On January 07 2017 10:35 imre wrote: The return of Galactic Process, Apotheosis and New Gettysburg has to be a joke right. Not like two of them are very clearly unbalanced in at least one match up.
all of them are very lopsided, that was the theme of that terrible map pool
Back at home now - Here are these two maps overviews that are up to date. Matthy if you feel like updating your post feel free! =) Excited to have two of my maps on ladder next season! ^_^
Really disappointing to see those maps return to the map pool.
This game feels absolutely stale reusing wol/hots maps for this season and then bringing back basically the map pool we just had + a few new ones for the next...
Honestly, the map pool has been boring for a long time and it's a large part of why I and several of my friends have been playing much less.
Theres a whole community of amazing mappers out there. Utilize them...
edit: at least I know where my 3 vetoes are going automatically.
On January 07 2017 08:56 ArtyK wrote: Whyyyyyyyyyyyyy these maps back in the pool whyyy, they really really want 3 rax reaper to be a thing for another 3 months before finally nerfing it?
Not sure how they can make hydras viable in zvt without breaking zvp, i think they should give up on that. Maybe give them 6 range by default.
After taking a look at the maps, it seems like Galactic will be the only map where 3 rax reaper will be the way to go, and may be apotheosis will be a map for potential proxied 3 rax reaper.
At first I was worried but then I saw that on most of those maps there is a ramp between the third and the natural, which means that 3 rax reaper won't be that viable on those. I mentioned the exclusions. I could be wrong, but with those maps it seems like Overgroth, there is no easy way into the base or the natural, so only 2 places (which are quite close) must be checked with ovies to prevent it. I'm not sure about 3 rax reaper TvT, but I thing there are builds in TvT which keeps you safe against it.
On January 07 2017 08:56 ArtyK wrote: Whyyyyyyyyyyyyy these maps back in the pool whyyy, they really really want 3 rax reaper to be a thing for another 3 months before finally nerfing it?
Not sure how they can make hydras viable in zvt without breaking zvp, i think they should give up on that. Maybe give them 6 range by default.
After taking a look at the maps, it seems like Galactic will be the only map where 3 rax reaper will be the way to go, and may be apotheosis will be a map for potential proxied 3 rax reaper.
At first I was worried but then I saw that on most of those maps there is a ramp between the third and the natural, which means that 3 rax reaper won't be that viable on those. I mentioned the exclusions. I could be wrong, but with those maps it seems like Overgroth, there is no easy way into the base or the natural, so only 2 places (which are quite close) must be checked with ovies to prevent it. I'm not sure about 3 rax reaper TvT, but I thing there are builds in TvT which keeps you safe against it.
Buff the observer. Buff the observer. Buff the observer. Buff the observer. Buff the observer. Buff the observer. Buff the observer. Buff the observer. Buff the observer. Buff the observer. Buff the observer. Buff the observer. Buff the observer. Buff the observer. Buff the observer.
A sight bonus for obs while stationary would be nice, would help spotting early drops/libs. Phoneix base damage 5->6 would also allow them to be more useful stopping drops and libs, but I'm not sure making skytoss even better is the way to go. Protoss have a really hard time keeping air control(killing libs, medivacs) early in pvt.
Hydra HP buff is muddles its identity. Tanky damage dealer is the roach. Give the hydra more DPS so players feel rewarded for taking the risk of making a fragile unit.
On January 07 2017 09:59 Solar424 wrote: Is there a reason Blizzard loves Terran so much? PvT winrate is the worst it's been in years and they say "we're looking into it" as they always do, but when Adepts were plaguing the matchup they got nerfed within a 2 weeks.
That is how Blizzard works. "Omg the 4 gate is killing Terrans? Immediately nerf it!"
"Ahh the 1-1-1 is destroying Protoss, meh, Protoss will figure it out eventually."
Suggestion: remove detection from scan. Ubiquitous and instant detection gives a unique huge advantage to terran and effectively removes dts or burrow.
