’ve had death threats. I’ve had Blizzard security offer to monitor my house. I’ve had designers who had to work with the FBI on threats. I’m also an upper class, straight, white dude, and I know developers who aren’t who have gotten much, much worse from players

https://www.google.de/amp/s/www.pcgamesn.com/league-of-legends/ghostcrawler-community-death-threats-fbi?amp
---

Maybe it is a job description thing for Lead Game Designers in general, to be viciously hated?! As in, "please be aware that once you begin work, you are highly recommended that you also take our subsidized self defense classes or consider our bodyguard offer."

It's sad how immature most gaming communities are..
Many of the coolest moments in sc2 happen due to worker harassment
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
April 12 2017 04:00 GMT
#245
I was initially hype to read the headline, but it'll really come down to who ends up replacing Mr. Kim. If they take the same trajectory then this is a non-story, but if they decide to right the ship it could be a game-changer. The other thing is whether the lost player base (including me) would even come back to the game if it was course-corrected.

We are, after all, talking about a game that's now nearly 7 years old (still crazy for me to think about, feels like it came out 2-3 years ago). I'd personally give it a shot if it looked like it was on the right track, but there are lots of people out there that don't give second chances.
Twitter: @iamcaustic
AssyrianKing
Profile Blog Joined August 2011
Australia2111 Posts
April 12 2017 05:41 GMT
#246
I wish they did a reset on SC2 and balanced from scratch
John 15:13
AxiomBlurr
Profile Blog Joined November 2012
786 Posts
Last Edited: 2017-04-12 06:18:57
April 12 2017 06:13 GMT
#247
Overall David Kim did an amazing job 'balancing' the races - but the three BIG blunders (broodlord winfestor era, swarmhost turtle period and Hellbat age) were somewhat unforgivable.

HOWEVER: when we look at the GSL Round of 8s for the past 5 years though, the racial balance is beautiful. I for one believe this is the best indicator we have on how DK did his job, he FARKN excelled at it.

I want to take this time to thank him for his efforts and to wish him the best at what he is moving onto.

And to all you sour-puss cry-babies out there bitching about your ass-hurt butt-sadness - GROW the fuck up. Anybody with any REAL knowledge of SC2 knows DK did an amazing job.

Listen to Incontrol, Artosis, Tastosis, Mr Chae, herO, Bomber, Soulkey, Life, Innovation and even MVP talk about DK - they all respected and appreciated the effort and outcome of his work. Just saying...

Grumbels
Profile Blog Joined May 2009
Netherlands7028 Posts
Last Edited: 2017-04-12 09:36:19
April 12 2017 09:35 GMT
#248
On April 10 2017 19:11 Eridanus wrote:
Show nested quote +
On April 10 2017 16:59 StormsInJuly wrote:
On April 09 2017 21:46 Eridanus wrote:
You should never feel sorry for a person that choose to be in a position of power and great financial award for being criticized on how they do their job. He didn't have to take that position.
You will actually feel that people in those kinds of positions have an unusual ability to not be bothered by it. Either out of narcissism or insensitivity. And we 'normal' people feel that so many people having opinions on you would be stressful at best, hurtful at worst. Until it doesn't become tasteless, personal, threads of violence, I wouldn't feel sorry for people in prominent positions.


Please don't rationalize the awful behavior of this community by claiming that dkim doesn't have feelings like a 'normal' person. A lot of the hate directed toward him was exactly that (tasteless, personal, threats of violence)


How is it a rationalization? I already know many of Blizzard's customers are complete trash, illogical, and immature people. Never mind the immoral behavior they display online because they think it doesn't matter what you say as long as you think you are anonymous.

I am talking about how sorry we should feel for David Kim. Or Lloyd Blankfein. Or some Kardasian. Or Donald Trump. Or anyone who decides they really want the spotlight. These people get exactly what they want. We shouldn't feel sorry for people getting exactly what they want. If they wanted something else, they can just quit.


David Kim left the SC2 team though, and so it seems pretty reasonable to expect civility and respect in this thread because it is mostly about well wishes and thanking him for his efforts.

But in general I agree, expecting civility towards people in positions of authority is only one step away from demanding deference. For what it's worth, Blizzard is more likely to respond to community anger than they are to intelligent forum arguments. I can think of a handful of semi-recent cases where Blizzard did implement (minor) community suggestions, but overall they are incredibly insular and will easily wave away even the most reasonable of requests with vague references to internal Blizzard directives. It's only when people spam reddit with "CHAT ROOMS" that they will magically appear in the next patch.

Or think of US politics where it's been proven that 80% of the population has almost zero influence on policy outcomes and a handful of insiders have an extremely disproportionate effect. You can mail a suggestion to your local representative for a better health care program, but what's the point?

I don't know if slavishly following up on community demands necessarily makes for better game design, and of course much of the community feedback towards Blizzard starts from the premise of "making the game good in the way that BW was good", but it's food for thought. It's Blizzard's game, anyhow, as much as people like to think they have a right to be heard.

Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
April 12 2017 09:43 GMT
#249
Didn't check this thread for a couple days...

be civil.


How fucking sad is it that this has to be stickied to the top of the thread. Disgusting. Shameful. Pathetic.

Fuck off to Reddit if you're here to insult a person who put their heart and soul into this game we all enjoy and love. Yes, he made some mistake, no, he's not perfect. He's a human being. Don't think for a single second he made any of those mistakes on purpose.

Jesus. It's fucking sickening.

Where's the TL of old, where respectful, mature people came to discuss the game.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
April 12 2017 09:54 GMT
#250
On April 12 2017 18:43 SC2Toastie wrote:
Didn't check this thread for a couple days...

Show nested quote +
be civil.


How fucking sad is it that this has to be stickied to the top of the thread. Disgusting. Shameful. Pathetic.

Fuck off to Reddit if you're here to insult a person who put their heart and soul into this game we all enjoy and love. Yes, he made some mistake, no, he's not perfect. He's a human being. Don't think for a single second he made any of those mistakes on purpose.

Jesus. It's fucking sickening.

