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Community Feedback Update - Jan 6 + Jan 10 Update - Page 2

Forum Index > SC2 General
308 CommentsPost a Reply
Prev 1 2 3 4 5 14 15 16 Next All
Alchemik
Profile Joined March 2014
Poland7124 Posts
January 07 2017 01:40 GMT
#21
On January 07 2017 10:35 imre wrote:
The return of Galactic Process, Apotheosis and New Gettysburg has to be a joke right. Not like two of them are very clearly unbalanced in at least one match up.

all of them are very lopsided, that was the theme of that terrible map pool
SidianTheBard
Profile Joined October 2010
United States2475 Posts
January 07 2017 01:50 GMT
#22
Back at home now - Here are these two maps overviews that are up to date. Matthy if you feel like updating your post feel free! =) Excited to have two of my maps on ladder next season! ^_^

Abyssal Overview:

[image loading]

Honorgrounds Overview:

[image loading]
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
LHK
Profile Joined May 2015
204 Posts
Last Edited: 2017-01-07 01:55:08
January 07 2017 01:52 GMT
#23
Really disappointing to see those maps return to the map pool.

This game feels absolutely stale reusing wol/hots maps for this season and then bringing back basically the map pool we just had + a few new ones for the next...

Honestly, the map pool has been boring for a long time and it's a large part of why I and several of my friends have been playing much less.

Theres a whole community of amazing mappers out there. Utilize them...


edit: at least I know where my 3 vetoes are going automatically.
-Laura
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
January 07 2017 01:58 GMT
#24
Apotheosis LE
New Gettysburg LE
Galactic Process LE

Yeah... like we havent seen/played these maps enough. Whats next? Dusk Towers etc for another 4 months?
http://www.twitch.tv/pinokotsbeer
bulya
Profile Joined February 2016
Israel386 Posts
January 07 2017 01:58 GMT
#25
On January 07 2017 08:56 ArtyK wrote:
Whyyyyyyyyyyyyy these maps back in the pool whyyy, they really really want 3 rax reaper to be a thing for another 3 months before finally nerfing it?

Not sure how they can make hydras viable in zvt without breaking zvp, i think they should give up on that. Maybe give them 6 range by default.


After taking a look at the maps, it seems like Galactic will be the only map where 3 rax reaper will be the way to go, and may be apotheosis will be a map for potential proxied 3 rax reaper.

At first I was worried but then I saw that on most of those maps there is a ramp between the third and the natural, which means that 3 rax reaper won't be that viable on those. I mentioned the exclusions.
I could be wrong, but with those maps it seems like Overgroth, there is no easy way into the base or the natural, so only 2 places (which are quite close) must be checked with ovies to prevent it.
I'm not sure about 3 rax reaper TvT, but I thing there are builds in TvT which keeps you safe against it.

ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2017-01-07 02:21:32
January 07 2017 02:21 GMT
#26
On January 07 2017 10:58 bulya wrote:
Show nested quote +
On January 07 2017 08:56 ArtyK wrote:
Whyyyyyyyyyyyyy these maps back in the pool whyyy, they really really want 3 rax reaper to be a thing for another 3 months before finally nerfing it?

Not sure how they can make hydras viable in zvt without breaking zvp, i think they should give up on that. Maybe give them 6 range by default.


After taking a look at the maps, it seems like Galactic will be the only map where 3 rax reaper will be the way to go, and may be apotheosis will be a map for potential proxied 3 rax reaper.

At first I was worried but then I saw that on most of those maps there is a ramp between the third and the natural, which means that 3 rax reaper won't be that viable on those. I mentioned the exclusions.
I could be wrong, but with those maps it seems like Overgroth, there is no easy way into the base or the natural, so only 2 places (which are quite close) must be checked with ovies to prevent it.
I'm not sure about 3 rax reaper TvT, but I thing there are builds in TvT which keeps you safe against it.



Paladino looks like a great 3-rax reaper map.
Antonidas
Profile Joined August 2014
United States105 Posts
January 07 2017 02:48 GMT
#27
Buff the observer. Buff the observer. Buff the observer. Buff the observer. Buff the observer. Buff the observer. Buff the observer. Buff the observer. Buff the observer. Buff the observer. Buff the observer. Buff the observer. Buff the observer. Buff the observer. Buff the observer.

User was warned for this post
as long as there is Starcraft, life is good *insert propaganda here*
Couguar
Profile Joined April 2010
Russian Federation54 Posts
January 07 2017 03:28 GMT
#28
thank blizzard for apotheosis gettysberg galactic return. It might be the best mappool ever seen.
Fealthas
Profile Joined May 2011
607 Posts
Last Edited: 2017-01-07 03:54:39
January 07 2017 03:53 GMT
#29
A sight bonus for obs while stationary would be nice, would help spotting early drops/libs. Phoneix base damage 5->6 would also allow them to be more useful stopping drops and libs, but I'm not sure making skytoss even better is the way to go. Protoss have a really hard time keeping air control(killing libs, medivacs) early in pvt.

Hydra HP buff is muddles its identity. Tanky damage dealer is the roach. Give the hydra more DPS so players feel rewarded for taking the risk of making a fragile unit.
BronzeKnee
Profile Joined March 2011
United States5225 Posts
Last Edited: 2017-01-07 06:06:22
January 07 2017 06:06 GMT
#30
On January 07 2017 09:59 Solar424 wrote:
Is there a reason Blizzard loves Terran so much? PvT winrate is the worst it's been in years and they say "we're looking into it" as they always do, but when Adepts were plaguing the matchup they got nerfed within a 2 weeks.