I am surprised that Swarm Hosts are not addressed. You can not play mech at all in TvZ outside of cyclone/hellbats all-ins due to Swarm Hosts but I guess that is fine? Maybe you should grey out the build tank button in TvZ to help casual players?
Regarding buffing Hydra hit point I think it is better to decrease liberator ground attack so that it 2-shots Hydras and 3 shots stalkers. This would solve problems in both TvZ and TvP without introducing problems in PvZ, something a Hydra buff would likely do.
On January 07 2017 17:33 MockHamill wrote: I am surprised that Swarm Hosts are not addressed. You can not play mech at all in TvZ outside of cyclone/hellbats all-ins due to Swarm Hosts but I guess that is fine? Maybe you should grey out the build tank button in TvZ to help casual players?
Regarding buffing Hydra hit point I think it is better to decrease liberator ground attack so that it 2-shots Hydras and 3 shots stalkers. This would solve problems in both TvZ and TvP without introducing problems in PvZ, something a Hydra buff would likely do.
I actually like the Liberators damage reduction idea. Thumbs up!
I hope they replace one of the old maps with the GSL map that will be introduced in the ro16.
Glad that they did not give up on the hydra, the redesign to a core unit was not complete. Please don't make it another upgrade for +10 health. Would've liked a hive tech hunter killer upgrade, but for +10 health just make it a buff.
Hopefully they will look more at PvT, but I have no idea how to fix it tbh. Liberators requiring a tech lab always seemed like a good idea to me though.
On January 07 2017 09:16 Vutalisk wrote: I play Zerg so I think the Hydralisks buff is good. Not too much so it is fine. Currently, Hydras are just too fragile as you always want to add Roaches to tank the damages.
About PvT, I think P needs a bit of buff. The whole Widow Mines + Liberators are just too strong as Stalkers will be never able to kill the Liberators fast enough due to the Mines or vice versa. Maybe buff health or attack of Stalkers a bit would help.
#MakeStalkersGreatAgain :D
Hydralisk is a glass-cannon by definition, it is supposed to be fragile by design, so that you do not just mass 1unit, 1-A and it overpowers everything in every matchup. Hydras are supposedly to require meat support to tank for them while they deal billions of dps from backline. When exposed, they should die. Just like marines are not supposed to take baneling hits. This is what we call good design.
Well, I suppose that balance is dead with this brain-dead blizzard's team. Guess the hydra 10hp buff must be really needed to compensate for the tank buff.
On January 07 2017 16:54 Haukinger wrote: Suggestion: remove detection from scan. Ubiquitous and instant detection gives a unique huge advantage to terran and effectively removes dts or burrow.
damn, what did u smoke dude xD do you even tried terran?
Disgusting map pool. As always though. At least this is the only thing blizzard being consistant with. But wait! Whom am i kidding? Worst balance and design ideas also belong to them! wohoo!
Whatever you want to do, David Kim, as long as you are happy, then the rest doesn't matter, eh? Seriously, after 6 years, this guy and his team are still struggling to make some reasonable changes. At first, Starcraft 2 was an embryo full of possibilities of greatness. After its birth, its competitive game play and new features seemed to promise a bright future. However, it wasn't born without flaws. Thus, to address existing congenital issues, the balance team brought in their creativity and the passion of "cool" features. The first few courses of treatment were generally successful. The child became stronger and its influence grew significantly. The health status of the Starcraft 2 was stable in the end of Heart of the Swarm, and he medical team seemed to be contented with the situation. Things took a downhill path in 2015, when the team was no longer satisfied with the child's competence. They strived for a "stronger" and "faster" version. Within limited amount of time, experimental enhancers (changes to the macro-game and old units, as well as new units such as adept, disruptor, liberator and cyclone) were introduced to the child without sufficient testing. The product is what we see today--a Frankenstein. Now it is the time for this mutated champion to demonstrate its greatness to e-sport. Whether this creation of mad science gains more popularity and acceptance around the world, we community know. Hopefully (but not very likely), the balance team are also aware of the situation.