Where's the TL of old, where respectful, mature people came to discuss the game.

Real respectful mature signature you've got there
Neosteel Enthusiast
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
April 12 2017 09:57 GMT
#251
Lol that's been there for 2 years. Still agree with it though, but it's never gonna change...
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Grumbels
Profile Blog Joined May 2009
Netherlands7028 Posts
Last Edited: 2017-04-12 10:24:51
April 12 2017 10:23 GMT
#252
On April 12 2017 18:43 SC2Toastie wrote:
Didn't check this thread for a couple days...

Show nested quote +
be civil.


How fucking sad is it that this has to be stickied to the top of the thread. Disgusting. Shameful. Pathetic.

Fuck off to Reddit if you're here to insult a person who put their heart and soul into this game we all enjoy and love. Yes, he made some mistake, no, he's not perfect. He's a human being. Don't think for a single second he made any of those mistakes on purpose.

Jesus. It's fucking sickening.

Where's the TL of old, where respectful, mature people came to discuss the game.

The sticky was there almost from the start. And I counted and there are about 4 really mean posts and another few posts that maybe nearly cross the line. I don't think that's so bad, given the other 200+ friendly posts. Frankly, this grand melodramatic statement about how TL is ruined and is "fucking sickening" seems a bit silly in light of these facts. It's an internet forum and David Kim is a divisive figure, how can you possibly demand that literally no one on TL will be rude toward DK? On the balance people were very nice. It's like the Seinfeld episode where the sweater is ruined because it has an invisible red dot. (or some idiom like pearl clutching is appropriate here)
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Grumbels
Profile Blog Joined May 2009
Netherlands7028 Posts
April 12 2017 10:36 GMT
#253
On April 12 2017 15:13 AxiomBlurr wrote:
Overall David Kim did an amazing job 'balancing' the races - but the three BIG blunders (broodlord winfestor era, swarmhost turtle period and Hellbat age) were somewhat unforgivable.

HOWEVER: when we look at the GSL Round of 8s for the past 5 years though, the racial balance is beautiful. I for one believe this is the best indicator we have on how DK did his job, he FARKN excelled at it.

I want to take this time to thank him for his efforts and to wish him the best at what he is moving onto.

And to all you sour-puss cry-babies out there bitching about your ass-hurt butt-sadness - GROW the fuck up. Anybody with any REAL knowledge of SC2 knows DK did an amazing job.

Listen to Incontrol, Artosis, Tastosis, Mr Chae, herO, Bomber, Soulkey, Life, Innovation and even MVP talk about DK - they all respected and appreciated the effort and outcome of his work. Just saying...


I know this is controversial, but achieving parity for pro-level win rates for a game with only three races is a very low standard to clear (and frankly I don't think it's that difficult). Balance should not be this entirely reductive concept which only applies to maybe fifty players in the world. DK should care about the interests of all players, unit diversity, strategic diversity etc.

It is precisely this attitude which has hurt the game so much: as long as the game is fun to watch at the pro level it's a success, and we shouldn't care whether it is fun to play.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
PoulsenB
Profile Joined June 2011
Poland7710 Posts
Last Edited: 2017-04-12 11:38:21
April 12 2017 11:30 GMT
#254
On April 12 2017 19:36 Grumbels wrote:
Show nested quote +
On April 12 2017 15:13 AxiomBlurr wrote:
Overall David Kim did an amazing job 'balancing' the races - but the three BIG blunders (broodlord winfestor era, swarmhost turtle period and Hellbat age) were somewhat unforgivable.

HOWEVER: when we look at the GSL Round of 8s for the past 5 years though, the racial balance is beautiful. I for one believe this is the best indicator we have on how DK did his job, he FARKN excelled at it.

I want to take this time to thank him for his efforts and to wish him the best at what he is moving onto.

And to all you sour-puss cry-babies out there bitching about your ass-hurt butt-sadness - GROW the fuck up. Anybody with any REAL knowledge of SC2 knows DK did an amazing job.

Listen to Incontrol, Artosis, Tastosis, Mr Chae, herO, Bomber, Soulkey, Life, Innovation and even MVP talk about DK - they all respected and appreciated the effort and outcome of his work. Just saying...


I know this is controversial, but achieving parity for pro-level win rates for a game with only three races is a very low standard to clear (and frankly I don't think it's that difficult). Balance should not be this entirely reductive concept which only applies to maybe fifty players in the world. DK should care about the interests of all players, unit diversity, strategic diversity etc.

It is precisely this attitude which has hurt the game so much: as long as the game is fun to watch at the pro level it's a success, and we shouldn't care whether it is fun to play.

You say it like some abstract "three races" that are the only factor influencing game balance. Each of the races has a number of units, and each of the units has a number of stats and skills. Add to it the economy system for each race, buildings, and maps, and suddenly the number of things to take into account becomes staggering. Sometimes a small change can have big influence on balance and metagame. And sometimes players figure out a new OP strategy or a way to use a unit and suddenly you have to think about how to control it balance-wise without skewing some other aspect of the game. In such a system of connected factors it's very difficult to find the perfect balance for both pros and casuals, and Blizzard has always been very much focused on the Esport factor - hence they focused the balance on pro games (whether this was the correct decision is another matter whatsoever). Also RTS games have had a rough time in general in the last few years (with the advent of mobas and whatnot), so the decline in viewership and player numbers might not be solely on the game itself, but could also have been influenced by the change of gaming climate, so to speak.
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
JWD[9]
Profile Blog Joined November 2015
364 Posts
April 12 2017 12:30 GMT
#255
I did not agree with most of his decisions, but Lotv is sometimes, kinda fun. I at least understood why he decided wrong in most situations, this goldie from the LotvBeta still is where he almost got it. He just didn't understand the meaning of the word "want". Because that he can still play the game the way he wanted to, was the whole point of the discussion. But it would have meant that other people could have played the game the way they wanted to aswell.

https://us.battle.net/forums/en/sc2/topic/18705072378?page=1

Further Learnings From Internal Testing
Finally, we’d like to talk about a couple major changes suggested by our community that didn’t quite turn out to have as positive of an effect as we had hoped. We’ve been discussing and playtesting the following two areas internally, and have decided that both are not fit for beta testing.


