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Community Feedback Update - Jan 6 + Jan 10 Update - Page 3

Forum Index > SC2 General
308 CommentsPost a Reply
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hiroshOne
Profile Joined October 2015
Poland425 Posts
January 07 2017 11:41 GMT
#41
That's pretty dissapointing community feedback. To be honest I can't even call it a feedback as it doesn't adress shitloads of things that community was calling to adress. There's no word about carriers which are imba as hell, no word about 3 rack reapers, about OP Ravens, or even Swarmhosts. I mean... is Dev Team on vacation or something?
Ultima Ratio Regum
Xamo
Profile Joined April 2012
Spain886 Posts
January 07 2017 11:52 GMT
#42
Remove the (incredibly unique ) extra damage to Shields from the Widow mine, and perhaps PvT will be fine
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Cosmos
Profile Joined March 2010
Belgium1077 Posts
Last Edited: 2017-01-07 12:09:15
January 07 2017 11:54 GMT
#43
Well this doesn't make any sense. They picked the worst maps of the previous season. I still have nightmares of flying units doing dumb stuff in new gettys.

Also redesign of the reaper and nerf of the pylon rush aren't in order?

Honestly when they talked about PvT I thought that they meant the pylon rush and the oracle having no real counter anymore.

Also Blizzard should adapt the ladder to the GSL maps and not the way around. GSL chooses the best maps but players want to play on the same maps as tournaments.
http://www.twitch.tv/becosmos
Nerchio
Profile Joined October 2009
Poland2633 Posts
January 07 2017 12:05 GMT
#44
WHY DO WE HAVE TO PLAY ON THE SAME MAPS AGAIN AND AGAIN AND AGAIN
Progamer"I am the best" - Nerchio , 2017.
JackONeill
Profile Joined September 2013
861 Posts
Last Edited: 2017-01-07 12:15:26
January 07 2017 12:14 GMT
#45
On January 07 2017 21:05 Nerchio wrote:
WHY DO WE HAVE TO PLAY ON THE SAME MAPS AGAIN AND AGAIN AND AGAIN


Because new maps would require having people actually working on the multi. But because that doesn't generate money anymore, blizz doesn't care anymore.

More seriously, pretty pointless feedback. The hydra buff makes no sense (mech is already terrible and the buff will make it atrocious, while both skytoss and skyterran will still be broken against zerg and a hydra combat shield won't really help).

The insane strength of skyterran and skytoss that forces an insanely strong viper that invaldiates ground mech while forcing mech players to turtle up to skyterran is a dumb and boring dynamic. No word about that whatsoever.
SH bullshit : no word about that whatsoever.
Liberator/tank combo in PvT : no word about that whatsoever.
Strelok
Profile Joined January 2006
Ukraine320 Posts
January 07 2017 12:18 GMT
#46
Usually, when i see Community feedback updates made by David Kim - i feel happy about my decision to quit progaming.
FvRGg
Profile Joined June 2016
68 Posts
January 07 2017 12:22 GMT
#47
I'd really like some maps with a nice bright tileset pls. Something happy, beachy, sandy grassy. Abyssal reef is cool. I am super sick of the dark-asteroid-with-metal-platforms tiles
Comedy
Profile Joined March 2016
469 Posts
January 07 2017 12:22 GMT
#48
Yeah, hydra health buff is nice for the unit, but it has little impact on core problems with Zerg.

Which is zergs weak anti air at t3. Skytoss untouchable for years.....

If you havent killed protoss past a certain point just leave the game.

Also I don't quite understand how they can give so little thought to PvT; 3 rax reaper'
ihatevideogames
Profile Joined August 2015
570 Posts
January 07 2017 12:26 GMT
#49
Map pool looks unplayable tbh.
Cosmos
Profile Joined March 2010
Belgium1077 Posts
January 07 2017 12:26 GMT
#50
On January 07 2017 21:22 FvRGg wrote:
I'd really like some maps with a nice bright tileset pls. Something happy, beachy, sandy grassy. Abyssal reef is cool. I am super sick of the dark-asteroid-with-metal-platforms tiles


100% agree on this.

The worst is in the 2v2 mappool and beyond, maps so dark...

Bring back Bel'shir Beach or something
http://www.twitch.tv/becosmos
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2017-01-07 12:41:15
January 07 2017 12:34 GMT
#51
They kept Apotheosis...