That is how Blizzard works. "Omg the 4 gate is killing Terrans? Immediately nerf it!"

"Ahh the 1-1-1 is destroying Protoss, meh, Protoss will figure it out eventually."

SCHWARZENEGGER
Profile Joined July 2016
206 Posts
January 07 2017 06:25 GMT
#31
so much talk about pvt problems and so hard to figure what exactly wrong lol
Haukinger
Profile Joined June 2012
Germany131 Posts
January 07 2017 07:54 GMT
#32
Suggestion: remove detection from scan. Ubiquitous and instant detection gives a unique huge advantage to terran and effectively removes dts or burrow.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
January 07 2017 08:33 GMT
#33
I am surprised that Swarm Hosts are not addressed. You can not play mech at all in TvZ outside of cyclone/hellbats all-ins due to Swarm Hosts but I guess that is fine? Maybe you should grey out the build tank button in TvZ to help casual players?

Regarding buffing Hydra hit point I think it is better to decrease liberator ground attack so that it 2-shots Hydras and 3 shots stalkers. This would solve problems in both TvZ and TvP without introducing problems in PvZ, something a Hydra buff would likely do.
AshC
Profile Joined August 2016
United States328 Posts
January 07 2017 09:10 GMT
#34
On January 07 2017 17:33 MockHamill wrote:
I am surprised that Swarm Hosts are not addressed. You can not play mech at all in TvZ outside of cyclone/hellbats all-ins due to Swarm Hosts but I guess that is fine? Maybe you should grey out the build tank button in TvZ to help casual players?

Regarding buffing Hydra hit point I think it is better to decrease liberator ground attack so that it 2-shots Hydras and 3 shots stalkers. This would solve problems in both TvZ and TvP without introducing problems in PvZ, something a Hydra buff would likely do.

I actually like the Liberators damage reduction idea. Thumbs up!
Musicus
Profile Joined August 2011
Germany23579 Posts
January 07 2017 09:10 GMT
#35
I hope they replace one of the old maps with the GSL map that will be introduced in the ro16.

Glad that they did not give up on the hydra, the redesign to a core unit was not complete. Please don't make it another upgrade for +10 health. Would've liked a hive tech hunter killer upgrade, but for +10 health just make it a buff.

Hopefully they will look more at PvT, but I have no idea how to fix it tbh. Liberators requiring a tech lab always seemed like a good idea to me though.
Maru and Serral are probably top 5.
fx9
Profile Joined November 2013
117 Posts
January 07 2017 09:17 GMT
#36
On January 07 2017 09:16 Vutalisk wrote:
I play Zerg so I think the Hydralisks buff is good. Not too much so it is fine. Currently, Hydras are just too fragile as you always want to add Roaches to tank the damages.

About PvT, I think P needs a bit of buff. The whole Widow Mines + Liberators are just too strong as Stalkers will be never able to kill the Liberators fast enough due to the Mines or vice versa. Maybe buff health or attack of Stalkers a bit would help.

#MakeStalkersGreatAgain :D


Hydralisk is a glass-cannon by definition, it is supposed to be fragile by design, so that you do not just mass 1unit, 1-A and it overpowers everything in every matchup.
Hydras are supposedly to require meat support to tank for them while they deal billions of dps from backline.
When exposed, they should die. Just like marines are not supposed to take baneling hits.
This is what we call good design.

Well, I suppose that balance is dead with this brain-dead blizzard's team. Guess the hydra 10hp buff must be really needed to compensate for the tank buff.
SCHWARZENEGGER
Profile Joined July 2016
206 Posts
January 07 2017 09:19 GMT
#37
On January 07 2017 16:54 Haukinger wrote:
Suggestion: remove detection from scan. Ubiquitous and instant detection gives a unique huge advantage to terran and effectively removes dts or burrow.


damn, what did u smoke dude xD do you even tried terran?

User was warned for this post
Luolis
Profile Blog Joined May 2012
Finland7190 Posts
January 07 2017 09:40 GMT
#38
Proxima station hurts my eyes
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
insitelol
Profile Joined August 2012
845 Posts
January 07 2017 10:07 GMT
#39
Disgusting map pool.
As always though. At least this is the only thing blizzard being consistant with. But wait! Whom am i kidding? Worst balance and design ideas also belong to them! wohoo!
Less is more.
Alienship
Profile Joined July 2015
China27 Posts
January 07 2017 10:26 GMT
#40
Whatever you want to do, David Kim, as long as you are happy, then the rest doesn't matter, eh?
Seriously, after 6 years, this guy and his team are still struggling to make some reasonable changes. At first, Starcraft 2 was an embryo full of possibilities of greatness. After its birth, its competitive game play and new features seemed to promise a bright future. However, it wasn't born without flaws. Thus, to address existing congenital issues, the balance team brought in their creativity and the passion of "cool" features. The first few courses of treatment were generally successful. The child became stronger and its influence grew significantly. The health status of the Starcraft 2 was stable in the end of Heart of the Swarm, and he medical team seemed to be contented with the situation.
Things took a downhill path in 2015, when the team was no longer satisfied with the child's competence. They strived for a "stronger" and "faster" version. Within limited amount of time, experimental enhancers (changes to the macro-game and old units, as well as new units such as adept, disruptor, liberator and cyclone) were introduced to the child without sufficient testing. The product is what we see today--a Frankenstein. Now it is the time for this mutated champion to demonstrate its greatness to e-sport. Whether this creation of mad science gains more popularity and acceptance around the world, we community know. Hopefully (but not very likely), the balance team are also aware of the situation.
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