--->didn't even let us test, DURING BETA

And what I sadly will always remember him for:
Reducing the number of workers per base so that army sizes become bigger

When trying out this change, we determined that reducing the workers needed per base isn’t good for the game because many of the coolest moments in StarCraft II come from worker harassment. With fewer workers, it was just too easy to rebuild after taking economic damage, making these moments less meaningful.

We also looked into feedback suggesting we reduce the efficiency of workers when more than 1 is mining at a single mineral patch. This was aimed at making expanding result in a higher income more often than not, even when on an equal worker count. What we found is that expanding quickly and often already feels like a big advantage in Void, so this change does not feel all that different in terms of when you want to expand. Also, when you do expand faster and have your workers more spread out, it’s easier to replenish workers that you’ve lost to harassment. As we stated above, this is the opposite of what we’re looking to accomplish with the economy changes.


WHEN YOU WANT TO EXPAND. YOU. WANT. Such a frustrating person to scream at.

Godspeed Mr.Kim.
Livemau
Profile Joined October 2013
United States7 Posts
April 15 2017 00:20 GMT
#256
thanks david
xtorn
Profile Blog Joined December 2013
4060 Posts
Last Edited: 2017-04-17 19:51:18
April 17 2017 19:49 GMT
#257
On April 11 2017 21:52 LSN wrote:
I agree there avilo but the question still remains how much freedom he had with his decisions, how much he implemented his own ideas or did he just do what was asked for?

In any way DK is/was part of the problem. From how I imagine - derived from his personalitly and korean behaviour in general - he wasn't making enough impact himself and wasn't leading enough but tried to fulfill too many wishes and requirements of different purpose. SC2 needed someone more narcissistic and selfish in this position, at least I believe it could have created better results but as well higher risk of failure. Sometimes the middleground is the safest solution which as well denies comlete failure but brilliance as well. But we don't know how much this is possible in blizzard's internal structures. Of course they were going for brilliance but probably with the wrong approach of enforcing success and esports instead of letting it grow and develop naturally as someone mentioned earlier.


Bingo, this touches some things that the community usually doesn't give the tiniest shit about, but they are critical decisional factors.
It's easy to say "David Kim was too lazy / too scared / reluctant to do major changes / his changes were too lukewarm / etc etc" - but so few people understand that most times you simply are not allowed to take such risky decisions, in such huge companies like Blizzard, because high risk decisions can cost the company tremendously, plus you always must follow what your bosses / investors demand, and if they say "whatever you do, you will play it safe", then you play it safe, regardless of how enraged the community is.

I think the mistake that the community does/always did, is to think David Kim had 100% freedom to do major, radical changes at any time, and twist the game as he pleased. I think this is simply not how things work at Blizzard. Anyone instead of DK would have played it safe. He might not have been allowed to take such risks. Especially with a highly competitional game like Starcraft, where you must be extremely careful to not ruin the competition overnight.

You can only judge (fairly) when you know all sides of a story, and about DK nothing was made public about corporate internals and what he was told to do and in what manner. Only THEN you could say "yea, he had the freedom to do this and that, and he did not use it to its fullest advantage / lacked vision / etc etc"
Life - forever the Legend in my heart
JimmyJRaynor
Profile Blog Joined April 2010
Canada16647 Posts
Last Edited: 2017-04-17 19:57:39
April 17 2017 19:57 GMT
#258
On April 12 2017 19:36 Grumbels wrote:
I know this is controversial, but achieving parity for pro-level win rates for a game with only three races is a very low standard to clear (and frankly I don't think it's that difficult).

yep, its easy.
that is why there are plenty of well-balanced , diverse-race RTS games out there... because its easy to balance diverse race games. So now you can just quit SC2 and move on to CoH1, RA3, AoE2, CoH2, RA2, C&C3 or Halo Wars .. or any one of a dozen other RTS games.

Unfortunately, its not easy... and the state of the RTS genre reflects that fact.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2017-04-17 21:27:36
April 17 2017 21:27 GMT
#259
On April 12 2017 19:36 Grumbels wrote:
I know this is controversial, but achieving parity for pro-level win rates for a game with only three races is a very low standard to clear (and frankly I don't think it's that difficult).


Thank you so much. Everyone pretends that creating and balancing a RTS game is like rocket science that only a few privileged people can understand, and thank God that Blizzard employs all of them.

Thankfully, this is easy stuff.
Grumbels
Profile Blog Joined May 2009
Netherlands7028 Posts
Last Edited: 2017-04-17 22:51:06
April 17 2017 22:48 GMT
#260
On April 18 2017 04:57 JimmyJRaynor wrote:
Show nested quote +
On April 12 2017 19:36 Grumbels wrote:
I know this is controversial, but achieving parity for pro-level win rates for a game with only three races is a very low standard to clear (and frankly I don't think it's that difficult).

yep, its easy.
that is why there are plenty of well-balanced , diverse-race RTS games out there... because its easy to balance diverse race games. So now you can just quit SC2 and move on to CoH1, RA3, AoE2, CoH2, RA2, C&C3 or Halo Wars .. or any one of a dozen other RTS games.

Unfortunately, its not easy... and the state of the RTS genre reflects that fact.

Balancing is just a trick, if you have seen it once you can do it over and over again. By now the pitfalls are all very well known, and David Kim didn't have to invent the wheel. Even so, he made plenty of mistakes over the years.

You mentioned those other games, but the comparison is pretty ludicrous, because Blizzard has something none of those other developers had: a conception of a game played professionally and balanced for a professional level. This model was, for RTS games, invented by Starcraft and Warcraft and the SC2 team inherited this legacy. Of course it is very difficult to balance a game if you are out in the dark and you don't know what you are trying to achieve outside of a vague concept of "balance", but Blizzard does not live in that world.