On January 07 2017 21:22 FvRGg wrote:
I'd really like some maps with a nice bright tileset pls. Something happy, beachy, sandy grassy. Abyssal reef is cool. I am super sick of the dark-asteroid-with-metal-platforms tiles

Would be cool to see a Shattered Temple/ Taldarim Altar coloured map again
Neosteel Enthusiast
bulya
Profile Joined February 2016
Israel386 Posts
January 07 2017 12:35 GMT
#52
On January 07 2017 10:19 ArtyK wrote:
Show nested quote +
On January 07 2017 10:05 bulya wrote:
On January 07 2017 08:56 ArtyK wrote:
Whyyyyyyyyyyyyy these maps back in the pool whyyy, they really really want 3 rax reaper to be a thing for another 3 months before finally nerfing it?

Not sure how they can make hydras viable in zvt without breaking zvp, i think they should give up on that. Maybe give them 6 range by default.


After taking a look at the maps, it seems like Galactic will be the only map where 3 rax reaper will be the way to go, and may be apotheosis will be a map for potential proxied 3 rax reaper.

At first I was worried but then I saw that on most of those maps there is a ramp between the third and the natural, which means that 3 rax reaper won't be that viable on those. I mentioned the exclusions.
I could be wrong, but with those maps it seems like Overgroth, there is no easy way into the base or the natural, so only 2 places (which are quite close) must be checked with ovies to prevent it.
I'm not sure about 3 rax reaper TvT, but I thing there are builds in TvT which keeps you safe against it.



With paladino thats 3 maps for 3 rax reaper, and that's too much in one map pool.
Anyway my point is nerf the 3 rax so we can keep map diversity without having an autowin build on half the map pool in tvz. Hell i can't remember the last time i've seen byun uthermal or kelazhur lose with it...


Sorry, I thought on Paladino was a ramp leading to the natural (like on Overgrowth), but I just played it in a custom game with a reaper, and it seems like Paladino is another map for 3 rax reaper (or 2 rax reaper).
It makes it 3 maps for it.
paralleluniverse
Profile Joined July 2010
4065 Posts
January 07 2017 13:00 GMT
#53
We want new maps.

Apotheosis, especially, MUST GO.
LatiAs
Profile Joined February 2016
27 Posts
Last Edited: 2017-01-07 13:17:09
January 07 2017 13:09 GMT
#54
So sorry about my 'dark-asteroid-with-metal-platforms tiled' map, Proxima...

It was my first map... I didnt think it would be ladder map
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2017-01-07 13:30:39
January 07 2017 13:27 GMT
#55
On January 07 2017 16:54 Haukinger wrote:
Suggestion: remove detection from scan. Ubiquitous and instant detection gives a unique huge advantage to terran and effectively removes dts or burrow.
Uhh...
On January 07 2017 21:22 FvRGg wrote:I'd really like some maps with a nice bright tileset pls. Something happy, beachy, sandy grassy. Abyssal reef is cool. I am super sick of the dark-asteroid-with-metal-platforms tiles
I really liked the aesthetics of central protocol.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
imre
Profile Blog Joined November 2011
France9263 Posts
January 07 2017 13:28 GMT
#56


And when you go beyond stats you realize that most T wins include a proxy of any sort.
Zest fanboy.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
January 07 2017 13:32 GMT
#57
On January 07 2017 22:28 imre wrote:
https://twitter.com/SC2ShoWTimE/status/817690952009662464

And when you go beyond stats you realize that most T wins include a proxy of any sort.

The TvP winrate is pretty surprising.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
imre
Profile Blog Joined November 2011
France9263 Posts
January 07 2017 13:32 GMT
#58
On January 07 2017 22:32 Ansibled wrote:
Show nested quote +
On January 07 2017 22:28 imre wrote:
https://twitter.com/SC2ShoWTimE/status/817690952009662464

And when you go beyond stats you realize that most T wins include a proxy of any sort.

The TvP winrate is pretty surprising.


proxying everything worked kinda well tbh.
Zest fanboy.
Charoisaur
Profile Joined August 2014
Germany16087 Posts
January 07 2017 13:37 GMT
#59
They should replace apotheosis, galactic process and new gettysburgh with Overgrowth, Daybreak and Dusk towers.
Many of the coolest moments in sc2 happen due to worker harassment
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
January 07 2017 13:59 GMT
#60
On January 07 2017 22:37 Charoisaur wrote:
They should replace apotheosis, galactic process and new gettysburgh with Overgrowth, Daybreak and Dusk towers.

Bring back Terraform.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
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