Blizzard has access to win rates, GSL games and pro-gamer feedback. Furthermore, they have a vocal community which conveniently diagnoses concrete problems for Blizzard to solve. There are also some aspects inherent to the design / environment which promote parity, such as random distribution of talented players, high skill cap, a constantly evolving competitive community, the ability for tournaments to pick maps and so on.

If you have this entire structure and you insert David Kim, I think it is pretty foolish to witness his success and then to claim: "oh, he is clearly uniquely gifted and brilliant", especially given that SC2 has hardly been an unequivocal success across the board (in terms of community reception, popularity etc.) and has always been plagued by balance issues that fly below the radar of the community's obsession with parity of pro-level winrates.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16647 Posts
Last Edited: 2017-04-18 02:47:23
April 18 2017 02:32 GMT
#261
On April 18 2017 07:48 Grumbels wrote:
Balancing is just a trick, if you have seen it once you can do it over and over again. By now the pitfalls are all very well known, and David Kim didn't have to invent the wheel. Even so, he made plenty of mistakes over the years.

nah, the relationships between units as simple and Marines and Banelings are balanced only up to a certain APM. And the Designers have no idea how far pro players can take things. At 10,000 APM the relationship between Banelings and Marines is completely different from the balance at 100 APM with no real way to know how things will look until someone starts innovating in unimaginable ways.

which is why diverse race RTS games are rarely balanced.

Furthermore, DK was the lead multiplayer designer. Not just a balance guy.

David Kim did a great job. Blizzard knows how to hire, nurture and develop game design talent. If he sucked as much as some people in this thread are saying he'd be gone from Blizzard in months.

When Blizzard starts making lousy games i'll stop believing in their management team. So far, all their games are great.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Mistakes
Profile Joined February 2011
United States1102 Posts
April 18 2017 03:05 GMT
#262
Well said, Jimmy.
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
IMSupervisor
Profile Joined June 2016
Australia138 Posts
April 18 2017 04:59 GMT
#263
On April 18 2017 11:32 JimmyJRaynor wrote:
Show nested quote +
On April 18 2017 07:48 Grumbels wrote:
Balancing is just a trick, if you have seen it once you can do it over and over again. By now the pitfalls are all very well known, and David Kim didn't have to invent the wheel. Even so, he made plenty of mistakes over the years.

nah, the relationships between units as simple and Marines and Banelings are balanced only up to a certain APM. And the Designers have no idea how far pro players can take things. At 10,000 APM the relationship between Banelings and Marines is completely different from the balance at 100 APM with no real way to know how things will look until someone starts innovating in unimaginable ways.

which is why diverse race RTS games are rarely balanced.

Furthermore, DK was the lead multiplayer designer. Not just a balance guy.

David Kim did a great job. Blizzard knows how to hire, nurture and develop game design talent. If he sucked as much as some people in this thread are saying he'd be gone from Blizzard in months.

When Blizzard starts making lousy games i'll stop believing in their management team. So far, all their games are great.


I completely agree with you.
KOtical
Profile Joined January 2011
Germany451 Posts
April 18 2017 07:31 GMT
#264
so do we know who´s the new game design leader now?
Grumbels
Profile Blog Joined May 2009
Netherlands7028 Posts
Last Edited: 2017-04-19 10:05:37
April 18 2017 18:43 GMT
#265
On April 18 2017 11:32 JimmyJRaynor wrote:
Show nested quote +
On April 18 2017 07:48 Grumbels wrote:
Balancing is just a trick, if you have seen it once you can do it over and over again. By now the pitfalls are all very well known, and David Kim didn't have to invent the wheel. Even so, he made plenty of mistakes over the years.

nah, the relationships between units as simple and Marines and Banelings are balanced only up to a certain APM. And the Designers have no idea how far pro players can take things. At 10,000 APM the relationship between Banelings and Marines is completely different from the balance at 100 APM with no real way to know how things will look until someone starts innovating in unimaginable ways.

which is why diverse race RTS games are rarely balanced.

Furthermore, DK was the lead multiplayer designer. Not just a balance guy.

David Kim did a great job. Blizzard knows how to hire, nurture and develop game design talent. If he sucked as much as some people in this thread are saying he'd be gone from Blizzard in months.

When Blizzard starts making lousy games i'll stop believing in their management team. So far, all their games are great.

This example hardly proves the point, because in fact Blizzard, along with the rest of the community, did not anticipate the development of marine micro changing the relationship with banelings. And we did end up with a lengthy period of terran domination before the infamous queen range buff that heralded the dawn of the infestor era. And the infestor is another example, where Blizzard initially considered changing the unit to something approaching its current strength, but decided not to because they didn't want to nerf zerg at a time when they were weak.

But trying to do the right thing and caving under community pressure, or failing to anticipate a development alongside the community hardly proves that Blizzard is smarter than us. I'll believe they're smarter than the Reddit Hivemind, but that's not saying much.

In any case, your example does illustrate why I said balancing was a repeatable trick. Blizzard, as professionals, ought to have known that unit relationships drastically change depending on various execution thresholds, and they ought to have monitored this possible development and evaluated how this would affect the balance long-term, and they ought to have incorporated in the design some structural aspects to make the balance of terran vs zerg more robust in light of future trends.

But that's what we can say in retrospect, and this seems an unfair standard to hold them by. Nevertheless, we are talking about late 2010 here, giving Blizzard ample time to learn and adjust their future methodology. I myself learned a lot from this, so that from this point on I analyzed every future unit suggestion for the potential for this sort of dynamic. If people on TL can do it, then so can Blizzard, and actually you frequently saw David Kim coming with similar comments about how they would keep a close eye on certain developments to see whether this or that race would improve their responses etc. And you would hear Blizzard talking about how offense is easier than defense, and how to take this into account when balancing and prioritizing certain things over others.

Balancing might be an art, but if it was someone's job to balance the game there is enough material there to fashion some sort of systematic approach. It's not like it requires extreme creativity, it's not like actual game design. RTS games might be complex, but you're hardly balancing against the entire game, your purview is merely the differences between races. In SC2 the races are still very similar, with similar economic models, similar upgrade paths and so on. That's all inherent in the design, it's hardly the same complexity as, idk, economic regulation and redistribution in complex societies.

Basically, to do a decent job at balancing (which DK did), requires just some awareness, common sense and dedication. And he has legions of time, he can constantly change the game if he wants to, revert previous changes, experiment with stupid changes on the PTR. The community would hardly notice if DK would go on holiday for a month while the win rates are slightly off, and in fact DK did spend a lot of time on balancing Heroes afaik without serious averse affects on SC2.

But like I said, the community (and to a certain extent Blizzard) has a myopic obsession with parity at the pro-level, since that's the most visible part of the balance, and that is what I'm talking about for the most part. An expanded concept of balance, which is separate from, but deeply integrated with, game design, and which also includes strategic diversity, depth, low level players, robustness of design etc. is of course much trickier to manage. But here I don't think DK necessarily did an amazing job, so that's a moot point.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Grumbels
Profile Blog Joined May 2009
Netherlands7028 Posts
April 18 2017 19:05 GMT
#266
and to add, I want to mention one more aspect that I never talked about explicitly: the difference between playing in isolation versus a relatively stable metagame developed by constantly evolving competitive players. If you want to know the main difference between any of those other RTS games and Starcraft 2 it's this. If you travel back in time, even if you're armed with all sorts of tools and knowledge, you can not by yourself develop modern society, no matter how smart you are. There are almost no examples of scientists coming up with some sort of remarkable discovery completely in isolation, and every time some counter example is cited you'll find that there were some predecessors you just weren't aware of. For instance, calculus was developed by Newton, but was concurrently developed by Leibniz, proving the idea was "in the air", so to speak, and required an awareness of developments in mathematics. There is a similar example with Darwin and Wallace. And great artists always incrementally improve on their forebears, there is a reason that any music expert will be able to almost instantly date the era some piece of music was written, and that's because all music written in a certain time period shares certain commonalities.

The point is, virtually no one can achieve very much in isolation. But that's what happens when you have a game without a very notable online presence, you have people trying out strategies in isolation, wildly different approaches that can clash and produce unpredictable and unrepeatable results. I can name more effects: a lack of competitive drive meaning that people's fundamentals aren't very well developed, people constantly drifting in and out of the scene, all of this causing strategic trends to be essentially arbitrary and dependent on personal choice. Probably the most significant aspect of this is that most players don't even bother to play to win, they have no conception of what it means to play to win because they are burdened by things that served them well in the campaign, or by favored strategies or races.

Imagine that there is no professional scene, no serious ladder, and you just have people play Brood War as a hobby. This can be witnessed in the first few Korean tournaments: it's just bad maps, bad control and stupid rushes. There is nothing to balance, because people just do random things and win based on some sort of personal charm or intuition which is hardly repeatable.

But a mature, stable metagame is not like this at all. Anyone who has followed the scene knows this difference very well, that it's basically impossible to seriously balance the game without a large pool of good players with good fundamentals playing for money against each other over and over again. This is why all the recent popular multiplayer games are relatively well balanced, it's because when you look at games you can actually reason about them and infer some sort of generalized conclusion about the state of the balance. You can see that this or that hero is highly popular and always dominant late-game, and you know this is meaningful because talented professional players haven't found some sort of counter resource given a couple of months, so you come up with a targeted tweak to its late-game strength.

It's just a much more powerful model, because you have data to work with and your judgement is less likely to be off. To balance a game which is "underplayed" is unfathomably more complex, and to a degree almost meaningless.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
April 26 2017 16:50 GMT
#267
I have not always agreed with the decisions of David Kim but overall i think he did a very good job considering the terrible design decisions made by the original lead game designer Dustin Browder. If the game still has a significant fallowing to this day, it is thanks to David Kim and his team for all the efforts they made in to turning a fundamentally flowed game in to a decent one. I believe the if he were in charge from the beginning , SC2 would have looked very different today.
Head Coach Park: "They should buff tanks!"
JimmyJRaynor
Profile Blog Joined April 2010
Canada16647 Posts
Last Edited: 2017-04-26 17:21:11
April 26 2017 17:12 GMT
#268
On April 19 2017 03:43 Grumbels wrote:
But like I said, the community (and to a certain extent Blizzard) has a myopic obsession with parity at the pro-level, since that's the most visible part of the balance, and that is what I'm talking about for the most part. An expanded concept of balance, which is separate from, but deeply integrated with, game design, and which also includes strategic diversity, depth, low level players, robustness of design etc. is of course much trickier to manage. But here I don't think DK necessarily did an amazing job, so that's a moot point.

you'll never balance a diverse race RTS game at 50 different levels simultaneously.

i was always better with Race X than Race Y in Brood War no matter how much i practised with Race Y. Blizzard never did balance the game at my level of play in Brood War. Because I really like playing Race Y i just kept on playing and losing to some guys who i could defeat playing with Race X. The game was good enough that i just ignored the imbalance at my level.

Some people refuse to accept the reality of imbalance at their level of play and blame EA, Blizzard, Ensemble, Westwood, and Relic whenever they make a diverse race RTS game.

having played games by all these companies i'd say Blizzard is better at balance than these other companies. EALA came pretty close with Kane's Wrath and RA3... but it still was not as close to balanced as Blizzard's RTS games.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
April 28 2017 12:29 GMT
#269
On April 27 2017 02:12 JimmyJRaynor wrote:
Show nested quote +
On April 19 2017 03:43 Grumbels wrote:
But like I said, the community (and to a certain extent Blizzard) has a myopic obsession with parity at the pro-level, since that's the most visible part of the balance, and that is what I'm talking about for the most part. An expanded concept of balance, which is separate from, but deeply integrated with, game design, and which also includes strategic diversity, depth, low level players, robustness of design etc. is of course much trickier to manage. But here I don't think DK necessarily did an amazing job, so that's a moot point.

you'll never balance a diverse race RTS game at 50 different levels simultaneously.

i was always better with Race X than Race Y in Brood War no matter how much i practised with Race Y. Blizzard never did balance the game at my level of play in Brood War. Because I really like playing Race Y i just kept on playing and losing to some guys who i could defeat playing with Race X. The game was good enough that i just ignored the imbalance at my level.

But maybe that is not really an imbalance. Some people "click" with things that others do not. You can like some mechanic a lot more then another and become good at it. Even during WOL when i played mech every game i defeated Protoss players at my level, diamond, while i was playing a "poor" strategy. I liked it a lot and i became rather good at it. Does that mean that had i played bio i would have been top diamond and later masters as it was introduced? NO!. Because i did not like bio and it did not suit my qualities IMO.

Balance is a tricky thing for lower levels because it's about needing people to become good at the things that matter most to the race they play. If you play Zerg and you are a big fan of micro, but are terrible at macro and injecting, then you probably will not have much success. A low level Zerg with decent macro against a low level bio Terran with very poor Marine spliting vs Baneling will look super IMBA.

In BW and to a lesser extent SC2 Protoss is insane at very low level simply because of Zealots. Very poor macro on both sides, Protoss has the stronger basic unit. Is that IMBA? No. L2P basically. It's the same in every game that has different races, classes, etc.
Head Coach Park: "They should buff tanks!"
Drake
Profile Joined October 2010
Germany6146 Posts
April 28 2017 12:48 GMT
#270
sc2 WoL was one of my favorite games i rly liked his work (even when i am not in favor of the new lotv everyone loves)
lets see where he goes next
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
c0sm0naut
Profile Joined April 2011
United States1229 Posts
April 28 2017 15:05 GMT
#271
On April 18 2017 16:31 KOtical wrote:
so do we know who´s the new game design leader now?

kerrigan obviously
TelecoM
Profile Blog Joined January 2010
United States10666 Posts
April 28 2017 15:10 GMT
#272
On April 08 2017 03:57 Musicus wrote:
Show nested quote +
On April 08 2017 03:56 Nerchio wrote:
I wonder what project he is going into, maybe a new RTS?

On to SC:R. He will change the game from ground up!


No god please no lol.
AKA: TelecoM[WHITE] Protoss fighting
killerrj8
Profile Joined June 2014
Germany9 Posts
May 06 2017 19:52 GMT
#273
On April 08 2017 05:06 Meepman wrote:
Show nested quote +
On April 08 2017 05:03 xTJx wrote:
Hopefuly his substitute will be someone who looks more into the gameplay aspect before the dead even win-loss ratio.


let's be real if there isn't a 50/50/50 everyone will complain about how they put gameplay before balance


No one cares if people complain.
Gameplay will always be more important than balance. Look at other games. Or sc2 in 2012/2013. It was far from balanced, but it's where we got huge tournaments and even small tournaments were hyped up! Like Ironsquid etc.
Only at the end of 2014/beginning of 2015 did players quit or retire more and more as the year went on. MC/First/Flash/MMA/JaeDong followed by sacsri/Taeja/MarineKing etc. etc.

Because while balance is important, the gameplay is what gets people into the game.
killerrj8
Profile Joined June 2014
Germany9 Posts
May 06 2017 20:09 GMT
#274
On April 08 2017 20:40 DeadByDawn wrote:
Show nested quote +
On April 08 2017 08:40 Penev wrote:
On April 08 2017 08:05 SetGuitarsToKill wrote:
I'm still going to blame David for things, even if they are things he had nothing to do with. He's the new Obama

omg imagine the guy who's replacing him

Oh f*ck, yeah. Excited, Terran walls are going to be huge, glorious, 40 feet high things that are impenetrable. Making Terran Great Again, and bombing the f*ck out of Syria Zerg.

Terran base Zerg


Terran will have yuge walls! Amazing Walls. Believe me, folks. And Zergs are gonna pay for it. |

(A supply depot built by a terran will now be taken from the zerg's resources)
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
May 06 2017 20:42 GMT
#275
On May 07 2017 04:52 killerrj8 wrote:
Show nested quote +
On April 08 2017 05:06 Meepman wrote:
On April 08 2017 05:03 xTJx wrote:
Hopefuly his substitute will be someone who looks more into the gameplay aspect before the dead even win-loss ratio.


let's be real if there isn't a 50/50/50 everyone will complain about how they put gameplay before balance


No one cares if people complain.
Gameplay will always be more important than balance. Look at other games. Or sc2 in 2012/2013. It was far from balanced, but it's where we got huge tournaments and even small tournaments were hyped up! Like Ironsquid etc.
Only at the end of 2014/beginning of 2015 did players quit or retire more and more as the year went on. MC/First/Flash/MMA/JaeDong followed by sacsri/Taeja/MarineKing etc. etc.

Because while balance is important, the gameplay is what gets people into the game.

How on earth can you say that gameplay was better in 2012/2013 then most eras after that? Don't you remember the broodlord infestor and swarmhost eras?
The harder it becomes, the more you should focus on the basics.
lestye
Profile Blog Joined August 2010
United States4149 Posts
May 09 2017 08:30 GMT
#276
On April 18 2017 16:31 KOtical wrote:
so do we know who´s the new game design leader now?

This is what I can't believe we don't know yet. we don't even know who the new Director is when Browder left in November.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
May 09 2017 09:07 GMT
#277
Still no ingame portrait of david kim
http://www.twitch.tv/pinokotsbeer
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
May 09 2017 09:20 GMT
#278
On May 07 2017 05:42 sabas123 wrote:
Show nested quote +
On May 07 2017 04:52 killerrj8 wrote:
On April 08 2017 05:06 Meepman wrote:
On April 08 2017 05:03 xTJx wrote:
Hopefuly his substitute will be someone who looks more into the gameplay aspect before the dead even win-loss ratio.


let's be real if there isn't a 50/50/50 everyone will complain about how they put gameplay before balance


No one cares if people complain.
Gameplay will always be more important than balance. Look at other games. Or sc2 in 2012/2013. It was far from balanced, but it's where we got huge tournaments and even small tournaments were hyped up! Like Ironsquid etc.
Only at the end of 2014/beginning of 2015 did players quit or retire more and more as the year went on. MC/First/Flash/MMA/JaeDong followed by sacsri/Taeja/MarineKing etc. etc.

Because while balance is important, the gameplay is what gets people into the game.

How on earth can you say that gameplay was better in 2012/2013 then most eras after that? Don't you remember the broodlord infestor and swarmhost eras?

I feel like there was a sweet spot during HotS's honeymoon era in 2013 when the game felt entertaining and the scene still rode tons of hype, at least in comparison to the dismal BL+Infestor era that just preceded it. Swarmhost play didn't feel like as much of a problem until later that year, and that didn't climax until Stephano vs Petraeus in May 2014. Early 2012 also felt good as a continuation of 2011, at least before BL+Infestor became more prominent later on that year.
ㅇㅅㅌㅅ
MockHamill
Profile Joined March 2010
Sweden1798 Posts
May 09 2017 09:24 GMT
#279
On May 09 2017 18:07 PinoKotsBeer wrote:
Still no ingame portrait of david kim

You sure? I see his picture every time I lose.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
May 09 2017 10:12 GMT
#280
On May 07 2017 04:52 killerrj8 wrote:
Show nested quote +
On April 08 2017 05:06 Meepman wrote:
On April 08 2017 05:03 xTJx wrote:
Hopefuly his substitute will be someone who looks more into the gameplay aspect before the dead even win-loss ratio.


let's be real if there isn't a 50/50/50 everyone will complain about how they put gameplay before balance


No one cares if people complain.
Gameplay will always be more important than balance. Look at other games. Or sc2 in 2012/2013. It was far from balanced, but it's where we got huge tournaments and even small tournaments were hyped up! Like Ironsquid etc.
Only at the end of 2014/beginning of 2015 did players quit or retire more and more as the year went on. MC/First/Flash/MMA/JaeDong followed by sacsri/Taeja/MarineKing etc. etc.

Because while balance is important, the gameplay is what gets people into the game.

I once heard from a person that "people dont care about design, they just want to have fun".
Worst saying i have ever heard.
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
May 09 2017 10:39 GMT
#281


User was warned for this post
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 09 2017 11:57 GMT
#282
On May 09 2017 18:20 eviltomahawk wrote:
Show nested quote +
On May 07 2017 05:42 sabas123 wrote:
On May 07 2017 04:52 killerrj8 wrote:
On April 08 2017 05:06 Meepman wrote:
On April 08 2017 05:03 xTJx wrote:
Hopefuly his substitute will be someone who looks more into the gameplay aspect before the dead even win-loss ratio.


let's be real if there isn't a 50/50/50 everyone will complain about how they put gameplay before balance


No one cares if people complain.
Gameplay will always be more important than balance. Look at other games. Or sc2 in 2012/2013. It was far from balanced, but it's where we got huge tournaments and even small tournaments were hyped up! Like Ironsquid etc.
Only at the end of 2014/beginning of 2015 did players quit or retire more and more as the year went on. MC/First/Flash/MMA/JaeDong followed by sacsri/Taeja/MarineKing etc. etc.

Because while balance is important, the gameplay is what gets people into the game.

How on earth can you say that gameplay was better in 2012/2013 then most eras after that? Don't you remember the broodlord infestor and swarmhost eras?

I feel like there was a sweet spot during HotS's honeymoon era in 2013 when the game felt entertaining and the scene still rode tons of hype, at least in comparison to the dismal BL+Infestor era that just preceded it. Swarmhost play didn't feel like as much of a problem until later that year, and that didn't climax until Stephano vs Petraeus in May 2014. Early 2012 also felt good as a continuation of 2011, at least before BL+Infestor became more prominent later on that year.

Everyone shits on BL+Infestor but I shit on what was going on before that for way too long. Terrible small maps, one base strats and cheese being 95% of games in tournaments.
BL+Infestors was basically heaven compared to that shit.
kaboombaby
Profile Joined September 2010
United States90 Posts
May 09 2017 12:36 GMT
#283
On May 09 2017 20:57 -Archangel- wrote:
Everyone shits on BL+Infestor but I shit on what was going on before that for way too long. Terrible small maps, one base strats and cheese being 95% of games in tournaments.
BL+Infestors was basically heaven compared to that shit.


You can't compare 2012 SC2 to 2010 SC2. One base strats/cheese is not an accurate description of the meta as it existed prior to the queen buff.
"Practice, practice, practice. And when you're not practicing you should be practicing. It's the only way to get better. The only way." - Johnathan "Fatal1ty" Wendel
reneg
Profile Joined September 2010
United States859 Posts
May 09 2017 12:48 GMT
#284
On May 09 2017 21:36 kaboombaby wrote:
Show nested quote +
On May 09 2017 20:57 -Archangel- wrote:
Everyone shits on BL+Infestor but I shit on what was going on before that for way too long. Terrible small maps, one base strats and cheese being 95% of games in tournaments.
BL+Infestors was basically heaven compared to that shit.


You can't compare 2012 SC2 to 2010 SC2. One base strats/cheese is not an accurate description of the meta as it existed prior to the queen buff.


While possibly true, maps like Steppes of War did nothing but ingratiate that type of meta.

Xel Naga Caverns was considered one of the best maps - and, in comparison to today, that map is tiny.
moose...indian
JimmyJRaynor
Profile Blog Joined April 2010
Canada16647 Posts
Last Edited: 2017-05-09 13:50:21
May 09 2017 13:43 GMT
#285
does any one know the date when David Kim gained complete autonomy as multiplayer designer? i seem to recall Browder speaking in deep authoritative baritones about why he designed certain aspects of certain multiplayer units.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Cyro
Profile Blog Joined June 2011
United Kingdom20282 Posts
Last Edited: 2017-05-09 14:28:47
May 09 2017 13:50 GMT
#286

While possibly true, maps like Steppes of War did nothing but ingratiate that type of meta.

Xel Naga Caverns was considered one of the best maps - and, in comparison to today, that map is tiny.


When i think of Steppes of War and Xel'naga Caverns it's 2010, 2011. Xel'naga caverns was one of the best initial maps, those were some dark times

They were considered to be older and out of style long before the queen buff

The "omg new huge GSL maps" era started in ~February 2011 with Tal'darim Altar, Crevasse and Terminus; that's also when Steppes of War was removed
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
XenoX101
Profile Joined February 2011
Australia729 Posts
May 09 2017 14:38 GMT
#287
SC2's early success can be attributed in no small part to David Kim. Sure the balance had its ups and downs, but overall I think it's safe to say the balance was very good. It was also a harder task than balancing Brood War, because Brood War had such a high mechanical skill ceiling, it was possible to overcome imbalances through strong mechanics. But when everyone can macro & micro at an almost optimal level, it's a testament to David Kim that the game didn't heavily sway toward any one race's favour (ok, maybe Terran in the early parts of WoL).
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
May 09 2017 18:16 GMT
#288
On May 09 2017 20:57 -Archangel- wrote:
Show nested quote +
On May 09 2017 18:20 eviltomahawk wrote:
On May 07 2017 05:42 sabas123 wrote:
On May 07 2017 04:52 killerrj8 wrote:
On April 08 2017 05:06 Meepman wrote:
On April 08 2017 05:03 xTJx wrote:
Hopefuly his substitute will be someone who looks more into the gameplay aspect before the dead even win-loss ratio.


let's be real if there isn't a 50/50/50 everyone will complain about how they put gameplay before balance


No one cares if people complain.
Gameplay will always be more important than balance. Look at other games. Or sc2 in 2012/2013. It was far from balanced, but it's where we got huge tournaments and even small tournaments were hyped up! Like Ironsquid etc.
Only at the end of 2014/beginning of 2015 did players quit or retire more and more as the year went on. MC/First/Flash/MMA/JaeDong followed by sacsri/Taeja/MarineKing etc. etc.

Because while balance is important, the gameplay is what gets people into the game.

How on earth can you say that gameplay was better in 2012/2013 then most eras after that? Don't you remember the broodlord infestor and swarmhost eras?

I feel like there was a sweet spot during HotS's honeymoon era in 2013 when the game felt entertaining and the scene still rode tons of hype, at least in comparison to the dismal BL+Infestor era that just preceded it. Swarmhost play didn't feel like as much of a problem until later that year, and that didn't climax until Stephano vs Petraeus in May 2014. Early 2012 also felt good as a continuation of 2011, at least before BL+Infestor became more prominent later on that year.

Everyone shits on BL+Infestor but I shit on what was going on before that for way too long. Terrible small maps, one base strats and cheese being 95% of games in tournaments.
BL+Infestors was basically heaven compared to that shit.

That type of play was bad, but I felt it was only mostly prominent up until early 2011 when tournaments began phasing out those especially bad Blizzard maps and instead began using their own larger tournament maps, and Blizzard slowly began following suit afterwards to adopt those tournament onto ladder. I feel like the game had better map pools and more macro play by mid-2011 and later.
ㅇㅅㅌㅅ
EESCLuna
Profile Joined February 2017
Spain53 Posts
Last Edited: 2017-05-09 23:21:54
May 09 2017 23:20 GMT
#289
Let´s give zerg massive buffs. Protosses will buy legacy anyway so more $$ for us.

Please David. Go Riot balance team.

[image loading]
Balance means nerf Protoss
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
May 10 2017 04:37 GMT
#290
On May 09 2017 20:57 -Archangel- wrote:
Show nested quote +
On May 09 2017 18:20 eviltomahawk wrote:
On May 07 2017 05:42 sabas123 wrote:
On May 07 2017 04:52 killerrj8 wrote:
On April 08 2017 05:06 Meepman wrote:
On April 08 2017 05:03 xTJx wrote:
Hopefuly his substitute will be someone who looks more into the gameplay aspect before the dead even win-loss ratio.


let's be real if there isn't a 50/50/50 everyone will complain about how they put gameplay before balance


No one cares if people complain.
Gameplay will always be more important than balance. Look at other games. Or sc2 in 2012/2013. It was far from balanced, but it's where we got huge tournaments and even small tournaments were hyped up! Like Ironsquid etc.
Only at the end of 2014/beginning of 2015 did players quit or retire more and more as the year went on. MC/First/Flash/MMA/JaeDong followed by sacsri/Taeja/MarineKing etc. etc.

Because while balance is important, the gameplay is what gets people into the game.

How on earth can you say that gameplay was better in 2012/2013 then most eras after that? Don't you remember the broodlord infestor and swarmhost eras?

I feel like there was a sweet spot during HotS's honeymoon era in 2013 when the game felt entertaining and the scene still rode tons of hype, at least in comparison to the dismal BL+Infestor era that just preceded it. Swarmhost play didn't feel like as much of a problem until later that year, and that didn't climax until Stephano vs Petraeus in May 2014. Early 2012 also felt good as a continuation of 2011, at least before BL+Infestor became more prominent later on that year.

Everyone shits on BL+Infestor but I shit on what was going on before that for way too long. Terrible small maps, one base strats and cheese being 95% of games in tournaments.
BL+Infestors was basically heaven compared to that shit.

For me, the BL-Infestor era was when i began to loose interest in the game and i think that goes for many other people. A foreigner being in the spot light, Stephano, served to somewhat mitigate the downfall, for a while. It's not so much that a bad strategy was used, but of how slow and inefficient Blizzard was to fix it. The nail in the coffin for me was HOTS that after the initial "shiny new thing" feeling was over, it was clear that not only were the main problems with the game not addressed, but new problems were added (SH, Warhound, Tempest) and it was clear that blizzards vision for the game was incompatible with mine. Looking at the big decrease in viewers and players i guess many other people felt the same.

But since DK was balance responsible and not unit and game design, i mainly blame Dustin Go Play BW Big Gold Ship Browder for 99% of the reasons SC2 had such an up and down evolution.
Head Coach Park: "They should buff tanks!"
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
November 08 2018 21:03 GMT
#291
Where is David Kim boys!?!?
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
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